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	<id>https://wormrpwiki.maidtech.net/wiki/history/WormRP:Parahuman_Terminology_Guide?feed=atom</id>
	<title>WormRP:Parahuman Terminology Guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wormrpwiki.maidtech.net/wiki/history/WormRP:Parahuman_Terminology_Guide?feed=atom"/>
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	<updated>2026-04-30T14:21:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0-alpha</generator>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Parahuman_Terminology_Guide&amp;diff=9020&amp;oldid=prev</id>
		<title>Nashoid: Nashoid moved page Parahuman Terminology Guide to WormRP:Parahuman Terminology Guide</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Parahuman_Terminology_Guide&amp;diff=9020&amp;oldid=prev"/>
		<updated>2023-07-16T08:51:58Z</updated>

		<summary type="html">&lt;p&gt;Nashoid moved page &lt;a href=&quot;/wiki/edit/Parahuman_Terminology_Guide?redlink=1&quot; class=&quot;new&quot; title=&quot;Parahuman Terminology Guide (page does not exist)&quot;&gt;Parahuman Terminology Guide&lt;/a&gt; to &lt;a href=&quot;/wiki/WormRP:Parahuman_Terminology_Guide&quot; title=&quot;WormRP:Parahuman Terminology Guide&quot;&gt;WormRP:Parahuman Terminology Guide&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:51, 16 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Nashoid</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Parahuman_Terminology_Guide&amp;diff=8809&amp;oldid=prev</id>
		<title>Nashoid at 12:31, 4 July 2023</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Parahuman_Terminology_Guide&amp;diff=8809&amp;oldid=prev"/>
		<updated>2023-07-04T12:31:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:31, 4 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot;&gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Stranger&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;;Stranger&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:An ability that focuses on stealth and/or infiltration, or slang for a cape with that kind of ability.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:An ability that focuses on stealth and/or infiltration, or slang for a cape with that kind of ability.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Meta}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Nashoid</name></author>
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	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Parahuman_Terminology_Guide&amp;diff=8808&amp;oldid=prev</id>
		<title>Nashoid: Created page with &quot;Please let us know in #mod-helpdesk on the Discord server if you believe something ought to be added to this list of terminology. Thank you!  ;Parahuman :A Parahuman is somebody who has gained physics-bending abilities by undergoing a  traumatic trigger event.  ;Cape :Cape is a slang term for a Parahuman, based on the tendency for flashy costumes the majority of parahumans wear when interfacing with the public.  :The term Cape can also be used to refer specifically to Pa...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Parahuman_Terminology_Guide&amp;diff=8808&amp;oldid=prev"/>
		<updated>2023-07-04T12:30:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Please let us know in #mod-helpdesk on the Discord server if you believe something ought to be added to this list of terminology. Thank you!  ;Parahuman :A Parahuman is somebody who has gained physics-bending abilities by undergoing a  traumatic trigger event.  ;Cape :Cape is a slang term for a Parahuman, based on the tendency for flashy costumes the majority of parahumans wear when interfacing with the public.  :The term Cape can also be used to refer specifically to Pa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Please let us know in #mod-helpdesk on the Discord server if you believe something ought to be added to this list of terminology. Thank you!&lt;br /&gt;
&lt;br /&gt;
;Parahuman&lt;br /&gt;
:A Parahuman is somebody who has gained physics-bending abilities by undergoing a  traumatic trigger event.&lt;br /&gt;
&lt;br /&gt;
;Cape&lt;br /&gt;
:Cape is a slang term for a Parahuman, based on the tendency for flashy costumes the majority of parahumans wear when interfacing with the public.&lt;br /&gt;
&lt;br /&gt;
:The term Cape can also be used to refer specifically to Parahumans that take an active part in “Cape Subculture”, (IE superhero vs supervillain)&lt;br /&gt;
&lt;br /&gt;
:It is often said ‘Every Cape is a Parahuman, but not every Parahuman is a Cape’ &lt;br /&gt;
&lt;br /&gt;
;Unwritten Rules&lt;br /&gt;
:The Unwritten Rules, also known as the code, the truce or the game, is a semi-unofficial code of honor adopted by capes in much of the Western world.&lt;br /&gt;
* Respect secret Identities,  private lives, &amp;amp; don&amp;#039;t mess with civilian families.&lt;br /&gt;
* Respect truces, parlays, &amp;amp; agreed upon meetings.&lt;br /&gt;
* Minimize lethal force when able.&lt;br /&gt;
* No widespread attacks on civilian populace.&lt;br /&gt;
* No slavery, whether by mind-control or other means.&lt;br /&gt;
* No sexual assault or rape.&lt;br /&gt;
* Avoid guns to Avoid escalating conflicts unnecessarily, powers that rely on, or synergize with guns are a grey zone.&lt;br /&gt;
* You are to assist in the take-down of capes who do break these rules when able. To ensure that the rules are maintained adequately.&lt;br /&gt;
&lt;br /&gt;
;Trigger Event&lt;br /&gt;
:Trigger, Trigger Event, or Crisis Point, is the moment a parahuman gained their superhuman abilities. This is accomplished through a traumatic experience. &lt;br /&gt;
&lt;br /&gt;
:A large number of people have the potential to trigger even if they haven’t met the conditions necessary for a trigger event. With the circumstances leading up to the trigger event influence the power granted.&lt;br /&gt;
:Types of Triggers found here: [[Trigger Types Guide]]&lt;br /&gt;
&lt;br /&gt;
;Corona Pollentia&lt;br /&gt;
:The Corona Pollentia is the part of the brain that is adapted to and connects the powers that come from Shards (see below).The Corona Pollentia is a startlingly common feature, even in unpowered people.&lt;br /&gt;
&lt;br /&gt;
;Gemma&lt;br /&gt;
:The Gemma is the part of the Corona Pollentia that controls the active use of a parahumans&amp;#039; abilities and powers, the same way there are parts of the brain that allow regular humans to coordinate and move their hands.&lt;br /&gt;
&lt;br /&gt;
;Shard&lt;br /&gt;
:Shards, also known as passengers or agents are fragments of immense interdimensional crystal colony organisms known as Entities. They serve as the source of parahuman powers. &lt;br /&gt;
&lt;br /&gt;
:They connect through dimensions to a parahuman through their Corona Pollentia &amp;amp; Gemma, at the moment of a Trigger Event.&lt;br /&gt;
&lt;br /&gt;
;Manton Effect&lt;br /&gt;
:The Manton Effect is a tendency among powers to affect either living targets or inanimate objects, but not both (or at least not in the same way.) this is in no way universal, just a common tendency. ?&lt;br /&gt;
&lt;br /&gt;
:Parahumans that undergo a Second Trigger often result in their powers having a tweaked or lessened Manton Effect. Though again, this is not universal.&lt;br /&gt;
&lt;br /&gt;
;Manton Protections&lt;br /&gt;
:Powers tend to favor their host by implementing built in defenses and controls, to protect a parahuman from their own power.  A few examples include:&lt;br /&gt;
&lt;br /&gt;
:Pyrokinetics with heat resistance, Flight with an immunity to vertigo, or a cape with explosive blasts being protected from blindness &amp;amp; deafness&lt;br /&gt;
&lt;br /&gt;
;Kill Order&lt;br /&gt;
:Kill Orders are assigned to capes who are a threat to public safety&lt;br /&gt;
:A kill order could be signed to punish criminals who consistently broke the Unwritten Rules.&lt;br /&gt;
&lt;br /&gt;
:They generally only applied to people who even other villains agreed needed to be dealt with. While kill orders usually take a while to be implemented, sometimes the process is expedited, or even pre-signed as a deterrent measure.&lt;br /&gt;
&lt;br /&gt;
:Surrender is theoretically possible for the target of a kill order.&lt;br /&gt;
&lt;br /&gt;
;S-Class Threat&lt;br /&gt;
:S-Class threats are those classified as among the most dangerous threats in the world. Being labeled as an S-class threat is equivalent to a kill order.&lt;br /&gt;
:High-level duplicators &amp;amp; villains who operate to any exponential degree are automatically considered S-class if their powers generate more instances of power generation or recurring effect in an epidemic pattern&lt;br /&gt;
&lt;br /&gt;
:Endbringers fit firmly in this category. The majority of existing quarantine zones also contain S-class threats, or have the potential to become one.&lt;br /&gt;
&lt;br /&gt;
:A-class threats are only slightly below this in severity. Still extremely important, requiring decisive action, but more localized ‘all-hands-on-deck’ situation think “state/province vs nationwide” &lt;br /&gt;
&lt;br /&gt;
;M/S Protocols&lt;br /&gt;
:Standing for Master/Stranger Protocols, this is a catch all term for pre-planned responses &amp;amp; guidelines to perform when finding yourself under the influence of a Master or Stranger power. &lt;br /&gt;
&lt;br /&gt;
:Usually not a perfect solution, M/S protocols can provide some assistance to someone trying to navigate a situation where they cannot trust their own senses or instincts. &lt;br /&gt;
&lt;br /&gt;
:Call-and-response phrases, code phrases, &amp;amp; passwords to ascertain proof of Identity against impostors, guidelines to follow when under various effects, etc.&lt;br /&gt;
&lt;br /&gt;
;Mover&lt;br /&gt;
:A type of power possessing an ability that grants a cape enhanced speed or mobility, or slang for a cape with that kind of power.&lt;br /&gt;
&lt;br /&gt;
;Shaker&lt;br /&gt;
:An ability with an area of effect, or slang for a cape with that kind of power.&lt;br /&gt;
&lt;br /&gt;
;Brute&lt;br /&gt;
:An ability that grants a cape enhanced strength or durability, or slang for a cape with that kind of power.&lt;br /&gt;
&lt;br /&gt;
;Breaker&lt;br /&gt;
:An ability that allows a cape to shift into another state, or slang for a cape with that kind of power.&lt;br /&gt;
&lt;br /&gt;
;Master&lt;br /&gt;
:An ability that allows a cape to control others or create minions, or slang for a cape with that kind of power.&lt;br /&gt;
&lt;br /&gt;
;Tinker&lt;br /&gt;
:An ability that allows a cape to create or alter devices with futuristic technology, or slang for a cape with that kind of power.&lt;br /&gt;
&lt;br /&gt;
;Blaster&lt;br /&gt;
:A long-ranged, offensive ability, or slang for a cape with that kind of power&lt;br /&gt;
&lt;br /&gt;
;Thinker&lt;br /&gt;
:An ability that focuses on information gathering, or slang for a cape with that kind of power.&lt;br /&gt;
&lt;br /&gt;
;Striker&lt;br /&gt;
:A melee/touch-based ability, or slang for a cape with that kind of ability.&lt;br /&gt;
&lt;br /&gt;
;Changer&lt;br /&gt;
:An ability that allows a cape to alter their form or appearance, or slang for a cape with that kind of ability.&lt;br /&gt;
&lt;br /&gt;
;Trump&lt;br /&gt;
:An ability that allows a cape to manipulate powers in some capacity, or slang for a cape with that kind of ability&lt;br /&gt;
&lt;br /&gt;
;Stranger&lt;br /&gt;
:An ability that focuses on stealth and/or infiltration, or slang for a cape with that kind of ability.&lt;/div&gt;</summary>
		<author><name>Nashoid</name></author>
	</entry>
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