Maggie stands at 5’8, but with a nigh-perpetual glare that makes her seem like she’s 15 feet tall and looking down on others like insects that have inconvenienced her. She has a small and somewhat wiry frame, but is more toned than you might think underneath her sleek business casual.
Maggie has somewhat short, curly black hair, having cut the majority of her hair off to accommodate her new lifestyle wearing a tinkertech helmet.She wears little to nothing in the way of makeup, but has clear and healthy skin (beyond occasional dark spots under her eyes from long hours coding and tinkering)
As Magnum Opus, Maggie wears a high quality suit of armor, that resembles a vintage Cosmonaut suit, the suit itself is a mix of mundane material science, and bits of tinkertech. The suit features an Emerald/Gold gradient, with detail work in one of the two base colors. As well as a reflective black visor.
Equipment and Resources
Wealth Level: 6
Provided with a Tinker lab by the Siberian Touchstone Foundation, located in their corporate team’s headquarters.
Bought a small but exceptionally nice home
in town, fairly near the University campus, and drives a Hi-Vis yellow M3 Sedan
They have an office in the HQ where they can do coding for the game that had been so central to their trigger.
Green) Domino Mask
(Gold) Facemask
(Green) Jumpsuit
Cellular Phone
First Aid Kit
Handcuffs and Zipties
GPS (built into their Hair clip)
Skills and Specializations
Bachelor in Computer Science, specializing in game design.
Phenomenal Game Developer, almost 10 years of experience.
Excels at all-things Coding.
Proficient in First Aid, keeps up-to-date.
Has begun taking in-house Martial Art classes, and is learning quickly.
Good driver.
Pilots License.
Mentality
Magnolia is an extremely smart woman, prom queen and valedictorian in Highschool, she made top marks in college, and easily set herself apart from her peers as both a game developer and a creative lead. Undeniably a remarkable woman, she is also an unrepentant megalomaniac with a god-complex. She isn’t all bad, she’s just vicious, looking down on others unless they can prove themselves in her eyes, meeting a standard she sets for them in her head.
Throughout her life, she has been compared on several occasions by her co-workers and classmates as being a bit like Herbert West from the film ‘The Re-animator', something that when it trickled up the grapevine, she took as a compliment having watched the film in response to the gossip.
Magnolia is the kind of person who considers it an honor to hangout with her, and that anything she creates is something to marvel at.
Power
Trigger type: Single Natural (Liberty Tinker) Trigger (waivered)
As is typically characterized by a Liberty tinker, Magnum Opus’ power allows her to bypass any restrictions related to specialty, allowing her to tinker relatively unrestricted, in much the manner of a Free tinker.
Upon reaching approximately 70-90% completion in the building of a project, the shard cuts off Magnum Opus’ ability to finish the project, and the shard finishes the project itself over the couple days, usually 1-3 depending on the complexity of the project.
The Shard does this via a combination of tweaking physical properties, extra-dimensional connections, and sometimes mechanisms that it quietly slipped into the designs (typically without Magnum Opus’ awareness)
The end result always differs from the intended result that Magnum Opus sets out for, this is rarely ever straight-up worse than what he wanted, retaining the thematic function of a device, just designed and implemented through the lens of something alien.
META This will be played out by me (Magnum Opus) come up with an idea for a piece of tech, then present it to a group of players/staff (The shard) on the discord, and they suggest ways to twist and tweak the device into something similar but distinct, and I write up the equipment in accordance to those tweaks.
Looks a lot like a futuristic cosmonaut helmet, the internal sensor-suite itself can be reconfigured to attach to a stripped down headset if the armored section of the helm itself is compromised.
Abilities
Intended Abilities: Intended to use a whole slew of sensor technology, pass it through a filter, and allow real time sight through walls, not unlike the 'X-ray' vision seen in the Superman Comic series.
Actual Abilities: Instead of seeing past things, it sees inside them. Capable of Focused or Passive scans of objects, organisms, and structures internals. A Material Scientist's wet dream.
Calibrated by default for 'Focused' scans, namely to scan anything within MO's normal human 180 degree FOV, emitting a barely visible green light, that shows this FOV, the sensors themself are indiscriminate, collecting useful data and junk data in equal measure (requiring Info Filters to try and get anything relevant in-the-field).
Can be calibrated for 'Passive' scans, which are much slower but cover a wide area encompassing 100 ft in all directions from MO's helmet, this emits a barely visible green glow that fades into invisibility after about 6 inches from the Helmet. This releases periodic but constant low-level scans, each ping getting a small tidbit of data. This function is extremely useful for seeing past illusions, stealth, or for mapping environments and floorplans.
A futuristic (somewhat feminine) chest-plate for her suit, featuring the standard gold-to-emerald gradient paint-scheme of the rest of her suit. When active, it creates a slight barely visible distortion centered on the chest plate.
Abilities
Intended Abilities: Originally designed to project an exotic energy field that deflects the energy of an attack, each deflected hit using roughly 20 percent of the charge from an internal battery regardless of strength of the actual hit. Acting as regular armor while the shield is depleted and recharging.
Actual Abilities: The resulting device projects an exotic energy field that absorbs the energy of an attack, converting it into electricity, each absorbed/nullified hit charging an internal battery by about 20 percent of its full charge regardless of strength of the actual hit.
Upon reaching 100% charge the electricity must be discharged from the system, either into attached systems or released as ambient static and heat. This discharging process takes a couple minutes to complete.
In the Meanwhile the chest-plate itself acts as Level III armor on the ballistic chart, and can take some hits by merit of armor plating, a consolation prize compared to the energy field that protects their entire center-of-mass.
The Absorbtion-Field itself is kept active by a small secondary battery, that provides just enough juice to keep the field powered on, so that the Field is actually active to charge the Primary battery.
Duration
Discharging the Primary battery once it reaches Max capacity takes about 3 minutes when diverting to other systems, and 5 minutes when released as ambient heat/static.
Secondary battery can keep the Absorption-field powered on for up to three (3) days
A pair of bulky futuristic boots, featuring the standard gold-to-emerald gradient paint-scheme of the rest of her suit. When active it creates a shimmering crimson halo of light around each ankle.
Abilities
Intended Abilities: Projects a series of energy fields that allow extremely precise and graceful flight, allows the wearer to hover in a stationary position, where the energy fields will act to try and dampen and repel outside forces that attempt to dislodge the wearer from their stationary position.
Actual Abilities: Projects a series of energy fields that allow swift and unrelenting flight, allows the wearer to get from point-a to point-b, flying swiftly but unable to remain stationary, the energy fields will act to dampen and repel outside forces that attempt to alter the wearer's flight trajectory.
Damaging attacks that hit may still Damage MO, but the fields ensure they don't go careening off into a crash landing because of a kinetic blast or a powerful aerokinetic gust.
When active the suit forms shimmering crimson halo's around each ankle, the portions of the field that wrap around the rest of the body are invisible to the naked eye, although it can become visible when its actively repelling an attempt to alter MO's trajectory.
Able to go from 1mph to 100mph in a couple of seconds, before maxing out at around 150mph at the upper end of its current capabilities, energy fields keep the deleterious effects of g-forces at bay.
upon arriving at a destination the field dissipates, and needs maybe 20 seconds for the coils to charge back up, to be ready to activate again. ability to juke away from danger is offset by the fact that its needs some care to be put into actually setting a trajectory, since it would be all to easy to crash headfirst into a concrete wall.
Duration
Internal battery can allow continuous operation for a full day of active flight, but can be recharged mid-journey by the Absorption Plate, Null Energy Gauntlet, and the Exhaust Gauntlet.
A shoebox sized cubical weapon, with a short but thick barrel. The Weapon is mounted on a prehensile 9 foot long, 3 inch diameter mechanical arm, which connects to a harness, this harness can slot over regular clothes or Magnums Armor.
Abilities
Intended Abilities:
Harnesses Electricity using a powerful chemical reaction, caused by a incremental drip of one meta-material acid onto a meta-material base, then fires that electricity using a laser as a channel of least resistance.
Actual Abilities:
Utilizes powerful meta-material chemical batteries, each battery powering one 'shot', the cannon can hold 12 shots at a time, with large magazines of batteries can be used to reload in the field.
Shots come in one of three modes.
Direct: Firing a directional beam of energy with an effective range of 50ft before dissipating into the atmosphere. Easily on par with the lower end of naturally occurring lightning bolts. (Deadly, but usually survivable barring extenuating circumstances/conditions)
Burst: Transmits a burst in a 150ft area that violently and erratically charges the atmosphere, scrambling signals (radio, wifi, cellular, bluetooth, etc) by making the signals themself garbled and useless, rather than actually damaging components. the atmosphere remains charged for approximately 5 minutes before disappaiting.
Rationed: The Batteries constantly release small amounts of electricity passively, and rather than burning out the chemical reaction all at once like the Direct and Burst modes, this mode simply directs the passive jolts via a laser channel. Basically a wireless taser. 30ft range. Doesn't use up a battery, but requires at least one full battery to leech off of.
An ornate six (6) inch magnifying glass, with a bronze finish, the handle is longer and thicker than most, in order to account for the processors and sensor equipment.
Abilities
Uses a whole slew of sensor technology, pass it through a filter, and allows real time sight through walls, not unlike the 'X-ray' vision seen in the Superman Comic series.
Maximum depth of 69 feet from the surface of the Looking Glass. Can be adjusted easily in the field, within those parameters.
Thank you to UnknownMercury for the rough base concept.
Color depends on the flavor, but not in an intuitive way, otherwise looks like cocaine in texture and all other respects.
Abilities
Snort able/Smoke-able substance that pushes a user's speed-of-thought and perception-of-time to its limits.
Every one (1) second of real time is perceived as Fifteen (15) seconds in Bullet Time. Lasts for 3 rounds In-game
Slightly addictive (Closer to Liquor than Cocaine.) Gives a strong Cocaine-like high. With repeated uses in a row causing vivid Synesthesia, which lasts for hours afterwards.
Can be used as smelling salts. Comes in a variety of flavors and scents.
Thank you to MO-Shard-Chat for the rough base concept.
A 35 inch Tungsten sword, with a strange white blade edge. The pommel has several small recessed buttons, and a slot for its battery, with an attached power cable inside a compartment.
Abilities
Intended Abilities:
A Tungsten alloy sword, with a mono-filament 'engine' spread throughout its length that allows it to vibrate at such a velocity that it becomes a blur. capable of shearing through steel and concrete.
A powerful gyroscope in the handle ensures it is not unwieldy for the user.
Actual Abilities
A Tungsten alloy sword, with a mono-filament 'engine' spread across the edge that gyrates in a line such that it causes what seems to be a blurry plane of something outlining the edge, the edge being able to cut through stone and concrete, but more like a chainsaw through wood than a clean slice from a sword.
Can cut through armor and flesh far better than any mundane sword. And still functions as a perfectly capable and traditionally razor sharp sword even when the blade's edge is not active.
This edge vibrates air molecules in such a way that can be used to extend the reach of the sword's cutting edge by up to 6 inches.
The Vibro-Chainsword has maybe a couple hours of use, but can be charged in a wall outlet at a reasonable rate, or using MO's suit to charge Very quickly.
A powerful gyroscope in the handle ensures it is not unwieldy for the user.
A 36inch Tungsten Round shield. with quarter sized nodes across the front,eahc node connected by a fishnet style thin-wire mesh.
Abilities
Intended Ability:
A tungsten alloy shield covered in a fine mesh panel, that upon being struck absorbs about half of the energy of the attack, shifting it into a micro capacitor bank, where it is stored, and eventually released as a kinetic bolt (from a deployable antenna in the center of the shield)
Actual Abilities
A tungsten alloy shield covered in a fine mesh panel, that upon being struck stores the force of a hit in kinetic/mechanical capacitors.
Softening the blow for the wielder, and releasing it immediately after as a wide, reverberating shockwave in the vague direction it received the hit from.
This shockwave can be supressed and stored in a small kinetic battery via a trigger on the handle, but can only suppress about 3 strikes before it fills up and HAS to release the shockwave.
Only the strongest hits will do much more than knock the attacker back, but easily cracks and breaks rigid materials like concrete caught in the blast
A 6ft spear made of a bone-white Ceramic substance, with grooves every 2 feet along the length, the head is 6 inches long and razor-sharp, the edge of the blade is sharpened chemically, giving the edge a black sheen.
Abilities
Intended Abilities:
Harnesses Electricity using a powerful chemical reaction, caused by a incremental drip of one meta-material acid onto a meta-material base, then fires that electricity using a laser as a channel of least resistance.
Actual Abilities:
Weighing about as much as a wooden spear, the tinker-tech ceramic has a density and durability more on par with depleted uranium. Inside the haft are sealed pockets of a tinker tech acid, that reacts with the Ceramic to generate vast amounts of electricity. The entire haft being a hyper efficient chemical battery.
Inside the head is a hard-electricity emitter, capable of projecting a 12 ft razorsharp blade of solid electricity. the Blades sharpness and length can be adjusted with slightly recessed buttons on the haft. Striking an object with the blade imbues an electrical shock. At standard it has roughly double the voltage and amperage of a police taser, though this can also be scaled down via buttons.
The actual spear itself folds, at its smallest it is about 2ft (plus the 6inch head) and can be partially folded to 4ft, and then fully released to its 6ft length.
Thanks to Spectre for the rough concept.
Backstory
Maggie has worked hard to get where she is, lead developer and creative lead for a video game, that she believes to be her Masterpiece, even more so than any of the other projects she's worked on this is going to be her Mona Lisa.
Maggie's project has been in development hell for years, the ASSHOLES on Team C had produced another Flop, and corners have been cut yet again, manpower shifted, Maggie even being forced to work on the absolute rubbish projects of Team B and C.
But after so long of barely any progress, the Masterpiece is back on track, things look clear at last, her Masterpiece shall be completed according to schedule, recognition and appreciation of both her and her stunning project.
Then she received work that the company had been bought-out, and her and her team laid off entirely, apparently another larger studio had set its eyes on that abysmal fighting game series Team B had been so keen on.
Her work her Masterpiece, so close to completion, and yet again she is denied the recognition and appreciation that she so rightfully deserves.
+++TRIGGER+++
Things are different now, Maggie has designs in her head, she's not stupid, she's clearly a parahuman, and that gives her options. After exploring her power she learns that her power is potent, but so infuriating to work with, why could her projects never turn out like they are meant too, denied the perfection in her minds eye.
She makes inquiries looking for work among the corporate sector, eventually she comes across one willing to hear out her rather odd terms, she has a helluva power, but the oddness of her terms had put off several of her prospective employers.
The request to purchase the rights and the data from the half-finished game from the studio that had made her trigger, that she may finish it herself, hell she would let the new company release it, she just NEEDS to finish this, compulsively drawn to complete what had broken her.
The company saw an opportunity to make money, and another leash to keep her on their side should she become discontent, after all she needs their cooperation to finish her masterpiece.
Agreeing, purchasing the game, and hiring her on, she becomes Magnum Opus, a fitting name, and in her spare time she alone, with no team to speak of, works on her Masterpiece, triple checking that her power isn't influencing it in the slightest. This would take a while... it hadn't exactly been going quickly when she had a team of 30 to pass the grunt work onto either.