Hannibal |
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His armour looks like this, but more the helmet is more skull-like. |
Author |
/u/stillnoname-1224 |
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Civilian name |
Seth |
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Alignment |
Villain |
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Affiliation |
Mafia (Devilfish) |
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PRT Classification |
Blaster, Tinker-Thinker, |
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Born |
(2008-03-10) March 10, 2008 (age 16) Devilfish |
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Status |
Active |
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Character Sheet
Public information
Seth is known to live in the Backwoods of devilfish, but not where exactly. Reported as a strange man stealing hikers money and supplies, and the occasional break-in of small shops.
Appearance
Physically, Seth seems like a realistic, well proportioned Adonis. He is in very good shape, and suffers from no underlying health conditions. His hair is brown, as is his eyes, and he stands at 190cm. He doesn’t have any blemishes or birthmarks, has an ambiguous skin tone and is ambidextrous. He is a Eunuch, as his creator did not want more specimens of Seth running around.
Equipment and Resources
- Deceased Creators lab/secret base. Approx 200×200×5m, mostly open plan & used for storage. some basic lab equipment, focused on biology [i.e. bandages & IV drips]
- Pre-existing & scavenged Tinkertech.
- Sawn off shotgun.
- Break-back shotgun.
- 2 smoke grenades
- A bowie knife.
- A Khopesh.
- A baseball bat for non-lethal approaches.
- Non-lethal bean-bag based ammo for all guns.
- His 'cape' costume. It is primarily black, and is covered in hexagonal-style spikes & body armor. It's helm is also skull-like & spiky, but has a distinct crystalline, Jagged aesthetic. It has sufficient holsters for the above equipment.
The Lab:
[1]
above is the sheet detailing the lab.
Skills and Specializations
- Persuasion, deception & intimidation; classic actions that use one's charisma.
- Really good at distance running & parkour.
- Monke throw real good.
- Quick thinking & puzzle solving. Very good memory.
Mentality
Seth has a Shard-like mental drive; he wants to inspire conflict, however he can. This was the main reason he stole. He feels little true emotion, mostly seeing it outside-in, and as such knowing more about it, more than feeling it; like being unable to walk and reading a book on running. He has a Cult-like facade he puts up most of the time uncostumed, using his enhanced social cues to interact with people in a friendly manner. He has a strong hate of Tinkers despite the muteness of his emotions, and is never above killing them, but he primarily wants to prevent them from working efficiently, destroying and taking tech for himself. His creator has rendered him biologically incapable of sexual desires.
Power
None. Seth is a Biotinker's megaproject. as such, he is a pinnacle of Human physique. The closest thing he has to a power is the ability to maintain abandoned tinkertech.
He has the potential to trigger, but he has a mentality unlike a humans. furthermore, his Corona Pollentia is inflamed; larger than average.
Backstory
Seth is a Biotinker's Megaproject; a complete Human. Of course, unbeknownst to the Tinker, the Shard wasn't about to let a regular person be created. Thus, a 'perfect' Human was created, so that the Tinker could show the world his power, & have someone to help with maintenance. Seth quickly grew to Hate the Tinker, and killed them. They have had a grudge against Tinkers ever since, and are struggling to understand and grasp 'purpose', besides searching for & causing conflict.
Inherited Tinker Tech
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Creator | |
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Appearance | This is a large Stomach-like organ that creates a liquid that promotes tissue regeneration.The liquid is a fluorescent green. |
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Abilities | liquid is filled with nutrients, & promotes tissue regeneration for 10min when consumed. lasts 5min in open air. |
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Creator | |
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Appearance | A large liver-like organ. it creates a viscous liquid that acts as a medium strength tranquilizer for human sized organisms. the liquid is blue. |
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Abilities | lasts for 3hrs in open air. when applied to an organism intravenously, renders them unconscious for 15-30mins. |
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Stolen Tinker Tech
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Creator | | |
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Appearance | A seven-foot tall suit of armor made up of black metal plates, cables, and LEDs. A pair of wheels can extend and retract from the heels. It has been repainted Candy apple red, with a very [deliberately] crude white skull on the helmet. |
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Abilities | The R.I.P.dash armor allows its wearer to travel at speeds of 40 MPH with little starting time or space, allowing Zipdash to move quickly across a battlefield. The breastplate of the suit holds slots for up to three 'cores' which allow it to produce various Shaker effects while moving. |
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Creator | |
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Appearance | A pair of flat metal discs recessed into the Rig's palms. |
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Abilities | Allows Zipdash to project effects of Cores from her palms in a similar manner to a Blaster, with a range of 30 feet. Projectors have two settings. Single Fire Mode allows her to produce effects similar to the Rear Projector, while Dual Mode allows Zipdash to produce different effects using both Projectors in tandem. However, she is able to use both Projectors in Single Fire Mode at the same time for the purpose of producing larger effects. |
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Creator | |
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Appearance | Steel baseball-sized sphere with red LED lines along its surface |
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Abilities | [Rear Projector:] Produces scarlet colored flames that burn without fuel. The flames last for five minutes, until they are doused with water or other substances, or until they come into contact with living organic material such as skin or plant matter. The flames burn hot enough to give a person first degree burns at a distance of five feet over half a minute, second degree burns at a distance of five feet for two minutes, and are incapable of causing third degree burns in the amount of time they burn.
[Single Palm:] Produces a stream of scarlet flames that linger on inorganic material for five minutes, but disappear on contact with organic material. Same standard for causing burns as above.
[Double Palm:] Creates a ball of fire between Zipdash's hands, which she can throw at an opponent. The ball of fire explodes on contact with a surface or object, and the flames linger on inorganic materials. Similar to above flames. |
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Creator | |
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Appearance | Steel baseball-sized sphere with green LEDs lining the surface. |
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Abilities | [Rear Projector:] Produces an incredibly slick synthetic oil with a moderate flammability. If the Rig were to move in a straight line, the oil would cover an area of around ten square feet in that line. The oil evaporates somewhere between 15 and 30 minutes depending on environmental conditions, can be diluted with water to become inert at a rate of 2 parts water to 1 part oil.
[Single Palm] Produces synthetic oil from hands instead of behind Zipdash while running.
[Double Palm:] Creates a splash of oil all around Zipdash. |
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Has a second Oil core that is slotted into Dasher. |
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Creator | |
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Appearance | Steel baseball-sized sphere with amber LED lines along its surface |
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Abilities | [Rear Projector:] Creates a translucent orange barrier as Zipdash runs. Barrier is about 8 feet tall, weak to physical attacks, but resistant to energy. The barrier lasts around 10 minutes or until destroyed.
[Single Palm:] Creates a disc of hard light that can be used as a makeshift shield or can be flung at a target. Disc shatters on impact with objects or people.
[Double Palm:] Creates the translucent wall in front of Zipdash, allowing them to protect against attacks from the front. |
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Has a secondary Barrier Core slotted into Zippy. |