Blur

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Blur
Blur in costume
Author /u/TheBluestHedgeroo
Civilian name Cassie Clay
Alignment Vigilante
Affiliation none ({{{location}}})[[Category:{{{location}}} characters]]
PRT Classification Tinker (Blaster, Stranger, Thinker), ,
Born (2002-03-27) March 27, 2002 (age 22)
Point Pristine,Idaho
Status Active



Public Information: Was a ward in a small Idaho town for around six months, recently transferred to Ashton. Public would know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses.

According to a recent hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her "homosexual lover" (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).

PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization "The Reclaimers".

For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that's what she thinks).


Character Sheet

Appearance

Personal: Red hair cut in an odd manner, knotted ponytail and shaved sides. Somewhat intense appearance, brown eyes and pale skin. Clothing is typically ill-fitting and adhoc, with no real effort to make an outfit match. Tall and lean build.

Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.

Equipment and Resources

Resources

-One kinda clunky motorcycle

-Standard Ward salary + tinkering budget

-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.

Equipment

-First-Aid kit

-Taser

-A few pairs of cuffs

-Baton she is somewhat practiced with

Tinkertech

The Cloak

Blur's costume and currently her greatest creation.

Appearance: Her costume

Abilities:

-Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every minute to account for changing environment. Works best in poorly-lit, low-contrast areas. Running or otherwise moving quickly between two high-contrast areas would be counterproductive, and reveal her to most observers.

-Color Projection: Changes the material on her costume to uniformly project one bright color (neon shades of purple, green, and red are programmed initially) to an intensity that makes it difficult for onlookers to look directly at her. Eye protection (sunglasses, welding helmets, etc.) will protect one from the bright light.

Duration: Attached power source allows for a max of two hours of use in camouflaged form, thirty minutes of bright projection form, or any combination thereof. Cloak’s power source requires six uninterrupted hours to fully recharge.

Scope

Blur's almost constantly worn opaque visor. Useful for not blinding herself with her own tech.

Appearance: A flat and rectangular visor, with three spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.

Abilities: Scope can hold up to three lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.

Duration: Until the lenses are broken.

Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has 2 purple-filtering lenses, one green-filtering lens, one red-filtering lens, and one infrared-filtering lens currently in her possession. Useful for not blinding herself with her own tech. Additionally has a lens that limits the amount of light perceivable by Blur, in order to not be blinded by other rudefellas' tech.

High-Intensity Flares

A method of concealment and distraction all in one.

Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.

Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a particular color, bright enough to irritate the eyes of onlookers making direct eye contact. Cloud is large enough to conceal a van.

Duration: Single-use, five are currently constructed. The smoke cloud produced dissipates completely after ten minutes, while the projected color loses the brightness after two minutes.

Blackout Bombs

Could be said to be an upgraded version of the flares, as well as acting as a sort of "panic button"

Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.

Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.

Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Three bombs have been made thus far, only one is typically carried on Blur’s person.

Lil' Lookout

A body camera that can mount up to two lenses. Useful for gathering info that can be reviewed later.

Appearance: A smol and light rectangular body camera, looks kinda like a GoPro. Mounted on her shoulder, under her veil when using her Cloak.

Abilities: Attached SD card records up to 10 hours of video after which it must be replaced. Said video can be transmitted to the PRTHQ to provide others with a 5-second delayed feed of her actions. Signal is able to be blocked or intercepted by particular powers or equipment when transmitting (basically anything that would normally fuck with that sorta signal and break the encryption, i dunno tech shit). Camera can mount up to two lenses, although one slot is usually taken up by the particular lens that allows seeing through her veil unimpeded.

Duration: Until camera is broken/stolen/lost, or battery/memory runs out.

Light Projector MkII

A ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire.

Appearance: Similar to the prototype (thin and angular rifle design with a very short stock) with a more polished finish, along with the addition of a second barrel underneath the first that appears longer and bulkier. A laser sight is attached to the second barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.

Abilities: Retains the same qualities from the prior edition of the Projector (first barrel fires a yellow-white beam after three seconds of charging, blinds targets for ~5 sec + afterimage blinky if the eyes are directly hit, effective range is as long as the target's eyes are visible, scope is desaturated and highlights eyes with a lime green color when looked through), as well as some additional capabilities.

The second barrel (which must be physically "swapped onto" the Projector via a switch located by the trigger) fires more of a conventionally lethal laserbeam after a 5-sec charging period. This beam is wire-thin, colored a deep royal purple, and is capable of burning through roughly an inch and a half of steel plate. An infrared laser sight is also on the barrel, which can be turned on and off to provide an accurate targeting system.

Additionally, the Projector has been retrofitted to run off magazine-esque power packs, which provide six Blinding shots or three Lethal shots per pack. (Drain is cumulative, so if Blur were to fire two Blinding shots before swapping to lethals, she would only have two Lethal shots in her pack) Blur typically carries three additional packs on her person.

Duration: Until destroyed, lawfully or unlawfully seized, or cannibalized to make something else.

Skills and Specializations

-Pretty skilled in amateur photography and related editing software

-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.

-Good distance runner.

-Passable in hand-to-hand combat, knowing what she is supposed to do without quite knowing how to do it.

Mentality

Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing.

Power

Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.

Trigger type Single, natural. Can second-trigger.