Magnum Opus: Difference between revisions

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|status      = Active
|status      = Active
|location    = Devilfish
|location    = Devilfish
 
|flair tag  = MO
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<!-- Please don't put numbers here if you're unsure. Instead, ask a Wiki Nerd for help -->
|class        = {{cape/class|Tinker}}
|class        = {{cape/class|Tinker}}

Revision as of 23:03, 26 August 2021

Magnum Opus
Maggie in her Magnum Opus costume.
Author /u/Magos_Nashoid
Civilian name Magnolia 'Maggie' Blue
Alignment Hero
Affiliation New Horizon (Devilfish)
PRT Classification Tinker
Born (1994-06-15) June 15, 1994 (age 30)
Stanford, California
Status Active




Character Sheet

Appearance

Maggie in civilian attire.

Maggie stands at 5’8, but with a nigh-perpetual glare that makes her seem like she’s 15 feet tall and looking down on others like insects that have inconvenienced her. She has a small and somewhat wiry frame, but is more toned than you might think underneath her sleek business casual.

Maggie has somewhat short, curly black hair, having cut the majority of her hair off to accommodate her new lifestyle wearing a tinkertech helmet.She wears little to nothing in the way of makeup, but has clear and healthy skin (beyond occasional dark spots under her eyes from long hours coding and tinkering)


As Magnum Opus, Maggie wears a high quality suit of armor, that resembles a vintage Cosmonaut suit, the suit itself is a mix of mundane material science, and bits of tinkertech. The suit features an Emerald/Gold gradient, with detail work in one of the two base colors. As well as a reflective black visor.

Equipment and Resources

Wealth Level: 6

Provided with a Tinker lab by the Siberian Touchstone Foundation, located in their corporate team’s headquarters.

Bought a small but exceptionally nice home in town, fairly near the University campus, and drives a Hi-Vis yellow M3 Sedan

They have an office in the HQ where they can do coding for the game that had been so central to their trigger.

  • Green) Domino Mask
  • (Gold) Facemask
  • (Green) Jumpsuit
  • Cellular Phone
  • First Aid Kit
  • Handcuffs and Zipties
  • GPS (built into their Hair clip)

Skills and Specializations

  • Bachelor in Computer Science, specializing in game design.
  • Phenomenal Game Developer, almost 10 years of experience.
  • Excels at all-things Coding.
  • Proficient in First Aid, keeps up-to-date.
  • Has begun taking in-house Martial Art classes, and is learning quickly.
  • Good driver.
  • Pilots License.

Mentality

Magnolia is an extremely smart woman, prom queen and valedictorian in Highschool, she made top marks in college, and easily set herself apart from her peers as both a game developer and a creative lead. Undeniably a remarkable woman, she is also an unrepentant megalomaniac with a god-complex. She isn’t all bad, she’s just vicious, looking down on others unless they can prove themselves in her eyes, meeting a standard she sets for them in her head.

Throughout her life, she has been compared on several occasions by her co-workers and classmates as being a bit like Herbert West from the film ‘The Re-animator', something that when it trickled up the grapevine, she took as a compliment having watched the film in response to the gossip.

Magnolia is the kind of person who considers it an honor to hangout with her, and that anything she creates is something to marvel at.

Power

Trigger type: Single Natural (Liberty Tinker) Trigger

As is typically characterized by a Liberty tinker, Magnum Opus’ power allows her to bypass any restrictions related to specialty, allowing her to tinker relatively unrestricted, in much the manner of a Free tinker.

Upon reaching approximately 70-90% completion in the building of a project, the shard cuts off Magnum Opus’ ability to finish the project, and the shard finishes the project itself over the couple days, usually 1-3 depending on the complexity of the project.

The Shard does this via a combination of tweaking physical properties, extra-dimensional connections, and sometimes mechanisms that it quietly slipped into the designs (typically without Magnum Opus’ awareness)

The end result always differs from the intended result that Magnum Opus sets out for, this is rarely ever straight-up worse than what he wanted, retaining the thematic function of a device, just designed and implemented through the lens of something alien.

META This will be played out by me (Magnum Opus) come up with an idea for a piece of tech, then present it to a group of players/staff (The shard) on the discord, and they suggest ways to twist and tweak the device into something similar but distinct, and I write up the equipment in accordance to those tweaks.


Tinkertech

Backstory

Maggie has worked hard to get where she is, lead developer and creative lead for a video game, that she believes to be her Masterpiece, even more so than any of the other projects she's worked on this is going to be her Mona Lisa.

Maggie's project has been in development hell for years, the ASSHOLES on Team C had produced another Flop, and corners have been cut yet again, manpower shifted, Maggie even being forced to work on the absolute rubbish projects of Team B and C.

But after so long of barely any progress, the Masterpiece is back on track, things look clear at last, her Masterpiece shall be completed according to schedule, recognition and appreciation of both her and her stunning project.

Then she received work that the company had been bought-out, and her and her team laid off entirely, apparently another larger studio had set its eyes on that abysmal fighting game series Team B had been so keen on.

Her work her Masterpiece, so close to completion, and yet again she is denied the recognition and appreciation that she so rightfully deserves.

+++TRIGGER+++

Things are different now, Maggie has designs in her head, she's not stupid, she's clearly a parahuman, and that gives her options. After exploring her power she learns that her power is potent, but so infuriating to work with, why could her projects never turn out like they are meant too, denied the perfection in her minds eye.

She makes inquiries looking for work among the corporate sector, eventually she comes across one willing to hear out her rather odd terms, she has a helluva power, but the oddness of her terms had put off several of her prospective employers.

The request to purchase the rights and the data from the half-finished game from the studio that had made her trigger, that she may finish it herself, hell she would let the new company release it, she just NEEDS to finish this, compulsively drawn to complete what had broken her.

The company saw an opportunity to make money, and another leash to keep her on their side should she become discontent, after all she needs their cooperation to finish her masterpiece.

Agreeing, purchasing the game, and hiring her on, she becomes Magnum Opus, a fitting name, and in her spare time she alone, with no team to speak of, works on her Masterpiece, triple checking that her power isn't influencing it in the slightest. This would take a while... it hadn't exactly been going quickly when she had a team of 30 to pass the grunt work onto either.

Maggie's bold choice of car.
The jumpsuit worn under Maggie's Armor, usually accompanied with golden domino mask.
Maggie's fancy suburban home, showcasing her unique tastes in architecture.