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| First thing you should do is familiarize yourself with what the Protectorate, and their junior branch, The Wards actually do.
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| Here is our handy guide on [[WormRP:Protectorate Duties |Protectorate & Ward Duties & Responsibilities]]. Read this first.
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| ===<u>Chain of Command</u>===
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| ===<u>Mental Health</u>===
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| The PRT is under no misconception, ''Parahumans are traumatized by default,'' and they are well aware of this fact.
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| But no two capes cope with that trauma in quite the same way, and some handle it ''far far worse'' than others.
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| There is no expectation to maintain perfect mental health, that would be akin to a pipe dream when capes are involved.
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| But members of the Protectorate & Wards are expected to maintain a level of professional decorum, to work on their issues.
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| The PRT provides in-house & out-of-network mental health services, including therapists & psychologists amongst others.
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| ===<u>Professional Expectations</u>===
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| ===<u>Skills & Training</u>===
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| The PRT provides its parahuman employees with training before that cape even ''thinks'' about going out on their first patrol.
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| Helping members of the Protectorate & Wards with how to use their powers more effectively & safely is always one part of the end goal.
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| But more importantly for this guide, the PRT trains its parahumans with practical skills & techniques for law enforcement.
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| Below is the ''bare minimum'' that a new Protectorate/Ward is expected to possess before being allowed to actually patrol, & fight crime.
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| <u> '''The Very Basics''' </u>
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| * Basic Hand-to-Hand combat training
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| * Basic First Aid & CPR
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| * Basic & Relevant Understanding of laws & legal procedures
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| * Basic Radio & Communicator Operation
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| While those listed above, are the absolute minimum, if you've been on the team for a while, your skills should reflect that.
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| Someone with a lengthy career in the Protectorate, should have some actual ''experience'' to show for it.
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| <u> '''Other Skill''' </u>
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| *
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| *
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| *
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| ===<u>Equipment & Gear</u>===
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