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Hi there, and welcome to WormRP! This page is intended as a primer for getting started roleplaying with us! Note that currently it's a little bit of a work-in-progress, if you are unsure about anything, the best place to ask is on our Discord server.
Hi there, and welcome to WormRP! This page is intended as a primer for getting started roleplaying with us!


== Step Zero - Where to be ==
If your not their already our Discord server is where the actual roleplaying itself occurs
and is also used for most meta & informal discussion regarding the community, as well as where we typically hangout. https://discord.gg/KjYAwes


Besides this wiki, the two places you'll want to have a presence on are our subreddit and our Discord server:
Once your there you can use the <code>/newchar</code> command and our discord bot will supply you with a blank character sheet.
 
Our Discord server is used for most meta and informal discussion regarding the community. It's also where most of us end up hanging out and what-not.
: https://discord.gg/KjYAwes
 
Our subreddit is where all of our actual "in character" roleplaying happens. We also handle initial character and lore approvals there, although oftentimes we try to sort out issues in real-time on the Discord.
: https://www.reddit.com/r/wormrp/
 
All of our sites are governed by the [[WormRP:Rules|Rules]] and the [[WormRP:Community Code|Community Code]]. You should definitely read the former, and at least be aware that the latter exists.


From there your ready to get started with the instructions provided below.
== Step One - Character Concept ==
== Step One - Character Concept ==
{{Infobox|above=Things to remember if you're new!|data1=
Keep your first power simple. Super complex powers when your getting started are usually trouble. It might be better to keep the weird one for your second or third character instead.
-------------------
Stop thinking about numbers! We're not a mechanic-based RP, & while some characters opt to toss numbers into their power details, it's not recommended.


This section assumes you are somewhat familiar with ''Worm'' and may include spoilers. You've been warned!
Try to come up with a power that can be described without enumerating things. This gives you flexibility (something Wormy powers tend to have!) and keeps the RP simple.
 
-------------------
The first, and most important, step of character creation is figuring out what your concept is. There are two primary ways of looking at this, and each have their pros and cons.
For relating a trigger to a power, the Worm Power Docs are a great way to get some help with ideas and inspiration, but anything relating to Weaverdice mechanics can be safely disregarded. Especially in regard to Tinkers!
 
-------------------
The first method is developing a character, figuring out some sort of trigger event, and then workshopping out what power would result. For the most part this tends to result in "tighter" characters, but for newcomers, figuring out a power can be tough.
If you want to help flesh out a character, consider writing a short snippet of their power in use to get an idea of how it feels. This may also kill two birds with one stone, as the Approval process may ask for an example of your power in use.
 
-------------------
The alternative option is starting with a cool power or concept, and working backwards from there to determine what sort of person and/or trigger would result in that power. For first-time players or those unfamiliar with powergen, this might be the easier option.
We have a list of powers that are difficult to implement in a roleplay setting, usually these require extra workshopping & scrutiny from Approval Staff. A list of these powers can be found [[WormRP:Difficult & Discouraged Powers|here]].
 
}}
{{Infobox|above=Unpowered Characters|data1=
{{Infobox|above=Unpowered Characters|data1=
Many players have opted to play unpowered characters. This is perfectly fine! Just skip the trigger and power stuff, as needed.
Many players have opted to play unpowered characters. This is perfectly fine! Just skip the trigger and power stuff, as needed.
Line 28: Line 26:
Many times a player will do this, planning on having them trigger in-character, but that's not necessary either. We've had several successful just plain ol' humans in our RP and they've pretty much always been fun to play with.
Many times a player will do this, planning on having them trigger in-character, but that's not necessary either. We've had several successful just plain ol' humans in our RP and they've pretty much always been fun to play with.
}}
}}
This section assumes you are somewhat familiar with ''Worm'' and may include spoilers. You've been warned!


Regardless, you will need (usually) three things for your concept:
The first, and most important, step of character creation is figuring out what your concept is.
There are two primary ways of looking at this, and each has their own pros and cons.


'''A person'''
The first method is developing a character, figuring out some sort of trigger event, and then workshopping out what power would result from that particular situation. For the most part this tends to result in "tighter" characters, but for newcomers, figuring out a power can be tough.
: Who were they before they got powers? What did they do, what was their family like, their personal life, etc? What changed when they got powers? What are their ambitions and goals and dreams? Also, more practically, what's their name, appearance, skills, etc?


'''A trigger'''
The alternative option is starting with a cool power or concept, and working backwards from there to determine what sort of person and/or trigger would result in that power coming into existence. For first-time players or those unfamiliar with generating powers, this might be the easier option.
: Everyone<ref name="coven sidebar">Even [[Coven]] capes (our totally not Cauldron equivalent) should pay attention here. While your "trigger" wasn't a breaking point, something drove you to seek powers and that ''does'' effect what comes out.</ref> has some breaking point that caused them to gain powers. This is called their trigger event. The nature of that event directly determines how the character's powers are manifested. This is much more of an art than a science, so don't be worried about getting things 100% right. Checking out #character_creation on the Discord is a good place to start, and some helpful links are included in the pins!


'''A power'''
Regardless, you will need (usually) three things for your concept:
: Your character's power is directly derived from your power. Depending on what that trigger is, the power will be manifested in a specific way. Again, a lot of this is subjective, so don't worry 100%. Just remember that a Wormy power is one that tries to indirectly "solve" the problem while reminding its wielder of their trauma and promoting conflict.<br /><br />Again, if you aren't sure, vomit your idea into the Discord and our powergenners can help! It's also worth considering balance here, something stupidly OP will probably not make it past the Approval process. That being said, don't worry about it ''too'' much.


Some tips and tricks for those new to things:
🔷'''<u>The Person</u>'''


* Keep your first power simple. We're normally not super keen on newcomers having super complex powers, for many assorted reasons. It might be better to keep the weird one for your second or third character instead.
Who were they before they got powers? What did they do, what was their family like, their personal life, etc? What changed when they got powers? What are their ambitions and goals and dreams? Also, more practically, what's their name, appearance, skills, etc?
* Stop thinking about numbers! We're not a mechanic-based roleplay, and while some characters opt to toss numbers into their power details, it's not recommended. Try to come up with a power that can be described without enumerating things. This gives you flexibility (something Wormy powers tend to have!) and keeps the RP simple.
* For relating a trigger to a power, the [https://goo.gl/Rt7rrk Worm Power Docs] are a great way to get some help. Anything relating to Weaverdice mechanics (Tinkers, we're looking at you) can be safely disregarded.
* If you want to help flesh out a character, consider writing a short snip of their power in use to get an idea of how it feels. This may also kill two birds with one stone, as the Approval process will ask for an example of your power in use.


=== A Note on Frequently Difficult Power Genres ===
🔷'''<u>The Trigger</u>'''


While we're open to all power concepts in theory, a handful have historically proven to be "problem children". If this list applies to your power concept it's probably worth waiting till you get a feel for the server before applying this, or at least doing some heavy workshopping. These "Restricted" powers can be done by anyone, but will be looked at with an extra degree of scrutiny simply for their potential for problem-causing. Additionally, there's a small list of "Discouraged" powers that have been beaten like a dead horse. In these cases, doing something a little more off-the-wall might help your character stand out. That said, if you have a fresh and unique take on one of those powers go for it!
Everyone has some breaking point that caused them to gain powers. This is called their trigger event. The nature of that event directly determines how the character's powers are manifested. This is much more of an art than a science, so don't be worried about getting things 100% right.  


Restricted:
Checking out #character_creation on the Discord is a good place to start, and some helpful links are included in the pins!


* Time Travel
🔷'''<u>The Power</u>'''
* Precognition
* Death Touch
* Instant Dodge
* Mind Reading
* Mind Control
* Body Puppeteering
* Creating Sentient Life
* Dimensional Travel
* Resurrection (others or self)
* Architect Tinkers


Discouraged:
Your character's power is directly derived from your trigger. Depending on what that trigger is, the power will be manifested in a specific way. Again, a lot of this is subjective, so don't worry 100%. Just remember that a Wormy power is one that tries to indirectly "solve" the problem while reminding its wielder of their trauma and promoting conflict.


* Self-Improvement Tinkers
Again, if you aren't sure, discussing your idea on the Discord and staff & community may be able to  help! It's also worth considering balance here, something stupidly overpowered will probably not make it past the Approval process. That being said, don't worry about it too much.
* Power-in-a-bottle Tinkers
* 'Food Tinkers'
* Hemokinetics
* Nebulous 'enhanced reflexes'


== Step Two - Drafting Your Character ==
== Step Two - Character Write up ==
Once you have your concept, you'll want to fill in your character sheet.


Once you have your concept made, you'll want to post it to the Subreddit. This process is pretty simple, most of what you'll be doing is copying the following template, and filling in the blanks:
This process is pretty simple, most of what you'll be doing is copying the following template, and filling in the blanks.


{{:{{FULLPAGENAME}}/reddit character template}}
We have streamlined this process, as all you need to do is request a new character sheet from our Bot on the discord.


'''Reputation''': For more information on the ''Starting Reputation'', and how to determine yours, see [[WormRP:Reputation]].
The sheet is copied from a universal template by the bot, and the appropriate members of the Approval team (and you!) are given editing privileges on the character sheet (which is a pre-formatted google sheet.)


'''Wealth''': For more information on the ''Wealth level'', and how to determine yours, see [[WormRP:Personal Wealth]].
An example of what a character sheet that is filled out looks like can be found [https://docs.google.com/spreadsheets/d/1kQ2pOzlQaEE0l43VC9hkZnsk8-7qUYu5oxCvCCvJK50/edit?usp=sharing (Here)]


'''Example''': We ask for an example in the post, this is basically a short blurb that shows your character's power in use. It doesn't need to be canonical, but it should give an example of what we should expect power-wise from them. This is to help the Approval staff figure out how it'll work "in the wild". Note that while you are more than welcome to use existing characters as others in your example, seek permission from their players beforehand.
Many of the various sections of our character sheet, such as ''Costume Appearance'' and ''Mentality'' are reasonably self-evident about what needs to go there, and the sheet has a little box next to each section elaborating further.


'''Tinkers''': If your character is a Tinker, you will need to post any starting Tinkertech as well. This should be done as comments underneath the main character post. The template for equipment is located [[{{FULLPAGENAME}}/reddit equipment template|here]].
However under the ''Backstory & Trigger Event'' section there are drop down menus and spaces to put slightly more specific information. The  full in-depth descriptions of the various kinds of Trigger Event can be found compiled [[WormRP:Trigger Types Guide|here]].


For an example of how this template should look when completed, here are a couple examples:  
===<u>Tinker specific write ups</u>===
{{Infobox|above=Example Specialty: Cryogenics|data1=


* [[{{FULLPAGENAME}}/example Powerplay|Powerplay]] (fairly normal cape)
Doctor Snowman can build a wide variety of technology relating to refrigeration, flash freezing, lowering & maintaining a low temperature, and the creation of weaponized Ice/Frost.
* [[{{FULLPAGENAME}}/example Misfit|Misfit]] (complex [[Changer]] power)
* [[{{FULLPAGENAME}}/example Blur|Blur]] ([[Tinker]])


Regardless, once this is done, post it to the subreddit, and ensure it has a "Character" flair. Once this is done, it'll get added to the approval queue!
Stationary devices are something Doctor Snowman excels at in particular, whether that be devices built-in to specific rooms & buildings, or large devices for spreading inclement weather to a wide area, that require heavy vehicles to & manpower to transport.


== Step Three - Approval ==
Small devices like pistols &  grenades are within his wheelhouse, but are more time consuming & require more experimenting & iteration to get right.
}}
Writing up a Tinker requires additional explanation.


Once your character has been posted, it should automatically be added to the approval queue. If you're a newcomer, we will typically skip pending approvals from existing players, so don't worry too much if you see a lot of people in the queue.
For a non-tinker the Parahuman Power section of the character sheet is usually one of the bulkiest and most fleshed out parts of a character sheet.  


To see the queue status, you can run the <code>!queue</code> command on the Discord, or click [https://docs.google.com/spreadsheets/d/1Crv5q-J_oZ_rGJebqJw6xIFeT3Gdil31dqqSEZL_mBc/edit this link].
For a Tinker you can afford to be more concise. As you are explaining the Tinker’s Specialty, Methodology, or Gimmick, as well as any particularly notable restrictions or areas where they excel.


Once it's entered the pipeline, it will go through the following steps:
These can be based on a particular theme or field, for example:


=== Pending ===
''Cryogenics, Pyrotechnics, Efficiency, Modular Pieces, Neurology, Prosthetics, & Sealed Systems''
When your sheet is Pending, this simply means one of our [[WormRP:Staff|Approvers]] hasn't gotten to you yet. Please be patient, we all have day jobs and whatnot. If it's been more than a couple days and you haven't seen anybody claim your character, a poke in #meta_discussions might be okay!


=== Working ===
These are all solid specialties with a coherent theme or field.
Once an Approver has grabbed your sheet, they'll take a gander at it and start asking questions and/or asking you to make changes. This may be done as comments on the subreddit, but in some cases for more complex issues, Discord DMs might be more suitable.


Regardless, while discussing any changes, '''DO NOT EDIT YOUR CHARACTER SHEET'''. Your Approver will give you the o.k. when it's time to make edits. It makes the process far more complicated if you start editing while we're trying to look things over.
Alternatively a ‘Free Tinker’ is a tinker without a specific field or focus, instead able to build devices of a far wider variety, albeit with a specific gimmick, for example:


=== Editing ===
''Building any specific type of device only once, Requiring inspiration from studying other tinkers tech, Building 90% of a device that finishes building itself, & Only being able to tinker while intoxicated.''
Once your Approver clears you to edit your sheet, go ahead and do those edits. Don't resubmit as a new character, please use reddit's "edit" feature. When you have completed these edits, contact your Approver, and after a quick check you should be approved!


=== Approved ===
Whatever the case, a tinker needs a specialty or gimmick. You also need to write up several pieces of Tinker Tech to start with.
Once your character is approved, all you need to do is add them to the wiki (the thing you're on right now!). This is a simple enough process but one thing to be aware of is that the Wiki and Reddit use different formats.


First, make sure you have a wiki account by going to [[Special:CreateAccount]]<ref name="dont u fukken dare make duplicate accounts">If you already have an account but have forgotten the password, consult @keira#7829 on the Discord to get your password reset</ref>.
This helps the Approval team get a feel for the kind of stuff your intending to build with your power, which can be excellent for balancing the power properly, since a specialty can sound very different on paper than how it works in practice.


Secondly, go to [https://wormrp.com/reports/wikiwizard this page], type your cape name in, and hit Submit. This will bring you to the wiki editing page with the template pre-filled.
I know you might be wanting to play a freshly triggered tinker, but even a few shoddy prototypes made of used appliances are helpful, and this starter tech is instrumental in getting you into the RP quickly. A tinker without tinker tech is basically a person without powers, and that is something to keep in mind.
== Step Three - Approval ==
When you are finished with your write up, and your character sheet is complete and ready for a staff member to look at.  


All you'll need to do is transfer over the sections from your approval, and optionally fill in any extra info. One thing worth noting, anything between <code><nowiki><!-- these --></nowiki></code> will not do anything. You can delete these comments, but make sure you don't put anything in there as the wiki will not be able to see it.
You simply need to navigate to  to our approval queue found [https://wormrp.com/characters/new (HERE)] then copy and paste the link to your sheet there, and our Discord Bot will alert us that it is complete & ready for the approval process to begin in earnest.


There are some minor syntax differences, if you don't want to change everything over manually, [https://pandoc.org/try/?text=&from=markdown&to=mediawiki this site] will "translate" short snippets into Wiki Language for you. If you have any questions, ask in #wiki_support on the discord and a Nerd should be able to help.
When a member of the Approval Team is available they will look it over, making note of what they believe requires tweaking for balance, and to fit into the overarching setting. And together you will discuss the tweaks and changes necessary for approval & balancing.
 
Then when they give the go ahead you will edit these agreed upon changes into the character sheet. Once done. The Approver checks that everything is squared away and correct as agreed upon for balancing purposes.


== Step Four - Ready! ==
== Step Four - Ready! ==
After your approval has wrapped up you are more or less free to edit your sheet freely (within reason) with the exception of the Power & Backstory sections. Keep in mind that we can easily see changes made to the sheet through its edit & version history, so please don't cheat.


Once you've posted to the wiki, you're finally free of Approval Hell and good to roleplay! Feel free to make an event, hop into one, or whatever else!
Aside from those two static sections that need to stay the same. Everything else can change overtime, as you gain resources & equipment, change your appearance and costume, learn additional skills, or change factions.
 
Once you start commenting on the subreddit, you should automatically receive the Active Players role on the discord. In addition, you will also get various roles according to your characters (for example the Protectorate, Villains, etc roles, which have access to certain chats). If you would like to have your subreddit flair updated, run the <code>!flair</code> command on Discord.
 
Heroes in good standing with the PRT (all Protectorate and Wards, and indie heroes that aren't murderhobos) may consider introducing themselves in the biweekly PRT Commons threads.
 
== Footnotes ==


{{reflist}}
You can change your mentality section to reflect personal growth as well, this should probably be slow & steady changes, unless some extenuating circumstances, or some major self-reflection has occurred, since people's personalities don’t usually change heavily in a short amount of time (obviously there are exceptions)


You are now ready to roleplay! You can head on down to #event_forums on the discord channel, and start an event, or hop into one thats available and seeking new participants. If you want to gauge interest in an event before posting or reserve participants, you do so in #events_discussion and see who might be interested.


{{meta}}
{{meta}}

Latest revision as of 01:44, 7 August 2024

Hi there, and welcome to WormRP! This page is intended as a primer for getting started roleplaying with us!

If your not their already our Discord server is where the actual roleplaying itself occurs and is also used for most meta & informal discussion regarding the community, as well as where we typically hangout. https://discord.gg/KjYAwes

Once your there you can use the /newchar command and our discord bot will supply you with a blank character sheet.

From there your ready to get started with the instructions provided below.

Step One - Character Concept

Things to remember if you're new!

Keep your first power simple. Super complex powers when your getting started are usually trouble. It might be better to keep the weird one for your second or third character instead.


Stop thinking about numbers! We're not a mechanic-based RP, & while some characters opt to toss numbers into their power details, it's not recommended.

Try to come up with a power that can be described without enumerating things. This gives you flexibility (something Wormy powers tend to have!) and keeps the RP simple.


For relating a trigger to a power, the Worm Power Docs are a great way to get some help with ideas and inspiration, but anything relating to Weaverdice mechanics can be safely disregarded. Especially in regard to Tinkers!


If you want to help flesh out a character, consider writing a short snippet of their power in use to get an idea of how it feels. This may also kill two birds with one stone, as the Approval process may ask for an example of your power in use.


We have a list of powers that are difficult to implement in a roleplay setting, usually these require extra workshopping & scrutiny from Approval Staff. A list of these powers can be found here.
Unpowered Characters

Many players have opted to play unpowered characters. This is perfectly fine! Just skip the trigger and power stuff, as needed.

Many times a player will do this, planning on having them trigger in-character, but that's not necessary either. We've had several successful just plain ol' humans in our RP and they've pretty much always been fun to play with.

This section assumes you are somewhat familiar with Worm and may include spoilers. You've been warned!

The first, and most important, step of character creation is figuring out what your concept is. There are two primary ways of looking at this, and each has their own pros and cons.

The first method is developing a character, figuring out some sort of trigger event, and then workshopping out what power would result from that particular situation. For the most part this tends to result in "tighter" characters, but for newcomers, figuring out a power can be tough.

The alternative option is starting with a cool power or concept, and working backwards from there to determine what sort of person and/or trigger would result in that power coming into existence. For first-time players or those unfamiliar with generating powers, this might be the easier option.

Regardless, you will need (usually) three things for your concept:

🔷The Person

Who were they before they got powers? What did they do, what was their family like, their personal life, etc? What changed when they got powers? What are their ambitions and goals and dreams? Also, more practically, what's their name, appearance, skills, etc?

🔷The Trigger

Everyone has some breaking point that caused them to gain powers. This is called their trigger event. The nature of that event directly determines how the character's powers are manifested. This is much more of an art than a science, so don't be worried about getting things 100% right.

Checking out #character_creation on the Discord is a good place to start, and some helpful links are included in the pins!

🔷The Power

Your character's power is directly derived from your trigger. Depending on what that trigger is, the power will be manifested in a specific way. Again, a lot of this is subjective, so don't worry 100%. Just remember that a Wormy power is one that tries to indirectly "solve" the problem while reminding its wielder of their trauma and promoting conflict.

Again, if you aren't sure, discussing your idea on the Discord and staff & community may be able to help! It's also worth considering balance here, something stupidly overpowered will probably not make it past the Approval process. That being said, don't worry about it too much.

Step Two - Character Write up

Once you have your concept, you'll want to fill in your character sheet.

This process is pretty simple, most of what you'll be doing is copying the following template, and filling in the blanks.

We have streamlined this process, as all you need to do is request a new character sheet from our Bot on the discord.

The sheet is copied from a universal template by the bot, and the appropriate members of the Approval team (and you!) are given editing privileges on the character sheet (which is a pre-formatted google sheet.)

An example of what a character sheet that is filled out looks like can be found (Here)

Many of the various sections of our character sheet, such as Costume Appearance and Mentality are reasonably self-evident about what needs to go there, and the sheet has a little box next to each section elaborating further.

However under the Backstory & Trigger Event section there are drop down menus and spaces to put slightly more specific information. The full in-depth descriptions of the various kinds of Trigger Event can be found compiled here.

Tinker specific write ups

Example Specialty: Cryogenics

Doctor Snowman can build a wide variety of technology relating to refrigeration, flash freezing, lowering & maintaining a low temperature, and the creation of weaponized Ice/Frost.

Stationary devices are something Doctor Snowman excels at in particular, whether that be devices built-in to specific rooms & buildings, or large devices for spreading inclement weather to a wide area, that require heavy vehicles to & manpower to transport.

Small devices like pistols & grenades are within his wheelhouse, but are more time consuming & require more experimenting & iteration to get right.

Writing up a Tinker requires additional explanation.

For a non-tinker the Parahuman Power section of the character sheet is usually one of the bulkiest and most fleshed out parts of a character sheet.

For a Tinker you can afford to be more concise. As you are explaining the Tinker’s Specialty, Methodology, or Gimmick, as well as any particularly notable restrictions or areas where they excel.

These can be based on a particular theme or field, for example:

Cryogenics, Pyrotechnics, Efficiency, Modular Pieces, Neurology, Prosthetics, & Sealed Systems

These are all solid specialties with a coherent theme or field.

Alternatively a ‘Free Tinker’ is a tinker without a specific field or focus, instead able to build devices of a far wider variety, albeit with a specific gimmick, for example:

Building any specific type of device only once, Requiring inspiration from studying other tinkers tech, Building 90% of a device that finishes building itself, & Only being able to tinker while intoxicated.

Whatever the case, a tinker needs a specialty or gimmick. You also need to write up several pieces of Tinker Tech to start with.

This helps the Approval team get a feel for the kind of stuff your intending to build with your power, which can be excellent for balancing the power properly, since a specialty can sound very different on paper than how it works in practice.

I know you might be wanting to play a freshly triggered tinker, but even a few shoddy prototypes made of used appliances are helpful, and this starter tech is instrumental in getting you into the RP quickly. A tinker without tinker tech is basically a person without powers, and that is something to keep in mind.

Step Three - Approval

When you are finished with your write up, and your character sheet is complete and ready for a staff member to look at.

You simply need to navigate to to our approval queue found (HERE) then copy and paste the link to your sheet there, and our Discord Bot will alert us that it is complete & ready for the approval process to begin in earnest.

When a member of the Approval Team is available they will look it over, making note of what they believe requires tweaking for balance, and to fit into the overarching setting. And together you will discuss the tweaks and changes necessary for approval & balancing.

Then when they give the go ahead you will edit these agreed upon changes into the character sheet. Once done. The Approver checks that everything is squared away and correct as agreed upon for balancing purposes.

Step Four - Ready!

After your approval has wrapped up you are more or less free to edit your sheet freely (within reason) with the exception of the Power & Backstory sections. Keep in mind that we can easily see changes made to the sheet through its edit & version history, so please don't cheat.

Aside from those two static sections that need to stay the same. Everything else can change overtime, as you gain resources & equipment, change your appearance and costume, learn additional skills, or change factions.

You can change your mentality section to reflect personal growth as well, this should probably be slow & steady changes, unless some extenuating circumstances, or some major self-reflection has occurred, since people's personalities don’t usually change heavily in a short amount of time (obviously there are exceptions)

You are now ready to roleplay! You can head on down to #event_forums on the discord channel, and start an event, or hop into one thats available and seeking new participants. If you want to gauge interest in an event before posting or reserve participants, you do so in #events_discussion and see who might be interested.