<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheBluestHedgeroo</id>
	<title>WormRP - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheBluestHedgeroo"/>
	<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/wiki/Special:Contributions/TheBluestHedgeroo"/>
	<updated>2026-04-26T16:51:58Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0-alpha</generator>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Denver:Scorn&amp;diff=8933</id>
		<title>Denver:Scorn</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Denver:Scorn&amp;diff=8933"/>
		<updated>2023-07-10T01:55:46Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Created page with &amp;quot;{{PHO info}}  {{public cape |rep_notoriety = E |rep_criminal  = *  |name        = Scorn |author      = Paige |alignment   = Villain |affiliation = The Silver Star Towing Company |status      = Active |location    = Denver |pronouns    = she/her |image       =  |caption     =  }}  Scorn is a hulking pile of massive arms, hands, and a single central eye that has been spotted going on occasional rampages in small towns across Denver, starting in Granby and making stops at W...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PHO info}}&lt;br /&gt;
&lt;br /&gt;
{{public cape&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = *&lt;br /&gt;
&lt;br /&gt;
|name        = Scorn&lt;br /&gt;
|author      = Paige&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = The Silver Star Towing Company&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Denver&lt;br /&gt;
|pronouns    = she/her&lt;br /&gt;
|image       = &lt;br /&gt;
|caption     = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Scorn is a hulking pile of massive arms, hands, and a single central eye that has been spotted going on occasional rampages in small towns across Denver, starting in Granby and making stops at Winter Park and Idaho Springs. These rampages don’t seem to have had any particular goal beyond Wrecking Shit and have resulted in extensive property damage, broken bones, and a Ward out in the sticks being concussed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
==PRT Information==&lt;br /&gt;
{{PRT info}}&lt;br /&gt;
&lt;br /&gt;
PRT Content Will be put up At a Later Date&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Nox&amp;diff=8123</id>
		<title>Nox</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Nox&amp;diff=8123"/>
		<updated>2022-09-12T00:26:32Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: send help&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Nox&lt;br /&gt;
|alias = Abigail DeSantis&lt;br /&gt;
|civ_name = Sofia Belladonna&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment = Mercenary&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Stranger/Shaker&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1999-10-31&lt;br /&gt;
|birth_place = Berlin, Germany&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In her home country of Germany, Sofia Belladonna was an orphan and petty criminal known to be affiliated with the Billhooks (a street gang of 8 containing no confirmed parahumans). She was arrested on charges of assault and drug possession with intent to sell on May 5th 2022, but failed to appear for her trial after her bail was paid.&lt;br /&gt;
&lt;br /&gt;
Very little is known of either Nox or Abigail DeSantis beyond her presence in the background of Rockstar’s 2022 world tour, appearing in a few dozen pics posted by Emmaline’s account. It may be a safe assumption to call her a personal friend, roadie, or crew member of Rockstar’s.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Abigail is a tall woman with a dense, stocky, and muscular build, similar to what one would expect a construction worker to look like. In the parlance of our times, she is “Hench AF”. Long black hair that has changed from an unruly mop to an artfully disheveled mane after months of trial and error by various stylists, which is furiously wrangled into a long braid for public appearances with Rockstar. In her civilian guise, she carefully cultivates her Look to appear as plain and unassuming as physically possible (as befitting a fugitive)&lt;br /&gt;
&lt;br /&gt;
As Nox, she wears a giant, Mr. X-ass trenchcoat in a nice deep purple shade, which commonly conceals a ballistic vest and various tools of her trade. This look is accented by a pair of black stompy boots, some spiked bracers, and a metallic silver skull mask.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Whatever allowance/stipend she can cajole out of Rockstar for the purposes of maintaining the Retinue’s lodgings, buying groceries, paying for gas, etc. (Wealth Level ?)&lt;br /&gt;
* A delightful variety of outfits, cosmetics, and accessories from various feverish makeover attempts.&lt;br /&gt;
* Potential access to hard drugs.&lt;br /&gt;
* The best fake ID Emmaline’s money can buy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* A ballistic vest, hidden under her improbably large coat.&lt;br /&gt;
* A pair of brass knuckles.&lt;br /&gt;
* A lantern.&lt;br /&gt;
* A mean-looking crowbar.&lt;br /&gt;
* A set of improvised lockpicking equipment.&lt;br /&gt;
* Some bandages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Solid street brawler, strong enough to grab and throw/shove most normal people. Tends to go for the throat.&lt;br /&gt;
* Slinking into shadows.&lt;br /&gt;
* Lockpicking.&lt;br /&gt;
* Shutting the fuck up and staying out of the way when necessary.&lt;br /&gt;
* Thorough knowledge of various street-grade narcotics.&lt;br /&gt;
* Fully bilingual (German/English), just in case you were wondering.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
To put it succinctly, she is straight-up not having a good time right now.&lt;br /&gt;
&lt;br /&gt;
To put it less succinctly, Abigail’s daily mood can be described as a chaotic maelstrom of fear, dread, anxiety, and stress, painted over with an outward-facing affectation of an irritable and brusque tough bitch. While this worked well enough when she was a street thug with the Billhooks, now that she is further in the public eye and suddenly finding herself responsible for handling Rockstar’s nonsense in addition to dealing with her four fellow strays, that facade is beginning to strain and crack.&lt;br /&gt;
&lt;br /&gt;
She has a horribly complex and potentially toxic relationship with Rockstar which words cannot adequately explain: admiration, fear, infatuation, dependence, an urge to impress, resentment, and just enjoying feeling useful are several descriptors of said relationship, each jockeying for mental dominance.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Nox is capable of linking discrete shadows in around a two-block radius into a sort of transport nexus: effectively, she can walk into a shadow cast by a streetlamp at night and seamlessly jaunt to a shadow cast by a TV in a darkened apartment bedroom. This ability ignores most physical obstructions and distances within the block itself, with the only caveat for transport being that the shadow has to be wide enough to dive into (e.g. shadows narrower than her shoulders would not admit her). While in her radius, a tell-tale trace of her presence is the shadows within the block passively lengthening and darkening into an opaque void. This “transport nexus” she creates from the shadows is theoretically usable by others: in practice, she must personally guide her allies by the hand when inviting them into the Shadow Zone, and unguided allies or enemies hurled into a shadow will experience about eight seconds of horrible disorientation and vertigo as their brain tries to navigate a monochromatic and otherworldly place before being forcibly ejected out of a random shadow within range. While Nox herself is very capable of navigating and perceiving the Shadow Zone, it is no less hostile to human existence to her: she will be forcibly ejected after ten seconds pass (thankfully, her familiarity with this mode of transport makes her able to go from one end to the other in only three)&lt;br /&gt;
&lt;br /&gt;
She is additionally capable of using a broad ‘shadowsense’: showing her the rough position and presence of shadows within her area. Getting fine detail from this sense (e.g. observing a person’s moving shadow cast on the street as they take an evening walk) takes a debilitating amount of focus, thus it is best used for casing an infiltration target. The extent of the detail she gets beyond the current shape, size, and location of the shadow is a Manton effect that flags shadows with insufficient space near it to serve as an exit (e.g. she cannot exit out of a shadow cast by the bottom of the fridge, as she would be either crushed by the fridge or pinned inescapably between it and the floor)&lt;br /&gt;
&lt;br /&gt;
For disambiguation purposes, a shadow is not a shadow if there is not a light source to provide a distinction between light and dark. A cavern or wholly unlit sewer system is not something she could access without introducing a light source, though it is rare for a location to entirely lack a light source from windows/vents/underneath doors/moonlight/the glow of a computer monitor. While Nox&#039;s Shaker effect deepens and grows shadows, only directly-applied bright lights (car headlights, police-issue flashlights, etc) are capable of annihilating a shadow and closing off an avenue of transport. Lesser light sources may diminish it in size.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Sofia Belladonna was orphaned at quite a young age, and left to be raised by her ornery, intolerant, and aging grandparents. It was their position that good children were seen and not heard, and her younger life was a constant walk on eggshells, doing the best she could to satisfy their demands that she excel in her schoolwork while avoiding their anger via simply never raising any concerns to them. She became a rather independent and studious child as her guardians withdrew, which worked well enough for making her own meals and handling her own chores but faltered completely as a viable approach after her guardian’s almost unnoticed deaths. Sofia did her best to make do after various bill notices piled up and her power was shut off, frightened by the prospect of going to the police and uprooting her safe yet stressful routine yet having no idea how to manage when nobody could pay for her heat, groceries, or water.&lt;br /&gt;
&lt;br /&gt;
She triggered after the pressure and scrutiny piled on, her sallow appearance and declining grades noticed by her peers and teachers. Sofia ended up fleeing the house as a pair of police showed up for a wellness check, managing on the streets before falling into a string of steadily worse influences that wished to use her power’s immense potential for infiltration and profit. The last and worst of these gangs were the Berlin Billhooks, a crew of butchers, drug-runners, and extortionists that leaned heavily on her abilities to evade the law and get product to a client that would normally be far too high-profile to approach. Her arrest occurred during the 2022 Rockstar World Tour, an almost accidental case of being in the wrong place at the wrong time as a riot broke out in the stadium and she was caught with tens of thousands of dollars worth of drugs on her. (intended to be sold to a member of Rockstar’s touring crew, presumably in a bid to obfuscate who was consuming them).&lt;br /&gt;
&lt;br /&gt;
She was saved from decades of jail time by Rockstar’s almost wholly inexplicable act of charity: her bail being covered, her identification being faked (Sofia Belladonna becoming Abigail DeSantis), and her person being smuggled out of Berlin. This arrangement seemed to be made with the goal of taking her as a confidant/bestie/underling, Rockstar using her immense leverage over her to keep her in line. Still though, it was better to do the dirty work of one unhinged teenage popstar as opposed to seven unhinged convicted killers, so you won’t hear Nox complaining (at least, not where Emmaline can hear her).&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7929</id>
		<title>Mania</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7929"/>
		<updated>2022-07-05T05:43:21Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: /* Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Mania&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Felicity Caruso&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety = c&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Mania vibe image.png&lt;br /&gt;
|caption = Not quite a faceclaim, but it sure is cute and would be the middle of the Mania moodboard!&lt;br /&gt;
|birth_date = 2003-10-13&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania (formerly Magical Girl Joy) was a member of Minnesota-based hero team ‘The Rainbow Paladins’, a relatively lighthearted and wholesome squad of magical girls empowered by the Tinkertech serums of their leader Prism’s Kiss.&lt;br /&gt;
&lt;br /&gt;
Joy was the pointman/brawler of the group, playing up a fun, lighthearted persona during her righteous pugilism. If her teammate Chastity excelled in PR regarding separating thirsty fellas from their cash, Joy excelled in PR to spin herself as a beloved and kind paragon: frequently attending fluffier ribbon-cutting events, conducting herself with dignity and grace in battle (well, as much dignity as one can while shouting the names of your moves), and saying corny motivational shit about believing in yourself while sounding like she meant it.&lt;br /&gt;
&lt;br /&gt;
Shortly after the disastrous, multiple-casualty brawl between Jade Omen forces and the weakened Rainbow Paladins, Joy has effectively dropped off the map after she and her teammates fled the authorities.&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felicity is a toned and tall woman that puts more effort into maintaining her appearance than she seems to in anything else, following a strict exercise regime and diet that keeps her covered in lean muscle. She trends towards intricate, high-femme dresses and hairstyles when in her civilian identity.&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania’s costume is a Sailor Moon-style getup, primarily purple and white with a long combat skirt, leggings, and some nice boots. Her mask is a domino-style affair, and she commonly features an unhinged rictus of a grin when reveling in the feeling of her Master power.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Equipment: &lt;br /&gt;
&lt;br /&gt;
* A pair of exceptionally illegal spiked knuckles, purchased mostly for the aesthetic and justified to herself as a backup plan for her claws randomly deciding not to work.&lt;br /&gt;
&lt;br /&gt;
* A taser snuck out of a police station she visited back in Minnesota.&lt;br /&gt;
&lt;br /&gt;
* Small first-aid kit.&lt;br /&gt;
&lt;br /&gt;
* Three different types of worryingly strong headache meds, ranging from effective to homeopathic.&lt;br /&gt;
&lt;br /&gt;
Resources: &lt;br /&gt;
&lt;br /&gt;
* A delightfully sexy 1970 Corvette Stingray, inherited from her grandfather. Dismal MPG, but she’d die before selling it in favor of anything else.&lt;br /&gt;
&lt;br /&gt;
* A somewhat dingy apartment in the east side of Devilfish, a 4 on the scale from ‘Crack Addict’s Hovel’ to ‘Penthouse’&lt;br /&gt;
&lt;br /&gt;
* A barely sufficient income from her new job as a stockworker in a local hardware store.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
* Ample experience as a boxer, brawler, and Punch Girl from her heroing career.&lt;br /&gt;
&lt;br /&gt;
* Very skilled gymnast and passable parkour nerd.&lt;br /&gt;
&lt;br /&gt;
* Decent at patching up scrapes and getting people moving.&lt;br /&gt;
&lt;br /&gt;
* Exceptional orator, actress, and very good at intuiting what people want to hear.&lt;br /&gt;
&lt;br /&gt;
* Several months of experience coming up with attack and combo-attack names.&lt;br /&gt;
&lt;br /&gt;
* Can absolutely hustle a bitch at a pool table or at an arcade cabinet.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Felicity’s mentality is primarily influenced by her newfound Master power, making the transition from ‘whimsical power fantasy’ to ‘cruel power reality’ she underwent after triggering far smoother than it should have been.&lt;br /&gt;
&lt;br /&gt;
She is exceptionally whimsical, carefree, and comes off as lighthearted and naive. In spite of this, she approaches whatever today’s goal was with boundless energy and bullheaded stubbornness. Her enthusiasm is genuinely infectious, her energy is limitless, and her sleep schedule is beyond fucked.&lt;br /&gt;
&lt;br /&gt;
Her relentlessly positive attitude is darkened a little by the somewhat fraught relationship she has with her childhood friends/teammates, not having forgiven Zettai Ryouiki/Aludra yet over her perceived betrayal and caught between resenting her other two teammates for seemingly taking her side and desperately trying to cling onto the few genuine social connections she has left. Primarily communicates with her teammates over text, voice, and video calls, not wishing to put them under her aura’s effects.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger type: Single/Natural/Cluster Trigger&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Power (Fervor):&#039;&#039;&#039; Magical Girl Mania’s (hereafter MGM) primary power is an aura about the size of a block (50 meter radius) that causes everyone within it to develop a pervasive and overwhelming feeling of manic glee. She cannot turn this power completely off (save when one knocks her the fuck out), though she can ratchet it up and down from the baseline (it takes exponentially more energy and concentration to strengthen the effect, to the point where MAX AURA can only be sustained for about three minutes before ya girl collapses). She is affected by her own power, the feedback of her aura increasing based on how strong she’s choosing it to be.&lt;br /&gt;
&lt;br /&gt;
To simplify things a lil, MGM has four distinct aura strength levels with varying effects: CONTENT, GLEEFUL, ECSTATIC, and MANIC. It takes a lil while for one’s brain to shift from baseline to a strengthened state, thus the symptoms for non-GLEEFUL states take a few rounds to hit their full strength. When one enters a GLEEFUL aura, symptoms onset immediately like a switch being flipped in ya brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CONTENT&#039;&#039; is the step below baseline, with all the symptoms of GLEEFUL to a far lesser extent to the point where once cannot consciously notice it. Affects herself exactly as much as her targets. Requires focus and concentration to keep active, can be held down for a max of an hour. She does not enter this state often outside of exceptionally serious conversations and when stealth is needed, for dulling the throb of joy and glee surging through her brain is not something she enjoys doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLEEFUL&#039;&#039; is the baseline aura, affecting herself exactly as much as her targets. GLEEFUL individuals have lowered inhibitions, increased self-confidence and arrogance, a slightly lessened feeling of pain, and a predilection to acting without considering the consequences. They also somewhat enjoy whatever they are doing, despite their feelings WRT their actions prior to entering the aura. Requires no focus whatsoever to maintain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ECSTATIC&#039;&#039; is the strengthened aura, affecting herself a bit less than her targets (basically while her targets are ECSTATIC, MGM is GLEEFUL + a lil). ECSTATIC individuals have a very hard time going against their wants, acting on instinct and impulse. They also have a greater ability to ignore pain and consequences as well as a bloodhound’s focus on their current task (which can be broken if the task is either obviously lethal (e.g. riding a bicycle into a crowded highway) or if someone Snaps them Out of it), and experience the raw joy of a puppy playing with a tennis ball when doing anything they do not exceptionally dislike. Can be comfortably sustained for about an hour, pushed to three hours before MGM crashes entirely. Requires some focus, enough to demand multitasking in-combat but not enough to be severely distracting. Focus can be interrupted by exceptionally painful strikes or quite distracting occurrences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MANIC&#039;&#039; is the maximum possible aura, affecting herself almost as much as her targets (while her targets are MANIC, MGM is ECSTATIC). MANIC individuals are exactly as the name implies: obscenely joyful to the extent one can only achieve with hard drugs, practically entranced by their current task, almost incapable of critical thinking and conscious focus (beyond minor survival instincts) while their subconscious doggedly pursues their last attempted task. Deadass too happy for pain outside of something exceptional (e.g. being fukken burned alive, breaking a leg, getting several teeth punched out) to even register. Cannot be comfortably sustained for any longer than a minute, humanly possible to sustain it for a max of two if one ignores the building migraines, torrential nosebleed, and how vulnerable she is when concentrating on pumping all her energy into her aura at the expense of situational awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Speech Check):&#039;&#039;&#039; MGM can ‘split’ the universe (only from her perspective, she is not deadass splitting the universe in three it’s basically babie coil precog) into three during a given conversation, for the purposes of saying up to three different things and seeing the immediate reactions (next 10sec) of each statement. Chooses one thing to actually say, other two statements and information gleaned from the foreseen reaction is forgotten after her choice is made. Gets two “free” uses of this power per event, further uses entail debilitating Thinker headaches, the power itself breaking down (e.g. two choices instead of three, choosing an unintended choice, at high Fuck the power itself ceasing to decipher human speech to just see the physical reactions), and the power breaks apart a lot quicker if used against the same targets in the same convo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Husk):&#039;&#039;&#039; Over about a thirty-second period, MGM can grow a shell of crystalline ice that is strong, yet brittle. This growth starts from her nails and teeth, growing them into sharp claws (not like “Wolverine slashing apart a fire escape-sharp”, more like a really good kitchen knife that can trivially cleave through flesh) and jagged fangs. Struck objects and people can be chilled by this ruthlessly endothermic ice upon being stabbed, though this demands prolonged contact before the object is covered in sheets of ice and becomes brittle/the Mans develops acute frostbite and their fingers freeze off. (probbo about a minute or so of continuous stabbing before hitting their Peak, chill status fades kinda quickly (2-3 rounds) once contact is broken) Shell can take a few heavy blows before breaking (e.g. at top health can take everything short of a sniper Once, but everything that is physically capable of cracking ice irreparably weakens the armor and heavier blows knock off more ice), the resulting fragments of ice-shrapnel created are not as ruthlessly endothermic as her usual claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Mutantify, replaced the Self-Slinger Ability):&#039;&#039;&#039; MGM can either proactively (takes 3-4 rounds of coordinated effort, mutates anywhere) or reactively (takes a round total, mutation source is always the struck bit) give herself a temporary mutation of a vaguely biological weapon (as in found in nature/anmials, not as in deadly pathogens) by mutating either her flesh, her clothing, or both. Can have a total of three mutations at once, strictly melee weapons are limited to whip-reach. Wounds the mutation mutates over are kept in relative stasis until the mutation is dismissed: they still hurt, but they won&#039;t get any better or worse. Mutations are dispelled after the end of the current combat scene.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Felicity was born in a dead city to dull absentee parents, and spent her early life dreaming of being something more, something important, something beloved. She thus jumped at the chance to become a hero after Prism’s Kiss approached her,taking to the lifestyle like a duck to water and throwing her all into improving herself.&lt;br /&gt;
&lt;br /&gt;
The PR consultant they hired was a total blessing, and she was one of the few happy to take their advice to play themselves up as a paragon and cultivate their image as a hero. She actively neglected her responsibilities as Felicity in exchange for building up the legend of Magical Girl Hope, to the extent where she spent more days in her costume than out of it. And really, who wouldn’t want to be a burly lass coated in golden light that dented blades, deflected bullets, and blinded evildoers?&lt;br /&gt;
&lt;br /&gt;
That said, her life really went to shit once the serums Prism’s Kiss supplied begant to spoil after his death, her golden body developing holes, shedding important nerves on the arms, and requiring a lot more sips of serum to have her duration last more than fifteen minutes. She threw her all into training and inventive tactics to make the most of her diminished form, and shockingly enough it seemed to work: her few skirmishes prior to the fateful Jade Omen raid saw her barely squeezing out a victory or draw even as her teammates’ powers struggled and failed.&lt;br /&gt;
&lt;br /&gt;
When the Jade Omen quit fucking around, Magical Girl Joy was one of the last members of her team still standing: she fought as fervently as she could while her friends and teammates laid broken and bleeding around her and her golden body chipped, cracked, and eventually shattered. She was knocked to the floor by a cackling thug’s bat to the head, and could only spit out her teeth and listen in a daze while a cape gleefully recounted the bribes, deals, and offers her friend had made to keep this little farce going. She wasn’t a hero that defied the odds and used her own resolve and will to keep herself going after her best friend died, she was a pathetic fool playing around while someone she trusted rigged everything in their favor. She wasn’t a hero, and thus she was nothing and had nothing.&lt;br /&gt;
&lt;br /&gt;
She triggered while lying on the ground, betrayed and more alone than she ever thought possible. Her first contribution to the fight was pushing her unfamiliar aura as far as it could go, trying to drown her shame under incoherent manic euphoria.&lt;br /&gt;
&lt;br /&gt;
Looking back on it, that’s probably why Aurora jumped to killing those people.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Midnight_Carnival&amp;diff=7744</id>
		<title>Midnight Carnival</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Midnight_Carnival&amp;diff=7744"/>
		<updated>2022-05-20T11:24:02Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: oh shut up mediawiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Midnight Carnival is a recently formed mercenary group lead by the enigmatic &#039;&#039;Ardhanarishvara&#039;&#039;, and seems to comprise a bored group of vaguely trashy capes with the twin goals of fucking around and making money via contract work. While they have no notable scores, jobs, or accomplishments at the time of writing, they are currently putting a lot of effort into advertising and planning some robberies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advertised services include robbery, espionage, info-brokering, planned heists, extortion, and emergency assistance. While they have not explicitly offered their services in preforming a hit, it may be useful to note for the future that Ardha has extensive experience with assassination and one could try to solicit said services with a hearty helping of audacity and cash. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Current group resources are fairly scarce when compared to their peers, yet does one really need all that much to have a successful career in freelance assault? The Carnival has a few vehicles, a small amount of startup capital, several business cards, a knife collection easily numbering in the triple digits, and some very bougie firearms pilfered over the course of Ardha&#039;s lengthy conwoman career at their disposal.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To contact the Carnival, consult their business cards (posted at various bars and bulletin boards around town) and simply call their secretary (who may or may not be Ardha under a psuedonym).  &lt;br /&gt;
&lt;br /&gt;
{{group&lt;br /&gt;
|huntress = auto&lt;br /&gt;
|id = 972939571694284840&lt;br /&gt;
|cellstyle = background-color:#999;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Midnight_Carnival&amp;diff=7743</id>
		<title>Midnight Carnival</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Midnight_Carnival&amp;diff=7743"/>
		<updated>2022-05-20T11:23:17Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: added actual content to my Carnival&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Midnight Carnival is a recently formed mercenary group lead by the enigmatic *Ardhanarishvara*, and seems to comprise a bored group of vaguely trashy capes with the twin goals of fucking around and making money via contract work. While they have no notable scores, jobs, or accomplishments at the time of writing, they are currently putting a lot of effort into advertising and planning some robberies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Advertised services include robbery, espionage, info-brokering, planned heists, extortion, and emergency assistance. While they have not explicitly offered their services in preforming a hit, it may be useful to note for the future that Ardha has extensive experience with assassination and one could try to solicit said services with a hearty helping of audacity and cash. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Current group resources are fairly scarce when compared to their peers, yet does one really need all that much to have a successful career in freelance assault? The Carnival has a few vehicles, a small amount of startup capital, several business cards, a knife collection easily numbering in the triple digits, and some very bougie firearms pilfered over the course of Ardha&#039;s lengthy conwoman career at their disposal.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To contact the Carnival, consult their business cards (posted at various bars and bulletin boards around town) and simply call their secretary (who may or may not be Ardha under a psuedonym).  &lt;br /&gt;
&lt;br /&gt;
{{group&lt;br /&gt;
|huntress = auto&lt;br /&gt;
|id = 972939571694284840&lt;br /&gt;
|cellstyle = background-color:#999;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7742</id>
		<title>Mania</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7742"/>
		<updated>2022-05-20T10:21:33Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: fixing my illiteracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Mania&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Felicity Caruso&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety = c&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Mania vibe image.png&lt;br /&gt;
|caption = Not quite a faceclaim, but it sure is cute and would be the middle of the Mania moodboard!&lt;br /&gt;
|birth_date = 2003-10-13&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania (formerly Magical Girl Joy) was a member of Minnesota-based hero team ‘The Rainbow Paladins’, a relatively lighthearted and wholesome squad of magical girls empowered by the Tinkertech serums of their leader Prism’s Kiss.&lt;br /&gt;
&lt;br /&gt;
Joy was the pointman/brawler of the group, playing up a fun, lighthearted persona during her righteous pugilism. If her teammate Chastity excelled in PR regarding separating thirsty fellas from their cash, Joy excelled in PR to spin herself as a beloved and kind paragon: frequently attending fluffier ribbon-cutting events, conducting herself with dignity and grace in battle (well, as much dignity as one can while shouting the names of your moves), and saying corny motivational shit about believing in yourself while sounding like she meant it.&lt;br /&gt;
&lt;br /&gt;
Shortly after the disastrous, multiple-casualty brawl between Jade Omen forces and the weakened Rainbow Paladins, Joy has effectively dropped off the map after she and her teammates fled the authorities.&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felicity is a toned and tall woman that puts more effort into maintaining her appearance than she seems to in anything else, following a strict exercise regime and diet that keeps her covered in lean muscle. She trends towards intricate, high-femme dresses and hairstyles when in her civilian identity.&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania’s costume is a Sailor Moon-style getup, primarily purple and white with a long combat skirt, leggings, and some nice boots. Her mask is a domino-style affair, and she commonly features an unhinged rictus of a grin when reveling in the feeling of her Master power.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Equipment: &lt;br /&gt;
&lt;br /&gt;
* A pair of exceptionally illegal spiked knuckles, purchased mostly for the aesthetic and justified to herself as a backup plan for her claws randomly deciding not to work.&lt;br /&gt;
&lt;br /&gt;
* A taser snuck out of a police station she visited back in Minnesota.&lt;br /&gt;
&lt;br /&gt;
* Small first-aid kit.&lt;br /&gt;
&lt;br /&gt;
* Three different types of worryingly strong headache meds, ranging from effective to homeopathic.&lt;br /&gt;
&lt;br /&gt;
Resources: &lt;br /&gt;
&lt;br /&gt;
* A delightfully sexy 1970 Corvette Stingray, inherited from her grandfather. Dismal MPG, but she’d die before selling it in favor of anything else.&lt;br /&gt;
&lt;br /&gt;
* A somewhat dingy apartment in the east side of Devilfish, a 4 on the scale from ‘Crack Addict’s Hovel’ to ‘Penthouse’&lt;br /&gt;
&lt;br /&gt;
* A barely sufficient income from her new job as a stockworker in a local hardware store.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
* Ample experience as a boxer, brawler, and Punch Girl from her heroing career.&lt;br /&gt;
&lt;br /&gt;
* Very skilled gymnast and passable parkour nerd.&lt;br /&gt;
&lt;br /&gt;
* Decent at patching up scrapes and getting people moving.&lt;br /&gt;
&lt;br /&gt;
* Exceptional orator, actress, and very good at intuiting what people want to hear.&lt;br /&gt;
&lt;br /&gt;
* Several months of experience coming up with attack and combo-attack names.&lt;br /&gt;
&lt;br /&gt;
* Can absolutely hustle a bitch at a pool table or at an arcade cabinet.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Felicity’s mentality is primarily influenced by her newfound Master power, making the transition from ‘whimsical power fantasy’ to ‘cruel power reality’ she underwent after triggering far smoother than it should have been.&lt;br /&gt;
&lt;br /&gt;
She is exceptionally whimsical, carefree, and comes off as lighthearted and naive. In spite of this, she approaches whatever today’s goal was with boundless energy and bullheaded stubbornness. Her enthusiasm is genuinely infectious, her energy is limitless, and her sleep schedule is beyond fucked.&lt;br /&gt;
&lt;br /&gt;
Her relentlessly positive attitude is darkened a little by the somewhat fraught relationship she has with her childhood friends/teammates, not having forgiven Zettai Ryouiki/Aludra yet over her perceived betrayal and caught between resenting her other two teammates for seemingly taking her side and desperately trying to cling onto the few genuine social connections she has left. Primarily communicates with her teammates over text, voice, and video calls, not wishing to put them under her aura’s effects.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger type: Single/Natural/Cluster Trigger&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Power (Fervor):&#039;&#039;&#039; Magical Girl Mania’s (hereafter MGM) primary power is an aura about the size of a block (50 meter radius) that causes everyone within it to develop a pervasive and overwhelming feeling of manic glee. She cannot turn this power completely off (save when one knocks her the fuck out), though she can ratchet it up and down from the baseline (it takes exponentially more energy and concentration to strengthen the effect, to the point where MAX AURA can only be sustained for about three minutes before ya girl collapses). She is affected by her own power, the feedback of her aura increasing based on how strong she’s choosing it to be.&lt;br /&gt;
&lt;br /&gt;
To simplify things a lil, MGM has four distinct aura strength levels with varying effects: CONTENT, GLEEFUL, ECSTATIC, and MANIC. It takes a lil while for one’s brain to shift from baseline to a strengthened state, thus the symptoms for non-GLEEFUL states take a few rounds to hit their full strength. When one enters a GLEEFUL aura, symptoms onset immediately like a switch being flipped in ya brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CONTENT&#039;&#039; is the step below baseline, with all the symptoms of GLEEFUL to a far lesser extent to the point where once cannot consciously notice it. Affects herself exactly as much as her targets. Requires focus and concentration to keep active, can be held down for a max of an hour. She does not enter this state often outside of exceptionally serious conversations and when stealth is needed, for dulling the throb of joy and glee surging through her brain is not something she enjoys doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLEEFUL&#039;&#039; is the baseline aura, affecting herself exactly as much as her targets. GLEEFUL individuals have lowered inhibitions, increased self-confidence and arrogance, a slightly lessened feeling of pain, and a predilection to acting without considering the consequences. They also somewhat enjoy whatever they are doing, despite their feelings WRT their actions prior to entering the aura. Requires no focus whatsoever to maintain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ECSTATIC&#039;&#039; is the strengthened aura, affecting herself a bit less than her targets (basically while her targets are ECSTATIC, MGM is GLEEFUL + a lil). ECSTATIC individuals have a very hard time going against their wants, acting on instinct and impulse. They also have a greater ability to ignore pain and consequences as well as a bloodhound’s focus on their current task (which can be broken if the task is either obviously lethal (e.g. riding a bicycle into a crowded highway) or if someone Snaps them Out of it), and experience the raw joy of a puppy playing with a tennis ball when doing anything they do not exceptionally dislike. Can be comfortably sustained for about an hour, pushed to three hours before MGM crashes entirely. Requires some focus, enough to demand multitasking in-combat but not enough to be severely distracting. Focus can be interrupted by exceptionally painful strikes or quite distracting occurrences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MANIC&#039;&#039; is the maximum possible aura, affecting herself almost as much as her targets (while her targets are MANIC, MGM is ECSTATIC). MANIC individuals are exactly as the name implies: obscenely joyful to the extent one can only achieve with hard drugs, practically entranced by their current task, almost incapable of critical thinking and conscious focus (beyond minor survival instincts) while their subconscious doggedly pursues their last attempted task. Deadass too happy for pain outside of something exceptional (e.g. being fukken burned alive, breaking a leg, getting several teeth punched out) to even register. Cannot be comfortably sustained for any longer than a minute, humanly possible to sustain it for a max of two if one ignores the building migraines, torrential nosebleed, and how vulnerable she is when concentrating on pumping all her energy into her aura at the expense of situational awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Speech Check):&#039;&#039;&#039; MGM can ‘split’ the universe (only from her perspective, she is not deadass splitting the universe in three it’s basically babie coil precog) into three during a given conversation, for the purposes of saying up to three different things and seeing the immediate reactions (next 10sec) of each statement. Chooses one thing to actually say, other two statements and information gleaned from the foreseen reaction is forgotten after her choice is made. Gets two “free” uses of this power per event, further uses entail debilitating Thinker headaches, the power itself breaking down (e.g. two choices instead of three, choosing an unintended choice, at high Fuck the power itself ceasing to decipher human speech to just see the physical reactions), and the power breaks apart a lot quicker if used against the same targets in the same convo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Husk):&#039;&#039;&#039; Over about a thirty-second period, MGM can grow a shell of crystalline ice that is strong, yet brittle. This growth starts from her nails and teeth, growing them into sharp claws (not like “Wolverine slashing apart a fire escape-sharp”, more like a really good kitchen knife that can trivially cleave through flesh) and jagged fangs. Struck objects and people can be chilled by this ruthlessly endothermic ice upon being stabbed, though this demands prolonged contact before the object is covered in sheets of ice and becomes brittle/the Mans develops acute frostbite and their fingers freeze off. (probbo about a minute or so of continuous stabbing before hitting their Peak, chill status fades kinda quickly (2-3 rounds) once contact is broken) Shell can take a few heavy blows before breaking (e.g. at top health can take everything short of a sniper Once, but everything that is physically capable of cracking ice irreparably weakens the armor and heavier blows knock off more ice), the resulting fragments of ice-shrapnel created are not as ruthlessly endothermic as her usual claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Self-Slinger):&#039;&#039;&#039; MGM can fly in a similar manner as having weak telekinetic control over her own body, essentially hurling herself through the air with very little speed and exceptional maneuverability, including the ability to stop and hold herself in midair. (flight is about as quick as she can jog). She is also immune to the mind-fuckery that is vertigo, poor balance, and dealing with air being the ground.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Felicity was born in a dead city to dull absentee parents, and spent her early life dreaming of being something more, something important, something beloved. She thus jumped at the chance to become a hero after Prism’s Kiss approached her,taking to the lifestyle like a duck to water and throwing her all into improving herself.&lt;br /&gt;
&lt;br /&gt;
The PR consultant they hired was a total blessing, and she was one of the few happy to take their advice to play themselves up as a paragon and cultivate their image as a hero. She actively neglected her responsibilities as Felicity in exchange for building up the legend of Magical Girl Hope, to the extent where she spent more days in her costume than out of it. And really, who wouldn’t want to be a burly lass coated in golden light that dented blades, deflected bullets, and blinded evildoers?&lt;br /&gt;
&lt;br /&gt;
That said, her life really went to shit once the serums Prism’s Kiss supplied begant to spoil after his death, her golden body developing holes, shedding important nerves on the arms, and requiring a lot more sips of serum to have her duration last more than fifteen minutes. She threw her all into training and inventive tactics to make the most of her diminished form, and shockingly enough it seemed to work: her few skirmishes prior to the fateful Jade Omen raid saw her barely squeezing out a victory or draw even as her teammates’ powers struggled and failed.&lt;br /&gt;
&lt;br /&gt;
When the Jade Omen quit fucking around, Magical Girl Joy was one of the last members of her team still standing: she fought as fervently as she could while her friends and teammates laid broken and bleeding around her and her golden body chipped, cracked, and eventually shattered. She was knocked to the floor by a cackling thug’s bat to the head, and could only spit out her teeth and listen in a daze while a cape gleefully recounted the bribes, deals, and offers her friend had made to keep this little farce going. She wasn’t a hero that defied the odds and used her own resolve and will to keep herself going after her best friend died, she was a pathetic fool playing around while someone she trusted rigged everything in their favor. She wasn’t a hero, and thus she was nothing and had nothing.&lt;br /&gt;
&lt;br /&gt;
She triggered while lying on the ground, betrayed and more alone than she ever thought possible. Her first contribution to the fight was pushing her unfamiliar aura as far as it could go, trying to drown her shame under incoherent manic euphoria.&lt;br /&gt;
&lt;br /&gt;
Looking back on it, that’s probably why Aurora jumped to killing those people.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7522</id>
		<title>Mania</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7522"/>
		<updated>2022-05-02T01:40:31Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Magical Girl Mania&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Felicity Caruso&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/thebluesthedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety = c&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Mania vibe image.png&lt;br /&gt;
|caption = Not quite a faceclaim, but it sure is cute and would be the middle of the Mania moodboard!&lt;br /&gt;
|birth_date = 2003-10-13&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania (formerly Magical Girl Joy) was a member of Minnesota-based hero team ‘The Rainbow Paladins’, a relatively lighthearted and wholesome squad of magical girls empowered by the Tinkertech serums of their leader Prism’s Kiss.&lt;br /&gt;
&lt;br /&gt;
Joy was the pointman/brawler of the group, playing up a fun, lighthearted persona during her righteous pugilism. If her teammate Chastity excelled in PR regarding separating thirsty fellas from their cash, Joy excelled in PR to spin herself as a beloved and kind paragon: frequently attending fluffier ribbon-cutting events, conducting herself with dignity and grace in battle (well, as much dignity as one can while shouting the names of your moves), and saying corny motivational shit about believing in yourself while sounding like she meant it.&lt;br /&gt;
&lt;br /&gt;
Shortly after the disastrous, multiple-casualty brawl between Jade Omen forces and the weakened Rainbow Paladins, Joy has effectively dropped off the map after she and her teammates fled the authorities.&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felicity is a toned and tall woman that puts more effort into maintaining her appearance than she seems to in anything else, following a strict exercise regime and diet that keeps her covered in lean muscle. She trends towards intricate, high-femme dresses and hairstyles when in her civilian identity.&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania’s costume is a Sailor Moon-style getup, primarily purple and white with a long combat skirt, leggings, and some nice boots. Her mask is a domino-style affair, and she commonly features an unhinged rictus of a grin when reveling in the feeling of her Master power.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Equipment: &lt;br /&gt;
&lt;br /&gt;
* A pair of exceptionally illegal spiked knuckles, purchased mostly for the aesthetic and justified to herself as a backup plan for her claws randomly deciding not to work.&lt;br /&gt;
&lt;br /&gt;
* A taser snuck out of a police station she visited back in Minnesota.&lt;br /&gt;
&lt;br /&gt;
* Small first-aid kit.&lt;br /&gt;
&lt;br /&gt;
* Three different types of worryingly strong headache meds, ranging from effective to homeopathic.&lt;br /&gt;
&lt;br /&gt;
Resources: &lt;br /&gt;
&lt;br /&gt;
* A delightfully sexy 1970 Corvette Stingray, inherited from her grandfather. Dismal MPG, but she’d die before selling it in favor of anything else.&lt;br /&gt;
&lt;br /&gt;
* A somewhat dingy apartment in the east side of Devilfish, a 4 on the scale from ‘Crack Addict’s Hovel’ to ‘Penthouse’&lt;br /&gt;
&lt;br /&gt;
* A barely sufficient income from her new job as a stockworker in a local hardware store.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
* Ample experience as a boxer, brawler, and Punch Girl from her heroing career.&lt;br /&gt;
&lt;br /&gt;
* Very skilled gymnast and passable parkour nerd.&lt;br /&gt;
&lt;br /&gt;
* Decent at patching up scrapes and getting people moving.&lt;br /&gt;
&lt;br /&gt;
* Exceptional orator, actress, and very good at intuiting what people want to hear.&lt;br /&gt;
&lt;br /&gt;
* Several months of experience coming up with attack and combo-attack names.&lt;br /&gt;
&lt;br /&gt;
* Can absolutely hustle a bitch at a pool table or at an arcade cabinet.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Felicity’s mentality is primarily influenced by her newfound Master power, making the transition from ‘whimsical power fantasy’ to ‘cruel power reality’ she underwent after triggering far smoother than it should have been.&lt;br /&gt;
&lt;br /&gt;
She is exceptionally whimsical, carefree, and comes off as lighthearted and naive. In spite of this, she approaches whatever today’s goal was with boundless energy and bullheaded stubbornness. Her enthusiasm is genuinely infectious, her energy is limitless, and her sleep schedule is beyond fucked.&lt;br /&gt;
&lt;br /&gt;
Her relentlessly positive attitude is darkened a little by the somewhat fraught relationship she has with her childhood friends/teammates, not having forgiven Zettai Ryouiki/Aludra yet over her perceived betrayal and caught between resenting her other two teammates for seemingly taking her side and desperately trying to cling onto the few genuine social connections she has left. Primarily communicates with her teammates over text, voice, and video calls, not wishing to put them under her aura’s effects.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger type: Single/Natural/Cluster Trigger&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Power (Fervor):&#039;&#039;&#039; Magical Girl Mania’s (hereafter MGM) primary power is an aura about the size of a block (50 meter radius) that causes everyone within it to develop a pervasive and overwhelming feeling of manic glee. She cannot turn this power completely off (save when one knocks her the fuck out), though she can ratchet it up and down from the baseline (it takes exponentially more energy and concentration to strengthen the effect, to the point where MAX AURA can only be sustained for about three minutes before ya girl collapses). She is affected by her own power, the feedback of her aura increasing based on how strong she’s choosing it to be.&lt;br /&gt;
&lt;br /&gt;
To simplify things a lil, MGM has four distinct aura strength levels with varying effects: CONTENT, GLEEFUL, ECSTATIC, and MANIC. It takes a lil while for one’s brain to shift from baseline to a strengthened state, thus the symptoms for non-GLEEFUL states take a few rounds to hit their full strength. When one enters a GLEEFUL aura, symptoms onset immediately like a switch being flipped in ya brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CONTENT&#039;&#039; is the step below baseline, with all the symptoms of GLEEFUL to a far lesser extent to the point where once cannot consciously notice it. Affects herself exactly as much as her targets. Requires focus and concentration to keep active, can be held down for a max of an hour. She does not enter this state often outside of exceptionally serious conversations and when stealth is needed, for dulling the throb of joy and glee surging through her brain is not something she enjoys doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLEEFUL&#039;&#039; is the baseline aura, affecting herself exactly as much as her targets. GLEEFUL individuals have lowered inhibitions, increased self-confidence and arrogance, a slightly lessened feeling of pain, and a predilection to acting without considering the consequences. They also somewhat enjoy whatever they are doing, despite their feelings WRT their actions prior to entering the aura. Requires no focus whatsoever to maintain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ECSTATIC&#039;&#039; is the strengthened aura, affecting herself a bit less than her targets (basically while her targets are ECSTATIC, MGM is GLEEFUL + a lil). ECSTATIC individuals have a very hard time going against their wants, acting on instinct and impulse. They also have a greater ability to ignore pain and consequences as well as a bloodhound’s focus on their current task (which can be broken if the task is either obviously lethal (e.g. riding a bicycle into a crowded highway) or if someone Snaps them Out of it), and experience the raw joy of a puppy playing with a tennis ball when doing anything they do not exceptionally dislike. Can be comfortably sustained for about an hour, pushed to three hours before MGM crashes entirely. Requires some focus, enough to demand multitasking in-combat but not enough to be severely distracting. Focus can be interrupted by exceptionally painful strikes or quite distracting occurrences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MANIC&#039;&#039; is the maximum possible aura, affecting herself almost as much as her targets (while her targets are MANIC, MGM is ECSTATIC). MANIC individuals are exactly as the name implies: obscenely joyful to the extent one can only achieve with hard drugs, practically entranced by their current task, almost incapable of critical thinking and conscious focus (beyond minor survival instincts) while their subconscious doggedly pursues their last attempted task. Deadass too happy for pain outside of something exceptional (e.g. being fukken burned alive, breaking a leg, getting several teeth punched out) to even register. Cannot be comfortably sustained for any longer than a minute, humanly possible to sustain it for a max of two if one ignores the building migraines, torrential nosebleed, and how vulnerable she is when concentrating on pumping all her energy into her aura at the expense of situational awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Speech Check):&#039;&#039;&#039; MGM can ‘split’ the universe (only from her perspective, she is not deadass splitting the universe in three it’s basically babie coil precog) into three during a given conversation, for the purposes of saying up to three different things and seeing the immediate reactions (next 10sec) of each statement. Chooses one thing to actually say, other two statements and information gleaned from the foreseen reaction is forgotten after her choice is made. Gets two “free” uses of this power per event, further uses entail debilitating Tinker headaches, the power itself breaking down (e.g. two choices instead of three, choosing an unintended choice, at high Fuck the power itself ceasing to decipher human speech to just see the physical reactions), and the power breaks apart a lot quicker if used against the same targets in the same convo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Husk):&#039;&#039;&#039; Over about a thirty-second period, MGM can grow a shell of crystalline ice that is strong, yet brittle. This growth starts from her nails and teeth, growing them into sharp claws (not like “Wolverine slashing apart a fire escape-sharp”, more like a really good kitchen knife that can trivially cleave through flesh) and jagged fangs. Struck objects and people can be chilled by this ruthlessly endothermic ice upon being stabbed, though this demands prolonged contact before the object is covered in sheets of ice and becomes brittle/the Mans develops acute frostbite and their fingers freeze off. (probbo about a minute or so of continuous stabbing before hitting their Peak, chill status fades kinda quickly (2-3 rounds) once contact is broken) Shell can take a few heavy blows before breaking (e.g. at top health can take everything short of a sniper Once, but everything that is physically capable of cracking ice irreparably weakens the armor and heavier blows knock off more ice), the resulting fragments of ice-shrapnel created are not as ruthlessly endothermic as her usual claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Self-Slinger):&#039;&#039;&#039; MGM can fly in a similar manner as having weak telekinetic control over her own body, essentially hurling herself through the air with very little speed and exceptional maneuverability, including the ability to stop and hold herself in midair. (flight is about as quick as she can jog). She is also immune to the mind-fuckery that is vertigo, poor balance, and dealing with air being the ground.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
elicity was born in a dead city to dull absentee parents, and spent her early life dreaming of being something more, something important, something beloved. She thus jumped at the chance to become a hero after Prism’s Kiss approached her,taking to the lifestyle like a duck to water and throwing her all into improving herself.&lt;br /&gt;
&lt;br /&gt;
The PR consultant they hired was a total blessing, and she was one of the few happy to take their advice to play themselves up as a paragon and cultivate their image as a hero. She actively neglected her responsibilities as Felicity in exchange for building up the legend of Magical Girl Hope, to the extent where she spent more days in her costume than out of it. And really, who wouldn’t want to be a burly lass coated in golden light that dented blades, deflected bullets, and blinded evildoers?&lt;br /&gt;
&lt;br /&gt;
That said, her life really went to shit once the serums Prism’s Kiss supplied begant to spoil after his death, her golden body developing holes, shedding important nerves on the arms, and requiring a lot more sips of serum to have her duration last more than fifteen minutes. She threw her all into training and inventive tactics to make the most of her diminished form, and shockingly enough it seemed to work: her few skirmishes prior to the fateful Jade Omen raid saw her barely squeezing out a victory or draw even as her teammates’ powers struggled and failed.&lt;br /&gt;
&lt;br /&gt;
When the Jade Omen quit fucking around, Magical Girl Joy was one of the last members of her team still standing: she fought as fervently as she could while her friends and teammates laid broken and bleeding around her and her golden body chipped, cracked, and eventually shattered. She was knocked to the floor by a cackling thug’s bat to the head, and could only spit out her teeth and listen in a daze while a cape gleefully recounted the bribes, deals, and offers her friend had made to keep this little farce going. She wasn’t a hero that defied the odds and used her own resolve and will to keep herself going after her best friend died, she was a pathetic fool playing around while someone she trusted rigged everything in their favor. She wasn’t a hero, and thus she was nothing and had nothing.&lt;br /&gt;
&lt;br /&gt;
She triggered while lying on the ground, betrayed and more alone than she ever thought possible. Her first contribution to the fight was pushing her unfamiliar aura as far as it could go, trying to drown her shame under incoherent manic euphoria.&lt;br /&gt;
&lt;br /&gt;
Looking back on it, that’s probably why Aurora jumped to killing those people.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7520</id>
		<title>Mania</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7520"/>
		<updated>2022-05-02T01:39:32Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Magical Girl Mania&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Felicity Caruso&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/thebluesthedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety = c&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Mania Vibe Image.png&lt;br /&gt;
|caption = Not quite a faceclaim, but it sure is cute and would be the middle of the Mania moodboard!&lt;br /&gt;
|birth_date = 2003-10-13&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania (formerly Magical Girl Joy) was a member of Minnesota-based hero team ‘The Rainbow Paladins’, a relatively lighthearted and wholesome squad of magical girls empowered by the Tinkertech serums of their leader Prism’s Kiss.&lt;br /&gt;
&lt;br /&gt;
Joy was the pointman/brawler of the group, playing up a fun, lighthearted persona during her righteous pugilism. If her teammate Chastity excelled in PR regarding separating thirsty fellas from their cash, Joy excelled in PR to spin herself as a beloved and kind paragon: frequently attending fluffier ribbon-cutting events, conducting herself with dignity and grace in battle (well, as much dignity as one can while shouting the names of your moves), and saying corny motivational shit about believing in yourself while sounding like she meant it.&lt;br /&gt;
&lt;br /&gt;
Shortly after the disastrous, multiple-casualty brawl between Jade Omen forces and the weakened Rainbow Paladins, Joy has effectively dropped off the map after she and her teammates fled the authorities.&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felicity is a toned and tall woman that puts more effort into maintaining her appearance than she seems to in anything else, following a strict exercise regime and diet that keeps her covered in lean muscle. She trends towards intricate, high-femme dresses and hairstyles when in her civilian identity.&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania’s costume is a Sailor Moon-style getup, primarily purple and white with a long combat skirt, leggings, and some nice boots. Her mask is a domino-style affair, and she commonly features an unhinged rictus of a grin when reveling in the feeling of her Master power.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Equipment: &lt;br /&gt;
&lt;br /&gt;
* A pair of exceptionally illegal spiked knuckles, purchased mostly for the aesthetic and justified to herself as a backup plan for her claws randomly deciding not to work.&lt;br /&gt;
&lt;br /&gt;
* A taser snuck out of a police station she visited back in Minnesota.&lt;br /&gt;
&lt;br /&gt;
* Small first-aid kit.&lt;br /&gt;
&lt;br /&gt;
* Three different types of worryingly strong headache meds, ranging from effective to homeopathic.&lt;br /&gt;
&lt;br /&gt;
Resources: &lt;br /&gt;
&lt;br /&gt;
* A delightfully sexy 1970 Corvette Stingray, inherited from her grandfather. Dismal MPG, but she’d die before selling it in favor of anything else.&lt;br /&gt;
&lt;br /&gt;
* A somewhat dingy apartment in the east side of Devilfish, a 4 on the scale from ‘Crack Addict’s Hovel’ to ‘Penthouse’&lt;br /&gt;
&lt;br /&gt;
* A barely sufficient income from her new job as a stockworker in a local hardware store.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
* Ample experience as a boxer, brawler, and Punch Girl from her heroing career.&lt;br /&gt;
&lt;br /&gt;
* Very skilled gymnast and passable parkour nerd.&lt;br /&gt;
&lt;br /&gt;
* Decent at patching up scrapes and getting people moving.&lt;br /&gt;
&lt;br /&gt;
* Exceptional orator, actress, and very good at intuiting what people want to hear.&lt;br /&gt;
&lt;br /&gt;
* Several months of experience coming up with attack and combo-attack names.&lt;br /&gt;
&lt;br /&gt;
* Can absolutely hustle a bitch at a pool table or at an arcade cabinet.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Felicity’s mentality is primarily influenced by her newfound Master power, making the transition from ‘whimsical power fantasy’ to ‘cruel power reality’ she underwent after triggering far smoother than it should have been.&lt;br /&gt;
&lt;br /&gt;
She is exceptionally whimsical, carefree, and comes off as lighthearted and naive. In spite of this, she approaches whatever today’s goal was with boundless energy and bullheaded stubbornness. Her enthusiasm is genuinely infectious, her energy is limitless, and her sleep schedule is beyond fucked.&lt;br /&gt;
&lt;br /&gt;
Her relentlessly positive attitude is darkened a little by the somewhat fraught relationship she has with her childhood friends/teammates, not having forgiven Zettai Ryouiki/Aludra yet over her perceived betrayal and caught between resenting her other two teammates for seemingly taking her side and desperately trying to cling onto the few genuine social connections she has left. Primarily communicates with her teammates over text, voice, and video calls, not wishing to put them under her aura’s effects.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger type: Single/Natural/Cluster Trigger&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Power (Fervor):&#039;&#039;&#039; Magical Girl Mania’s (hereafter MGM) primary power is an aura about the size of a block (50 meter radius) that causes everyone within it to develop a pervasive and overwhelming feeling of manic glee. She cannot turn this power completely off (save when one knocks her the fuck out), though she can ratchet it up and down from the baseline (it takes exponentially more energy and concentration to strengthen the effect, to the point where MAX AURA can only be sustained for about three minutes before ya girl collapses). She is affected by her own power, the feedback of her aura increasing based on how strong she’s choosing it to be.&lt;br /&gt;
&lt;br /&gt;
To simplify things a lil, MGM has four distinct aura strength levels with varying effects: CONTENT, GLEEFUL, ECSTATIC, and MANIC. It takes a lil while for one’s brain to shift from baseline to a strengthened state, thus the symptoms for non-GLEEFUL states take a few rounds to hit their full strength. When one enters a GLEEFUL aura, symptoms onset immediately like a switch being flipped in ya brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CONTENT&#039;&#039; is the step below baseline, with all the symptoms of GLEEFUL to a far lesser extent to the point where once cannot consciously notice it. Affects herself exactly as much as her targets. Requires focus and concentration to keep active, can be held down for a max of an hour. She does not enter this state often outside of exceptionally serious conversations and when stealth is needed, for dulling the throb of joy and glee surging through her brain is not something she enjoys doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLEEFUL&#039;&#039; is the baseline aura, affecting herself exactly as much as her targets. GLEEFUL individuals have lowered inhibitions, increased self-confidence and arrogance, a slightly lessened feeling of pain, and a predilection to acting without considering the consequences. They also somewhat enjoy whatever they are doing, despite their feelings WRT their actions prior to entering the aura. Requires no focus whatsoever to maintain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ECSTATIC&#039;&#039; is the strengthened aura, affecting herself a bit less than her targets (basically while her targets are ECSTATIC, MGM is GLEEFUL + a lil). ECSTATIC individuals have a very hard time going against their wants, acting on instinct and impulse. They also have a greater ability to ignore pain and consequences as well as a bloodhound’s focus on their current task (which can be broken if the task is either obviously lethal (e.g. riding a bicycle into a crowded highway) or if someone Snaps them Out of it), and experience the raw joy of a puppy playing with a tennis ball when doing anything they do not exceptionally dislike. Can be comfortably sustained for about an hour, pushed to three hours before MGM crashes entirely. Requires some focus, enough to demand multitasking in-combat but not enough to be severely distracting. Focus can be interrupted by exceptionally painful strikes or quite distracting occurrences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MANIC&#039;&#039; is the maximum possible aura, affecting herself almost as much as her targets (while her targets are MANIC, MGM is ECSTATIC). MANIC individuals are exactly as the name implies: obscenely joyful to the extent one can only achieve with hard drugs, practically entranced by their current task, almost incapable of critical thinking and conscious focus (beyond minor survival instincts) while their subconscious doggedly pursues their last attempted task. Deadass too happy for pain outside of something exceptional (e.g. being fukken burned alive, breaking a leg, getting several teeth punched out) to even register. Cannot be comfortably sustained for any longer than a minute, humanly possible to sustain it for a max of two if one ignores the building migraines, torrential nosebleed, and how vulnerable she is when concentrating on pumping all her energy into her aura at the expense of situational awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Speech Check):&#039;&#039;&#039; MGM can ‘split’ the universe (only from her perspective, she is not deadass splitting the universe in three it’s basically babie coil precog) into three during a given conversation, for the purposes of saying up to three different things and seeing the immediate reactions (next 10sec) of each statement. Chooses one thing to actually say, other two statements and information gleaned from the foreseen reaction is forgotten after her choice is made. Gets two “free” uses of this power per event, further uses entail debilitating Tinker headaches, the power itself breaking down (e.g. two choices instead of three, choosing an unintended choice, at high Fuck the power itself ceasing to decipher human speech to just see the physical reactions), and the power breaks apart a lot quicker if used against the same targets in the same convo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Husk):&#039;&#039;&#039; Over about a thirty-second period, MGM can grow a shell of crystalline ice that is strong, yet brittle. This growth starts from her nails and teeth, growing them into sharp claws (not like “Wolverine slashing apart a fire escape-sharp”, more like a really good kitchen knife that can trivially cleave through flesh) and jagged fangs. Struck objects and people can be chilled by this ruthlessly endothermic ice upon being stabbed, though this demands prolonged contact before the object is covered in sheets of ice and becomes brittle/the Mans develops acute frostbite and their fingers freeze off. (probbo about a minute or so of continuous stabbing before hitting their Peak, chill status fades kinda quickly (2-3 rounds) once contact is broken) Shell can take a few heavy blows before breaking (e.g. at top health can take everything short of a sniper Once, but everything that is physically capable of cracking ice irreparably weakens the armor and heavier blows knock off more ice), the resulting fragments of ice-shrapnel created are not as ruthlessly endothermic as her usual claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Self-Slinger):&#039;&#039;&#039; MGM can fly in a similar manner as having weak telekinetic control over her own body, essentially hurling herself through the air with very little speed and exceptional maneuverability, including the ability to stop and hold herself in midair. (flight is about as quick as she can jog). She is also immune to the mind-fuckery that is vertigo, poor balance, and dealing with air being the ground.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
elicity was born in a dead city to dull absentee parents, and spent her early life dreaming of being something more, something important, something beloved. She thus jumped at the chance to become a hero after Prism’s Kiss approached her,taking to the lifestyle like a duck to water and throwing her all into improving herself.&lt;br /&gt;
&lt;br /&gt;
The PR consultant they hired was a total blessing, and she was one of the few happy to take their advice to play themselves up as a paragon and cultivate their image as a hero. She actively neglected her responsibilities as Felicity in exchange for building up the legend of Magical Girl Hope, to the extent where she spent more days in her costume than out of it. And really, who wouldn’t want to be a burly lass coated in golden light that dented blades, deflected bullets, and blinded evildoers?&lt;br /&gt;
&lt;br /&gt;
That said, her life really went to shit once the serums Prism’s Kiss supplied begant to spoil after his death, her golden body developing holes, shedding important nerves on the arms, and requiring a lot more sips of serum to have her duration last more than fifteen minutes. She threw her all into training and inventive tactics to make the most of her diminished form, and shockingly enough it seemed to work: her few skirmishes prior to the fateful Jade Omen raid saw her barely squeezing out a victory or draw even as her teammates’ powers struggled and failed.&lt;br /&gt;
&lt;br /&gt;
When the Jade Omen quit fucking around, Magical Girl Joy was one of the last members of her team still standing: she fought as fervently as she could while her friends and teammates laid broken and bleeding around her and her golden body chipped, cracked, and eventually shattered. She was knocked to the floor by a cackling thug’s bat to the head, and could only spit out her teeth and listen in a daze while a cape gleefully recounted the bribes, deals, and offers her friend had made to keep this little farce going. She wasn’t a hero that defied the odds and used her own resolve and will to keep herself going after her best friend died, she was a pathetic fool playing around while someone she trusted rigged everything in their favor. She wasn’t a hero, and thus she was nothing and had nothing.&lt;br /&gt;
&lt;br /&gt;
She triggered while lying on the ground, betrayed and more alone than she ever thought possible. Her first contribution to the fight was pushing her unfamiliar aura as far as it could go, trying to drown her shame under incoherent manic euphoria.&lt;br /&gt;
&lt;br /&gt;
Looking back on it, that’s probably why Aurora jumped to killing those people.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7519</id>
		<title>Mania</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mania&amp;diff=7519"/>
		<updated>2022-05-02T01:39:14Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Magical Girl Mania&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Felicity Caruso&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/thebluesthedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety = c&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Mania Vibe Image&lt;br /&gt;
|caption = Not quite a faceclaim, but it sure is cute and would be the middle of the Mania moodboard!&lt;br /&gt;
|birth_date = 2003-10-13&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania (formerly Magical Girl Joy) was a member of Minnesota-based hero team ‘The Rainbow Paladins’, a relatively lighthearted and wholesome squad of magical girls empowered by the Tinkertech serums of their leader Prism’s Kiss.&lt;br /&gt;
&lt;br /&gt;
Joy was the pointman/brawler of the group, playing up a fun, lighthearted persona during her righteous pugilism. If her teammate Chastity excelled in PR regarding separating thirsty fellas from their cash, Joy excelled in PR to spin herself as a beloved and kind paragon: frequently attending fluffier ribbon-cutting events, conducting herself with dignity and grace in battle (well, as much dignity as one can while shouting the names of your moves), and saying corny motivational shit about believing in yourself while sounding like she meant it.&lt;br /&gt;
&lt;br /&gt;
Shortly after the disastrous, multiple-casualty brawl between Jade Omen forces and the weakened Rainbow Paladins, Joy has effectively dropped off the map after she and her teammates fled the authorities.&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Felicity is a toned and tall woman that puts more effort into maintaining her appearance than she seems to in anything else, following a strict exercise regime and diet that keeps her covered in lean muscle. She trends towards intricate, high-femme dresses and hairstyles when in her civilian identity.&lt;br /&gt;
&lt;br /&gt;
Magical Girl Mania’s costume is a Sailor Moon-style getup, primarily purple and white with a long combat skirt, leggings, and some nice boots. Her mask is a domino-style affair, and she commonly features an unhinged rictus of a grin when reveling in the feeling of her Master power.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Equipment: &lt;br /&gt;
&lt;br /&gt;
* A pair of exceptionally illegal spiked knuckles, purchased mostly for the aesthetic and justified to herself as a backup plan for her claws randomly deciding not to work.&lt;br /&gt;
&lt;br /&gt;
* A taser snuck out of a police station she visited back in Minnesota.&lt;br /&gt;
&lt;br /&gt;
* Small first-aid kit.&lt;br /&gt;
&lt;br /&gt;
* Three different types of worryingly strong headache meds, ranging from effective to homeopathic.&lt;br /&gt;
&lt;br /&gt;
Resources: &lt;br /&gt;
&lt;br /&gt;
* A delightfully sexy 1970 Corvette Stingray, inherited from her grandfather. Dismal MPG, but she’d die before selling it in favor of anything else.&lt;br /&gt;
&lt;br /&gt;
* A somewhat dingy apartment in the east side of Devilfish, a 4 on the scale from ‘Crack Addict’s Hovel’ to ‘Penthouse’&lt;br /&gt;
&lt;br /&gt;
* A barely sufficient income from her new job as a stockworker in a local hardware store.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
* Ample experience as a boxer, brawler, and Punch Girl from her heroing career.&lt;br /&gt;
&lt;br /&gt;
* Very skilled gymnast and passable parkour nerd.&lt;br /&gt;
&lt;br /&gt;
* Decent at patching up scrapes and getting people moving.&lt;br /&gt;
&lt;br /&gt;
* Exceptional orator, actress, and very good at intuiting what people want to hear.&lt;br /&gt;
&lt;br /&gt;
* Several months of experience coming up with attack and combo-attack names.&lt;br /&gt;
&lt;br /&gt;
* Can absolutely hustle a bitch at a pool table or at an arcade cabinet.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Felicity’s mentality is primarily influenced by her newfound Master power, making the transition from ‘whimsical power fantasy’ to ‘cruel power reality’ she underwent after triggering far smoother than it should have been.&lt;br /&gt;
&lt;br /&gt;
She is exceptionally whimsical, carefree, and comes off as lighthearted and naive. In spite of this, she approaches whatever today’s goal was with boundless energy and bullheaded stubbornness. Her enthusiasm is genuinely infectious, her energy is limitless, and her sleep schedule is beyond fucked.&lt;br /&gt;
&lt;br /&gt;
Her relentlessly positive attitude is darkened a little by the somewhat fraught relationship she has with her childhood friends/teammates, not having forgiven Zettai Ryouiki/Aludra yet over her perceived betrayal and caught between resenting her other two teammates for seemingly taking her side and desperately trying to cling onto the few genuine social connections she has left. Primarily communicates with her teammates over text, voice, and video calls, not wishing to put them under her aura’s effects.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger type: Single/Natural/Cluster Trigger&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Primary Power (Fervor):&#039;&#039;&#039; Magical Girl Mania’s (hereafter MGM) primary power is an aura about the size of a block (50 meter radius) that causes everyone within it to develop a pervasive and overwhelming feeling of manic glee. She cannot turn this power completely off (save when one knocks her the fuck out), though she can ratchet it up and down from the baseline (it takes exponentially more energy and concentration to strengthen the effect, to the point where MAX AURA can only be sustained for about three minutes before ya girl collapses). She is affected by her own power, the feedback of her aura increasing based on how strong she’s choosing it to be.&lt;br /&gt;
&lt;br /&gt;
To simplify things a lil, MGM has four distinct aura strength levels with varying effects: CONTENT, GLEEFUL, ECSTATIC, and MANIC. It takes a lil while for one’s brain to shift from baseline to a strengthened state, thus the symptoms for non-GLEEFUL states take a few rounds to hit their full strength. When one enters a GLEEFUL aura, symptoms onset immediately like a switch being flipped in ya brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;CONTENT&#039;&#039; is the step below baseline, with all the symptoms of GLEEFUL to a far lesser extent to the point where once cannot consciously notice it. Affects herself exactly as much as her targets. Requires focus and concentration to keep active, can be held down for a max of an hour. She does not enter this state often outside of exceptionally serious conversations and when stealth is needed, for dulling the throb of joy and glee surging through her brain is not something she enjoys doing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GLEEFUL&#039;&#039; is the baseline aura, affecting herself exactly as much as her targets. GLEEFUL individuals have lowered inhibitions, increased self-confidence and arrogance, a slightly lessened feeling of pain, and a predilection to acting without considering the consequences. They also somewhat enjoy whatever they are doing, despite their feelings WRT their actions prior to entering the aura. Requires no focus whatsoever to maintain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ECSTATIC&#039;&#039; is the strengthened aura, affecting herself a bit less than her targets (basically while her targets are ECSTATIC, MGM is GLEEFUL + a lil). ECSTATIC individuals have a very hard time going against their wants, acting on instinct and impulse. They also have a greater ability to ignore pain and consequences as well as a bloodhound’s focus on their current task (which can be broken if the task is either obviously lethal (e.g. riding a bicycle into a crowded highway) or if someone Snaps them Out of it), and experience the raw joy of a puppy playing with a tennis ball when doing anything they do not exceptionally dislike. Can be comfortably sustained for about an hour, pushed to three hours before MGM crashes entirely. Requires some focus, enough to demand multitasking in-combat but not enough to be severely distracting. Focus can be interrupted by exceptionally painful strikes or quite distracting occurrences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MANIC&#039;&#039; is the maximum possible aura, affecting herself almost as much as her targets (while her targets are MANIC, MGM is ECSTATIC). MANIC individuals are exactly as the name implies: obscenely joyful to the extent one can only achieve with hard drugs, practically entranced by their current task, almost incapable of critical thinking and conscious focus (beyond minor survival instincts) while their subconscious doggedly pursues their last attempted task. Deadass too happy for pain outside of something exceptional (e.g. being fukken burned alive, breaking a leg, getting several teeth punched out) to even register. Cannot be comfortably sustained for any longer than a minute, humanly possible to sustain it for a max of two if one ignores the building migraines, torrential nosebleed, and how vulnerable she is when concentrating on pumping all her energy into her aura at the expense of situational awareness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Speech Check):&#039;&#039;&#039; MGM can ‘split’ the universe (only from her perspective, she is not deadass splitting the universe in three it’s basically babie coil precog) into three during a given conversation, for the purposes of saying up to three different things and seeing the immediate reactions (next 10sec) of each statement. Chooses one thing to actually say, other two statements and information gleaned from the foreseen reaction is forgotten after her choice is made. Gets two “free” uses of this power per event, further uses entail debilitating Tinker headaches, the power itself breaking down (e.g. two choices instead of three, choosing an unintended choice, at high Fuck the power itself ceasing to decipher human speech to just see the physical reactions), and the power breaks apart a lot quicker if used against the same targets in the same convo.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Husk):&#039;&#039;&#039; Over about a thirty-second period, MGM can grow a shell of crystalline ice that is strong, yet brittle. This growth starts from her nails and teeth, growing them into sharp claws (not like “Wolverine slashing apart a fire escape-sharp”, more like a really good kitchen knife that can trivially cleave through flesh) and jagged fangs. Struck objects and people can be chilled by this ruthlessly endothermic ice upon being stabbed, though this demands prolonged contact before the object is covered in sheets of ice and becomes brittle/the Mans develops acute frostbite and their fingers freeze off. (probbo about a minute or so of continuous stabbing before hitting their Peak, chill status fades kinda quickly (2-3 rounds) once contact is broken) Shell can take a few heavy blows before breaking (e.g. at top health can take everything short of a sniper Once, but everything that is physically capable of cracking ice irreparably weakens the armor and heavier blows knock off more ice), the resulting fragments of ice-shrapnel created are not as ruthlessly endothermic as her usual claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power (Self-Slinger):&#039;&#039;&#039; MGM can fly in a similar manner as having weak telekinetic control over her own body, essentially hurling herself through the air with very little speed and exceptional maneuverability, including the ability to stop and hold herself in midair. (flight is about as quick as she can jog). She is also immune to the mind-fuckery that is vertigo, poor balance, and dealing with air being the ground.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
elicity was born in a dead city to dull absentee parents, and spent her early life dreaming of being something more, something important, something beloved. She thus jumped at the chance to become a hero after Prism’s Kiss approached her,taking to the lifestyle like a duck to water and throwing her all into improving herself.&lt;br /&gt;
&lt;br /&gt;
The PR consultant they hired was a total blessing, and she was one of the few happy to take their advice to play themselves up as a paragon and cultivate their image as a hero. She actively neglected her responsibilities as Felicity in exchange for building up the legend of Magical Girl Hope, to the extent where she spent more days in her costume than out of it. And really, who wouldn’t want to be a burly lass coated in golden light that dented blades, deflected bullets, and blinded evildoers?&lt;br /&gt;
&lt;br /&gt;
That said, her life really went to shit once the serums Prism’s Kiss supplied begant to spoil after his death, her golden body developing holes, shedding important nerves on the arms, and requiring a lot more sips of serum to have her duration last more than fifteen minutes. She threw her all into training and inventive tactics to make the most of her diminished form, and shockingly enough it seemed to work: her few skirmishes prior to the fateful Jade Omen raid saw her barely squeezing out a victory or draw even as her teammates’ powers struggled and failed.&lt;br /&gt;
&lt;br /&gt;
When the Jade Omen quit fucking around, Magical Girl Joy was one of the last members of her team still standing: she fought as fervently as she could while her friends and teammates laid broken and bleeding around her and her golden body chipped, cracked, and eventually shattered. She was knocked to the floor by a cackling thug’s bat to the head, and could only spit out her teeth and listen in a daze while a cape gleefully recounted the bribes, deals, and offers her friend had made to keep this little farce going. She wasn’t a hero that defied the odds and used her own resolve and will to keep herself going after her best friend died, she was a pathetic fool playing around while someone she trusted rigged everything in their favor. She wasn’t a hero, and thus she was nothing and had nothing.&lt;br /&gt;
&lt;br /&gt;
She triggered while lying on the ground, betrayed and more alone than she ever thought possible. Her first contribution to the fight was pushing her unfamiliar aura as far as it could go, trying to drown her shame under incoherent manic euphoria.&lt;br /&gt;
&lt;br /&gt;
Looking back on it, that’s probably why Aurora jumped to killing those people.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Mania_vibe_image.png&amp;diff=7518</id>
		<title>File:Mania vibe image.png</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Mania_vibe_image.png&amp;diff=7518"/>
		<updated>2022-05-02T01:23:22Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Mania Vibes! Not a direct f/c&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mania Vibes! Not a direct f/c&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=7298</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=7298"/>
		<updated>2022-04-14T04:34:10Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: FORGOT TO PORT A MONTH-OLD EQUIPMENT POST AAAAAAA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|pronouns    = She/her&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, transferred to Ashton prior to transferring to Fugitive. Public may know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses. They may also know of her from news reports about the defected Ward and her villainous coterie: the Maids of Dishonor&lt;br /&gt;
&lt;br /&gt;
According to a hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:blur_vibes.jpg|200px|thumb|left|civvie Blur]]&lt;br /&gt;
Personal: Long, dyed-red hair grown out from her old Lesbian Undercut. Somewhat intense appearance, brown eyes and pale skin. Wears three types of outfits in civvies: flannels, fancy sundresses + matching sunhats, and a sharp and edgy ensemble incorporating some sorta vampire hunter-ass coat. &lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Mix of funds frantically and illicitly withdrawn from her Wards account, funds legitimately earned through the occasional commission, and funds perfectly legitimately earned through various MoD fronts. &lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
-A lovely cabin in the woods, restored into an optimal hideout/home for her funky polycule.   &lt;br /&gt;
&lt;br /&gt;
Equipment (see tinkertech for the rest :spop:)&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-A fukken sawed-off shotgun&lt;br /&gt;
&lt;br /&gt;
-Large stash of handcuffs&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Second Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to her old Ward ‘lampshade’ costume, which might infringe some Protectorate merch copyrights but she didn’t have much to work with beyond mementos, okay? The newest edition of her cloak’s fabric gives it a faded dark grey color when inactive, and adds a bit of bulk beneath it from both light armor and additional subsystems.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Even More Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every twenty seconds (from the one-minute refresh rate of more primitive fibers), allowing near-perfect concealment when slowly slinking or staying still in medium-contrast areas while permitting adequate concealment when jogging or running in low-contrast or poorly lit areas. Running or otherwise moving quickly and carelessly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Aggressive Heatsink: An apparatus that traps heat produced by her body, weaponry, and other sources mostly within the Cloak to a certain extent. Allows one to evade detection from infrared sensors with the drawback of heating up the interior of their costume quite a bit. This heat can be released as steam via either a discreet vent situated near the legs, or a very indiscreet set of vents situated around her body that can be ‘fired’ to scald melee-range attackers. Supercharged shots produce too much heat to be “masked” in this manner.&lt;br /&gt;
&lt;br /&gt;
-Actual Armor: A set of light body armor marginally altered by Blur to actually provide some protection and padding. Hardly bulletproof, more something like a Kevlar vest and pads on their joints to protect from knives or being flung about by a miniature tornado. It is also relevant to note that the plastic-fibers composite the Cloak consists of has a rather high heat tolerance.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of eight hours of uninterrupted use as camo, assuming optimal conditions of a stakeout or stalking. Heat-sink fills from passive body heat at a rate that demands that it be vented after thirty minutes, weapons fire and unusual physical exertion fills it at a higher rate.&lt;br /&gt;
&lt;br /&gt;
Beyond that, until FUKKEN COPS steal it again or it otherwise gets broken/lost.&lt;br /&gt;
&lt;br /&gt;
==== Second-Edition Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech. Considerably revamped after the PRT stole her last one&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with four spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to four lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken or her shit is stolen again.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has a set of three color-filtering lenses (red, purple, green), two adaptive filtering lenses (lets her see out of her cloak), one lens that limits the intensity of light she can perceive (useful for not blinding herself or others with her own tech), and one experimental lens that shifts select radio/infrared transmissions into the visible spectrum (while quite overwhelming initially, a few select transmissions can be isolated to be visible without being bombarded with everything else).&lt;br /&gt;
&lt;br /&gt;
Was relatively trivial to replace and upgrade, now incorporates a relatively untested prototype lens.&lt;br /&gt;
&lt;br /&gt;
==== Higher-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a variety of colors, bright enough to deadass blind onlookers in the direct vicinity for a few seconds without some form of eye protection. Cloud spreads obscenely quickly over an area that could conceivably encompass a small parking lot.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, three are currently constructed. The smoke cloud produced dissipates completely after two minutes, while the projected color loses the “eye-searing” brightness after ten seconds to shift to a more “mildly irritating to look at” value of brightness.&lt;br /&gt;
&lt;br /&gt;
==== Margainally-Altered Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
The canister itself now carries a small explosive charge, not high-enough yield to injure someone (unless they opt to touch it for some unholy reason) but more than capable of causing the bomb to go off prematurely via rupturing the casing. Will detonate via either a signal from Blur’s phone or via a deadman’s switch in the event of her capture, because fuck anyone else having access to these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Two bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Some Hella Amped Sunglasses ====&lt;br /&gt;
&lt;br /&gt;
Some lovely mirrored aviators, passed out to teammates to not get blinded inadvertently.&lt;br /&gt;
&lt;br /&gt;
Appearance: Purple Mirrored Aviators (for Lily), Black Mirrored Aviators (for the Meat Panopticon Maids and other Affiliates, other colors available upon request)&lt;br /&gt;
&lt;br /&gt;
Abilities: These sunglasses are a stylish and comfortable means of not getting blinded by friendly fire from Blur! Specifically, they contain a marginally watered-down variant of her lens that filters very bright light from their FoV.&lt;br /&gt;
&lt;br /&gt;
Duration: Until smashed, misplaced, or stolen by dickass cops. Fifteen total have been produced as of right now, and more can be made relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Notes: Lenses for these sunglasses are produced with cheaper ingredients than a Blur-Quality lens, enabling less expensive production thereof.&lt;br /&gt;
&lt;br /&gt;
==== Reprogrammed Decoys ====&lt;br /&gt;
&lt;br /&gt;
Another means of distraction, best suited for preplanned engagements.&lt;br /&gt;
&lt;br /&gt;
Appearance: The machine bit looks like a disk with a similar vibe and size to a flattened Roomba, with about three emitters on top of said disk. When activated, a preprogrammed hologram (obvs of variable appearance) will be displayed directly above the device.&lt;br /&gt;
&lt;br /&gt;
Abilities: Can be deployed/activated while Blur has LoS of the object to create a momentarily convincing holographic replica of Blur&#039;s person (Both variants of Blur in-costume and Cassie out of costume are programmed in). A few autonomous poses/actions are programmed in by default (i.e. taking aim at something in the distance, diving to cover, running away), but the active control of said hologram is limited to mirroring Blur’s current actions. While active, Blur can &amp;quot;detonate&amp;quot; the hologram, causing it to expend the remainder of it&#039;s battery via producing a blinding light in lieu of the hologram (countermeasure centered on the hologram emitter, only particularly effective when foes are nearby).&lt;br /&gt;
&lt;br /&gt;
Duration: Has about 20 minutes of battery life, and Blur carries at least two decoys on her when possible. Has two spares stashed away and two more projectors installed in the cabin, until those are stolen/stolen and scavved by cops/otherwise yote.&lt;br /&gt;
&lt;br /&gt;
==== Prototype Light-Projection Lance ====&lt;br /&gt;
&lt;br /&gt;
A substantially improved ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks relatively similar to the prior editions of Light-Projectors (thin and angular rifle design with a very short stock), differing from her previous variants with a longer barrel, an additional attachment on the tip (similar to a suppressor on a grody basic bitch ballistic weapon), and the second barrel removed to make space for a long bayonet. A laser sight is attached to the side of the barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities:  Retains similar firing options to her prior Projectors (one beam blinds, the other beam does more direct damage), with some minor upgrades to their destructive yield and shots per powercell. In addition to these upgrades, her rifle now features a long and sturdy bayonet (basically just a thick mass of sharp metal, weighted decently well for blocking blows and about as effective as a decent sword for slashing or stabbing) as well as a supercharger on the tip that considerably amps the yield of the next shot when activated with the drawback of consuming a power cell and producing an obscene amount of heat. (consecutive supercharged shots may warp the barrel to the extent that the Lance is no longer suitable for field use). The sighting mechanism remains as usual: a variable scope that highlights visible eyes in lime green against a desaturated background.&lt;br /&gt;
&lt;br /&gt;
- Blinding Beam: Retains similar characteristics to prior iterations, with a few enhancements: the beams themselves are brighter, enough to penetrate most forms of eye protection on direct hits and to cause onlookers to have a laser-shaped afterimage in their vision to blink away for a few seconds. Direct hits blind targets for the span of ten seconds (or a turn and some change, if you will), repeated direct hits can and likely will cause some form of permanent eye damage. Miniaturized powercells have enabled a jump from 6 blinding shots/pack to 10 blinding shots/pack.&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams grow brighter and are split by a lens in a conical column of light, spreading over about a 60-degree angle in the form of a quite bright flash. All onlookers caught within the cone suffer the effects of a direct hit from the baseline beams. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
- Destructive Beams: Retains similar characteristics to prior iterations, with a few enhancements: the royal purple beams are still wire-thin but have a bit more yield behind each shot: enough to punch through a few inches of steel, and more than enough to make exit-wounds on anyone not either a Brute or clad in substantially heavy armor. As these beams are hot enough to near-instantly cauterize wounds, a shot is unlikely to be lethal unless fired at a major organ. A single powercell holds about 5 shots/pack (improved from 3/pack).&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams are considerably more focused by a lens, gaining incredible penetration ability (laser can punch through blocks of concrete, exceptionally heavy armor, and everything up to a wildly powerful Brute.) They remain wire-thin, requiring precision shots to do meaningful damage to a target. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen by Cum Girl or other FUKKEN COPS, or cannibalized to make something else. Blur carries 7 powercells on her person, the same cells supercharge the Lance and provide ammo for the Lance.&lt;br /&gt;
&lt;br /&gt;
==== The Last Resort ====&lt;br /&gt;
Appearance: A macrobomb implanted in her chest cavity. When surgically extracted, appears as a small box that could fit in your palm.&lt;br /&gt;
&lt;br /&gt;
Abilities: It&#039;s an implanted tinkertech macrobomb, made to have a high enough yield to immolate her body, worn tech, and kill or seriously injure anybody in the same room via firebomb. Triggered either via an attached heartbeat monitor (flatlining for a minute will detonate it) or via a suitably uncommon spoken code-phrase.&lt;br /&gt;
&lt;br /&gt;
Duration: Until removed from her chest cavity or used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Tech below this line is more Maids of Dishonor assets than personal Blur assets)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Emergency Tooth Flares ====&lt;br /&gt;
Appearance: A small box extensively carved and painted to look like a human molar. Very detailed observation will reveal that it has two small buttons on each side, allowing one to remove it from one&#039;s jaw when depressed. The burst of light displayed by the tooth is a faint purple color and is designed to be trivially picked up by sensors.&lt;br /&gt;
&lt;br /&gt;
Abilities: When inert, serves as a basic tooth in every respect beyond being a lil more prone to being punched out. When primed via one of two ways (the primary method being removing the false tooth via depressing both buttons and throwing it out of your mouth, the backup method being biting down on it very fucking hard), it explodes in a horrendously bright albeit brief flash of light after a four-second fuse time.&lt;br /&gt;
&lt;br /&gt;
This flash of light serves to briefly blind and disorient people, though the main purpose is to project a brief burst of light distinct enough to be both plainly seen at nighttime and with a distinct enough energy signature to be logged by Blur&#039;s goggles, the mortar&#039;s embedded rangefinder, and an altered cellphone camera to determine one&#039;s location during the daytime. This feature is only effective if used someplace light can feasibly escape to the outside world.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use. Relatively quick and trivial to make. About five teeth already exist (two of which are in Blur&#039;s mouth) and Blur has already modded the cells of core members to be able to detect that energy signature.&lt;br /&gt;
&lt;br /&gt;
Notes: Blur is not a trained dentist, and she does not know or trust enough trained dentists to install these at an efficient rate. Installed in herself via the assistance of Thought Police, can be installed in anyone who asks upon request. She is just good enough at dentistry to remove a molar and install these false teeth without causing a major infection, though the process will be far from painless.&lt;br /&gt;
&lt;br /&gt;
==== THE BURNING STARS ====&lt;br /&gt;
&lt;br /&gt;
Appearance: An incoherent mess of wires, electronics, mirrors, and dubious boxes of machinery that is splayed over a shopping cart. Notably lacking a power source. Basically, a bomb without a casing.&lt;br /&gt;
&lt;br /&gt;
Abilities: An obscenely powerful improvised tinkertech explosive, essentially a feedback loop which generates an extreme amount of both light and heat until it grows to melt and destroy both itself and the majority of the surrounding area. In non-nerdy terms, one can basically park it in a building, turn it on, and after a minute light hot enough to sear one&#039;s retinas will bathe every visible surface until it either melts or catches fire. Six minutes later, the device will have melted itself into an unrecognizable plastic smear, along with almost every surface the light touched being reduced to ash, chemical slag, or entirely immolated. Works best in enclosed areas.&lt;br /&gt;
&lt;br /&gt;
These abilities are all theoretical, as a power supply both powerful enough to support this feedback loop and expendable enough to be worth melting into slag has not yet been built. This can be remedied either by finding/purchasing enough parts to build one herself or stealing another tinker&#039;s power supply and adapting it to her own ends.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use. Currently kept stashed in the cellar of the Maids Cabin.&lt;br /&gt;
&lt;br /&gt;
Notes: In the events of Blur&#039;s death, a detailed dossier regarding the bomb will be sent to local Protectorate Tinkers along with instructions regarding how to use it. It is explicitly designed to clear out a bunker.&lt;br /&gt;
==== The Bombardier ====&lt;br /&gt;
Appearance: It is very similar to a typical 60mm mortar, small enough to be man-portable yet bulky enough to be a bit of a pain to transport with the added attachments. It is painted in dark green and brown tones to blend into a forest environment, and a sophisticated rangefinder connected to a digital screen is fastened to the base of the mortar. HE Shells are color-coded with a yellow stripe, and Illumination Shells are color-coded with a red stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Like most light mortars, The Bombardier is capable of launching fin-stabilized shells with an effective range between 60m to 3,500m, after being manually loaded and fired by an operator. Unlike most light mortars, the attached rangefinder and display allow one with minimal training to send a somewhat-accurate projectile to a point designated by a Maid in the field, either with explicit verbal instructions regarding where to aim or via an IR laser designator that feeds positional data back to the display.&lt;br /&gt;
&lt;br /&gt;
The Bombardier can fire four types of shells thus far, two being mundane tech (Standard High-Explosive shells and Illumination shells: a fancy phrase for “basically a large bright red flare we put in a mortar) and the other two types being an adaptation of Blur’s existing tech.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen, or abandoned. 12 of each mundane shell have been stockpiled thus far, enough for occasional fire support but not nearly enough for a proper siege.&lt;br /&gt;
&lt;br /&gt;
Notes: The Bombardier is currently located in an undisclosed location near the Maids Cabin, and will likely remain stationed there outside of exceptional circumstances where indirect fire support is needed in the city itself. (ooc: unless big shit is going down in the city like an assault on the Reclaimers/a gang war between the Maids and another party, don’t expect the mortar to be relevant. Current intended purpose is to shell/deter intruders by the cabin and in the surrounding woods).&lt;br /&gt;
&lt;br /&gt;
==== Laser-Designators ====&lt;br /&gt;
Appearance: While varying between innocuous laser pointers, more typical handheld scanners, and disposable cameras, the Designators are often disguised as mundane tech with an only tangentially-related purpose. Persons capable of seeing into the infrared spectrum will notice the thin beams produced by these devices.&lt;br /&gt;
&lt;br /&gt;
Abilities: The Designators project a laser to ‘paint’ a target for the Bombardier mortar (see above). Targets require three to four seconds of exposure to said laser for the Bombardier to develop accurate positional data on the target. Useless when out of range of the Bombardier (in other words, it’s basically just shine a light on the target for a few seconds and the mortar gets the coords of the target transmitted back (unless the target is out of effective mortar shell-launching range, in which it gets nothing). Basically lil pip shows up on the display of the mortar, along with instructions for the operator of how many degrees to adjust the current firing angle by to hit that target.)&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed/discarded/stolen. Eight have been produced thus far, and additional Designators can be produced very cheaply and quickly if needed.&lt;br /&gt;
&lt;br /&gt;
==== Blackout Shells ====&lt;br /&gt;
&lt;br /&gt;
Appearance: A fin-stabilized shell sized for use with a 60mm mortar, color-coded with a black stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Similar to Blur’s Blackout Bombs, projects an opaque cloud of dense black smoke that actively blocks every spectrum of light. The two main advantages of the shells are range and yield: the Bombardier allows shells to be fired from a much larger range and the added mass of the shell allows more space for the chemicals required to make said smoke. The cloud is dispersed upon the shell detonating (either upon impact with the ground or via a remotely-triggered airburst), settling over an area about as large as a hockey rink. The cloud lasts five minutes in typical environmental conditions before beginning to dissipate, and is entirely gone after fifteen.&lt;br /&gt;
&lt;br /&gt;
Duration: Until used, stolen, or discarded. Due to the high cost of the chemicals needed to produce the smoke cloud, only four shells have been manufactured.&lt;br /&gt;
&lt;br /&gt;
==== Highest-Intensity Flares ====&lt;br /&gt;
Appearance: A fin-stabilized shell for use with a 60mm mortar, color-coded with a bright orange stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Similar in concept to Blur’s High-Intensity Flares, but with a radically altered delivery method of an airburst mortar shell. Upon detonation, triggers a slowly-falling flare similar to mundane illumination shells, with a few key improvements:&lt;br /&gt;
&lt;br /&gt;
One, the flare itself and the light it emits is obscenely bright, not quite to the extent of being permanently blinding but to the extent of causing eye damage upon prolonged observation at close ranges (longer than eight seconds) and rendering it almost entirely impossible to see through the illuminated area (would require either extensive cybernetic enhancement or eye protection eclipsing that of a welder’s mask). This brightness dims to “not literally eye-scorching” after thirty seconds, and dims to a more manageable “bright-ass desk lamp” after two minutes.&lt;br /&gt;
&lt;br /&gt;
Two, the flare constantly sheds a bright orange powder dispersed by the wind that adheres to most surfaces: foliage, metal, glass, human skin, etc. Apart from providing a mild chemical burn to exposed skin and allowing even less respite from the bright-ass flare over one’s head, “painted” targets are trivial to spot in the normally heavily camouflaged environment of the nighttime woods. The bright powder dims entirely to a dull grey after four hours, stains most clothing, and requires hard work and a sponge to remove from other surfaces.&lt;br /&gt;
&lt;br /&gt;
Duration: The Highest-Intensity Flare itself hangs in the air for about five minutes, gradually losing altitude and shedding mass as it falls until hitting the ground. Four shells have been created thus far, and will last until fired/discarded/destroyed/stolen.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Exceptional markswoman, passable hand-to-hand combatant.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Denver:OwO_Godrays&amp;diff=6945</id>
		<title>Denver:OwO Godrays</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Denver:OwO_Godrays&amp;diff=6945"/>
		<updated>2022-02-23T01:33:21Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: No context will ever be given.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OwO Godrays&#039;&#039;&#039; is an American vaperwave group founded in 1998 in [[Ashton]], Washington. The band consists of four anonymous members, who have used a loophole in parahuman legislation to protect their identities (although notably, they have denied any and all rumors that they are, in fact, parahumans).&lt;br /&gt;
&lt;br /&gt;
Their style has changed drastically throughout the years, veering from blackened vaporwave at points into ironic Christian rock. The group has received criticism for &amp;quot;selling out&amp;quot;, most notably by &#039;&#039;Rolling Stone&#039;&#039; in 2010. The band responded to these accusations by releasing their single &#039;&#039;Gargle These Stones&#039;&#039;, a twenty-minute-long song composed entirely using samples of Air-Traffic Control conversations and a pitch-shifed air-raid siren.&lt;br /&gt;
&lt;br /&gt;
==Discography==&lt;br /&gt;
=== &#039;&#039;Notice&#039;&#039; (2003) ===&lt;br /&gt;
[[File:OwO Godrays - Notice.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Extrajudicial Catgirl Justice&lt;br /&gt;
| length1         = 4:22&lt;br /&gt;
| title2          = The Alleged Butthole&lt;br /&gt;
| length2         = 5:33&lt;br /&gt;
| title3          = Mathematically-Optimized Orgy&lt;br /&gt;
| length3         = 3:05&lt;br /&gt;
| title4          = Rotund Countenance&lt;br /&gt;
| length4         = 3:29&lt;br /&gt;
| title5          = Gimp Suit Mafia&lt;br /&gt;
| length5         = 3:31&lt;br /&gt;
| title6          = Girl of Mass Destruction&lt;br /&gt;
| length6         = 4:07&lt;br /&gt;
| title7          = Ballad of the Non-Binary Cinnamon Roll&lt;br /&gt;
| length7         = 4:36&lt;br /&gt;
| title8          = We Are Just Cum Beings&lt;br /&gt;
| length8         = 2:52&lt;br /&gt;
| title9          = Club Penguin AMV&lt;br /&gt;
| length9         = 3:25&lt;br /&gt;
| title10         = Untitled-1&lt;br /&gt;
| length10        = 2:09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Babysmooth&#039;&#039; (2005) ===&lt;br /&gt;
[[File:OwO Godrays - Babysmooth.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Canine EMP&lt;br /&gt;
| length1         = 5:55&lt;br /&gt;
| title2          = Spray&lt;br /&gt;
| note2           = 2004 single&lt;br /&gt;
| length2         = 3:55&lt;br /&gt;
| title3          = Markov Chain Masturbation&lt;br /&gt;
| length3         = 3:06&lt;br /&gt;
| title4          = Nuclear Baby&lt;br /&gt;
| note4           = 2005 single&lt;br /&gt;
| length4         = 4:22&lt;br /&gt;
| title5          = Negligent Discharge&lt;br /&gt;
| length5         = 4:44&lt;br /&gt;
| title6          = Dicking Down for Queen and Country&lt;br /&gt;
| length6         = 3:30&lt;br /&gt;
| title7          = The Clueless Gusto of a Real Man&lt;br /&gt;
| length7         = 4:32&lt;br /&gt;
| title8          = Trans Cold War&lt;br /&gt;
| length8         = 3:43&lt;br /&gt;
| title9          = Slap ya with giant Clam Hands&lt;br /&gt;
| length9         = 3:20&lt;br /&gt;
| title10         = Teabag the Dining Room Table on Thanksgiving&lt;br /&gt;
| length10        = 3:43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Sixteen Inches&#039;&#039; (2007) ===&lt;br /&gt;
[[File:OwO Godrays - Sixteen Inches.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Token Orgy&lt;br /&gt;
| length1         = 4:45&lt;br /&gt;
| title2          = Stale Ass Light&lt;br /&gt;
| length2         = 4:17&lt;br /&gt;
| title3          = Chaos Inoculation&lt;br /&gt;
| length3         = 3:42&lt;br /&gt;
| title4          = Sparkling Regime Change&lt;br /&gt;
| length4         = 4:53&lt;br /&gt;
| title5          = Communal Nitro Slut&lt;br /&gt;
| length5         = 4:05&lt;br /&gt;
| title6          = we&#039;re all just garbage monsters too&lt;br /&gt;
| length6         = 3:54&lt;br /&gt;
| title7          = Pressure Cooker Full of Gay&lt;br /&gt;
| length7         = 4:46&lt;br /&gt;
| title8          = Moaning While Drinking Blood Isn&#039;t Weird&lt;br /&gt;
| note8           = 2006 single&lt;br /&gt;
| length8         = 3:34&lt;br /&gt;
| title9          = Me and My Prolonged Erection&lt;br /&gt;
| length9         = 4:26&lt;br /&gt;
| title10         = Sloppy Little Protein Nuggets&lt;br /&gt;
| length10        = 4:13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Saturday&#039;&#039; (2009) ===&lt;br /&gt;
[[File:OwO Godrays - Saturday.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Long Distance Buns&lt;br /&gt;
| length1         = 5:42&lt;br /&gt;
| title2          = Dusty Neolithic Waifus&lt;br /&gt;
| length2         = 4:17 &lt;br /&gt;
| title3          = Fingerblast Your Girlfriend And Shake Her Father&#039;s Hand&lt;br /&gt;
| length3         = 3:42&lt;br /&gt;
| title4          = Our Corpses Will Be Wearing Tank Tops&lt;br /&gt;
| length4         = 3:56&lt;br /&gt;
| title5          = Anticisnormative Inquisition&lt;br /&gt;
| length5         = 2:40&lt;br /&gt;
| title6          = Generic Mayonnaise Fuccboi&lt;br /&gt;
| length6         = 3:16&lt;br /&gt;
| title7          = Power Assisted Javelin Launch&lt;br /&gt;
| length7         = 3:17&lt;br /&gt;
| title8          = Pumpkin Spice Placenta&lt;br /&gt;
| length8         = 3:54&lt;br /&gt;
| title9          = Dances With Beavers&lt;br /&gt;
| length9         = 5:13&lt;br /&gt;
| title10         = Gentrified Bloodsports&lt;br /&gt;
| length10        = 3:10&lt;br /&gt;
| title11         = Sanitary Product Dodgeball&lt;br /&gt;
| length11        = 4:04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Resistance EP&#039;&#039; (2012) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: This is a full-sized album, not an EP. In addition, the single &#039;&#039;Gargle These Stones&#039;&#039; is only included on the rare eight-track deluxe release of the album.&lt;br /&gt;
&lt;br /&gt;
[[File:OwO Godrays - The Resistance.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
|title1   = The Birth of Glowstick&lt;br /&gt;
|length1  = 4:25&lt;br /&gt;
|title2   = Sentient Schwarna Roll&lt;br /&gt;
|length2  = 4:12&lt;br /&gt;
|title3   = Grandma&#039;s Coatrack&lt;br /&gt;
|length3  = 3:36&lt;br /&gt;
|title4   = Sometimes a Triangle is Just a Triangle&lt;br /&gt;
|length4  = 4:00&lt;br /&gt;
|title5   = I Am Not Okay With Highway Obelisks&lt;br /&gt;
|length5  = 5:24&lt;br /&gt;
|title6   = Auxiliary Millinery&lt;br /&gt;
|length6  = 4:36&lt;br /&gt;
|title7   = Sitcom Power Couple&lt;br /&gt;
|length7  = 3:24&lt;br /&gt;
|title8   = Cross-Contaminated Armpits&lt;br /&gt;
|length8  = 3:51&lt;br /&gt;
|title9   = Piping Phantom Power&lt;br /&gt;
|length9  = 3:22&lt;br /&gt;
|title10  = Hammers Looking for Nails&lt;br /&gt;
|length10 = 4:01&lt;br /&gt;
|title11  = Warming Pebbles&lt;br /&gt;
|length11 = 5:01&lt;br /&gt;
|title12  = The Pinch of God&lt;br /&gt;
|length12 = 3:20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;My Canadian Boyfriend&#039;&#039; (2018) ===&lt;br /&gt;
[[File:OwO Godrays - My Canadian Boyfriend.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1        = Coming Out As Straight&lt;br /&gt;
| note1         = 2017 single&lt;br /&gt;
| length1       = 3:50&lt;br /&gt;
| title2        = 😏&lt;br /&gt;
| length2       = 4:07&lt;br /&gt;
| title3        = Sodium Content Warning&lt;br /&gt;
| length3       = 4:05&lt;br /&gt;
| title4        = I Fucked an Endbringer In The Ass, You Won&#039;t Believe What Happened Next!&lt;br /&gt;
| note4         = 2014 single&lt;br /&gt;
| length4       = 6:19&lt;br /&gt;
| title5        = hot girls we have problems too&lt;br /&gt;
| note5         = 2014 single&lt;br /&gt;
| length5       = 4:50&lt;br /&gt;
| title6        = The Bigger, Bluer Dick&lt;br /&gt;
| length6       = 4:35&lt;br /&gt;
| title7        = Special Tree Farm&lt;br /&gt;
| length7       = 5:42&lt;br /&gt;
| title8        = Nativity Scenes Are Warhammer For Grandmas&lt;br /&gt;
| length8       = 5:24&lt;br /&gt;
| title9        = I Don&#039;t Really Taste Flavour&lt;br /&gt;
| note9         = 2018 single&lt;br /&gt;
| length9       = 5:08&lt;br /&gt;
| title10       = Crocs and Thigh-Highs&lt;br /&gt;
| length10      = 3:57&lt;br /&gt;
| title11       = Gender-Neutral Shotgun&lt;br /&gt;
| length11      = 3:45&lt;br /&gt;
| title12       = Strategic Clouds of Depression&lt;br /&gt;
| note12        = 2017 single&lt;br /&gt;
| length12      = 6:34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;160 Meat Popsicles&#039;&#039; (2019) ===&lt;br /&gt;
[[File:OwO Godrays - 160 Meat Popsicles.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
&lt;br /&gt;
| title1         = What Does Decaying Light Look Like?&lt;br /&gt;
| length1        = 2:07&lt;br /&gt;
| title2         = Quicksilver Suppository&lt;br /&gt;
| length2        = 7:44&lt;br /&gt;
| note2          = 2018 single&lt;br /&gt;
| title3         = Dive Bomb Birds&lt;br /&gt;
| length3        = 4:14&lt;br /&gt;
| title4         = Platonic Nipple Docking&lt;br /&gt;
| length4        = 6:27&lt;br /&gt;
| title5         = Indication of Teeth&lt;br /&gt;
| length5        = 4:46&lt;br /&gt;
| title6         = Auto Turf Changes&lt;br /&gt;
| note6          = 2019 single&lt;br /&gt;
| length6        = 5:51&lt;br /&gt;
| title7         = Born into the Aggro Zone&lt;br /&gt;
| length7        = 5:25&lt;br /&gt;
| title8         = The Non-Platonic Subtext&lt;br /&gt;
| length8        = 4:32&lt;br /&gt;
| note8          = Secretly released in 2005, this song was pitch-shifted beyond human hearing capabilities and added to the song &amp;quot;The Clueless Gusto of a Real Man&amp;quot; in the CD releases of the album &#039;&#039;Babysmooth&#039;&#039;. &lt;br /&gt;
| title9         = Meat is Unfortunate&lt;br /&gt;
| length9        = 5:11&lt;br /&gt;
| title10        = Neoliberal Voltron&lt;br /&gt;
| length10       = 5:09&lt;br /&gt;
| title11        = Fistfight On The Caboose&lt;br /&gt;
| length11       = 5:49&lt;br /&gt;
| title12        = Eating Ass at the Operahouse&lt;br /&gt;
| length12       = 5:40&lt;br /&gt;
| title13        = Ablative Wheat Silo&lt;br /&gt;
| length13       = 5:29&lt;br /&gt;
| title14        = Carnal Retribution&lt;br /&gt;
| length14       = 5:50&lt;br /&gt;
| title15        = A Pimp Named Suppertime&lt;br /&gt;
| length15       = 5:08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Under the Influence of Whorehouse Light&#039;&#039; (2020) ===&lt;br /&gt;
[[File:OwO Godrays - Under the Influence of Whorehouse Light.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1           = Turgid Moderator Peen&lt;br /&gt;
| length1          = 2:00&lt;br /&gt;
| title2           = Cucked By The Sea&lt;br /&gt;
| length2          = 3:02&lt;br /&gt;
| title3           = DM Screen Glory Hole&lt;br /&gt;
| length3          = 3:40&lt;br /&gt;
| title4           = Hermetically Sealed Bedroom&lt;br /&gt;
| length4          = 4:57&lt;br /&gt;
| title5           = Woefully Unhorny&lt;br /&gt;
| length5          = 2:51&lt;br /&gt;
| title6           = Red-Phone Sex-line&lt;br /&gt;
| length6          = 6:13&lt;br /&gt;
| title7           = Striptease for the Abyss&lt;br /&gt;
| length7          = 3:59&lt;br /&gt;
| title8           = This is Not a Whore House it is a Whore Home &lt;br /&gt;
| length8          = 2:44&lt;br /&gt;
| title9           = Cross-Generational MPreg &lt;br /&gt;
| length9          = 5:45&lt;br /&gt;
| title10          = Maslow&#039;s Horsecock Pyramid&lt;br /&gt;
| length10         = 4:36&lt;br /&gt;
| title11          = Radioisotope Thermal Fleshlight&lt;br /&gt;
| length11         = 2:56&lt;br /&gt;
| title12          = sweaty tit money-handlng tax&lt;br /&gt;
| length12         = 4:56&lt;br /&gt;
| title13          = What Resonance Is Your Vibe&lt;br /&gt;
| length13         = 1:47&lt;br /&gt;
| title14          = Soup made of Hatred&lt;br /&gt;
| length14         = 4:36&lt;br /&gt;
| title15          = Gorilla Grip HR Giger Ridges&lt;br /&gt;
| length15         = 3:41&lt;br /&gt;
| title16          = Red-Leaved Plum Red-Leaved Plum&lt;br /&gt;
| length16         = 1:02&lt;br /&gt;
| note16           = 2020 single&lt;br /&gt;
| title17          = Kilo of Chickpea Mush &lt;br /&gt;
| length17         = 4:22&lt;br /&gt;
| title18          = Buying Pawn Shop Sex Toys&lt;br /&gt;
| length18         = 2:10&lt;br /&gt;
| title19          = Cacophony of Orphans&lt;br /&gt;
| length19         = 15:48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pipe Bomb Dreams&#039;&#039; (2021) ===&lt;br /&gt;
[[File:OwO Godrays - Pipe Bomb Dreams.png|250px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 10, 2021, the OwO Godrays announced the upcoming release of their latest album, &#039;&#039;Pipe Bomb Dreams&#039;&#039;, which will be available solely on MiniDisc, with the exception of 244 special edition Betamax releases with a nonstop music video of the entire album. According to rumors, these tapes will be released through some sort of &amp;quot;scavenger hunt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1           = The Archetypical Toque&lt;br /&gt;
| length1          = 8:53&lt;br /&gt;
| title2           = Z72.53&lt;br /&gt;
| length2          = 4:27&lt;br /&gt;
| title3           = Self-Defense Hand Grenade&lt;br /&gt;
| length3          = 8:23&lt;br /&gt;
| title4           = Carbon Offset of the Edge World&lt;br /&gt;
| length4          = 8:56&lt;br /&gt;
| title5           = Arcadia Games&lt;br /&gt;
| length5          = 8:06&lt;br /&gt;
| note5            = 2021 single&lt;br /&gt;
| title6           = &lt;br /&gt;
| length6          = 4:42&lt;br /&gt;
| title7           = Sleeveless Bra&lt;br /&gt;
| length7          = 3:18&lt;br /&gt;
| title8           = Defective Adult Recall&lt;br /&gt;
| length8          = 5:46&lt;br /&gt;
| title9           = Tactical Lesbian Ragdoll&lt;br /&gt;
| length9          = 3:25&lt;br /&gt;
| title10          = napalm-drooling tit milk&lt;br /&gt;
| length10         = 2:55&lt;br /&gt;
| title11          = Throbbing Bouncy Castle&lt;br /&gt;
| length11         = 7:55&lt;br /&gt;
| title12          = Awkward Tomato Shibari&lt;br /&gt;
| length12         = 15:45&lt;br /&gt;
| title13          = Death Matches in the Cargohold&lt;br /&gt;
| length13         = 5:55&lt;br /&gt;
| title14          = Tastes Likes Radiation&lt;br /&gt;
| length14         = 6:30&lt;br /&gt;
| title15          = I&#039;m In Love with the Monster Under Your Bed&lt;br /&gt;
| length15         = 3:29&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Opengraph image|OwO Godrays - My Canadian Boyfriend.png}}&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=6938</id>
		<title>Nyoom</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=6938"/>
		<updated>2022-02-18T20:45:32Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: hella belated additions to Nyoom equip, representing her Cylynx implants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Nyoom&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Franca Scagnetti&lt;br /&gt;
|pronouns    = She/Her&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/dvx1ya/nyoomfranca_scagnetti/&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Mover}}/{{cape/class|Changer}}&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image       = Ya nyoomy girl.jpg&lt;br /&gt;
|caption     = Franca in civvies&lt;br /&gt;
|birth_date  = July 8th, 2004&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A five-minute long first-person freerunning video showing off some “goddamn insane cape shit” (to put it succinctly) was recently posted to PHO under the handle @Nyooooooooom. Otherwise, some petty property damage portending a practicing powered parkourist (claw marks, cleat marks) has been found in areas around Nashwood High.&lt;br /&gt;
&lt;br /&gt;
Under her out-of costume identity, Franca Scagnetti is known for being a rising track star for the Nashwood High Fightin’ Skeletons (or whatever the hell their team name/school mascot is), excelling in the 100m Hurdles and 200m Dash as a freshman.&lt;br /&gt;
&lt;br /&gt;
After being utterly clowned on by a trio of Wards, Nyoom reluctantly joined the organization as a probationary member (because the alternative was jail time or being clowned on again in an escape attempt). She has recently transferred to the Devilfish branch, moving with her family for work. Is not especially confident in her abilities as a supercoppo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tall for her age and lean, with a p typical runner’s build. Has shoulder-length wavy black hair and dark brown eyes. Former costume was merely black biker leathers with a rubber panther mask, however she has since upgraded to a dark purple bodysuit with a hardened panther mask. Wears kneepads for safety, yet is not enough of a coward to bother with a helmet. Hands are often wrapped with tape and/or gauze, depending on how badly she wiped out during the previous week.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Precisely one switchblade, for especially dire situations&lt;br /&gt;
* A well-loved camcorder, mounted on her shoulder with a makeshift series of straps.&lt;br /&gt;
* Smol roll of gauze and tube of convenience store-tier antiseptic in her jacket pocket, for patching up scrapes.&lt;br /&gt;
&lt;br /&gt;
Her resources consist of whatever she deigns to steal or whatever her lower middle class family deigns to give her. Turns out, that combination doesn’t really yield much beyond periodic access to the family computer and an emergency $20 at present. (Wealth Level 2)&lt;br /&gt;
&lt;br /&gt;
=== Implanted Tech ===&lt;br /&gt;
* Musculature Enhancement (courtesy of Cylynx): A organ about the size of a golf ball bound to her heart, releasing a dubious hormone cocktail that encourages muscle growth and healing. In non-nerd terms, it is easier to stay swole, she can overtax her muscles with less risk of permanent damage, and she recovers a tad bit quicker from torn muscles.&lt;br /&gt;
&lt;br /&gt;
* Ferro Initius (courtesy of Cylynx, localized to her legs): A series of cybernetic implants bound to her leg muscles and bones, specifically metallic ropes allowing her leg muscles to contract and expand with more force. In non-nerd terms, she can run quite a bit faster than usual, kick quite a bit harder than usual, and her legs can take a bit more punishment than usual.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Pretty talented parkourist/free runner, as well as a good sprinter&lt;br /&gt;
&lt;br /&gt;
* Decent at first aid, relatively speaking&lt;br /&gt;
&lt;br /&gt;
* Somehow became her family’s IT person by dint of knowing how to correctly download video editing software.&lt;br /&gt;
&lt;br /&gt;
* Excellent singer.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful and free-spirited adrenaline junkie with one hell of a competitive streak. Has marginally mellowed out with regards to the whole &amp;quot;indiscriminate petty theft&amp;quot; thing, mostly due to being clowned on by the local Wards after trying too many times. Current goals are to impress her peers, clown on her foes, and look like she has any idea what the hecc she is doing.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Mover/Changer) Franca is capable of “sinking” her body into any surface, after which she propels herself through any adjacent surface (e.g. plunging into a wall of a room and leaping out of the ceiling, plunging into the floor of a room and leaping out of the wall of the room below it, plunging into a wall in a room and leaping out of the same wall, but into the adjacent room). She retains her momentum through these leaps and can change her physical orientation while she is inside the surface. She can only take objects smaller than herself through when diving through a surface, and cannot take living beings with her.&lt;br /&gt;
&lt;br /&gt;
Upon leaving a surface, a brittle shell of material from the surface she exits is formed around a random part of her body. The shell is strong enough to stay together for on average, about a half-dozen strikes / about three blows (depending on how strong the impacts are) / about two dozen steps, respectively. These shells will crumble on their own after thirty seconds, if not destroyed prior to that.&lt;br /&gt;
&lt;br /&gt;
Arms (1-2 roll on a d6 or ~choose arms): A hard shell of x material forms tightly around her forearms and hands, culminating in a set of five claws with a razor-sharp edge. Allows for swift melee strikes and can enable wall-running if the claw is suitably sharp to dig into the wall.&lt;br /&gt;
&lt;br /&gt;
Torso (3-4 roll on a d6 or ~choose torso): A somewhat thick (about six inches) shell of x material forms tightly around her torso, forming a psuedo-breastplate. Protects from impacts to a varying degree, highly dependent on what material she exits from (likely wouldn’t stop a bullet from penetrating unless she sprung from concrete or construction-grade steel, but would dull most blows from edged weapons)&lt;br /&gt;
&lt;br /&gt;
Legs (5-6 roll on a d6 or ~choose legs): A hard shell of x material forms tightly around her legs up to her knee, culminating in a boot with many cleat-like protrusions on the bottom. Somewhat protects from falls and grants more traction on softer surfaces, while putting a hell of a lot more force into her kicks.&lt;br /&gt;
&lt;br /&gt;
Stipulations:&lt;br /&gt;
&lt;br /&gt;
She can only stay “submerged” in any particular surface for about ten seconds, after which she is forced to eject herself from the surface.&lt;br /&gt;
&lt;br /&gt;
She cannot see while inside a surface, but has more sensitive hearing (with all the benefits and drawbacks it entails) while inside a surface.&lt;br /&gt;
&lt;br /&gt;
She can only occupy a surface large enough to stick her head and shoulders out of. If the surface she is occupying is reduced in size to the point it can no longer contain her (by damage from an attack or by other weird power-related shrinkage), she will lose any accumulated momentum, fall out of the surface, and probably be stunned for a bit, depending on how far she falls.&lt;br /&gt;
&lt;br /&gt;
At any time, she can prompt any particular shell around her body to dissipate, leaving behind no debris.&lt;br /&gt;
&lt;br /&gt;
She cannot phase into apparel or equipment presently being worn or carried.&lt;br /&gt;
&lt;br /&gt;
She must submerge her entire body into a surface, she cannot just phase in/phase out a limb.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Franca entered highschool the same way most people her age did: overwhelmed, vaguely overconfident, and eager to prove herself as way cooler than her peers. This, combined with her extreme recklessness and parkour talents, made her a hell of a lot more hyped for the annual freshman-hazing event among her track team: diverting their normal afterschool conditioning run through a dark, partially collapsed section of the spooky Catacombs! She felt the urge to put on a fuccin show for those other scrubs, leading the pack of terrified freshman who were running on the ground like schmucks through by running along thin brick walls, leaping to and from overhead pipes, and vaulting over collapsed piles of rubbish like a fuccin pro. Even while her arms got sore and her fingers began to cramp, she continued to vault around like an asshole until her abused grip finally gave out when she tried to fling herself from an overhead pipe, landing hard on her back and being left behind in the dark.&lt;br /&gt;
&lt;br /&gt;
She triggered there, and has since regained some of her stupid overconfidence while experimenting with her new powers. Lately, Nyoom is getting ready to make her mark…..&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=6881</id>
		<title>Nyoom</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=6881"/>
		<updated>2022-01-24T23:25:44Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Nyoom&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Franca Scagnetti&lt;br /&gt;
|pronouns    = She/Her&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/dvx1ya/nyoomfranca_scagnetti/&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Mover}}/{{cape/class|Changer}}&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image       = Ya nyoomy girl.jpg&lt;br /&gt;
|caption     = Franca in civvies&lt;br /&gt;
|birth_date  = July 8th, 2004&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A five-minute long first-person freerunning video showing off some “goddamn insane cape shit” (to put it succinctly) was recently posted to PHO under the handle @Nyooooooooom. Otherwise, some petty property damage portending a practicing powered parkourist (claw marks, cleat marks) has been found in areas around Nashwood High.&lt;br /&gt;
&lt;br /&gt;
Under her out-of costume identity, Franca Scagnetti is known for being a rising track star for the Nashwood High Fightin’ Skeletons (or whatever the hell their team name/school mascot is), excelling in the 100m Hurdles and 200m Dash as a freshman.&lt;br /&gt;
&lt;br /&gt;
After being utterly clowned on by a trio of Wards, Nyoom reluctantly joined the organization as a probationary member (because the alternative was jail time or being clowned on again in an escape attempt). She has recently transferred to the Devilfish branch, moving with her family for work. Is not especially confident in her abilities as a supercoppo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tall for her age and lean, with a p typical runner’s build. Has shoulder-length wavy black hair and dark brown eyes. Former costume was merely black biker leathers with a rubber panther mask, however she has since upgraded to a dark purple bodysuit with a hardened panther mask. Wears kneepads for safety, yet is not enough of a coward to bother with a helmet. Hands are often wrapped with tape and/or gauze, depending on how badly she wiped out during the previous week.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Precisely one switchblade, for especially dire situations&lt;br /&gt;
* A well-loved camcorder, mounted on her shoulder with a makeshift series of straps.&lt;br /&gt;
* Smol roll of gauze and tube of convenience store-tier antiseptic in her jacket pocket, for patching up scrapes.&lt;br /&gt;
&lt;br /&gt;
Her resources consist of whatever she deigns to steal or whatever her lower middle class family deigns to give her. Turns out, that combination doesn’t really yield much beyond periodic access to the family computer and an emergency $20 at present. (Wealth Level 2)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Pretty talented parkourist/free runner, as well as a good sprinter&lt;br /&gt;
&lt;br /&gt;
* Decent at first aid, relatively speaking&lt;br /&gt;
&lt;br /&gt;
* Somehow became her family’s IT person by dint of knowing how to correctly download video editing software.&lt;br /&gt;
&lt;br /&gt;
* Excellent singer.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful and free-spirited adrenaline junkie with one hell of a competitive streak. Has marginally mellowed out with regards to the whole &amp;quot;indiscriminate petty theft&amp;quot; thing, mostly due to being clowned on by the local Wards after trying too many times. Current goals are to impress her peers, clown on her foes, and look like she has any idea what the hecc she is doing.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Mover/Changer) Franca is capable of “sinking” her body into any surface, after which she propels herself through any adjacent surface (e.g. plunging into a wall of a room and leaping out of the ceiling, plunging into the floor of a room and leaping out of the wall of the room below it, plunging into a wall in a room and leaping out of the same wall, but into the adjacent room). She retains her momentum through these leaps, and can change her physical orientation while she is inside the surface. She can only take objects smaller than herself through when diving through a surface, and cannot take living beings with her.&lt;br /&gt;
&lt;br /&gt;
Upon leaving a surface, a brittle shell of material from the surface she exits is formed around a random part of her body. The shell is strong enough to stay together for on average, about a half-dozen strikes / about three blows (depending on how strong the impacts are) / about two dozen steps, respectively. These shells will crumble on their own after thirty seconds, if not destroyed prior to that.&lt;br /&gt;
&lt;br /&gt;
Arms (1-2 roll on a d6 or ~choose arms): A hard shell of x material forms tightly around her forearms and hands, culminating in a set of five claws with a razor-sharp edge. Allows for swift melee strikes and can enable wall-running if the claw is suitably sharp to dig into the wall.&lt;br /&gt;
&lt;br /&gt;
Torso (3-4 roll on a d6 or ~choose torso): A somewhat thick (about six inches) shell of x material forms tightly around her torso, forming a psuedo-breastplate. Protects from impacts to a varying degree, highly dependent on what material she exits from (likely wouldn’t stop a bullet from penetrating unless she sprung from concrete or construction-grade steel, but would dull most blows from edged weapons)&lt;br /&gt;
&lt;br /&gt;
Legs (5-6 roll on a d6 or ~choose legs): A hard shell of x material forms tightly around her legs up to her knee, culminating in a boot with many cleat-like protrusions on the bottom. Somewhat protects from falls and grants more traction on softer surfaces, while putting a hell of a lot more force into her kicks.&lt;br /&gt;
&lt;br /&gt;
Stipulations:&lt;br /&gt;
&lt;br /&gt;
She can only stay “submerged” in any particular surface for about ten seconds, after which she is forced to eject herself from the surface.&lt;br /&gt;
&lt;br /&gt;
She cannot see while inside a surface, but has more sensitive hearing (with all the benefits and drawbacks it entails) while inside a surface.&lt;br /&gt;
&lt;br /&gt;
She can only occupy a surface large enough to stick her head and shoulders out of. If the surface she is occupying is reduced in size to the point it can no longer contain her (by damage from an attack or by other weird power-related shrinkage), she will lose any accumulated momentum, fall out of the surface, and probably be stunned for a bit, depending on how far she falls.&lt;br /&gt;
&lt;br /&gt;
At any time, she can prompt any particular shell around her body to dissipate, leaving behind no debris.&lt;br /&gt;
&lt;br /&gt;
She cannot phase into apparel or equipment presently being worn or carried.&lt;br /&gt;
&lt;br /&gt;
She must submerge her entire body into a surface, she cannot just phase in/phase out a limb.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Franca entered highschool the same way most people her age did: overwhelmed, vaguely overconfident, and eager to prove herself as way cooler than her peers. This, combined with her extreme recklessness and parkour talents, made her a hell of a lot more hyped for the annual freshman-hazing event among her track team: diverting their normal afterschool conditioning run through a dark, partially collapsed section of the spooky Catacombs! She felt the urge to put on a fuccin show for those other scrubs, leading the pack of terrified freshman who were running on the ground like schmucks through by running along thin brick walls, leaping to and from overhead pipes, and vaulting over collapsed piles of rubbish like a fuccin pro. Even while her arms got sore and her fingers began to cramp, she continued to vault around like an asshole until her abused grip finally gave out when she tried to fling herself from an overhead pipe, landing hard on her back and being left behind in the dark.&lt;br /&gt;
&lt;br /&gt;
She triggered there, and has since regained some of her stupid overconfidence while experimenting with her new powers. Lately, Nyoom is getting ready to make her mark…..&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Canvas&amp;diff=6880</id>
		<title>Canvas</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Canvas&amp;diff=6880"/>
		<updated>2022-01-24T23:17:32Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Canvas&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Lynn Lowry&lt;br /&gt;
|pronouns    = She/Her&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}} ({{cape/class|Mover}}, {{cape/class|Trump}})&lt;br /&gt;
|rep_morality = 4&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/etw7fk/canvaslynn_lowry/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 05/17/1994&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Canvas has a pretty much unblemished record, having served in the notably high-risk San Diego Protectorate for two years without dying, becoming captured, or inadvertently killing someone. Props.&lt;br /&gt;
&lt;br /&gt;
She hasn’t been too notable on her media appearances, mostly giving clipped replies to whatever queries she was asked. Her power gives her an incredibly …striking appearance, commonly appearing as a Seraph-esque individual, wings wreathed in or composed of a bizarre elemental effect with a comparatively small human being in the center.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short and swole lady, standing at about 5’4’’ with dark brown hair cut pretty short. When in civvies, she tends to take an excessive amount of care in her appearance, usually wearing either “professional” outfits or dresses. Her costume consists of an armored white bodysuit, with six strips removed to provide an adequate point of egress for her Changer form’s wings. The wings themselves look completely blank when not copying a power, with three large pairs around her shoulders, midsection, and waist. The wings are a dull white at the start, and can change wildly in aesthetics depending on which power she is copying.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* One (1) taser, carried on a belt holster when in-costume.&lt;br /&gt;
&lt;br /&gt;
* One (1) hella large first-aid kit, carried in a backpack when in-costume.&lt;br /&gt;
&lt;br /&gt;
* Five (5) pairs of handcuffs, two carried on a belt and the remainder in her pack when in-costume.&lt;br /&gt;
&lt;br /&gt;
* Costume itself is fairly well-armored, serving to protect her actual body from low-tier gunfire and edged weapons while leaving her wings deceptively vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Trained extensively in First Aid (knowing how to carry injured people without fucking them up more, at-a-glance diagnosis, how to actually apply medical supplies to a wounded person, etc)&lt;br /&gt;
&lt;br /&gt;
* Roughly two years of experience in self-defense, not really having a distinct martial arts style but still being very aware of her weak points and having learned through experience how to protect them.&lt;br /&gt;
&lt;br /&gt;
* Pretty decent writer, would have been a solid journalist in another life.&lt;br /&gt;
&lt;br /&gt;
* Exceptional volleyball player, her team placing third in the annual SW PRT inter-departmental beach volleyball tournament for two consecutive years.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Keeps up a pretty professional air when “on the job”, so to speak. Despite serving and gaining experience in a partial hellscape for two years, Lynn still lowkey loves almost everything about being a hero. The prestige, the excitement, the glory of protecting others, that sorta noise. Has a kinda nerdy fixation with powers as a whole, and might be inclined to needle her teammates for deets. Also has a kinda disturbing penchant for self-sacrificing behaviour, volunteering as S-n-R for the last two Endbringer fights despite her relative frailty and having about a dozen close calls during those fights.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Upon activating her power, three massive pairs of wings sprout from her shoulders, midsection, and waist. Said “blank” wings are fairly durable (won’t tank a gunshot or anything while unenhanced, but it can absorb blunt impacts [e.g. crashing into someone, striking someone with a wing, shielding blows from a blunt weapon or fist] much better than an actual bird’s wing) and have a higher range of motion/flexibility than normal wings. When all three pairs of (blank) wings are free (read: mostly undamaged and unencumbered), her flight speed is a maximum of 35 mph with a high degree of maneuverability. Having only two pairs free drops the max speed to 30 mph and lessens her ability to maneuver, and having only one pair free drops the max speed to 20 mph and limits her to simple hovering, gliding, and diving.&lt;br /&gt;
&lt;br /&gt;
Her Trump component manifests in her ability to copy the proverbial “element” of another person’s power. Valid grantors for a copied power element must be within line-of-sight range of her prior to granting her element, and Canvas herself must have either previously observed the power in use, been struck with the power’s effect, or touched the potential grantor to be able to copy the element of their power.&lt;br /&gt;
&lt;br /&gt;
While an element is copied, her formerly “blank” wings rapidly change in aesthetic, material composition, and may gain a minor ability according to the element copied. For instance, copying a basic-bitch pyrokinetic will cause her wings to burst into a brilliant flame, some parts of the wings becoming made of fire itself as they emanate a dangerous level of heat. Copying a breaker who turns themselves into a rigid form of stone will cause her wings to become stony in turn, rapidly hardening as each feather becomes a small jagged edge. Additionally, said wings become highly resistant to the copied power (the wing of flame simply feeds off the flames of the other pyro, the wing of stone stands firm against what would normally be a devastating strike from the Breaker made of stone), and may even surge in power after sustaining a few strikes, far outclassing the power of the original cape’s element.&lt;br /&gt;
&lt;br /&gt;
=== Blurb on Elements ===&lt;br /&gt;
&lt;br /&gt;
So, elements can be sorta chopped down to one simple one-word aspect of the power (or sometimes multiple one-word aspects of it, if the power has two or more distinct elements), mixed with a lil bit of what makes that cape’s power special. For instance, Fafnir, Quicksilver, and Shredshot all have the base element of Metal. (Quicksilver changes into metal, Shredshot fires blasts of metal that also turn power effects to metal splinters, and Fafnir creates metal around his body) However, that power would not manifest the same three pairs of metal wings per donor. Quicksilver’s power would prompt Canvas’ wings to change into a thinner, lightweight, and more mutable metal (to reflect her Changer state’s general composition, as well as her more “liquid metal”-y vibe). Shredshot’s power would prompt her wings to change into a slightly thicker, slightly heavier, and more “offensive” metal composition, her feathers appearing as jagged and splintered edges. (to reflect Shredshot’s more generally offensive Blaster power, as well as being evocative of the jagged splinters of metal her power turns effects into). Fafnir’s power would prompt her wings to become quite thick, heavy enough to almost prohibit flight, and develop a heavy clockwork-metal aesthetic (to reflect Fafnir’s whole clockwork vibe, as well as the qualities evident in Fafnir’s created shell)&lt;br /&gt;
&lt;br /&gt;
While every cape has an element, not every element is readily obvious. While it’s easy to determine in some-to-most Blasters, Changers, Breakers, C53’s, Strikers, Shakers, and Movers it may become hella difficult to determine in other classes.&lt;br /&gt;
&lt;br /&gt;
* For Tinkers: Roughly speaking, if the specialty is evocative of a particular natural element (i.e. Ice for Perma, flame for Nitro, light for Blur, swole necrotic flesh for Huntress), she would get icy, fiery, bright, and swole undead wings, respectively. For Midas tinkers (i.e. Blackguard, Geode), she would get qualities of the material they work with/generate as an element (Shead or however tf it’s spelled, crystal). For tinkers with specialties that aren’t quite evocative of a natural element (i.e. Medjed (movement), Persephone (man-machine melding), Mockingbird (copying shards themselves after 2nd trigger? Not quite sure?), her wings will become evocative of the tech they produce. (i.e. lithe, lightweight and metallic, a tad bit more fragile, and might incorporate shit like reaching hands, rocket boosters, or grappling hooks for Medjed, a heftier patchwork of organic wing and metal shell, tad bit tougher, and might incorporate rocket boosters or a small nimbus of electricity around the edges for Perse, and a fucking bizarre Shardish-flesh compisition with a hefty thickness, powerful muscles, and possibly something else for Mockingbird)&lt;br /&gt;
&lt;br /&gt;
* For multitriggers or persons with multiple elements: Canvas must choose one element/power to borrow from. (i.e. Outburst is built around the elements of sound (Outburst), time (Harlot), torpor (Malaise), and smoke/darkness (Shriek). Copying from Outburst would invite her to choose from the Outburst version of those four elements (Wings made of blueish rock and that generate a horrid din with their flaps for Sound, wings made of a partially incorporeal amber-colored substance that trap struck targets in slowed time for Time, wings made from a sharper and thinner blueish rock, coated in a toxic substance that leeches stamina and mental willpower from struck targets for Torpor, and wings wreathed in a thick chalky white smoke that passively spread said smoke for Smoke/Darkness.))&lt;br /&gt;
&lt;br /&gt;
For other occasions where the element is not readily apparent (e.g. some Thinkers), it can be worked out case-by-case.&lt;br /&gt;
&lt;br /&gt;
=== Some Power Stipulations ===&lt;br /&gt;
* Canvas gains some Manton protections against the current element she is copying (won’t accidentally immolate herself with flame wings, nor crush herself with stone wings)&lt;br /&gt;
&lt;br /&gt;
* Copied elements only remain for five minutes after granted, after which LoS with the granter must be attained again. “Surges” in power only remain active for twenty seconds.&lt;br /&gt;
&lt;br /&gt;
* Canvas cannot copy powers from capes who are currently deceased or unconscious.&lt;br /&gt;
&lt;br /&gt;
* The present element/composition of the wings dictate the durability, maneuverability, corporeality, and flight speed the wings have. The general pattern is when the wing becomes composed of a denser or heavier material, the flight speed and maneuverability lessen and vice versa. Cannot gain more than 45mph max speed, but can develop wings so heavy and massive that flight becomes impossible under her own power.&lt;br /&gt;
&lt;br /&gt;
* For powers with two or more elemental components, Canvas can only copy one (e.g. can only gain either Flame or Frenzy from Flamewar, and her wings will only defend from either Flame or Frenzy’s component in her firebolts)&lt;br /&gt;
&lt;br /&gt;
* While Canvas can start the element-changing process at will, the full material transition from either blank to copied or copied to copied takes roughly five seconds to occur.&lt;br /&gt;
&lt;br /&gt;
* Canvas can only remain in her Changer state for roughly three consecutive hours. Damage to her wings heals after anywhere from one hour (smol lacerations, light bruising) to twenty-four hours (a wing being either fully severed from her body or completely pulverized) spent outside of her Changer state. Damage to her body itself is unaffected.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Lynn was a complete sucker for cape stuff growing up, which is as much a testament to the success of San Diego’s Image department as it is to the inherent coolness of superpowers. She tried many avenues to get more embroiled into the cape life starting in middle school, from a brief consideration of becoming a cape groupie (which was shot down after she googled what a Groupie was) to a brief interview with a pair of Wards in her Journalism class (which didn’t go too poorly, all things considered), to a string of unsuccessful attempts to become a sidekick to local independent heroes (all of which failed to a shameful extent).&lt;br /&gt;
&lt;br /&gt;
Finally, a questionable success occurred after she met Mistral in highschool, who was an aging Tinker who specialized in generation of wind and frost. Most importantly, she was in need of someone to “field-test” her equipment, not wishing to risk osteoporosis-related complications in costume. So began her brief tenure as Berg, and her feeling of being on top of the fucking world. Heroes respected her in-costume and villains were awed by this smol in a jetpack and freeze-ray clowning on them, while the other plebs unknowingly sung her praises at the cafeteria table. That tenure unfortunately ended when she experienced an equipment malfunction while racing towards a big duel, her flight-pack cutting out while she was so high up that the other combatants appeared as glowing specks on the horizon. She frantically tried to apply the advice of Mistral’s furious screaming in her ear, being hollered at to do things that an actual fucking hero would know how to do. She triggered while falling that last mile, while Mistral’s frantic advice transferred into furious cursing about her incompetence and how much she was fucking Mistral over.&lt;br /&gt;
&lt;br /&gt;
A fast-track into the San Diego Protectorate followed, wherein Lynn took the name of Canvas, had some of the best and worst times of her life, watched no less than three people die in her arms, and experienced a more genuine shade of the familiar glory she felt as Berg. She volunteered for a transfer into Ashton’s alleged eternal nightmare of a city, San Diego having experienced a relative amount of calm after a combination of the recent Endbringer attack overseas and a frighteningly bold raid decimated the villain population. The fact that Ashton was currently suffering a sustained attack by a notorious bioterrorist did very little to discourage her transfer attempt….&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6879</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6879"/>
		<updated>2022-01-24T23:16:46Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callisto&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Isabella Moreau&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Master (Breaker)&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://old.reddit.com/r/wormrp/comments/q09yqm/callisto/?&lt;br /&gt;
|image = callisto.jpeg&lt;br /&gt;
|caption = Callisto, holding her red-hot spear.&lt;br /&gt;
|birth_date = 01/19/2005&lt;br /&gt;
|birth_place = Winnipeg, Canada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The name “Moreau” would be quite familiar with those individuals either bored enough or professionally obligated to follow North American (as in the continent, not the country) geothermal energy conglomerates, yet even within those circles little would be known about the eldest granddaughter of CEO Abigail Moreau. Law enforcement (or those with law enforcement connections) would notice that a ‘Annabel Lee’ was one of six students unaccounted for after a boarding school across the Canadian border was set aflame under unusual circumstances, and that a search is being conducted for said young woman that coincidentally fits Isabella Moreau’s description.&lt;br /&gt;
&lt;br /&gt;
The woods-dwelling population of Devilfish might note sections of inexplicably charred ground and singed tree-trunks on an entirely opposite part of the woods from Misfit Territory :™:, as well as a few possibly drug-inspired sightings of “A bear made out of glass.”&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
Isabella is a short and wiry lady with feathery black hair that both looks like it was cut with a knife and actually was cut with a knife. She has a few dark grey piercings on the bridge and lobe of her ears. She commonly wears a ratty-ass jacket and jeans when out of costume, along with a big ol’ backpack when travelling. &lt;br /&gt;
&lt;br /&gt;
Callisto wears a simple bandanna and sunglasses combo, along with a tattered cloak with a hood over some darker clothes. When using her power on herself, her forearm/lower leg/jaw-mouth area considerably grows in size and adopts a bright silver coloration, which grows duller and dimmer as the altered bodypart(s) ‘bleed out’.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
In terms of resources, ya girl hardly has shit save for the clothes, toiletries, pocket money, and curios/oddities/personal knickknacks she was able to abscond from the St. Damian Preparatory Academy with.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 2&lt;br /&gt;
&lt;br /&gt;
Due to Isabella’s considerable lack of resources, she has had to make do with makeshift weaponry and costume supplies.&lt;br /&gt;
&lt;br /&gt;
* A makeshift spear, made from tearing one of the fence-spikes out of the Academy’s gates and gnawing it down to a more manageable size. While the metal itself is warped from heat and quite unwieldy, the speartip still holds a decent point.&lt;br /&gt;
&lt;br /&gt;
* A reappropriated fire-blanket, kept in her bag or sometimes wrapped around her body like a cloak. Useful for keeping her possessions somewhat safe from singe marks and flames, and for beating out fires that either herself or her bear sets before they can spread too far.&lt;br /&gt;
&lt;br /&gt;
* A pilfered medkit, mostly stocked with low-grade bandages, painkillers, disinfectant, and burn ointment.&lt;br /&gt;
&lt;br /&gt;
* A subpar pocketknife, useful for cutting things and tactically injuring herself.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Some basic wilderness survival skills, developed mostly by trial and error.&lt;br /&gt;
&lt;br /&gt;
* Some basic hand-to-hand and mounted combat skills, developed under similar circumstances.&lt;br /&gt;
&lt;br /&gt;
* An obscenely thorough education for someone her age, particularly in college-level business and art history.&lt;br /&gt;
&lt;br /&gt;
* Very good at being evasive or misleading with her words, as well as generally holding her tongue in stressful situations.&lt;br /&gt;
&lt;br /&gt;
* Good at stashing valuables, picking pockets, and hiding herself in the background.&lt;br /&gt;
&lt;br /&gt;
* A worryingly high pain tolerance.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isabella has had a lifetime of practice to cultivate a cold, dispassionate, and somewhat disdainful affectation to drape over herself. One typically has to needle her quite a bit to prompt anything resembling a genuine response or explanation for her actions.&lt;br /&gt;
&lt;br /&gt;
Inwardly, Isabella is a very temperamental and stubborn lady with rigid convictions regarding personal freedom, self-expression, and the right to live her life without anyone breathing down her fucking neck. Sees herself as an incomplete person to an extent, and is trying to restore her sense of self in a far less restrictive environment. Additionally believes that her powers have intentionally given her a new lease on life (likening it to her salvation), and she does not plan to squander it anytime soon.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Master/Breaker): &#039;&#039;&#039;Callisto’s primary ability allows her to summon and mentally command a bear-shaped Master minion&#039;&#039;&#039;, made from an unknown material similar in appearance to bright silver glass (Callisto herself likens it to solid starlight, but Callisto is both biased and an insufferable art nerd). Said Glass Bear possesses many similar or identical characteristics to a normal brown bear, being entirely bearlike with respect to their speed (slow acceleration, yet pretty fast once they get going. Would say fast enough to easily outrun most individuals without relevant mover powers/vehicles of their own when at max, but they’d need a decently straight path and half a minute’s head start to reach such speed), their strength (bears hit hard enough to bowl standard reference people over, and they bites are strong enough to splinter bone), and their size/bodily composition (beefy 8ft-long lads with blunt digging claws, a weird hump by they shoulders, and a stubby tail).&lt;br /&gt;
&lt;br /&gt;
The unique characteristics of the Glass Bear are unusually strong physical durability owing to its material composition, and the extreme temperatures it can release due to being made of ‘starlight’. Injuries sustained by the Glass Bear cause a spiderweb of cracks to grow on their body, proportional in depth and size to the force they were hit with (e.g. a normie just trying to uppercut the Bear would be lucky to make a shallow crack on their jaw, a similar normie swinging a sledgehammer at their arm would make a few somewhat deep cracks spread across their forearm, and a point-blank shotgun blast to the shoulder would cause deep cracks to form over the entirety of their shoulders with some cracks creeping over to the neck and upper arm). While it would take an obscene amount of force to shatter the Bear’s limbs/body into a pile of shards, injury-cracked areas limit both the Bear’s range of motion and force it can apply with those body parts, and enough cracks can render a body part entirely immobile. However, cracked areas on the Bear slowly ooze and ‘bleed’ a brightly burning fluid, hot enough to set foliage, wooden structures, and certain types of clothing aflame while causing second-to-third degree burns and warping metal with prolonged contact. This bleeding effect ranges from a steady faucet-like flow from heavily cracked areas, to a mere trickle from shallowly-wounded areas. Wounds sustained to the bear’s teeth, jaws, and interior mouth allow a small reservoir of ‘blood’ to form, increasing the temperature inside their mouth to something akin to a furnace until the fluid is spat out in a stream of liquid fire. If the Glass Bear is dismissed or ‘bleeds’ to death, all created fluid quickly cools and becomes inert.&lt;br /&gt;
&lt;br /&gt;
It is difficult to sustain the Glass Bear’s presence, and commanding it usually requires the majority of Callisto’s attention. Her minion can stay out and active for a maximum of two hours at a time, and she must remain at a position where she can clearly perceive the Bear while she is commanding it. It takes anywhere between an hour and a day for the Bear to passively repair itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s secondary ability is to swap discrete parts of her body with her Glass Bear minion, switching her subpar human arm(s)/leg(s)/mouth with Bear Claws/Paws/Jaws for a limited period of time.&#039;&#039;&#039; Said body parts behave like a scaled-down version of her Glass Bear’s, and the human body parts she saddles her poor bear with behave like scaled-up versions of her current limbs (scaled up/down in terms of size and strength). She can manifest/swap one body part for her minion’s while her minion is not presently summoned, and up to three while her minion is out and active. These swaps take about five seconds front-and-back to properly ‘install’, manifesting as smaller variants of the standard Glass Bear body with similar material properties (durable yet shatterable + burning blood). However, the scaled-down limbs Callisto has direct access to have a much smaller reservoir of ‘blood’, leaving them in danger of becoming glass paperweights if a fight drags on for too long.&lt;br /&gt;
&lt;br /&gt;
Incorporating the Glass Bear’s body parts into her petty human body is not without risk, as merely having their limb swapped feels like holding the body part in question too close to a bonfire. As the swapped bear-body parts take damage and begin to bleed, that burning pain intensifies to the point where retaining the swapped limb becomes a struggle, much less using it. On the other side of things, the Glass Bear is responsible for keeping her original limb in decent shape. If they fail to entirely protect it, then Callisto could be walking out of a fight with a couple new bruises and cuts at best and could be missing an important body part at worst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s Manton limits render both her and her bear minion entirely immune to fire and other effects of extremely high temperatures&#039;&#039;&#039;, as a measure to avoid inadvertently burning herself alive via the rest of her powerset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger type: Single, natural trigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
The Moreau Sustainable Energy Corporation was certainly no stranger to the practice of nepotism, yet they certainly had a long way to go when it came to effectively grooming their family members into their desired role. Isabella Lutece and her siblings (Donna and Lucas) were a solid example of this: where private tutoring, extensive tours of Moreau holdings, and their parent’s attempt to instill ‘essential Moreau Values’ should have produced three effective management employees and potential heirs, it instead produced an excessively risk-adverse and clueless boy (Lucas), an unmotivated hellion of a girl (Donna), and a temperamental and unambitious teen (Isabelle). Faced with the absolute disappointment their children represented, Isabella’s parents made the decision to send their children to the St. Damian Preparatory Academy, a prep school with the reputation of reforming even the most unruly child.&lt;br /&gt;
&lt;br /&gt;
St. Damian’s reputation was quite well deserved, especially when one considers the extent of their methods: students were forced to reside in an on-campus dorm, wear a school uniform, and were financially rewarded for reporting the ‘deviant behaviour’ of their friends and peers to school authorities. Deviant behaviour could constitute nearly anything outside of quietly completing your work and was punished in quite a few ways: anything from day-long detentions in a dorm room to being forced to run laps until one collapsed. Isabella’s attempt to contact her parents about these likely-illegal conditions resulted in complete indifference from their end, and St. Damian staff punished her by confiscating her cell and turning off the heat in her dorm for three nights during the Canadian winter. Isabelle and her siblings endured these toxic and contemptible conditions for three semesters, yet none of them save Donna seemed to adapt well to their new environment beyond becoming a despondent wreck. While Donna seemed to actively shape up and start to excel academically and Lucas at least had the good sense to keep his head down, Isabella just found herself left behind.&lt;br /&gt;
&lt;br /&gt;
Isabella triggered during the academy’s end-of-semester progress meeting, when her parent’s eyes simply skipped over her while they congratulated Donna on her progress and she had the realization that this would never stop, that she could never make herself be worth seeing as more than a spare child. Callisto summoned her bear and bashed her way out of the dorms scant hours later, fleeing with whatever she could carry across the Canadian border and scrounging her way into the Devilfish woods.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6878</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6878"/>
		<updated>2022-01-24T23:16:01Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|pronouns    = She/her&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, transferred to Ashton prior to transferring to Fugitive. Public may know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses. They may also know of her from news reports about the defected Ward and her villainous coterie: the Maids of Dishonor&lt;br /&gt;
&lt;br /&gt;
According to a hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:blur_vibes.jpg|200px|thumb|left|civvie Blur]]&lt;br /&gt;
Personal: Long, dyed-red hair grown out from her old Lesbian Undercut. Somewhat intense appearance, brown eyes and pale skin. Wears three types of outfits in civvies: flannels, fancy sundresses + matching sunhats, and a sharp and edgy ensemble incorporating some sorta vampire hunter-ass coat. &lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Mix of funds frantically and illicitly withdrawn from her Wards account, funds legitimately earned through the occasional commission, and funds perfectly legitimately earned through various MoD fronts. &lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
-A lovely cabin in the woods, restored into an optimal hideout/home for her funky polycule.   &lt;br /&gt;
&lt;br /&gt;
Equipment (see tinkertech for the rest :spop:)&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-A fukken sawed-off shotgun&lt;br /&gt;
&lt;br /&gt;
-Large stash of handcuffs&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Second Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to her old Ward ‘lampshade’ costume, which might infringe some Protectorate merch copyrights but she didn’t have much to work with beyond mementos, okay? The newest edition of her cloak’s fabric gives it a faded dark grey color when inactive, and adds a bit of bulk beneath it from both light armor and additional subsystems.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Even More Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every twenty seconds (from the one-minute refresh rate of more primitive fibers), allowing near-perfect concealment when slowly slinking or staying still in medium-contrast areas while permitting adequate concealment when jogging or running in low-contrast or poorly lit areas. Running or otherwise moving quickly and carelessly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Aggressive Heatsink: An apparatus that traps heat produced by her body, weaponry, and other sources mostly within the Cloak to a certain extent. Allows one to evade detection from infrared sensors with the drawback of heating up the interior of their costume quite a bit. This heat can be released as steam via either a discreet vent situated near the legs, or a very indiscreet set of vents situated around her body that can be ‘fired’ to scald melee-range attackers. Supercharged shots produce too much heat to be “masked” in this manner.&lt;br /&gt;
&lt;br /&gt;
-Actual Armor: A set of light body armor marginally altered by Blur to actually provide some protection and padding. Hardly bulletproof, more something like a Kevlar vest and pads on their joints to protect from knives or being flung about by a miniature tornado. It is also relevant to note that the plastic-fibers composite the Cloak consists of has a rather high heat tolerance.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of eight hours of uninterrupted use as camo, assuming optimal conditions of a stakeout or stalking. Heat-sink fills from passive body heat at a rate that demands that it be vented after thirty minutes, weapons fire and unusual physical exertion fills it at a higher rate.&lt;br /&gt;
&lt;br /&gt;
Beyond that, until FUKKEN COPS steal it again or it otherwise gets broken/lost.&lt;br /&gt;
&lt;br /&gt;
==== Second-Edition Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech. Considerably revamped after the PRT stole her last one&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with four spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to four lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken or her shit is stolen again.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has a set of three color-filtering lenses (red, purple, green), two adaptive filtering lenses (lets her see out of her cloak), one lens that limits the intensity of light she can perceive (useful for not blinding herself or others with her own tech), and one experimental lens that shifts select radio/infrared transmissions into the visible spectrum (while quite overwhelming initially, a few select transmissions can be isolated to be visible without being bombarded with everything else).&lt;br /&gt;
&lt;br /&gt;
Was relatively trivial to replace and upgrade, now incorporates a relatively untested prototype lens.&lt;br /&gt;
&lt;br /&gt;
==== Higher-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a variety of colors, bright enough to deadass blind onlookers in the direct vicinity for a few seconds without some form of eye protection. Cloud spreads obscenely quickly over an area that could conceivably encompass a small parking lot.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, three are currently constructed. The smoke cloud produced dissipates completely after two minutes, while the projected color loses the “eye-searing” brightness after ten seconds to shift to a more “mildly irritating to look at” value of brightness.&lt;br /&gt;
&lt;br /&gt;
==== Margainally-Altered Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
The canister itself now carries a small explosive charge, not high-enough yield to injure someone (unless they opt to touch it for some unholy reason) but more than capable of causing the bomb to go off prematurely via rupturing the casing. Will detonate via either a signal from Blur’s phone or via a deadman’s switch in the event of her capture, because fuck anyone else having access to these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Two bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Some Hella Amped Sunglasses ====&lt;br /&gt;
&lt;br /&gt;
Some lovely mirrored aviators, passed out to teammates to not get blinded inadvertently.&lt;br /&gt;
&lt;br /&gt;
Appearance: Purple Mirrored Aviators (for Lily), Black Mirrored Aviators (for the Meat Panopticon Maids and other Affiliates, other colors available upon request)&lt;br /&gt;
&lt;br /&gt;
Abilities: These sunglasses are a stylish and comfortable means of not getting blinded by friendly fire from Blur! Specifically, they contain a marginally watered-down variant of her lens that filters very bright light from their FoV.&lt;br /&gt;
&lt;br /&gt;
Duration: Until smashed, misplaced, or stolen by dickass cops. Fifteen total have been produced as of right now, and more can be made relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Notes: Lenses for these sunglasses are produced with cheaper ingredients than a Blur-Quality lens, enabling less expensive production thereof.&lt;br /&gt;
&lt;br /&gt;
==== Reprogrammed Decoys ====&lt;br /&gt;
&lt;br /&gt;
Another means of distraction, best suited for preplanned engagements.&lt;br /&gt;
&lt;br /&gt;
Appearance: The machine bit looks like a disk with a similar vibe and size to a flattened Roomba, with about three emitters on top of said disk. When activated, a preprogrammed hologram (obvs of variable appearance) will be displayed directly above the device.&lt;br /&gt;
&lt;br /&gt;
Abilities: Can be deployed/activated while Blur has LoS of the object to create a momentarily convincing holographic replica of Blur&#039;s person (Both variants of Blur in-costume and Cassie out of costume are programmed in). A few autonomous poses/actions are programmed in by default (i.e. taking aim at something in the distance, diving to cover, running away), but the active control of said hologram is limited to mirroring Blur’s current actions. While active, Blur can &amp;quot;detonate&amp;quot; the hologram, causing it to expend the remainder of it&#039;s battery via producing a blinding light in lieu of the hologram (countermeasure centered on the hologram emitter, only particularly effective when foes are nearby).&lt;br /&gt;
&lt;br /&gt;
Duration: Has about 20 minutes of battery life, and Blur carries at least two decoys on her when possible. Has two spares stashed away and two more projectors installed in the cabin, until those are stolen/stolen and scavved by cops/otherwise yote.&lt;br /&gt;
&lt;br /&gt;
==== Prototype Light-Projection Lance ====&lt;br /&gt;
&lt;br /&gt;
A substantially improved ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks relatively similar to the prior editions of Light-Projectors (thin and angular rifle design with a very short stock), differing from her previous variants with a longer barrel, an additional attachment on the tip (similar to a suppressor on a grody basic bitch ballistic weapon), and the second barrel removed to make space for a long bayonet. A laser sight is attached to the side of the barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities:  Retains similar firing options to her prior Projectors (one beam blinds, the other beam does more direct damage), with some minor upgrades to their destructive yield and shots per powercell. In addition to these upgrades, her rifle now features a long and sturdy bayonet (basically just a thick mass of sharp metal, weighted decently well for blocking blows and about as effective as a decent sword for slashing or stabbing) as well as a supercharger on the tip that considerably amps the yield of the next shot when activated with the drawback of consuming a power cell and producing an obscene amount of heat. (consecutive supercharged shots may warp the barrel to the extent that the Lance is no longer suitable for field use). The sighting mechanism remains as usual: a variable scope that highlights visible eyes in lime green against a desaturated background.&lt;br /&gt;
&lt;br /&gt;
- Blinding Beam: Retains similar characteristics to prior iterations, with a few enhancements: the beams themselves are brighter, enough to penetrate most forms of eye protection on direct hits and to cause onlookers to have a laser-shaped afterimage in their vision to blink away for a few seconds. Direct hits blind targets for the span of ten seconds (or a turn and some change, if you will), repeated direct hits can and likely will cause some form of permanent eye damage. Miniaturized powercells have enabled a jump from 6 blinding shots/pack to 10 blinding shots/pack.&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams grow brighter and are split by a lens in a conical column of light, spreading over about a 60-degree angle in the form of a quite bright flash. All onlookers caught within the cone suffer the effects of a direct hit from the baseline beams. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
- Destructive Beams: Retains similar characteristics to prior iterations, with a few enhancements: the royal purple beams are still wire-thin but have a bit more yield behind each shot: enough to punch through a few inches of steel, and more than enough to make exit-wounds on anyone not either a Brute or clad in substantially heavy armor. As these beams are hot enough to near-instantly cauterize wounds, a shot is unlikely to be lethal unless fired at a major organ. A single powercell holds about 5 shots/pack (improved from 3/pack).&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams are considerably more focused by a lens, gaining incredible penetration ability (laser can punch through blocks of concrete, exceptionally heavy armor, and everything up to a wildly powerful Brute.) They remain wire-thin, requiring precision shots to do meaningful damage to a target. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen by Cum Girl or other FUKKEN COPS, or cannibalized to make something else. Blur carries 7 powercells on her person, the same cells supercharge the Lance and provide ammo for the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Tech below this line is more Maids of Dishonor assets than personal Blur assets)&#039;&#039;&#039;&lt;br /&gt;
==== The Bombardier ====&lt;br /&gt;
Appearance: It is very similar to a typical 60mm mortar, small enough to be man-portable yet bulky enough to be a bit of a pain to transport with the added attachments. It is painted in dark green and brown tones to blend into a forest environment, and a sophisticated rangefinder connected to a digital screen is fastened to the base of the mortar. HE Shells are color-coded with a yellow stripe, and Illumination Shells are color-coded with a red stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Like most light mortars, The Bombardier is capable of launching fin-stabilized shells with an effective range between 60m to 3,500m, after being manually loaded and fired by an operator. Unlike most light mortars, the attached rangefinder and display allow one with minimal training to send a somewhat-accurate projectile to a point designated by a Maid in the field, either with explicit verbal instructions regarding where to aim or via an IR laser designator that feeds positional data back to the display.&lt;br /&gt;
&lt;br /&gt;
The Bombardier can fire four types of shells thus far, two being mundane tech (Standard High-Explosive shells and Illumination shells: a fancy phrase for “basically a large bright red flare we put in a mortar) and the other two types being an adaptation of Blur’s existing tech.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen, or abandoned. 12 of each mundane shell have been stockpiled thus far, enough for occasional fire support but not nearly enough for a proper siege.&lt;br /&gt;
&lt;br /&gt;
Notes: The Bombardier is currently located in an undisclosed location near the Maids Cabin, and will likely remain stationed there outside of exceptional circumstances where indirect fire support is needed in the city itself. (ooc: unless big shit is going down in the city like an assault on the Reclaimers/a gang war between the Maids and another party, don’t expect the mortar to be relevant. Current intended purpose is to shell/deter intruders by the cabin and in the surrounding woods).&lt;br /&gt;
&lt;br /&gt;
==== Laser-Designators ====&lt;br /&gt;
Appearance: While varying between innocuous laser pointers, more typical handheld scanners, and disposable cameras, the Designators are often disguised as mundane tech with an only tangentially-related purpose. Persons capable of seeing into the infrared spectrum will notice the thin beams produced by these devices.&lt;br /&gt;
&lt;br /&gt;
Abilities: The Designators project a laser to ‘paint’ a target for the Bombardier mortar (see above). Targets require three to four seconds of exposure to said laser for the Bombardier to develop accurate positional data on the target. Useless when out of range of the Bombardier (in other words, it’s basically just shine a light on the target for a few seconds and the mortar gets the coords of the target transmitted back (unless the target is out of effective mortar shell-launching range, in which it gets nothing). Basically lil pip shows up on the display of the mortar, along with instructions for the operator of how many degrees to adjust the current firing angle by to hit that target.)&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed/discarded/stolen. Eight have been produced thus far, and additional Designators can be produced very cheaply and quickly if needed.&lt;br /&gt;
&lt;br /&gt;
==== Blackout Shells ====&lt;br /&gt;
&lt;br /&gt;
Appearance: A fin-stabilized shell sized for use with a 60mm mortar, color-coded with a black stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Similar to Blur’s Blackout Bombs, projects an opaque cloud of dense black smoke that actively blocks every spectrum of light. The two main advantages of the shells are range and yield: the Bombardier allows shells to be fired from a much larger range and the added mass of the shell allows more space for the chemicals required to make said smoke. The cloud is dispersed upon the shell detonating (either upon impact with the ground or via a remotely-triggered airburst), settling over an area about as large as a hockey rink. The cloud lasts five minutes in typical environmental conditions before beginning to dissipate, and is entirely gone after fifteen.&lt;br /&gt;
&lt;br /&gt;
Duration: Until used, stolen, or discarded. Due to the high cost of the chemicals needed to produce the smoke cloud, only four shells have been manufactured.&lt;br /&gt;
&lt;br /&gt;
==== Highest-Intensity Flares ====&lt;br /&gt;
Appearance: A fin-stabilized shell for use with a 60mm mortar, color-coded with a bright orange stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Similar in concept to Blur’s High-Intensity Flares, but with a radically altered delivery method of an airburst mortar shell. Upon detonation, triggers a slowly-falling flare similar to mundane illumination shells, with a few key improvements:&lt;br /&gt;
&lt;br /&gt;
One, the flare itself and the light it emits is obscenely bright, not quite to the extent of being permanently blinding but to the extent of causing eye damage upon prolonged observation at close ranges (longer than eight seconds) and rendering it almost entirely impossible to see through the illuminated area (would require either extensive cybernetic enhancement or eye protection eclipsing that of a welder’s mask). This brightness dims to “not literally eye-scorching” after thirty seconds, and dims to a more manageable “bright-ass desk lamp” after two minutes.&lt;br /&gt;
&lt;br /&gt;
Two, the flare constantly sheds a bright orange powder dispersed by the wind that adheres to most surfaces: foliage, metal, glass, human skin, etc. Apart from providing a mild chemical burn to exposed skin and allowing even less respite from the bright-ass flare over one’s head, “painted” targets are trivial to spot in the normally heavily camouflaged environment of the nighttime woods. The bright powder dims entirely to a dull grey after four hours, stains most clothing, and requires hard work and a sponge to remove from other surfaces.&lt;br /&gt;
&lt;br /&gt;
Duration: The Highest-Intensity Flare itself hangs in the air for about five minutes, gradually losing altitude and shedding mass as it falls until hitting the ground. Four shells have been created thus far, and will last until fired/discarded/destroyed/stolen.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Exceptional markswoman, passable hand-to-hand combatant.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Ardha&amp;diff=6877</id>
		<title>Ardha</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Ardha&amp;diff=6877"/>
		<updated>2022-01-24T23:15:23Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Ardha&lt;br /&gt;
|alias       = Ardhanarishvara&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|pronouns    = Variable, see current identity&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Hounds of Annwn &lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Stranger}}/{{cape/class|Brute}}&lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/hwsd9c/ardha/?&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Ardha’s true form has scarcely been captured on camera beyond grainy security footage and blurry-ass Cryptid shots taken by a cellphone. The remains of Ardha’s more fleeting forms are better captured: injured corpses without a skeletal or nervous system, appearing as strips of flesh torn off the bone and piles of limbs that have been hollowed out by the skeleton’s departure.&lt;br /&gt;
&lt;br /&gt;
Law enforcement may know enough to establish a broad “con artist” M.O.: Ardha masquerading as a given person, profitably fucking up their life, and absconding into the night, leaving the victim to deal with the fallout of her actions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Ardha’s true form is something that resembles a vague and featureless wireframe model of a human being, filled in with a highly reflective metallic grey substance. While the size, proportions, and posture of the form are variable (dependent on the size/prop./posture of the last copied individual), it is always both incredibly lightweight and distractingly shiny. A mannaz rune is etched between the shoulderblades of this form.&lt;br /&gt;
&lt;br /&gt;
Ardha can assume the appearance of nearly any human being when using her power, and the only consistent tell seems to be the lack of access to the parahuman abilities her target should have.&lt;br /&gt;
&lt;br /&gt;
Some of her currently copied targets are &amp;quot;Rachel&amp;quot; (a lanky lady with short black hair and a distinctive burn-scar on her wrist) and &amp;quot;George&amp;quot; (a skinny dude with messy hair and a very yellow wardrobe).&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* About 25,000 in cash, taken from various individuals and elegantly stashed. (Wealth Level 4)&lt;br /&gt;
&lt;br /&gt;
* A sedan, registered to an identity she has long since discarded. The plates expire in about a year.&lt;br /&gt;
&lt;br /&gt;
* A pretty nice set of golf clubs, taken from a now ex-city councilman.&lt;br /&gt;
&lt;br /&gt;
* An apartment in the nicer parts of Devilfish, paid for by the withdrawn funds of said ex-city councilman.&lt;br /&gt;
&lt;br /&gt;
* A coil of rope, courtesy of the Cabelas Stockroom.&lt;br /&gt;
&lt;br /&gt;
* A partially depleted medkit, also courtesy of the Cabelas Stockroom.&lt;br /&gt;
&lt;br /&gt;
* Three knives, concealed on various parts of her person.&lt;br /&gt;
&lt;br /&gt;
* A crossbow and a quiver of 14 arrows, usually stored in her trunk.&lt;br /&gt;
&lt;br /&gt;
* Four sets of handcuffs.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Decent marksmanship with her crossbow, barely adequate marksmanship with a firearm.&lt;br /&gt;
&lt;br /&gt;
* Extensive experience with believably lying her ass off.&lt;br /&gt;
&lt;br /&gt;
* Extensive experience with properly applying restraints, tying knots, treating flesh wounds, cleaning bloodstains, and everything else that entails keeping captives alive for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
* Great public speaker.&lt;br /&gt;
&lt;br /&gt;
* Excellent method actor.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Ardha is a whimsical, manipulative, and cruel individual without much of a moral code. Hella prideful and egotistic (if naming herself after a deity is any indication). Is much more troubled than she lets on by the whole “not knowing who she really is or was” thing, and actively seeks out individuals or pastimes that seem to remind her of who she may have been.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Ardha’s primary ability is to form a Bond with any human being who is presently observing her via any means, so long as she is certain of both the observer’s existence and the fact that they are currently observing her.&lt;br /&gt;
&lt;br /&gt;
When this Bond is established, Ardha will begin constructing a body that is a mirror image of the observer in every respect, morphing her true form into a skeletal and nervous system and growing flesh atop it. Both the accuracy of the constructed body (compared to the original) and the rate that said body is constructed are dependent on both the observer and Ardha’s actions:&lt;br /&gt;
&lt;br /&gt;
* Looking at Ardha will cause Ardha to visually appear more like the observer. The more details Ardha and the observer can accurately discern about each other’s appearance, the more accurately and quickly Ardha’s constructed body will form. Details Ardha cannot visually discern about the person will not be accurately reflected in the body she constructs. (e.g. if Ardha cannot see their eyes in their entirety, the body’s eyes will not be an accurate color or shape. If the eyes are entirely obscured by something like a visor or opaque sunglasses, the power will construct the eyewear over her body’s eyes, and the eyewear would be impossible to remove without losing quite a bit of flesh on her face)&lt;br /&gt;
&lt;br /&gt;
* Hearing Ardha will cause Ardha to sound more like the observer. The more clearly and accurately Ardha and the observer can hear each other, the more quickly Ardha’s body will form and the more like the observer Ardha’s voice will sound. If they cannot hear each other whatsoever, Ardha’s constructed body will not be capable of speech.&lt;br /&gt;
&lt;br /&gt;
* Touching Ardha will cause Ardha to feel more like the observer (WRT texture, body heat, etc). The longer contact with Ardha is sustained, the more quickly Ardha’s body will form and the more accurate the texture of her body/created accessories will be. If Ardha and the observer neglect to touch each other, the texture of her body will be both wildly inaccurate and uniform. In addition, Ardha’s constructed body may neglect to develop a pain response to injury that does not concern the skeleton or head.&lt;br /&gt;
&lt;br /&gt;
Depending on the situation and the actions undertaken by both Ardha and the observer, it can take anywhere from thirty seconds to twenty minutes for her constructed body to fully form. Once her body is finished forming, no further details can be incorporated and her secondary power may be used.&lt;br /&gt;
&lt;br /&gt;
Ardha’s secondary power allows her to either heal damage to her own body, heal damage to the body of the Observer she is bonded with, or impart damage to her own body onto the body of her Observer. Her power seeks to retain the “mirror image” between their bodies, and making it aware of any discrepancies will prompt her power to either construct additional flesh or excise flesh from her paramour. (in less flowery terms: while her and her bonded observer are currently observing each other and aware of an injury on either party, she can force their bodies to “mirror each other” again by either healing herself to match her observer’s current state, healing her observer to match her current state, or injuring her observer to match her current state.) This process takes a minute of unbroken observation, which can be cut down to 30 seconds via sustained physical contact. If her constructed body “dies” before this process ends, the bond between herself and her observer will be severed and no injuries will be imparted.&lt;br /&gt;
&lt;br /&gt;
Clarifying Deets I Could Not Organically Incorporate:&lt;br /&gt;
&lt;br /&gt;
* Ardha cannot functionally copy any parahuman abilities whatsoever. However, parahuman abilities that cause the human body to look somewhat different while still humanoid (most Changers, the “monstergirl” C53’s, some Breakers, Brutes, and Tinkers) will cause the constructed body to create nonfunctional replicas of whatever horns/wings/exoskeleton/lampshade-esque armor/etc the cape possesses. Said replicas are usually made from especially rigid flesh and/or oddly colored skin, and can be somewhat convincing if one ignores their complete lack of function.&lt;br /&gt;
&lt;br /&gt;
* Parahuman abilities that would cause the observer to no longer appear remotely humanoid (some Changers, actual C53’s, most Breakers, the really funky Biotinkers) would also make the observer’s appearance impossible to feasibly copy/ form a bond with outside of their altered form.&lt;br /&gt;
&lt;br /&gt;
* Unless the observer is entirely nude, it is likely that the power will create clothing or other accessories fused with Ardha’s skin as opposed to “filling in the blanks” with regards to the skin beneath. The texture of this false clothing/jewelry/piercings will be unsettlingly similar to skin unless Ardha and the observer touch each other while her body forms.&lt;br /&gt;
&lt;br /&gt;
* The strength and physique of Ardha’s constructed body will be identical to the strength and physique of the observer she bonded with, unless those are enhanced by a parahuman ability.&lt;br /&gt;
&lt;br /&gt;
* Ardha can initiate a Bond while within a constructed body, causing her to more traditionally shapeshift into the target’s appearance as opposed to building a body from scratch. The same variables and restrictions apply regardless.&lt;br /&gt;
&lt;br /&gt;
* Ardha can have up to three Bonds formed with Observers at any given time, provided that the bodies constructed in their image are complete. It is relatively trivial and quick to shift between “saved” bodies, taking about thirty seconds to shapeshift into another body. This process is fairly obvious to onlookers.&lt;br /&gt;
&lt;br /&gt;
* Ardha can discard Bonds and their associated body at will, rendering her permanently incapable of copying that individual’s appearance. Wounds imparted on said individual via her secondary power will be instantly healed as a consequence. Upon the death of Ardha’s true form, treat all her Bonds as discarded.&lt;br /&gt;
&lt;br /&gt;
Abilities from Altered Biology: Ardha’s true form constitutes a heavily altered human nervous and skeletal system (albeit one that can move under its own power), wrapped up in a lightweight and metallic package. This means that while puny shit like a functioning circulatory, gastrointestinal, and respiratory system might be needed to keep one of her constructed bodies alive, her real body has no such limitations. It also allows her to ditch a dying or dead constructed body via tearing her real body out, leaving a bloody mess in her wake (although doing so irreversibly severs the bond to that person, rending Ardha unable to construct or shift into their body again)&lt;br /&gt;
&lt;br /&gt;
The lightweight nature of her true form makes her much more agile outside of a constructed body, although it also means much less force needs to be exerted to take her down. Her body is also more brittle and vulnerable than a normal human skeleton would be, and the only means to repair damage to her true form is by hopping in a constructed body and either waiting for the skeleton to heal like everyone else or shifting the damage from her skeletal and/or nervous system onto whoever that body is bonded with.&lt;br /&gt;
&lt;br /&gt;
Her true form lacks the means to speak, although she can still communicate through writing or gestures. In addition, it requires no food to function, getting energy through sunlight instead.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
One day, the individual who was not presently remarkable managed to contact Coven. They composed an inelegant and unremarkable sob story, complaining of relentlessly encroaching debt, trouble with their blood relatives, and the fear that they could not last another week. The representative responded with silence over a telephone line. The individual quickly changed tactics: hurling insults and obscenities at the representative and their organization for a period of eight seconds, staying in shamed silence for thirteen, remorsefully pleading for twenty-six, and truthfully asserting that they would do anything to leave behind their “life in ashes” for six. The representative made an offer, dutifully outlining the debts and responsibilities this individual would undertake in exchange for power. The individual foolishly accepted without further consideration or negotiation.&lt;br /&gt;
&lt;br /&gt;
Ardhanarishvara awoke four hours later, dearly missing something she could not identify.&lt;br /&gt;
&lt;br /&gt;
Over the next eight months, she coasted on impulse under the incorrect assumption that her subconscious mind understood something her conscious mind lacked. Her subconscious instead lead her down a disappointing rabbit hole of violence, exploitation, crime, and substance abuse, the consequences of which mostly pinned on others less fortunate than even her former self.&lt;br /&gt;
&lt;br /&gt;
Over the next four, she turned to vanity as a solution. Deities did not concern themselves with matters of the past, after all. This particular deity instead concerned herself with finding worthy supplicants to nurture, forming a bond between them that would create something far greater than the sum of their parts. Devilfish seemed in dire need of her guidance, if the mass influx of masked maniacs were any indication.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Melt&amp;diff=6876</id>
		<title>Melt</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Melt&amp;diff=6876"/>
		<updated>2022-01-24T23:14:26Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Melt&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Nicole Parsons&lt;br /&gt;
|pronouns    = she/her&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|leader      = true&lt;br /&gt;
|affiliation = [[Affiliation::Furies]]&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}}&lt;br /&gt;
|rep_morality = -4&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bx41w0/melt/&lt;br /&gt;
|image       = Melt civ faceclaim.jpg&lt;br /&gt;
|caption     = Melt, when not an animate pile of acid&lt;br /&gt;
|birth_date  = 1996-04-01&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A moderate amount of info regarding Melt would be public record at this point: she used to lead an anarchist gang known as the Furies before their apparent withdrawal from Ashton, she was an escapee of the Washington State Penitentiary, and she had grievously maimed a few dissentients during her days running the Ashton Furies (acid is some nasty shit, my dudes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Law enforcement would additionally be aware of her record prior to her incarceration and trigger (three counts of manslaughter, numerous counts of assault and battery, numerous counts of theft and robbery), along with the odd factoid that she seems to have done less horrible crime after her trigger than before it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:MELTINGGGGGG.jpg|thumb|right|Melt&#039;s gory-ass changer form]] &lt;br /&gt;
&lt;br /&gt;
In Civvies: Tall and toned, with a very distinctive haircut and a near-permanent snarl. Commonly wears cheap and ill-fitting clothing under a big comfy green jacket. Costume is pretty much this with a cheap domino mask.&lt;br /&gt;
&lt;br /&gt;
While under 2nd stage of her power: Almost no distinctive details remain, save her proportions. Flesh-paste loosely hangs off bone, with exposed skeleton sometimes visible in places where the paste has dripped off or otherwise been removed by combat. Paste visibly adheres to itself and to a lesser extent, the skeleton.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Pretty much nil, beyond the clothes she stole from a department store and a few twenties from the register. &lt;br /&gt;
Also has a pretty thicc length of pipe, if needed to hit people with.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Adept in a self-taught style of hand-to-hand combat based on grappling and limiting the movement of her opponents.&lt;br /&gt;
&lt;br /&gt;
-Experienced in intimidating others, both via nasty oratory and shows of force.&lt;br /&gt;
&lt;br /&gt;
-Pretty good understanding of anatomy, which is helpful for deciding where to melt on an opponent to best injure/inhibit them and to see what is missing when she reconstitutes her body.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful, vain, blunt, and aggressive to a fault, Nicole is highly devoted to the concept of “true strength”, loosely defined by herself as living life entirely uninhibited by the wishes and efforts of others (“Do what you wish, to whomever you wish.”). In practice, this means acting impulsively without much concern for the consequences of said actions, Despite this, she will often respect the wishes of those she believes to have proven themselves to be stronger than her. Is extremely blunt in all of her dealings and actions, seeing deception and lying as an abhorrent form of weakness. Has a reverence to the act of cannibalism.&lt;br /&gt;
&lt;br /&gt;
In short, wholly devoted to a highly aggressive and strange philosophy of her own making.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
At any point in time, Melt can shift the entirety of her organs, tissue, muscle fiber, and other miscellaneous flesh into a corrosive and highly adhesive paste with a variable density and consistency (hereafter referred to as Flesh-Paste). Only her skeleton (which fuses together) and brain remain untouched by the change, although her senses are unaffected by the loss of sensory organs. It is a near certainty that any melee weapon or fist that strikes this paste will become coated with it, and may have to be pulled free of her flesh-paste if said weapon or fist penetrates enough. The acidic effects of this paste are somewhat weak, but grow in strength based on how much of the object’s surface area is covered in the paste (a bit of flesh-paste on the knuckles might eat through a layer of skin or three, but an entire fist coated with it will melt right down to the bone within fifteen minutes if not removed). Flesh-paste can be painfully washed off with very hot water in a pinch, and the acidic effects of said paste can be slowed and counteracted by adding a lot of basic solution (drain cleaner, baking soda, etc)&lt;br /&gt;
&lt;br /&gt;
Melt’s power has three distinct “stages”, which will be elaborated on below:&lt;br /&gt;
&lt;br /&gt;
1st) (Initial Change) Lasts for three minutes on average after Melt initially activates her power, in which all her flesh begins to quickly convert to the corrosive paste.Change happens inside-out, so deeper tissues (closest to the bone) are converted first and surface tissues are converted last. Mobility is heavily impaired during this stage (due to the flesh-paste starting out as a thick clump, needing to be “broken up” a bit by movements), although Melt retains her appearance and ability to speak. Flesh-paste during this stage is a similar density and consistency to freshly poured cement, which heavily reduces the impact of melee weapons (often stopping them entirely before they can reach the skeleton) Applying fire or seriously disrupting the flesh-paste during this stage will allow the instant advance to Stage 2.&lt;br /&gt;
&lt;br /&gt;
2nd) (Real Puddle Hours) Can theoretically last indefinitely, in practice is ended by her death or willful advance to Stage 3. Beginning is marked by her flesh beginning to visibly melt and flow together, appearing to loosely hang off the body in some places. Arms may begin to develop whip-like tendrils on the end. In this state, her mobility is back to that of a baseline human with seemingly infinite stamina, being able to retain a sprinting pace nearly indefinitely. Flesh-paste that drips off the body (or that is otherwise removed) can be gathered and slapped back on the body. In addition, flesh of others melted by said corrosive paste can be added into her body without issue. Consistency of the paste starts to heavily degrade the longer she remains in the state, to the point where the corrosive paste could be torn through like wet tissue paper after an hour spent in the state. Thus, protection from blows and melee weapons similarly degrade to the point where the skeleton itself can be struck with ease.&lt;br /&gt;
&lt;br /&gt;
3rd) (Reconstitution) If Melt has at least 2/3rds of her initial mass in flesh-paste still on her body, she can instantly shift back to her human form (from either stage 1 or 2). If any of her initial mass is missing, some of the resulting human bits will become degraded and damaged, most commonly organs. In extreme cases (less than 3/4ths of initial mass remains), she could be reconfigured missing up to both eyes, one kidney, and one lung, although this more often presents itself as severe scarring on her skin, minor cataracts, and missing teeth. Said missing/damaged pieces may only be restored by the addition of molten flesh during the next 2nd stage. Her changer state is locked out for a solid hour after reconstituting herself, the paste needing to settle back together before next use.&lt;br /&gt;
&lt;br /&gt;
Misc)&lt;br /&gt;
&lt;br /&gt;
-Reconstitution is “anchored” around the skeletal system. If a given bone/entire section of her body is completely shattered or severed from her skeleton during the first or second stage, the associated body part(s) will not be fully restored (or restored at all, depending on how severe the damage is) when she reconstitutes her body. Bones may only be restored via gathering a significant quantity of biomass from her victims in future second-stages, requiring the total flesh of five average adults to restore the entire skeletal system in a given limb. If the skeletal injury would be lethal if reconstructed without that part, (skull, spine, entire ribcage, or entire pelvis is completely destroyed, for example), Melt would perish.&lt;br /&gt;
&lt;br /&gt;
-Fire and other sources of extreme heat cause the flesh-paste to melt and lose consistency much more quickly than usual (even forcing the paste to melt off the body if hot enough), sources of cold will cause the flesh-paste to retain consistency for a longer period of time and even freeze the paste solid if said source is cold enough.&lt;br /&gt;
&lt;br /&gt;
-Her own skeletal system is unaffected by the corrosive aspect of the paste, her clothing and mask are affected by the paste.&lt;br /&gt;
&lt;br /&gt;
-Her power and body violently rejects parahuman healing and prothesises, producing paste even outside of her Changer form to melt away added flesh or implanted systems.&lt;br /&gt;
&lt;br /&gt;
Trigger type (Single Trigger, Brute/Changer)&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Nicole was sentenced to the Washington State Penitentiary at the age of 23 when her laundry list of assaults, robberies, and extortions as the enforcer of a drug-running ring were discovered and prosecuted. She took on a similar role in the prison hierarchy, more often using her words and fearsome image than her fists to shake people down, and kinda settled into her cushy role.&lt;br /&gt;
&lt;br /&gt;
Two years later, that cushy role was beginning to wear thin. The newcomers could no longer be put in their place with snarls and barked threats, and her image was beginning to suffer for it. She knew the new whelps just needed a proper show of force to be put in their place, and planned to beat the most vocal newbie down in the middle of the canteen.&lt;br /&gt;
&lt;br /&gt;
Two minutes later, she was bleeding from a half-dozen shiv wounds and her half-conscious body was carted off to the infirmary in full view of the entire cellblock.&lt;br /&gt;
&lt;br /&gt;
She triggered when those wounds became infected, when she saw the naked pity and contempt in the eyes of other patients where she once saw fear, and when her intimidating image wasted away in a cheap cot, eaten alive by bacteria within and harsh judgement without.&lt;br /&gt;
&lt;br /&gt;
Since then, she has managed to escape with two dozen of her fellow inmates after a successful riot, recuperated and reflected, and decided to prove herself in that hellhole cape Mecca/port city of Ashton.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6537</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6537"/>
		<updated>2021-12-20T03:30:17Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Mortar Maid Content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, transferred to Ashton prior to transferring to Fugitive. Public may know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses. They may also know of her from news reports about the defected Ward and her villainous coterie: the Maids of Dishonor&lt;br /&gt;
&lt;br /&gt;
According to a hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:blur_vibes.jpg|200px|thumb|left|civvie Blur]]&lt;br /&gt;
Personal: Long, dyed-red hair grown out from her old Lesbian Undercut. Somewhat intense appearance, brown eyes and pale skin. Wears three types of outfits in civvies: flannels, fancy sundresses + matching sunhats, and a sharp and edgy ensemble incorporating some sorta vampire hunter-ass coat. &lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Mix of funds frantically and illicitly withdrawn from her Wards account, funds legitimately earned through the occasional commission, and funds perfectly legitimately earned through various MoD fronts. &lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
-A lovely cabin in the woods, restored into an optimal hideout/home for her funky polycule.   &lt;br /&gt;
&lt;br /&gt;
Equipment (see tinkertech for the rest :spop:)&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-A fukken sawed-off shotgun&lt;br /&gt;
&lt;br /&gt;
-Large stash of handcuffs&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Second Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to her old Ward ‘lampshade’ costume, which might infringe some Protectorate merch copyrights but she didn’t have much to work with beyond mementos, okay? The newest edition of her cloak’s fabric gives it a faded dark grey color when inactive, and adds a bit of bulk beneath it from both light armor and additional subsystems.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Even More Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every twenty seconds (from the one-minute refresh rate of more primitive fibers), allowing near-perfect concealment when slowly slinking or staying still in medium-contrast areas while permitting adequate concealment when jogging or running in low-contrast or poorly lit areas. Running or otherwise moving quickly and carelessly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Aggressive Heatsink: An apparatus that traps heat produced by her body, weaponry, and other sources mostly within the Cloak to a certain extent. Allows one to evade detection from infrared sensors with the drawback of heating up the interior of their costume quite a bit. This heat can be released as steam via either a discreet vent situated near the legs, or a very indiscreet set of vents situated around her body that can be ‘fired’ to scald melee-range attackers. Supercharged shots produce too much heat to be “masked” in this manner.&lt;br /&gt;
&lt;br /&gt;
-Actual Armor: A set of light body armor marginally altered by Blur to actually provide some protection and padding. Hardly bulletproof, more something like a Kevlar vest and pads on their joints to protect from knives or being flung about by a miniature tornado. It is also relevant to note that the plastic-fibers composite the Cloak consists of has a rather high heat tolerance.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of eight hours of uninterrupted use as camo, assuming optimal conditions of a stakeout or stalking. Heat-sink fills from passive body heat at a rate that demands that it be vented after thirty minutes, weapons fire and unusual physical exertion fills it at a higher rate.&lt;br /&gt;
&lt;br /&gt;
Beyond that, until FUKKEN COPS steal it again or it otherwise gets broken/lost.&lt;br /&gt;
&lt;br /&gt;
==== Second-Edition Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech. Considerably revamped after the PRT stole her last one&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with four spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to four lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken or her shit is stolen again.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has a set of three color-filtering lenses (red, purple, green), two adaptive filtering lenses (lets her see out of her cloak), one lens that limits the intensity of light she can perceive (useful for not blinding herself or others with her own tech), and one experimental lens that shifts select radio/infrared transmissions into the visible spectrum (while quite overwhelming initially, a few select transmissions can be isolated to be visible without being bombarded with everything else).&lt;br /&gt;
&lt;br /&gt;
Was relatively trivial to replace and upgrade, now incorporates a relatively untested prototype lens.&lt;br /&gt;
&lt;br /&gt;
==== Higher-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a variety of colors, bright enough to deadass blind onlookers in the direct vicinity for a few seconds without some form of eye protection. Cloud spreads obscenely quickly over an area that could conceivably encompass a small parking lot.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, three are currently constructed. The smoke cloud produced dissipates completely after two minutes, while the projected color loses the “eye-searing” brightness after ten seconds to shift to a more “mildly irritating to look at” value of brightness.&lt;br /&gt;
&lt;br /&gt;
==== Margainally-Altered Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
The canister itself now carries a small explosive charge, not high-enough yield to injure someone (unless they opt to touch it for some unholy reason) but more than capable of causing the bomb to go off prematurely via rupturing the casing. Will detonate via either a signal from Blur’s phone or via a deadman’s switch in the event of her capture, because fuck anyone else having access to these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Two bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Some Hella Amped Sunglasses ====&lt;br /&gt;
&lt;br /&gt;
Some lovely mirrored aviators, passed out to teammates to not get blinded inadvertently.&lt;br /&gt;
&lt;br /&gt;
Appearance: Purple Mirrored Aviators (for Lily), Black Mirrored Aviators (for the Meat Panopticon Maids and other Affiliates, other colors available upon request)&lt;br /&gt;
&lt;br /&gt;
Abilities: These sunglasses are a stylish and comfortable means of not getting blinded by friendly fire from Blur! Specifically, they contain a marginally watered-down variant of her lens that filters very bright light from their FoV.&lt;br /&gt;
&lt;br /&gt;
Duration: Until smashed, misplaced, or stolen by dickass cops. Fifteen total have been produced as of right now, and more can be made relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Notes: Lenses for these sunglasses are produced with cheaper ingredients than a Blur-Quality lens, enabling less expensive production thereof.&lt;br /&gt;
&lt;br /&gt;
==== Reprogrammed Decoys ====&lt;br /&gt;
&lt;br /&gt;
Another means of distraction, best suited for preplanned engagements.&lt;br /&gt;
&lt;br /&gt;
Appearance: The machine bit looks like a disk with a similar vibe and size to a flattened Roomba, with about three emitters on top of said disk. When activated, a preprogrammed hologram (obvs of variable appearance) will be displayed directly above the device.&lt;br /&gt;
&lt;br /&gt;
Abilities: Can be deployed/activated while Blur has LoS of the object to create a momentarily convincing holographic replica of Blur&#039;s person (Both variants of Blur in-costume and Cassie out of costume are programmed in). A few autonomous poses/actions are programmed in by default (i.e. taking aim at something in the distance, diving to cover, running away), but the active control of said hologram is limited to mirroring Blur’s current actions. While active, Blur can &amp;quot;detonate&amp;quot; the hologram, causing it to expend the remainder of it&#039;s battery via producing a blinding light in lieu of the hologram (countermeasure centered on the hologram emitter, only particularly effective when foes are nearby).&lt;br /&gt;
&lt;br /&gt;
Duration: Has about 20 minutes of battery life, and Blur carries at least two decoys on her when possible. Has two spares stashed away and two more projectors installed in the cabin, until those are stolen/stolen and scavved by cops/otherwise yote.&lt;br /&gt;
&lt;br /&gt;
==== Prototype Light-Projection Lance ====&lt;br /&gt;
&lt;br /&gt;
A substantially improved ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks relatively similar to the prior editions of Light-Projectors (thin and angular rifle design with a very short stock), differing from her previous variants with a longer barrel, an additional attachment on the tip (similar to a suppressor on a grody basic bitch ballistic weapon), and the second barrel removed to make space for a long bayonet. A laser sight is attached to the side of the barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities:  Retains similar firing options to her prior Projectors (one beam blinds, the other beam does more direct damage), with some minor upgrades to their destructive yield and shots per powercell. In addition to these upgrades, her rifle now features a long and sturdy bayonet (basically just a thick mass of sharp metal, weighted decently well for blocking blows and about as effective as a decent sword for slashing or stabbing) as well as a supercharger on the tip that considerably amps the yield of the next shot when activated with the drawback of consuming a power cell and producing an obscene amount of heat. (consecutive supercharged shots may warp the barrel to the extent that the Lance is no longer suitable for field use). The sighting mechanism remains as usual: a variable scope that highlights visible eyes in lime green against a desaturated background.&lt;br /&gt;
&lt;br /&gt;
- Blinding Beam: Retains similar characteristics to prior iterations, with a few enhancements: the beams themselves are brighter, enough to penetrate most forms of eye protection on direct hits and to cause onlookers to have a laser-shaped afterimage in their vision to blink away for a few seconds. Direct hits blind targets for the span of ten seconds (or a turn and some change, if you will), repeated direct hits can and likely will cause some form of permanent eye damage. Miniaturized powercells have enabled a jump from 6 blinding shots/pack to 10 blinding shots/pack.&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams grow brighter and are split by a lens in a conical column of light, spreading over about a 60-degree angle in the form of a quite bright flash. All onlookers caught within the cone suffer the effects of a direct hit from the baseline beams. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
- Destructive Beams: Retains similar characteristics to prior iterations, with a few enhancements: the royal purple beams are still wire-thin but have a bit more yield behind each shot: enough to punch through a few inches of steel, and more than enough to make exit-wounds on anyone not either a Brute or clad in substantially heavy armor. As these beams are hot enough to near-instantly cauterize wounds, a shot is unlikely to be lethal unless fired at a major organ. A single powercell holds about 5 shots/pack (improved from 3/pack).&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams are considerably more focused by a lens, gaining incredible penetration ability (laser can punch through blocks of concrete, exceptionally heavy armor, and everything up to a wildly powerful Brute.) They remain wire-thin, requiring precision shots to do meaningful damage to a target. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen by Cum Girl or other FUKKEN COPS, or cannibalized to make something else. Blur carries 7 powercells on her person, the same cells supercharge the Lance and provide ammo for the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Tech below this line is more Maids of Dishonor assets than personal Blur assets)&#039;&#039;&#039;&lt;br /&gt;
==== The Bombardier ====&lt;br /&gt;
Appearance: It is very similar to a typical 60mm mortar, small enough to be man-portable yet bulky enough to be a bit of a pain to transport with the added attachments. It is painted in dark green and brown tones to blend into a forest environment, and a sophisticated rangefinder connected to a digital screen is fastened to the base of the mortar. HE Shells are color-coded with a yellow stripe, and Illumination Shells are color-coded with a red stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Like most light mortars, The Bombardier is capable of launching fin-stabilized shells with an effective range between 60m to 3,500m, after being manually loaded and fired by an operator. Unlike most light mortars, the attached rangefinder and display allow one with minimal training to send a somewhat-accurate projectile to a point designated by a Maid in the field, either with explicit verbal instructions regarding where to aim or via an IR laser designator that feeds positional data back to the display.&lt;br /&gt;
&lt;br /&gt;
The Bombardier can fire four types of shells thus far, two being mundane tech (Standard High-Explosive shells and Illumination shells: a fancy phrase for “basically a large bright red flare we put in a mortar) and the other two types being an adaptation of Blur’s existing tech.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen, or abandoned. 12 of each mundane shell have been stockpiled thus far, enough for occasional fire support but not nearly enough for a proper siege.&lt;br /&gt;
&lt;br /&gt;
Notes: The Bombardier is currently located in an undisclosed location near the Maids Cabin, and will likely remain stationed there outside of exceptional circumstances where indirect fire support is needed in the city itself. (ooc: unless big shit is going down in the city like an assault on the Reclaimers/a gang war between the Maids and another party, don’t expect the mortar to be relevant. Current intended purpose is to shell/deter intruders by the cabin and in the surrounding woods).&lt;br /&gt;
&lt;br /&gt;
==== Laser-Designators ====&lt;br /&gt;
Appearance: While varying between innocuous laser pointers, more typical handheld scanners, and disposable cameras, the Designators are often disguised as mundane tech with an only tangentially-related purpose. Persons capable of seeing into the infrared spectrum will notice the thin beams produced by these devices.&lt;br /&gt;
&lt;br /&gt;
Abilities: The Designators project a laser to ‘paint’ a target for the Bombardier mortar (see above). Targets require three to four seconds of exposure to said laser for the Bombardier to develop accurate positional data on the target. Useless when out of range of the Bombardier (in other words, it’s basically just shine a light on the target for a few seconds and the mortar gets the coords of the target transmitted back (unless the target is out of effective mortar shell-launching range, in which it gets nothing). Basically lil pip shows up on the display of the mortar, along with instructions for the operator of how many degrees to adjust the current firing angle by to hit that target.)&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed/discarded/stolen. Eight have been produced thus far, and additional Designators can be produced very cheaply and quickly if needed.&lt;br /&gt;
&lt;br /&gt;
==== Blackout Shells ====&lt;br /&gt;
&lt;br /&gt;
Appearance: A fin-stabilized shell sized for use with a 60mm mortar, color-coded with a black stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Similar to Blur’s Blackout Bombs, projects an opaque cloud of dense black smoke that actively blocks every spectrum of light. The two main advantages of the shells are range and yield: the Bombardier allows shells to be fired from a much larger range and the added mass of the shell allows more space for the chemicals required to make said smoke. The cloud is dispersed upon the shell detonating (either upon impact with the ground or via a remotely-triggered airburst), settling over an area about as large as a hockey rink. The cloud lasts five minutes in typical environmental conditions before beginning to dissipate, and is entirely gone after fifteen.&lt;br /&gt;
&lt;br /&gt;
Duration: Until used, stolen, or discarded. Due to the high cost of the chemicals needed to produce the smoke cloud, only four shells have been manufactured.&lt;br /&gt;
&lt;br /&gt;
==== Highest-Intensity Flares ====&lt;br /&gt;
Appearance: A fin-stabilized shell for use with a 60mm mortar, color-coded with a bright orange stripe.&lt;br /&gt;
&lt;br /&gt;
Abilities: Similar in concept to Blur’s High-Intensity Flares, but with a radically altered delivery method of an airburst mortar shell. Upon detonation, triggers a slowly-falling flare similar to mundane illumination shells, with a few key improvements:&lt;br /&gt;
&lt;br /&gt;
One, the flare itself and the light it emits is obscenely bright, not quite to the extent of being permanently blinding but to the extent of causing eye damage upon prolonged observation at close ranges (longer than eight seconds) and rendering it almost entirely impossible to see through the illuminated area (would require either extensive cybernetic enhancement or eye protection eclipsing that of a welder’s mask). This brightness dims to “not literally eye-scorching” after thirty seconds, and dims to a more manageable “bright-ass desk lamp” after two minutes.&lt;br /&gt;
&lt;br /&gt;
Two, the flare constantly sheds a bright orange powder dispersed by the wind that adheres to most surfaces: foliage, metal, glass, human skin, etc. Apart from providing a mild chemical burn to exposed skin and allowing even less respite from the bright-ass flare over one’s head, “painted” targets are trivial to spot in the normally heavily camouflaged environment of the nighttime woods. The bright powder dims entirely to a dull grey after four hours, stains most clothing, and requires hard work and a sponge to remove from other surfaces.&lt;br /&gt;
&lt;br /&gt;
Duration: The Highest-Intensity Flare itself hangs in the air for about five minutes, gradually losing altitude and shedding mass as it falls until hitting the ground. Four shells have been created thus far, and will last until fired/discarded/destroyed/stolen.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Exceptional markswoman, passable hand-to-hand combatant.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6440</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6440"/>
		<updated>2021-11-20T02:15:12Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, transferred to Ashton prior to transferring to Fugitive. Public may know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses. They may also know of her from news reports about the defected Ward and her villainous coterie: the Maids of Dishonor&lt;br /&gt;
&lt;br /&gt;
According to a hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:blur_vibes.jpg|200px|thumb|left|civvie Blur]]&lt;br /&gt;
Personal: Long, dyed-red hair grown out from her old Lesbian Undercut. Somewhat intense appearance, brown eyes and pale skin. Wears three types of outfits in civvies: flannels, fancy sundresses + matching sunhats, and a sharp and edgy ensemble incorporating some sorta vampire hunter-ass coat. &lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Mix of funds frantically and illicitly withdrawn from her Wards account, funds legitimately earned through the occasional commission, and funds perfectly legitimately earned through various MoD fronts. &lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
-A lovely cabin in the woods, restored into an optimal hideout/home for her funky polycule.   &lt;br /&gt;
&lt;br /&gt;
Equipment (see tinkertech for the rest :spop:)&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-A fukken sawed-off shotgun&lt;br /&gt;
&lt;br /&gt;
-Large stash of handcuffs&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Second Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to her old Ward ‘lampshade’ costume, which might infringe some Protectorate merch copyrights but she didn’t have much to work with beyond mementos, okay? The newest edition of her cloak’s fabric gives it a faded dark grey color when inactive, and adds a bit of bulk beneath it from both light armor and additional subsystems.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Even More Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every twenty seconds (from the one-minute refresh rate of more primitive fibers), allowing near-perfect concealment when slowly slinking or staying still in medium-contrast areas while permitting adequate concealment when jogging or running in low-contrast or poorly lit areas. Running or otherwise moving quickly and carelessly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Aggressive Heatsink: An apparatus that traps heat produced by her body, weaponry, and other sources mostly within the Cloak to a certain extent. Allows one to evade detection from infrared sensors with the drawback of heating up the interior of their costume quite a bit. This heat can be released as steam via either a discreet vent situated near the legs, or a very indiscreet set of vents situated around her body that can be ‘fired’ to scald melee-range attackers. Supercharged shots produce too much heat to be “masked” in this manner.&lt;br /&gt;
&lt;br /&gt;
-Actual Armor: A set of light body armor marginally altered by Blur to actually provide some protection and padding. Hardly bulletproof, more something like a Kevlar vest and pads on their joints to protect from knives or being flung about by a miniature tornado. It is also relevant to note that the plastic-fibers composite the Cloak consists of has a rather high heat tolerance.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of eight hours of uninterrupted use as camo, assuming optimal conditions of a stakeout or stalking. Heat-sink fills from passive body heat at a rate that demands that it be vented after thirty minutes, weapons fire and unusual physical exertion fills it at a higher rate.&lt;br /&gt;
&lt;br /&gt;
Beyond that, until FUKKEN COPS steal it again or it otherwise gets broken/lost.&lt;br /&gt;
&lt;br /&gt;
==== Second-Edition Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech. Considerably revamped after the PRT stole her last one&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with four spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to four lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken or her shit is stolen again.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has a set of three color-filtering lenses (red, purple, green), two adaptive filtering lenses (lets her see out of her cloak), one lens that limits the intensity of light she can perceive (useful for not blinding herself or others with her own tech), and one experimental lens that shifts select radio/infrared transmissions into the visible spectrum (while quite overwhelming initially, a few select transmissions can be isolated to be visible without being bombarded with everything else).&lt;br /&gt;
&lt;br /&gt;
Was relatively trivial to replace and upgrade, now incorporates a relatively untested prototype lens.&lt;br /&gt;
&lt;br /&gt;
==== Higher-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a variety of colors, bright enough to deadass blind onlookers in the direct vicinity for a few seconds without some form of eye protection. Cloud spreads obscenely quickly over an area that could conceivably encompass a small parking lot.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, three are currently constructed. The smoke cloud produced dissipates completely after two minutes, while the projected color loses the “eye-searing” brightness after ten seconds to shift to a more “mildly irritating to look at” value of brightness.&lt;br /&gt;
&lt;br /&gt;
==== Margainally-Altered Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
The canister itself now carries a small explosive charge, not high-enough yield to injure someone (unless they opt to touch it for some unholy reason) but more than capable of causing the bomb to go off prematurely via rupturing the casing. Will detonate via either a signal from Blur’s phone or via a deadman’s switch in the event of her capture, because fuck anyone else having access to these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Two bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Some Hella Amped Sunglasses ====&lt;br /&gt;
&lt;br /&gt;
Some lovely mirrored aviators, passed out to teammates to not get blinded inadvertently.&lt;br /&gt;
&lt;br /&gt;
Appearance: Purple Mirrored Aviators (for Lily), Black Mirrored Aviators (for the Meat Panopticon Maids and other Affiliates, other colors available upon request)&lt;br /&gt;
&lt;br /&gt;
Abilities: These sunglasses are a stylish and comfortable means of not getting blinded by friendly fire from Blur! Specifically, they contain a marginally watered-down variant of her lens that filters very bright light from their FoV.&lt;br /&gt;
&lt;br /&gt;
Duration: Until smashed, misplaced, or stolen by dickass cops. Fifteen total have been produced as of right now, and more can be made relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Notes: Lenses for these sunglasses are produced with cheaper ingredients than a Blur-Quality lens, enabling less expensive production thereof.&lt;br /&gt;
&lt;br /&gt;
==== Reprogrammed Decoys ====&lt;br /&gt;
&lt;br /&gt;
Another means of distraction, best suited for preplanned engagements.&lt;br /&gt;
&lt;br /&gt;
Appearance: The machine bit looks like a disk with a similar vibe and size to a flattened Roomba, with about three emitters on top of said disk. When activated, a preprogrammed hologram (obvs of variable appearance) will be displayed directly above the device.&lt;br /&gt;
&lt;br /&gt;
Abilities: Can be deployed/activated while Blur has LoS of the object to create a momentarily convincing holographic replica of Blur&#039;s person (Both variants of Blur in-costume and Cassie out of costume are programmed in). A few autonomous poses/actions are programmed in by default (i.e. taking aim at something in the distance, diving to cover, running away), but the active control of said hologram is limited to mirroring Blur’s current actions. While active, Blur can &amp;quot;detonate&amp;quot; the hologram, causing it to expend the remainder of it&#039;s battery via producing a blinding light in lieu of the hologram (countermeasure centered on the hologram emitter, only particularly effective when foes are nearby).&lt;br /&gt;
&lt;br /&gt;
Duration: Has about 20 minutes of battery life, and Blur carries at least two decoys on her when possible. Has two spares stashed away and two more projectors installed in the cabin, until those are stolen/stolen and scavved by cops/otherwise yote.&lt;br /&gt;
&lt;br /&gt;
==== Prototype Light-Projection Lance ====&lt;br /&gt;
&lt;br /&gt;
A substantially improved ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks relatively similar to the prior editions of Light-Projectors (thin and angular rifle design with a very short stock), differing from her previous variants with a longer barrel, an additional attachment on the tip (similar to a suppressor on a grody basic bitch ballistic weapon), and the second barrel removed to make space for a long bayonet. A laser sight is attached to the side of the barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities:  Retains similar firing options to her prior Projectors (one beam blinds, the other beam does more direct damage), with some minor upgrades to their destructive yield and shots per powercell. In addition to these upgrades, her rifle now features a long and sturdy bayonet (basically just a thick mass of sharp metal, weighted decently well for blocking blows and about as effective as a decent sword for slashing or stabbing) as well as a supercharger on the tip that considerably amps the yield of the next shot when activated with the drawback of consuming a power cell and producing an obscene amount of heat. (consecutive supercharged shots may warp the barrel to the extent that the Lance is no longer suitable for field use). The sighting mechanism remains as usual: a variable scope that highlights visible eyes in lime green against a desaturated background.&lt;br /&gt;
&lt;br /&gt;
- Blinding Beam: Retains similar characteristics to prior iterations, with a few enhancements: the beams themselves are brighter, enough to penetrate most forms of eye protection on direct hits and to cause onlookers to have a laser-shaped afterimage in their vision to blink away for a few seconds. Direct hits blind targets for the span of ten seconds (or a turn and some change, if you will), repeated direct hits can and likely will cause some form of permanent eye damage. Miniaturized powercells have enabled a jump from 6 blinding shots/pack to 10 blinding shots/pack.&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams grow brighter and are split by a lens in a conical column of light, spreading over about a 60-degree angle in the form of a quite bright flash. All onlookers caught within the cone suffer the effects of a direct hit from the baseline beams. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
- Destructive Beams: Retains similar characteristics to prior iterations, with a few enhancements: the royal purple beams are still wire-thin but have a bit more yield behind each shot: enough to punch through a few inches of steel, and more than enough to make exit-wounds on anyone not either a Brute or clad in substantially heavy armor. As these beams are hot enough to near-instantly cauterize wounds, a shot is unlikely to be lethal unless fired at a major organ. A single powercell holds about 5 shots/pack (improved from 3/pack).&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams are considerably more focused by a lens, gaining incredible penetration ability (laser can punch through blocks of concrete, exceptionally heavy armor, and everything up to a wildly powerful Brute.) They remain wire-thin, requiring precision shots to do meaningful damage to a target. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen by Cum Girl or other FUKKEN COPS, or cannibalized to make something else. Blur carries 7 powercells on her person, the same cells supercharge the Lance and provide ammo for the Lance.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Exceptional markswoman, passable hand-to-hand combatant.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6439</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6439"/>
		<updated>2021-11-20T02:14:42Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: blur overhaul, properly editing the rest of this Paige uwu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, transferred to Ashton prior to transferring to Fugitive. Public may know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses. They may also know of her from news reports about the defected Ward and her villainous coterie: the Maids of Dishonor&lt;br /&gt;
&lt;br /&gt;
According to a hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:blur_vibes.jpg|200px|thumb|left|civvie Blur]]&lt;br /&gt;
Personal: Long, dyed-red hair grown out from her old Lesbian Undercut. Somewhat intense appearance, brown eyes and pale skin. Wears three types of outfits in civvies: flannels, fancy sundresses+ matching sunhats, and a sharp and edgy ensemble incorporating some sorta vampire hunter-ass coat. &lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Mix of funds frantically and illicitly withdrawn from her Wards account, funds legitimately earned through the occasional commission, and funds perfectly legitimately earned through various MoD fronts. &lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
-A lovely cabin in the woods, restored into an optimal hideout/home for her funky polycule.   &lt;br /&gt;
&lt;br /&gt;
Equipment (see tinkertech for the rest :spop:)&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-A fukken sawed-off shotgun&lt;br /&gt;
&lt;br /&gt;
-Large stash of handcuffs&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Second Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to her old Ward ‘lampshade’ costume, which might infringe some Protectorate merch copyrights but she didn’t have much to work with beyond mementos, okay? The newest edition of her cloak’s fabric gives it a faded dark grey color when inactive, and adds a bit of bulk beneath it from both light armor and additional subsystems.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Even More Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every twenty seconds (from the one-minute refresh rate of more primitive fibers), allowing near-perfect concealment when slowly slinking or staying still in medium-contrast areas while permitting adequate concealment when jogging or running in low-contrast or poorly lit areas. Running or otherwise moving quickly and carelessly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Aggressive Heatsink: An apparatus that traps heat produced by her body, weaponry, and other sources mostly within the Cloak to a certain extent. Allows one to evade detection from infrared sensors with the drawback of heating up the interior of their costume quite a bit. This heat can be released as steam via either a discreet vent situated near the legs, or a very indiscreet set of vents situated around her body that can be ‘fired’ to scald melee-range attackers. Supercharged shots produce too much heat to be “masked” in this manner.&lt;br /&gt;
&lt;br /&gt;
-Actual Armor: A set of light body armor marginally altered by Blur to actually provide some protection and padding. Hardly bulletproof, more something like a Kevlar vest and pads on their joints to protect from knives or being flung about by a miniature tornado. It is also relevant to note that the plastic-fibers composite the Cloak consists of has a rather high heat tolerance.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of eight hours of uninterrupted use as camo, assuming optimal conditions of a stakeout or stalking. Heat-sink fills from passive body heat at a rate that demands that it be vented after thirty minutes, weapons fire and unusual physical exertion fills it at a higher rate.&lt;br /&gt;
&lt;br /&gt;
Beyond that, until FUKKEN COPS steal it again or it otherwise gets broken/lost.&lt;br /&gt;
&lt;br /&gt;
==== Second-Edition Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech. Considerably revamped after the PRT stole her last one&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with four spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to four lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken or her shit is stolen again.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has a set of three color-filtering lenses (red, purple, green), two adaptive filtering lenses (lets her see out of her cloak), one lens that limits the intensity of light she can perceive (useful for not blinding herself or others with her own tech), and one experimental lens that shifts select radio/infrared transmissions into the visible spectrum (while quite overwhelming initially, a few select transmissions can be isolated to be visible without being bombarded with everything else).&lt;br /&gt;
&lt;br /&gt;
Was relatively trivial to replace and upgrade, now incorporates a relatively untested prototype lens.&lt;br /&gt;
&lt;br /&gt;
==== Higher-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a variety of colors, bright enough to deadass blind onlookers in the direct vicinity for a few seconds without some form of eye protection. Cloud spreads obscenely quickly over an area that could conceivably encompass a small parking lot.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, three are currently constructed. The smoke cloud produced dissipates completely after two minutes, while the projected color loses the “eye-searing” brightness after ten seconds to shift to a more “mildly irritating to look at” value of brightness.&lt;br /&gt;
&lt;br /&gt;
==== Margainally-Altered Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
The canister itself now carries a small explosive charge, not high-enough yield to injure someone (unless they opt to touch it for some unholy reason) but more than capable of causing the bomb to go off prematurely via rupturing the casing. Will detonate via either a signal from Blur’s phone or via a deadman’s switch in the event of her capture, because fuck anyone else having access to these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Two bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Some Hella Amped Sunglasses ====&lt;br /&gt;
&lt;br /&gt;
Some lovely mirrored aviators, passed out to teammates to not get blinded inadvertently.&lt;br /&gt;
&lt;br /&gt;
Appearance: Purple Mirrored Aviators (for Lily), Black Mirrored Aviators (for the Meat Panopticon Maids and other Affiliates, other colors available upon request)&lt;br /&gt;
&lt;br /&gt;
Abilities: These sunglasses are a stylish and comfortable means of not getting blinded by friendly fire from Blur! Specifically, they contain a marginally watered-down variant of her lens that filters very bright light from their FoV.&lt;br /&gt;
&lt;br /&gt;
Duration: Until smashed, misplaced, or stolen by dickass cops. Fifteen total have been produced as of right now, and more can be made relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Notes: Lenses for these sunglasses are produced with cheaper ingredients than a Blur-Quality lens, enabling less expensive production thereof.&lt;br /&gt;
&lt;br /&gt;
==== Reprogrammed Decoys ====&lt;br /&gt;
&lt;br /&gt;
Another means of distraction, best suited for preplanned engagements.&lt;br /&gt;
&lt;br /&gt;
Appearance: The machine bit looks like a disk with a similar vibe and size to a flattened Roomba, with about three emitters on top of said disk. When activated, a preprogrammed hologram (obvs of variable appearance) will be displayed directly above the device.&lt;br /&gt;
&lt;br /&gt;
Abilities: Can be deployed/activated while Blur has LoS of the object to create a momentarily convincing holographic replica of Blur&#039;s person (Both variants of Blur in-costume and Cassie out of costume are programmed in). A few autonomous poses/actions are programmed in by default (i.e. taking aim at something in the distance, diving to cover, running away), but the active control of said hologram is limited to mirroring Blur’s current actions. While active, Blur can &amp;quot;detonate&amp;quot; the hologram, causing it to expend the remainder of it&#039;s battery via producing a blinding light in lieu of the hologram (countermeasure centered on the hologram emitter, only particularly effective when foes are nearby).&lt;br /&gt;
&lt;br /&gt;
Duration: Has about 20 minutes of battery life, and Blur carries at least two decoys on her when possible. Has two spares stashed away and two more projectors installed in the cabin, until those are stolen/stolen and scavved by cops/otherwise yote.&lt;br /&gt;
&lt;br /&gt;
==== Prototype Light-Projection Lance ====&lt;br /&gt;
&lt;br /&gt;
A substantially improved ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks relatively similar to the prior editions of Light-Projectors (thin and angular rifle design with a very short stock), differing from her previous variants with a longer barrel, an additional attachment on the tip (similar to a suppressor on a grody basic bitch ballistic weapon), and the second barrel removed to make space for a long bayonet. A laser sight is attached to the side of the barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities:  Retains similar firing options to her prior Projectors (one beam blinds, the other beam does more direct damage), with some minor upgrades to their destructive yield and shots per powercell. In addition to these upgrades, her rifle now features a long and sturdy bayonet (basically just a thick mass of sharp metal, weighted decently well for blocking blows and about as effective as a decent sword for slashing or stabbing) as well as a supercharger on the tip that considerably amps the yield of the next shot when activated with the drawback of consuming a power cell and producing an obscene amount of heat. (consecutive supercharged shots may warp the barrel to the extent that the Lance is no longer suitable for field use). The sighting mechanism remains as usual: a variable scope that highlights visible eyes in lime green against a desaturated background.&lt;br /&gt;
&lt;br /&gt;
- Blinding Beam: Retains similar characteristics to prior iterations, with a few enhancements: the beams themselves are brighter, enough to penetrate most forms of eye protection on direct hits and to cause onlookers to have a laser-shaped afterimage in their vision to blink away for a few seconds. Direct hits blind targets for the span of ten seconds (or a turn and some change, if you will), repeated direct hits can and likely will cause some form of permanent eye damage. Miniaturized powercells have enabled a jump from 6 blinding shots/pack to 10 blinding shots/pack.&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams grow brighter and are split by a lens in a conical column of light, spreading over about a 60-degree angle in the form of a quite bright flash. All onlookers caught within the cone suffer the effects of a direct hit from the baseline beams. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
- Destructive Beams: Retains similar characteristics to prior iterations, with a few enhancements: the royal purple beams are still wire-thin but have a bit more yield behind each shot: enough to punch through a few inches of steel, and more than enough to make exit-wounds on anyone not either a Brute or clad in substantially heavy armor. As these beams are hot enough to near-instantly cauterize wounds, a shot is unlikely to be lethal unless fired at a major organ. A single powercell holds about 5 shots/pack (improved from 3/pack).&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams are considerably more focused by a lens, gaining incredible penetration ability (laser can punch through blocks of concrete, exceptionally heavy armor, and everything up to a wildly powerful Brute.) They remain wire-thin, requiring precision shots to do meaningful damage to a target. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen by Cum Girl or other FUKKEN COPS, or cannibalized to make something else. Blur carries 7 powercells on her person, the same cells supercharge the Lance and provide ammo for the Lance.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Exceptional markswoman, passable hand-to-hand combatant.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Blur_vibes.jpg&amp;diff=6438</id>
		<title>File:Blur vibes.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Blur_vibes.jpg&amp;diff=6438"/>
		<updated>2021-11-20T01:55:36Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: ya girl in civvies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
ya girl in civvies&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Outburst&amp;diff=6394</id>
		<title>Outburst</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Outburst&amp;diff=6394"/>
		<updated>2021-10-30T21:00:47Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: needed to do this shit a long time ago, assuming i have consent to do this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        =  Outburst &lt;br /&gt;
|author      =  /u/TheBluestHedgeroo &lt;br /&gt;
|civ_name    =  Christine Sevini &lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      =  NPC &lt;br /&gt;
|alignment   =  Hero&lt;br /&gt;
|affiliation =  None &lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/a6beuy/christine_savinioutburst/&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Breaker}}/{{cape/class|Changer}} ({{cape/class|Blaster}}, {{cape/class|shaker}}, {{cape/class|Mover}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality  = X&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = April 4th, 1997&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Shared Apt.w Jayna&lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Jayna Myers (Harlot)&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Info: Has a mild reputation as an independent hero, tied to her duels with Fiber and Skullfucker&#039;s Crew (in which she got fucking clowned on after giving some 7/10 banter), as well as the duel with Harlot and Sparkat which ended when she inadvertently detonated the wisps Sparkat&#039;s power creates. Members of the Protectorate/Wards might vaguely recall the time she had to be talked down from prying Starving Artist&#039;s plaque from an Endbringer monument, although they are unlikely to recall her motive.&lt;br /&gt;
&lt;br /&gt;
Additionally, she has often be seen accompanying Tipireth (The Artist Formerly Known As Fiber), both in her cape identity as a bodyguard and in her civilian identity working as an intern at her clinic.&lt;br /&gt;
&lt;br /&gt;
After recovering from her thankfully brief battle with the plague and finishing out the most of her degree, she decided to depart from Ashton along with her squad (Harlot and Tipireth). A quaint Midwestern town seemed to have openings available at the local hospital, and it&#039;d be a nice change of pace....&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Personal: Around 6 feet tall and lanky as all hell. White with a light tan, long straight black hair, blue eyes that usually have bags under them. Frequently wears a green jacket.&lt;br /&gt;
&lt;br /&gt;
Costume: Consists of a dark blue jacket and jeans combo, along with a set of fingerless gloves, discreet kneepads, and a creepy rubber bat mask she is far too attached to.&lt;br /&gt;
&lt;br /&gt;
Breaker State: Natural lankiness is exaggerated to the point where she has proportions like the inflatables outside of car dealerships (stretches to about 8 feet tall). Long, thin, and surprisingly flexible featureless body with angular limbs that each end in three fingers/talons (can still walk, has some trouble grabbing and manipulating small objects), curls herself into a ball to fling herself using her power. State is colored a similar navy blue color as her jacket, produced smoke is a chalky white. Breaker state appears to consist of a rough rock-like substance.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Commonly stressed, high-strung, and overly cautious prior to getting her powers, Outburst still heavily values caution and having her actions go unnoticed despite her powerset being anything but discreet.&lt;br /&gt;
&lt;br /&gt;
Her mentality is influenced by her end of the Kiss/Kill effect of her cluster, in that her pre-existing anxious and overcautious tendencies are dampened when around fellow cluster-members for a prolonged period of time and gradually exacerbated into full-blown paranoia when away from her fellow cluster-members for a prolonged period of time. Because of this, she is often more willing to defer to the judgement of her clustermates (which given that half of her clustermates are deceased, means that she is willing to follow Jayna&#039;s lead on matters that don&#039;t seem especially crime-y).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* About $300 in cash, $2,600 in savings&lt;br /&gt;
* Low-tier sedan in pretty solid condition&lt;br /&gt;
* Replacement components for a costume (minus the knee-pads and bat mask)&lt;br /&gt;
* Apartment in a kinda shitty area of town nearish Ashton University, shared with three roommates&lt;br /&gt;
* Swiss Army Knife (corkscrew is broken)&lt;br /&gt;
* Rudimentary medkit, consisting of a roll of bandages, some antiseptic, and a bottle of over-the-counter painkillers.&lt;br /&gt;
* Cell phone&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Basic knowledge of how to set up, operate, and maintain common sound systems&lt;br /&gt;
* Basic knowledge of how to administer First Aid and diagnose injuries via premed degree.&lt;br /&gt;
* Can cook pasta and heat up prepackaged frozen foods like nobody’s business&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
POWER Trigger Type: Multi (Cluster A/ The Rave Cluster, with Kathleen (Shriek), Kevin (Malaise), Magos_Nashoid (Harlot), and myself (Outburst)&lt;br /&gt;
&lt;br /&gt;
* Primary Power: (Sound and Disorientation, Breaker/ Mover): Enters a breaker state that blinds her completely in exchange for gaining a much more detailed awareness of nearby sound within about a 3 block radius. (Can determine the rough location of a distinct sound in her radius, hearing it just as clearly as if she was right next to it. However, her “mental map” of sound takes time to form, and particularly loud sounds partially drown out other sounds nearby.) Can quickly fling herself in a straight line to particular sounds, producing a loud blast of disorienting noise on impact that also clears her “mental map” (Noise induces vertigo and brief flares of tinnitus aside from being pretty loud, effect is harshest on those closest to her). Other senses are unaffected, and she can speak unimpeded. Can maintain Breaker state for a solid 30 minutes without refueling, though that shortens drastically if overexerting herself through repeated use of her Mover power. Injury imparted on her Breaker state does not physically carry over to her body, though she will be incapacitated for a solid 10 minutes or so and ejected from her state if her breaker form is destroyed.&lt;br /&gt;
&lt;br /&gt;
* Secondary Power: (Apathy, Striker): Upon physically touching people or directly impacting people in her Breaker state, drains physical stamina and mental &amp;quot;will to fight&amp;quot; from said person to fuel her Breaker state. Effect is more &amp;quot;poison-based&amp;quot; than &amp;quot;mental-based&amp;quot;, so one with immunity to poison powers would be immune to it entirely and one with immunity to mental powers would somewhat resist the effect. This effect is also present to a minor degree if someone is fully immersed in her smoke or inhales her smoke. Physical effect usually manifests as the targets finding it more difficult to move their extremities, becoming out of breath much more quickly than usual, and/or becoming lightheaded, with effects increasing in severity until they collapse (after about 45 seconds of uninterrupted physical contact or about 4-5 impacts)&lt;br /&gt;
&lt;br /&gt;
* Secondary Power: (Shadow, Shaker): When actively throwing herself, breaker form leeches a thin trail of opaque smoke. Upon impact, a thicker smoke cloud is released that spreads and clumps over a small radius. Smoke will harmlessly disperse after being left alone for 15 minutes, can be manually scattered prior to that.&lt;br /&gt;
&lt;br /&gt;
* Secondary Power: (Time dilation, Blaster): Can fire a small, roughly cubic patch of slowed time in a straight line towards distinct sounds while in her Breaker state (time slowed by a rough ratio of half a second outside the field=a second inside of it). This patch slows both inorganic and organic objects, with the effect lessening over the entire body/object once part of it exits the field. Can only have one field active at a time, fields cease to be active after she exits or is forced out of her breaker state.&lt;br /&gt;
&lt;br /&gt;
EXAMPLE: Outburst was perched on the rooftop of her apartment building in her breaker form, trying to relate the various huffing breaths of the Trash Tyrant to the various sounds of glass, metal, and plastic clinking together as the contents of several dumpsters were emptied in a parking lot below. She was thankful that the strange gremlin’s huffing was loud enough to not be drowned out by the resounding crash of glass being torn apart and metal being bashed into place as the Tyrant made his hive, though the stream of plastic bottles bonking against each other faded from her hearing.&lt;br /&gt;
&lt;br /&gt;
She took careful aim at what she assumed to be the center of two of those streams of trash leading to the hive and flung a patch of slowed time there, succeeding if the much less rapid noise of garbage bonking against each other in that cube was any indication.&lt;br /&gt;
&lt;br /&gt;
When he surfaced out of that hive, huffing breath rising in frequency, she flung herself towards him. She didn’t quite manage to directly hit him, but judging from the first thing she became aware of after that thunderclap of noise being the characteristic raw choking noises inhaling her smoke, she’d gotten close enough. She lunged unsteadily atop the mound of trash, slipped one long limb around his neck, and pulled him back into where she assumed her smoke to be until he passed out.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6393</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=6393"/>
		<updated>2021-10-30T20:59:19Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: blur replacement tech resub, remind me later to fix her skills and equip. because i need to update that from ward-era :lolmad:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, recently transferred to Ashton. Public would know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses.&lt;br /&gt;
&lt;br /&gt;
According to a recent hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[file:New!Blur.png|thumb|left|Blurs current costume(Not necessarily the armor/bigass gun, more so the outerlayer cloak )]]&lt;br /&gt;
Personal: Red hair cut in an odd manner (currently dyed black), knotted ponytail and shaved sides. Somewhat intense appearance, brown eyes and pale skin. Clothing is typically ill-fitting and adhoc, with no real effort to make an outfit match. Tall and lean build.&lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Standard Ward salary + tinkering budget&lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-Taser&lt;br /&gt;
&lt;br /&gt;
-A few pairs of cuffs&lt;br /&gt;
&lt;br /&gt;
-Baton she is somewhat practiced with&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Second Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to her old Ward ‘lampshade’ costume, which might infringe some Protectorate merch copyrights but she didn’t have much to work with beyond mementos, okay? The newest edition of her cloak’s fabric gives it a faded dark grey color when inactive, and adds a bit of bulk beneath it from both light armor and additional subsystems.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Even More Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every twenty seconds (from the one-minute refresh rate of more primitive fibers), allowing near-perfect concealment when slowly slinking or staying still in medium-contrast areas while permitting adequate concealment when jogging or running in low-contrast or poorly lit areas. Running or otherwise moving quickly and carelessly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Aggressive Heatsink: An apparatus that traps heat produced by her body, weaponry, and other sources mostly within the Cloak to a certain extent. Allows one to evade detection from infrared sensors with the drawback of heating up the interior of their costume quite a bit. This heat can be released as steam via either a discreet vent situated near the legs, or a very indiscreet set of vents situated around her body that can be ‘fired’ to scald melee-range attackers. Supercharged shots produce too much heat to be “masked” in this manner.&lt;br /&gt;
&lt;br /&gt;
-Actual Armor: A set of light body armor marginally altered by Blur to actually provide some protection and padding. Hardly bulletproof, more something like a Kevlar vest and pads on their joints to protect from knives or being flung about by a miniature tornado. It is also relevant to note that the plastic-fibers composite the Cloak consists of has a rather high heat tolerance.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of eight hours of uninterrupted use as camo, assuming optimal conditions of a stakeout or stalking. Heat-sink fills from passive body heat at a rate that demands that it be vented after thirty minutes, weapons fire and unusual physical exertion fills it at a higher rate.&lt;br /&gt;
&lt;br /&gt;
Beyond that, until FUKKEN COPS steal it again or it otherwise gets broken/lost.&lt;br /&gt;
&lt;br /&gt;
==== Second-Edition Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech. Considerably revamped after the PRT stole her last one&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with four spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to four lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken or her shit is stolen again.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has a set of three color-filtering lenses (red, purple, green), two adaptive filtering lenses (lets her see out of her cloak), one lens that limits the intensity of light she can perceive (useful for not blinding herself or others with her own tech), and one experimental lens that shifts select radio/infrared transmissions into the visible spectrum (while quite overwhelming initially, a few select transmissions can be isolated to be visible without being bombarded with everything else).&lt;br /&gt;
&lt;br /&gt;
Was relatively trivial to replace and upgrade, now incorporates a relatively untested prototype lens.&lt;br /&gt;
&lt;br /&gt;
==== Higher-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a variety of colors, bright enough to deadass blind onlookers in the direct vicinity for a few seconds without some form of eye protection. Cloud spreads obscenely quickly over an area that could conceivably encompass a small parking lot.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, three are currently constructed. The smoke cloud produced dissipates completely after two minutes, while the projected color loses the “eye-searing” brightness after ten seconds to shift to a more “mildly irritating to look at” value of brightness.&lt;br /&gt;
&lt;br /&gt;
==== Margainally-Altered Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
The canister itself now carries a small explosive charge, not high-enough yield to injure someone (unless they opt to touch it for some unholy reason) but more than capable of causing the bomb to go off prematurely via rupturing the casing. Will detonate via either a signal from Blur’s phone or via a deadman’s switch in the event of her capture, because fuck anyone else having access to these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Two bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Some Hella Amped Sunglasses ====&lt;br /&gt;
&lt;br /&gt;
Some lovely mirrored aviators, passed out to teammates to not get blinded inadvertently.&lt;br /&gt;
&lt;br /&gt;
Appearance: Purple Mirrored Aviators (for Lily), Black Mirrored Aviators (for the Meat Panopticon Maids and other Affiliates, other colors available upon request)&lt;br /&gt;
&lt;br /&gt;
Abilities: These sunglasses are a stylish and comfortable means of not getting blinded by friendly fire from Blur! Specifically, they contain a marginally watered-down variant of her lens that filters very bright light from their FoV.&lt;br /&gt;
&lt;br /&gt;
Duration: Until smashed, misplaced, or stolen by dickass cops. Fifteen total have been produced as of right now, and more can be made relatively quickly.&lt;br /&gt;
&lt;br /&gt;
Notes: Lenses for these sunglasses are produced with cheaper ingredients than a Blur-Quality lens, enabling less expensive production thereof.&lt;br /&gt;
&lt;br /&gt;
==== Reprogrammed Decoys ====&lt;br /&gt;
&lt;br /&gt;
Another means of distraction, best suited for preplanned engagements.&lt;br /&gt;
&lt;br /&gt;
Appearance: The machine bit looks like a disk with a similar vibe and size to a flattened Roomba, with about three emitters on top of said disk. When activated, a preprogrammed hologram (obvs of variable appearance) will be displayed directly above the device.&lt;br /&gt;
&lt;br /&gt;
Abilities: Can be deployed/activated while Blur has LoS of the object to create a momentarily convincing holographic replica of Blur&#039;s person (Both variants of Blur in-costume and Cassie out of costume are programmed in). A few autonomous poses/actions are programmed in by default (i.e. taking aim at something in the distance, diving to cover, running away), but the active control of said hologram is limited to mirroring Blur’s current actions. While active, Blur can &amp;quot;detonate&amp;quot; the hologram, causing it to expend the remainder of it&#039;s battery via producing a blinding light in lieu of the hologram (countermeasure centered on the hologram emitter, only particularly effective when foes are nearby).&lt;br /&gt;
&lt;br /&gt;
Duration: Has about 20 minutes of battery life, and Blur carries at least two decoys on her when possible. Has two spares stashed away and two more projectors installed in the cabin, until those are stolen/stolen and scavved by cops/otherwise yote.&lt;br /&gt;
&lt;br /&gt;
==== Prototype Light-Projection Lance ====&lt;br /&gt;
&lt;br /&gt;
A substantially improved ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Looks relatively similar to the prior editions of Light-Projectors (thin and angular rifle design with a very short stock), differing from her previous variants with a longer barrel, an additional attachment on the tip (similar to a suppressor on a grody basic bitch ballistic weapon), and the second barrel removed to make space for a long bayonet. A laser sight is attached to the side of the barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities:  Retains similar firing options to her prior Projectors (one beam blinds, the other beam does more direct damage), with some minor upgrades to their destructive yield and shots per powercell. In addition to these upgrades, her rifle now features a long and sturdy bayonet (basically just a thick mass of sharp metal, weighted decently well for blocking blows and about as effective as a decent sword for slashing or stabbing) as well as a supercharger on the tip that considerably amps the yield of the next shot when activated with the drawback of consuming a power cell and producing an obscene amount of heat. (consecutive supercharged shots may warp the barrel to the extent that the Lance is no longer suitable for field use). The sighting mechanism remains as usual: a variable scope that highlights visible eyes in lime green against a desaturated background.&lt;br /&gt;
&lt;br /&gt;
- Blinding Beam: Retains similar characteristics to prior iterations, with a few enhancements: the beams themselves are brighter, enough to penetrate most forms of eye protection on direct hits and to cause onlookers to have a laser-shaped afterimage in their vision to blink away for a few seconds. Direct hits blind targets for the span of ten seconds (or a turn and some change, if you will), repeated direct hits can and likely will cause some form of permanent eye damage. Miniaturized powercells have enabled a jump from 6 blinding shots/pack to 10 blinding shots/pack.&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams grow brighter and are split by a lens in a conical column of light, spreading over about a 60-degree angle in the form of a quite bright flash. All onlookers caught within the cone suffer the effects of a direct hit from the baseline beams. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
- Destructive Beams: Retains similar characteristics to prior iterations, with a few enhancements: the royal purple beams are still wire-thin but have a bit more yield behind each shot: enough to punch through a few inches of steel, and more than enough to make exit-wounds on anyone not either a Brute or clad in substantially heavy armor. As these beams are hot enough to near-instantly cauterize wounds, a shot is unlikely to be lethal unless fired at a major organ. A single powercell holds about 5 shots/pack (improved from 3/pack).&lt;br /&gt;
&lt;br /&gt;
When supercharged, beams are considerably more focused by a lens, gaining incredible penetration ability (laser can punch through blocks of concrete, exceptionally heavy armor, and everything up to a wildly powerful Brute.) They remain wire-thin, requiring precision shots to do meaningful damage to a target. Takes about a turn of charging up before being able to fire, another subsequent supercharged shot within the span of a minute will likely cause the supercharger and barrel to catastrophically overheat after firing it.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, stolen by Cum Girl or other FUKKEN COPS, or cannibalized to make something else. Blur carries 7 powercells on her person, the same cells supercharge the Lance and provide ammo for the Lance.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Passable in hand-to-hand combat, knowing what she is supposed to do without quite knowing how to do it.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Ardha&amp;diff=6299</id>
		<title>Ardha</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Ardha&amp;diff=6299"/>
		<updated>2021-10-23T18:34:48Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: official merc gang wooooo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Ardha&lt;br /&gt;
|alias       = Ardhanarishvara&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Hounds of Annwn &lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Stranger}}/{{cape/class|Brute}}&lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/hwsd9c/ardha/?&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Ardha’s true form has scarcely been captured on camera beyond grainy security footage and blurry-ass Cryptid shots taken by a cellphone. The remains of Ardha’s more fleeting forms are better captured: injured corpses without a skeletal or nervous system, appearing as strips of flesh torn off the bone and piles of limbs that have been hollowed out by the skeleton’s departure.&lt;br /&gt;
&lt;br /&gt;
Law enforcement may know enough to establish a broad “con artist” M.O.: Ardha masquerading as a given person, profitably fucking up their life, and absconding into the night, leaving the victim to deal with the fallout of her actions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Ardha’s true form is something that resembles a vague and featureless wireframe model of a human being, filled in with a highly reflective metallic grey substance. While the size, proportions, and posture of the form are variable (dependent on the size/prop./posture of the last copied individual), it is always both incredibly lightweight and distractingly shiny. A mannaz rune is etched between the shoulderblades of this form.&lt;br /&gt;
&lt;br /&gt;
Ardha can assume the appearance of nearly any human being when using her power, and the only consistent tell seems to be the lack of access to the parahuman abilities her target should have.&lt;br /&gt;
&lt;br /&gt;
Some of her currently copied targets are &amp;quot;Rachel&amp;quot; (a lanky lady with short black hair and a distinctive burn-scar on her wrist) and &amp;quot;George&amp;quot; (a skinny dude with messy hair and a very yellow wardrobe).&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* About 25,000 in cash, taken from various individuals and elegantly stashed. (Wealth Level 4)&lt;br /&gt;
&lt;br /&gt;
* A sedan, registered to an identity she has long since discarded. The plates expire in about a year.&lt;br /&gt;
&lt;br /&gt;
* A pretty nice set of golf clubs, taken from a now ex-city councilman.&lt;br /&gt;
&lt;br /&gt;
* An apartment in the nicer parts of Devilfish, paid for by the withdrawn funds of said ex-city councilman.&lt;br /&gt;
&lt;br /&gt;
* A coil of rope, courtesy of the Cabelas Stockroom.&lt;br /&gt;
&lt;br /&gt;
* A partially depleted medkit, also courtesy of the Cabelas Stockroom.&lt;br /&gt;
&lt;br /&gt;
* Three knives, concealed on various parts of her person.&lt;br /&gt;
&lt;br /&gt;
* A crossbow and a quiver of 14 arrows, usually stored in her trunk.&lt;br /&gt;
&lt;br /&gt;
* Four sets of handcuffs.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Decent marksmanship with her crossbow, barely adequate marksmanship with a firearm.&lt;br /&gt;
&lt;br /&gt;
* Extensive experience with believably lying her ass off.&lt;br /&gt;
&lt;br /&gt;
* Extensive experience with properly applying restraints, tying knots, treating flesh wounds, cleaning bloodstains, and everything else that entails keeping captives alive for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
* Great public speaker.&lt;br /&gt;
&lt;br /&gt;
* Excellent method actor.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Ardha is a whimsical, manipulative, and cruel individual without much of a moral code. Hella prideful and egotistic (if naming herself after a deity is any indication). Is much more troubled than she lets on by the whole “not knowing who she really is or was” thing, and actively seeks out individuals or pastimes that seem to remind her of who she may have been.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Ardha’s primary ability is to form a Bond with any human being who is presently observing her via any means, so long as she is certain of both the observer’s existence and the fact that they are currently observing her.&lt;br /&gt;
&lt;br /&gt;
When this Bond is established, Ardha will begin constructing a body that is a mirror image of the observer in every respect, morphing her true form into a skeletal and nervous system and growing flesh atop it. Both the accuracy of the constructed body (compared to the original) and the rate that said body is constructed are dependent on both the observer and Ardha’s actions:&lt;br /&gt;
&lt;br /&gt;
* Looking at Ardha will cause Ardha to visually appear more like the observer. The more details Ardha and the observer can accurately discern about each other’s appearance, the more accurately and quickly Ardha’s constructed body will form. Details Ardha cannot visually discern about the person will not be accurately reflected in the body she constructs. (e.g. if Ardha cannot see their eyes in their entirety, the body’s eyes will not be an accurate color or shape. If the eyes are entirely obscured by something like a visor or opaque sunglasses, the power will construct the eyewear over her body’s eyes, and the eyewear would be impossible to remove without losing quite a bit of flesh on her face)&lt;br /&gt;
&lt;br /&gt;
* Hearing Ardha will cause Ardha to sound more like the observer. The more clearly and accurately Ardha and the observer can hear each other, the more quickly Ardha’s body will form and the more like the observer Ardha’s voice will sound. If they cannot hear each other whatsoever, Ardha’s constructed body will not be capable of speech.&lt;br /&gt;
&lt;br /&gt;
* Touching Ardha will cause Ardha to feel more like the observer (WRT texture, body heat, etc). The longer contact with Ardha is sustained, the more quickly Ardha’s body will form and the more accurate the texture of her body/created accessories will be. If Ardha and the observer neglect to touch each other, the texture of her body will be both wildly inaccurate and uniform. In addition, Ardha’s constructed body may neglect to develop a pain response to injury that does not concern the skeleton or head.&lt;br /&gt;
&lt;br /&gt;
Depending on the situation and the actions undertaken by both Ardha and the observer, it can take anywhere from thirty seconds to twenty minutes for her constructed body to fully form. Once her body is finished forming, no further details can be incorporated and her secondary power may be used.&lt;br /&gt;
&lt;br /&gt;
Ardha’s secondary power allows her to either heal damage to her own body, heal damage to the body of the Observer she is bonded with, or impart damage to her own body onto the body of her Observer. Her power seeks to retain the “mirror image” between their bodies, and making it aware of any discrepancies will prompt her power to either construct additional flesh or excise flesh from her paramour. (in less flowery terms: while her and her bonded observer are currently observing each other and aware of an injury on either party, she can force their bodies to “mirror each other” again by either healing herself to match her observer’s current state, healing her observer to match her current state, or injuring her observer to match her current state.) This process takes a minute of unbroken observation, which can be cut down to 30 seconds via sustained physical contact. If her constructed body “dies” before this process ends, the bond between herself and her observer will be severed and no injuries will be imparted.&lt;br /&gt;
&lt;br /&gt;
Clarifying Deets I Could Not Organically Incorporate:&lt;br /&gt;
&lt;br /&gt;
* Ardha cannot functionally copy any parahuman abilities whatsoever. However, parahuman abilities that cause the human body to look somewhat different while still humanoid (most Changers, the “monstergirl” C53’s, some Breakers, Brutes, and Tinkers) will cause the constructed body to create nonfunctional replicas of whatever horns/wings/exoskeleton/lampshade-esque armor/etc the cape possesses. Said replicas are usually made from especially rigid flesh and/or oddly colored skin, and can be somewhat convincing if one ignores their complete lack of function.&lt;br /&gt;
&lt;br /&gt;
* Parahuman abilities that would cause the observer to no longer appear remotely humanoid (some Changers, actual C53’s, most Breakers, the really funky Biotinkers) would also make the observer’s appearance impossible to feasibly copy/ form a bond with outside of their altered form.&lt;br /&gt;
&lt;br /&gt;
* Unless the observer is entirely nude, it is likely that the power will create clothing or other accessories fused with Ardha’s skin as opposed to “filling in the blanks” with regards to the skin beneath. The texture of this false clothing/jewelry/piercings will be unsettlingly similar to skin unless Ardha and the observer touch each other while her body forms.&lt;br /&gt;
&lt;br /&gt;
* The strength and physique of Ardha’s constructed body will be identical to the strength and physique of the observer she bonded with, unless those are enhanced by a parahuman ability.&lt;br /&gt;
&lt;br /&gt;
* Ardha can initiate a Bond while within a constructed body, causing her to more traditionally shapeshift into the target’s appearance as opposed to building a body from scratch. The same variables and restrictions apply regardless.&lt;br /&gt;
&lt;br /&gt;
* Ardha can have up to three Bonds formed with Observers at any given time, provided that the bodies constructed in their image are complete. It is relatively trivial and quick to shift between “saved” bodies, taking about thirty seconds to shapeshift into another body. This process is fairly obvious to onlookers.&lt;br /&gt;
&lt;br /&gt;
* Ardha can discard Bonds and their associated body at will, rendering her permanently incapable of copying that individual’s appearance. Wounds imparted on said individual via her secondary power will be instantly healed as a consequence. Upon the death of Ardha’s true form, treat all her Bonds as discarded.&lt;br /&gt;
&lt;br /&gt;
Abilities from Altered Biology: Ardha’s true form constitutes a heavily altered human nervous and skeletal system (albeit one that can move under its own power), wrapped up in a lightweight and metallic package. This means that while puny shit like a functioning circulatory, gastrointestinal, and respiratory system might be needed to keep one of her constructed bodies alive, her real body has no such limitations. It also allows her to ditch a dying or dead constructed body via tearing her real body out, leaving a bloody mess in her wake (although doing so irreversibly severs the bond to that person, rending Ardha unable to construct or shift into their body again)&lt;br /&gt;
&lt;br /&gt;
The lightweight nature of her true form makes her much more agile outside of a constructed body, although it also means much less force needs to be exerted to take her down. Her body is also more brittle and vulnerable than a normal human skeleton would be, and the only means to repair damage to her true form is by hopping in a constructed body and either waiting for the skeleton to heal like everyone else or shifting the damage from her skeletal and/or nervous system onto whoever that body is bonded with.&lt;br /&gt;
&lt;br /&gt;
Her true form lacks the means to speak, although she can still communicate through writing or gestures. In addition, it requires no food to function, getting energy through sunlight instead.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
One day, the individual who was not presently remarkable managed to contact Coven. They composed an inelegant and unremarkable sob story, complaining of relentlessly encroaching debt, trouble with their blood relatives, and the fear that they could not last another week. The representative responded with silence over a telephone line. The individual quickly changed tactics: hurling insults and obscenities at the representative and their organization for a period of eight seconds, staying in shamed silence for thirteen, remorsefully pleading for twenty-six, and truthfully asserting that they would do anything to leave behind their “life in ashes” for six. The representative made an offer, dutifully outlining the debts and responsibilities this individual would undertake in exchange for power. The individual foolishly accepted without further consideration or negotiation.&lt;br /&gt;
&lt;br /&gt;
Ardhanarishvara awoke four hours later, dearly missing something she could not identify.&lt;br /&gt;
&lt;br /&gt;
Over the next eight months, she coasted on impulse under the incorrect assumption that her subconscious mind understood something her conscious mind lacked. Her subconscious instead lead her down a disappointing rabbit hole of violence, exploitation, crime, and substance abuse, the consequences of which mostly pinned on others less fortunate than even her former self.&lt;br /&gt;
&lt;br /&gt;
Over the next four, she turned to vanity as a solution. Deities did not concern themselves with matters of the past, after all. This particular deity instead concerned herself with finding worthy supplicants to nurture, forming a bond between them that would create something far greater than the sum of their parts. Devilfish seemed in dire need of her guidance, if the mass influx of masked maniacs were any indication.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6269</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6269"/>
		<updated>2021-10-20T16:47:36Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: fixed rep, should not have been a +2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callisto&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Isabella Moreau&lt;br /&gt;
|author = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Master (Breaker)&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://old.reddit.com/r/wormrp/comments/q09yqm/callisto/?&lt;br /&gt;
|image = callisto.jpeg&lt;br /&gt;
|caption = Callisto, holding her red-hot spear.&lt;br /&gt;
|birth_date = 01/19/2005&lt;br /&gt;
|birth_place = Winnipeg, Canada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The name “Moreau” would be quite familiar with those individuals either bored enough or professionally obligated to follow North American (as in the continent, not the country) geothermal energy conglomerates, yet even within those circles little would be known about the eldest granddaughter of CEO Abigail Moreau. Law enforcement (or those with law enforcement connections) would notice that a ‘Annabel Lee’ was one of six students unaccounted for after a boarding school across the Canadian border was set aflame under unusual circumstances, and that a search is being conducted for said young woman that coincidentally fits Isabella Moreau’s description.&lt;br /&gt;
&lt;br /&gt;
The woods-dwelling population of Devilfish might note sections of inexplicably charred ground and singed tree-trunks on an entirely opposite part of the woods from Misfit Territory :™:, as well as a few possibly drug-inspired sightings of “A bear made out of glass.”&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
Isabella is a short and wiry lady with feathery black hair that both looks like it was cut with a knife and actually was cut with a knife. She has a few dark grey piercings on the bridge and lobe of her ears. She commonly wears a ratty-ass jacket and jeans when out of costume, along with a big ol’ backpack when travelling. &lt;br /&gt;
&lt;br /&gt;
Callisto wears a simple bandanna and sunglasses combo, along with a tattered cloak with a hood over some darker clothes. When using her power on herself, her forearm/lower leg/jaw-mouth area considerably grows in size and adopts a bright silver coloration, which grows duller and dimmer as the altered bodypart(s) ‘bleed out’.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
In terms of resources, ya girl hardly has shit save for the clothes, toiletries, pocket money, and curios/oddities/personal knickknacks she was able to abscond from the St. Damian Preparatory Academy with.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 2&lt;br /&gt;
&lt;br /&gt;
Due to Isabella’s considerable lack of resources, she has had to make do with makeshift weaponry and costume supplies.&lt;br /&gt;
&lt;br /&gt;
* A makeshift spear, made from tearing one of the fence-spikes out of the Academy’s gates and gnawing it down to a more manageable size. While the metal itself is warped from heat and quite unwieldy, the speartip still holds a decent point.&lt;br /&gt;
&lt;br /&gt;
* A reappropriated fire-blanket, kept in her bag or sometimes wrapped around her body like a cloak. Useful for keeping her possessions somewhat safe from singe marks and flames, and for beating out fires that either herself or her bear sets before they can spread too far.&lt;br /&gt;
&lt;br /&gt;
* A pilfered medkit, mostly stocked with low-grade bandages, painkillers, disinfectant, and burn ointment.&lt;br /&gt;
&lt;br /&gt;
* A subpar pocketknife, useful for cutting things and tactically injuring herself.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Some basic wilderness survival skills, developed mostly by trial and error.&lt;br /&gt;
&lt;br /&gt;
* Some basic hand-to-hand and mounted combat skills, developed under similar circumstances.&lt;br /&gt;
&lt;br /&gt;
* An obscenely thorough education for someone her age, particularly in college-level business and art history.&lt;br /&gt;
&lt;br /&gt;
* Very good at being evasive or misleading with her words, as well as generally holding her tongue in stressful situations.&lt;br /&gt;
&lt;br /&gt;
* Good at stashing valuables, picking pockets, and hiding herself in the background.&lt;br /&gt;
&lt;br /&gt;
* A worryingly high pain tolerance.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isabella has had a lifetime of practice to cultivate a cold, dispassionate, and somewhat disdainful affectation to drape over herself. One typically has to needle her quite a bit to prompt anything resembling a genuine response or explanation for her actions.&lt;br /&gt;
&lt;br /&gt;
Inwardly, Isabella is a very temperamental and stubborn lady with rigid convictions regarding personal freedom, self-expression, and the right to live her life without anyone breathing down her fucking neck. Sees herself as an incomplete person to an extent, and is trying to restore her sense of self in a far less restrictive environment. Additionally believes that her powers have intentionally given her a new lease on life (likening it to her salvation), and she does not plan to squander it anytime soon.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Master/Breaker): &#039;&#039;&#039;Callisto’s primary ability allows her to summon and mentally command a bear-shaped Master minion&#039;&#039;&#039;, made from an unknown material similar in appearance to bright silver glass (Callisto herself likens it to solid starlight, but Callisto is both biased and an insufferable art nerd). Said Glass Bear possesses many similar or identical characteristics to a normal brown bear, being entirely bearlike with respect to their speed (slow acceleration, yet pretty fast once they get going. Would say fast enough to easily outrun most individuals without relevant mover powers/vehicles of their own when at max, but they’d need a decently straight path and half a minute’s head start to reach such speed), their strength (bears hit hard enough to bowl standard reference people over, and they bites are strong enough to splinter bone), and their size/bodily composition (beefy 8ft-long lads with blunt digging claws, a weird hump by they shoulders, and a stubby tail).&lt;br /&gt;
&lt;br /&gt;
The unique characteristics of the Glass Bear are unusually strong physical durability owing to its material composition, and the extreme temperatures it can release due to being made of ‘starlight’. Injuries sustained by the Glass Bear cause a spiderweb of cracks to grow on their body, proportional in depth and size to the force they were hit with (e.g. a normie just trying to uppercut the Bear would be lucky to make a shallow crack on their jaw, a similar normie swinging a sledgehammer at their arm would make a few somewhat deep cracks spread across their forearm, and a point-blank shotgun blast to the shoulder would cause deep cracks to form over the entirety of their shoulders with some cracks creeping over to the neck and upper arm). While it would take an obscene amount of force to shatter the Bear’s limbs/body into a pile of shards, injury-cracked areas limit both the Bear’s range of motion and force it can apply with those body parts, and enough cracks can render a body part entirely immobile. However, cracked areas on the Bear slowly ooze and ‘bleed’ a brightly burning fluid, hot enough to set foliage, wooden structures, and certain types of clothing aflame while causing second-to-third degree burns and warping metal with prolonged contact. This bleeding effect ranges from a steady faucet-like flow from heavily cracked areas, to a mere trickle from shallowly-wounded areas. Wounds sustained to the bear’s teeth, jaws, and interior mouth allow a small reservoir of ‘blood’ to form, increasing the temperature inside their mouth to something akin to a furnace until the fluid is spat out in a stream of liquid fire. If the Glass Bear is dismissed or ‘bleeds’ to death, all created fluid quickly cools and becomes inert.&lt;br /&gt;
&lt;br /&gt;
It is difficult to sustain the Glass Bear’s presence, and commanding it usually requires the majority of Callisto’s attention. Her minion can stay out and active for a maximum of two hours at a time, and she must remain at a position where she can clearly perceive the Bear while she is commanding it. It takes anywhere between an hour and a day for the Bear to passively repair itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s secondary ability is to swap discrete parts of her body with her Glass Bear minion, switching her subpar human arm(s)/leg(s)/mouth with Bear Claws/Paws/Jaws for a limited period of time.&#039;&#039;&#039; Said body parts behave like a scaled-down version of her Glass Bear’s, and the human body parts she saddles her poor bear with behave like scaled-up versions of her current limbs (scaled up/down in terms of size and strength). She can manifest/swap one body part for her minion’s while her minion is not presently summoned, and up to three while her minion is out and active. These swaps take about five seconds front-and-back to properly ‘install’, manifesting as smaller variants of the standard Glass Bear body with similar material properties (durable yet shatterable + burning blood). However, the scaled-down limbs Callisto has direct access to have a much smaller reservoir of ‘blood’, leaving them in danger of becoming glass paperweights if a fight drags on for too long.&lt;br /&gt;
&lt;br /&gt;
Incorporating the Glass Bear’s body parts into her petty human body is not without risk, as merely having their limb swapped feels like holding the body part in question too close to a bonfire. As the swapped bear-body parts take damage and begin to bleed, that burning pain intensifies to the point where retaining the swapped limb becomes a struggle, much less using it. On the other side of things, the Glass Bear is responsible for keeping her original limb in decent shape. If they fail to entirely protect it, then Callisto could be walking out of a fight with a couple new bruises and cuts at best and could be missing an important body part at worst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s Manton limits render both her and her bear minion entirely immune to fire and other effects of extremely high temperatures&#039;&#039;&#039;, as a measure to avoid inadvertently burning herself alive via the rest of her powerset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger type: Single, natural trigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
The Moreau Sustainable Energy Corporation was certainly no stranger to the practice of nepotism, yet they certainly had a long way to go when it came to effectively grooming their family members into their desired role. Isabella Lutece and her siblings (Donna and Lucas) were a solid example of this: where private tutoring, extensive tours of Moreau holdings, and their parent’s attempt to instill ‘essential Moreau Values’ should have produced three effective management employees and potential heirs, it instead produced an excessively risk-adverse and clueless boy (Lucas), an unmotivated hellion of a girl (Donna), and a temperamental and unambitious teen (Isabelle). Faced with the absolute disappointment their children represented, Isabella’s parents made the decision to send their children to the St. Damian Preparatory Academy, a prep school with the reputation of reforming even the most unruly child.&lt;br /&gt;
&lt;br /&gt;
St. Damian’s reputation was quite well deserved, especially when one considers the extent of their methods: students were forced to reside in an on-campus dorm, wear a school uniform, and were financially rewarded for reporting the ‘deviant behaviour’ of their friends and peers to school authorities. Deviant behaviour could constitute nearly anything outside of quietly completing your work and was punished in quite a few ways: anything from day-long detentions in a dorm room to being forced to run laps until one collapsed. Isabella’s attempt to contact her parents about these likely-illegal conditions resulted in complete indifference from their end, and St. Damian staff punished her by confiscating her cell and turning off the heat in her dorm for three nights during the Canadian winter. Isabelle and her siblings endured these toxic and contemptible conditions for three semesters, yet none of them save Donna seemed to adapt well to their new environment beyond becoming a despondent wreck. While Donna seemed to actively shape up and start to excel academically and Lucas at least had the good sense to keep his head down, Isabella just found herself left behind.&lt;br /&gt;
&lt;br /&gt;
Isabella triggered during the academy’s end-of-semester progress meeting, when her parent’s eyes simply skipped over her while they congratulated Donna on her progress and she had the realization that this would never stop, that she could never make herself be worth seeing as more than a spare child. Callisto summoned her bear and bashed her way out of the dorms scant hours later, fleeing with whatever she could carry across the Canadian border and scrounging her way into the Devilfish woods.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6158</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6158"/>
		<updated>2021-10-06T22:26:19Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: u working now, buddy?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callisto&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Isabella Moreau&lt;br /&gt;
|author = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Master (Breaker)&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://old.reddit.com/r/wormrp/comments/q09yqm/callisto/?&lt;br /&gt;
|image = callisto.jpeg&lt;br /&gt;
|caption = Callisto, holding her red-hot spear.&lt;br /&gt;
|birth_date = 01/19/2005&lt;br /&gt;
|birth_place = Winnipeg, Canada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The name “Moreau” would be quite familiar with those individuals either bored enough or professionally obligated to follow North American (as in the continent, not the country) geothermal energy conglomerates, yet even within those circles little would be known about the eldest granddaughter of CEO Abigail Moreau. Law enforcement (or those with law enforcement connections) would notice that a ‘Annabel Lee’ was one of six students unaccounted for after a boarding school across the Canadian border was set aflame under unusual circumstances, and that a search is being conducted for said young woman that coincidentally fits Isabella Moreau’s description.&lt;br /&gt;
&lt;br /&gt;
The woods-dwelling population of Devilfish might note sections of inexplicably charred ground and singed tree-trunks on an entirely opposite part of the woods from Misfit Territory :™:, as well as a few possibly drug-inspired sightings of “A bear made out of glass.”&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
Isabella is a short and wiry lady with feathery black hair that both looks like it was cut with a knife and actually was cut with a knife. She has a few dark grey piercings on the bridge and lobe of her ears. She commonly wears a ratty-ass jacket and jeans when out of costume, along with a big ol’ backpack when travelling. &lt;br /&gt;
&lt;br /&gt;
Callisto wears a simple bandanna and sunglasses combo, along with a tattered cloak with a hood over some darker clothes. When using her power on herself, her forearm/lower leg/jaw-mouth area considerably grows in size and adopts a bright silver coloration, which grows duller and dimmer as the altered bodypart(s) ‘bleed out’.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
In terms of resources, ya girl hardly has shit save for the clothes, toiletries, pocket money, and curios/oddities/personal knickknacks she was able to abscond from the St. Damian Preparatory Academy with.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 2&lt;br /&gt;
&lt;br /&gt;
Due to Isabella’s considerable lack of resources, she has had to make do with makeshift weaponry and costume supplies.&lt;br /&gt;
&lt;br /&gt;
* A makeshift spear, made from tearing one of the fence-spikes out of the Academy’s gates and gnawing it down to a more manageable size. While the metal itself is warped from heat and quite unwieldy, the speartip still holds a decent point.&lt;br /&gt;
&lt;br /&gt;
* A reappropriated fire-blanket, kept in her bag or sometimes wrapped around her body like a cloak. Useful for keeping her possessions somewhat safe from singe marks and flames, and for beating out fires that either herself or her bear sets before they can spread too far.&lt;br /&gt;
&lt;br /&gt;
* A pilfered medkit, mostly stocked with low-grade bandages, painkillers, disinfectant, and burn ointment.&lt;br /&gt;
&lt;br /&gt;
* A subpar pocketknife, useful for cutting things and tactically injuring herself.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Some basic wilderness survival skills, developed mostly by trial and error.&lt;br /&gt;
&lt;br /&gt;
* Some basic hand-to-hand and mounted combat skills, developed under similar circumstances.&lt;br /&gt;
&lt;br /&gt;
* An obscenely thorough education for someone her age, particularly in college-level business and art history.&lt;br /&gt;
&lt;br /&gt;
* Very good at being evasive or misleading with her words, as well as generally holding her tongue in stressful situations.&lt;br /&gt;
&lt;br /&gt;
* Good at stashing valuables, picking pockets, and hiding herself in the background.&lt;br /&gt;
&lt;br /&gt;
* A worryingly high pain tolerance.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isabella has had a lifetime of practice to cultivate a cold, dispassionate, and somewhat disdainful affectation to drape over herself. One typically has to needle her quite a bit to prompt anything resembling a genuine response or explanation for her actions.&lt;br /&gt;
&lt;br /&gt;
Inwardly, Isabella is a very temperamental and stubborn lady with rigid convictions regarding personal freedom, self-expression, and the right to live her life without anyone breathing down her fucking neck. Sees herself as an incomplete person to an extent, and is trying to restore her sense of self in a far less restrictive environment. Additionally believes that her powers have intentionally given her a new lease on life (likening it to her salvation), and she does not plan to squander it anytime soon.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Master/Breaker): &#039;&#039;&#039;Callisto’s primary ability allows her to summon and mentally command a bear-shaped Master minion&#039;&#039;&#039;, made from an unknown material similar in appearance to bright silver glass (Callisto herself likens it to solid starlight, but Callisto is both biased and an insufferable art nerd). Said Glass Bear possesses many similar or identical characteristics to a normal brown bear, being entirely bearlike with respect to their speed (slow acceleration, yet pretty fast once they get going. Would say fast enough to easily outrun most individuals without relevant mover powers/vehicles of their own when at max, but they’d need a decently straight path and half a minute’s head start to reach such speed), their strength (bears hit hard enough to bowl standard reference people over, and they bites are strong enough to splinter bone), and their size/bodily composition (beefy 8ft-long lads with blunt digging claws, a weird hump by they shoulders, and a stubby tail).&lt;br /&gt;
&lt;br /&gt;
The unique characteristics of the Glass Bear are unusually strong physical durability owing to its material composition, and the extreme temperatures it can release due to being made of ‘starlight’. Injuries sustained by the Glass Bear cause a spiderweb of cracks to grow on their body, proportional in depth and size to the force they were hit with (e.g. a normie just trying to uppercut the Bear would be lucky to make a shallow crack on their jaw, a similar normie swinging a sledgehammer at their arm would make a few somewhat deep cracks spread across their forearm, and a point-blank shotgun blast to the shoulder would cause deep cracks to form over the entirety of their shoulders with some cracks creeping over to the neck and upper arm). While it would take an obscene amount of force to shatter the Bear’s limbs/body into a pile of shards, injury-cracked areas limit both the Bear’s range of motion and force it can apply with those body parts, and enough cracks can render a body part entirely immobile. However, cracked areas on the Bear slowly ooze and ‘bleed’ a brightly burning fluid, hot enough to set foliage, wooden structures, and certain types of clothing aflame while causing second-to-third degree burns and warping metal with prolonged contact. This bleeding effect ranges from a steady faucet-like flow from heavily cracked areas, to a mere trickle from shallowly-wounded areas. Wounds sustained to the bear’s teeth, jaws, and interior mouth allow a small reservoir of ‘blood’ to form, increasing the temperature inside their mouth to something akin to a furnace until the fluid is spat out in a stream of liquid fire. If the Glass Bear is dismissed or ‘bleeds’ to death, all created fluid quickly cools and becomes inert.&lt;br /&gt;
&lt;br /&gt;
It is difficult to sustain the Glass Bear’s presence, and commanding it usually requires the majority of Callisto’s attention. Her minion can stay out and active for a maximum of two hours at a time, and she must remain at a position where she can clearly perceive the Bear while she is commanding it. It takes anywhere between an hour and a day for the Bear to passively repair itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s secondary ability is to swap discrete parts of her body with her Glass Bear minion, switching her subpar human arm(s)/leg(s)/mouth with Bear Claws/Paws/Jaws for a limited period of time.&#039;&#039;&#039; Said body parts behave like a scaled-down version of her Glass Bear’s, and the human body parts she saddles her poor bear with behave like scaled-up versions of her current limbs (scaled up/down in terms of size and strength). She can manifest/swap one body part for her minion’s while her minion is not presently summoned, and up to three while her minion is out and active. These swaps take about five seconds front-and-back to properly ‘install’, manifesting as smaller variants of the standard Glass Bear body with similar material properties (durable yet shatterable + burning blood). However, the scaled-down limbs Callisto has direct access to have a much smaller reservoir of ‘blood’, leaving them in danger of becoming glass paperweights if a fight drags on for too long.&lt;br /&gt;
&lt;br /&gt;
Incorporating the Glass Bear’s body parts into her petty human body is not without risk, as merely having their limb swapped feels like holding the body part in question too close to a bonfire. As the swapped bear-body parts take damage and begin to bleed, that burning pain intensifies to the point where retaining the swapped limb becomes a struggle, much less using it. On the other side of things, the Glass Bear is responsible for keeping her original limb in decent shape. If they fail to entirely protect it, then Callisto could be walking out of a fight with a couple new bruises and cuts at best and could be missing an important body part at worst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s Manton limits render both her and her bear minion entirely immune to fire and other effects of extremely high temperatures&#039;&#039;&#039;, as a measure to avoid inadvertently burning herself alive via the rest of her powerset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger type: Single, natural trigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
The Moreau Sustainable Energy Corporation was certainly no stranger to the practice of nepotism, yet they certainly had a long way to go when it came to effectively grooming their family members into their desired role. Isabella Lutece and her siblings (Donna and Lucas) were a solid example of this: where private tutoring, extensive tours of Moreau holdings, and their parent’s attempt to instill ‘essential Moreau Values’ should have produced three effective management employees and potential heirs, it instead produced an excessively risk-adverse and clueless boy (Lucas), an unmotivated hellion of a girl (Donna), and a temperamental and unambitious teen (Isabelle). Faced with the absolute disappointment their children represented, Isabella’s parents made the decision to send their children to the St. Damian Preparatory Academy, a prep school with the reputation of reforming even the most unruly child.&lt;br /&gt;
&lt;br /&gt;
St. Damian’s reputation was quite well deserved, especially when one considers the extent of their methods: students were forced to reside in an on-campus dorm, wear a school uniform, and were financially rewarded for reporting the ‘deviant behaviour’ of their friends and peers to school authorities. Deviant behaviour could constitute nearly anything outside of quietly completing your work and was punished in quite a few ways: anything from day-long detentions in a dorm room to being forced to run laps until one collapsed. Isabella’s attempt to contact her parents about these likely-illegal conditions resulted in complete indifference from their end, and St. Damian staff punished her by confiscating her cell and turning off the heat in her dorm for three nights during the Canadian winter. Isabelle and her siblings endured these toxic and contemptible conditions for three semesters, yet none of them save Donna seemed to adapt well to their new environment beyond becoming a despondent wreck. While Donna seemed to actively shape up and start to excel academically and Lucas at least had the good sense to keep his head down, Isabella just found herself left behind.&lt;br /&gt;
&lt;br /&gt;
Isabella triggered during the academy’s end-of-semester progress meeting, when her parent’s eyes simply skipped over her while they congratulated Donna on her progress and she had the realization that this would never stop, that she could never make herself be worth seeing as more than a spare child. Callisto summoned her bear and bashed her way out of the dorms scant hours later, fleeing with whatever she could carry across the Canadian border and scrounging her way into the Devilfish woods.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6157</id>
		<title>Callisto</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callisto&amp;diff=6157"/>
		<updated>2021-10-06T22:25:17Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: ayyyyyyyyyyyy new character is up, let&amp;#039;s see if i fucked the formatting!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callisto&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Isabella Moreau&lt;br /&gt;
|author = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Master (Breaker)&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://old.reddit.com/r/wormrp/comments/q09yqm/callisto/?&lt;br /&gt;
|image = [callisto.jpeg]&lt;br /&gt;
|caption = Callisto, holding her red-hot spear.&lt;br /&gt;
|birth_date = 01/19/2005&lt;br /&gt;
|birth_place = Winnipeg, Canada&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The name “Moreau” would be quite familiar with those individuals either bored enough or professionally obligated to follow North American (as in the continent, not the country) geothermal energy conglomerates, yet even within those circles little would be known about the eldest granddaughter of CEO Abigail Moreau. Law enforcement (or those with law enforcement connections) would notice that a ‘Annabel Lee’ was one of six students unaccounted for after a boarding school across the Canadian border was set aflame under unusual circumstances, and that a search is being conducted for said young woman that coincidentally fits Isabella Moreau’s description.&lt;br /&gt;
&lt;br /&gt;
The woods-dwelling population of Devilfish might note sections of inexplicably charred ground and singed tree-trunks on an entirely opposite part of the woods from Misfit Territory :™:, as well as a few possibly drug-inspired sightings of “A bear made out of glass.”&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
Isabella is a short and wiry lady with feathery black hair that both looks like it was cut with a knife and actually was cut with a knife. She has a few dark grey piercings on the bridge and lobe of her ears. She commonly wears a ratty-ass jacket and jeans when out of costume, along with a big ol’ backpack when travelling. &lt;br /&gt;
&lt;br /&gt;
Callisto wears a simple bandanna and sunglasses combo, along with a tattered cloak with a hood over some darker clothes. When using her power on herself, her forearm/lower leg/jaw-mouth area considerably grows in size and adopts a bright silver coloration, which grows duller and dimmer as the altered bodypart(s) ‘bleed out’.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
In terms of resources, ya girl hardly has shit save for the clothes, toiletries, pocket money, and curios/oddities/personal knickknacks she was able to abscond from the St. Damian Preparatory Academy with.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 2&lt;br /&gt;
&lt;br /&gt;
Due to Isabella’s considerable lack of resources, she has had to make do with makeshift weaponry and costume supplies.&lt;br /&gt;
&lt;br /&gt;
* A makeshift spear, made from tearing one of the fence-spikes out of the Academy’s gates and gnawing it down to a more manageable size. While the metal itself is warped from heat and quite unwieldy, the speartip still holds a decent point.&lt;br /&gt;
&lt;br /&gt;
* A reappropriated fire-blanket, kept in her bag or sometimes wrapped around her body like a cloak. Useful for keeping her possessions somewhat safe from singe marks and flames, and for beating out fires that either herself or her bear sets before they can spread too far.&lt;br /&gt;
&lt;br /&gt;
* A pilfered medkit, mostly stocked with low-grade bandages, painkillers, disinfectant, and burn ointment.&lt;br /&gt;
&lt;br /&gt;
* A subpar pocketknife, useful for cutting things and tactically injuring herself.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Some basic wilderness survival skills, developed mostly by trial and error.&lt;br /&gt;
&lt;br /&gt;
* Some basic hand-to-hand and mounted combat skills, developed under similar circumstances.&lt;br /&gt;
&lt;br /&gt;
* An obscenely thorough education for someone her age, particularly in college-level business and art history.&lt;br /&gt;
&lt;br /&gt;
* Very good at being evasive or misleading with her words, as well as generally holding her tongue in stressful situations.&lt;br /&gt;
&lt;br /&gt;
* Good at stashing valuables, picking pockets, and hiding herself in the background.&lt;br /&gt;
&lt;br /&gt;
* A worryingly high pain tolerance.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isabella has had a lifetime of practice to cultivate a cold, dispassionate, and somewhat disdainful affectation to drape over herself. One typically has to needle her quite a bit to prompt anything resembling a genuine response or explanation for her actions.&lt;br /&gt;
&lt;br /&gt;
Inwardly, Isabella is a very temperamental and stubborn lady with rigid convictions regarding personal freedom, self-expression, and the right to live her life without anyone breathing down her fucking neck. Sees herself as an incomplete person to an extent, and is trying to restore her sense of self in a far less restrictive environment. Additionally believes that her powers have intentionally given her a new lease on life (likening it to her salvation), and she does not plan to squander it anytime soon.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Master/Breaker): &#039;&#039;&#039;Callisto’s primary ability allows her to summon and mentally command a bear-shaped Master minion&#039;&#039;&#039;, made from an unknown material similar in appearance to bright silver glass (Callisto herself likens it to solid starlight, but Callisto is both biased and an insufferable art nerd). Said Glass Bear possesses many similar or identical characteristics to a normal brown bear, being entirely bearlike with respect to their speed (slow acceleration, yet pretty fast once they get going. Would say fast enough to easily outrun most individuals without relevant mover powers/vehicles of their own when at max, but they’d need a decently straight path and half a minute’s head start to reach such speed), their strength (bears hit hard enough to bowl standard reference people over, and they bites are strong enough to splinter bone), and their size/bodily composition (beefy 8ft-long lads with blunt digging claws, a weird hump by they shoulders, and a stubby tail).&lt;br /&gt;
&lt;br /&gt;
The unique characteristics of the Glass Bear are unusually strong physical durability owing to its material composition, and the extreme temperatures it can release due to being made of ‘starlight’. Injuries sustained by the Glass Bear cause a spiderweb of cracks to grow on their body, proportional in depth and size to the force they were hit with (e.g. a normie just trying to uppercut the Bear would be lucky to make a shallow crack on their jaw, a similar normie swinging a sledgehammer at their arm would make a few somewhat deep cracks spread across their forearm, and a point-blank shotgun blast to the shoulder would cause deep cracks to form over the entirety of their shoulders with some cracks creeping over to the neck and upper arm). While it would take an obscene amount of force to shatter the Bear’s limbs/body into a pile of shards, injury-cracked areas limit both the Bear’s range of motion and force it can apply with those body parts, and enough cracks can render a body part entirely immobile. However, cracked areas on the Bear slowly ooze and ‘bleed’ a brightly burning fluid, hot enough to set foliage, wooden structures, and certain types of clothing aflame while causing second-to-third degree burns and warping metal with prolonged contact. This bleeding effect ranges from a steady faucet-like flow from heavily cracked areas, to a mere trickle from shallowly-wounded areas. Wounds sustained to the bear’s teeth, jaws, and interior mouth allow a small reservoir of ‘blood’ to form, increasing the temperature inside their mouth to something akin to a furnace until the fluid is spat out in a stream of liquid fire. If the Glass Bear is dismissed or ‘bleeds’ to death, all created fluid quickly cools and becomes inert.&lt;br /&gt;
&lt;br /&gt;
It is difficult to sustain the Glass Bear’s presence, and commanding it usually requires the majority of Callisto’s attention. Her minion can stay out and active for a maximum of two hours at a time, and she must remain at a position where she can clearly perceive the Bear while she is commanding it. It takes anywhere between an hour and a day for the Bear to passively repair itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s secondary ability is to swap discrete parts of her body with her Glass Bear minion, switching her subpar human arm(s)/leg(s)/mouth with Bear Claws/Paws/Jaws for a limited period of time.&#039;&#039;&#039; Said body parts behave like a scaled-down version of her Glass Bear’s, and the human body parts she saddles her poor bear with behave like scaled-up versions of her current limbs (scaled up/down in terms of size and strength). She can manifest/swap one body part for her minion’s while her minion is not presently summoned, and up to three while her minion is out and active. These swaps take about five seconds front-and-back to properly ‘install’, manifesting as smaller variants of the standard Glass Bear body with similar material properties (durable yet shatterable + burning blood). However, the scaled-down limbs Callisto has direct access to have a much smaller reservoir of ‘blood’, leaving them in danger of becoming glass paperweights if a fight drags on for too long.&lt;br /&gt;
&lt;br /&gt;
Incorporating the Glass Bear’s body parts into her petty human body is not without risk, as merely having their limb swapped feels like holding the body part in question too close to a bonfire. As the swapped bear-body parts take damage and begin to bleed, that burning pain intensifies to the point where retaining the swapped limb becomes a struggle, much less using it. On the other side of things, the Glass Bear is responsible for keeping her original limb in decent shape. If they fail to entirely protect it, then Callisto could be walking out of a fight with a couple new bruises and cuts at best and could be missing an important body part at worst.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Callisto’s Manton limits render both her and her bear minion entirely immune to fire and other effects of extremely high temperatures&#039;&#039;&#039;, as a measure to avoid inadvertently burning herself alive via the rest of her powerset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trigger type: Single, natural trigger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
The Moreau Sustainable Energy Corporation was certainly no stranger to the practice of nepotism, yet they certainly had a long way to go when it came to effectively grooming their family members into their desired role. Isabella Lutece and her siblings (Donna and Lucas) were a solid example of this: where private tutoring, extensive tours of Moreau holdings, and their parent’s attempt to instill ‘essential Moreau Values’ should have produced three effective management employees and potential heirs, it instead produced an excessively risk-adverse and clueless boy (Lucas), an unmotivated hellion of a girl (Donna), and a temperamental and unambitious teen (Isabelle). Faced with the absolute disappointment their children represented, Isabella’s parents made the decision to send their children to the St. Damian Preparatory Academy, a prep school with the reputation of reforming even the most unruly child.&lt;br /&gt;
&lt;br /&gt;
St. Damian’s reputation was quite well deserved, especially when one considers the extent of their methods: students were forced to reside in an on-campus dorm, wear a school uniform, and were financially rewarded for reporting the ‘deviant behaviour’ of their friends and peers to school authorities. Deviant behaviour could constitute nearly anything outside of quietly completing your work and was punished in quite a few ways: anything from day-long detentions in a dorm room to being forced to run laps until one collapsed. Isabella’s attempt to contact her parents about these likely-illegal conditions resulted in complete indifference from their end, and St. Damian staff punished her by confiscating her cell and turning off the heat in her dorm for three nights during the Canadian winter. Isabelle and her siblings endured these toxic and contemptible conditions for three semesters, yet none of them save Donna seemed to adapt well to their new environment beyond becoming a despondent wreck. While Donna seemed to actively shape up and start to excel academically and Lucas at least had the good sense to keep his head down, Isabella just found herself left behind.&lt;br /&gt;
&lt;br /&gt;
Isabella triggered during the academy’s end-of-semester progress meeting, when her parent’s eyes simply skipped over her while they congratulated Donna on her progress and she had the realization that this would never stop, that she could never make herself be worth seeing as more than a spare child. Callisto summoned her bear and bashed her way out of the dorms scant hours later, fleeing with whatever she could carry across the Canadian border and scrounging her way into the Devilfish woods.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Callisto.jpeg&amp;diff=6156</id>
		<title>File:Callisto.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Callisto.jpeg&amp;diff=6156"/>
		<updated>2021-10-06T22:04:44Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Callisto&amp;#039;s Faceclaim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Callisto&#039;s Faceclaim&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Denver:OwO_Godrays&amp;diff=6118</id>
		<title>Denver:OwO Godrays</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Denver:OwO_Godrays&amp;diff=6118"/>
		<updated>2021-10-03T21:13:10Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OwO Godrays&#039;&#039;&#039; is an American vaperwave group founded in 1998 in [[Ashton]], Washington. The band consists of four anonymous members, who have used a loophole in parahuman legislation to protect their identities (although notably, they have denied any and all rumors that they are, in fact, parahumans).&lt;br /&gt;
&lt;br /&gt;
Their style has changed drastically throughout the years, veering from blackened vaporwave at points into ironic Christian rock. The group has received criticism for &amp;quot;selling out&amp;quot;, most notably by &#039;&#039;Rolling Stone&#039;&#039; in 2010. The band responded to these accusations by releasing their single &#039;&#039;Gargle These Stones&#039;&#039;, a twenty-minute-long song composed entirely using samples of Air-Traffic Control conversations and a pitch-shifed air-raid siren.&lt;br /&gt;
&lt;br /&gt;
==Discography==&lt;br /&gt;
=== &#039;&#039;Notice&#039;&#039; (2003) ===&lt;br /&gt;
[[File:OwO Godrays - Notice.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Extrajudicial Catgirl Justice&lt;br /&gt;
| length1         = 4:22&lt;br /&gt;
| title2          = The Alleged Butthole&lt;br /&gt;
| length2         = 5:33&lt;br /&gt;
| title3          = Mathematically-Optimized Orgy&lt;br /&gt;
| length3         = 3:05&lt;br /&gt;
| title4          = Rotund Countenance&lt;br /&gt;
| length4         = 3:29&lt;br /&gt;
| title5          = Gimp Suit Mafia&lt;br /&gt;
| length5         = 3:31&lt;br /&gt;
| title6          = Girl of Mass Destruction&lt;br /&gt;
| length6         = 4:07&lt;br /&gt;
| title7          = Ballad of the Non-Binary Cinnamon Roll&lt;br /&gt;
| length7         = 4:36&lt;br /&gt;
| title8          = We Are Just Cum Beings&lt;br /&gt;
| length8         = 2:52&lt;br /&gt;
| title9          = Club Penguin AMV&lt;br /&gt;
| length9         = 3:25&lt;br /&gt;
| title10         = Untitled-1&lt;br /&gt;
| length10        = 2:09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Babysmooth&#039;&#039; (2005) ===&lt;br /&gt;
[[File:OwO Godrays - Babysmooth.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Canine EMP&lt;br /&gt;
| length1         = 5:55&lt;br /&gt;
| title2          = Spray&lt;br /&gt;
| note2           = 2004 single&lt;br /&gt;
| length2         = 3:55&lt;br /&gt;
| title3          = Markov Chain Masturbation&lt;br /&gt;
| length3         = 3:06&lt;br /&gt;
| title4          = Nuclear Baby&lt;br /&gt;
| note4           = 2005 single&lt;br /&gt;
| length4         = 4:22&lt;br /&gt;
| title5          = Negligent Discharge&lt;br /&gt;
| length5         = 4:44&lt;br /&gt;
| title6          = Dicking Down for Queen and Country&lt;br /&gt;
| length6         = 3:30&lt;br /&gt;
| title7          = The Clueless Gusto of a Real Man&lt;br /&gt;
| length7         = 4:32&lt;br /&gt;
| title8          = Trans Cold War&lt;br /&gt;
| length8         = 3:43&lt;br /&gt;
| title9          = Slap ya with giant Clam Hands&lt;br /&gt;
| length9         = 3:20&lt;br /&gt;
| title10         = Teabag the Dining Room Table on Thanksgiving&lt;br /&gt;
| length10        = 3:43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Sixteen Inches&#039;&#039; (2007) ===&lt;br /&gt;
[[File:OwO Godrays - Sixteen Inches.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Token Orgy&lt;br /&gt;
| length1         = 4:45&lt;br /&gt;
| title2          = Stale Ass Light&lt;br /&gt;
| length2         = 4:17&lt;br /&gt;
| title3          = Chaos Inoculation&lt;br /&gt;
| length3         = 3:42&lt;br /&gt;
| title4          = Sparkling Regime Change&lt;br /&gt;
| length4         = 4:53&lt;br /&gt;
| title5          = Communal Nitro Slut&lt;br /&gt;
| length5         = 4:05&lt;br /&gt;
| title6          = we&#039;re all just garbage monsters too&lt;br /&gt;
| length6         = 3:54&lt;br /&gt;
| title7          = Pressure Cooker Full of Gay&lt;br /&gt;
| length7         = 4:46&lt;br /&gt;
| title8          = Moaning While Drinking Blood Isn&#039;t Weird&lt;br /&gt;
| note8           = 2006 single&lt;br /&gt;
| length8         = 3:34&lt;br /&gt;
| title9          = Me and My Prolonged Erection&lt;br /&gt;
| length9         = 4:26&lt;br /&gt;
| title10         = Sloppy Little Protein Nuggets&lt;br /&gt;
| length10        = 4:13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Saturday&#039;&#039; (2009) ===&lt;br /&gt;
[[File:OwO Godrays - Saturday.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Long Distance Buns&lt;br /&gt;
| length1         = 5:42&lt;br /&gt;
| title2          = Dusty Neolithic Waifus&lt;br /&gt;
| length2         = 4:17 &lt;br /&gt;
| title3          = Fingerblast Your Girlfriend And Shake Her Father&#039;s Hand&lt;br /&gt;
| length3         = 3:42&lt;br /&gt;
| title4          = Our Corpses Will Be Wearing Tank Tops&lt;br /&gt;
| length4         = 3:56&lt;br /&gt;
| title5          = Anticisnormative Inquisition&lt;br /&gt;
| length5         = 2:40&lt;br /&gt;
| title6          = Generic Mayonnaise Fuccboi&lt;br /&gt;
| length6         = 3:16&lt;br /&gt;
| title7          = Power Assisted Javelin Launch&lt;br /&gt;
| length7         = 3:17&lt;br /&gt;
| title8          = Pumpkin Spice Placenta&lt;br /&gt;
| length8         = 3:54&lt;br /&gt;
| title9          = Dances With Beavers&lt;br /&gt;
| length9         = 5:13&lt;br /&gt;
| title10         = Gentrified Bloodsports&lt;br /&gt;
| length10        = 3:10&lt;br /&gt;
| title11         = Sanitary Product Dodgeball&lt;br /&gt;
| length11        = 4:04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Resistance EP&#039;&#039; (2012) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: This is a full-sized album, not an EP. In addition, the single &#039;&#039;Gargle These Stones&#039;&#039; is only included on the rare eight-track deluxe release of the album.&lt;br /&gt;
&lt;br /&gt;
[[File:OwO Godrays - The Resistance.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
|title1   = The Birth of Glowstick&lt;br /&gt;
|length1  = 4:25&lt;br /&gt;
|title2   = Sentient Schwarna Roll&lt;br /&gt;
|length2  = 4:12&lt;br /&gt;
|title3   = Grandma&#039;s Coatrack&lt;br /&gt;
|length3  = 3:36&lt;br /&gt;
|title4   = Sometimes a Triangle is Just a Triangle&lt;br /&gt;
|length4  = 4:00&lt;br /&gt;
|title5   = I Am Not Okay With Highway Obelisks&lt;br /&gt;
|length5  = 5:24&lt;br /&gt;
|title6   = Auxiliary Millinery&lt;br /&gt;
|length6  = 4:36&lt;br /&gt;
|title7   = Sitcom Power Couple&lt;br /&gt;
|length7  = 3:24&lt;br /&gt;
|title8   = Cross-Contaminated Armpits&lt;br /&gt;
|length8  = 3:51&lt;br /&gt;
|title9   = Piping Phantom Power&lt;br /&gt;
|length9  = 3:22&lt;br /&gt;
|title10  = Hammers Looking for Nails&lt;br /&gt;
|length10 = 4:01&lt;br /&gt;
|title11  = Warming Pebbles&lt;br /&gt;
|length11 = 5:01&lt;br /&gt;
|title12  = The Pinch of God&lt;br /&gt;
|length12 = 3:20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;My Canadian Boyfriend&#039;&#039; (2018) ===&lt;br /&gt;
[[File:OwO Godrays - My Canadian Boyfriend.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1        = Coming Out As Straight&lt;br /&gt;
| note1         = 2017 single&lt;br /&gt;
| length1       = 3:50&lt;br /&gt;
| title2        = 😏&lt;br /&gt;
| length2       = 4:07&lt;br /&gt;
| title3        = Sodium Content Warning&lt;br /&gt;
| length3       = 4:05&lt;br /&gt;
| title4        = I Fucked an Endbringer In The Ass, You Won&#039;t Believe What Happened Next!&lt;br /&gt;
| note4         = 2014 single&lt;br /&gt;
| length4       = 6:19&lt;br /&gt;
| title5        = hot girls we have problems too&lt;br /&gt;
| note5         = 2014 single&lt;br /&gt;
| length5       = 4:50&lt;br /&gt;
| title6        = The Bigger, Bluer Dick&lt;br /&gt;
| length6       = 4:35&lt;br /&gt;
| title7        = Special Tree Farm&lt;br /&gt;
| length7       = 5:42&lt;br /&gt;
| title8        = Nativity Scenes Are Warhammer For Grandmas&lt;br /&gt;
| length8       = 5:24&lt;br /&gt;
| title9        = I Don&#039;t Really Taste Flavour&lt;br /&gt;
| note9         = 2018 single&lt;br /&gt;
| length9       = 5:08&lt;br /&gt;
| title10       = Crocs and Thigh-Highs&lt;br /&gt;
| length10      = 3:57&lt;br /&gt;
| title11       = Gender-Neutral Shotgun&lt;br /&gt;
| length11      = 3:45&lt;br /&gt;
| title12       = Strategic Clouds of Depression&lt;br /&gt;
| note12        = 2017 single&lt;br /&gt;
| length12      = 6:34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;160 Meat Popsicles&#039;&#039; (2019) ===&lt;br /&gt;
[[File:OwO Godrays - 160 Meat Popsicles.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
&lt;br /&gt;
| title1         = What Does Decaying Light Look Like?&lt;br /&gt;
| length1        = 2:07&lt;br /&gt;
| title2         = Quicksilver Suppository&lt;br /&gt;
| length2        = 7:44&lt;br /&gt;
| note2          = 2018 single&lt;br /&gt;
| title3         = Dive Bomb Birds&lt;br /&gt;
| length3        = 4:14&lt;br /&gt;
| title4         = Platonic Nipple Docking&lt;br /&gt;
| length4        = 6:27&lt;br /&gt;
| title5         = Indication of Teeth&lt;br /&gt;
| length5        = 4:46&lt;br /&gt;
| title6         = Auto Turf Changes&lt;br /&gt;
| note6          = 2019 single&lt;br /&gt;
| length6        = 5:51&lt;br /&gt;
| title7         = Born into the Aggro Zone&lt;br /&gt;
| length7        = 5:25&lt;br /&gt;
| title8         = The Non-Platonic Subtext&lt;br /&gt;
| length8        = 4:32&lt;br /&gt;
| note8          = Secretly released in 2005, this song was pitch-shifted beyond human hearing capabilities and added to the song &amp;quot;The Clueless Gusto of a Real Man&amp;quot; in the CD releases of the album &#039;&#039;Babysmooth&#039;&#039;. &lt;br /&gt;
| title9         = Meat is Unfortunate&lt;br /&gt;
| length9        = 5:11&lt;br /&gt;
| title10        = Neoliberal Voltron&lt;br /&gt;
| length10       = 5:09&lt;br /&gt;
| title11        = Fistfight On The Caboose&lt;br /&gt;
| length11       = 5:49&lt;br /&gt;
| title12        = Eating Ass at the Operahouse&lt;br /&gt;
| length12       = 5:40&lt;br /&gt;
| title13        = Ablative Wheat Silo&lt;br /&gt;
| length13       = 5:29&lt;br /&gt;
| title14        = Carnal Retribution&lt;br /&gt;
| length14       = 5:50&lt;br /&gt;
| title15        = A Pimp Named Suppertime&lt;br /&gt;
| length15       = 5:08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Under the Influence of Whorehouse Light&#039;&#039; (2020) ===&lt;br /&gt;
[[File:OwO Godrays - Under the Influence of Whorehouse Light.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1           = Turgid Moderator Peen&lt;br /&gt;
| length1          = 2:00&lt;br /&gt;
| title2           = Cucked By The Sea&lt;br /&gt;
| length2          = 3:02&lt;br /&gt;
| title3           = DM Screen Glory Hole&lt;br /&gt;
| length3          = 3:40&lt;br /&gt;
| title4           = Hermetically Sealed Bedroom&lt;br /&gt;
| length4          = 4:57&lt;br /&gt;
| title5           = Woefully Unhorny&lt;br /&gt;
| length5          = 2:51&lt;br /&gt;
| title6           = Red-Phone Sex-line&lt;br /&gt;
| length6          = 6:13&lt;br /&gt;
| title7           = Striptease for the Abyss&lt;br /&gt;
| length7          = 3:59&lt;br /&gt;
| title8           = This is Not a Whore House it is a Whore Home &lt;br /&gt;
| length8          = 2:44&lt;br /&gt;
| title9           = Cross-Generational MPreg &lt;br /&gt;
| length9          = 5:45&lt;br /&gt;
| title10          = Maslow&#039;s Horsecock Pyramid&lt;br /&gt;
| length10         = 4:36&lt;br /&gt;
| title11          = Radioisotope Thermal Fleshlight&lt;br /&gt;
| length11         = 2:56&lt;br /&gt;
| title12          = sweaty tit money-handlng tax&lt;br /&gt;
| length12         = 4:56&lt;br /&gt;
| title13          = What Resonance Is Your Vibe&lt;br /&gt;
| length13         = 1:47&lt;br /&gt;
| title14          = Soup made of Hatred&lt;br /&gt;
| length14         = 4:36&lt;br /&gt;
| title15          = Gorilla Grip HR Giger Ridges&lt;br /&gt;
| length15         = 3:41&lt;br /&gt;
| title16          = Red-Leaved Plum Red-Leaved Plum&lt;br /&gt;
| length16         = 1:02&lt;br /&gt;
| note16           = 2020 single&lt;br /&gt;
| title17          = Kilo of Chickpea Mush &lt;br /&gt;
| length17         = 4:22&lt;br /&gt;
| title18          = Buying Pawn Shop Sex Toys&lt;br /&gt;
| length18         = 2:10&lt;br /&gt;
| title19          = Cacophony of Orphans&lt;br /&gt;
| length19         = 15:48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Pipe Bomb Dreams&#039;&#039; (2021) ===&lt;br /&gt;
[[File:OwO Godrays - Pipe Bomb Dreams.png|250px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
On January 10, 2021, the OwO Godrays announced the upcoming release of their latest album, &#039;&#039;Pipe Bomb Dreams&#039;&#039;, which will be available solely on MiniDisc, with the exception of 244 special edition Betamax releases with a nonstop music video of the entire album. According to rumors, these tapes will be released through some sort of &amp;quot;scavenger hunt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1           = The Archetypical Toque&lt;br /&gt;
| length1          = 8:53&lt;br /&gt;
| title2           = Z72.53&lt;br /&gt;
| length2          = 4:27&lt;br /&gt;
| title3           = Self-Defense Hand Grenade&lt;br /&gt;
| length3          = 8:23&lt;br /&gt;
| title4           = &lt;br /&gt;
| length4          = 8:56&lt;br /&gt;
| title5           = Arcadia Games&lt;br /&gt;
| length5          = 8:06&lt;br /&gt;
| note5            = 2021 single&lt;br /&gt;
| title6           = &lt;br /&gt;
| length6          = 4:42&lt;br /&gt;
| title7           = Sleeveless Bra&lt;br /&gt;
| length7          = 3:18&lt;br /&gt;
| title8           = Defective Adult Recall&lt;br /&gt;
| length8          = 5:46&lt;br /&gt;
| title9           = Tactical Lesbian Ragdoll&lt;br /&gt;
| length9          = 3:25&lt;br /&gt;
| title10          = &lt;br /&gt;
| length10         = 2:55&lt;br /&gt;
| title11          = &lt;br /&gt;
| length11         = 7:55&lt;br /&gt;
| title12          = Awkward Tomato Shibari&lt;br /&gt;
| length12         = 15:45&lt;br /&gt;
| title13          = Death Matches in the Cargohold&lt;br /&gt;
| length13         = 5:55&lt;br /&gt;
| title14          = Tastes Likes Radiation&lt;br /&gt;
| length14         = 6:30&lt;br /&gt;
| title15          = I&#039;m In Love with the Monster Under Your Bed&lt;br /&gt;
| length15         = 3:29&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Opengraph image|OwO Godrays - My Canadian Boyfriend.png}}&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Character_limit_waivers&amp;diff=5983</id>
		<title>WormRP:Character limit waivers</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Character_limit_waivers&amp;diff=5983"/>
		<updated>2021-09-28T08:53:35Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Section 3.1.1 Waivers and You&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As cited under Section 3.1.1 of the WormRP community code, an individual player is limited to a maximum of one Trump, one Tinker/psuedotinker, and a maximum of two total capes collectively from the following categories: cluster/multitrigger, case 53s, and case 70s/twin capes with the same ability. Exceptions to this rule are either granted by having pre-existing capes grandfathered in (e.g. when the one tinker restriction was established back in 2019, players with multiple tinkers were not required to drop tinkers until they complied with roster limits), or by the character approval team granting a waiver to permit a player to submit a character that would otherwise conflict with Section 3.1.1 roster limits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one submit a waiver, and what is the process for one’s waiver being accepted or denied?&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply writing a brief blurb in #character-creations and tagging `@CharacterApprovals` is enough to submit your proposed character for waiver consideration. This blurb should include which specific restriction your proposed character would conflict with (e.g. I would like to play another Case-53, but I already have two restricted capes under the collective umbrella of multis/c53s/c70s), along with a rough description of your character concept (e.g. Ossuary is intended to be a vigilante with a powerset revolving around growing, detaching, and otherwise manipulating the bones of her own misshapen quadrupedal form to create improvised weapons and lay traps.). After submitting this request for a waiver, the Character Approvals team (Aubrey, Nash, Keira, Nyra, and Paige) will discuss the proposed character and vote on whether or not to grant it a waiver. One can generally expect to be informed of the approval team’s decision within 48 hours of their request being submitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What are some factors that the approval team considers when deciding whether or not to grant a waiver?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- What is the status of the player’s currently existing restricted capes? (e.g. Paige has a cluster cape (Outburst) that she has not played in several months. If she were to apply for a waiver to submit another cape under the c53/multi/c70 umbrella, it is highly likely that she would be asked to drop Outburst to keep her number of restricted capes under Section 3.1.1 roster limits in lieu of being granted a waiver) &lt;br /&gt;
&lt;br /&gt;
- How strong/high-effort was the proposed concept, and how well would it fit in with the existing setting? (This is not often easily quantifiable, but unique/especially unorthodox concepts will be looked on favorably)&lt;br /&gt;
&lt;br /&gt;
- What was the player’s prior conduct/RP like? (Section 3.1.1 characters are restricted for a variety of reasons, one of them being that Tinkers, Trumps, and Multis tend to have a lot more versatility/ breadth than unrestricted characters. Players that are committed to faithfully representing their power’s drawbacks and limitations while keeping to the power as-written on their sheet will be looked on favorably if/when it comes time for a waiver.)&lt;br /&gt;
&lt;br /&gt;
- How many waivers have the player already been granted? (e.g. while these specific scenarios have not come up yet, the approval team will look at your request to have a third playable Tinker with a lot more scrutiny than your request to have a second playable Tinker, and your request to have a fourth playable multi/c53/c70 with a lot more scrutiny than your request to have a third playable multi/c53/c70)&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Character_limit_waivers&amp;diff=5982</id>
		<title>WormRP:Character limit waivers</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Character_limit_waivers&amp;diff=5982"/>
		<updated>2021-09-28T08:53:25Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: maybe looking better?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Section 3.1.1 Waivers and You&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
As cited under Section 3.1.1 of the WormRP community code, an individual player is limited to a maximum of one Trump, one Tinker/psuedotinker, and a maximum of two total capes collectively from the following categories: cluster/multitrigger, case 53s, and case 70s/twin capes with the same ability. Exceptions to this rule are either granted by having pre-existing capes grandfathered in (e.g. when the one tinker restriction was established back in 2019, players with multiple tinkers were not required to drop tinkers until they complied with roster limits), or by the character approval team granting a waiver to permit a player to submit a character that would otherwise conflict with Section 3.1.1 roster limits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one submit a waiver, and what is the process for one’s waiver being accepted or denied?&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simply writing a brief blurb in #character-creations and tagging `@CharacterApprovals` is enough to submit your proposed character for waiver consideration. This blurb should include which specific restriction your proposed character would conflict with (e.g. I would like to play another Case-53, but I already have two restricted capes under the collective umbrella of multis/c53s/c70s), along with a rough description of your character concept (e.g. Ossuary is intended to be a vigilante with a powerset revolving around growing, detaching, and otherwise manipulating the bones of her own misshapen quadrupedal form to create improvised weapons and lay traps.). After submitting this request for a waiver, the Character Approvals team (Aubrey, Nash, Keira, Nyra, and Paige) will discuss the proposed character and vote on whether or not to grant it a waiver. One can generally expect to be informed of the approval team’s decision within 48 hours of their request being submitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What are some factors that the approval team considers when deciding whether or not to grant a waiver?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- What is the status of the player’s currently existing restricted capes? (e.g. Paige has a cluster cape (Outburst) that she has not played in several months. If she were to apply for a waiver to submit another cape under the c53/multi/c70 umbrella, it is highly likely that she would be asked to drop Outburst to keep her number of restricted capes under Section 3.1.1 roster limits in lieu of being granted a waiver) &lt;br /&gt;
&lt;br /&gt;
- How strong/high-effort was the proposed concept, and how well would it fit in with the existing setting? (This is not often easily quantifiable, but unique/especially unorthodox concepts will be looked on favorably)&lt;br /&gt;
&lt;br /&gt;
- What was the player’s prior conduct/RP like? (Section 3.1.1 characters are restricted for a variety of reasons, one of them being that Tinkers, Trumps, and Multis tend to have a lot more versatility/ breadth than unrestricted characters. Players that are committed to faithfully representing their power’s drawbacks and limitations while keeping to the power as-written on their sheet will be looked on favorably if/when it comes time for a waiver.)&lt;br /&gt;
&lt;br /&gt;
- How many waivers have the player already been granted? (e.g. while these specific scenarios have not come up yet, the approval team will look at your request to have a third playable Tinker with a lot more scrutiny than your request to have a second playable Tinker, and your request to have a fourth playable multi/c53/c70 with a lot more scrutiny than your request to have a third playable multi/c53/c70)&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Character_limit_waivers&amp;diff=5981</id>
		<title>WormRP:Character limit waivers</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Character_limit_waivers&amp;diff=5981"/>
		<updated>2021-09-28T08:51:45Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: (first initial sweep, let&amp;#039;s hope this formatting doesn&amp;#039;t look fukken awful!)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Section 3.1.1 Waivers and You&lt;br /&gt;
&lt;br /&gt;
As cited under Section 3.1.1 of the WormRP community code, an individual player is limited to a maximum of one Trump, one Tinker/psuedotinker, and a maximum of two total capes collectively from the following categories: cluster/multitrigger, case 53s, and case 70s/twin capes with the same ability. Exceptions to this rule are either granted by having pre-existing capes grandfathered in (e.g. when the one tinker restriction was established back in 2019, players with multiple tinkers were not required to drop tinkers until they complied with roster limits), or by the character approval team granting a waiver to permit a player to submit a character that would otherwise conflict with Section 3.1.1 roster limits. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How does one submit a waiver, and what is the process for one’s waiver being accepted or denied?&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Simply writing a brief blurb in #character-creations and tagging `@CharacterApprovals` is enough to submit your proposed character for waiver consideration. This blurb should include which specific restriction your proposed character would conflict with (e.g. I would like to play another Case-53, but I already have two restricted capes under the collective umbrella of multis/c53s/c70s), along with a rough description of your character concept (e.g. Ossuary is intended to be a vigilante with a powerset revolving around growing, detaching, and otherwise manipulating the bones of her own misshapen quadrupedal form to create improvised weapons and lay traps.). After submitting this request for a waiver, the Character Approvals team (Aubrey, Nash, Keira, Nyra, and Paige) will discuss the proposed character and vote on whether or not to grant it a waiver. One can generally expect to be informed of the approval team’s decision within 48 hours of their request being submitted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What are some factors that the approval team considers when deciding whether or not to grant a waiver?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- What is the status of the player’s currently existing restricted capes? (e.g. Paige has a cluster cape (Outburst) that she has not played in several months. If she were to apply for a waiver to submit another cape under the c53/multi/c70 umbrella, it is highly likely that she would be asked to drop Outburst to keep her number of restricted capes under Section 3.1.1 roster limits in lieu of being granted a waiver) &lt;br /&gt;
&lt;br /&gt;
- How strong/high-effort was the proposed concept, and how well would it fit in with the existing setting? (This is not often easily quantifiable, but unique/especially unorthodox concepts will be looked on favorably)&lt;br /&gt;
&lt;br /&gt;
- What was the player’s prior conduct/RP like? (Section 3.1.1 characters are restricted for a variety of reasons, one of them being that Tinkers, Trumps, and Multis tend to have a lot more versatility/ breadth than unrestricted characters. Players that are committed to faithfully representing their power’s drawbacks and limitations while keeping to the power as-written on their sheet will be looked on favorably if/when it comes time for a waiver.)&lt;br /&gt;
&lt;br /&gt;
- How many waivers have the player already been granted? (e.g. while these specific scenarios have not come up yet, the approval team will look at your request to have a third playable Tinker with a lot more scrutiny than your request to have a second playable Tinker, and your request to have a fourth playable multi/c53/c70 with a lot more scrutiny than your request to have a third playable multi/c53/c70)&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Melt&amp;diff=5920</id>
		<title>Melt</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Melt&amp;diff=5920"/>
		<updated>2021-09-23T11:27:22Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: forgot to mark down melt&amp;#039;s age lmao&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Melt&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Nicole Parsons&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|leader      = true&lt;br /&gt;
|affiliation = [[Affiliation::Furies]]&lt;br /&gt;
 &lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}}&lt;br /&gt;
|rep_morality = -4&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bx41w0/melt/&lt;br /&gt;
|image       = Melt civ faceclaim.jpg&lt;br /&gt;
|caption     = Melt, when not an animate pile of acid&lt;br /&gt;
|birth_date  = 1996-04-01&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A moderate amount of info regarding Melt would be public record at this point: she used to lead an anarchist gang known as the Furies before their apparent withdrawal from Ashton, she was an escapee of the Washington State Penitentiary, and she had grievously maimed a few dissentients during her days running the Ashton Furies (acid is some nasty shit, my dudes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Law enforcement would additionally be aware of her record prior to her incarceration and trigger (three counts of manslaughter, numerous counts of assault and battery, numerous counts of theft and robbery), along with the odd factoid that she seems to have done less horrible crime after her trigger than before it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:MELTINGGGGGG.jpg|thumb|right|Melt&#039;s gory-ass changer form]] &lt;br /&gt;
&lt;br /&gt;
In Civvies: Tall and toned, with a very distinctive haircut and a near-permanent snarl. Commonly wears cheap and ill-fitting clothing under a big comfy green jacket. Costume is pretty much this with a cheap domino mask.&lt;br /&gt;
&lt;br /&gt;
While under 2nd stage of her power: Almost no distinctive details remain, save her proportions. Flesh-paste loosely hangs off bone, with exposed skeleton sometimes visible in places where the paste has dripped off or otherwise been removed by combat. Paste visibly adheres to itself and to a lesser extent, the skeleton.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Pretty much nil, beyond the clothes she stole from a department store and a few twenties from the register. &lt;br /&gt;
Also has a pretty thicc length of pipe, if needed to hit people with.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Adept in a self-taught style of hand-to-hand combat based on grappling and limiting the movement of her opponents.&lt;br /&gt;
&lt;br /&gt;
-Experienced in intimidating others, both via nasty oratory and shows of force.&lt;br /&gt;
&lt;br /&gt;
-Pretty good understanding of anatomy, which is helpful for deciding where to melt on an opponent to best injure/inhibit them and to see what is missing when she reconstitutes her body.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful, vain, blunt, and aggressive to a fault, Nicole is highly devoted to the concept of “true strength”, loosely defined by herself as living life entirely uninhibited by the wishes and efforts of others (“Do what you wish, to whomever you wish.”). In practice, this means acting impulsively without much concern for the consequences of said actions, Despite this, she will often respect the wishes of those she believes to have proven themselves to be stronger than her. Is extremely blunt in all of her dealings and actions, seeing deception and lying as an abhorrent form of weakness. Has a reverence to the act of cannibalism.&lt;br /&gt;
&lt;br /&gt;
In short, wholly devoted to a highly aggressive and strange philosophy of her own making.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
At any point in time, Melt can shift the entirety of her organs, tissue, muscle fiber, and other miscellaneous flesh into a corrosive and highly adhesive paste with a variable density and consistency (hereafter referred to as Flesh-Paste). Only her skeleton (which fuses together) and brain remain untouched by the change, although her senses are unaffected by the loss of sensory organs. It is a near certainty that any melee weapon or fist that strikes this paste will become coated with it, and may have to be pulled free of her flesh-paste if said weapon or fist penetrates enough. The acidic effects of this paste are somewhat weak, but grow in strength based on how much of the object’s surface area is covered in the paste (a bit of flesh-paste on the knuckles might eat through a layer of skin or three, but an entire fist coated with it will melt right down to the bone within fifteen minutes if not removed). Flesh-paste can be painfully washed off with very hot water in a pinch, and the acidic effects of said paste can be slowed and counteracted by adding a lot of basic solution (drain cleaner, baking soda, etc)&lt;br /&gt;
&lt;br /&gt;
Melt’s power has three distinct “stages”, which will be elaborated on below:&lt;br /&gt;
&lt;br /&gt;
1st) (Initial Change) Lasts for three minutes on average after Melt initially activates her power, in which all her flesh begins to quickly convert to the corrosive paste.Change happens inside-out, so deeper tissues (closest to the bone) are converted first and surface tissues are converted last. Mobility is heavily impaired during this stage (due to the flesh-paste starting out as a thick clump, needing to be “broken up” a bit by movements), although Melt retains her appearance and ability to speak. Flesh-paste during this stage is a similar density and consistency to freshly poured cement, which heavily reduces the impact of melee weapons (often stopping them entirely before they can reach the skeleton) Applying fire or seriously disrupting the flesh-paste during this stage will allow the instant advance to Stage 2.&lt;br /&gt;
&lt;br /&gt;
2nd) (Real Puddle Hours) Can theoretically last indefinitely, in practice is ended by her death or willful advance to Stage 3. Beginning is marked by her flesh beginning to visibly melt and flow together, appearing to loosely hang off the body in some places. Arms may begin to develop whip-like tendrils on the end. In this state, her mobility is back to that of a baseline human with seemingly infinite stamina, being able to retain a sprinting pace nearly indefinitely. Flesh-paste that drips off the body (or that is otherwise removed) can be gathered and slapped back on the body. In addition, flesh of others melted by said corrosive paste can be added into her body without issue. Consistency of the paste starts to heavily degrade the longer she remains in the state, to the point where the corrosive paste could be torn through like wet tissue paper after an hour spent in the state. Thus, protection from blows and melee weapons similarly degrade to the point where the skeleton itself can be struck with ease.&lt;br /&gt;
&lt;br /&gt;
3rd) (Reconstitution) If Melt has at least 2/3rds of her initial mass in flesh-paste still on her body, she can instantly shift back to her human form (from either stage 1 or 2). If any of her initial mass is missing, some of the resulting human bits will become degraded and damaged, most commonly organs. In extreme cases (less than 3/4ths of initial mass remains), she could be reconfigured missing up to both eyes, one kidney, and one lung, although this more often presents itself as severe scarring on her skin, minor cataracts, and missing teeth. Said missing/damaged pieces may only be restored by the addition of molten flesh during the next 2nd stage. Her changer state is locked out for a solid hour after reconstituting herself, the paste needing to settle back together before next use.&lt;br /&gt;
&lt;br /&gt;
Misc)&lt;br /&gt;
&lt;br /&gt;
-Reconstitution is “anchored” around the skeletal system. If a given bone/entire section of her body is completely shattered or severed from her skeleton during the first or second stage, the associated body part(s) will not be fully restored (or restored at all, depending on how severe the damage is) when she reconstitutes her body. Bones may only be restored via gathering a significant quantity of biomass from her victims in future second-stages, requiring the total flesh of five average adults to restore the entire skeletal system in a given limb. If the skeletal injury would be lethal if reconstructed without that part, (skull, spine, entire ribcage, or entire pelvis is completely destroyed, for example), Melt would perish.&lt;br /&gt;
&lt;br /&gt;
-Fire and other sources of extreme heat cause the flesh-paste to melt and lose consistency much more quickly than usual (even forcing the paste to melt off the body if hot enough), sources of cold will cause the flesh-paste to retain consistency for a longer period of time and even freeze the paste solid if said source is cold enough.&lt;br /&gt;
&lt;br /&gt;
-Her own skeletal system is unaffected by the corrosive aspect of the paste, her clothing and mask are affected by the paste.&lt;br /&gt;
&lt;br /&gt;
-Her power and body violently rejects parahuman healing and prothesises, producing paste even outside of her Changer form to melt away added flesh or implanted systems.&lt;br /&gt;
&lt;br /&gt;
Trigger type (Single Trigger, Brute/Changer)&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Nicole was sentenced to the Washington State Penitentiary at the age of 23 when her laundry list of assaults, robberies, and extortions as the enforcer of a drug-running ring were discovered and prosecuted. She took on a similar role in the prison hierarchy, more often using her words and fearsome image than her fists to shake people down, and kinda settled into her cushy role.&lt;br /&gt;
&lt;br /&gt;
Two years later, that cushy role was beginning to wear thin. The newcomers could no longer be put in their place with snarls and barked threats, and her image was beginning to suffer for it. She knew the new whelps just needed a proper show of force to be put in their place, and planned to beat the most vocal newbie down in the middle of the canteen.&lt;br /&gt;
&lt;br /&gt;
Two minutes later, she was bleeding from a half-dozen shiv wounds and her half-conscious body was carted off to the infirmary in full view of the entire cellblock.&lt;br /&gt;
&lt;br /&gt;
She triggered when those wounds became infected, when she saw the naked pity and contempt in the eyes of other patients where she once saw fear, and when her intimidating image wasted away in a cheap cot, eaten alive by bacteria within and harsh judgement without.&lt;br /&gt;
&lt;br /&gt;
Since then, she has managed to escape with two dozen of her fellow inmates after a successful riot, recuperated and reflected, and decided to prove herself in that hellhole cape Mecca/port city of Ashton.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=5623</id>
		<title>Nyoom</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=5623"/>
		<updated>2021-08-24T23:08:07Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: linked the actual sheet this time, whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Nyoom&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Franca Scagnetti&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/dvx1ya/nyoomfranca_scagnetti/&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Mover}}/{{cape/class|Changer}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image       = Ya nyoomy girl.jpg&lt;br /&gt;
|caption     = Franca in civvies&lt;br /&gt;
|birth_date  = July 8th, 2004&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A five-minute long first-person freerunning video showing off some “goddamn insane cape shit” (to put it succinctly) was recently posted to PHO under the handle @Nyooooooooom. Otherwise, some petty property damage portending a practicing powered parkourist (claw marks, cleat marks) has been found in areas around Nashwood High.&lt;br /&gt;
&lt;br /&gt;
Under her out-of costume identity, Franca Scagnetti is known for being a rising track star for the Nashwood High Fightin’ Skeletons (or whatever the hell their team name/school mascot is), excelling in the 100m Hurdles and 200m Dash as a freshman.&lt;br /&gt;
&lt;br /&gt;
After being utterly clowned on by a trio of Wards, Nyoom reluctantly joined the organization as a probationary member (because the alternative was jail time or being clowned on again in an escape attempt). She has recently transferred to the Devilfish branch, moving with her family for work. Is not especially confident in her abilities as a supercoppo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tall for her age and lean, with a p typical runner’s build. Has shoulder-length wavy black hair and dark brown eyes. Former costume was merely black biker leathers with a rubber panther mask, however she has since upgraded to a dark purple bodysuit with a hardened panther mask. Wears kneepads for safety, yet is not enough of a coward to bother with a helmet. Hands are often wrapped with tape and/or gauze, depending on how badly she wiped out during the previous week.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Precisely one switchblade, for especially dire situations&lt;br /&gt;
* A well-loved camcorder, mounted on her shoulder with a makeshift series of straps.&lt;br /&gt;
* Smol roll of gauze and tube of convenience store-tier antiseptic in her jacket pocket, for patching up scrapes.&lt;br /&gt;
&lt;br /&gt;
Her resources consist of whatever she deigns to steal or whatever her lower middle class family deigns to give her. Turns out, that combination doesn’t really yield much beyond periodic access to the family computer and an emergency $20 at present. (Wealth Level 2)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Pretty talented parkourist/free runner, as well as a good sprinter&lt;br /&gt;
&lt;br /&gt;
* Decent at first aid, relatively speaking&lt;br /&gt;
&lt;br /&gt;
* Somehow became her family’s IT person by dint of knowing how to correctly download video editing software.&lt;br /&gt;
&lt;br /&gt;
* Excellent singer.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful and free-spirited adrenaline junkie with one hell of a competitive streak. Has marginally mellowed out with regards to the whole &amp;quot;indiscriminate petty theft&amp;quot; thing, mostly due to being clowned on by the local Wards after trying too many times. Current goals are to impress her peers, clown on her foes, and look like she has any idea what the hecc she is doing.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Mover/Changer) Franca is capable of “sinking” her body into any surface, after which she propels herself through any adjacent surface (e.g. plunging into a wall of a room and leaping out of the ceiling, plunging into the floor of a room and leaping out of the wall of the room below it, plunging into a wall in a room and leaping out of the same wall, but into the adjacent room). She retains her momentum through these leaps, and can change her physical orientation while she is inside the surface. She can only take objects smaller than herself through when diving through a surface, and cannot take living beings with her.&lt;br /&gt;
&lt;br /&gt;
Upon leaving a surface, a brittle shell of material from the surface she exits is formed around a random part of her body. The shell is strong enough to stay together for on average, about a half-dozen strikes / about three blows (depending on how strong the impacts are) / about two dozen steps, respectively. These shells will crumble on their own after thirty seconds, if not destroyed prior to that.&lt;br /&gt;
&lt;br /&gt;
Arms (1-2 roll on a d6 or ~choose arms): A hard shell of x material forms tightly around her forearms and hands, culminating in a set of five claws with a razor-sharp edge. Allows for swift melee strikes and can enable wall-running if the claw is suitably sharp to dig into the wall.&lt;br /&gt;
&lt;br /&gt;
Torso (3-4 roll on a d6 or ~choose torso): A somewhat thick (about six inches) shell of x material forms tightly around her torso, forming a psuedo-breastplate. Protects from impacts to a varying degree, highly dependent on what material she exits from (likely wouldn’t stop a bullet from penetrating unless she sprung from concrete or construction-grade steel, but would dull most blows from edged weapons)&lt;br /&gt;
&lt;br /&gt;
Legs (5-6 roll on a d6 or ~choose legs): A hard shell of x material forms tightly around her legs up to her knee, culminating in a boot with many cleat-like protrusions on the bottom. Somewhat protects from falls and grants more traction on softer surfaces, while putting a hell of a lot more force into her kicks.&lt;br /&gt;
&lt;br /&gt;
Stipulations:&lt;br /&gt;
&lt;br /&gt;
She can only stay “submerged” in any particular surface for about ten seconds, after which she is forced to eject herself from the surface.&lt;br /&gt;
&lt;br /&gt;
She cannot see while inside a surface, but has more sensitive hearing (with all the benefits and drawbacks it entails) while inside a surface.&lt;br /&gt;
&lt;br /&gt;
She can only occupy a surface large enough to stick her head and shoulders out of. If the surface she is occupying is reduced in size to the point it can no longer contain her (by damage from an attack or by other weird power-related shrinkage), she will lose any accumulated momentum, fall out of the surface, and probably be stunned for a bit, depending on how far she falls.&lt;br /&gt;
&lt;br /&gt;
At any time, she can prompt any particular shell around her body to dissipate, leaving behind no debris.&lt;br /&gt;
&lt;br /&gt;
She cannot phase into apparel or equipment presently being worn or carried.&lt;br /&gt;
&lt;br /&gt;
She must submerge her entire body into a surface, she cannot just phase in/phase out a limb.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Franca entered highschool the same way most people her age did: overwhelmed, vaguely overconfident, and eager to prove herself as way cooler than her peers. This, combined with her extreme recklessness and parkour talents, made her a hell of a lot more hyped for the annual freshman-hazing event among her track team: diverting their normal afterschool conditioning run through a dark, partially collapsed section of the spooky Catacombs! She felt the urge to put on a fuccin show for those other scrubs, leading the pack of terrified freshman who were running on the ground like schmucks through by running along thin brick walls, leaping to and from overhead pipes, and vaulting over collapsed piles of rubbish like a fuccin pro. Even while her arms got sore and her fingers began to cramp, she continued to vault around like an asshole until her abused grip finally gave out when she tried to fling herself from an overhead pipe, landing hard on her back and being left behind in the dark.&lt;br /&gt;
&lt;br /&gt;
She triggered there, and has since regained some of her stupid overconfidence while experimenting with her new powers. Lately, Nyoom is getting ready to make her mark…..&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=5287</id>
		<title>Nyoom</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=5287"/>
		<updated>2021-04-02T00:59:21Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: also forgot to change costume hecc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Nyoom&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Franca Scagnetti&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/b8p5tb/kerosenerachel_hardst/&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Mover}}/{{cape/class|Changer}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image       = Ya nyoomy girl.jpg&lt;br /&gt;
|caption     = Franca in civvies&lt;br /&gt;
|birth_date  = July 8th, 2004&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A five-minute long first-person freerunning video showing off some “goddamn insane cape shit” (to put it succinctly) was recently posted to PHO under the handle @Nyooooooooom. Otherwise, some petty property damage portending a practicing powered parkourist (claw marks, cleat marks) has been found in areas around Nashwood High.&lt;br /&gt;
&lt;br /&gt;
Under her out-of costume identity, Franca Scagnetti is known for being a rising track star for the Nashwood High Fightin’ Skeletons (or whatever the hell their team name/school mascot is), excelling in the 100m Hurdles and 200m Dash as a freshman.&lt;br /&gt;
&lt;br /&gt;
After being utterly clowned on by a trio of Wards, Nyoom reluctantly joined the organization as a probationary member (because the alternative was jail time or being clowned on again in an escape attempt). She has recently transferred to the Devilfish branch, moving with her family for work. Is not especially confident in her abilities as a supercoppo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tall for her age and lean, with a p typical runner’s build. Has shoulder-length wavy black hair and dark brown eyes. Former costume was merely black biker leathers with a rubber panther mask, however she has since upgraded to a dark purple bodysuit with a hardened panther mask. Wears kneepads for safety, yet is not enough of a coward to bother with a helmet. Hands are often wrapped with tape and/or gauze, depending on how badly she wiped out during the previous week.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Precisely one switchblade, for especially dire situations&lt;br /&gt;
* A well-loved camcorder, mounted on her shoulder with a makeshift series of straps.&lt;br /&gt;
* Smol roll of gauze and tube of convenience store-tier antiseptic in her jacket pocket, for patching up scrapes.&lt;br /&gt;
&lt;br /&gt;
Her resources consist of whatever she deigns to steal or whatever her lower middle class family deigns to give her. Turns out, that combination doesn’t really yield much beyond periodic access to the family computer and an emergency $20 at present. (Wealth Level 2)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Pretty talented parkourist/free runner, as well as a good sprinter&lt;br /&gt;
&lt;br /&gt;
* Decent at first aid, relatively speaking&lt;br /&gt;
&lt;br /&gt;
* Somehow became her family’s IT person by dint of knowing how to correctly download video editing software.&lt;br /&gt;
&lt;br /&gt;
* Excellent singer.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful and free-spirited adrenaline junkie with one hell of a competitive streak. Has marginally mellowed out with regards to the whole &amp;quot;indiscriminate petty theft&amp;quot; thing, mostly due to being clowned on by the local Wards after trying too many times. Current goals are to impress her peers, clown on her foes, and look like she has any idea what the hecc she is doing.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Mover/Changer) Franca is capable of “sinking” her body into any surface, after which she propels herself through any adjacent surface (e.g. plunging into a wall of a room and leaping out of the ceiling, plunging into the floor of a room and leaping out of the wall of the room below it, plunging into a wall in a room and leaping out of the same wall, but into the adjacent room). She retains her momentum through these leaps, and can change her physical orientation while she is inside the surface. She can only take objects smaller than herself through when diving through a surface, and cannot take living beings with her.&lt;br /&gt;
&lt;br /&gt;
Upon leaving a surface, a brittle shell of material from the surface she exits is formed around a random part of her body. The shell is strong enough to stay together for on average, about a half-dozen strikes / about three blows (depending on how strong the impacts are) / about two dozen steps, respectively. These shells will crumble on their own after thirty seconds, if not destroyed prior to that.&lt;br /&gt;
&lt;br /&gt;
Arms (1-2 roll on a d6 or ~choose arms): A hard shell of x material forms tightly around her forearms and hands, culminating in a set of five claws with a razor-sharp edge. Allows for swift melee strikes and can enable wall-running if the claw is suitably sharp to dig into the wall.&lt;br /&gt;
&lt;br /&gt;
Torso (3-4 roll on a d6 or ~choose torso): A somewhat thick (about six inches) shell of x material forms tightly around her torso, forming a psuedo-breastplate. Protects from impacts to a varying degree, highly dependent on what material she exits from (likely wouldn’t stop a bullet from penetrating unless she sprung from concrete or construction-grade steel, but would dull most blows from edged weapons)&lt;br /&gt;
&lt;br /&gt;
Legs (5-6 roll on a d6 or ~choose legs): A hard shell of x material forms tightly around her legs up to her knee, culminating in a boot with many cleat-like protrusions on the bottom. Somewhat protects from falls and grants more traction on softer surfaces, while putting a hell of a lot more force into her kicks.&lt;br /&gt;
&lt;br /&gt;
Stipulations:&lt;br /&gt;
&lt;br /&gt;
She can only stay “submerged” in any particular surface for about ten seconds, after which she is forced to eject herself from the surface.&lt;br /&gt;
&lt;br /&gt;
She cannot see while inside a surface, but has more sensitive hearing (with all the benefits and drawbacks it entails) while inside a surface.&lt;br /&gt;
&lt;br /&gt;
She can only occupy a surface large enough to stick her head and shoulders out of. If the surface she is occupying is reduced in size to the point it can no longer contain her (by damage from an attack or by other weird power-related shrinkage), she will lose any accumulated momentum, fall out of the surface, and probably be stunned for a bit, depending on how far she falls.&lt;br /&gt;
&lt;br /&gt;
At any time, she can prompt any particular shell around her body to dissipate, leaving behind no debris.&lt;br /&gt;
&lt;br /&gt;
She cannot phase into apparel or equipment presently being worn or carried.&lt;br /&gt;
&lt;br /&gt;
She must submerge her entire body into a surface, she cannot just phase in/phase out a limb.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Franca entered highschool the same way most people her age did: overwhelmed, vaguely overconfident, and eager to prove herself as way cooler than her peers. This, combined with her extreme recklessness and parkour talents, made her a hell of a lot more hyped for the annual freshman-hazing event among her track team: diverting their normal afterschool conditioning run through a dark, partially collapsed section of the spooky Catacombs! She felt the urge to put on a fuccin show for those other scrubs, leading the pack of terrified freshman who were running on the ground like schmucks through by running along thin brick walls, leaping to and from overhead pipes, and vaulting over collapsed piles of rubbish like a fuccin pro. Even while her arms got sore and her fingers began to cramp, she continued to vault around like an asshole until her abused grip finally gave out when she tried to fling herself from an overhead pipe, landing hard on her back and being left behind in the dark.&lt;br /&gt;
&lt;br /&gt;
She triggered there, and has since regained some of her stupid overconfidence while experimenting with her new powers. Lately, Nyoom is getting ready to make her mark…..&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=5286</id>
		<title>Nyoom</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Nyoom&amp;diff=5286"/>
		<updated>2021-04-02T00:55:44Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: edited mentality because i overlooked that section for the ward recruitment thing, heck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Nyoom&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Franca Scagnetti&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/b8p5tb/kerosenerachel_hardst/&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Mover}}/{{cape/class|Changer}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|image       = Ya nyoomy girl.jpg&lt;br /&gt;
|caption     = Franca in civvies&lt;br /&gt;
|birth_date  = July 8th, 2004&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A five-minute long first-person freerunning video showing off some “goddamn insane cape shit” (to put it succinctly) was recently posted to PHO under the handle @Nyooooooooom. Otherwise, some petty property damage portending a practicing powered parkourist (claw marks, cleat marks) has been found in areas around Nashwood High.&lt;br /&gt;
&lt;br /&gt;
Under her out-of costume identity, Franca Scagnetti is known for being a rising track star for the Nashwood High Fightin’ Skeletons (or whatever the hell their team name/school mascot is), excelling in the 100m Hurdles and 200m Dash as a freshman.&lt;br /&gt;
&lt;br /&gt;
After being utterly clowned on by a trio of Wards, Nyoom reluctantly joined the organization as a probationary member (because the alternative was jail time or being clowned on again in an escape attempt). She has recently transferred to the Devilfish branch, moving with her family for work. Is not especially confident in her abilities as a supercoppo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tall for her age and lean, with a p typical runner’s build. Has shoulder-length wavy black hair and dark brown eyes. In costume, wears black biker leathers with a rubber panther mask. Wears kneepads for safety, yet is not enough of a coward to bother with a helmet. Hands are often wrapped with tape and/or gauze, depending on how badly she wiped out during the previous week.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Precisely one switchblade, for especially dire situations&lt;br /&gt;
* A well-loved camcorder, mounted on her shoulder with a makeshift series of straps.&lt;br /&gt;
* Smol roll of gauze and tube of convenience store-tier antiseptic in her jacket pocket, for patching up scrapes.&lt;br /&gt;
&lt;br /&gt;
Her resources consist of whatever she deigns to steal or whatever her lower middle class family deigns to give her. Turns out, that combination doesn’t really yield much beyond periodic access to the family computer and an emergency $20 at present. (Wealth Level 2)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Pretty talented parkourist/free runner, as well as a good sprinter&lt;br /&gt;
&lt;br /&gt;
* Decent at first aid, relatively speaking&lt;br /&gt;
&lt;br /&gt;
* Somehow became her family’s IT person by dint of knowing how to correctly download video editing software.&lt;br /&gt;
&lt;br /&gt;
* Excellent singer.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful and free-spirited adrenaline junkie with one hell of a competitive streak. Has marginally mellowed out with regards to the whole &amp;quot;indiscriminate petty theft&amp;quot; thing, mostly due to being clowned on by the local Wards after trying too many times. Current goals are to impress her peers, clown on her foes, and look like she has any idea what the hecc she is doing.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
(Mover/Changer) Franca is capable of “sinking” her body into any surface, after which she propels herself through any adjacent surface (e.g. plunging into a wall of a room and leaping out of the ceiling, plunging into the floor of a room and leaping out of the wall of the room below it, plunging into a wall in a room and leaping out of the same wall, but into the adjacent room). She retains her momentum through these leaps, and can change her physical orientation while she is inside the surface. She can only take objects smaller than herself through when diving through a surface, and cannot take living beings with her.&lt;br /&gt;
&lt;br /&gt;
Upon leaving a surface, a brittle shell of material from the surface she exits is formed around a random part of her body. The shell is strong enough to stay together for on average, about a half-dozen strikes / about three blows (depending on how strong the impacts are) / about two dozen steps, respectively. These shells will crumble on their own after thirty seconds, if not destroyed prior to that.&lt;br /&gt;
&lt;br /&gt;
Arms (1-2 roll on a d6 or ~choose arms): A hard shell of x material forms tightly around her forearms and hands, culminating in a set of five claws with a razor-sharp edge. Allows for swift melee strikes and can enable wall-running if the claw is suitably sharp to dig into the wall.&lt;br /&gt;
&lt;br /&gt;
Torso (3-4 roll on a d6 or ~choose torso): A somewhat thick (about six inches) shell of x material forms tightly around her torso, forming a psuedo-breastplate. Protects from impacts to a varying degree, highly dependent on what material she exits from (likely wouldn’t stop a bullet from penetrating unless she sprung from concrete or construction-grade steel, but would dull most blows from edged weapons)&lt;br /&gt;
&lt;br /&gt;
Legs (5-6 roll on a d6 or ~choose legs): A hard shell of x material forms tightly around her legs up to her knee, culminating in a boot with many cleat-like protrusions on the bottom. Somewhat protects from falls and grants more traction on softer surfaces, while putting a hell of a lot more force into her kicks.&lt;br /&gt;
&lt;br /&gt;
Stipulations:&lt;br /&gt;
&lt;br /&gt;
She can only stay “submerged” in any particular surface for about ten seconds, after which she is forced to eject herself from the surface.&lt;br /&gt;
&lt;br /&gt;
She cannot see while inside a surface, but has more sensitive hearing (with all the benefits and drawbacks it entails) while inside a surface.&lt;br /&gt;
&lt;br /&gt;
She can only occupy a surface large enough to stick her head and shoulders out of. If the surface she is occupying is reduced in size to the point it can no longer contain her (by damage from an attack or by other weird power-related shrinkage), she will lose any accumulated momentum, fall out of the surface, and probably be stunned for a bit, depending on how far she falls.&lt;br /&gt;
&lt;br /&gt;
At any time, she can prompt any particular shell around her body to dissipate, leaving behind no debris.&lt;br /&gt;
&lt;br /&gt;
She cannot phase into apparel or equipment presently being worn or carried.&lt;br /&gt;
&lt;br /&gt;
She must submerge her entire body into a surface, she cannot just phase in/phase out a limb.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Franca entered highschool the same way most people her age did: overwhelmed, vaguely overconfident, and eager to prove herself as way cooler than her peers. This, combined with her extreme recklessness and parkour talents, made her a hell of a lot more hyped for the annual freshman-hazing event among her track team: diverting their normal afterschool conditioning run through a dark, partially collapsed section of the spooky Catacombs! She felt the urge to put on a fuccin show for those other scrubs, leading the pack of terrified freshman who were running on the ground like schmucks through by running along thin brick walls, leaping to and from overhead pipes, and vaulting over collapsed piles of rubbish like a fuccin pro. Even while her arms got sore and her fingers began to cramp, she continued to vault around like an asshole until her abused grip finally gave out when she tried to fling herself from an overhead pipe, landing hard on her back and being left behind in the dark.&lt;br /&gt;
&lt;br /&gt;
She triggered there, and has since regained some of her stupid overconfidence while experimenting with her new powers. Lately, Nyoom is getting ready to make her mark…..&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4544</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4544"/>
		<updated>2020-12-23T21:47:05Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, recently transferred to Ashton. Public would know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses.&lt;br /&gt;
&lt;br /&gt;
According to a recent hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[file:New!Blur.png|thumb|left|Blurs current costume(Not necessarily the armor/bigass gun, more so the outerlayer cloak )]]&lt;br /&gt;
Personal: Red hair cut in an odd manner (currently dyed black), knotted ponytail and shaved sides. Somewhat intense appearance, brown eyes and pale skin. Clothing is typically ill-fitting and adhoc, with no real effort to make an outfit match. Tall and lean build.&lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Standard Ward salary + tinkering budget&lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-Taser&lt;br /&gt;
&lt;br /&gt;
-A few pairs of cuffs&lt;br /&gt;
&lt;br /&gt;
-Baton she is somewhat practiced with&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Given that her old Ward costume was copyrighted and distinctive, Blur&#039;s new costume is much less so. The hex-material is much thinner than her old costume and appears as a light grey color when inactive, and the sorta hat-veil thing the former model had is now converted into a slightly more sensible hood that can be adjusted to cover the entire face.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every minute to account for changing environment. Works best in poorly-lit, low-contrast areas. Running or otherwise moving quickly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Color Projection: Changes the material on her costume to uniformly project one bright color (neon shades of purple, green, and red are programmed initially) to an intensity that makes it difficult for onlookers to look directly at her. Eye protection (sunglasses, welding helmets, etc.) will protect one from the bright light.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of two hours of use in camouflaged form, thirty minutes of bright projection form, or any combination thereof. Cloak’s power source requires six uninterrupted hours to fully recharge.&lt;br /&gt;
&lt;br /&gt;
==== Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech.&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with three spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to three lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has 2 purple-filtering lenses, one green-filtering lens, one red-filtering lens, and one infrared-filtering lens currently in her possession. Useful for not blinding herself with her own tech. Additionally has a lens that limits the amount of light perceivable by Blur, in order to not be blinded by other rudefellas&#039; tech.&lt;br /&gt;
&lt;br /&gt;
==== High-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a particular color, bright enough to irritate the eyes of onlookers making direct eye contact. Cloud is large enough to conceal a van.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, five are currently constructed. The smoke cloud produced dissipates completely after ten minutes, while the projected color loses the brightness after two minutes.&lt;br /&gt;
&lt;br /&gt;
==== Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Three bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Lil&#039; Lookout ====&lt;br /&gt;
&lt;br /&gt;
A body camera that can mount up to two lenses. Useful for gathering info that can be reviewed later.&lt;br /&gt;
&lt;br /&gt;
Appearance: A smol and light rectangular body camera, looks kinda like a GoPro. Mounted on her shoulder, under her veil when using her Cloak.&lt;br /&gt;
&lt;br /&gt;
Abilities: Attached SD card records up to 10 hours of video after which it must be replaced. Said video can be transmitted to the PRTHQ to provide others with a 5-second delayed feed of her actions. Signal is able to be blocked or intercepted by particular powers or equipment &#039;&#039;&#039;when transmitting&#039;&#039;&#039; (basically anything that would normally fuck with that sorta signal and break the encryption, i dunno tech shit). Camera can mount up to two lenses, although one slot is usually taken up by the particular lens that allows seeing through her veil unimpeded.&lt;br /&gt;
&lt;br /&gt;
Duration: Until camera is broken/stolen/lost, or battery/memory runs out.&lt;br /&gt;
&lt;br /&gt;
==== Light Projector MkII ====&lt;br /&gt;
&lt;br /&gt;
A ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to the prototype (thin and angular rifle design with a very short stock) with a more polished finish, along with the addition of a second barrel underneath the first that appears longer and bulkier. A laser sight is attached to the second barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities: Retains the same qualities from the prior edition of the Projector (first barrel fires a yellow-white beam after three seconds of charging, blinds targets for ~5 sec + afterimage blinky if the eyes are directly hit, effective range is as long as the target&#039;s eyes are visible, scope is desaturated and highlights eyes with a lime green color when looked through), as well as some additional capabilities.&lt;br /&gt;
&lt;br /&gt;
The second barrel (which must be physically &amp;quot;swapped onto&amp;quot; the Projector via a switch located by the trigger) fires more of a conventionally lethal laserbeam after a 5-sec charging period. This beam is wire-thin, colored a deep royal purple, and is capable of burning through roughly an inch and a half of steel plate. An infrared laser sight is also on the barrel, which can be turned on and off to provide an accurate targeting system.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Projector has been retrofitted to run off magazine-esque power packs, which provide six Blinding shots or three Lethal shots per pack. (Drain is cumulative, so if Blur were to fire two Blinding shots before swapping to lethals, she would only have two Lethal shots in her pack) Blur typically carries three additional packs on her person.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, lawfully or unlawfully seized, or cannibalized to make something else.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Passable in hand-to-hand combat, knowing what she is supposed to do without quite knowing how to do it.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4543</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4543"/>
		<updated>2020-12-23T21:45:28Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, recently transferred to Ashton. Public would know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses.&lt;br /&gt;
&lt;br /&gt;
According to a recent hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
image example: [[New!Blur.png|thumb|left|Blurs current costume(Not necessarily the armor/bigass gun, more so the outerlayer cloak )]]&lt;br /&gt;
Personal: Red hair cut in an odd manner (currently dyed black), knotted ponytail and shaved sides. Somewhat intense appearance, brown eyes and pale skin. Clothing is typically ill-fitting and adhoc, with no real effort to make an outfit match. Tall and lean build.&lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Standard Ward salary + tinkering budget&lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-Taser&lt;br /&gt;
&lt;br /&gt;
-A few pairs of cuffs&lt;br /&gt;
&lt;br /&gt;
-Baton she is somewhat practiced with&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Given that her old Ward costume was copyrighted and distinctive, Blur&#039;s new costume is much less so. The hex-material is much thinner than her old costume and appears as a light grey color when inactive, and the sorta hat-veil thing the former model had is now converted into a slightly more sensible hood that can be adjusted to cover the entire face.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every minute to account for changing environment. Works best in poorly-lit, low-contrast areas. Running or otherwise moving quickly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Color Projection: Changes the material on her costume to uniformly project one bright color (neon shades of purple, green, and red are programmed initially) to an intensity that makes it difficult for onlookers to look directly at her. Eye protection (sunglasses, welding helmets, etc.) will protect one from the bright light.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of two hours of use in camouflaged form, thirty minutes of bright projection form, or any combination thereof. Cloak’s power source requires six uninterrupted hours to fully recharge.&lt;br /&gt;
&lt;br /&gt;
==== Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech.&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with three spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to three lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has 2 purple-filtering lenses, one green-filtering lens, one red-filtering lens, and one infrared-filtering lens currently in her possession. Useful for not blinding herself with her own tech. Additionally has a lens that limits the amount of light perceivable by Blur, in order to not be blinded by other rudefellas&#039; tech.&lt;br /&gt;
&lt;br /&gt;
==== High-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a particular color, bright enough to irritate the eyes of onlookers making direct eye contact. Cloud is large enough to conceal a van.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, five are currently constructed. The smoke cloud produced dissipates completely after ten minutes, while the projected color loses the brightness after two minutes.&lt;br /&gt;
&lt;br /&gt;
==== Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Three bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Lil&#039; Lookout ====&lt;br /&gt;
&lt;br /&gt;
A body camera that can mount up to two lenses. Useful for gathering info that can be reviewed later.&lt;br /&gt;
&lt;br /&gt;
Appearance: A smol and light rectangular body camera, looks kinda like a GoPro. Mounted on her shoulder, under her veil when using her Cloak.&lt;br /&gt;
&lt;br /&gt;
Abilities: Attached SD card records up to 10 hours of video after which it must be replaced. Said video can be transmitted to the PRTHQ to provide others with a 5-second delayed feed of her actions. Signal is able to be blocked or intercepted by particular powers or equipment &#039;&#039;&#039;when transmitting&#039;&#039;&#039; (basically anything that would normally fuck with that sorta signal and break the encryption, i dunno tech shit). Camera can mount up to two lenses, although one slot is usually taken up by the particular lens that allows seeing through her veil unimpeded.&lt;br /&gt;
&lt;br /&gt;
Duration: Until camera is broken/stolen/lost, or battery/memory runs out.&lt;br /&gt;
&lt;br /&gt;
==== Light Projector MkII ====&lt;br /&gt;
&lt;br /&gt;
A ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to the prototype (thin and angular rifle design with a very short stock) with a more polished finish, along with the addition of a second barrel underneath the first that appears longer and bulkier. A laser sight is attached to the second barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities: Retains the same qualities from the prior edition of the Projector (first barrel fires a yellow-white beam after three seconds of charging, blinds targets for ~5 sec + afterimage blinky if the eyes are directly hit, effective range is as long as the target&#039;s eyes are visible, scope is desaturated and highlights eyes with a lime green color when looked through), as well as some additional capabilities.&lt;br /&gt;
&lt;br /&gt;
The second barrel (which must be physically &amp;quot;swapped onto&amp;quot; the Projector via a switch located by the trigger) fires more of a conventionally lethal laserbeam after a 5-sec charging period. This beam is wire-thin, colored a deep royal purple, and is capable of burning through roughly an inch and a half of steel plate. An infrared laser sight is also on the barrel, which can be turned on and off to provide an accurate targeting system.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Projector has been retrofitted to run off magazine-esque power packs, which provide six Blinding shots or three Lethal shots per pack. (Drain is cumulative, so if Blur were to fire two Blinding shots before swapping to lethals, she would only have two Lethal shots in her pack) Blur typically carries three additional packs on her person.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, lawfully or unlawfully seized, or cannibalized to make something else.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Passable in hand-to-hand combat, knowing what she is supposed to do without quite knowing how to do it.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:New!Blur.png&amp;diff=4542</id>
		<title>File:New!Blur.png</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:New!Blur.png&amp;diff=4542"/>
		<updated>2020-12-23T21:42:11Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Yeet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Yeet&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4540</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4540"/>
		<updated>2020-12-23T21:39:42Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: /* The Cloak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bbgsd9/blur/&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, recently transferred to Ashton. Public would know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses.&lt;br /&gt;
&lt;br /&gt;
According to a recent hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
Personal: Red hair cut in an odd manner (currently dyed black), knotted ponytail and shaved sides. Somewhat intense appearance, brown eyes and pale skin. Clothing is typically ill-fitting and adhoc, with no real effort to make an outfit match. Tall and lean build.&lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Standard Ward salary + tinkering budget&lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-Taser&lt;br /&gt;
&lt;br /&gt;
-A few pairs of cuffs&lt;br /&gt;
&lt;br /&gt;
-Baton she is somewhat practiced with&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Given that her old Ward costume was copyrighted and distinctive, Blur&#039;s new costume is much less so. The hex-material is much thinner than her old costume and appears as a light grey color when inactive, and the sorta hat-veil thing the former model had is now converted into a slightly more sensible hood that can be adjusted to cover the entire face.&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every minute to account for changing environment. Works best in poorly-lit, low-contrast areas. Running or otherwise moving quickly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Color Projection: Changes the material on her costume to uniformly project one bright color (neon shades of purple, green, and red are programmed initially) to an intensity that makes it difficult for onlookers to look directly at her. Eye protection (sunglasses, welding helmets, etc.) will protect one from the bright light.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of two hours of use in camouflaged form, thirty minutes of bright projection form, or any combination thereof. Cloak’s power source requires six uninterrupted hours to fully recharge.&lt;br /&gt;
&lt;br /&gt;
==== Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech.&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with three spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to three lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has 2 purple-filtering lenses, one green-filtering lens, one red-filtering lens, and one infrared-filtering lens currently in her possession. Useful for not blinding herself with her own tech. Additionally has a lens that limits the amount of light perceivable by Blur, in order to not be blinded by other rudefellas&#039; tech.&lt;br /&gt;
&lt;br /&gt;
==== High-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a particular color, bright enough to irritate the eyes of onlookers making direct eye contact. Cloud is large enough to conceal a van.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, five are currently constructed. The smoke cloud produced dissipates completely after ten minutes, while the projected color loses the brightness after two minutes.&lt;br /&gt;
&lt;br /&gt;
==== Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Three bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Lil&#039; Lookout ====&lt;br /&gt;
&lt;br /&gt;
A body camera that can mount up to two lenses. Useful for gathering info that can be reviewed later.&lt;br /&gt;
&lt;br /&gt;
Appearance: A smol and light rectangular body camera, looks kinda like a GoPro. Mounted on her shoulder, under her veil when using her Cloak.&lt;br /&gt;
&lt;br /&gt;
Abilities: Attached SD card records up to 10 hours of video after which it must be replaced. Said video can be transmitted to the PRTHQ to provide others with a 5-second delayed feed of her actions. Signal is able to be blocked or intercepted by particular powers or equipment &#039;&#039;&#039;when transmitting&#039;&#039;&#039; (basically anything that would normally fuck with that sorta signal and break the encryption, i dunno tech shit). Camera can mount up to two lenses, although one slot is usually taken up by the particular lens that allows seeing through her veil unimpeded.&lt;br /&gt;
&lt;br /&gt;
Duration: Until camera is broken/stolen/lost, or battery/memory runs out.&lt;br /&gt;
&lt;br /&gt;
==== Light Projector MkII ====&lt;br /&gt;
&lt;br /&gt;
A ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to the prototype (thin and angular rifle design with a very short stock) with a more polished finish, along with the addition of a second barrel underneath the first that appears longer and bulkier. A laser sight is attached to the second barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities: Retains the same qualities from the prior edition of the Projector (first barrel fires a yellow-white beam after three seconds of charging, blinds targets for ~5 sec + afterimage blinky if the eyes are directly hit, effective range is as long as the target&#039;s eyes are visible, scope is desaturated and highlights eyes with a lime green color when looked through), as well as some additional capabilities.&lt;br /&gt;
&lt;br /&gt;
The second barrel (which must be physically &amp;quot;swapped onto&amp;quot; the Projector via a switch located by the trigger) fires more of a conventionally lethal laserbeam after a 5-sec charging period. This beam is wire-thin, colored a deep royal purple, and is capable of burning through roughly an inch and a half of steel plate. An infrared laser sight is also on the barrel, which can be turned on and off to provide an accurate targeting system.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Projector has been retrofitted to run off magazine-esque power packs, which provide six Blinding shots or three Lethal shots per pack. (Drain is cumulative, so if Blur were to fire two Blinding shots before swapping to lethals, she would only have two Lethal shots in her pack) Blur typically carries three additional packs on her person.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, lawfully or unlawfully seized, or cannibalized to make something else.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Passable in hand-to-hand combat, knowing what she is supposed to do without quite knowing how to do it.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Denver:OwO_Godrays&amp;diff=4477</id>
		<title>Denver:OwO Godrays</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Denver:OwO_Godrays&amp;diff=4477"/>
		<updated>2020-12-15T12:26:34Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: schwaff song&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;OwO Godrays&#039;&#039;&#039; is an American vaperwave group founded in 1998 in [[Ashton]], Washington. The band consists of four anonymous members, who have used a loophole in parahuman legislation to protect their identities (although notably, they have denied any and all rumors that they are, in fact, parahumans).&lt;br /&gt;
&lt;br /&gt;
Their style has changed drastically throughout the years, veering from blackened vaporwave at points into ironic Christian rock. The group has received criticism for &amp;quot;selling out&amp;quot;, most notably by &#039;&#039;Rolling Stone&#039;&#039; in 2010. The band responded to these accusations by releasing their single &#039;&#039;Gargle These Stones&#039;&#039;, a twenty-minute-long song composed entirely using samples of Air-Traffic Control conversations and a pitch-shifed air-raid siren.&lt;br /&gt;
&lt;br /&gt;
==Discography==&lt;br /&gt;
=== &#039;&#039;Notice&#039;&#039; (2003) ===&lt;br /&gt;
[[File:OwO Godrays - Notice.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Extrajudicial Catgirl Justice&lt;br /&gt;
| length1         = 4:22&lt;br /&gt;
| title2          = The Alleged Butthole&lt;br /&gt;
| length2         = 5:33&lt;br /&gt;
| title3          = Mathematically-Optimized Orgy&lt;br /&gt;
| length3         = 3:05&lt;br /&gt;
| title4          = Rotund Countenance&lt;br /&gt;
| length4         = 3:29&lt;br /&gt;
| title5          = Gimp Suit Mafia&lt;br /&gt;
| length5         = 3:31&lt;br /&gt;
| title6          = Girl of Mass Destruction&lt;br /&gt;
| length6         = 4:07&lt;br /&gt;
| title7          = Ballad of the Non-Binary Cinnamon Roll&lt;br /&gt;
| length7         = 4:36&lt;br /&gt;
| title8          = We Are Just Cum Beings&lt;br /&gt;
| length8         = 2:52&lt;br /&gt;
| title9          = Club Penguin AMV&lt;br /&gt;
| length9         = 3:25&lt;br /&gt;
| title10         = Untitled-1&lt;br /&gt;
| length10        = 2:09&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Babysmooth&#039;&#039; (2005) ===&lt;br /&gt;
[[File:OwO Godrays - Babysmooth.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Canine EMP&lt;br /&gt;
| length1         = 5:55&lt;br /&gt;
| title2          = Spray&lt;br /&gt;
| note2           = 2004 single&lt;br /&gt;
| length2         = 3:55&lt;br /&gt;
| title3          = Markov Chain Masturbation&lt;br /&gt;
| length3         = 3:06&lt;br /&gt;
| title4          = Nuclear Baby&lt;br /&gt;
| note4           = 2005 single&lt;br /&gt;
| length4         = 4:22&lt;br /&gt;
| title5          = Negligent Discharge&lt;br /&gt;
| length5         = 4:44&lt;br /&gt;
| title6          = Dicking Down for Queen and Country&lt;br /&gt;
| length6         = 3:30&lt;br /&gt;
| title7          = The Clueless Gusto of a Real Man&lt;br /&gt;
| length7         = 4:32&lt;br /&gt;
| title8          = Trans Cold War&lt;br /&gt;
| length8         = 3:43&lt;br /&gt;
| title9          = Slap ya with giant Clam Hands&lt;br /&gt;
| length9         = 3:20&lt;br /&gt;
| title10         = Teabag the Dining Room Table on Thanksgiving&lt;br /&gt;
| length10        = 3:43&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Sixteen Inches&#039;&#039; (2007) ===&lt;br /&gt;
[[File:OwO Godrays - Sixteen Inches.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Token Orgy&lt;br /&gt;
| length1         = 4:45&lt;br /&gt;
| title2          = Stale Ass Light&lt;br /&gt;
| length2         = 4:17&lt;br /&gt;
| title3          = Chaos Inoculation&lt;br /&gt;
| length3         = 3:42&lt;br /&gt;
| title4          = Sparkling Regime Change&lt;br /&gt;
| length4         = 4:53&lt;br /&gt;
| title5          = Communal Nitro Slut&lt;br /&gt;
| length5         = 4:05&lt;br /&gt;
| title6          = we&#039;re all just garbage monsters too&lt;br /&gt;
| length6         = 3:54&lt;br /&gt;
| title7          = Pressure Cooker Full of Gay&lt;br /&gt;
| length7         = 4:46&lt;br /&gt;
| title8          = Moaning While Drinking Blood Isn&#039;t Weird&lt;br /&gt;
| note8           = 2006 single&lt;br /&gt;
| length8         = 3:34&lt;br /&gt;
| title9          = Me and My Prolonged Erection&lt;br /&gt;
| length9         = 4:26&lt;br /&gt;
| title10         = Sloppy Little Protein Nuggets&lt;br /&gt;
| length10        = 4:13&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Saturday&#039;&#039; (2009) ===&lt;br /&gt;
[[File:OwO Godrays - Saturday.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Long Distance Buns&lt;br /&gt;
| length1         = 5:42&lt;br /&gt;
| title2          = Dusty Neolithic Waifus&lt;br /&gt;
| length2         = 4:17 &lt;br /&gt;
| title3          = Fingerblast Your Girlfriend And Shake Her Father&#039;s Hand&lt;br /&gt;
| length3         = 3:42&lt;br /&gt;
| title4          = Our Corpses Will Be Wearing Tank Tops&lt;br /&gt;
| length4         = 3:56&lt;br /&gt;
| title5          = Anticisnormative Inquisition&lt;br /&gt;
| length5         = 2:40&lt;br /&gt;
| title6          = Generic Mayonnaise Fuccboi&lt;br /&gt;
| length6         = 3:16&lt;br /&gt;
| title7          = Power Assisted Javelin Launch&lt;br /&gt;
| length7         = 3:17&lt;br /&gt;
| title8          = Pumpkin Spice Placenta&lt;br /&gt;
| length8         = 3:54&lt;br /&gt;
| title9          = Dances With Beavers&lt;br /&gt;
| length9         = 5:13&lt;br /&gt;
| title10         = Gentrified Bloodsports&lt;br /&gt;
| length10        = 3:10&lt;br /&gt;
| title11         = Sanitary Product Dodgeball&lt;br /&gt;
| length11        = 4:04&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;The Resistance EP&#039;&#039; (2012) ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note&#039;&#039;: This is a full-sized album, not an EP. In addition, the single &#039;&#039;Gargle These Stones&#039;&#039; is only included on the rare eight-track deluxe release of the album.&lt;br /&gt;
&lt;br /&gt;
[[File:OwO Godrays - The Resistance.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
|title1   = The Birth of Glowstick&lt;br /&gt;
|length1  = 4:25&lt;br /&gt;
|title2   = Sentient Schwarna Roll&lt;br /&gt;
|length2  = 4:12&lt;br /&gt;
|title3   = Grandma&#039;s Coatrack&lt;br /&gt;
|length3  = 3:36&lt;br /&gt;
|title4   = Sometimes a Triangle is Just a Triangle&lt;br /&gt;
|length4  = 4:00&lt;br /&gt;
|title5   = I Am Not Okay With Highway Obelisks&lt;br /&gt;
|length5  = 5:24&lt;br /&gt;
|title6   = Auxiliary Millinery&lt;br /&gt;
|length6  = 4:36&lt;br /&gt;
|title7   = Sitcom Power Couple&lt;br /&gt;
|length7  = 3:24&lt;br /&gt;
|title8   = Cross-Contaminated Armpits&lt;br /&gt;
|length8  = 3:51&lt;br /&gt;
|title9   = Piping Phantom Power&lt;br /&gt;
|length9  = 3:22&lt;br /&gt;
|title10  = Hammers Looking for Nails&lt;br /&gt;
|length10 = 4:01&lt;br /&gt;
|title11  = Warming Pebbles&lt;br /&gt;
|length11 = 5:01&lt;br /&gt;
|title12  = The Pinch of God&lt;br /&gt;
|length12 = 3:20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;My Canadian Boyfriend&#039;&#039; (2018) ===&lt;br /&gt;
[[File:OwO Godrays - My Canadian Boyfriend.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1        = Coming Out As Straight&lt;br /&gt;
| note1         = 2017 single&lt;br /&gt;
| length1       = 3:50&lt;br /&gt;
| title2        = 😏&lt;br /&gt;
| length2       = 4:07&lt;br /&gt;
| title3        = Sodium Content Warning&lt;br /&gt;
| length3       = 4:05&lt;br /&gt;
| title4        = I Fucked an Endbringer In The Ass, You Won&#039;t Believe What Happened Next!&lt;br /&gt;
| note4         = 2014 single&lt;br /&gt;
| length4       = 6:19&lt;br /&gt;
| title5        = hot girls we have problems too&lt;br /&gt;
| note5         = 2014 single&lt;br /&gt;
| length5       = 4:50&lt;br /&gt;
| title6        = The Bigger, Bluer Dick&lt;br /&gt;
| length6       = 4:35&lt;br /&gt;
| title7        = Special Tree Farm&lt;br /&gt;
| length7       = 5:42&lt;br /&gt;
| title8        = Nativity Scenes Are Warhammer For Grandmas&lt;br /&gt;
| length8       = 5:24&lt;br /&gt;
| title9        = I Don&#039;t Really Taste Flavour&lt;br /&gt;
| note9         = 2018 single&lt;br /&gt;
| length9       = 5:08&lt;br /&gt;
| title10       = Crocs and Thigh-Highs&lt;br /&gt;
| length10      = 3:57&lt;br /&gt;
| title11       = Gender-Neutral Shotgun&lt;br /&gt;
| length11      = 3:45&lt;br /&gt;
| title12       = Strategic Clouds of Depression&lt;br /&gt;
| note12        = 2017 single&lt;br /&gt;
| length12      = 6:34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;160 Meat Popsicles&#039;&#039; (2019) ===&lt;br /&gt;
[[File:OwO Godrays - 160 Meat Popsicles.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
&lt;br /&gt;
| title1         = What Does Decaying Light Look Like?&lt;br /&gt;
| length1        = 2:07&lt;br /&gt;
| title2         = Quicksilver Suppository&lt;br /&gt;
| length2        = 7:44&lt;br /&gt;
| note2          = 2018 single&lt;br /&gt;
| title3         = Dive Bomb Birds&lt;br /&gt;
| length3        = 4:14&lt;br /&gt;
| title4         = Platonic Nipple Docking&lt;br /&gt;
| length4        = 6:27&lt;br /&gt;
| title5         = Indication of Teeth&lt;br /&gt;
| length5        = 4:46&lt;br /&gt;
| title6         = Auto Turf Changes&lt;br /&gt;
| note6          = 2019 single&lt;br /&gt;
| length6        = 5:51&lt;br /&gt;
| title7         = Born into the Aggro Zone&lt;br /&gt;
| length7        = 5:25&lt;br /&gt;
| title8         = The Non-Platonic Subtext&lt;br /&gt;
| length8        = 4:32&lt;br /&gt;
| note8          = Secretly released in 2005, this song was pitch-shifted beyond human hearing capabilities and added to the song &amp;quot;The Clueless Gusto of a Real Man&amp;quot; in the CD releases of the album &#039;&#039;Babysmooth&#039;&#039;. &lt;br /&gt;
| title9         = Meat is Unfortunate&lt;br /&gt;
| length9        = 5:11&lt;br /&gt;
| title10        = Neoliberal Voltron&lt;br /&gt;
| length10       = 5:09&lt;br /&gt;
| title11        = Fistfight On The Caboose&lt;br /&gt;
| length11       = 5:49&lt;br /&gt;
| title12        = Eating Ass at the Operahouse&lt;br /&gt;
| length12       = 5:40&lt;br /&gt;
| title13        = Ablative Wheat Silo&lt;br /&gt;
| length13       = 5:29&lt;br /&gt;
| title14        = Carnal Retribution&lt;br /&gt;
| length14       = 5:50&lt;br /&gt;
| title15        = A Pimp Named Suppertime&lt;br /&gt;
| length15       = 5:08&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;Under the Influence of Whorehouse Light&#039;&#039; (2020) ===&lt;br /&gt;
[[File:OwO Godrays - Under the Influence of Whorehouse Light.png|250px|thumb|right]]&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1           = Turgid Moderator Peen&lt;br /&gt;
| length1          = 2:00&lt;br /&gt;
| title2           = Cucked By The Sea&lt;br /&gt;
| length2          = 3:02&lt;br /&gt;
| title3           = DM Screen Glory Hole&lt;br /&gt;
| length3          = 3:40&lt;br /&gt;
| title4           = Hermetically Sealed Bedroom&lt;br /&gt;
| length4          = 4:57&lt;br /&gt;
| title5           = Woefully Unhorny&lt;br /&gt;
| length5          = 2:51&lt;br /&gt;
| title6           = Red-Phone Sex-line&lt;br /&gt;
| length6          = 6:13&lt;br /&gt;
| title7           = Striptease for the Abyss&lt;br /&gt;
| length7          = 3:59&lt;br /&gt;
| title8           =This is Not a Whore House it is a Whore Home &lt;br /&gt;
| length8          = 2:44&lt;br /&gt;
| title9           =Cross-Generational MPreg &lt;br /&gt;
| length9          = 5:45&lt;br /&gt;
| title10          = Maslow&#039;s Horsecock Pyramid&lt;br /&gt;
| length10         = 4:36&lt;br /&gt;
| title11          = &lt;br /&gt;
| length11         = 2:56&lt;br /&gt;
| title12          = sweaty tit money-handlng tax&lt;br /&gt;
| length12         = 4:56&lt;br /&gt;
| title13          = What Resonance Is Your Vibe&lt;br /&gt;
| length13         = 1:47&lt;br /&gt;
| title14          = Soup made of Hatred&lt;br /&gt;
| length14         = 4:36&lt;br /&gt;
| title15          = Gorilla Grip HR Giger Ridges&lt;br /&gt;
| length15         = 3:41&lt;br /&gt;
| title16          = &lt;br /&gt;
| length16         = 1:02&lt;br /&gt;
| title17          =Kilo of Chickpea Mush &lt;br /&gt;
| length17         = 4:22&lt;br /&gt;
| title18          = &lt;br /&gt;
| length18         = 2:10&lt;br /&gt;
| title19          = Cacophony of Orphans&lt;br /&gt;
| length19         = 15:48&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Opengraph image|OwO Godrays - My Canadian Boyfriend.png}}&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Melt&amp;diff=4414</id>
		<title>Melt</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Melt&amp;diff=4414"/>
		<updated>2020-12-07T03:54:15Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: public info updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Melt&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Nicole Parsons&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = [[Affiliation::Furies]]&lt;br /&gt;
 &lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}}&lt;br /&gt;
|rep_morality  = -4&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bx41w0/melt/&lt;br /&gt;
|image       = Melt civ faceclaim.jpg&lt;br /&gt;
|caption     = Melt, when not an animate pile of acid&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A moderate amount of info regarding Melt would be public record at this point: she used to lead an anarchist gang known as the Furies before their apparent withdrawal from Ashton, she was an escapee of the Washington State Penitentiary, and she had grievously maimed a few dissentients during her days running the Ashton Furies (acid is some nasty shit, my dudes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Law enforcement would additionally be aware of her record prior to her incarceration and trigger (three counts of manslaughter, numerous counts of assault and battery, numerous counts of theft and robbery), along with the odd factoid that she seems to have done less horrible crime after her trigger than before it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:MELTINGGGGGG.jpg|thumb|right|Melt&#039;s gory-ass changer form]] &lt;br /&gt;
&lt;br /&gt;
In Civvies: Tall and toned, with a very distinctive haircut and a near-permanent snarl. Commonly wears cheap and ill-fitting clothing under a big comfy green jacket. Costume is pretty much this with a cheap domino mask.&lt;br /&gt;
&lt;br /&gt;
While under 2nd stage of her power: Almost no distinctive details remain, save her proportions. Flesh-paste loosely hangs off bone, with exposed skeleton sometimes visible in places where the paste has dripped off or otherwise been removed by combat. Paste visibly adheres to itself and to a lesser extent, the skeleton.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Pretty much nil, beyond the clothes she stole from a department store and a few twenties from the register. &lt;br /&gt;
Also has a pretty thicc length of pipe, if needed to hit people with.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Adept in a self-taught style of hand-to-hand combat based on grappling and limiting the movement of her opponents.&lt;br /&gt;
&lt;br /&gt;
-Experienced in intimidating others, both via nasty oratory and shows of force.&lt;br /&gt;
&lt;br /&gt;
-Pretty good understanding of anatomy, which is helpful for deciding where to melt on an opponent to best injure/inhibit them and to see what is missing when she reconstitutes her body.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Prideful, vain, blunt, and aggressive to a fault, Nicole is highly devoted to the concept of “true strength”, loosely defined by herself as living life entirely uninhibited by the wishes and efforts of others (“Do what you wish, to whomever you wish.”). In practice, this means acting impulsively without much concern for the consequences of said actions, Despite this, she will often respect the wishes of those she believes to have proven themselves to be stronger than her. Is extremely blunt in all of her dealings and actions, seeing deception and lying as an abhorrent form of weakness. Has a reverence to the act of cannibalism.&lt;br /&gt;
&lt;br /&gt;
In short, wholly devoted to a highly aggressive and strange philosophy of her own making.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
At any point in time, Melt can shift the entirety of her organs, tissue, muscle fiber, and other miscellaneous flesh into a corrosive and highly adhesive paste with a variable density and consistency (hereafter referred to as Flesh-Paste). Only her skeleton (which fuses together) and brain remain untouched by the change, although her senses are unaffected by the loss of sensory organs. It is a near certainty that any melee weapon or fist that strikes this paste will become coated with it, and may have to be pulled free of her flesh-paste if said weapon or fist penetrates enough. The acidic effects of this paste are somewhat weak, but grow in strength based on how much of the object’s surface area is covered in the paste (a bit of flesh-paste on the knuckles might eat through a layer of skin or three, but an entire fist coated with it will melt right down to the bone within fifteen minutes if not removed). Flesh-paste can be painfully washed off with very hot water in a pinch, and the acidic effects of said paste can be slowed and counteracted by adding a lot of basic solution (drain cleaner, baking soda, etc)&lt;br /&gt;
&lt;br /&gt;
Melt’s power has three distinct “stages”, which will be elaborated on below:&lt;br /&gt;
&lt;br /&gt;
1st) (Initial Change) Lasts for three minutes on average after Melt initially activates her power, in which all her flesh begins to quickly convert to the corrosive paste.Change happens inside-out, so deeper tissues (closest to the bone) are converted first and surface tissues are converted last. Mobility is heavily impaired during this stage (due to the flesh-paste starting out as a thick clump, needing to be “broken up” a bit by movements), although Melt retains her appearance and ability to speak. Flesh-paste during this stage is a similar density and consistency to freshly poured cement, which heavily reduces the impact of melee weapons (often stopping them entirely before they can reach the skeleton) Applying fire or seriously disrupting the flesh-paste during this stage will allow the instant advance to Stage 2.&lt;br /&gt;
&lt;br /&gt;
2nd) (Real Puddle Hours) Can theoretically last indefinitely, in practice is ended by her death or willful advance to Stage 3. Beginning is marked by her flesh beginning to visibly melt and flow together, appearing to loosely hang off the body in some places. Arms may begin to develop whip-like tendrils on the end. In this state, her mobility is back to that of a baseline human with seemingly infinite stamina, being able to retain a sprinting pace nearly indefinitely. Flesh-paste that drips off the body (or that is otherwise removed) can be gathered and slapped back on the body. In addition, flesh of others melted by said corrosive paste can be added into her body without issue. Consistency of the paste starts to heavily degrade the longer she remains in the state, to the point where the corrosive paste could be torn through like wet tissue paper after an hour spent in the state. Thus, protection from blows and melee weapons similarly degrade to the point where the skeleton itself can be struck with ease.&lt;br /&gt;
&lt;br /&gt;
3rd) (Reconstitution) If Melt has at least 2/3rds of her initial mass in flesh-paste still on her body, she can instantly shift back to her human form (from either stage 1 or 2). If any of her initial mass is missing, some of the resulting human bits will become degraded and damaged, most commonly organs. In extreme cases (less than 3/4ths of initial mass remains), she could be reconfigured missing up to both eyes, one kidney, and one lung, although this more often presents itself as severe scarring on her skin, minor cataracts, and missing teeth. Said missing/damaged pieces may only be restored by the addition of molten flesh during the next 2nd stage. Her changer state is locked out for a solid hour after reconstituting herself, the paste needing to settle back together before next use.&lt;br /&gt;
&lt;br /&gt;
Misc)&lt;br /&gt;
&lt;br /&gt;
-Reconstitution is “anchored” around the skeletal system. If a given bone/entire section of her body is completely shattered or severed from her skeleton during the first or second stage, the associated body part(s) will not be fully restored (or restored at all, depending on how severe the damage is) when she reconstitutes her body. Bones may only be restored via gathering a significant quantity of biomass from her victims in future second-stages, requiring the total flesh of five average adults to restore the entire skeletal system in a given limb. If the skeletal injury would be lethal if reconstructed without that part, (skull, spine, entire ribcage, or entire pelvis is completely destroyed, for example), Melt would perish.&lt;br /&gt;
&lt;br /&gt;
-Fire and other sources of extreme heat cause the flesh-paste to melt and lose consistency much more quickly than usual (even forcing the paste to melt off the body if hot enough), sources of cold will cause the flesh-paste to retain consistency for a longer period of time and even freeze the paste solid if said source is cold enough.&lt;br /&gt;
&lt;br /&gt;
-Her own skeletal system is unaffected by the corrosive aspect of the paste, her clothing and mask are affected by the paste.&lt;br /&gt;
&lt;br /&gt;
-Her power and body violently rejects parahuman healing and prothesises, producing paste even outside of her Changer form to melt away added flesh or implanted systems.&lt;br /&gt;
&lt;br /&gt;
Trigger type (Single Trigger, Brute/Changer)&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Nicole was sentenced to the Washington State Penitentiary at the age of 23 when her laundry list of assaults, robberies, and extortions as the enforcer of a drug-running ring were discovered and prosecuted. She took on a similar role in the prison hierarchy, more often using her words and fearsome image than her fists to shake people down, and kinda settled into her cushy role.&lt;br /&gt;
&lt;br /&gt;
Two years later, that cushy role was beginning to wear thin. The newcomers could no longer be put in their place with snarls and barked threats, and her image was beginning to suffer for it. She knew the new whelps just needed a proper show of force to be put in their place, and planned to beat the most vocal newbie down in the middle of the canteen.&lt;br /&gt;
&lt;br /&gt;
Two minutes later, she was bleeding from a half-dozen shiv wounds and her half-conscious body was carted off to the infirmary in full view of the entire cellblock.&lt;br /&gt;
&lt;br /&gt;
She triggered when those wounds became infected, when she saw the naked pity and contempt in the eyes of other patients where she once saw fear, and when her intimidating image wasted away in a cheap cot, eaten alive by bacteria within and harsh judgement without.&lt;br /&gt;
&lt;br /&gt;
Since then, she has managed to escape with two dozen of her fellow inmates after a successful riot, recuperated and reflected, and decided to prove herself in that hellhole cape Mecca/port city of Ashton.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Apprentice&amp;diff=4358</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Apprentice&amp;diff=4358"/>
		<updated>2020-12-03T23:56:14Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Apprentice&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Elizabeth Dancer Violet&lt;br /&gt;
|author      = /u/sarcastic-romantic&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k519m1/elizabeth/&lt;br /&gt;
|image       = Apprentice FC.jpg&lt;br /&gt;
|caption     = Elizabeth&#039;s lovely face&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Elizabeth was born and raised in Portland during the Temporal Black Hole Event. When she emerged she had already triggered, and she became a Ward for all of her teen years before leaving the public eye. On forums and image-boards she’s occasionally mentioned, and she now wanders and takes on jobs here and there that are best described as bounty hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elizabeth is about 5’3, with a build reminiscent of athleticism but withering with hunger from life on the edge of society. She has black hair and blue eyes, and a very patient—or perhaps very tired—look about her.&lt;br /&gt;
&lt;br /&gt;
In costume, she wears a scholarly dark robe along with a ceramic mask and gloves.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Blazer and ascot, the only luxury in her life&lt;br /&gt;
* Run-down truck, only still runs because it’s a Nissan from the 90’s&lt;br /&gt;
* Costume from her time with the Wards, mostly aesthetic with little functional purpose&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 2&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Wards Cape training, as well as a deep understanding of her power from years of use&lt;br /&gt;
* Broad collegiate-level education but no actual degree &lt;br /&gt;
* Streetwise enough to get jobs and keep her head down&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Elizabeth feels ungrounded in life, partially due to her turbulent day-to-day and her instinctively sprawling powers. She wanders from town to town, searching for purpose and a dry place to rest her head for the night. She had a bright future once, but she feels no resentment regarding what she lost. That’s just the way that it is in her eyes.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Elizabeth is a Trump whose power is based around observation. At base she has a low-tier Brute from her father, allowing her to withstand low caliber gunshots and dent metal with hits. She can sacrifice a portion of this in order to mimic other powers she observes, morphing the two powers into one weaker combination. She can do this multiple times, reducing the potency of each individual power but adding new combinations and minor subpowers as a result. She can also remove powers from this mixture through a period of great effort lasting several hours, restoring the potency of the remaining powers.&lt;br /&gt;
&lt;br /&gt;
=== Stipulations ===&lt;br /&gt;
* She can only hold five powers at a time: she will always have her father’s Brute, so she has four proverbial &amp;quot;slots&amp;quot; which can be filled with other powers.&lt;br /&gt;
* She must understand the power she is observing. Her power does not grant her any ability to detect other Shards, so it’s all based on her own perception and knowledge.&lt;br /&gt;
* The time needed to study a power goes up with how obfuscated the power is:&lt;br /&gt;
 * Generally, physical and flashy powers like Brutes, Movers, and Strikers take about a minute or so of observation at minimum.&lt;br /&gt;
 * Changers and Tinkers take active observation of the actual creation process, and about ten minutes is the minimum.&lt;br /&gt;
 * Non-visual powers such as most Masters and Thinkers require actual knowledge of the power as opposed to mere passive observation. Elizabeth must be aware of how the power works on an intimate level, usually information only the owner is privy to.&lt;br /&gt;
 * For powers that hide themselves as a rule, such as Strangers and many Thinkers, mimicry is nearly impossible. Elizabeth can, however, be taught directly, or observe if she already knows what’s going on with regards to the power. (Req. about an hour minimum of observation after deciphering the power)&lt;br /&gt;
 * She is unable to copy Breakers or Trumps, because their powers are too tight-knit to have sub-powers discerned from them.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
The Temporal Black Hole Event was a nightmarish existence. The accounts of the survivors are scattered and traumatized, and the sparse living were wrung out for details. One account was that of Elizabeth Dancer Violet, one of the children who were born inside. Seventeen years into the week, Elizabeth was born to two vigilantes: Dancer and Overseer. They were Parahumans who triggered inside the Temporal Black Hole Event and met as a result of being some of the few still alive. A passionate love blossomed, but it was not destined to last. &lt;br /&gt;
A year after Elizabeth’s birth, Dancer perished in the ruins. Determined to hold onto what little he remembered of the old world, Overseer tutored his daughter with whatever books could be salvaged from the area. It was harsh and bitter work for such a child, but Elizabeth’s blossoming intellect and lack of anything else to hold onto pushed Overseer forward. Overseer was strict, but more than that he was cruel. He’d make Elizabeth study and learn every waking minute, drilling her into remembering useless knowledge for an outside world she didn’t know. It got worse when she started pushing back. As she grew she naturally became resistant, and when he’d get upset with her for faltering she’d shoot back with a remark of her own. When she was ten he started getting physical, swatting her on the head for mistakes and pushing her around when they’d traverse the ruins. But Elizabeth always told herself it was fine: he never used his powers on her, so she bit her tongue and lived with it. But one day when she tossed a book into the floodwaters out of frustration with him, he started shouting more than ever before. It was like he’d snapped, and Elizabeth wasn’t having any of it. She shot back at him that Dancer probably would hate who he was, and he finally lost it. She triggered as he punched his own daughter with a Brute power, and though he regretted it immediately it was too late. She fell into the floodwaters, her power keeping her alive with what it stole from her father. She awoke later in the ruins, washed up in a broken-down building. She later found her father had killed himself. She hated herself for mourning.&lt;br /&gt;
&lt;br /&gt;
She was 12 when she was introduced to the outside world. Given no other choice, she became a Ward, and found herself unable to break old habits. She graduated high school early and went on to study various subjects in college, but she could never commit to anything: a dying curse of her father’s influence on her. With little to her name, she became something of a wanderer, taking jobs where she could while maintaining legality to avoid the PRT. Still alive, she went on.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Apprentice&amp;diff=4357</id>
		<title>Apprentice</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Apprentice&amp;diff=4357"/>
		<updated>2020-12-03T23:53:58Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: a port on behalf of some poor fucker on mobile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Apprentice&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Elizabeth Dancer Violet&lt;br /&gt;
|author      = /u/sarcastic-romantic&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k519m1/elizabeth/&lt;br /&gt;
|image       = Apprentice FC.jpg&lt;br /&gt;
|caption     = Elizabeth&#039;s lovely face&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Elizabeth was born and raised in Portland during the Temporal Black Hole Event. When she emerged she had already triggered, and she became a Ward for all of her teen years before leaving the public eye. On forums and image-boards she’s occasionally mentioned, and she now wanders and takes on jobs here and there that are best described as bounty hunting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Elizabeth is about 5’3, with a build reminiscent of athleticism but withering with hunger from life on the edge of society. She has black hair and blue eyes, and a very patient—or perhaps very tired—look about her.&lt;br /&gt;
&lt;br /&gt;
In costume,&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Blazer and ascot, the only luxury in her life&lt;br /&gt;
* Run-down truck, only still runs because it’s a Nissan from the 90’s&lt;br /&gt;
* Costume from her time with the Wards, mostly aesthetic with little functional purpose&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 2&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Wards Cape training, as well as a deep understanding of her power from years of use&lt;br /&gt;
* Broad collegiate-level education but no actual degree &lt;br /&gt;
* Streetwise enough to get jobs and keep her head down&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Elizabeth feels ungrounded in life, partially due to her turbulent day-to-day and her instinctively sprawling powers. She wanders from town to town, searching for purpose and a dry place to rest her head for the night. She had a bright future once, but she feels no resentment regarding what she lost. That’s just the way that it is in her eyes.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Elizabeth is a Trump whose power is based around observation. At base she has a low-tier Brute from her father, allowing her to withstand low caliber gunshots and dent metal with hits. She can sacrifice a portion of this in order to mimic other powers she observes, morphing the two powers into one weaker combination. She can do this multiple times, reducing the potency of each individual power but adding new combinations and minor subpowers as a result. She can also remove powers from this mixture through a period of great effort lasting several hours, restoring the potency of the remaining powers.&lt;br /&gt;
&lt;br /&gt;
=== Stipulations ===&lt;br /&gt;
* She can only hold five powers at a time: she will always have her father’s Brute, so she has four proverbial &amp;quot;slots&amp;quot; which can be filled with other powers.&lt;br /&gt;
* She must understand the power she is observing. Her power does not grant her any ability to detect other Shards, so it’s all based on her own perception and knowledge.&lt;br /&gt;
* The time needed to study a power goes up with how obfuscated the power is:&lt;br /&gt;
 * Generally, physical and flashy powers like Brutes, Movers, and Strikers take about a minute or so of observation at minimum.&lt;br /&gt;
 * Changers and Tinkers take active observation of the actual creation process, and about ten minutes is the minimum.&lt;br /&gt;
 * Non-visual powers such as most Masters and Thinkers require actual knowledge of the power as opposed to mere passive observation. Elizabeth must be aware of how the power works on an intimate level, usually information only the owner is privy to.&lt;br /&gt;
 * For powers that hide themselves as a rule, such as Strangers and many Thinkers, mimicry is nearly impossible. Elizabeth can, however, be taught directly, or observe if she already knows what’s going on with regards to the power. (Req. about an hour minimum of observation after deciphering the power)&lt;br /&gt;
 * She is unable to copy Breakers or Trumps, because their powers are too tight-knit to have sub-powers discerned from them.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
The Temporal Black Hole Event was a nightmarish existence. The accounts of the survivors are scattered and traumatized, and the sparse living were wrung out for details. One account was that of Elizabeth Dancer Violet, one of the children who were born inside. Seventeen years into the week, Elizabeth was born to two vigilantes: Dancer and Overseer. They were Parahumans who triggered inside the Temporal Black Hole Event and met as a result of being some of the few still alive. A passionate love blossomed, but it was not destined to last. &lt;br /&gt;
A year after Elizabeth’s birth, Dancer perished in the ruins. Determined to hold onto what little he remembered of the old world, Overseer tutored his daughter with whatever books could be salvaged from the area. It was harsh and bitter work for such a child, but Elizabeth’s blossoming intellect and lack of anything else to hold onto pushed Overseer forward. Overseer was strict, but more than that he was cruel. He’d make Elizabeth study and learn every waking minute, drilling her into remembering useless knowledge for an outside world she didn’t know. It got worse when she started pushing back. As she grew she naturally became resistant, and when he’d get upset with her for faltering she’d shoot back with a remark of her own. When she was ten he started getting physical, swatting her on the head for mistakes and pushing her around when they’d traverse the ruins. But Elizabeth always told herself it was fine: he never used his powers on her, so she bit her tongue and lived with it. But one day when she tossed a book into the floodwaters out of frustration with him, he started shouting more than ever before. It was like he’d snapped, and Elizabeth wasn’t having any of it. She shot back at him that Dancer probably would hate who he was, and he finally lost it. She triggered as he punched his own daughter with a Brute power, and though he regretted it immediately it was too late. She fell into the floodwaters, her power keeping her alive with what it stole from her father. She awoke later in the ruins, washed up in a broken-down building. She later found her father had killed himself. She hated herself for mourning.&lt;br /&gt;
&lt;br /&gt;
She was 12 when she was introduced to the outside world. Given no other choice, she became a Ward, and found herself unable to break old habits. She graduated high school early and went on to study various subjects in college, but she could never commit to anything: a dying curse of her father’s influence on her. With little to her name, she became something of a wanderer, taking jobs where she could while maintaining legality to avoid the PRT. Still alive, she went on.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Apprentice_FC.jpg&amp;diff=4356</id>
		<title>File:Apprentice FC.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Apprentice_FC.jpg&amp;diff=4356"/>
		<updated>2020-12-03T23:30:19Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Elizabeth&amp;#039;s lovely face&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Elizabeth&#039;s lovely face&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Canvas&amp;diff=4341</id>
		<title>Canvas</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Canvas&amp;diff=4341"/>
		<updated>2020-12-03T01:46:48Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Made my girl active again :roobless:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Canvas&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Lynn Lowry&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}} ({{cape/class|Mover}}, {{cape/class|Trump}})&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/etw7fk/canvaslynn_lowry/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 05/17/1994&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Canvas has a pretty much unblemished record, having served in the notably high-risk San Diego Protectorate for two years without dying, becoming captured, or inadvertently killing someone. Props.&lt;br /&gt;
&lt;br /&gt;
She hasn’t been too notable on her media appearances, mostly giving clipped replies to whatever queries she was asked. Her power gives her an incredibly …striking appearance, commonly appearing as a Seraph-esque individual, wings wreathed in or composed of a bizarre elemental effect with a comparatively small human being in the center.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A short and swole lady, standing at about 5’4’’ with dark brown hair cut pretty short. When in civvies, she tends to take an excessive amount of care in her appearance, usually wearing either “professional” outfits or dresses. Her costume consists of an armored white bodysuit, with six strips removed to provide an adequate point of egress for her Changer form’s wings. The wings themselves look completely blank when not copying a power, with three large pairs around her shoulders, midsection, and waist. The wings are a dull white at the start, and can change wildly in aesthetics depending on which power she is copying.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* One (1) taser, carried on a belt holster when in-costume.&lt;br /&gt;
&lt;br /&gt;
* One (1) hella large first-aid kit, carried in a backpack when in-costume.&lt;br /&gt;
&lt;br /&gt;
* Five (5) pairs of handcuffs, two carried on a belt and the remainder in her pack when in-costume.&lt;br /&gt;
&lt;br /&gt;
* Costume itself is fairly well-armored, serving to protect her actual body from low-tier gunfire and edged weapons while leaving her wings deceptively vulnerable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Trained extensively in First Aid (knowing how to carry injured people without fucking them up more, at-a-glance diagnosis, how to actually apply medical supplies to a wounded person, etc)&lt;br /&gt;
&lt;br /&gt;
* Roughly two years of experience in self-defense, not really having a distinct martial arts style but still being very aware of her weak points and having learned through experience how to protect them.&lt;br /&gt;
&lt;br /&gt;
* Pretty decent writer, would have been a solid journalist in another life.&lt;br /&gt;
&lt;br /&gt;
* Exceptional volleyball player, her team placing third in the annual SW PRT inter-departmental beach volleyball tournament for two consecutive years.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Keeps up a pretty professional air when “on the job”, so to speak. Despite serving and gaining experience in a partial hellscape for two years, Lynn still lowkey loves almost everything about being a hero. The prestige, the excitement, the glory of protecting others, that sorta noise. Has a kinda nerdy fixation with powers as a whole, and might be inclined to needle her teammates for deets. Also has a kinda disturbing penchant for self-sacrificing behaviour, volunteering as S-n-R for the last two Endbringer fights despite her relative frailty and having about a dozen close calls during those fights.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Upon activating her power, three massive pairs of wings sprout from her shoulders, midsection, and waist. Said “blank” wings are fairly durable (won’t tank a gunshot or anything while unenhanced, but it can absorb blunt impacts [e.g. crashing into someone, striking someone with a wing, shielding blows from a blunt weapon or fist] much better than an actual bird’s wing) and have a higher range of motion/flexibility than normal wings. When all three pairs of (blank) wings are free (read: mostly undamaged and unencumbered), her flight speed is a maximum of 35 mph with a high degree of maneuverability. Having only two pairs free drops the max speed to 30 mph and lessens her ability to maneuver, and having only one pair free drops the max speed to 20 mph and limits her to simple hovering, gliding, and diving.&lt;br /&gt;
&lt;br /&gt;
Her Trump component manifests in her ability to copy the proverbial “element” of another person’s power. Valid grantors for a copied power element must be within line-of-sight range of her prior to granting her element, and Canvas herself must have either previously observed the power in use, been struck with the power’s effect, or touched the potential grantor to be able to copy the element of their power.&lt;br /&gt;
&lt;br /&gt;
While an element is copied, her formerly “blank” wings rapidly change in aesthetic, material composition, and may gain a minor ability according to the element copied. For instance, copying a basic-bitch pyrokinetic will cause her wings to burst into a brilliant flame, some parts of the wings becoming made of fire itself as they emanate a dangerous level of heat. Copying a breaker who turns themselves into a rigid form of stone will cause her wings to become stony in turn, rapidly hardening as each feather becomes a small jagged edge. Additionally, said wings become highly resistant to the copied power (the wing of flame simply feeds off the flames of the other pyro, the wing of stone stands firm against what would normally be a devastating strike from the Breaker made of stone), and may even surge in power after sustaining a few strikes, far outclassing the power of the original cape’s element.&lt;br /&gt;
&lt;br /&gt;
=== Blurb on Elements ===&lt;br /&gt;
&lt;br /&gt;
So, elements can be sorta chopped down to one simple one-word aspect of the power (or sometimes multiple one-word aspects of it, if the power has two or more distinct elements), mixed with a lil bit of what makes that cape’s power special. For instance, Fafnir, Quicksilver, and Shredshot all have the base element of Metal. (Quicksilver changes into metal, Shredshot fires blasts of metal that also turn power effects to metal splinters, and Fafnir creates metal around his body) However, that power would not manifest the same three pairs of metal wings per donor. Quicksilver’s power would prompt Canvas’ wings to change into a thinner, lightweight, and more mutable metal (to reflect her Changer state’s general composition, as well as her more “liquid metal”-y vibe). Shredshot’s power would prompt her wings to change into a slightly thicker, slightly heavier, and more “offensive” metal composition, her feathers appearing as jagged and splintered edges. (to reflect Shredshot’s more generally offensive Blaster power, as well as being evocative of the jagged splinters of metal her power turns effects into). Fafnir’s power would prompt her wings to become quite thick, heavy enough to almost prohibit flight, and develop a heavy clockwork-metal aesthetic (to reflect Fafnir’s whole clockwork vibe, as well as the qualities evident in Fafnir’s created shell)&lt;br /&gt;
&lt;br /&gt;
While every cape has an element, not every element is readily obvious. While it’s easy to determine in some-to-most Blasters, Changers, Breakers, C53’s, Strikers, Shakers, and Movers it may become hella difficult to determine in other classes.&lt;br /&gt;
&lt;br /&gt;
* For Tinkers: Roughly speaking, if the specialty is evocative of a particular natural element (i.e. Ice for Perma, flame for Nitro, light for Blur, swole necrotic flesh for Huntress), she would get icy, fiery, bright, and swole undead wings, respectively. For Midas tinkers (i.e. Blackguard, Geode), she would get qualities of the material they work with/generate as an element (Shead or however tf it’s spelled, crystal). For tinkers with specialties that aren’t quite evocative of a natural element (i.e. Medjed (movement), Persephone (man-machine melding), Mockingbird (copying shards themselves after 2nd trigger? Not quite sure?), her wings will become evocative of the tech they produce. (i.e. lithe, lightweight and metallic, a tad bit more fragile, and might incorporate shit like reaching hands, rocket boosters, or grappling hooks for Medjed, a heftier patchwork of organic wing and metal shell, tad bit tougher, and might incorporate rocket boosters or a small nimbus of electricity around the edges for Perse, and a fucking bizarre Shardish-flesh compisition with a hefty thickness, powerful muscles, and possibly something else for Mockingbird)&lt;br /&gt;
&lt;br /&gt;
* For multitriggers or persons with multiple elements: Canvas must choose one element/power to borrow from. (i.e. Outburst is built around the elements of sound (Outburst), time (Harlot), torpor (Malaise), and smoke/darkness (Shriek). Copying from Outburst would invite her to choose from the Outburst version of those four elements (Wings made of blueish rock and that generate a horrid din with their flaps for Sound, wings made of a partially incorporeal amber-colored substance that trap struck targets in slowed time for Time, wings made from a sharper and thinner blueish rock, coated in a toxic substance that leeches stamina and mental willpower from struck targets for Torpor, and wings wreathed in a thick chalky white smoke that passively spread said smoke for Smoke/Darkness.))&lt;br /&gt;
&lt;br /&gt;
For other occasions where the element is not readily apparent (e.g. some Thinkers), it can be worked out case-by-case.&lt;br /&gt;
&lt;br /&gt;
=== Some Power Stipulations ===&lt;br /&gt;
* Canvas gains some Manton protections against the current element she is copying (won’t accidentally immolate herself with flame wings, nor crush herself with stone wings)&lt;br /&gt;
&lt;br /&gt;
* Copied elements only remain for five minutes after granted, after which LoS with the granter must be attained again. “Surges” in power only remain active for twenty seconds.&lt;br /&gt;
&lt;br /&gt;
* Canvas cannot copy powers from capes who are currently deceased or unconscious.&lt;br /&gt;
&lt;br /&gt;
* The present element/composition of the wings dictate the durability, maneuverability, corporeality, and flight speed the wings have. The general pattern is when the wing becomes composed of a denser or heavier material, the flight speed and maneuverability lessen and vice versa. Cannot gain more than 45mph max speed, but can develop wings so heavy and massive that flight becomes impossible under her own power.&lt;br /&gt;
&lt;br /&gt;
* For powers with two or more elemental components, Canvas can only copy one (e.g. can only gain either Flame or Frenzy from Flamewar, and her wings will only defend from either Flame or Frenzy’s component in her firebolts)&lt;br /&gt;
&lt;br /&gt;
* While Canvas can start the element-changing process at will, the full material transition from either blank to copied or copied to copied takes roughly five seconds to occur.&lt;br /&gt;
&lt;br /&gt;
* Canvas can only remain in her Changer state for roughly three consecutive hours. Damage to her wings heals after anywhere from one hour (smol lacerations, light bruising) to twenty-four hours (a wing being either fully severed from her body or completely pulverized) spent outside of her Changer state. Damage to her body itself is unaffected.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Lynn was a complete sucker for cape stuff growing up, which is as much a testament to the success of San Diego’s Image department as it is to the inherent coolness of superpowers. She tried many avenues to get more embroiled into the cape life starting in middle school, from a brief consideration of becoming a cape groupie (which was shot down after she googled what a Groupie was) to a brief interview with a pair of Wards in her Journalism class (which didn’t go too poorly, all things considered), to a string of unsuccessful attempts to become a sidekick to local independent heroes (all of which failed to a shameful extent).&lt;br /&gt;
&lt;br /&gt;
Finally, a questionable success occurred after she met Mistral in highschool, who was an aging Tinker who specialized in generation of wind and frost. Most importantly, she was in need of someone to “field-test” her equipment, not wishing to risk osteoporosis-related complications in costume. So began her brief tenure as Berg, and her feeling of being on top of the fucking world. Heroes respected her in-costume and villains were awed by this smol in a jetpack and freeze-ray clowning on them, while the other plebs unknowingly sung her praises at the cafeteria table. That tenure unfortunately ended when she experienced an equipment malfunction while racing towards a big duel, her flight-pack cutting out while she was so high up that the other combatants appeared as glowing specks on the horizon. She frantically tried to apply the advice of Mistral’s furious screaming in her ear, being hollered at to do things that an actual fucking hero would know how to do. She triggered while falling that last mile, while Mistral’s frantic advice transferred into furious cursing about her incompetence and how much she was fucking Mistral over.&lt;br /&gt;
&lt;br /&gt;
A fast-track into the San Diego Protectorate followed, wherein Lynn took the name of Canvas, had some of the best and worst times of her life, watched no less than three people die in her arms, and experienced a more genuine shade of the familiar glory she felt as Berg. She volunteered for a transfer into Ashton’s alleged eternal nightmare of a city, San Diego having experienced a relative amount of calm after a combination of the recent Endbringer attack overseas and a frighteningly bold raid decimated the villain population. The fact that Ashton was currently suffering a sustained attack by a notorious bioterrorist did very little to discourage her transfer attempt….&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4331</id>
		<title>Blur</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blur&amp;diff=4331"/>
		<updated>2020-12-02T22:54:42Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: Lil update WRT appearance + mentality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Blur&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Cassie Clay&lt;br /&gt;
|author      = /u/TheBluestHedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = none&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = Lily Fitzsimmons ([[Misfit]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Tinker}} ({{cape/class|Blaster}}, {{cape/class|Stranger}}, {{cape/class|Thinker}})&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|image       = Blur&#039;s costume.png&lt;br /&gt;
|caption     = Blur in costume&lt;br /&gt;
|birth_date  = 03/27/2002&lt;br /&gt;
|birth_place = Point Pristine,Idaho&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Public Information: Was a ward in a small Idaho town for around six months, recently transferred to Ashton. Public would know of her from her somewhat pretentious photography website, showcasing unique images made possible by tinkertech camera lenses.&lt;br /&gt;
&lt;br /&gt;
According to a recent hit piece (?) by the third-party watchdog organization (?) CLOACA, she has reportedly been observed drinking with the leader of the Burnouts (true), has abused her position to get her &amp;quot;homosexual lover&amp;quot; (true) Misfit a favorable position in the Ashton Wards (false),and regularly makes trips to the woods for an unknown purpose (true).&lt;br /&gt;
&lt;br /&gt;
PRT/Protectorate members would likely be aware of her involvement in an ill-fated attempt at infiltrating the Burnouts headquarters (The Speakeasy/Fight Club known as the Ruby Coronet), as well as her involvement in a much more successful mission to retrieve Geode from the custody of the terrorist organization &amp;quot;The Reclaimers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For reasons presently unbeknownst to most, Blur has decided to go AWOL from the Wards along with her girlfriend Misfit. They seem to have been sighted heading to Devilfish, seeking refuge in the few places their former associates dare to tread: The American Midwest (Or at least, that&#039;s what she thinks).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
Personal: Red hair cut in an odd manner (currently dyed black), knotted ponytail and shaved sides. Somewhat intense appearance, brown eyes and pale skin. Clothing is typically ill-fitting and adhoc, with no real effort to make an outfit match. Tall and lean build.&lt;br /&gt;
&lt;br /&gt;
Costume: (disregard the knife) Mostly made from a hex-patterned Tinkertech material. Layer under the hanging straps of said material is lightly armored and padded, doesn’t offer much personal protection beyond dulling the blows from small blades and punches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Resources&lt;br /&gt;
&lt;br /&gt;
-One kinda clunky motorcycle&lt;br /&gt;
&lt;br /&gt;
-Standard Ward salary + tinkering budget&lt;br /&gt;
&lt;br /&gt;
-Some kinda expensive photography equipment (editing software, nice camera, tripods and such) with a pretty nice laptop.&lt;br /&gt;
&lt;br /&gt;
Equipment&lt;br /&gt;
&lt;br /&gt;
-First-Aid kit&lt;br /&gt;
&lt;br /&gt;
-Taser&lt;br /&gt;
&lt;br /&gt;
-A few pairs of cuffs&lt;br /&gt;
&lt;br /&gt;
-Baton she is somewhat practiced with&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Cloak ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s costume and currently her greatest creation.&lt;br /&gt;
&lt;br /&gt;
Appearance: Her costume&lt;br /&gt;
&lt;br /&gt;
Abilities:&lt;br /&gt;
&lt;br /&gt;
-Active Camouflage: By using a variety of sensors built into the hex-patterned fibers that her costume is mostly made of, she can change the color that her costume projects to nearly perfectly match her surroundings. Color updates every minute to account for changing environment. Works best in poorly-lit, low-contrast areas. Running or otherwise moving quickly between two high-contrast areas would be counterproductive, and reveal her to most observers.&lt;br /&gt;
&lt;br /&gt;
-Color Projection: Changes the material on her costume to uniformly project one bright color (neon shades of purple, green, and red are programmed initially) to an intensity that makes it difficult for onlookers to look directly at her. Eye protection (sunglasses, welding helmets, etc.) will protect one from the bright light.&lt;br /&gt;
&lt;br /&gt;
Duration: Attached power source allows for a max of two hours of use in camouflaged form, thirty minutes of bright projection form, or any combination thereof. Cloak’s power source requires six uninterrupted hours to fully recharge.&lt;br /&gt;
&lt;br /&gt;
==== Scope ====&lt;br /&gt;
&lt;br /&gt;
Blur&#039;s almost constantly worn opaque visor. Useful for not blinding herself with her own tech.&lt;br /&gt;
&lt;br /&gt;
Appearance: A flat and rectangular visor, with three spots for adding lenses. Attached to Blur’s head with a strap. Lenses are thin and fragile sheets of plastic in various colors, and usually carried in a tough metal case.&lt;br /&gt;
&lt;br /&gt;
Abilities: Scope can hold up to three lenses. The lenses themselves work to filter a specific subset of light either into or out of her visible spectrum. For example, one given lens filters out the color purple from her sight, thus purple objects appear invisible. Another given lens filters infrared light into her visible spectrum, allowing her to perceive that subset of light.&lt;br /&gt;
&lt;br /&gt;
Duration: Until the lenses are broken.&lt;br /&gt;
&lt;br /&gt;
Notes: It is costly and time-consuming to create lenses, and even more time-consuming to learn how to deal with the expanded set of perceptions that making a new part of the light spectrum visible creates. Blur has 2 purple-filtering lenses, one green-filtering lens, one red-filtering lens, and one infrared-filtering lens currently in her possession. Useful for not blinding herself with her own tech. Additionally has a lens that limits the amount of light perceivable by Blur, in order to not be blinded by other rudefellas&#039; tech.&lt;br /&gt;
&lt;br /&gt;
==== High-Intensity Flares ====&lt;br /&gt;
&lt;br /&gt;
A method of concealment and distraction all in one.&lt;br /&gt;
&lt;br /&gt;
Appearance: Looks like a cross between a can of spray paint and a smoke grenade’s casing, which is triggered by twisting and removing a metal cap on the top.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon triggering, produces a cloud of bright and opaque smoke in a particular color, bright enough to irritate the eyes of onlookers making direct eye contact. Cloud is large enough to conceal a van.&lt;br /&gt;
&lt;br /&gt;
Duration: Single-use, five are currently constructed. The smoke cloud produced dissipates completely after ten minutes, while the projected color loses the brightness after two minutes.&lt;br /&gt;
&lt;br /&gt;
==== Blackout Bombs ====&lt;br /&gt;
&lt;br /&gt;
Could be said to be an upgraded version of the flares, as well as acting as a sort of &amp;quot;panic button&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Appearance: Flask-shaped canister about as tall and wide as a can of shaving cream. Armed by twisting the cap on top of the canister, three second fuse time.&lt;br /&gt;
&lt;br /&gt;
Abilities: Upon detonation, floods an area about the size of a tennis court with dense and pitch black smoke. It is effectively impossible for any spectrum of light to penetrate this smoke, effectively blinding anyone trapped within and obscuring the contents to anyone looking without. Aural imaging (e.g. sonar, some Thinker powers) is unimpeded by this smoke. Notably, Blur herself is affected by this smoke, and her visor is not able to penetrate it.&lt;br /&gt;
&lt;br /&gt;
Duration: Smoke will naturally dissipate within a half hour, bombs are single-use (although parts of the casing are technically recyclable). Three bombs have been made thus far, only one is typically carried on Blur’s person.&lt;br /&gt;
&lt;br /&gt;
==== Lil&#039; Lookout ====&lt;br /&gt;
&lt;br /&gt;
A body camera that can mount up to two lenses. Useful for gathering info that can be reviewed later.&lt;br /&gt;
&lt;br /&gt;
Appearance: A smol and light rectangular body camera, looks kinda like a GoPro. Mounted on her shoulder, under her veil when using her Cloak.&lt;br /&gt;
&lt;br /&gt;
Abilities: Attached SD card records up to 10 hours of video after which it must be replaced. Said video can be transmitted to the PRTHQ to provide others with a 5-second delayed feed of her actions. Signal is able to be blocked or intercepted by particular powers or equipment &#039;&#039;&#039;when transmitting&#039;&#039;&#039; (basically anything that would normally fuck with that sorta signal and break the encryption, i dunno tech shit). Camera can mount up to two lenses, although one slot is usually taken up by the particular lens that allows seeing through her veil unimpeded.&lt;br /&gt;
&lt;br /&gt;
Duration: Until camera is broken/stolen/lost, or battery/memory runs out.&lt;br /&gt;
&lt;br /&gt;
==== Light Projector MkII ====&lt;br /&gt;
&lt;br /&gt;
A ranged weapon, capable of temporarily blinding foes as well attacking more conventionally with laser fire. &lt;br /&gt;
&lt;br /&gt;
Appearance: Similar to the prototype (thin and angular rifle design with a very short stock) with a more polished finish, along with the addition of a second barrel underneath the first that appears longer and bulkier. A laser sight is attached to the second barrel, and a relatively large scope rests atop the Projector. Reloads kinda like a Maliwan Corinthian.&lt;br /&gt;
&lt;br /&gt;
Abilities: Retains the same qualities from the prior edition of the Projector (first barrel fires a yellow-white beam after three seconds of charging, blinds targets for ~5 sec + afterimage blinky if the eyes are directly hit, effective range is as long as the target&#039;s eyes are visible, scope is desaturated and highlights eyes with a lime green color when looked through), as well as some additional capabilities.&lt;br /&gt;
&lt;br /&gt;
The second barrel (which must be physically &amp;quot;swapped onto&amp;quot; the Projector via a switch located by the trigger) fires more of a conventionally lethal laserbeam after a 5-sec charging period. This beam is wire-thin, colored a deep royal purple, and is capable of burning through roughly an inch and a half of steel plate. An infrared laser sight is also on the barrel, which can be turned on and off to provide an accurate targeting system.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Projector has been retrofitted to run off magazine-esque power packs, which provide six Blinding shots or three Lethal shots per pack. (Drain is cumulative, so if Blur were to fire two Blinding shots before swapping to lethals, she would only have two Lethal shots in her pack) Blur typically carries three additional packs on her person.&lt;br /&gt;
&lt;br /&gt;
Duration: Until destroyed, lawfully or unlawfully seized, or cannibalized to make something else.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
-Pretty skilled in amateur photography and related editing software&lt;br /&gt;
&lt;br /&gt;
-Fantastic eye for color, able to easily pick out contrasts and identify colors down to a few hex codes.&lt;br /&gt;
&lt;br /&gt;
-Good distance runner.&lt;br /&gt;
&lt;br /&gt;
-Passable in hand-to-hand combat, knowing what she is supposed to do without quite knowing how to do it.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Fiercely competitive and perfectionistic, but is trying to learn how to put that aside in her professional life. Quick to compliment or criticize people who deserve it. Dislikes opening up to people or showing her face outside of costume, but feels much more confident in costume. Somewhat naive due to her upbringing. Has presently mellowed out a tad due to Lily&#039;s influence + leaving behind her old hella professional vocation, but the added stress from being a fugitive isn&#039;t doing her any favors.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Blur is a tinker with a specialty in tech that produces, manipulates, and receives light. Incapable of creating solid “hardlight” constructs. In addition, most of her tech requires an obscene amount of energy to run, limiting the effectiveness of it in the field.&lt;br /&gt;
&lt;br /&gt;
Trigger type Single, natural. Can second-trigger.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Ardha&amp;diff=4302</id>
		<title>Ardha</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Ardha&amp;diff=4302"/>
		<updated>2020-11-28T16:44:29Z</updated>

		<summary type="html">&lt;p&gt;TheBluestHedgeroo: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Ardha&lt;br /&gt;
|alias       = Ardhanarishvara&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/thebluesthedgeroo&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Stranger}}/{{cape/class|Brute}}&lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/hwsd9c/ardha/?&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Ardha’s true form has scarcely been captured on camera beyond grainy security footage and blurry-ass Cryptid shots taken by a cellphone. The remains of Ardha’s more fleeting forms are better captured: injured corpses without a skeletal or nervous system, appearing as strips of flesh torn off the bone and piles of limbs that have been hollowed out by the skeleton’s departure.&lt;br /&gt;
&lt;br /&gt;
Law enforcement may know enough to establish a broad “con artist” M.O.: Ardha masquerading as a given person, profitably fucking up their life, and absconding into the night, leaving the victim to deal with the fallout of her actions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Ardha’s true form is something that resembles a vague and featureless wireframe model of a human being, filled in with a highly reflective metallic grey substance. While the size, proportions, and posture of the form are variable (dependent on the size/prop./posture of the last copied individual), it is always both incredibly lightweight and distractingly shiny. A mannaz rune is etched between the shoulderblades of this form.&lt;br /&gt;
&lt;br /&gt;
Ardha can assume the appearance of nearly any human being when using her power, and the only consistent tell seems to be the lack of access to the parahuman abilities her target should have.&lt;br /&gt;
&lt;br /&gt;
Some of her currently copied targets are &amp;quot;Rachel&amp;quot; (a lanky lady with short black hair and a distinctive burn-scar on her wrist) and &amp;quot;George&amp;quot; (a skinny dude with messy hair and a very yellow wardrobe).&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* About 25,000 in cash, taken from various individuals and elegantly stashed. (Wealth Level 4)&lt;br /&gt;
&lt;br /&gt;
* A sedan, registered to an identity she has long since discarded. The plates expire in about a year.&lt;br /&gt;
&lt;br /&gt;
* A pretty nice set of golf clubs, taken from a now ex-city councilman.&lt;br /&gt;
&lt;br /&gt;
* An apartment in the nicer parts of Devilfish, paid for by the withdrawn funds of said ex-city councilman.&lt;br /&gt;
&lt;br /&gt;
* A coil of rope, courtesy of the Cabelas Stockroom.&lt;br /&gt;
&lt;br /&gt;
* A partially depleted medkit, also courtesy of the Cabelas Stockroom.&lt;br /&gt;
&lt;br /&gt;
* Three knives, concealed on various parts of her person.&lt;br /&gt;
&lt;br /&gt;
* A crossbow and a quiver of 14 arrows, usually stored in her trunk.&lt;br /&gt;
&lt;br /&gt;
* Four sets of handcuffs.&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Decent marksmanship with her crossbow, barely adequate marksmanship with a firearm.&lt;br /&gt;
&lt;br /&gt;
* Extensive experience with believably lying her ass off.&lt;br /&gt;
&lt;br /&gt;
* Extensive experience with properly applying restraints, tying knots, treating flesh wounds, cleaning bloodstains, and everything else that entails keeping captives alive for an extended period of time.&lt;br /&gt;
&lt;br /&gt;
* Great public speaker.&lt;br /&gt;
&lt;br /&gt;
* Excellent method actor.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Ardha is a whimsical, manipulative, and cruel individual without much of a moral code. Hella prideful and egotistic (if naming herself after a deity is any indication). Is much more troubled than she lets on by the whole “not knowing who she really is or was” thing, and actively seeks out individuals or pastimes that seem to remind her of who she may have been.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Ardha’s primary ability is to form a Bond with any human being who is presently observing her via any means, so long as she is certain of both the observer’s existence and the fact that they are currently observing her.&lt;br /&gt;
&lt;br /&gt;
When this Bond is established, Ardha will begin constructing a body that is a mirror image of the observer in every respect, morphing her true form into a skeletal and nervous system and growing flesh atop it. Both the accuracy of the constructed body (compared to the original) and the rate that said body is constructed are dependent on both the observer and Ardha’s actions:&lt;br /&gt;
&lt;br /&gt;
* Looking at Ardha will cause Ardha to visually appear more like the observer. The more details Ardha and the observer can accurately discern about each other’s appearance, the more accurately and quickly Ardha’s constructed body will form. Details Ardha cannot visually discern about the person will not be accurately reflected in the body she constructs. (e.g. if Ardha cannot see their eyes in their entirety, the body’s eyes will not be an accurate color or shape. If the eyes are entirely obscured by something like a visor or opaque sunglasses, the power will construct the eyewear over her body’s eyes, and the eyewear would be impossible to remove without losing quite a bit of flesh on her face)&lt;br /&gt;
&lt;br /&gt;
* Hearing Ardha will cause Ardha to sound more like the observer. The more clearly and accurately Ardha and the observer can hear each other, the more quickly Ardha’s body will form and the more like the observer Ardha’s voice will sound. If they cannot hear each other whatsoever, Ardha’s constructed body will not be capable of speech.&lt;br /&gt;
&lt;br /&gt;
* Touching Ardha will cause Ardha to feel more like the observer (WRT texture, body heat, etc). The longer contact with Ardha is sustained, the more quickly Ardha’s body will form and the more accurate the texture of her body/created accessories will be. If Ardha and the observer neglect to touch each other, the texture of her body will be both wildly inaccurate and uniform. In addition, Ardha’s constructed body may neglect to develop a pain response to injury that does not concern the skeleton or head.&lt;br /&gt;
&lt;br /&gt;
Depending on the situation and the actions undertaken by both Ardha and the observer, it can take anywhere from thirty seconds to twenty minutes for her constructed body to fully form. Once her body is finished forming, no further details can be incorporated and her secondary power may be used.&lt;br /&gt;
&lt;br /&gt;
Ardha’s secondary power allows her to either heal damage to her own body, heal damage to the body of the Observer she is bonded with, or impart damage to her own body onto the body of her Observer. Her power seeks to retain the “mirror image” between their bodies, and making it aware of any discrepancies will prompt her power to either construct additional flesh or excise flesh from her paramour. (in less flowery terms: while her and her bonded observer are currently observing each other and aware of an injury on either party, she can force their bodies to “mirror each other” again by either healing herself to match her observer’s current state, healing her observer to match her current state, or injuring her observer to match her current state.) This process takes a minute of unbroken observation, which can be cut down to 30 seconds via sustained physical contact. If her constructed body “dies” before this process ends, the bond between herself and her observer will be severed and no injuries will be imparted.&lt;br /&gt;
&lt;br /&gt;
Clarifying Deets I Could Not Organically Incorporate:&lt;br /&gt;
&lt;br /&gt;
* Ardha cannot functionally copy any parahuman abilities whatsoever. However, parahuman abilities that cause the human body to look somewhat different while still humanoid (most Changers, the “monstergirl” C53’s, some Breakers, Brutes, and Tinkers) will cause the constructed body to create nonfunctional replicas of whatever horns/wings/exoskeleton/lampshade-esque armor/etc the cape possesses. Said replicas are usually made from especially rigid flesh and/or oddly colored skin, and can be somewhat convincing if one ignores their complete lack of function.&lt;br /&gt;
&lt;br /&gt;
* Parahuman abilities that would cause the observer to no longer appear remotely humanoid (some Changers, actual C53’s, most Breakers, the really funky Biotinkers) would also make the observer’s appearance impossible to feasibly copy/ form a bond with outside of their altered form.&lt;br /&gt;
&lt;br /&gt;
* Unless the observer is entirely nude, it is likely that the power will create clothing or other accessories fused with Ardha’s skin as opposed to “filling in the blanks” with regards to the skin beneath. The texture of this false clothing/jewelry/piercings will be unsettlingly similar to skin unless Ardha and the observer touch each other while her body forms.&lt;br /&gt;
&lt;br /&gt;
* The strength and physique of Ardha’s constructed body will be identical to the strength and physique of the observer she bonded with, unless those are enhanced by a parahuman ability.&lt;br /&gt;
&lt;br /&gt;
* Ardha can initiate a Bond while within a constructed body, causing her to more traditionally shapeshift into the target’s appearance as opposed to building a body from scratch. The same variables and restrictions apply regardless.&lt;br /&gt;
&lt;br /&gt;
* Ardha can have up to three Bonds formed with Observers at any given time, provided that the bodies constructed in their image are complete. It is relatively trivial and quick to shift between “saved” bodies, taking about thirty seconds to shapeshift into another body. This process is fairly obvious to onlookers.&lt;br /&gt;
&lt;br /&gt;
* Ardha can discard Bonds and their associated body at will, rendering her permanently incapable of copying that individual’s appearance. Wounds imparted on said individual via her secondary power will be instantly healed as a consequence. Upon the death of Ardha’s true form, treat all her Bonds as discarded.&lt;br /&gt;
&lt;br /&gt;
Abilities from Altered Biology: Ardha’s true form constitutes a heavily altered human nervous and skeletal system (albeit one that can move under its own power), wrapped up in a lightweight and metallic package. This means that while puny shit like a functioning circulatory, gastrointestinal, and respiratory system might be needed to keep one of her constructed bodies alive, her real body has no such limitations. It also allows her to ditch a dying or dead constructed body via tearing her real body out, leaving a bloody mess in her wake (although doing so irreversibly severs the bond to that person, rending Ardha unable to construct or shift into their body again)&lt;br /&gt;
&lt;br /&gt;
The lightweight nature of her true form makes her much more agile outside of a constructed body, although it also means much less force needs to be exerted to take her down. Her body is also more brittle and vulnerable than a normal human skeleton would be, and the only means to repair damage to her true form is by hopping in a constructed body and either waiting for the skeleton to heal like everyone else or shifting the damage from her skeletal and/or nervous system onto whoever that body is bonded with.&lt;br /&gt;
&lt;br /&gt;
Her true form lacks the means to speak, although she can still communicate through writing or gestures. In addition, it requires no food to function, getting energy through sunlight instead.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
One day, the individual who was not presently remarkable managed to contact Coven. They composed an inelegant and unremarkable sob story, complaining of relentlessly encroaching debt, trouble with their blood relatives, and the fear that they could not last another week. The representative responded with silence over a telephone line. The individual quickly changed tactics: hurling insults and obscenities at the representative and their organization for a period of eight seconds, staying in shamed silence for thirteen, remorsefully pleading for twenty-six, and truthfully asserting that they would do anything to leave behind their “life in ashes” for six. The representative made an offer, dutifully outlining the debts and responsibilities this individual would undertake in exchange for power. The individual foolishly accepted without further consideration or negotiation.&lt;br /&gt;
&lt;br /&gt;
Ardhanarishvara awoke four hours later, dearly missing something she could not identify.&lt;br /&gt;
&lt;br /&gt;
Over the next eight months, she coasted on impulse under the incorrect assumption that her subconscious mind understood something her conscious mind lacked. Her subconscious instead lead her down a disappointing rabbit hole of violence, exploitation, crime, and substance abuse, the consequences of which mostly pinned on others less fortunate than even her former self.&lt;br /&gt;
&lt;br /&gt;
Over the next four, she turned to vanity as a solution. Deities did not concern themselves with matters of the past, after all. This particular deity instead concerned herself with finding worthy supplicants to nurture, forming a bond between them that would create something far greater than the sum of their parts. Devilfish seemed in dire need of her guidance, if the mass influx of masked maniacs were any indication.&lt;/div&gt;</summary>
		<author><name>TheBluestHedgeroo</name></author>
	</entry>
</feed>