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	<title>WormRP - User contributions [en]</title>
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	<updated>2026-04-19T00:42:21Z</updated>
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	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=8509</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=8509"/>
		<updated>2023-04-25T06:34:33Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Isaac Dawson&lt;br /&gt;
|author      = /u/Spectralknight94&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}}&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
&lt;br /&gt;
In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* A utility belt.&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
* Flashlight&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
* A piece of paper, folded twice but with care so that it didn&#039;t get too wrinkled.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&lt;br /&gt;
* Has a quick-release at the neck in case it were to get snagged or grabbed.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master/Mover 5. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Grappling Hook (Provided by Phalanx) ==== &lt;br /&gt;
[[File:Phalanx-Grappel-Gun.jpg|thumb|right|Grappling Hook]]&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Phalanx]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = It looks like a grappling hook gun. Large by the standards of a pistol, more like a hand cannon or SMG, but clearly a grappling gun even to a cursory glance.&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Allows a user to scale buildings much much easier, up to two (2) stories. Able to support up to 700lbs of weight. (One round to go up two stories)&lt;br /&gt;
&lt;br /&gt;
The grip is full of powerful electromagnets, designed to &#039;lock&#039; into the grip of a metal gauntlet or glove. This allows it to not be yanked out of their hand when the cable retracts.&lt;br /&gt;
&lt;br /&gt;
Could theoretically be used as a weapon, firing it towards an opponent, hitting about as hard as a beanbag from a shotgun when its prongs are retracted, or like a harpoon gun if the prongs are deployed. Is able to retract to fire again in only a handful of seconds.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=8506</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=8506"/>
		<updated>2023-04-25T05:26:05Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Isaac Dawson&lt;br /&gt;
|author      = /u/Spectralknight94&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate (Devilfish)&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}}&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
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&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&lt;br /&gt;
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&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
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|}}&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
&lt;br /&gt;
In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* A utility belt.&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
* Flashlight&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
* A piece of paper, folded twice but with care so that it didn&#039;t get too wrinkled.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&lt;br /&gt;
* Has a quick-release at the neck in case it were to get snagged or grabbed.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master/Mover 5. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Grappling Hook (Provided by Phalanx) ==== &lt;br /&gt;
[[File:Phalanx-Grappel-Gun.jpg|thumb|right|Grappling Hook]]&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Phalanx]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = It looks like a grappling hook gun. Large by the standards of a pistol, more like a hand cannon or SMG, but clearly a grappling gun even to a cursory glance.&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Allows a user to scale buildings much much easier, up to two (2) stories. Able to support up to 700lbs of weight. (One round to go up two stories)&lt;br /&gt;
&lt;br /&gt;
The grip is full of powerful electromagnets, designed to &#039;lock&#039; into the grip of a metal gauntlet or glove. This allows it to not be yanked out of their hand when the cable retracts.&lt;br /&gt;
&lt;br /&gt;
Could theoretically be used as a weapon, firing it towards an opponent, hitting about as hard as a beanbag from a shotgun when its prongs are retracted, or like a harpoon gun if the prongs are deployed. Is able to retract to fire again in only a handful of seconds.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blacklights&amp;diff=8129</id>
		<title>Blacklights</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blacklights&amp;diff=8129"/>
		<updated>2022-09-13T07:36:10Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
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&lt;div&gt;{{group&lt;br /&gt;
|huntress = auto&lt;br /&gt;
|id = 1017608514258096128&lt;br /&gt;
|cellstyle = background-color:hsl(240, 30%, 60%)&lt;br /&gt;
|icon= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blacklights&amp;diff=8127</id>
		<title>Blacklights</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blacklights&amp;diff=8127"/>
		<updated>2022-09-13T06:52:41Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{group&lt;br /&gt;
|huntress = auto&lt;br /&gt;
|id = 1017608514258096128&lt;br /&gt;
|cellstyle = background-color:hsl(240, 30%, 30%)&lt;br /&gt;
|icon= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Blacklights&amp;diff=8125</id>
		<title>Blacklights</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Blacklights&amp;diff=8125"/>
		<updated>2022-09-13T06:48:38Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{group&lt;br /&gt;
|huntress = auto&lt;br /&gt;
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|cellstyle = background-color:hsl(240, 30%, 15%)&lt;br /&gt;
|icon= &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=8122</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=8122"/>
		<updated>2022-09-11T06:28:21Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
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{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}} 5&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
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&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
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&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
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Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
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if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
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Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
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== Character Sheet ==&lt;br /&gt;
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&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
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In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
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=== Equipment and Resources ===&lt;br /&gt;
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* A utility belt.&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
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* Zip-tie Handcuffs&lt;br /&gt;
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* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
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* Flashlight&lt;br /&gt;
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* A Swiss Army Knife&lt;br /&gt;
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* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
* A piece of paper, folded twice but with care so that it didn&#039;t get too wrinkled.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
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Head:&lt;br /&gt;
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* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
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Cloak:&lt;br /&gt;
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* Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&lt;br /&gt;
* Has a quick-release at the neck in case it were to get snagged or grabbed.&lt;br /&gt;
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Bodysuit:&lt;br /&gt;
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* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
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Other:&lt;br /&gt;
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* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
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=== Skills and Specializations ===&lt;br /&gt;
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* Reasonable Athleticism.&lt;br /&gt;
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* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
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* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
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* Talented and relatively experienced liar.&lt;br /&gt;
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* Can maintain calm under pressure.&lt;br /&gt;
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* Actually a pretty good cook.&lt;br /&gt;
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=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
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=== Power ===&lt;br /&gt;
Zeitgeist is a Master/Mover 5. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
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&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
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A few other rules also apply:&lt;br /&gt;
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* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
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&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
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&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
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==== Grappling Hook (Provided by Phalanx) ==== &lt;br /&gt;
[[File:Phalanx-Grappel-Gun.jpg|thumb|right|Grappling Hook]]&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/v3u0zl/rebalancing_and_resubmitting_all_of_phalanxs_tech/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Phalanx]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = It looks like a grappling hook gun. Large by the standards of a pistol, more like a hand cannon or SMG, but clearly a grappling gun even to a cursory glance.&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Allows a user to scale buildings much much easier, up to two (2) stories. Able to support up to 700lbs of weight. (One round to go up two stories)&lt;br /&gt;
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The grip is full of powerful electromagnets, designed to &#039;lock&#039; into the grip of a metal gauntlet or glove. This allows it to not be yanked out of their hand when the cable retracts.&lt;br /&gt;
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Could theoretically be used as a weapon, firing it towards an opponent, hitting about as hard as a beanbag from a shotgun when its prongs are retracted, or like a harpoon gun if the prongs are deployed. Is able to retract to fire again in only a handful of seconds.&lt;br /&gt;
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=== Example/Ministory ===&lt;br /&gt;
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&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
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I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
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I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
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A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
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In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
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“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
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Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
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“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
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“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
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“Get the fuck out of here!”&lt;br /&gt;
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“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
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I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
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At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
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He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
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He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
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I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
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Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
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I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
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I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
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That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
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I had the feeling that this was going to be a long night.&lt;br /&gt;
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=== Backstory ===&lt;br /&gt;
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You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
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“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
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“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
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“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
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&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
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“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7788</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7788"/>
		<updated>2022-06-04T05:03:01Z</updated>

		<summary type="html">&lt;p&gt;Spectral: Removed blurtech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}} 5&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
&lt;br /&gt;
In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* A utility belt.&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
* A piece of paper, folded twice but with care so that it didn&#039;t get too wrinkled.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&lt;br /&gt;
* Has a quick-release at the neck in case it were to get snagged or grabbed.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master/Mover 5. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7761</id>
		<title>Callow</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7761"/>
		<updated>2022-05-26T06:23:19Z</updated>

		<summary type="html">&lt;p&gt;Spectral: Bio-thorn slight nerf, as per some CCA re-evaluation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callow&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Amelia Laurent&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Riley Johnston (Pseudonym)&lt;br /&gt;
|author = /u/Spectralknight94 &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker|2}} &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Callowfaceclaimcapture.PNG&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2002-02-26&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Charlottetown, PEI (Grew up in Thunder Bay)&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Callowciv.jpg|thumb|Callow in Civilian Attire.]]&lt;br /&gt;
At a glance, Amelia is a relatively small young woman with a shy posture about her, standing around 5&#039; 5&amp;quot; with a light frame. She has rimless glasses and neat, straight black hair that&#039;s usually kept tied back, or straight to frame her hazel eyes. Tends to strike people as the type to hang out in libraries or coffee shops.&lt;br /&gt;
&lt;br /&gt;
Callow&#039;s costume is a slightly frilly renaissance-fair plague doctor costume, retailored to be more practical (Read: less poofy, tons of pockets) and the shoes replaced with soft-soled ones to make her footsteps quieter. In addition, she&#039;s added a balaclava beneath her mask and taken to wearing black dress gloves in order to completely conceal her features.&lt;br /&gt;
&lt;br /&gt;
Despite modifications, it&#039;s really just a costume, and doesn&#039;t provide much physical protection.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Costume (See: Appearance)&lt;br /&gt;
&lt;br /&gt;
* A Swiss-army knife&lt;br /&gt;
&lt;br /&gt;
* A Burner Cell-phone&lt;br /&gt;
&lt;br /&gt;
* Small Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* A small laptop. Has a label on it reading &amp;quot;Do Not Dismantle!&amp;quot; Holds all of Callow&#039;s meticulous Tinker notes.&lt;br /&gt;
&lt;br /&gt;
* First-aid kit. Kept in a messenger bag.&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Pneumatic Driver&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/upwmlu/the_callowtech_experience_aka_making_a_gun_and/&lt;br /&gt;
| appearance = The weapon resembles a skeletonized sniper rifle made of welded pieces of brass and scrap iron, complete with a scope.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The pneumatic driver is a semi-automatic magazine-fed rifle, using air pressure to accelerate objects at high speed. Has three settings: Safety, Low-velocity(For use with darts), and High-velocity(For use with flechettes, reliably pierces soft armor/up to IIIa).&lt;br /&gt;
&lt;br /&gt;
The weapon itself is the next best thing to silent, aside from the faintly-audible hiss between shots as the weapon intakes air. Has an effective range of about 150 meters. Works via a miniaturized, internal air compressor, with a backup &amp;quot;bolt&amp;quot; which can be cycled to rebuild the internal pressure between shots if it were to break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
| notes      = Flechettes can be loaded into magazines of 10, darts are loaded individually.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Periapt&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = The Plague Doctor mask of Callow’s costume. Upon closer inspection, the mask is air-tight and the back-set lower half has a thin set of small, bar-like filters, largely obscured by the upper part of the mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The mask passively filters mundane toxins from the air and scrubs CO2 from the environment in the mask, enabling it to be worn for an extended period of time. Mixed effectiveness against tinkertech toxins, working better against more complex, biological agents, since that was what Callow was emphasizing when creating it.&lt;br /&gt;
&lt;br /&gt;
Filters require cleaning and maintenance every two weeks to remain effective, or more often with heavy toxin exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Goo-nades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A set of two black-and-silver canisters with pull-rings, resembling smoke grenades.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Produces a biochemical agent in the form of a gas that induces an incapacitating state of euphoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Spews a grey foam, coating across a 10-ft radius. Smothers flames exceptionally well and is entirely non-flammable. Doesn&#039;t interact with people besides being annoyingly sticky and getting everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Original intent doesn&#039;t work, accidentally creates something that functions differently. See Intention and Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Blackout Boots&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = Sleek, soft-soled black boots that match the rest of her costume and fit Callow well.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; On top of being lined with a vibration-absorbing material, tapping the heels together causes an internal active noise-cancellation system to turn on. While active, her steps are incredibly close to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Mostly works, but only dampens the sound of louder footsteps like when the wearer is running. Sneaking still just sounds like sneaking would. The firmness of the sole shifts at odd intervals, making them weirdly uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Thermal-Weave&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A dual-sided, thin fabric with a dark-gray interior, and a lighter, hexagon-patterned exterior.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Thermal weave is a two-layered fabric with microscopic, chemical heatsinks worked into the fiber that transfer energy to regulate the interior temperature and match the exterior temperature with the surroundings. When in the cold, heat is transferred inward so that the exterior matches the ambient temperature, and the interior becomes warmer, and vice versa in the heat.&lt;br /&gt;
&lt;br /&gt;
A piece of clothing lined with it can maintain a comfortable interior temperature in environments from -128° C(-200° F) to 93° C(200° F), and renders the wearer nearly indistinguishable from the environment to thermal cameras and heat-based vision.&lt;br /&gt;
&lt;br /&gt;
The fabric is durable enough to prevent a normal knife or blade from penetrating, but not enough to stop a bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works As Intended (Actually ended up with a wider temperature range than the original concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be sewn into the lining of her costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Ruination Grenades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of small white canisters with a rough-welded texture. Each has a pull-ring and lever like a grenade, and a set of several perpendicular metallic rings running down the body.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Grenades that blast a fine powder that rapidly degrades and crumbles iron/iron-based alloys in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 5 seconds after releasing the lever, the metallic rings open, pneumatically blasting a black powder containing a semi-organic enzyme across a 10ft-radius area. When it comes into contact with a specific material (specified at the time of creation), it is rapidly degraded as bonds in the material are ripped apart, causing it to fall away into a fine dust.&lt;br /&gt;
&lt;br /&gt;
The powder can shave away about 4 inches of material from the origin of the blast before it becomes inert, and loses potency after about 10 seconds of air contact.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the powder is biologically inert and harmless to organic matter besides slight abrasions that might result from being caught in the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Construction and utilization is successful, but is unfortunately limited in what materials it can be used on, namely stone, concrete, asphalt, Sand, Dirt, but leaves metallic and organic substances intact. Each grenade needs to be programmed for a specific type of material (from the list above), rather than a one-size-fits-all device.&lt;br /&gt;
&lt;br /&gt;
| notes      = Callow will be creating a small stockpile of varieties to shear away concrete, limestone, clay brick, mortar, asphalt, and glass, taking a few of what she needs when going out in costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noirelenses&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of two clear lenses of Callow’s prescription that fit into her mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = When exposed to bright light, the lenses instantly and reactively blur/darken proportionally to the light to protect the wearer’s eyes. Function as sunglasses and welding goggles.&lt;br /&gt;
&lt;br /&gt;
Will protect the eyes from a flashbang, or a taser glove that happens to glow as bright as one, but will go incredibly blurry and dim, only allowing the wearer to pick out general shapes for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works more or less as intended. Dims less than the original concept and instead also blurs, still impacting sight but allowing a bit of vision in ultra-bright conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Bio-thorn Knife&lt;br /&gt;
| image      = Callow_biothorn_knife.jpeg&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A thin, needle-like dagger made of a silvery-white metal with a short crossguard. It is incredibly sharp with a concave edge, the metal of the blade itself is oddly pristine and unblemished, especially compared to the welded look of the hilt. A small rectangular button is present on the middle of the crossguard.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A knife that can effortlessly glide through organic matter, splitting it at a cellular level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; When the blade is activated it begins to emit a low hum, the blade oscillating at a microscopic level hundreds of times a second. Additionally, a Metallo-organic enzyme made to shear apart cellular bonds adheres to the edge of the blade.&lt;br /&gt;
&lt;br /&gt;
The bio-thorn can glide through plant and fungal material incredibly cleanly and efficiently, similar to soft butter and regardless of hardness as it rips apart the connective proteins between cells. The knife can also carve through animal or other organic material, but with detrimental side-effects and diminishing returns (See: What Goes Wrong).&lt;br /&gt;
&lt;br /&gt;
May have inconsistent effects on powered or non-standard material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; When used against non-plant/-fungal mass without cell walls, which the enzyme isn&#039;t specialized for, it tries to physically rip apart the bonds between material instead of simply denaturing the connective proteins which rapidly degrades it and clogs the channels, requiring intensive maintenance to fix.&lt;br /&gt;
&lt;br /&gt;
Cutting other organic materials will cause it to start losing effectiveness after 5 or 6 uses as the device is damaged, and any more risking breaking it entirely. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroyed, Decommissioned, or Given to Others:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Vilya (Shock Glove Mk. 1) &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A black glove with patchwork-looking metallic pieces around the wrist and back of the hand and a lining made of insulated cloth. Visible wiring connects the copper-colored contacts on the palm and fingertips to the power supply in the wrist, and a small spike with a retractable barb on the underside.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A glove that delivers an incapacitating electrical shock on contact, or can shoot a barb to shock at a distance like a taser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; After being primed by pressing her pinky finger to her thumb, touching something will deliver a high-voltage, low-amperage shock akin to a very powerful stun gun, turning off once removed. A short touch will deliver a painful, distracting shock to someone, and a longer touch could incapacitate them for several minutes or more.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the barb can be fired like a taser, delivering the same shock to a target it embeds in through a connected wire at a maximum range of ~20 feet. The barb retracts and pulls back to the mechanism with a flick of the wrist. Has very little armor piercing capability, and will be stopped by any serious barrier between it and skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Prone to electrical failure and wildly overconsumes power (battery needs replaced after 1 use/a few seconds); Emits a blindingly bright light when used, more luminous than a flashbang and can cause permanent damage to the eyes if looking at it when it fires.&lt;br /&gt;
&lt;br /&gt;
| notes      = Partially inspired by reading about Persephone’s tech online, post-trigger. Made with 4 power cells.&lt;br /&gt;
&lt;br /&gt;
Destroyed in the attempt to make a Mk. 2 (Link: https://www.reddit.com/r/wormrp/comments/upwmlu/the_callowtech_experience_aka_making_a_gun_and/)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Energy Fission Generator &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/upwmlu/the_callowtech_experience_aka_making_a_gun_and/&lt;br /&gt;
| appearance = Two large chambers of reinforced, welded steel connected by an array of stacked, horizontal cylinders.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Makes use of a modified version of Callow’s Thermalweave tech to maintain a severe internal temperature gradient and generate electricity at a highly efficient rate via the Seebeck effect.&lt;br /&gt;
&lt;br /&gt;
Can generate electricity akin to a gas generator for a short time by introducing a temperature extreme (throwing in some ice), or can be hooked up to something more robust like a burner to vastly increase its energy-production efficiency compared to using the same system to heat water.&lt;br /&gt;
&lt;br /&gt;
Purposefully designed to be easily disassembled so that it could be opened up and examined by a non-tinker, if not maintained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
| notes      = Made on commission for the furies.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Panacean Filter&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A bulky, roughly 1m x 1m x 1.5m installation of welded scrap metal hooked into distributed pipes that spread across several rooms, whirring for a few minutes every hour or so.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Essentially just a bunch of air pumps hooked into a bulked up version of Callow’s tinkertech filters (used in her gasmask). Can consistently filter out a wide variety of toxins and contaminants from an area it is set up in. Altered to be less harsh on some forms of bacteria so as to not kill the local microbiome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be set up in the area of the Brule River Power Plant Callow had previously claimed. Abandoned when she relocated.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-functional Tinkertech:&#039;&#039;&#039;&lt;br /&gt;
* Hardlight Knife&lt;br /&gt;
&lt;br /&gt;
* Self-Replicating Tranquilizer Toxin&lt;br /&gt;
&lt;br /&gt;
* Vilya Mk. 2 (Flashbang glove + localized EMP)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Speaks English and French fluently.&lt;br /&gt;
&lt;br /&gt;
* Was an excellent student, and mostly through an undergraduate degree in biochemistry when she triggered.&lt;br /&gt;
&lt;br /&gt;
* Fast learner.&lt;br /&gt;
&lt;br /&gt;
* Skilled first aid, was planning to go into med school.&lt;br /&gt;
&lt;br /&gt;
* Hobbyist-level skill in sewing and tailoring.&lt;br /&gt;
&lt;br /&gt;
* Skilled in slight-of-hand. Likes doing magic tricks.&lt;br /&gt;
&lt;br /&gt;
* (Kind of) Passable athleticism. Also quite sneaky.&lt;br /&gt;
&lt;br /&gt;
* Science nerd. Has basic/hobbyist knowledge of various disciplines, especially psychology and engineering.&lt;br /&gt;
&lt;br /&gt;
* Big fan of the Sci-fi and Fantasy genres, and loves old spy movies.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Amelia is, on the surface, a very intelligent and relatively nice girl. Her awkwardness around people and her penchants for overworking herself or self-depreciation can be easily passed off as quirks of her personality. The reality, though, is that she&#039;s struggled with mental issues for much of her life, pathological obsession and trouble reading social cues chief among them. These problems have been exacerbated by her shard post-trigger, and are a major source of insecurity.&lt;br /&gt;
&lt;br /&gt;
Her foremost goals are understanding her power—she came to Devilfish because of how many tinkers there are—and distancing her prior life from herself, to the detriment of everything else.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural (Liberty x Mad Scientist - Tinker), First-Generation, Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, a tinker has some sort of inkling or intuition about the sorts of things that they are capable of building. Maybe they know this inherently, maybe the inspirations that begin to flood their mind have a coherent through-line, or maybe they even have a secondary power that their tinker power is intrinsically connected to.&lt;br /&gt;
&lt;br /&gt;
Callow is unorthodox in that she entirely lacks this luxury. She builds more like a free tinker would—providing ideas to her shard, which then provides a method to achieve it. Unlike a free tinker, however, Callow does have a specialty, and a strong one at that. The catch is that she has absolutely no clue what that specialty is, and the farther the tech she builds is from it, the more likely it is to catastrophically malfunction, leaving her to piece together what her power truly is.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more thematically, ideologically, or mechanically removed a specific piece of tech is from her specialty, the more severe unintended drawbacks or malfunctions it has. Maybe they only work in some circumstance, or with some cost, or have some (more related) parts work better than others, etc. Things that are entirely unconnected tend not to function in the first place, or immediately, disastrously break. Some of these might be known, or others may not show themselves until the worst possible moment.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta:&#039;&#039;&#039; I, Spectralknight94 (The Player), have no clue what Callow&#039;s specialty is. Instead, any prospective piece of tinkertech will be presented to a group on the discord that represents the shard and knows the specialty, before figuring out how well/if it works and giving it back to me, similar to Magnum Opus.&lt;br /&gt;
&lt;br /&gt;
Note: Massive thanks to /u/Magos_Nashoid, /u/Shellmerc, and /u/unknownmercury for running this for me. Wouldn&#039;t be possible without y&#039;all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
They were amazing. Charismatic, intelligent, popular, nice. You loved everything about them.&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t- it wasn&#039;t like you wanted to hurt them or anything. That made it better, right? You just wanted to see them, to know about them, and make sure they were okay. Still, you felt guilty; you knew what you were doing wasn&#039;t good, wasn&#039;t healthy. It ate away at you for a long time. You had doubts, second thoughts, but... you didn&#039;t want to stop. They didn&#039;t have to know, right? You wouldn&#039;t go any farther. It would just be your secret.&lt;br /&gt;
&lt;br /&gt;
Then, you made a mistake. You said something you shouldn&#039;t have, something you couldn&#039;t have known. You obsessed over it, and decided you should just say you were sorry and leave them alone. They knew now, they had to.&lt;br /&gt;
&lt;br /&gt;
It turns out that they didn&#039;t, at least, not until you came to them and apologized for everything.&lt;br /&gt;
&lt;br /&gt;
Word got out, they told everyone. Your school, your parents, the police. Most of your family stopped speaking to you, your scholarship was suspended. Your life was ruined, and they hated you now.&lt;br /&gt;
&lt;br /&gt;
It was then when it dawned on you—or rather, collapsed on you. It was all your fault. Everyone could have been happy if you just kept your fucking mouth shut. You ruined everything.&lt;br /&gt;
&lt;br /&gt;
Trigger.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7756</id>
		<title>Callow</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7756"/>
		<updated>2022-05-24T22:19:28Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callow&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Amelia Laurent&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Riley Johnston (Pseudonym)&lt;br /&gt;
|author = /u/Spectralknight94 &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker|2}} &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Callowfaceclaimcapture.PNG&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2002-02-26&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Charlottetown, PEI (Grew up in Thunder Bay)&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Callowciv.jpg|thumb|Callow in Civilian Attire.]]&lt;br /&gt;
At a glance, Amelia is a relatively small young woman with a shy posture about her, standing around 5&#039; 5&amp;quot; with a light frame. She has rimless glasses and neat, straight black hair that&#039;s usually kept tied back, or straight to frame her hazel eyes. Tends to strike people as the type to hang out in libraries or coffee shops.&lt;br /&gt;
&lt;br /&gt;
Callow&#039;s costume is a slightly frilly renaissance-fair plague doctor costume, retailored to be more practical (Read: less poofy, tons of pockets) and the shoes replaced with soft-soled ones to make her footsteps quieter. In addition, she&#039;s added a balaclava beneath her mask and taken to wearing black dress gloves in order to completely conceal her features.&lt;br /&gt;
&lt;br /&gt;
Despite modifications, it&#039;s really just a costume, and doesn&#039;t provide much physical protection.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Costume (See: Appearance)&lt;br /&gt;
&lt;br /&gt;
* A Swiss-army knife&lt;br /&gt;
&lt;br /&gt;
* A Burner Cell-phone&lt;br /&gt;
&lt;br /&gt;
* Small Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* A small laptop. Has a label on it reading &amp;quot;Do Not Dismantle!&amp;quot; Holds all of Callow&#039;s meticulous Tinker notes.&lt;br /&gt;
&lt;br /&gt;
* First-aid kit. Kept in a messenger bag.&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Pneumatic Driver&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/upwmlu/the_callowtech_experience_aka_making_a_gun_and/&lt;br /&gt;
| appearance = The weapon resembles a skeletonized sniper rifle made of welded pieces of brass and scrap iron, complete with a scope.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The pneumatic driver is a semi-automatic magazine-fed rifle, using air pressure to accelerate objects at high speed. Has three settings: Safety, Low-velocity(For use with darts), and High-velocity(For use with flechettes, reliably pierces soft armor/up to IIIa).&lt;br /&gt;
&lt;br /&gt;
The weapon itself is the next best thing to silent, aside from the faintly-audible hiss between shots as the weapon intakes air. Has an effective range of about 150 meters. Works via a miniaturized, internal air compressor, with a backup &amp;quot;bolt&amp;quot; which can be cycled to rebuild the internal pressure between shots if it were to break.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
| notes      = Flechettes can be loaded into magazines of 10, darts are loaded individually.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Periapt&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = The Plague Doctor mask of Callow’s costume. Upon closer inspection, the mask is air-tight and the back-set lower half has a thin set of small, bar-like filters, largely obscured by the upper part of the mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The mask passively filters mundane toxins from the air and scrubs CO2 from the environment in the mask, enabling it to be worn for an extended period of time. Mixed effectiveness against tinkertech toxins, working better against more complex, biological agents, since that was what Callow was emphasizing when creating it.&lt;br /&gt;
&lt;br /&gt;
Filters require cleaning and maintenance every two weeks to remain effective, or more often with heavy toxin exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Goo-nades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A set of two black-and-silver canisters with pull-rings, resembling smoke grenades.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Produces a biochemical agent in the form of a gas that induces an incapacitating state of euphoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Spews a grey foam, coating across a 10-ft radius. Smothers flames exceptionally well and is entirely non-flammable. Doesn&#039;t interact with people besides being annoyingly sticky and getting everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Original intent doesn&#039;t work, accidentally creates something that functions differently. See Intention and Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Blackout Boots&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = Sleek, soft-soled black boots that match the rest of her costume and fit Callow well.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; On top of being lined with a vibration-absorbing material, tapping the heels together causes an internal active noise-cancellation system to turn on. While active, her steps are incredibly close to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Mostly works, but only dampens the sound of louder footsteps like when the wearer is running. Sneaking still just sounds like sneaking would. The firmness of the sole shifts at odd intervals, making them weirdly uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Thermal-Weave&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A dual-sided, thin fabric with a dark-gray interior, and a lighter, hexagon-patterned exterior.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Thermal weave is a two-layered fabric with microscopic, chemical heatsinks worked into the fiber that transfer energy to regulate the interior temperature and match the exterior temperature with the surroundings. When in the cold, heat is transferred inward so that the exterior matches the ambient temperature, and the interior becomes warmer, and vice versa in the heat.&lt;br /&gt;
&lt;br /&gt;
A piece of clothing lined with it can maintain a comfortable interior temperature in environments from -128° C(-200° F) to 93° C(200° F), and renders the wearer nearly indistinguishable from the environment to thermal cameras and heat-based vision.&lt;br /&gt;
&lt;br /&gt;
The fabric is durable enough to prevent a normal knife or blade from penetrating, but not enough to stop a bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works As Intended (Actually ended up with a wider temperature range than the original concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be sewn into the lining of her costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Ruination Grenades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of small white canisters with a rough-welded texture. Each has a pull-ring and lever like a grenade, and a set of several perpendicular metallic rings running down the body.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Grenades that blast a fine powder that rapidly degrades and crumbles iron/iron-based alloys in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 5 seconds after releasing the lever, the metallic rings open, pneumatically blasting a black powder containing a semi-organic enzyme across a 10ft-radius area. When it comes into contact with a specific material (specified at the time of creation), it is rapidly degraded as bonds in the material are ripped apart, causing it to fall away into a fine dust.&lt;br /&gt;
&lt;br /&gt;
The powder can shave away about 4 inches of material from the origin of the blast before it becomes inert, and loses potency after about 10 seconds of air contact.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the powder is biologically inert and harmless to organic matter besides slight abrasions that might result from being caught in the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Construction and utilization is successful, but is unfortunately limited in what materials it can be used on, namely stone, concrete, asphalt, Sand, Dirt, but leaves metallic and organic substances intact. Each grenade needs to be programmed for a specific type of material (from the list above), rather than a one-size-fits-all device.&lt;br /&gt;
&lt;br /&gt;
| notes      = Callow will be creating a small stockpile of varieties to shear away concrete, limestone, clay brick, mortar, asphalt, and glass, taking a few of what she needs when going out in costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noirelenses&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of two clear lenses of Callow’s prescription that fit into her mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = When exposed to bright light, the lenses instantly and reactively blur/darken proportionally to the light to protect the wearer’s eyes. Function as sunglasses and welding goggles.&lt;br /&gt;
&lt;br /&gt;
Will protect the eyes from a flashbang, or a taser glove that happens to glow as bright as one, but will go incredibly blurry and dim, only allowing the wearer to pick out general shapes for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works more or less as intended. Dims less than the original concept and instead also blurs, still impacting sight but allowing a bit of vision in ultra-bright conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Bio-thorn Knife&lt;br /&gt;
| image      = [https://i.imgur.com/S1eNyqW.jpg Here]&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A thin, needle-like dagger made of a silvery-white metal with a short crossguard. It is incredibly sharp with a concave edge, the metal of the blade itself is oddly pristine and unblemished, especially compared to the welded look of the hilt. A small rectangular button is present on the middle of the crossguard.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A knife that can effortlessly glide through organic matter, splitting it at a cellular level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; When the blade is activated it begins to emit a low hum, the blade oscillating at a microscopic level hundreds of times a second. Additionally, a Metallo-organic enzyme made to shear apart material bonds adheres to the edge of the blade.&lt;br /&gt;
&lt;br /&gt;
The bio-thorn can glide through plant and fungal material incredibly cleanly and efficiently, similar to soft butter and regardless of hardness as it rips apart the connective proteins between cells. The knife can also carve through animal matter or even inorganic material, but with detrimental side-effects and diminishing returns (See: What Goes Wrong).&lt;br /&gt;
&lt;br /&gt;
May have inconsistent effects on powered or non-standard material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; When used against non-plant/-fungal mass, which the enzyme isn&#039;t specialized for, it tries to physically rip apart the bonds between material instead of simply denaturing connective proteins which rapidly degrades it and clogs the channels, requiring intensive maintenance to fix.&lt;br /&gt;
&lt;br /&gt;
Cutting other organic materials will cause it to start losing effectiveness after 5 or 6 uses as the device is damaged, and any more risking breaking it entirely. Non-organic materials do this about twice as quickly, allowing just a few uses before only being about as good as a normal knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroyed, Decommissioned, or Given to Others:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Vilya (Shock Glove Mk. 1) &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A black glove with patchwork-looking metallic pieces around the wrist and back of the hand and a lining made of insulated cloth. Visible wiring connects the copper-colored contacts on the palm and fingertips to the power supply in the wrist, and a small spike with a retractable barb on the underside.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A glove that delivers an incapacitating electrical shock on contact, or can shoot a barb to shock at a distance like a taser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; After being primed by pressing her pinky finger to her thumb, touching something will deliver a high-voltage, low-amperage shock akin to a very powerful stun gun, turning off once removed. A short touch will deliver a painful, distracting shock to someone, and a longer touch could incapacitate them for several minutes or more.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the barb can be fired like a taser, delivering the same shock to a target it embeds in through a connected wire at a maximum range of ~20 feet. The barb retracts and pulls back to the mechanism with a flick of the wrist. Has very little armor piercing capability, and will be stopped by any serious barrier between it and skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Prone to electrical failure and wildly overconsumes power (battery needs replaced after 1 use/a few seconds); Emits a blindingly bright light when used, more luminous than a flashbang and can cause permanent damage to the eyes if looking at it when it fires.&lt;br /&gt;
&lt;br /&gt;
| notes      = Partially inspired by reading about Persephone’s tech online, post-trigger. Made with 4 power cells.&lt;br /&gt;
&lt;br /&gt;
Destroyed in the attempt to make a Mk. 2 (Link: https://www.reddit.com/r/wormrp/comments/upwmlu/the_callowtech_experience_aka_making_a_gun_and/)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Energy Fission Generator &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/upwmlu/the_callowtech_experience_aka_making_a_gun_and/&lt;br /&gt;
| appearance = Two large chambers of reinforced, welded steel connected by an array of stacked, horizontal cylinders.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Makes use of a modified version of Callow’s Thermalweave tech to maintain a severe internal temperature gradient and generate electricity at a highly efficient rate via the Seebeck effect.&lt;br /&gt;
&lt;br /&gt;
Can generate electricity akin to a gas generator for a short time by introducing a temperature extreme (throwing in some ice), or can be hooked up to something more robust like a burner to vastly increase its energy-production efficiency compared to using the same system to heat water.&lt;br /&gt;
&lt;br /&gt;
Purposefully designed to be easily disassembled so that it could be opened up and examined by a non-tinker, if not maintained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
| notes      = Made on commission for the furies.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Panacean Filter&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A bulky, roughly 1m x 1m x 1.5m installation of welded scrap metal hooked into distributed pipes that spread across several rooms, whirring for a few minutes every hour or so.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Essentially just a bunch of air pumps hooked into a bulked up version of Callow’s tinkertech filters (used in her gasmask). Can consistently filter out a wide variety of toxins and contaminants from an area it is set up in. Altered to be less harsh on some forms of bacteria so as to not kill the local microbiome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be set up in the area of the Brule River Power Plant Callow had previously claimed. Abandoned when she relocated.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-functional Tinkertech:&#039;&#039;&#039;&lt;br /&gt;
* Hardlight Knife&lt;br /&gt;
&lt;br /&gt;
* Self-Replicating Tranquilizer Toxin&lt;br /&gt;
&lt;br /&gt;
* Vilya Mk. 2 (Flashbang glove + localized EMP)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Speaks English and French fluently.&lt;br /&gt;
&lt;br /&gt;
* Was an excellent student, and mostly through an undergraduate degree in biochemistry when she triggered.&lt;br /&gt;
&lt;br /&gt;
* Fast learner.&lt;br /&gt;
&lt;br /&gt;
* Skilled first aid, was planning to go into med school.&lt;br /&gt;
&lt;br /&gt;
* Hobbyist-level skill in sewing and tailoring.&lt;br /&gt;
&lt;br /&gt;
* Skilled in slight-of-hand. Likes doing magic tricks.&lt;br /&gt;
&lt;br /&gt;
* (Kind of) Passable athleticism. Also quite sneaky.&lt;br /&gt;
&lt;br /&gt;
* Science nerd. Has basic/hobbyist knowledge of various disciplines, especially psychology and engineering.&lt;br /&gt;
&lt;br /&gt;
* Big fan of the Sci-fi and Fantasy genres, and loves old spy movies.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Amelia is, on the surface, a very intelligent and relatively nice girl. Her awkwardness around people and her penchants for overworking herself or self-depreciation can be easily passed off as quirks of her personality. The reality, though, is that she&#039;s struggled with mental issues for much of her life, pathological obsession and trouble reading social cues chief among them. These problems have been exacerbated by her shard post-trigger, and are a major source of insecurity.&lt;br /&gt;
&lt;br /&gt;
Her foremost goals are understanding her power—she came to Devilfish because of how many tinkers there are—and distancing her prior life from herself, to the detriment of everything else.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural (Liberty x Mad Scientist - Tinker), First-Generation, Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, a tinker has some sort of inkling or intuition about the sorts of things that they are capable of building. Maybe they know this inherently, maybe the inspirations that begin to flood their mind have a coherent through-line, or maybe they even have a secondary power that their tinker power is intrinsically connected to.&lt;br /&gt;
&lt;br /&gt;
Callow is unorthodox in that she entirely lacks this luxury. She builds more like a free tinker would—providing ideas to her shard, which then provides a method to achieve it. Unlike a free tinker, however, Callow does have a specialty, and a strong one at that. The catch is that she has absolutely no clue what that specialty is, and the farther the tech she builds is from it, the more likely it is to catastrophically malfunction, leaving her to piece together what her power truly is.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more thematically, ideologically, or mechanically removed a specific piece of tech is from her specialty, the more severe unintended drawbacks or malfunctions it has. Maybe they only work in some circumstance, or with some cost, or have some (more related) parts work better than others, etc. Things that are entirely unconnected tend not to function in the first place, or immediately, disastrously break. Some of these might be known, or others may not show themselves until the worst possible moment.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta:&#039;&#039;&#039; I, Spectralknight94 (The Player), have no clue what Callow&#039;s specialty is. Instead, any prospective piece of tinkertech will be presented to a group on the discord that represents the shard and knows the specialty, before figuring out how well/if it works and giving it back to me, similar to Magnum Opus.&lt;br /&gt;
&lt;br /&gt;
Note: Massive thanks to /u/Magos_Nashoid, /u/Shellmerc, and /u/unknownmercury for running this for me. Wouldn&#039;t be possible without y&#039;all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
They were amazing. Charismatic, intelligent, popular, nice. You loved everything about them.&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t- it wasn&#039;t like you wanted to hurt them or anything. That made it better, right? You just wanted to see them, to know about them, and make sure they were okay. Still, you felt guilty; you knew what you were doing wasn&#039;t good, wasn&#039;t healthy. It ate away at you for a long time. You had doubts, second thoughts, but... you didn&#039;t want to stop. They didn&#039;t have to know, right? You wouldn&#039;t go any farther. It would just be your secret.&lt;br /&gt;
&lt;br /&gt;
Then, you made a mistake. You said something you shouldn&#039;t have, something you couldn&#039;t have known. You obsessed over it, and decided you should just say you were sorry and leave them alone. They knew now, they had to.&lt;br /&gt;
&lt;br /&gt;
It turns out that they didn&#039;t, at least, not until you came to them and apologized for everything.&lt;br /&gt;
&lt;br /&gt;
Word got out, they told everyone. Your school, your parents, the police. Most of your family stopped speaking to you, your scholarship was suspended. Your life was ruined, and they hated you now.&lt;br /&gt;
&lt;br /&gt;
It was then when it dawned on you—or rather, collapsed on you. It was all your fault. Everyone could have been happy if you just kept your fucking mouth shut. You ruined everything.&lt;br /&gt;
&lt;br /&gt;
Trigger.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7608</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7608"/>
		<updated>2022-05-09T00:48:27Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}} 5&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
&lt;br /&gt;
In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* A utility belt.&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
* A piece of paper, folded twice but with care so that it didn&#039;t get too wrinkled.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a quick-release at the neck in case it were to get snagged or grabbed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Now using a blur-tech cloak. It&#039;s close enough to his old one to not be immediately obvious, save for the thin hexagon pattern across it. Rigged with a quick-release like his last cloak. Maintained by Retcon.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master/Mover 5. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7527</id>
		<title>Callow</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7527"/>
		<updated>2022-05-03T16:05:57Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callow&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Amelia Laurent&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Riley Johnston (Pseudonym)&lt;br /&gt;
|author = /u/Spectralknight94 &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker|2}} &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Callowfaceclaimcapture.PNG&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2002-02-26&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Charlottetown, PEI (Grew up in Thunder Bay)&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Callowciv.jpg|thumb|Callow in Civilian Attire.]]&lt;br /&gt;
At a glance, Amelia is a relatively small young woman with a shy posture about her, standing around 5&#039; 5&amp;quot; with a light frame. She has rimless glasses and neat, straight black hair that&#039;s usually kept tied back, or straight to frame her hazel eyes. Tends to strike people as the type to hang out in libraries or coffee shops.&lt;br /&gt;
&lt;br /&gt;
Callow&#039;s costume is a slightly frilly renaissance-fair plague doctor costume, retailored to be more practical (Read: less poofy, tons of pockets) and the shoes replaced with soft-soled ones to make her footsteps quieter. In addition, she&#039;s added a balaclava beneath her mask and taken to wearing black dress gloves in order to completely conceal her features.&lt;br /&gt;
&lt;br /&gt;
Despite modifications, it&#039;s really just a costume, and doesn&#039;t provide much physical protection.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Costume (See: Appearance)&lt;br /&gt;
&lt;br /&gt;
* A Swiss-army knife&lt;br /&gt;
&lt;br /&gt;
* A Burner Cell-phone&lt;br /&gt;
&lt;br /&gt;
* Small Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* A small laptop. Has a label on it reading &amp;quot;Do Not Dismantle!&amp;quot; Holds all of Callow&#039;s meticulous Tinker notes.&lt;br /&gt;
&lt;br /&gt;
* First-aid kit. Kept in a messenger bag.&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Vilya (Shock Glove Mk. 1) &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A black glove with patchwork-looking metallic pieces around the wrist and back of the hand and a lining made of insulated cloth. Visible wiring connects the copper-colored contacts on the palm and fingertips to the power supply in the wrist, and a small spike with a retractable barb on the underside.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A glove that delivers an incapacitating electrical shock on contact, or can shoot a barb to shock at a distance like a taser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; After being primed by pressing her pinky finger to her thumb, touching something will deliver a high-voltage, low-amperage shock akin to a very powerful stun gun, turning off once removed. A short touch will deliver a painful, distracting shock to someone, and a longer touch could incapacitate them for several minutes or more.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the barb can be fired like a taser, delivering the same shock to a target it embeds in through a connected wire at a maximum range of ~20 feet. The barb retracts and pulls back to the mechanism with a flick of the wrist. Has very little armor piercing capability, and will be stopped by any serious barrier between it and skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Prone to electrical failure and wildly overconsumes power (battery needs replaced after 1 use/a few seconds); Emits a blindingly bright light when used, more luminous than a flashbang and can cause permanent damage to the eyes if looking at it when it fires.&lt;br /&gt;
&lt;br /&gt;
| notes      = Partially inspired by reading about Persephone’s tech online, post-trigger. Made with 4 power cells.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Periapt&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = The Plague Doctor mask of Callow’s costume. Upon closer inspection, the mask is air-tight and the back-set lower half has a thin set of small, bar-like filters, largely obscured by the upper part of the mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The mask passively filters mundane toxins from the air and scrubs CO2 from the environment in the mask, enabling it to be worn for an extended period of time. Mixed effectiveness against tinkertech toxins, working better against more complex, biological agents, since that was what Callow was emphasizing when creating it.&lt;br /&gt;
&lt;br /&gt;
Filters require cleaning and maintenance every two weeks to remain effective, or more often with heavy toxin exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Goo-nades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A set of two black-and-silver canisters with pull-rings, resembling smoke grenades.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Produces a biochemical agent in the form of a gas that induces an incapacitating state of euphoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Spews a grey foam, coating across a 10-ft radius. Smothers flames exceptionally well and is entirely non-flammable. Doesn&#039;t interact with people besides being annoyingly sticky and getting everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Original intent doesn&#039;t work, accidentally creates something that functions differently. See Intention and Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Blackout Boots&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = Sleek, soft-soled black boots that match the rest of her costume and fit Callow well.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; On top of being lined with a vibration-absorbing material, tapping the heels together causes an internal active noise-cancellation system to turn on. While active, her steps are incredibly close to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Mostly works, but only dampens the sound of louder footsteps like when the wearer is running. Sneaking still just sounds like sneaking would. The firmness of the sole shifts at odd intervals, making them weirdly uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Thermal-Weave&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A dual-sided, thin fabric with a dark-gray interior, and a lighter, hexagon-patterned exterior.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Thermal weave is a two-layered fabric with microscopic, chemical heatsinks worked into the fiber that transfer energy to regulate the interior temperature and match the exterior temperature with the surroundings. When in the cold, heat is transferred inward so that the exterior matches the ambient temperature, and the interior becomes warmer, and vice versa in the heat.&lt;br /&gt;
&lt;br /&gt;
A piece of clothing lined with it can maintain a comfortable interior temperature in environments from -128° C(-200° F) to 93° C(200° F), and renders the wearer nearly indistinguishable from the environment to thermal cameras and heat-based vision.&lt;br /&gt;
&lt;br /&gt;
The fabric is durable enough to prevent a normal knife or blade from penetrating, but not enough to stop a bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works As Intended (Actually ended up with a wider temperature range than the original concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be sewn into the lining of her costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Ruination Grenades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of small white canisters with a rough-welded texture. Each has a pull-ring and lever like a grenade, and a set of several perpendicular metallic rings running down the body.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Grenades that blast a fine powder that rapidly degrades and crumbles iron/iron-based alloys in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 5 seconds after releasing the lever, the metallic rings open, pneumatically blasting a black powder containing a semi-organic enzyme across a 10ft-radius area. When it comes into contact with a specific material (specified at the time of creation), it is rapidly degraded as bonds in the material are ripped apart, causing it to fall away into a fine dust.&lt;br /&gt;
&lt;br /&gt;
The powder can shave away about 4 inches of material from the origin of the blast before it becomes inert, and loses potency after about 10 seconds of air contact.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the powder is biologically inert and harmless to organic matter besides slight abrasions that might result from being caught in the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Construction and utilization is successful, but is unfortunately limited in what materials it can be used on, namely stone, concrete, asphalt, Sand, Dirt, but leaves metallic and organic substances intact. Each grenade needs to be programmed for a specific type of material (from the list above), rather than a one-size-fits-all device.&lt;br /&gt;
&lt;br /&gt;
| notes      = Callow will be creating a small stockpile of varieties to shear away concrete, limestone, clay brick, mortar, asphalt, and glass, taking a few of what she needs when going out in costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noirelenses&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of two clear lenses of Callow’s prescription that fit into her mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = When exposed to bright light, the lenses instantly and reactively blur/darken proportionally to the light to protect the wearer’s eyes. Function as sunglasses and welding goggles.&lt;br /&gt;
&lt;br /&gt;
Will protect the eyes from a flashbang, or a taser glove that happens to glow as bright as one, but will go incredibly blurry and dim, only allowing the wearer to pick out general shapes for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works more or less as intended. Dims less than the original concept and instead also blurs, still impacting sight but allowing a bit of vision in ultra-bright conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Panacean Filter&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A bulky, roughly 1m x 1m x 1.5m installation of welded scrap metal hooked into distributed pipes that spread across several rooms, whirring for a few minutes every hour or so.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Essentially just a bunch of air pumps hooked into a bulked up version of Callow’s tinkertech filters (used in her gasmask). Can consistently filter out a wide variety of toxins and contaminants from an area it is set up in. Altered to be less harsh on some forms of bacteria so as to not kill the local microbiome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be set up in the area of the Brule River Power Plant Callow has recently claimed.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Bio-thorn Knife&lt;br /&gt;
| image      = [https://i.imgur.com/S1eNyqW.jpg Here]&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A thin, needle-like dagger made of a silvery-white metal with a short crossguard. It is incredibly sharp with a concave edge, the metal of the blade itself is oddly pristine and unblemished, especially compared to the welded look of the hilt. A small rectangular button is present on the middle of the crossguard.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A knife that can effortlessly glide through organic matter, splitting it at a cellular level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; When the blade is activated it begins to emit a low hum, the blade oscillating at a microscopic level hundreds of times a second. Additionally, a Metallo-organic enzyme made to shear apart material bonds adheres to the edge of the blade.&lt;br /&gt;
&lt;br /&gt;
The bio-thorn can glide through plant and fungal material incredibly cleanly and efficiently, similar to soft butter and regardless of hardness as it rips apart the connective proteins between cells. The knife can also carve through animal matter or even inorganic material, but with detrimental side-effects and diminishing returns (See: What Goes Wrong).&lt;br /&gt;
&lt;br /&gt;
May have inconsistent effects on powered or non-standard material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; When used against non-plant/-fungal mass, which the enzyme isn&#039;t specialized for, it tries to physically rip apart the bonds between material instead of simply denaturing connective proteins which rapidly degrades it and clogs the channels, requiring intensive maintenance to fix.&lt;br /&gt;
&lt;br /&gt;
Cutting other organic materials will cause it to start losing effectiveness after 5 or 6 uses as the device is damaged, and any more risking breaking it entirely. Non-organic materials do this about twice as quickly, allowing just a few uses before only being about as good as a normal knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destroyed, Decommissioned, or Given to Others:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-functional Tinkertech:&#039;&#039;&#039;&lt;br /&gt;
* Hardlight Knife&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Speaks English and French fluently.&lt;br /&gt;
&lt;br /&gt;
* Was an excellent student, and mostly through an undergraduate degree in biochemistry when she triggered.&lt;br /&gt;
&lt;br /&gt;
* Fast learner.&lt;br /&gt;
&lt;br /&gt;
* Skilled first aid, was planning to go into med school.&lt;br /&gt;
&lt;br /&gt;
* Hobbyist-level skill in sewing and tailoring.&lt;br /&gt;
&lt;br /&gt;
* Skilled in slight-of-hand. Likes doing magic tricks.&lt;br /&gt;
&lt;br /&gt;
* (Kind of) Passable athleticism. Also quite sneaky.&lt;br /&gt;
&lt;br /&gt;
* Science nerd. Has basic/hobbyist knowledge of various disciplines, especially psychology and engineering.&lt;br /&gt;
&lt;br /&gt;
* Big fan of the Sci-fi and Fantasy genres, and loves old spy movies.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Amelia is, on the surface, a very intelligent and relatively nice girl. Her awkwardness around people and her penchants for overworking herself or self-depreciation can be easily passed off as quirks of her personality. The reality, though, is that she&#039;s struggled with mental issues for much of her life, pathological obsession and trouble reading social cues chief among them. These problems have been exacerbated by her shard post-trigger, and are a major source of insecurity.&lt;br /&gt;
&lt;br /&gt;
Her foremost goals are understanding her power—she came to Devilfish because of how many tinkers there are—and distancing her prior life from herself, to the detriment of everything else.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural (Liberty x Mad Scientist - Tinker), First-Generation, Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, a tinker has some sort of inkling or intuition about the sorts of things that they are capable of building. Maybe they know this inherently, maybe the inspirations that begin to flood their mind have a coherent through-line, or maybe they even have a secondary power that their tinker power is intrinsically connected to.&lt;br /&gt;
&lt;br /&gt;
Callow is unorthodox in that she entirely lacks this luxury. She builds more like a free tinker would—providing ideas to her shard, which then provides a method to achieve it. Unlike a free tinker, however, Callow does have a specialty, and a strong one at that. The catch is that she has absolutely no clue what that specialty is, and the farther the tech she builds is from it, the more likely it is to catastrophically malfunction, leaving her to piece together what her power truly is.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more thematically, ideologically, or mechanically removed a specific piece of tech is from her specialty, the more severe unintended drawbacks or malfunctions it has. Maybe they only work in some circumstance, or with some cost, or have some (more related) parts work better than others, etc. Things that are entirely unconnected tend not to function in the first place, or immediately, disastrously break. Some of these might be known, or others may not show themselves until the worst possible moment.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta:&#039;&#039;&#039; I, Spectralknight94 (The Player), have no clue what Callow&#039;s specialty is. Instead, any prospective piece of tinkertech will be presented to a group on the discord that represents the shard and knows the specialty, before figuring out how well/if it works and giving it back to me, similar to Magnum Opus.&lt;br /&gt;
&lt;br /&gt;
Note: Massive thanks to /u/Magos_Nashoid, /u/Shellmerc, and /u/unknownmercury for running this for me. Wouldn&#039;t be possible without y&#039;all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
They were amazing. Charismatic, intelligent, popular, nice. You loved everything about them.&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t- it wasn&#039;t like you wanted to hurt them or anything. That made it better, right? You just wanted to see them, to know about them, and make sure they were okay. Still, you felt guilty; you knew what you were doing wasn&#039;t good, wasn&#039;t healthy. It ate away at you for a long time. You had doubts, second thoughts, but... you didn&#039;t want to stop. They didn&#039;t have to know, right? You wouldn&#039;t go any farther. It would just be your secret.&lt;br /&gt;
&lt;br /&gt;
Then, you made a mistake. You said something you shouldn&#039;t have, something you couldn&#039;t have known. You obsessed over it, and decided you should just say you were sorry and leave them alone. They knew now, they had to.&lt;br /&gt;
&lt;br /&gt;
It turns out that they didn&#039;t, at least, not until you came to them and apologized for everything.&lt;br /&gt;
&lt;br /&gt;
Word got out, they told everyone. Your school, your parents, the police. Most of your family stopped speaking to you, your scholarship was suspended. Your life was ruined, and they hated you now.&lt;br /&gt;
&lt;br /&gt;
It was then when it dawned on you—or rather, collapsed on you. It was all your fault. Everyone could have been happy if you just kept your fucking mouth shut. You ruined everything.&lt;br /&gt;
&lt;br /&gt;
Trigger.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7361</id>
		<title>Callow</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7361"/>
		<updated>2022-04-18T08:26:49Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callow&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Amelia Laurent&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Riley Johnston (Pseudonym)&lt;br /&gt;
|author = /u/Spectralknight94 &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker|2}} &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Callowfaceclaimcapture.PNG&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2002-02-26&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Charlottetown, PEI (Grew up in Thunder Bay)&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Callowciv.jpg|thumb|Callow in Civilian Attire.]]&lt;br /&gt;
At a glance, Amelia is a relatively small young woman with a shy posture about her, standing around 5&#039; 5&amp;quot; with a light frame. She has rimless glasses and neat, straight black hair that&#039;s usually kept tied back, or straight to frame her hazel eyes. Tends to strike people as the type to hang out in libraries or coffee shops.&lt;br /&gt;
&lt;br /&gt;
Callow&#039;s costume is a slightly frilly renaissance-fair plague doctor costume, retailored to be more practical (Read: less poofy, tons of pockets) and the shoes replaced with soft-soled ones to make her footsteps quieter. In addition, she&#039;s added a balaclava beneath her mask and taken to wearing black dress gloves in order to completely conceal her features.&lt;br /&gt;
&lt;br /&gt;
Despite modifications, it&#039;s really just a costume, and doesn&#039;t provide much physical protection.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Costume (See: Appearance)&lt;br /&gt;
&lt;br /&gt;
* A Swiss-army knife&lt;br /&gt;
&lt;br /&gt;
* A Burner Cell-phone&lt;br /&gt;
&lt;br /&gt;
* Small Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* A small laptop. Has a label on it reading &amp;quot;Do Not Dismantle!&amp;quot; Holds all of Callow&#039;s meticulous Tinker notes.&lt;br /&gt;
&lt;br /&gt;
* First-aid kit. Kept in a messenger bag.&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Vilya (Shock Glove Mk. 1) &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A black glove with patchwork-looking metallic pieces around the wrist and back of the hand and a lining made of insulated cloth. Visible wiring connects the copper-colored contacts on the palm and fingertips to the power supply in the wrist, and a small spike with a retractable barb on the underside.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A glove that delivers an incapacitating electrical shock on contact, or can shoot a barb to shock at a distance like a taser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; After being primed by pressing her pinky finger to her thumb, touching something will deliver a high-voltage, low-amperage shock akin to a very powerful stun gun, turning off once removed. A short touch will deliver a painful, distracting shock to someone, and a longer touch could incapacitate them for several minutes or more.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the barb can be fired like a taser, delivering the same shock to a target it embeds in through a connected wire at a maximum range of ~20 feet. The barb retracts and pulls back to the mechanism with a flick of the wrist. Has very little armor piercing capability, and will be stopped by any serious barrier between it and skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Prone to electrical failure and wildly overconsumes power (battery needs replaced after 1 use/a few seconds); Emits a blindingly bright light when used, more luminous than a flashbang and can cause permanent damage to the eyes if looking at it when it fires.&lt;br /&gt;
&lt;br /&gt;
| notes      = Partially inspired by reading about Persephone’s tech online, post-trigger. Made with 4 power cells.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Periapt&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = The Plague Doctor mask of Callow’s costume. Upon closer inspection, the mask is air-tight and the back-set lower half has a thin set of small, bar-like filters, largely obscured by the upper part of the mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The mask passively filters mundane toxins from the air and scrubs CO2 from the environment in the mask, enabling it to be worn for an extended period of time. Mixed effectiveness against tinkertech toxins, working better against more complex, biological agents, since that was what Callow was emphasizing when creating it.&lt;br /&gt;
&lt;br /&gt;
Filters require cleaning and maintenance every two weeks to remain effective, or more often with heavy toxin exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Goo-nades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A set of two black-and-silver canisters with pull-rings, resembling smoke grenades.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Produces a biochemical agent in the form of a gas that induces an incapacitating state of euphoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Spews a grey foam, coating across a 10-ft radius. Smothers flames exceptionally well and is entirely non-flammable. Doesn&#039;t interact with people besides being annoyingly sticky and getting everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Original intent doesn&#039;t work, accidentally creates something that functions differently. See Intention and Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Blackout Boots&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = Sleek, soft-soled black boots that match the rest of her costume and fit Callow well.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; On top of being lined with a vibration-absorbing material, tapping the heels together causes an internal active noise-cancellation system to turn on. While active, her steps are incredibly close to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Mostly works, but only dampens the sound of louder footsteps like when the wearer is running. Sneaking still just sounds like sneaking would. The firmness of the sole shifts at odd intervals, making them weirdly uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Thermal-Weave&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A dual-sided, thin fabric with a dark-gray interior, and a lighter, hexagon-patterned exterior.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Thermal weave is a two-layered fabric with microscopic, chemical heatsinks worked into the fiber that transfer energy to regulate the interior temperature and match the exterior temperature with the surroundings. When in the cold, heat is transferred inward so that the exterior matches the ambient temperature, and the interior becomes warmer, and vice versa in the heat.&lt;br /&gt;
&lt;br /&gt;
A piece of clothing lined with it can maintain a comfortable interior temperature in environments from -128° C(-200° F) to 93° C(200° F), and renders the wearer nearly indistinguishable from the environment to thermal cameras and heat-based vision.&lt;br /&gt;
&lt;br /&gt;
The fabric is durable enough to prevent a normal knife or blade from penetrating, but not enough to stop a bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works As Intended (Actually ended up with a wider temperature range than the original concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be sewn into the lining of her costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Ruination Grenades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of small white canisters with a rough-welded texture. Each has a pull-ring and lever like a grenade, and a set of several perpendicular metallic rings running down the body.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Grenades that blast a fine powder that rapidly degrades and crumbles iron/iron-based alloys in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 5 seconds after releasing the lever, the metallic rings open, pneumatically blasting a black powder containing a semi-organic enzyme across a 10ft-radius area. When it comes into contact with a specific material (specified at the time of creation), it is rapidly degraded as bonds in the material are ripped apart, causing it to fall away into a fine dust.&lt;br /&gt;
&lt;br /&gt;
The powder can shave away about 4 inches of material from the origin of the blast before it becomes inert, and loses potency after about 10 seconds of air contact.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the powder is biologically inert and harmless to organic matter besides slight abrasions that might result from being caught in the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Construction and utilization is successful, but is unfortunately limited in what materials it can be used on, namely stone, concrete, asphalt, Sand, Dirt, but leaves metallic and organic substances intact. Each grenade needs to be programmed for a specific type of material (from the list above), rather than a one-size-fits-all device.&lt;br /&gt;
&lt;br /&gt;
| notes      = Callow will be creating a small stockpile of varieties to shear away concrete, limestone, clay brick, mortar, asphalt, and glass, taking a few of what she needs when going out in costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noirelenses&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of two clear lenses of Callow’s prescription that fit into her mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = When exposed to bright light, the lenses instantly and reactively blur/darken proportionally to the light to protect the wearer’s eyes. Function as sunglasses and welding goggles.&lt;br /&gt;
&lt;br /&gt;
Will protect the eyes from a flashbang, or a taser glove that happens to glow as bright as one, but will go incredibly blurry and dim, only allowing the wearer to pick out general shapes for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works more or less as intended. Dims less than the original concept and instead also blurs, still impacting sight but allowing a bit of vision in ultra-bright conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Panacean Filter&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A bulky, roughly 1m x 1m x 1.5m installation of welded scrap metal hooked into distributed pipes that spread across several rooms, whirring for a few minutes every hour or so.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Essentially just a bunch of air pumps hooked into a bulked up version of Callow’s tinkertech filters (used in her gasmask). Can consistently filter out a wide variety of toxins and contaminants from an area it is set up in. Altered to be less harsh on some forms of bacteria so as to not kill the local microbiome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be set up in the area of the Brule River Power Plant Callow has recently claimed.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Bio-thorn Knife&lt;br /&gt;
| image      = [https://i.imgur.com/S1eNyqW.jpg Here]&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A thin, needle-like dagger made of a silvery-white metal with a short crossguard. It is incredibly sharp with a concave edge, the metal of the blade itself is oddly pristine and unblemished, especially compared to the welded look of the hilt. A small rectangular button is present on the middle of the crossguard.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A knife that can effortlessly glide through organic matter, splitting it at a cellular level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; When the blade is activated it begins to emit a low hum, the blade oscillating at a microscopic level hundreds of times a second. Additionally, a Metallo-organic enzyme made to shear apart material bonds adheres to the edge of the blade.&lt;br /&gt;
&lt;br /&gt;
The bio-thorn can glide through plant and fungal material incredibly cleanly and efficiently, similar to soft butter and regardless of hardness as it rips apart the connective proteins between cells. The knife can also carve through animal matter or even inorganic material, but with detrimental side-effects and diminishing returns (See: What Goes Wrong).&lt;br /&gt;
&lt;br /&gt;
May have inconsistent effects on powered or non-standard material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; When used against non-plant/-fungal mass, which the enzyme isn&#039;t specialized for, it tries to physically rip apart the bonds between material instead of simply denaturing connective proteins which rapidly degrades it and clogs the channels, requiring intensive maintenance to fix.&lt;br /&gt;
&lt;br /&gt;
Cutting other organic materials will cause it to start losing effectiveness after 5 or 6 uses as the device is damaged, and any more risking breaking it entirely. Non-organic materials do this about twice as quickly, allowing just a few uses before only being about as good as a normal knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-functional Tinkertech:&#039;&#039;&#039;&lt;br /&gt;
* Hardlight Knife&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Speaks English and French fluently.&lt;br /&gt;
&lt;br /&gt;
* Was an excellent student, and mostly through an undergraduate degree in biochemistry when she triggered.&lt;br /&gt;
&lt;br /&gt;
* Fast learner.&lt;br /&gt;
&lt;br /&gt;
* Skilled first aid, was planning to go into med school.&lt;br /&gt;
&lt;br /&gt;
* Hobbyist-level skill in sewing and tailoring.&lt;br /&gt;
&lt;br /&gt;
* Skilled in slight-of-hand. Likes doing magic tricks.&lt;br /&gt;
&lt;br /&gt;
* (Kind of) Passable athleticism. Also quite sneaky.&lt;br /&gt;
&lt;br /&gt;
* Science nerd. Has basic/hobbyist knowledge of various disciplines, especially psychology and engineering.&lt;br /&gt;
&lt;br /&gt;
* Big fan of the Sci-fi and Fantasy genres, and loves old spy movies.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Amelia is, on the surface, a very intelligent and relatively nice girl. Her awkwardness around people and her penchants for overworking herself or self-depreciation can be easily passed off as quirks of her personality. The reality, though, is that she&#039;s struggled with mental issues for much of her life, pathological obsession and trouble reading social cues chief among them. These problems have been exacerbated by her shard post-trigger, and are a major source of insecurity.&lt;br /&gt;
&lt;br /&gt;
Her foremost goals are understanding her power—she came to Devilfish because of how many tinkers there are—and distancing her prior life from herself, to the detriment of everything else.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural (Liberty x Mad Scientist - Tinker), First-Generation, Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, a tinker has some sort of inkling or intuition about the sorts of things that they are capable of building. Maybe they know this inherently, maybe the inspirations that begin to flood their mind have a coherent through-line, or maybe they even have a secondary power that their tinker power is intrinsically connected to.&lt;br /&gt;
&lt;br /&gt;
Callow is unorthodox in that she entirely lacks this luxury. She builds more like a free tinker would—providing ideas to her shard, which then provides a method to achieve it. Unlike a free tinker, however, Callow does have a specialty, and a strong one at that. The catch is that she has absolutely no clue what that specialty is, and the farther the tech she builds is from it, the more likely it is to catastrophically malfunction, leaving her to piece together what her power truly is.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more thematically, ideologically, or mechanically removed a specific piece of tech is from her specialty, the more severe unintended drawbacks or malfunctions it has. Maybe they only work in some circumstance, or with some cost, or have some (more related) parts work better than others, etc. Things that are entirely unconnected tend not to function in the first place, or immediately, disastrously break. Some of these might be known, or others may not show themselves until the worst possible moment.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta:&#039;&#039;&#039; I, Spectralknight94 (The Player), have no clue what Callow&#039;s specialty is. Instead, any prospective piece of tinkertech will be presented to a group on the discord that represents the shard and knows the specialty, before figuring out how well/if it works and giving it back to me, similar to Magnum Opus.&lt;br /&gt;
&lt;br /&gt;
Note: Massive thanks to /u/Magos_Nashoid, /u/Shellmerc, and /u/unknownmercury for running this for me. Wouldn&#039;t be possible without y&#039;all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
They were amazing. Charismatic, intelligent, popular, nice. You loved everything about them.&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t- it wasn&#039;t like you wanted to hurt them or anything. That made it better, right? You just wanted to see them, to know about them, and make sure they were okay. Still, you felt guilty; you knew what you were doing wasn&#039;t good, wasn&#039;t healthy. It ate away at you for a long time. You had doubts, second thoughts, but... you didn&#039;t want to stop. They didn&#039;t have to know, right? You wouldn&#039;t go any farther. It would just be your secret.&lt;br /&gt;
&lt;br /&gt;
Then, you made a mistake. You said something you shouldn&#039;t have, something you couldn&#039;t have known. You obsessed over it, and decided you should just say you were sorry and leave them alone. They knew now, they had to.&lt;br /&gt;
&lt;br /&gt;
It turns out that they didn&#039;t, at least, not until you came to them and apologized for everything.&lt;br /&gt;
&lt;br /&gt;
Word got out, they told everyone. Your school, your parents, the police. Most of your family stopped speaking to you, your scholarship was suspended. Your life was ruined, and they hated you now.&lt;br /&gt;
&lt;br /&gt;
It was then when it dawned on you—or rather, collapsed on you. It was all your fault. Everyone could have been happy if you just kept your fucking mouth shut. You ruined everything.&lt;br /&gt;
&lt;br /&gt;
Trigger.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7296</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7296"/>
		<updated>2022-04-11T21:26:15Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}} 5&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
&lt;br /&gt;
In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
* A piece of paper, folded twice but with care so that it didn&#039;t get too wrinkled.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a quick-release at the neck in case it were to get snagged or grabbed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Now using a blur-tech cloak. It&#039;s close enough to his old one to not be immediately obvious, save for the thin hexagon pattern across it. Rigged with a quick-release like his last cloak. Maintained by Retcon.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master/Mover 5. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7137</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7137"/>
		<updated>2022-03-26T00:40:55Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}} 5&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
&lt;br /&gt;
In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
* A piece of paper, folded twice but with care so that it didn&#039;t get too wrinkled.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a quick-release at the neck in case it were to get snagged or grabbed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Now using a blur-tech cloak. It&#039;s close enough to his old one to not be immediately obvious, save for the thin hexagon pattern across it. Rigged with a quick-release like his last cloak. Maintained by Retcon.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master 5/Mover 6. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7058</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7058"/>
		<updated>2022-03-21T19:22:05Z</updated>

		<summary type="html">&lt;p&gt;Spectral: Redid the appearance blurb a bit and cleaned up some old, messy stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}} 5&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
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|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
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Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and on the athletic end.&lt;br /&gt;
&lt;br /&gt;
In costume, Zeitgeist&#039;s defining feature is the light-gray hooded cloak that drapes over his shoulders, with thin hexagon patterns across it. Under that, he wears a darker-colored mask which comes up over his nose, and a lightly armored bodysuit with a utility belt and plenty of pockets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a quick-release at the neck in case it were to get snagged or grabbed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Now using a blur-tech cloak. It&#039;s close enough to his old one to not be immediately obvious, save for the thin hexagon pattern across it. Rigged with a quick-release like his last cloak. Maintained by Retcon.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master 5/Mover 6. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EVERYTHING BELOW THIS LINE IS REALLY MESSY, LONG, AND PROBABLY NEEDS A REWRITE, AS A HEADS UP.&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7057</id>
		<title>Callow</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=7057"/>
		<updated>2022-03-21T19:02:43Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callow&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Sophia Johnston&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Amelia Laurent&lt;br /&gt;
|author = /u/Spectralknight94 &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker|2}} &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Callowfaceclaimcapture.PNG&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2002-02-26&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Charlottetown, PEI (Grew up in Thunder Bay)&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Callowciv.jpg|thumb|Callow in Civilian Attire.]]&lt;br /&gt;
At a glance, Amelia is a relatively small young woman with a shy posture about her, standing around 5&#039; 5&amp;quot; with a light frame. She has rimless glasses and neat, straight black hair that&#039;s usually kept tied back, or straight to frame her hazel eyes. Tends to strike people as the type to hang out in libraries or coffee shops.&lt;br /&gt;
&lt;br /&gt;
Callow&#039;s costume is a slightly frilly renaissance-fair plague doctor costume, retailored to be more practical (Read: less poofy, tons of pockets) and the shoes replaced with soft-soled ones to make her footsteps quieter. In addition, she&#039;s added a balaclava beneath her mask and taken to wearing black dress gloves in order to completely conceal her features.&lt;br /&gt;
&lt;br /&gt;
Despite modifications, it&#039;s really just a costume, and doesn&#039;t provide much physical protection.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Costume (See: Appearance)&lt;br /&gt;
&lt;br /&gt;
* A Swiss-army knife&lt;br /&gt;
&lt;br /&gt;
* A Burner Cell-phone&lt;br /&gt;
&lt;br /&gt;
* Small Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* A small laptop. Has a label on it reading &amp;quot;Do Not Dismantle!&amp;quot; Holds all of Callow&#039;s meticulous Tinker notes.&lt;br /&gt;
&lt;br /&gt;
* First-aid kit. Kept in a messenger bag.&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Vilya (Shock Glove Mk. 1) &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A black glove with patchwork-looking metallic pieces around the wrist and back of the hand and a lining made of insulated cloth. Visible wiring connects the copper-colored contacts on the palm and fingertips to the power supply in the wrist, and a small spike with a retractable barb on the underside.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A glove that delivers an incapacitating electrical shock on contact, or can shoot a barb to shock at a distance like a taser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; After being primed by pressing her pinky finger to her thumb, touching something will deliver a high-voltage, low-amperage shock akin to a very powerful stun gun, turning off once removed. A short touch will deliver a painful, distracting shock to someone, and a longer touch could incapacitate them for several minutes or more.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the barb can be fired like a taser, delivering the same shock to a target it embeds in through a connected wire at a maximum range of ~20 feet. The barb retracts and pulls back to the mechanism with a flick of the wrist. Has very little armor piercing capability, and will be stopped by any serious barrier between it and skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Prone to electrical failure and wildly overconsumes power (battery needs replaced after 1 use/a few seconds); Emits a blindingly bright light when used, more luminous than a flashbang and can cause permanent damage to the eyes if looking at it when it fires.&lt;br /&gt;
&lt;br /&gt;
| notes      = Partially inspired by reading about Persephone’s tech online, post-trigger. Made with 4 power cells.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Periapt&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = The Plague Doctor mask of Callow’s costume. Upon closer inspection, the mask is air-tight and the back-set lower half has a thin set of small, bar-like filters, largely obscured by the upper part of the mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The mask passively filters mundane toxins from the air and scrubs CO2 from the environment in the mask, enabling it to be worn for an extended period of time. Mixed effectiveness against tinkertech toxins, working better against more complex, biological agents, since that was what Callow was emphasizing when creating it.&lt;br /&gt;
&lt;br /&gt;
Filters require cleaning and maintenance every two weeks to remain effective, or more often with heavy toxin exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Goo-nades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A set of two black-and-silver canisters with pull-rings, resembling smoke grenades.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Produces a biochemical agent in the form of a gas that induces an incapacitating state of euphoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Spews a grey foam, coating across a 10-ft radius. Smothers flames exceptionally well and is entirely non-flammable. Doesn&#039;t interact with people besides being annoyingly sticky and getting everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Original intent doesn&#039;t work, accidentally creates something that functions differently. See Intention and Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Blackout Boots&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = Sleek, soft-soled black boots that match the rest of her costume and fit Callow well.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; On top of being lined with a vibration-absorbing material, tapping the heels together causes an internal active noise-cancellation system to turn on. While active, her steps are incredibly close to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Mostly works, but only dampens the sound of louder footsteps like when the wearer is running. Sneaking still just sounds like sneaking would. The firmness of the sole shifts at odd intervals, making them weirdly uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Thermal-Weave&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A dual-sided, thin fabric with a dark-gray interior, and a lighter, hexagon-patterned exterior.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Thermal weave is a two-layered fabric with microscopic, chemical heatsinks worked into the fiber that transfer energy to regulate the interior temperature and match the exterior temperature with the surroundings. When in the cold, heat is transferred inward so that the exterior matches the ambient temperature, and the interior becomes warmer, and vice versa in the heat.&lt;br /&gt;
&lt;br /&gt;
A piece of clothing lined with it can maintain a comfortable interior temperature in environments from -128° C(-200° F) to 93° C(200° F), and renders the wearer nearly indistinguishable from the environment to thermal cameras and heat-based vision.&lt;br /&gt;
&lt;br /&gt;
The fabric is durable enough to prevent a normal knife or blade from penetrating, but not enough to stop a bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works As Intended (Actually ended up with a wider temperature range than the original concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be sewn into the lining of her costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Ruination Grenades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of small white canisters with a rough-welded texture. Each has a pull-ring and lever like a grenade, and a set of several perpendicular metallic rings running down the body.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Grenades that blast a fine powder that rapidly degrades and crumbles iron/iron-based alloys in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 5 seconds after releasing the lever, the metallic rings open, pneumatically blasting a black powder containing a semi-organic enzyme across a 10ft-radius area. When it comes into contact with a specific material (specified at the time of creation), it is rapidly degraded as bonds in the material are ripped apart, causing it to fall away into a fine dust.&lt;br /&gt;
&lt;br /&gt;
The powder can shave away about 4 inches of material from the origin of the blast before it becomes inert, and loses potency after about 10 seconds of air contact.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the powder is biologically inert and harmless to organic matter besides slight abrasions that might result from being caught in the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Construction and utilization is successful, but is unfortunately limited in what materials it can be used on, namely stone, concrete, asphalt, Sand, Dirt, but leaves metallic and organic substances intact. Each grenade needs to be programmed for a specific type of material (from the list above), rather than a one-size-fits-all device.&lt;br /&gt;
&lt;br /&gt;
| notes      = Callow will be creating a small stockpile of varieties to shear away concrete, limestone, clay brick, mortar, asphalt, and glass, taking a few of what she needs when going out in costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noirelenses&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of two clear lenses of Callow’s prescription that fit into her mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = When exposed to bright light, the lenses instantly and reactively blur/darken proportionally to the light to protect the wearer’s eyes. Function as sunglasses and welding goggles.&lt;br /&gt;
&lt;br /&gt;
Will protect the eyes from a flashbang, or a taser glove that happens to glow as bright as one, but will go incredibly blurry and dim, only allowing the wearer to pick out general shapes for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works more or less as intended. Dims less than the original concept and instead also blurs, still impacting sight but allowing a bit of vision in ultra-bright conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Panacean Filter&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A bulky, roughly 1m x 1m x 1.5m installation of welded scrap metal hooked into distributed pipes that spread across several rooms, whirring for a few minutes every hour or so.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Essentially just a bunch of air pumps hooked into a bulked up version of Callow’s tinkertech filters (used in her gasmask). Can consistently filter out a wide variety of toxins and contaminants from an area it is set up in. Altered to be less harsh on some forms of bacteria so as to not kill the local microbiome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be set up in the area of the Brule River Power Plant Callow has recently claimed.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Bio-thorn Knife&lt;br /&gt;
| image      = [https://i.imgur.com/S1eNyqW.jpg Here]&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A thin, needle-like dagger made of a silvery-white metal with a short crossguard. It is incredibly sharp with a concave edge, the metal of the blade itself is oddly pristine and unblemished, especially compared to the welded look of the hilt. A small rectangular button is present on the middle of the crossguard.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A knife that can effortlessly glide through organic matter, splitting it at a cellular level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; When the blade is activated it begins to emit a low hum, the blade oscillating at a microscopic level hundreds of times a second. Additionally, a Metallo-organic enzyme made to shear apart material bonds adheres to the edge of the blade.&lt;br /&gt;
&lt;br /&gt;
The bio-thorn can glide through plant and fungal material incredibly cleanly and efficiently, similar to soft butter and regardless of hardness as it rips apart the connective proteins between cells. The knife can also carve through animal matter or even inorganic material, but with detrimental side-effects and diminishing returns (See: What Goes Wrong).&lt;br /&gt;
&lt;br /&gt;
May have inconsistent effects on powered or non-standard material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; When used against non-plant/-fungal mass, which the enzyme isn&#039;t specialized for, it tries to physically rip apart the bonds between material instead of simply denaturing connective proteins which rapidly degrades it and clogs the channels, requiring intensive maintenance to fix.&lt;br /&gt;
&lt;br /&gt;
Cutting other organic materials will cause it to start losing effectiveness after 5 or 6 uses as the device is damaged, and any more risking breaking it entirely. Non-organic materials do this about twice as quickly, allowing just a few uses before only being about as good as a normal knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-functional Tinkertech:&#039;&#039;&#039;&lt;br /&gt;
* Hardlight Knife&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Speaks English and French fluently.&lt;br /&gt;
&lt;br /&gt;
* Was an excellent student, and mostly through an undergraduate degree in biochemistry when she triggered.&lt;br /&gt;
&lt;br /&gt;
* Fast learner.&lt;br /&gt;
&lt;br /&gt;
* Skilled first aid, was planning to go into med school.&lt;br /&gt;
&lt;br /&gt;
* Hobbyist-level skill in sewing and tailoring.&lt;br /&gt;
&lt;br /&gt;
* Skilled in slight-of-hand. Likes doing magic tricks.&lt;br /&gt;
&lt;br /&gt;
* (Kind of) Passable athleticism. Also quite sneaky.&lt;br /&gt;
&lt;br /&gt;
* Science nerd. Has basic/hobbyist knowledge of various disciplines, especially psychology and engineering.&lt;br /&gt;
&lt;br /&gt;
* Big fan of the Sci-fi and Fantasy genres, and loves old spy movies.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Amelia is, on the surface, a very intelligent and relatively nice girl. Her awkwardness around people and her penchants for overworking herself or self-depreciation can be easily passed off as quirks of her personality. The reality, though, is that she&#039;s struggled with mental issues for much of her life, pathological obsession and trouble reading social cues chief among them. These problems have been exacerbated by her shard post-trigger, and are a major source of insecurity.&lt;br /&gt;
&lt;br /&gt;
Her foremost goals are understanding her power—she came to Devilfish because of how many tinkers there are—and distancing her prior life from herself, to the detriment of everything else.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural (Liberty x Mad Scientist - Tinker), First-Generation, Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, a tinker has some sort of inkling or intuition about the sorts of things that they are capable of building. Maybe they know this inherently, maybe the inspirations that begin to flood their mind have a coherent through-line, or maybe they even have a secondary power that their tinker power is intrinsically connected to.&lt;br /&gt;
&lt;br /&gt;
Callow is unorthodox in that she entirely lacks this luxury. She builds more like a free tinker would—providing ideas to her shard, which then provides a method to achieve it. Unlike a free tinker, however, Callow does have a specialty, and a strong one at that. The catch is that she has absolutely no clue what that specialty is, and the farther the tech she builds is from it, the more likely it is to catastrophically malfunction, leaving her to piece together what her power truly is.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more thematically, ideologically, or mechanically removed a specific piece of tech is from her specialty, the more severe unintended drawbacks or malfunctions it has. Maybe they only work in some circumstance, or with some cost, or have some (more related) parts work better than others, etc. Things that are entirely unconnected tend not to function in the first place, or immediately, disastrously break. Some of these might be known, or others may not show themselves until the worst possible moment.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta:&#039;&#039;&#039; I, Spectralknight94 (The Player), have no clue what Callow&#039;s specialty is. Instead, any prospective piece of tinkertech will be presented to a group on the discord that represents the shard and knows the specialty, before figuring out how well/if it works and giving it back to me, similar to Magnum Opus.&lt;br /&gt;
&lt;br /&gt;
Note: Massive thanks to /u/Magos_Nashoid, /u/Shellmerc, and /u/unknownmercury for running this for me. Wouldn&#039;t be possible without y&#039;all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
They were amazing. Charismatic, intelligent, popular, nice. You loved everything about them.&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t- it wasn&#039;t like you wanted to hurt them or anything. That made it better, right? You just wanted to see them, to know about them, and make sure they were okay. Still, you felt guilty; you knew what you were doing wasn&#039;t good, wasn&#039;t healthy. It ate away at you for a long time. You had doubts, second thoughts, but... you didn&#039;t want to stop. They didn&#039;t have to know, right? You wouldn&#039;t go any farther. It would just be your secret.&lt;br /&gt;
&lt;br /&gt;
Then, you made a mistake. You said something you shouldn&#039;t have, something you couldn&#039;t have known. You obsessed over it, and decided you should just say you were sorry and leave them alone. They knew now, they had to.&lt;br /&gt;
&lt;br /&gt;
It turns out that they didn&#039;t, at least, not until you came to them and apologized for everything.&lt;br /&gt;
&lt;br /&gt;
Word got out, they told everyone. Your school, your parents, the police. Most of your family stopped speaking to you, your scholarship was suspended. Your life was ruined, and they hated you now.&lt;br /&gt;
&lt;br /&gt;
It was then when it dawned on you—or rather, collapsed on you. It was all your fault. Everyone could have been happy if you just kept your fucking mouth shut. You ruined everything.&lt;br /&gt;
&lt;br /&gt;
Trigger.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7056</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=7056"/>
		<updated>2022-03-21T19:00:41Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover}}/{{cape/class|Master}} 5&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and a bit on the athletic end as a result of recent training. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Masked, Zeitgeist wears a costume that’s well-crafted, but a good look can tell that it’s homemade. He wears a loose-hooded gray cape that drapes over his shoulders and a darker colored cloth mask pulled up to cover the lower half of his face. His bodysuit is the same color as his mask, and is on the loose-fitting side for capes (admittedly not saying much), being tied in various places to minimize rustling. It’s complete with gloves, soft-soled shoes and a belt with compartments to keep small items. In terms of weapons, he carries around an old police nightstick when he’s masked&amp;lt;/s&amp;gt;. See new costume below in Equipment and Resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a quick-release at the neck in case it were to get snagged or grabbed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Now using a blur-tech cloak. It&#039;s close enough to his old one to not be immediately obvious, save for the thin hexagon pattern across it. Rigged with a quick-release like his last cloak. Maintained by Retcon.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master 5/Mover 6. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Memento&amp;diff=7007</id>
		<title>Memento</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Memento&amp;diff=7007"/>
		<updated>2022-03-11T10:59:12Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Memento&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Christie Dawson&lt;br /&gt;
|author = /u/Scrublord_Koish&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/rf1f8e/memento/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 17-2-2002&lt;br /&gt;
|birth_place = Devilfish, USA&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
A teenager in dark clothes has been spotted going around the woods. Occasionally carrying small game with them and avoiding confrontation.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;Christie has shoulder length brown hair tied into a tail. A faded wine-colored coat shielding her from the elements somewhat. She practically screams &#039;homeless&#039; to anyone looking.&lt;br /&gt;
&lt;br /&gt;
While in her &#039;cape identity&#039;, she puts on a black cap and pulls up a greyish scarf. She doesn&#039;t own much else to protect herself with.&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Wealth Level 1&lt;br /&gt;
* A ratty couch in some back alley that is somewhat out of the rain&lt;br /&gt;
* A blanket&lt;br /&gt;
* A backpack filled with clothes&lt;br /&gt;
* Phone&lt;br /&gt;
* Pocket knife&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Proto mass generator&lt;br /&gt;
| appearance = A small plastic box covered in metal supports with two slots for AA batteries on the side. It has a cube shaped port on the side that glows with an inner light.&lt;br /&gt;
| creator    = [[Memento]]&lt;br /&gt;
| abilities  = * Can make about 5 kilograms of unmodified powered matter per AA battery put in.&lt;br /&gt;
* Can only make cubes and rods with a thickness of up to an inch.&lt;br /&gt;
| notes      = The base of all of Memento&#039;s tech. Sadly it&#039;s a prototype, so it sucks.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Proto pistol configuration&lt;br /&gt;
| appearance = A blocky plastic gun clearly made out of an old nerf gun spray painted black with a large slot for the mass generator on the bottom. Most of the top is covered in circuitry and wires.&lt;br /&gt;
| creator    = [[Memento]]&lt;br /&gt;
| abilities  = * Can fire cubes of matter by heating them up and then firing them using electromagnetism. These shots&#039; impacts are about on par with rubber bullets.&lt;br /&gt;
* Up to eight of these shots are stored at the front of the gun when in use. And a new one is made about every 5 seconds.&lt;br /&gt;
* The shots remain accurate up to about 10 meters.&lt;br /&gt;
| notes      = Memento&#039;s first weapon. Born from the necessity to have something for self defense, and to help with hunting in the nearby forest to not have to beg for food.&lt;br /&gt;
Sadly it&#039;s a prototype, so it&#039;s pretty bad.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = ARES rifle frame&lt;br /&gt;
| appearance = Superficially resembles an m4 rifle with a blockier middle section and no section for a magazine to be inserted. Instead having a section to slot energy cells into.&lt;br /&gt;
| creator    = [[Memento]]&lt;br /&gt;
| abilities  = * The device accelerates cylinders of powered matter at supersonic speeds using electromagnetism.&lt;br /&gt;
&lt;br /&gt;
It fires perfectly straight with no recoil, and remains lethal for several hundred meters.&lt;br /&gt;
The device has two modes. Semi automatic and burst. The latter firing in bursts of 4 shots.&lt;br /&gt;
&lt;br /&gt;
The internals have been covered in a significantly more conductive layer, followed by one that is the exact opposite. Acting as a &#039;shield&#039; of sorts against electromagnetic pulses. The energy instead charging up the energy cell currently inside the weapon.&lt;br /&gt;
| notes      = A commission for the mafia. Memento maintains one for herself for self defense purposes. Needs maintenance from a special device and a tinker with a relevant spec every 2 weeks.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = ETNA detonation frame&lt;br /&gt;
| appearance = The back resembles a rifle of sorts, while the front resembles the spray nozzle of a fire extinguisher. The back has a section to slot energy cells into.&lt;br /&gt;
| creator    = [[Memento]]&lt;br /&gt;
| abilities  = * The device has two modes that can be switched between if given around 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The first accelerates spheres of powered matter slightly over the size of a baseball at targets using electromagnetism. Exploding a second after impact. A new &#039;grenade&#039; being made every 5 seconds. These can also be ejected via a latch for throwing instead of firing.&lt;br /&gt;
&lt;br /&gt;
The second functions more like a grenade launcher. Launching a superheated tube of matter that explodes upon impact with a bit of slowly burning matter attached to the back for thrust. Travelling at around 100 meters per second after launch. A new &#039;rocket&#039; is made every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The internals have been covered in a significantly more conductive layer, followed by one that is the exact opposite. Acting as a &#039;shield&#039; of sorts against electromagnetic pulses. The energy instead charging up the energy cell currently inside the weapon.&lt;br /&gt;
| notes      = A commission for the mafia. Memento maintains one for herself for worst case scenarios. Thank fuck the mafia commissioned this before the Reclaimers arrived. Needs maintenance from a special device and a tinker with a relevant spec every 2 weeks.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = VANGUARD turret spheres&lt;br /&gt;
| appearance = Black spheres the size of a baseball with grey reflective lines running across the surface. Has four lenses in the cardinal directions, and expands to be the size of a melon with four &#039;legs&#039; and a gun at the front when deployed.&lt;br /&gt;
| creator    = [[Memento]]&lt;br /&gt;
| abilities  = * Can be configured to either fire blocks of material at low speeds for non lethal takedowns, or switch to firing &#039;bullets&#039; that are about the equivalent of handgun bullets. Firing every second regardless of mode.&lt;br /&gt;
&lt;br /&gt;
Target acquisition is done by firing at anyone who is not Memento or in a small database of people.&lt;br /&gt;
&lt;br /&gt;
The internals have been covered in a significantly more conductive layer, followed by one that is the exact opposite. Acting as a &#039;shield&#039; of sorts against electromagnetic pulses. The energy instead charging up the energy cell inside.&lt;br /&gt;
| notes      = Made as support so Memento can defend places or GTFO while these things cover for her. Her tinker lab has a good amount of these strewn around. Needs to be replaced every 3 days.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* The ability to stay calm while trying to wrangle idiots/kids&lt;br /&gt;
* Can similarly stay relatively calm when yelled at&lt;br /&gt;
* Managing their time&lt;br /&gt;
* A large of experience with basically every household task&lt;br /&gt;
* Okayish at making hunting traps like tripwires and snares&lt;br /&gt;
* Scavenging&lt;br /&gt;
* Mediocre at butchering game&lt;br /&gt;
* Being able to move quietly&lt;br /&gt;
* A decent shot with their tech&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Christie is a very self sufficient person. Having been forced to grow up rapidly. She does have a caring side, but is willing to take zero bullshit from anyone these days.&lt;br /&gt;
They also have rapidly gained an aversion to authority. Especially those that try to use said authority over her.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Memento is a focal tinker focused around cores that can produce a near infinite amount of semi stable powered matter. And while they aren&#039;t required to, this is expressed mainly in devices that create or use single use items made mainly or fully of said powered matter because of their temporary nature.&lt;br /&gt;
&lt;br /&gt;
The material&#039;s base qualities:&lt;br /&gt;
* It is an oily viscous liquid up until exposed to oxygen. Quickly solidifying to gain most of the qualities of basalt, with about half its weight.&lt;br /&gt;
* It will remain stable on its own for about a day, before warping, then disappearing in a flash of light.&lt;br /&gt;
* The matter becomes an excellent conductor when heated above 500 degrees celcius. And can be manipulated via a sufficiently strong electromagnetic field.&lt;br /&gt;
* Once heated above 1000 degrees celsius, it will glow white hot, and when impacted/impacting/pressurised with with the force of about a regular person&#039;s punch, it will explode with a force similar to nitroglycerin.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Christie grew up as the oldest sibling of a family of six. Her, three younger siblings and her parents. Her father was fine, if a bit absent with how he was often off at work.&lt;br /&gt;
&lt;br /&gt;
Her mother though? &#039;Lazy entitled bitch&#039; would be putting it lightly. She made Christie do everything. Cleaning the house, doing the dishes, looking after her siblings? All her job while their mother watched tv. And on top of that, she had to finish every single chore before she could start doing anything for school. So she&#039;d sometimes just not have time or energy for homework, then arrive at school the next day, completely exhausted. Which started to get especially bad once more of her siblings grew up into teenagers.&lt;br /&gt;
&lt;br /&gt;
Her grades took the hit from all the extra effort she had to put in, which in turn got her berated more and more often by her mother.&lt;br /&gt;
&lt;br /&gt;
She wasn&#039;t even surprised when she managed to collapse from exhaustion during exams once.&lt;br /&gt;
&lt;br /&gt;
Knowing that she quite simply wouldn&#039;t be able to survive college and taking care of 5 people at once, Christie instead got herself a part time job. And for the first time in years, the workload was bearable. Hell, she could even save up a bit to buy herself something nice!&lt;br /&gt;
&lt;br /&gt;
So she decided to treat herself one day as a reward for her own work. (Since her mother obviously wouldn&#039;t.) A nice lunch followed by going out to get herself a small necklace. A little silver thing.&lt;br /&gt;
&lt;br /&gt;
The first thing her mother decided when she saw it was that Christie had stolen it. Apparantly it didn&#039;t matter if it was money that she had earned, all money in her bank account apparantly automatically belonged to her mother instead.&lt;br /&gt;
&lt;br /&gt;
In the resulting shouting match, something broke in Christie. Barely even noticing anything had changed as she went upstairs to pack her belongings. Her mother on the phone calling the police and reporting her for theft and apparantly also assault when she came down and stormed out of the door. Not that she&#039;d hit or even pushed her. It wasn&#039;t until sitting down at a friend&#039;s place that she realised that something had changed.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=6941</id>
		<title>Callow</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=6941"/>
		<updated>2022-02-21T23:11:40Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callow&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Sophia Johnston&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Amelia Laurent&lt;br /&gt;
|author = /u/Spectralknight94 &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Tinker &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Callowfaceclaimcapture.PNG&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2002-02-26&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Charlottetown, PEI (Grew up in Thunder Bay)&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Callowciv.jpg|thumb|Callow in Civilian Attire.]]&lt;br /&gt;
At a glance, Amelia is a relatively small young woman with a shy posture about her, standing around 5&#039; 5&amp;quot; with a light frame. She has rimless glasses and neat, straight black hair that&#039;s usually kept tied back, or straight to frame her hazel eyes. Tends to strike people as the type to hang out in libraries or coffee shops.&lt;br /&gt;
&lt;br /&gt;
Callow&#039;s costume is a slightly frilly renaissance-fair plague doctor costume, retailored to be more practical (Read: less poofy, tons of pockets) and the shoes replaced with soft-soled ones to make her footsteps quieter. In addition, she&#039;s added a balaclava beneath her mask and taken to wearing black dress gloves in order to completely conceal her features.&lt;br /&gt;
&lt;br /&gt;
Despite modifications, it&#039;s really just a costume, and doesn&#039;t provide much physical protection.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Costume (See: Appearance)&lt;br /&gt;
&lt;br /&gt;
* A Swiss-army knife&lt;br /&gt;
&lt;br /&gt;
* A Burner Cell-phone&lt;br /&gt;
&lt;br /&gt;
* Small Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* A small laptop. Has a label on it reading &amp;quot;Do Not Dismantle!&amp;quot; Holds all of Callow&#039;s meticulous Tinker notes.&lt;br /&gt;
&lt;br /&gt;
* First-aid kit. Kept in a messenger bag.&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Vilya (Shock Glove Mk. 1) &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A black glove with patchwork-looking metallic pieces around the wrist and back of the hand and a lining made of insulated cloth. Visible wiring connects the copper-colored contacts on the palm and fingertips to the power supply in the wrist, and a small spike with a retractable barb on the underside.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A glove that delivers an incapacitating electrical shock on contact, or can shoot a barb to shock at a distance like a taser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; After being primed by pressing her pinky finger to her thumb, touching something will deliver a high-voltage, low-amperage shock akin to a very powerful stun gun, turning off once removed. A short touch will deliver a painful, distracting shock to someone, and a longer touch could incapacitate them for several minutes or more.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the barb can be fired like a taser, delivering the same shock to a target it embeds in through a connected wire at a maximum range of ~20 feet. The barb retracts and pulls back to the mechanism with a flick of the wrist. Has very little armor piercing capability, and will be stopped by any serious barrier between it and skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Prone to electrical failure and wildly overconsumes power (battery needs replaced after 1 use/a few seconds); Emits a blindingly bright light when used, more luminous than a flashbang and can cause permanent damage to the eyes if looking at it when it fires.&lt;br /&gt;
&lt;br /&gt;
| notes      = Partially inspired by reading about Persephone’s tech online, post-trigger. Made with 4 power cells.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Periapt&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = The Plague Doctor mask of Callow’s costume. Upon closer inspection, the mask is air-tight and the back-set lower half has a thin set of small, bar-like filters, largely obscured by the upper part of the mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The mask passively filters mundane toxins from the air and scrubs CO2 from the environment in the mask, enabling it to be worn for an extended period of time. Mixed effectiveness against tinkertech toxins, working better against more complex, biological agents, since that was what Callow was emphasizing when creating it.&lt;br /&gt;
&lt;br /&gt;
Filters require cleaning and maintenance every two weeks to remain effective, or more often with heavy toxin exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Goo-nades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A set of two black-and-silver canisters with pull-rings, resembling smoke grenades.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Produces a biochemical agent in the form of a gas that induces an incapacitating state of euphoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Spews a grey foam, coating across a 10-ft radius. Smothers flames exceptionally well and is entirely non-flammable. Doesn&#039;t interact with people besides being annoyingly sticky and getting everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Original intent doesn&#039;t work, accidentally creates something that functions differently. See Intention and Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Blackout Boots&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = Sleek, soft-soled black boots that match the rest of her costume and fit Callow well.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; On top of being lined with a vibration-absorbing material, tapping the heels together causes an internal active noise-cancellation system to turn on. While active, her steps are incredibly close to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Mostly works, but only dampens the sound of louder footsteps like when the wearer is running. Sneaking still just sounds like sneaking would. The firmness of the sole shifts at odd intervals, making them weirdly uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Thermal-Weave&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A dual-sided, thin fabric with a dark-gray interior, and a lighter, hexagon-patterned exterior.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Thermal weave is a two-layered fabric with microscopic, chemical heatsinks worked into the fiber that transfer energy to regulate the interior temperature and match the exterior temperature with the surroundings. When in the cold, heat is transferred inward so that the exterior matches the ambient temperature, and the interior becomes warmer, and vice versa in the heat.&lt;br /&gt;
&lt;br /&gt;
A piece of clothing lined with it can maintain a comfortable interior temperature in environments from -128° C(-200° F) to 93° C(200° F), and renders the wearer nearly indistinguishable from the environment to thermal cameras and heat-based vision.&lt;br /&gt;
&lt;br /&gt;
The fabric is durable enough to prevent a normal knife or blade from penetrating, but not enough to stop a bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works As Intended (Actually ended up with a wider temperature range than the original concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be sewn into the lining of her costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Ruination Grenades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of small white canisters with a rough-welded texture. Each has a pull-ring and lever like a grenade, and a set of several perpendicular metallic rings running down the body.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Grenades that blast a fine powder that rapidly degrades and crumbles iron/iron-based alloys in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 5 seconds after releasing the lever, the metallic rings open, pneumatically blasting a black powder containing a semi-organic enzyme across a 10ft-radius area. When it comes into contact with a specific material (specified at the time of creation), it is rapidly degraded as bonds in the material are ripped apart, causing it to fall away into a fine dust.&lt;br /&gt;
&lt;br /&gt;
The powder can shave away about 4 inches of material from the origin of the blast before it becomes inert, and loses potency after about 10 seconds of air contact.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the powder is biologically inert and harmless to organic matter besides slight abrasions that might result from being caught in the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Construction and utilization is successful, but is unfortunately limited in what materials it can be used on, namely stone, concrete, asphalt, Sand, Dirt, but leaves metallic and organic substances intact. Each grenade needs to be programmed for a specific type of material (from the list above), rather than a one-size-fits-all device.&lt;br /&gt;
&lt;br /&gt;
| notes      = Callow will be creating a small stockpile of varieties to shear away concrete, limestone, clay brick, mortar, asphalt, and glass, taking a few of what she needs when going out in costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noirelenses&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of two clear lenses of Callow’s prescription that fit into her mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = When exposed to bright light, the lenses instantly and reactively blur/darken proportionally to the light to protect the wearer’s eyes. Function as sunglasses and welding goggles.&lt;br /&gt;
&lt;br /&gt;
Will protect the eyes from a flashbang, or a taser glove that happens to glow as bright as one, but will go incredibly blurry and dim, only allowing the wearer to pick out general shapes for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works more or less as intended. Dims less than the original concept and instead also blurs, still impacting sight but allowing a bit of vision in ultra-bright conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Panacean Filter&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A bulky, roughly 1m x 1m x 1.5m installation of welded scrap metal hooked into distributed pipes that spread across several rooms, whirring for a few minutes every hour or so.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Essentially just a bunch of air pumps hooked into a bulked up version of Callow’s tinkertech filters (used in her gasmask). Can consistently filter out a wide variety of toxins and contaminants from an area it is set up in. Altered to be less harsh on some forms of bacteria so as to not kill the local microbiome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be set up in the area of the Brule River Power Plant Callow has recently claimed.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Bio-thorn Knife&lt;br /&gt;
| image      = [https://i.imgur.com/S1eNyqW.jpg Here]&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A thin, needle-like dagger made of a silvery-white metal with a short crossguard. It is incredibly sharp with a concave edge, the metal of the blade itself is oddly pristine and unblemished, especially compared to the welded look of the hilt. A small rectangular button is present on the middle of the crossguard.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A knife that can effortlessly glide through organic matter, splitting it at a cellular level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; When the blade is activated it begins to emit a low hum, the blade oscillating at a microscopic level hundreds of times a second. Additionally, a Metallo-organic enzyme made to shear apart material bonds adheres to the edge of the blade.&lt;br /&gt;
&lt;br /&gt;
The bio-thorn can glide through plant and fungal material incredibly cleanly and efficiently, similar to soft butter and regardless of hardness as it rips apart the connective proteins between cells. The knife can also carve through animal matter or even inorganic material, but with detrimental side-effects and diminishing returns (See: What Goes Wrong).&lt;br /&gt;
&lt;br /&gt;
May have inconsistent effects on powered or non-standard material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; When used against non-plant/-fungal mass, which the enzyme isn&#039;t specialized for, it tries to physically rip apart the bonds between material instead of simply denaturing connective proteins which rapidly degrades it and clogs the channels, requiring intensive maintenance to fix.&lt;br /&gt;
&lt;br /&gt;
Cutting other organic materials will cause it to start losing effectiveness after 5 or 6 uses as the device is damaged, and any more risking breaking it entirely. Non-organic materials do this about twice as quickly, allowing just a few uses before only being about as good as a normal knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-functional Tinkertech:&#039;&#039;&#039;&lt;br /&gt;
* Hardlight Knife&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Speaks English and French fluently.&lt;br /&gt;
&lt;br /&gt;
* Was an excellent student, and mostly through an undergraduate degree in biochemistry when she triggered.&lt;br /&gt;
&lt;br /&gt;
* Fast learner.&lt;br /&gt;
&lt;br /&gt;
* Skilled first aid, was planning to go into med school.&lt;br /&gt;
&lt;br /&gt;
* Hobbyist-level skill in sewing and tailoring.&lt;br /&gt;
&lt;br /&gt;
* Skilled in slight-of-hand. Likes doing magic tricks.&lt;br /&gt;
&lt;br /&gt;
* (Kind of) Passable athleticism. Also quite sneaky.&lt;br /&gt;
&lt;br /&gt;
* Science nerd. Has basic/hobbyist knowledge of various disciplines, especially psychology and engineering.&lt;br /&gt;
&lt;br /&gt;
* Big fan of the Sci-fi and Fantasy genres, and loves old spy movies.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Amelia is, on the surface, a very intelligent and relatively nice girl. Her awkwardness around people and her penchants for overworking herself or self-depreciation can be easily passed off as quirks of her personality. The reality, though, is that she&#039;s struggled with mental issues for much of her life, pathological obsession and trouble reading social cues chief among them. These problems have been exacerbated by her shard post-trigger, and are a major source of insecurity.&lt;br /&gt;
&lt;br /&gt;
Her foremost goals are understanding her power—she came to Devilfish because of how many tinkers there are—and distancing her prior life from herself, to the detriment of everything else.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural (Liberty x Mad Scientist - Tinker), First-Generation, Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, a tinker has some sort of inkling or intuition about the sorts of things that they are capable of building. Maybe they know this inherently, maybe the inspirations that begin to flood their mind have a coherent through-line, or maybe they even have a secondary power that their tinker power is intrinsically connected to.&lt;br /&gt;
&lt;br /&gt;
Callow is unorthodox in that she entirely lacks this luxury. She builds more like a free tinker would—providing ideas to her shard, which then provides a method to achieve it. Unlike a free tinker, however, Callow does have a specialty, and a strong one at that. The catch is that she has absolutely no clue what that specialty is, and the farther the tech she builds is from it, the more likely it is to catastrophically malfunction, leaving her to piece together what her power truly is.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more thematically, ideologically, or mechanically removed a specific piece of tech is from her specialty, the more severe unintended drawbacks or malfunctions it has. Maybe they only work in some circumstance, or with some cost, or have some (more related) parts work better than others, etc. Things that are entirely unconnected tend not to function in the first place, or immediately, disastrously break. Some of these might be known, or others may not show themselves until the worst possible moment.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta:&#039;&#039;&#039; I, Spectralknight94 (The Player), have no clue what Callow&#039;s specialty is. Instead, any prospective piece of tinkertech will be presented to a group on the discord that represents the shard and knows the specialty, before figuring out how well/if it works and giving it back to me, similar to Magnum Opus.&lt;br /&gt;
&lt;br /&gt;
Note: Massive thanks to /u/Magos_Nashoid, /u/Shellmerc, and /u/unknownmercury for running this for me. Wouldn&#039;t be possible without y&#039;all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
They were amazing. Charismatic, intelligent, popular, nice. You loved everything about them.&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t- it wasn&#039;t like you wanted to hurt them or anything. That made it better, right? You just wanted to see them, to know about them, and make sure they were okay. Still, you felt guilty; you knew what you were doing wasn&#039;t good, wasn&#039;t healthy. It ate away at you for a long time. You had doubts, second thoughts, but... you didn&#039;t want to stop. They didn&#039;t have to know, right? You wouldn&#039;t go any farther. It would just be your secret.&lt;br /&gt;
&lt;br /&gt;
Then, you made a mistake. You said something you shouldn&#039;t have, something you couldn&#039;t have known. You obsessed over it, and decided you should just say you were sorry and leave them alone. They knew now, they had to.&lt;br /&gt;
&lt;br /&gt;
It turns out that they didn&#039;t, at least, not until you came to them and apologized for everything.&lt;br /&gt;
&lt;br /&gt;
Word got out, they told everyone. Your school, your parents, the police. Most of your family stopped speaking to you, your scholarship was suspended. Your life was ruined, and they hated you now.&lt;br /&gt;
&lt;br /&gt;
It was then when it dawned on you—or rather, collapsed on you. It was all your fault. Everyone could have been happy if you just kept your fucking mouth shut. You ruined everything.&lt;br /&gt;
&lt;br /&gt;
Trigger.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=6940</id>
		<title>Callow</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Callow&amp;diff=6940"/>
		<updated>2022-02-21T23:11:06Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Callow&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Sophia Johnston&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Amelia Laurent&lt;br /&gt;
|author = /u/Spectralknight94 &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Tinker &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Callowfaceclaimcapture.png&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2002-02-26&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Charlottetown, PEI (Grew up in Thunder Bay)&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Callowciv.jpg|thumb|Callow in Civilian Attire.]]&lt;br /&gt;
At a glance, Amelia is a relatively small young woman with a shy posture about her, standing around 5&#039; 5&amp;quot; with a light frame. She has rimless glasses and neat, straight black hair that&#039;s usually kept tied back, or straight to frame her hazel eyes. Tends to strike people as the type to hang out in libraries or coffee shops.&lt;br /&gt;
&lt;br /&gt;
Callow&#039;s costume is a slightly frilly renaissance-fair plague doctor costume, retailored to be more practical (Read: less poofy, tons of pockets) and the shoes replaced with soft-soled ones to make her footsteps quieter. In addition, she&#039;s added a balaclava beneath her mask and taken to wearing black dress gloves in order to completely conceal her features.&lt;br /&gt;
&lt;br /&gt;
Despite modifications, it&#039;s really just a costume, and doesn&#039;t provide much physical protection.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Costume (See: Appearance)&lt;br /&gt;
&lt;br /&gt;
* A Swiss-army knife&lt;br /&gt;
&lt;br /&gt;
* A Burner Cell-phone&lt;br /&gt;
&lt;br /&gt;
* Small Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* A small laptop. Has a label on it reading &amp;quot;Do Not Dismantle!&amp;quot; Holds all of Callow&#039;s meticulous Tinker notes.&lt;br /&gt;
&lt;br /&gt;
* First-aid kit. Kept in a messenger bag.&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Vilya (Shock Glove Mk. 1) &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A black glove with patchwork-looking metallic pieces around the wrist and back of the hand and a lining made of insulated cloth. Visible wiring connects the copper-colored contacts on the palm and fingertips to the power supply in the wrist, and a small spike with a retractable barb on the underside.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A glove that delivers an incapacitating electrical shock on contact, or can shoot a barb to shock at a distance like a taser.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; After being primed by pressing her pinky finger to her thumb, touching something will deliver a high-voltage, low-amperage shock akin to a very powerful stun gun, turning off once removed. A short touch will deliver a painful, distracting shock to someone, and a longer touch could incapacitate them for several minutes or more.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the barb can be fired like a taser, delivering the same shock to a target it embeds in through a connected wire at a maximum range of ~20 feet. The barb retracts and pulls back to the mechanism with a flick of the wrist. Has very little armor piercing capability, and will be stopped by any serious barrier between it and skin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Prone to electrical failure and wildly overconsumes power (battery needs replaced after 1 use/a few seconds); Emits a blindingly bright light when used, more luminous than a flashbang and can cause permanent damage to the eyes if looking at it when it fires.&lt;br /&gt;
&lt;br /&gt;
| notes      = Partially inspired by reading about Persephone’s tech online, post-trigger. Made with 4 power cells.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = The Periapt&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = The Plague Doctor mask of Callow’s costume. Upon closer inspection, the mask is air-tight and the back-set lower half has a thin set of small, bar-like filters, largely obscured by the upper part of the mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = The mask passively filters mundane toxins from the air and scrubs CO2 from the environment in the mask, enabling it to be worn for an extended period of time. Mixed effectiveness against tinkertech toxins, working better against more complex, biological agents, since that was what Callow was emphasizing when creating it.&lt;br /&gt;
&lt;br /&gt;
Filters require cleaning and maintenance every two weeks to remain effective, or more often with heavy toxin exposure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What Goes Wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Goo-nades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = A set of two black-and-silver canisters with pull-rings, resembling smoke grenades.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Produces a biochemical agent in the form of a gas that induces an incapacitating state of euphoria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Spews a grey foam, coating across a 10-ft radius. Smothers flames exceptionally well and is entirely non-flammable. Doesn&#039;t interact with people besides being annoyingly sticky and getting everywhere.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Original intent doesn&#039;t work, accidentally creates something that functions differently. See Intention and Abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Blackout Boots&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/qp9m50/callow/&lt;br /&gt;
| appearance = Sleek, soft-soled black boots that match the rest of her costume and fit Callow well.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; On top of being lined with a vibration-absorbing material, tapping the heels together causes an internal active noise-cancellation system to turn on. While active, her steps are incredibly close to silent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Mostly works, but only dampens the sound of louder footsteps like when the wearer is running. Sneaking still just sounds like sneaking would. The firmness of the sole shifts at odd intervals, making them weirdly uncomfortable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Thermal-Weave&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A dual-sided, thin fabric with a dark-gray interior, and a lighter, hexagon-patterned exterior.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Thermal weave is a two-layered fabric with microscopic, chemical heatsinks worked into the fiber that transfer energy to regulate the interior temperature and match the exterior temperature with the surroundings. When in the cold, heat is transferred inward so that the exterior matches the ambient temperature, and the interior becomes warmer, and vice versa in the heat.&lt;br /&gt;
&lt;br /&gt;
A piece of clothing lined with it can maintain a comfortable interior temperature in environments from -128° C(-200° F) to 93° C(200° F), and renders the wearer nearly indistinguishable from the environment to thermal cameras and heat-based vision.&lt;br /&gt;
&lt;br /&gt;
The fabric is durable enough to prevent a normal knife or blade from penetrating, but not enough to stop a bullet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works As Intended (Actually ended up with a wider temperature range than the original concept)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be sewn into the lining of her costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Ruination Grenades&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of small white canisters with a rough-welded texture. Each has a pull-ring and lever like a grenade, and a set of several perpendicular metallic rings running down the body.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; Grenades that blast a fine powder that rapidly degrades and crumbles iron/iron-based alloys in the vicinity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; 5 seconds after releasing the lever, the metallic rings open, pneumatically blasting a black powder containing a semi-organic enzyme across a 10ft-radius area. When it comes into contact with a specific material (specified at the time of creation), it is rapidly degraded as bonds in the material are ripped apart, causing it to fall away into a fine dust.&lt;br /&gt;
&lt;br /&gt;
The powder can shave away about 4 inches of material from the origin of the blast before it becomes inert, and loses potency after about 10 seconds of air contact.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the powder is biologically inert and harmless to organic matter besides slight abrasions that might result from being caught in the blast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Construction and utilization is successful, but is unfortunately limited in what materials it can be used on, namely stone, concrete, asphalt, Sand, Dirt, but leaves metallic and organic substances intact. Each grenade needs to be programmed for a specific type of material (from the list above), rather than a one-size-fits-all device.&lt;br /&gt;
&lt;br /&gt;
| notes      = Callow will be creating a small stockpile of varieties to shear away concrete, limestone, clay brick, mortar, asphalt, and glass, taking a few of what she needs when going out in costume.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noirelenses&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A set of two clear lenses of Callow’s prescription that fit into her mask.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = When exposed to bright light, the lenses instantly and reactively blur/darken proportionally to the light to protect the wearer’s eyes. Function as sunglasses and welding goggles.&lt;br /&gt;
&lt;br /&gt;
Will protect the eyes from a flashbang, or a taser glove that happens to glow as bright as one, but will go incredibly blurry and dim, only allowing the wearer to pick out general shapes for a couple of seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works more or less as intended. Dims less than the original concept and instead also blurs, still impacting sight but allowing a bit of vision in ultra-bright conditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Panacean Filter&lt;br /&gt;
| image      = &lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A bulky, roughly 1m x 1m x 1.5m installation of welded scrap metal hooked into distributed pipes that spread across several rooms, whirring for a few minutes every hour or so.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = Essentially just a bunch of air pumps hooked into a bulked up version of Callow’s tinkertech filters (used in her gasmask). Can consistently filter out a wide variety of toxins and contaminants from an area it is set up in. Altered to be less harsh on some forms of bacteria so as to not kill the local microbiome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; Works as intended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = To be set up in the area of the Brule River Power Plant Callow has recently claimed.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Bio-thorn Knife&lt;br /&gt;
| image      = [https://i.imgur.com/S1eNyqW.jpg Here]&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/r68ovk/callowtech_round_2/&lt;br /&gt;
| appearance = A thin, needle-like dagger made of a silvery-white metal with a short crossguard. It is incredibly sharp with a concave edge, the metal of the blade itself is oddly pristine and unblemished, especially compared to the welded look of the hilt. A small rectangular button is present on the middle of the crossguard.&lt;br /&gt;
| creator    = [[Callow]]&lt;br /&gt;
| abilities  = &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intention:&#039;&#039;&#039; A knife that can effortlessly glide through organic matter, splitting it at a cellular level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; When the blade is activated it begins to emit a low hum, the blade oscillating at a microscopic level hundreds of times a second. Additionally, a Metallo-organic enzyme made to shear apart material bonds adheres to the edge of the blade.&lt;br /&gt;
&lt;br /&gt;
The bio-thorn can glide through plant and fungal material incredibly cleanly and efficiently, similar to soft butter and regardless of hardness as it rips apart the connective proteins between cells. The knife can also carve through animal matter or even inorganic material, but with detrimental side-effects and diminishing returns (See: What Goes Wrong).&lt;br /&gt;
&lt;br /&gt;
May have inconsistent effects on powered or non-standard material.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What goes wrong:&#039;&#039;&#039; When used against non-plant/-fungal mass, which the enzyme isn&#039;t specialized for, it tries to physically rip apart the bonds between material instead of simply denaturing connective proteins which rapidly degrades it and clogs the channels, requiring intensive maintenance to fix.&lt;br /&gt;
&lt;br /&gt;
Cutting other organic materials will cause it to start losing effectiveness after 5 or 6 uses as the device is damaged, and any more risking breaking it entirely. Non-organic materials do this about twice as quickly, allowing just a few uses before only being about as good as a normal knife.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-functional Tinkertech:&#039;&#039;&#039;&lt;br /&gt;
* Hardlight Knife&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Speaks English and French fluently.&lt;br /&gt;
&lt;br /&gt;
* Was an excellent student, and mostly through an undergraduate degree in biochemistry when she triggered.&lt;br /&gt;
&lt;br /&gt;
* Fast learner.&lt;br /&gt;
&lt;br /&gt;
* Skilled first aid, was planning to go into med school.&lt;br /&gt;
&lt;br /&gt;
* Hobbyist-level skill in sewing and tailoring.&lt;br /&gt;
&lt;br /&gt;
* Skilled in slight-of-hand. Likes doing magic tricks.&lt;br /&gt;
&lt;br /&gt;
* (Kind of) Passable athleticism. Also quite sneaky.&lt;br /&gt;
&lt;br /&gt;
* Science nerd. Has basic/hobbyist knowledge of various disciplines, especially psychology and engineering.&lt;br /&gt;
&lt;br /&gt;
* Big fan of the Sci-fi and Fantasy genres, and loves old spy movies.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Amelia is, on the surface, a very intelligent and relatively nice girl. Her awkwardness around people and her penchants for overworking herself or self-depreciation can be easily passed off as quirks of her personality. The reality, though, is that she&#039;s struggled with mental issues for much of her life, pathological obsession and trouble reading social cues chief among them. These problems have been exacerbated by her shard post-trigger, and are a major source of insecurity.&lt;br /&gt;
&lt;br /&gt;
Her foremost goals are understanding her power—she came to Devilfish because of how many tinkers there are—and distancing her prior life from herself, to the detriment of everything else.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural (Liberty x Mad Scientist - Tinker), First-Generation, Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normally, a tinker has some sort of inkling or intuition about the sorts of things that they are capable of building. Maybe they know this inherently, maybe the inspirations that begin to flood their mind have a coherent through-line, or maybe they even have a secondary power that their tinker power is intrinsically connected to.&lt;br /&gt;
&lt;br /&gt;
Callow is unorthodox in that she entirely lacks this luxury. She builds more like a free tinker would—providing ideas to her shard, which then provides a method to achieve it. Unlike a free tinker, however, Callow does have a specialty, and a strong one at that. The catch is that she has absolutely no clue what that specialty is, and the farther the tech she builds is from it, the more likely it is to catastrophically malfunction, leaving her to piece together what her power truly is.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the more thematically, ideologically, or mechanically removed a specific piece of tech is from her specialty, the more severe unintended drawbacks or malfunctions it has. Maybe they only work in some circumstance, or with some cost, or have some (more related) parts work better than others, etc. Things that are entirely unconnected tend not to function in the first place, or immediately, disastrously break. Some of these might be known, or others may not show themselves until the worst possible moment.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meta:&#039;&#039;&#039; I, Spectralknight94 (The Player), have no clue what Callow&#039;s specialty is. Instead, any prospective piece of tinkertech will be presented to a group on the discord that represents the shard and knows the specialty, before figuring out how well/if it works and giving it back to me, similar to Magnum Opus.&lt;br /&gt;
&lt;br /&gt;
Note: Massive thanks to /u/Magos_Nashoid, /u/Shellmerc, and /u/unknownmercury for running this for me. Wouldn&#039;t be possible without y&#039;all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
They were amazing. Charismatic, intelligent, popular, nice. You loved everything about them.&lt;br /&gt;
&lt;br /&gt;
You didn&#039;t- it wasn&#039;t like you wanted to hurt them or anything. That made it better, right? You just wanted to see them, to know about them, and make sure they were okay. Still, you felt guilty; you knew what you were doing wasn&#039;t good, wasn&#039;t healthy. It ate away at you for a long time. You had doubts, second thoughts, but... you didn&#039;t want to stop. They didn&#039;t have to know, right? You wouldn&#039;t go any farther. It would just be your secret.&lt;br /&gt;
&lt;br /&gt;
Then, you made a mistake. You said something you shouldn&#039;t have, something you couldn&#039;t have known. You obsessed over it, and decided you should just say you were sorry and leave them alone. They knew now, they had to.&lt;br /&gt;
&lt;br /&gt;
It turns out that they didn&#039;t, at least, not until you came to them and apologized for everything.&lt;br /&gt;
&lt;br /&gt;
Word got out, they told everyone. Your school, your parents, the police. Most of your family stopped speaking to you, your scholarship was suspended. Your life was ruined, and they hated you now.&lt;br /&gt;
&lt;br /&gt;
It was then when it dawned on you—or rather, collapsed on you. It was all your fault. Everyone could have been happy if you just kept your fucking mouth shut. You ruined everything.&lt;br /&gt;
&lt;br /&gt;
Trigger.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Callowfaceclaimcapture.PNG&amp;diff=6939</id>
		<title>File:Callowfaceclaimcapture.PNG</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Callowfaceclaimcapture.PNG&amp;diff=6939"/>
		<updated>2022-02-21T23:09:03Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Reputation&amp;diff=6795</id>
		<title>WormRP:Reputation</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Reputation&amp;diff=6795"/>
		<updated>2022-01-13T10:27:31Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rep 3.5 is a modification of the Rep 3.0 system, dropping morality for simplicity, and expanding both notoriety and wanted status to make them more gradual.&lt;br /&gt;
&lt;br /&gt;
== How to read ==&lt;br /&gt;
&lt;br /&gt;
Rep is always given as a 1 or 2-field tag. The first is a letter representing notoriety, or how generally well-known they are, and the second is either blank or symbols, representing wanted status, or generally how 👀 the heroes are towards them.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* the tag &amp;lt;code&amp;gt;B!&amp;lt;/code&amp;gt; indicates Notoriety &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;, and Wanted status &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;.&lt;br /&gt;
* the tag &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; indicates Notoriety &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;, and Wanted status &amp;lt;code&amp;gt;(blank)&amp;lt;/code&amp;gt;.&lt;br /&gt;
* the tag &amp;lt;code&amp;gt;F*&amp;lt;/code&amp;gt; indicates Notoriety &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;, and Wanted status &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
&lt;br /&gt;
Notoriety is a representation of how well-known the character is, hero or villain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;| Rating&lt;br /&gt;
!| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| F&lt;br /&gt;
| You’re a nobody.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| E&lt;br /&gt;
| You just joined the Protectorate or something, or you’re a villain with a single gas station robbery under their belt. The PHO fanfic section doesn’t even have a tag for you yet.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| D&lt;br /&gt;
| Some people have heard of you before. The high point of your week was someone asking for your autograph. If a hero, the Image department is making noises about maybe doing a special merchandising gig, if things pan out. Somewhere on the internet, someone’s released a slashfic of you, but the characterization is &#039;&#039;awful&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| C&lt;br /&gt;
| You’re an established part of the local cape community, but not quite &#039;well-known&#039; yet. Other capes in town can be expected to know who you are, if not the specifics of your power. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| B&lt;br /&gt;
| You’re well-known enough that if you’re mentioned on the news, the reporter doesn’t need to explain who you are to the viewers. At least one rabid fangirl has probably mailed her underwear to your office.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| A&lt;br /&gt;
| You’re properly famous. Most people in the country have probably heard your name in passing. Most protectorate captains or especially notorious villains would fall here. Keeping the specifics of your power a secret may become difficult&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| AA&lt;br /&gt;
| You’re well-known nationally, or even internationally, and properly in the eye of the public. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| S&lt;br /&gt;
| Upper Limit. A household name in America and the world at large. People in third-world countries know of you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wanted Status ==&lt;br /&gt;
&lt;br /&gt;
Your wanted status represents, for villains, the response given to you by heroes and the PRT. Government heroes don’t tend to have one of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;| Rating&lt;br /&gt;
!| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| (blank)&lt;br /&gt;
| You aren’t wanted for any crimes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
| You’re wanted for &#039;&#039;&#039;questioning&#039;&#039;&#039;, or a minor nuisance. Perhaps you are an independent hero the PRT wants to keep an eye on. No special response warranted.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| -&lt;br /&gt;
| You are wanted for low-level &#039;&#039;&#039;Crimes&#039;&#039;&#039;. Heroes are informed about you and know to look out for you while on patrol.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| *&lt;br /&gt;
| You are &#039;&#039;&#039;Wanted&#039;&#039;&#039; for several low-level crimes, or for being a small, but consistent problem. You are given increased priority, and heroes actively attempt to keep tabs on you.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| +&lt;br /&gt;
| You are wanted for a &#039;&#039;&#039;string of crimes&#039;&#039;&#039;, or a big, public hit. Missions may be taken to capture you in particular .&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| $&lt;br /&gt;
| You are highly wanted, either for numerous crimes or high-level ones like murder. Special attention is given and &#039;&#039;&#039;containment foam&#039;&#039;&#039; may be deployed against you. If captured, you may receive a &#039;&#039;&#039;strike&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !&lt;br /&gt;
| You are a menace, wanted for a string of high-level crimes and/or repeated escapes. Not quite a kill-order. If captured, you may be at risk of being sent to the &#039;&#039;&#039;Vault&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !!&lt;br /&gt;
| &#039;&#039;&#039;Kill-order&#039;&#039;&#039;. Sentenced to death in absentia. No attempt will be taken to bring you in alive, and anyone can bring your head to the PRT for a bounty, hero or villain, no questions asked.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !!&lt;br /&gt;
| &#039;&#039;&#039;A-class&#039;&#039;&#039; threat. Cape truces are put into effect in order to fight you.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !!&lt;br /&gt;
| &#039;&#039;&#039;S-class&#039;&#039;&#039; threat. Global response to your presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{meta}}&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=6784</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=6784"/>
		<updated>2022-01-09T17:56:39Z</updated>

		<summary type="html">&lt;p&gt;Spectral: Public Info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover|6}}, {{cape/class|Master|5}} &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zeitgeist is an established member of the local Wards, possessing a self-duplication power tied to his body&#039;s movement and a teleport where he appears to &amp;quot;rewind&amp;quot; himself. Recently returned from a stint with the Boston Wards.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and a bit on the athletic end as a result of recent training. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Masked, Zeitgeist wears a costume that’s well-crafted, but a good look can tell that it’s homemade. He wears a loose-hooded gray cape that drapes over his shoulders and a darker colored cloth mask pulled up to cover the lower half of his face. His bodysuit is the same color as his mask, and is on the loose-fitting side for capes (admittedly not saying much), being tied in various places to minimize rustling. It’s complete with gloves, soft-soled shoes and a belt with compartments to keep small items. In terms of weapons, he carries around an old police nightstick when he’s masked&amp;lt;/s&amp;gt;. See new costume below in Equipment and Resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a quick-release at the neck in case it were to get snagged or grabbed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Now using a blur-tech cloak. It&#039;s close enough to his old one to not be immediately obvious, save for the thin hexagon pattern across it. Rigged with a quick-release like his last cloak. Maintained by Retcon.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master 5/Mover 6. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Example/Ministory ===&lt;br /&gt;
&lt;br /&gt;
I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Get the fuck out of here!”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I had the feeling that this was going to be a long night.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6780</id>
		<title>Misfit</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6780"/>
		<updated>2022-01-06T22:30:17Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        = Misfit&lt;br /&gt;
|alias       = Misfit Maid&lt;br /&gt;
|civ_name    = Lily Fitzsimmons&lt;br /&gt;
|author      = /u/PM_ME_UR_SIMURGH&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|flair tag   = Misfit&lt;br /&gt;
|image       = Misfit.png&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}}, {{cape/class|Stranger}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal = &#039;&#039;#&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/dimyes/lily_fitzsimmons_misfit/&lt;br /&gt;
|birth_date  = 2003-09-23&lt;br /&gt;
|birth_place = Boise, Idaho&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Cassie Clay ([[Blur]])&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Citizens of Idaho and western Montana might be familiar with the Misfit Maid, a villainous-leaning vigilante with a pastel-colored baseball bat and a habit of leaving chaos everywhere she goes. She had a several-month stint as a Ward in [[Ashton]], and just when people thought that maybe the maid-themed chaos gremlin had become a proper hero, she defected along with [[Blur]].&lt;br /&gt;
&lt;br /&gt;
It has recently been confirmed that she (and presumably Blur) has relocated to [[Devilfish]].&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
[[File:Misfit school.png|thumb|right|Lily&#039;s &amp;quot;school body&amp;quot;, dressed in her Ward costume.]]&lt;br /&gt;
&lt;br /&gt;
Invariably looks like a pretty girl, but the specific details tend to change. More recognizable by her costume, a vaguely-punkish anime maid outfit with chunky boots. It&#039;s an aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
Lives in a sapphic cabin in the woods.&lt;br /&gt;
&lt;br /&gt;
* Maid outfit (both her original and more Ward-friendly version)&lt;br /&gt;
* Nice boots&lt;br /&gt;
* Baseball bat, wrapped in rusty barbed wire and razorblades, spray-painted with trans flag colors&lt;br /&gt;
* A pastel blue crotchrocket with a &amp;quot;NYOOM&amp;quot; license plate and PRT emergency lights&lt;br /&gt;
* PRT comms (with revoked Ashton credentials)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Excellent motorcyclist&lt;br /&gt;
* +1 to melee weapons&lt;br /&gt;
* Alarmingly-good alcohol tolerance&lt;br /&gt;
* Can out-Kobold [[Kobold]] in M/S Protocols&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
It&#039;s pretty easy to tell she was a solo act prior to Ashton. Doesn&#039;t work well with her team, inherently distrusts authority figures, will disappear for hours at a time. [[Phantasma|Fanta&#039;s]] gonna &#039;&#039;love&#039;&#039; her.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more underneath that, but if you want to learn more you&#039;ll have to earn her trust, and that&#039;s not something she gives out easily.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural, single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Misfit is a changer with the ability to transform into a chimera-like assortment of various mythological creatures. While she has control over &#039;&#039;when&#039;&#039; her changer state activates, what it turns into is randomly selected between pieces of three different forms.&lt;br /&gt;
&lt;br /&gt;
When first transforming, she gets two shifts, and every other round thereafter she gets one more shift. On her off rounds, she can optionally push another shift, but this can be her only action that round.&lt;br /&gt;
&lt;br /&gt;
For a shift, first &amp;lt;code&amp;gt;~choose Head, Left Arm, Right Arm, Left Leg, Right Leg, Torso&amp;lt;/code&amp;gt;, and then &amp;lt;code&amp;gt;~choose Dragon, Serpent, Roc&amp;lt;/code&amp;gt;. If that part hasn’t been shifted, gain one level in that form. If it has, and if it’s the same form, upgrade it to level 2. Optionally you can instead &#039;&#039;revert&#039;&#039; a level, back to baseline human. Once a part makes it to level 3, remove it from the &amp;lt;code&amp;gt;~choose&amp;lt;/code&amp;gt; rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Roc 2. She can either pass on changing, or revert to Roc 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Dragon 1. This allows her to upgrade to Dragon 2, but if she wanted she could also revert her head back to Baseline.&lt;br /&gt;
&lt;br /&gt;
Just chillin’ in her Changer state is possible, however for balance reasons she cannot mechanically go above Level 1 except in actual combat (as in, maybe she wants to chill as a dragon today, she can &#039;&#039;appear&#039;&#039; as the full form, but it’s all bark and relatively little bite). Note that being in her Changer form does prime her shard for combat, so she does become noticeably more aggressive.&lt;br /&gt;
&lt;br /&gt;
When ending her state or reverting to human form, since shards give no fucks her human form will be completely random and she could look like any combination of person. Thankfully, her power provides minor shapeshifting that lets her change her appearance at will, on the scale of 5-10 minutes to fully adjust. She must remain roughly the same size and shape (ie no turning into a child, or a not-human).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dragon&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth feels warm, your teeth sharp. Something gurgling within your throat builds up and you spew out a stream of fire.&lt;br /&gt;
| Your fingers sprout claws sharp like daggers, ripping and tearing.&lt;br /&gt;
| Your leg ripples with heat and force, an infusion of power into your movement. You begin to run faster, and jump higher&lt;br /&gt;
| Heat thrums in your chest, a feeling like you could take on the world and come out on top. You gain resistance to fire and to a lesser extent pain&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| Scales begin to grow on your head, your eyes turning yellow and slitted. The heat in your throat intensifies, and your teeth grow sharper, sharp enough to bite with. While your mind grows more and more feral and draconic, it does mean you’re more likely to spot tricks or deceptions.&lt;br /&gt;
| Muscle bulges along your arm, the claws sharpening to a rough edge, scales creeping up along your skin.&lt;br /&gt;
| Scales begin to spread, and claws break through as your bones fuse and shift to a three clawed foot. Jumping and running are similarly increased, and your claws are such that you can “dig in” to the ground to resist knockback&lt;br /&gt;
| Scaly patches form on your torso, brushing away even hotter flames, a feeling of invulnerability to fire.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head becomes draconic and scaled. The fire in your throat becomes infernally hot, explosive even.&lt;br /&gt;
| Your arm becomes a draconic hand, talons and all, jagged and deadly. You feel your muscles infused with immense power.&lt;br /&gt;
| Your leg is covered in scales, muscles tensed and burning with draconic power. Far faster than an unburdened man, and can leap to the tops of small buildings with ease. Nothing short of getting hit by a car can budge your grip on the ground.&lt;br /&gt;
| The scales cover your entire torso now, vestigal wings growing from your back. The scales are tough and unyielding, acting as class III armor on the stupid chart.&lt;br /&gt;
|-&lt;br /&gt;
! Serpent&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth reshapes, fangs forming, with venom drip-drip-dripping. This venom is short-lived and only affects people for a round or two. Causes minor pain and swelling, and a general sluggishness (think just waking up at ass o&#039;clock, kinda just foggy?).&lt;br /&gt;
| Serpents don’t have arms, and so you feel your human arms start retracting into your body. Your shifting body grows slightly faster as you start becoming streamlined to snake through the air.&lt;br /&gt;
| Your leg elongates, toes fusing together, emerald green scales forming. Your motion instinctively becomes snakelike and erratic, making hitting you more difficult.&lt;br /&gt;
| Skin peels off from your torso, revealing snake scales in places. You feel faster, more ready to duck and move. As your form narrows slightly and your senses sharpen, you find your motions more graceful.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The venom in your fangs intensifies, the fangs growing sharper and longer. That venom is stronger, worryingly so, but being bit isn’t the end of the world. You&#039;re looking at more severe swelling and a burning pain coursing through your body. Vomiting, shortness of breath, that sorta thing. With no treatment this has a small chance of being fatal, but stop by a hospital and you&#039;ll be fine after an overnight stay.&lt;br /&gt;
| Your arm now retracts completely into your body, becoming a slight bump at your side. Indirect blows have a tendency to glance off your streamlined scales.&lt;br /&gt;
| The scales now run down your entire leg, your toes vanishing as they merge into a tailtip. Muscles bulge as your leg thickens, coiling up to strike.&lt;br /&gt;
| Snakeskin takes over your torso, now fully green and scaled. If you&#039;re out of line-of-sight, it&#039;s much more difficult to be detected or caught.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your venom burns now, coursing through veins like a disease. Your head reshapes completely now, flat and serpentine. Those bit should seek immediate medical aid. Unbearable pain, every limb feels like its made of stone, severe seizures and heart palpitations, probably won&#039;t be awake for long. if you drop everything and get them to hospital asap they&#039;ll probably live, if not it&#039;s an all but guaranteed rip unless they&#039;ve got a relevant brute rating. &lt;br /&gt;
| The bump at your side flares outward in a cobralike hood, scales coloured in menacing patterns. This is properly terrifying to be on the other side of, especially if it&#039;s not your thing.&lt;br /&gt;
| Your leg is now a snake&#039;s tail, merging with the other leg if it is also a snake&#039;s tail. It coils up and you spring at targets, a blur of emerald and death.&lt;br /&gt;
| Your form narrows, more cylindrical, like a snake, and you feel your muscles coiling up and ready to strike. The green of the scales is now lush and verdant. Even still, your motion is all but silent, making it so much easier to strike from the shadows.&lt;br /&gt;
|-&lt;br /&gt;
! Roc&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| A beak forms around your mouth, bone and teeth molding to be more avian. Your eyes sharpen, growing closer to an eagle&#039;s sharp eyesight. You can peck bitches. Pecked targets are mentally marked for you, giving instinctive knowledge defending against or attacking them while blind.&lt;br /&gt;
| Feathers, large and small, sprout from your shifting arms. The beginnings of wings. You can glide slightly, and lessen the effect of a hazardous fall. A flap of your wings sends gusts of air into opponents, knocking them back if caught off guard.&lt;br /&gt;
| Your toes start fusing into bird claws, muscles and feathers forming. Talons lie there, ready to lash out or grab onto a target.&lt;br /&gt;
| A soft layer of feathers sprouts from your body as you feel lighter, less dense, easier to move and be moved.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The beak sharpens, hooked, and feathers sprout from your head. Your senses expand further. Your peck is even more fearsome, and your sharp eyes grant you resistance against most things that would cause blindness.&lt;br /&gt;
| The feathers and your bone structures shift and widen, your nascent wings growing sizable. They are able to hold more of your weight when you fall. While you can&#039;t properly fly, gliding is no problem. A gust of your wings is powerful enough to cause some damage if it throws someone into a wall.&lt;br /&gt;
| Your bird talons grow longer, legs extending, muscles tightening as feathers sprout. Your kick-slice is stronger, and it&#039;s hard to escape from your clutches.&lt;br /&gt;
| You feel the feathers and bone shift more, toughening in places. The edges of your feathers feel sharper.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head now resembles that of a bird with golden brown feathers and a hooked beak that stabs and rips through armor. It&#039;ll take a Stranger effect or plucking out your eyes for you to miss something.&lt;br /&gt;
| The transformation finishes, your arms now fully fledged wings, and with a beat they carry you into the air. You can fly.&lt;br /&gt;
| The avian transformation completes, your legs now muscular and feathered, ending in sharp talons. Your talons are terrifying to be up against, and it&#039;s no problem grabbing even a person and taking them with you.&lt;br /&gt;
| The feathers and bone structure of your torso settle down, plumage now a brilliant brass. Flaring your feathers can greatly increase resistance to slow you down, and anyone who hits you is gonna get fucked-up by your razor-sharp feathers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
Incident Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2017-1247 2017-02-13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: TOMCAT &amp;lt;greg.allen@boise.prt.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: crisis point summary Feb 13 ,2017&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abstract&#039;&#039;: Ada County Sheriffs Office received a 911 call at about 11:00 pm requesting medical assistance to [REDACTED/Legal]. Call was flagged by PANOPTICON and forwarded to Boise PRT for follow-up. Due to lack of on-duty heroes, BOI-2 response team dispatched and arrived shortly after medical and police.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;Responding team found likely parahuman activity. Two victims, identified as [V1 REDACTED/Legal] and [V2 REDACTED/Legal] severely injured with burns and apparent claw marks. Damage to house consistent with signs of a struggle, with claw marks, burns, and blood throughout the scene. Victims were taken to St Luke hospital under BPD supervision.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;BOI-2 interviewed [W3 REDACTED/Legal] and [W4 REDACTED/Legal], who stated they had hired V1 and V2 to transport their son, [S5 REDACTED/YG] to a &amp;quot;troubled boy&#039;s camp&amp;quot; upstate. Son was unwilling to leave, and when grabbed by V1 and V2 he collapsed and allegedly turned into &amp;quot;a weird dragon thing&amp;quot;. A fight occurred and ended with S5 escaping the scene. V1 and V2 not able to corroborate story due to being unconscious.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;When asked about S5, parents stated he had never shown signs of powers prior to this, and was being sent away due to &amp;quot;disrespect&amp;quot; and &amp;quot;homosexual tendencies&amp;quot;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;At the current time no action can be taken until S5 is recovered.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
After-Action Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2018-069C 2018-01-09&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: Blur &amp;lt;blur@boise.protectorate.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: After-Action Report (2018-01-09)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Involved Individuals/Parties&#039;&#039;: [[Blur]] (Wards PNW), the Misfit Maid (unaffiliated), Our Lady of Divine Incontinence (Catholic Church)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consequences&#039;&#039;: Church entryway and roof sustained moderate collateral damage and partial collapse due to fire, Blur sustained mild injury due to blunt trauma and complications regarding melting plastic composite, Misfit Maid sustained multiple injuries of unknown permanence and severity due to blunt trauma. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Summary of Events&#039;&#039;: Whilst patrolling the residential district of Boise, known villainous vigilante MISFIT MAID was spotted in costume by BLUR refueling a high-performance motorcycle whilst twirling a highly-modified baseball bat. Due to the plausible suspicion that Misfit Maid was gearing up for an attack against targets that would fit her MO (thus far, seeming to consist of especially bigoted hooligans, private militias, and churches affiliated with “conversion therapy” operations) Blur elected to pursue her discreetly as advised by the on-duty dispatcher. Despite reasonable precautions being taken, Blur’s pursuit was detected by her quarry via unknown means and the Misfit Maid was waiting to confront her at the parking lot of the Our Lady of Divine Incontinence. A brief verbal confrontation ensued, in which Blur was unable to convince Misfit Maid to cease her planned destruction of the (fortunately empty) church. This prompted a more physical confrontation, after which the injured Blur was able to escape and unable to entirely prevent the church being set ablaze.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: THE THIN PURPLE LINE &amp;lt;purple@lists.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: what do i do???&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Thursday, October 10, 2019; 10:42:19 am&lt;br /&gt;
&lt;br /&gt;
hello gentlemen, another day in paradise in Boise and i have a problem. denver has kicked the bucket back down to me and this is way above my pay grade&lt;br /&gt;
&lt;br /&gt;
so no shit there i was last night, sitting in my office when i get a call from my secretary Becky. She says come down here so I come down there and there&#039;s a villain passed out in the lobby. Becky says to me that she went to get a coffe and comes back and this kid&#039;s just on the floor.&lt;br /&gt;
&lt;br /&gt;
We take her into custody and treat injuries and all that standard shit. becky pulls the tapes and it looks like she just stumbled in, said something the cameras dont pick up, and collapses.&lt;br /&gt;
&lt;br /&gt;
kid wakes up so we go to interrogate her, she cant remember anything. literally anything. looks like my daughter after i take her phone away saying &amp;quot;i dunno&amp;quot; to everything we ask. doesnt even remember her cape name.&lt;br /&gt;
&lt;br /&gt;
Now, before all you city boys get your panties in a knot, obviously were trying to do this by the book. But we&#039;ve had this kid on our radar for almost three years, this isn&#039;t her MO. This is the kid who burns down church camps and attacks militias upstate, shes not sutle. [ed: please keep the political hot topics in the politics thread! consider this your ONLY warning]&lt;br /&gt;
&lt;br /&gt;
And even if shes a villain (pretending to be hero but not fooling any one!), shes still a kid. itd be easy to throw her to the wolves but that just doesnt sit right.&lt;br /&gt;
&lt;br /&gt;
I tell becky to call the thinker tank, and they ship some retard in spandex up from Vegas to talk to her. Tells us what we already know, someone wiped her memory, and then he hands us a bill!&lt;br /&gt;
&lt;br /&gt;
Next i call Denver for help, and after two hours on the phone Im informed that they got the people for this but theyre to busy to help? o.k. LOL. guess were on our own for this one boys!&lt;br /&gt;
&lt;br /&gt;
Any one have any ideas here? nobody here has the training for fixing or dealing with someone memorie wiped. would rather not hang her out to dry but we also cant keep her in holding cells forever. Thanks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Veronika Mayer (SHARKTOOTH) &amp;lt;veronika.mayer@ashton.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: Re: Transfer request&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Tuesday, October 15, 2019; 02:29:50 am&lt;br /&gt;
&lt;br /&gt;
Sergeant Allen,&lt;br /&gt;
&lt;br /&gt;
After consulting with our specialists and the Youth Guard, I&#039;m going to go ahead and sign off on the transfer request for Misfit. They agree that time spent around a familiar face is the best course of action, and given her history Ashton will be a better cultural fit.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll go ahead and set up transportation arrangements to have a member of our Protectorate pick her up. Expect a follow-up email within the next couple days.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Veronika Mayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Director, Ashton PRT&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Iron_Maiden&amp;diff=6778</id>
		<title>Iron Maiden</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Iron_Maiden&amp;diff=6778"/>
		<updated>2022-01-06T22:26:37Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = &amp;lt;!-- cape name here --&amp;gt; Iron Maiden&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt; Maiden&lt;br /&gt;
| civ_name = Anetta Lang&lt;br /&gt;
| author = &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt; /u/unknownmercury&lt;br /&gt;
| alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Villain&lt;br /&gt;
| affiliation = [[Affiliation::Furies]]&lt;br /&gt;
| status = Active&lt;br /&gt;
| flair tag = IM&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt; {{cape/class|Changer}} {{cape/class|Brute}} {{cape/class|Striker}} {{cape/class|Mover}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &#039;&#039;#&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;| redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt; https://www.reddit.com/r/wormrp/comments/k4cjda/anetta_lang_aka_iron_maiden/&lt;br /&gt;
| image = Iron_Maiden_-_Anetta_Lang.png&lt;br /&gt;
| caption = Anetta Lang&lt;br /&gt;
| birth_date = &amp;lt;!-- 2001-09-17 --&amp;gt; 2004-8-19&lt;br /&gt;
| birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = 5&lt;br /&gt;
| height_in = 10&lt;br /&gt;
| height_cm = 178|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt; &#039;&#039;&#039;Warning: This cape is dangerously unpredictable and should not be approached by civilians!&#039;&#039;&#039;&lt;br /&gt;
Iron Maiden is an itinerant villain who travels around the Great Lakes region. She&#039;s been spotted in Devilfish and has gotten into a few smaller fights, but hasn&#039;t done anything too notable since coming to town.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt; Anetta is 5&#039;10, with a modelesque frame. Her platinum blonde hair is shaved on one side and goes to her waist on the other. She has blue eyes, and fair skin which is dotted with scabs from use of her power. She wears grungy, baggy clothing such as loose jeans, combat boots, and oversized tee shirts with rock or metal band logos on the front.&lt;br /&gt;
&lt;br /&gt;
Her costume consists of a mask molded to look like a woman screaming in agony. While out in costume, she tends towards clothing which leaves her arms exposed along with her usual baggy jeans and heavy boots.&lt;br /&gt;
&lt;br /&gt;
===Equipment and Resources===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Wealth Level 3&lt;br /&gt;
*A small studio apartment in the bad part of town.&lt;br /&gt;
*A cheap beater of a car she uses to get around&lt;br /&gt;
*Low-end smartphone&lt;br /&gt;
*Bluetooth earpiece&lt;br /&gt;
*Pistol with ammo&lt;br /&gt;
&lt;br /&gt;
===Skills and Specializations===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
*Knows how and when to make good on an escape&lt;br /&gt;
*Good at concealing things on her person&lt;br /&gt;
*Good mental mapping ability&lt;br /&gt;
&lt;br /&gt;
===Mentality===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Maiden constantly walks on the razor’s edge of anger, ready to lash out at even the smallest perceived insult. She has a tendency to try and bulldoze right over obstacles and believes herself superior to most people she meets. She is an anarchist who thrives in chaos and bucks against authority.&lt;br /&gt;
&lt;br /&gt;
She exemplifies the idea that Parahumans are more emotionally raw than normal humans. Her happiness puts her on top of the world, her sadness is a pit of despair she has trouble dragging herself out of, and her anger comes with lots of collateral damage.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Natural single trigger with capability for second trigger; Changer/Brute/Striker/Mover&lt;br /&gt;
&lt;br /&gt;
Iron Maiden has a musculature made up of an extremely dense and hard metal that resists most forms of attack. From this metal musculature she can produce metal spikes that extend from her body. The spikes can grow 15 feet a second and can extend up to 20 feet from their point of origin if not impeded by a solid enough surface. They are dense and hard to break, but she can make them bend and flex as well as whatever part of her body they grow out of. The spikes are capable of piercing through two inches of hardened steel, making her effective against even armored opponents. More than that makes it difficult for them to push forward.&lt;br /&gt;
&lt;br /&gt;
Due to the metal resting just beneath her skin, she is extremely resistant to most attacks, but her body is a great conductor for electricity, heat, or cold. She is also heavier than her size would indicate (around 600 pounds) and is unyielding when she hits something.&lt;br /&gt;
&lt;br /&gt;
She is capable of propelling herself by pushing spikes against solid surfaces as she leaps, as well as grappling onto a building or object and retracting her claws to pull herself closer.&lt;br /&gt;
&lt;br /&gt;
Her power is uncooperative, activating itself against her will in moments of stress or distraction. This usually punches holes in whatever clothing she’s wearing and anything she’s touching is at constant risk of being pierced. The growths also tend to cause her to bleed as they punch through her skin, but no serious damage is done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note on Manton Limits:&#039;&#039;&#039; Her spikes don&#039;t count as a part of her body for powers, but her metal musculature and spikes dotting the surface of her body do. [[Lovelorn]]&amp;lt;nowiki/&amp;gt;can affect her body but not her spikes, [[Shredshot]] can affect her spikes but not her body.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Anetta Lang was a child pageanteer until the age of 13, when she changed her look and attitude. This led to a shouting match with her mother, which turned into her mother hitting her. She triggered, and her power impaled her mother. Anetta fled, leaving her mother to bleed out and orphaning herself.&lt;br /&gt;
&lt;br /&gt;
She became an itinerant villain. Heroes would come after her, but she was dangerous and hard to pin down for an arrest by the preliminary forces used. She was good at making an escape and would move on to the next town whenever the big guns were deployed against her.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dustwraith&amp;diff=6776</id>
		<title>Dustwraith</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dustwraith&amp;diff=6776"/>
		<updated>2022-01-06T22:25:29Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dustwraith&lt;br /&gt;
|alias       = Staub-Geist&lt;br /&gt;
|civ_name    = Johnathan Torch&lt;br /&gt;
|author      = /u/spider_dream23&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Shaker}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &#039;&#039;#&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/pa71ph/johnathan_torchstaubgeist/&lt;br /&gt;
|image       = Dustwraith.png&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 1993-6-15&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
In his hometown and some other places, he is known as a shadow like incorporeal being, that appears out of nowhere and vanishes just as fast, robbing stores or working for other villains. Sometimes he just attacks people seemingly for no reason.&lt;br /&gt;
&lt;br /&gt;
Two weeks ago, a group of Protectorate heroes cornered him, and somehow, he got furious. The locals still talk about the “storm” that destroyed part of the town and got two heroes killed.&lt;br /&gt;
&lt;br /&gt;
He got his name from his first big mission in Germany.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
He tends to wear suits, like a salesman, though the ends justify the means, and he would abandon his usual outfit if it would make him appear less suspicious and more innocent.&lt;br /&gt;
&lt;br /&gt;
As a cape he uses his power to cover himself , making him appear like a ghostly image of a person or just a giant obscure cloud.&lt;br /&gt;
&lt;br /&gt;
With extreme fine control he can manifest facial expressions on his constructs, mirroring his actual reaction.&lt;br /&gt;
&lt;br /&gt;
He can also use a small cloud to only cover his face like a mask, or to emulate different faces by rearranging each particle in his control.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
He moved away from his hometown, because the local heroes started to get on his nerves and he crossed a line, did something he didn’t intend to do(murder).&lt;br /&gt;
&lt;br /&gt;
He now lives in a small flat, which isn’t that bad, but he obviously aims a little higher and uses his powers to work as a mercenary.&lt;br /&gt;
&lt;br /&gt;
* Smartphone&lt;br /&gt;
* Stun gun&lt;br /&gt;
* Pepper spray&lt;br /&gt;
* Epinephrine&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
He has basic knowledge in hand-to-hand combat, especially how to evade his opponents.&lt;br /&gt;
&lt;br /&gt;
He is a good actor and liar.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Before his trigger he suffered from a bunch of phobias, including amathophobia and mysophobia. One of the causes of this, is his allergy against dust mites and his obsessive parents.&lt;br /&gt;
&lt;br /&gt;
Though his phobia wasn’t that obvious in public, he nonetheless stands out as the introverted and awkward misfit, keeping his distance to others but still trying to impress anyone he got close to.&lt;br /&gt;
&lt;br /&gt;
After his trigger and mental breakdown, he kind of got over some of his fears, but still dislikes messiness and getting himself dirty. He is somewhat emotionally detached and views human lives as worthless.&lt;br /&gt;
&lt;br /&gt;
He sees any form of skin to skin contact as nasty and it will deeply offend him if one gets to close without his consent. Though he is a skilled liar and actor, using his charisma to get what he wants or to appear completely innocent. Because of this most people wouldn’t even notice his antics or if they crossed some of his boundaries, but well he can hold a grudge even for something minuscule like an unwanted touch …&lt;br /&gt;
&lt;br /&gt;
In his civilian identity, he would present himself as a nobody, meek and a bit awkward, though he still pays great attention to his appearance and surroundings, everything needs to be perfect and clean. He would devote himself to his work with a no-nonsense attitude.&lt;br /&gt;
&lt;br /&gt;
As a cape he seems like a completely different person, though he usually avoids direct confrontations and will prefer to control his dust construct from afar or hide inside of them. If he is forced to face someone, he can be surprisingly talkative and manipulative. Those rare situations would spark some form of excitement and blood-lust in him, but it’s a side of his personality he dislikes.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039; Natural Double Trigger&lt;br /&gt;
&lt;br /&gt;
Macroscopic Particle Manipulation&lt;br /&gt;
&lt;br /&gt;
Capable of precise telekinetic control of particulate Matter, such as dust, sand, ash, pollen, powder, and other extremely fine debris.&lt;br /&gt;
&lt;br /&gt;
A touch striker effect is used to take initial control of the Particulate, with particulate under his sway able to exert the striker effect, resulting in a domino effect that allows placing relatively large quantities of the matter under his telekinetic sway.&lt;br /&gt;
&lt;br /&gt;
Each particle is capable of exerting force roughly twenty (20) times its own weight, with large clouds of particulates able to collaborate to lift people and objects many times their own weight, and can form defensive barriers akin to something halfway between a forcefield and a military sandbag.&lt;br /&gt;
&lt;br /&gt;
His control and sensory feedback are fine enough to be capable of detecting movement and sound, with the effect diminishing or increasing based on the density of the cloud, with greater density allowing clearer feedback.&lt;br /&gt;
&lt;br /&gt;
Particulate that are exposed to large quantities of moisture, or that are compressed to the point they no longer constitute a ‘cloud’ prematurely ends his control entirely.&lt;br /&gt;
&lt;br /&gt;
Can envelop himself with a dense enough cloud to facilitate personal flight, and can shape the matter under his sway into various rough shapes, and can even control it remotely over a 100 meter radius centered on himself. And can control a maximum of 5 tons of particulate (approx 4500 kg)&lt;br /&gt;
&lt;br /&gt;
“Minions” made with this power are physically quite frail.&lt;br /&gt;
&lt;br /&gt;
Sensory feedback from particulates under his control is strong enough that he is susceptible to drastic/sudden movements and sounds, able to adapt to strong wind and most reasonable movements, but a powerful and sudden noise can cause disorientation, especially low frequency sound. Reacting similar to movements that exceed the speed of soun&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
He was always the awkward kid, mostly because of his parents who sheltered him from everything, nowadays every time he thinks back to this time, he realized how much he resents them for it.&lt;br /&gt;
&lt;br /&gt;
At a young age he nearly died because of his allergic asthma and from then on, his parents only reinforced that fear, they themselves are somewhat neurotic and obsessive. Anything needs to be clean and tidily, the air needs to be unpolluted, etc. …&lt;br /&gt;
&lt;br /&gt;
Everyday his fear grew more, he saw how other children played in the dirt and he needed to keep his distance, even though he also wanted to join them.&lt;br /&gt;
&lt;br /&gt;
Apart from this, he doesn’t remember much about his childhood, but what he knows is they turned against him, weaponized his fears. Its hard to tell when it happened, he suspects he was in middle school when they ganged up on him. He couldn’t breathe, couldn’t see, feel it… taste it. It was everywhere. From a rational perspective it wasn’t that bad… a harmless joke... a prank… but he was not rational!&lt;br /&gt;
&lt;br /&gt;
The feeling of being everywhere and everything hit him, a billion parts scattered, like a galaxy and its stars rotating around a common center and the whole thing moves through the vastness of space. Billion points acting in union as one being against a common threat.&lt;br /&gt;
&lt;br /&gt;
He can feel it jumping from one point to the next, connecting them, increasing their numbers. A barrier between him and the rest of the world. His own little area, inside of it he will be save.&lt;br /&gt;
&lt;br /&gt;
The sensory overload mades it difficult, but suddenly he notices the screams. Some of his particles cease to be part of the “whole” its like they stop existing, but they are still there, he just can’t sense them anymore. They collide with something…a body… a body covered in fluids. Even as he opens his eyes, he is unable to see anything besides the storming cloud that surrounds him. But he knows what he did and what a good portion of his cloud is now made from.&lt;br /&gt;
&lt;br /&gt;
He fleet, and he remembers the laughing. his laugh and his cries. He kept running but it kept following, with every step he took it grew, certainly attempting to devour him, to taint him.&lt;br /&gt;
&lt;br /&gt;
But he is free and soon this revelation made him much stronger than he ever was.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Whipsnarl&amp;diff=6775</id>
		<title>Whipsnarl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Whipsnarl&amp;diff=6775"/>
		<updated>2022-01-06T22:25:03Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = &amp;lt;!-- cape name here --&amp;gt; Unnamed Cape&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Charlie Allen&lt;br /&gt;
|author = &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt; /u/unknownmercury&lt;br /&gt;
|alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Other&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt; None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt; {{cape/class|Mover}} {{cape/class|Blaster}}, {{cape/class|Striker}}&lt;br /&gt;
|rep_morality = X&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &#039;&#039;#&#039;&#039;&lt;br /&gt;
|flair tag = GB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt; https://www.reddit.com/r/wormrp/comments/qyjilu/grapple_bitch_not_her_real_name/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt; Charlie_Allen.png&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt; Charlie out of &#039;costume&#039;.&lt;br /&gt;
|birth_date = &amp;lt;!-- 2001-09-17 --&amp;gt; 2003-10-14&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt; Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Wanted for a string of inexplicably violent crimes where victims were left hospitalized with major blood loss and in need of skin grafts. One such victim died before paramedics could arrive.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
Charlie is incredibly tall and broad, coming in at 6’4 with wide shoulders and thick arms. Her hair and eyes are both dark brown. She looks like she’s been punched in the face a lot. Has a physical mutation where fairly large holes (each about half-inch) dot her skin periodically. From a distance it just looks like normal body modification, but closer examination reveals black tendrils writhing inside. She weighs around 200 pounds.&lt;br /&gt;
&lt;br /&gt;
In costume, she covers herself with black tendrils of wire from the pores in her body, making her look like a writhing mass of wires.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Job at boxing gym&lt;br /&gt;
* Shitty backroom apartment in boxing gym&lt;br /&gt;
* Shitty car&lt;br /&gt;
* Shitty phone&lt;br /&gt;
* Membership at gym&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
* Boxing&lt;br /&gt;
* MMA&lt;br /&gt;
* High pain tolerance&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Charlie wants to help people and make the world a better place, but she’s kind of bad at it. It seems like everything she touches is destroyed. Despite this, she keeps trying. She’s a little manic&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Charlie is capable of producing black wires from her body, each a few millimeters thick and covered in microscopic hooks and barbs, which can extend from her body up to 50 feet. The hooks and barbs make these tendrils basically razor wire; they&#039;ll shred through most clothing and non-augmented skin, but will meet some resistance on thicker materials and cut-proof materials like kevlar or leather. &lt;br /&gt;
&lt;br /&gt;
She has fine control over these cables, able to make them wrap around objects or retract or bend at will. Each cable is fairly strong individually, able to support Charlie’s weight by itself. She can use multiple to lift heavier objects as needed. She can, in theory, use these tendrils to act like numerous legs if she desires to be extra creepy.&lt;br /&gt;
&lt;br /&gt;
She can also produce microscopic barbs from her pores, allowing her to cling to surfaces. She has less control over this aspect of her power, usually activating it by accident when excited or stressed.&lt;br /&gt;
&lt;br /&gt;
She has a minor strength boost that allows her to swing on her cables without her arms tearing themselves from their sockets.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Charlie was raised to box by her military vet father who had high aspirations for her. She loved every second of it, learning to defend herself and beat the shit out of people. She was at the top of the amateur division for her age from ages 12 to 15, but she grew fast over the years. At age 18, she was 6’4 and over 200 pounds, putting her in the super heavyweight division.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the Minnesota Boxing and Mixed Martial Arts Association didn’t actually have a super heavyweight women’s division because there weren’t any women who qualified for it before. She was told that she could be part of the association, but wouldn’t ever get to actually fight anyone. Dejected, she walked out of the gym to think things over.&lt;br /&gt;
&lt;br /&gt;
Out in the alley, she saw a horrific scene. An armed man pointing a gun at someone, separated from her by a chain-link fence topped with razor wire. She had no way to get through to intervene. He pulled the&lt;br /&gt;
&lt;br /&gt;
+++TRIGGER+++&lt;br /&gt;
&lt;br /&gt;
And turned to face her, looking to get rid of the witness. Razor tendrils shot from her and tore him to pieces -- along with the person who he’d shot in the leg as a warning.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Shredshot&amp;diff=6774</id>
		<title>Shredshot</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Shredshot&amp;diff=6774"/>
		<updated>2022-01-06T22:24:34Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        =  Shredshot&lt;br /&gt;
|author      =  /u/Shimme&lt;br /&gt;
|civ_name    =  May Zhu&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Shredshot_Final.png &lt;br /&gt;
|image caption = Shredshot in costume, sans mask&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|redditlink    = https://www.reddit.com/r/wormrp/comments/e5se24/shredshot_update/&lt;br /&gt;
|class         = {{cape/class|Blaster|4}}, {{cape/class|Thinker|5}}, {{cape/class|Trump|5}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &#039;&#039;#&#039;&#039;&lt;br /&gt;
|wealth        = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = June 5th, 2002&lt;br /&gt;
|birth_place = San Francisco, California&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
120&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = Unknown&lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = Fracas&lt;br /&gt;
|callsign    = Orion&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Shredshot is a former Ward Captain, on the run for a string of murders. Known to be aggressive, violent and maybe a bit amoral. &lt;br /&gt;
&lt;br /&gt;
Known to be a Blaster, firing divisible projectiles that can become incredibly sharp, which have a Trump effect that can turn a variety of other parahuman creations into *more* of these projectiles, potentially turning an area blanketed in force fields into a daisy-chain of explosions of hyper-sharp metal shrapnel.&lt;br /&gt;
&lt;br /&gt;
Rumoured to have a Thinker power that helps her with incredibly precise shots. Known to have a Trump aspect that let&#039;s her turn power generated objects into more of her own blaster ability.&lt;br /&gt;
&lt;br /&gt;
PRT-Aligned characters would know that she is a Multi-Trigger and that she has a much more powerful Thinker power that helps to weaponize her environment in Rube-Goldberg-Machine matter, work her way around defenses (including Power-Generated ones) and enables her to pull off hyper-precise attacks - both in the attack and in it&#039;s effect. This power could be used to throw a needle into an eye from 20 yards or to collapse a building in record time. Trump aspect to power helps her find ways to exploit weaknesses in power generated defences.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
A slim woman standing at an average height, lean and quick. From head to toe she’s clad in a jumpsuit of a deep pastel blue with white accents along the sides and arms, small overlapping steel mail plates with a oil-rubbed nickel finish providing protection, embedded alongside the torso, arms and legs of her costume. A matching blue and white hood goes over the full face and neck mask, showing dark brown eyes.&lt;br /&gt;
&lt;br /&gt;
Outside of costume, she has straight black hair that’s usually kept loose coming down to just her shoulders, dressing without any consistent style as she can’t decide what she likes best, while still putting in great care with each outfit to make them look great. She also puts great care in presenting the appropriate reaction to what people say and do, hiding what she truly feels, which frequently is disinterest. Instead, she presents herself as lively, sociable, likeable, although in moments of true surprise the ‘appropriate’ reactions can be off or a little slow to come.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Some light protection from the small mail plates on her costume, padding to help take a fall or a hit. Integrated comm set in her mask, a small and discreet utility belt with essential law enforcement tools. Carries no weapons with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Passable pianist for her age, a natural leader with a strong ability to organize and control those around her, some familiarity with knives and improvised weapons, knows how to drive, knows a little about how to operate farm vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A natural leader who knows how to care for both individuals and the group, who cares about maintaining the trust and opinion of the people she needs. Also has the capability for immense cruelty, violence and murder under the right circumstances, and is a manipulative liar with an impaired ability to love and truly care for people in a non-material way. Selfish, self-interested, but understands the need for group cohesion. If she was an adult she’d fit the criteria for antisocial personality disorder, the kind of person that would make for a natural ruthless corporate leader that climbs high up the ladder in a company like Nestle or De Beers. While every survivor of the Taskmaster Lab Incident has at this point been diagnosed with Conduct Disorder, she&#039;s one of the high functioning individuals.&lt;br /&gt;
&lt;br /&gt;
In opposition to this she often finds herself confused by people&#039;s motivations, attributing amoral objectives to what other people have done frequently, constantly analyzing people and their behavior, trying to understand the patterns in what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing up in the world she did has left her paranoid to the point of disorder, constantly looking for things that are off, people not acting quite right, things a little out of place. She’s used to dealing with backstabbing conniving sons-of-bitches, not people who could actually be genuine in their intentions and emotions. Nowadays, she often finds it useful to display emotions she isn&#039;t feeling, happy when she&#039;s not, sad when she&#039;s expected to be. &lt;br /&gt;
&lt;br /&gt;
While one could argue that her paranoia is useful for a cape it often leaves her seeing threats and dangers where there are none, alienating those around her. She trusts nobody, views even those closest to her as a potential threat. She’s not above using a display of stunning violence and intimidation to prevent future danger.&lt;br /&gt;
&lt;br /&gt;
Quietly, she has an internal view of some people being &#039;real&#039; and other people being &#039;not&#039;. Like NPCs in a video game. It&#039;s not some sort of solipsistic point of view, but more like most people aren&#039;t important enough to be treated as people, and she&#039;s likely to forget their names, let alone remember important information about them. They&#039;re trivial worker bees, not one of the &#039;real&#039; people that aren&#039;t some easily replaceable drone. At a fundamental level she doesn’t ‘get’ what normal, healthy human interaction looks like.&lt;br /&gt;
&lt;br /&gt;
Her relationship with Brenna started as a manipulative, parasitical relationship with her boss, but her outlook on this has changed drastically. She might be the only person that May loves besides herself. She would kill for her, put her life on the line for her, and she respects her as another human being, which is unusual for May.&lt;br /&gt;
&lt;br /&gt;
She&#039;s committed murders that are best described as thrill-killing, and she may do so again.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Shredshot is a Multitrigger with both powers leaning heavily into the Trump side of the power spectrum.&lt;br /&gt;
&lt;br /&gt;
Her primary power is a Thinker ability that allows her a heightened ability to tear apart, rend, destroy, interrupt and halt things around her through the sensing of weak points, the creation of Rube Goldberg-esque chains of events, and the manipulation of her environment. This allows for some level of ability to perform these tasks, if she must throw a brick at a certain angle with a certain force to hit the street lamp just right so that the glass spray gets the driver-by to jerk the wheel and run right over someone… she can and will make that throw. She can kick at just the right angle to make their knee give, to take advantage of body mechanics. This power does include other powers in it’s effect given that the power manifests physically. She could know particularly effective ways to harm the exoskeletons of Bitch’s dogs, but she couldn’t do jack to stop Skitter controlling bugs or Tattletale gaining logical leaps. It does not account for things or people hidden from her by powers.&lt;br /&gt;
&lt;br /&gt;
It requires her to focus in on a target, be it a person or an object that is in her immediate area. This power does not work when she is unable to concentrate, pain and overwhelming her with sensory attacks such as flashbangs being an excellent way to disrupt her, as they are with many Thinkers.&lt;br /&gt;
&lt;br /&gt;
There’s a component of ‘filling in the gaps’ with this power. In a chain reaction a candle falls and ignites the curtains almost immediately rather than taking several seconds. The nails holding a floorboard down pull out a little easier than they should. That power short causes an electrical arc that goes a little farther than it should so it zaps her enemy. This doesn’t go beyond some minor ‘movie magic’ but the things that happen shouldn’t *strictly* follow real-world physics.&lt;br /&gt;
&lt;br /&gt;
This power is environmentally focused and gives nothing on other mental, emotional, societal or group weaknesses around her. While she might be uncannily able to break the physical world around her, if she wanted to break apart a friend group she’d be on her own in that regard. If there were no immediate answers to break a target her power would start expanding it&#039;s area to consider and looking for more and more complex situations that could lead to an acceptable result. This can quickly cause Thinker headaches and has no guarantee of providing a feasible solution, or any solution. She can cancel this search to prevent Thinker headaches.&lt;br /&gt;
 &lt;br /&gt;
Her second power is a Blaster ability, able to generate a baseballs weight in a metallic substance and fire it from her hands at 80 miles per hour. This material can be fired in one projectile or in many, and the further she subdivides it the more jagged and sharp the fragments become, like shrapnel. The spread on this is comparable to a street legal shotgun, a fairly tight &#039;cone&#039;, accurate but not covering a massive area. There’s a ‘sweet spot’ where this is a very deadly power, but in general she keeps it as either pelting someone with blunt objects or causing painful superficial wounds that don’t have the energy behind them to be more dangerous than porcupine quills. There&#039;s a slight delay between shots, preventing her from ‘machine gunning’ her power. These shards seem to travel much farther and in a straighter line than should be possible.&lt;br /&gt;
&lt;br /&gt;
These shots can be charged to slip and phase through certain bits of the terrain - someone taking cover behind an enormous potted plant could get a nasty surprise as it phases through the cover and hits them on the other side. This effect doesn’t work on clothing or most armor. Possible exception for truly enormous sets of power armor or similar, at which point it’ll lose it’s phasing somewhere inside the armor as it approaches the person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ability has a nasty trump secondary to it, causing any physically manifesting construct  or alteration of a shard power it touches to explode in a loose ‘confetti explosion’ of metal shards with very little force behind them, simply enough to disperse them in the area, of the same size as the original shrapnel. These secondary explosions are capable of chain reacting with other power generated or altered things in the area.&lt;br /&gt;
 &lt;br /&gt;
Tinkertech is not normally included in this secondary aspect. To be hit with this effect, the object must be actively in the process of manipulated with a power, or be a material actively being generated with a power to be affected. Certain tinkertech generated materials and things, such as a forcefield made out solidified light (hardlight) for example would be affected, but the actual physical ‘projector’ of the hardlight would be fine (Assuming it’s made out of steel, wiring, electronics etc.) Tinkertech is generally ‘real’ enough that it’s not included in the Trump effect.&lt;br /&gt;
&lt;br /&gt;
The explosive trump aspect of this power does not affect organic things, and cannot convert ‘people’ into this effect. (No one-shotting the Human Torch).&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Duelist&amp;diff=6773</id>
		<title>Duelist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Duelist&amp;diff=6773"/>
		<updated>2022-01-06T22:24:01Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Duelist&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Dorothy Russo&lt;br /&gt;
|author      = /u/Magos_Nashoid&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Mafia&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|flair tag   = Duel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Mover}}, ({{cape/class|Blaster}}, {{cape/class|Striker}})&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal = &#039;&#039;#&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k1yzbv/dorothy_russo_duelist/&lt;br /&gt;
|image       = Duelist.png&lt;br /&gt;
|caption     = Duelist in her tailor-made suit of armor.&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Duelist is a small-time villain originally located in Chicago, mostly known for small but extremely dramatic robberies, that were committed very consistently approximately every month.&lt;br /&gt;
&lt;br /&gt;
Duelist was the sole parahuman member of a small but not insignificant Chicago street gang known as the East-side Deviants although Lowlife has not been seen with the gang recently, nor have they continued their previously rather consistent robberies. Rumor has it that they have left Chicago to set up shop elsewhere.&lt;br /&gt;
&lt;br /&gt;
Noted to have attended at least one Endbringer event, acting as search and rescue.&lt;br /&gt;
&lt;br /&gt;
The PRT file on Duelist contains a note from SWORDFISH that she is suspected of having ties with the New York Mafia Families.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance (Civilian) ===&lt;br /&gt;
[[File:Dorothy Russo.jpg|thumb|right|Dorothy in her civilian life.]]&lt;br /&gt;
[[File:Duelist-buisness-casual.jpg|thumb|right|Dorothy in &amp;quot;buisness casual&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Dorothy is a Caucasian woman in her twenties, standing at about 5&#039;10&amp;quot; with short black hair (with a sidecut). Dorothy has permanent dark-spots under her eyes, even when Dorothy has had plenty of sleep, and is feeling lively.&lt;br /&gt;
&lt;br /&gt;
Dorothy adheres to a grunge aesthetic. Dark colored Flannel, over-sized t-shirts, chokers, and step-on-me combat boots are a common look for Dorothy.&lt;br /&gt;
&lt;br /&gt;
=== Appearance (Costume) ===&lt;br /&gt;
Duelist&#039;s costume consists of a highly customized suit of armour, with steel plates that are painted black and green, the gauntlets and boots are made of leather. The Left side has a short green duelist cape, and the helmet has a small plume.&lt;br /&gt;
&lt;br /&gt;
Duelist wears a padded jacket underneath the armour plates to help maintain a bit of a more comfortable and snug fit. They also wear a small domino mask under the helmet incase it gets knocked off in combat.&lt;br /&gt;
&lt;br /&gt;
She also has what she calls &#039;buisness casual&#039; which consists of a finely tailored suit/tie combo, along with her Helmet, Domino mask, a Bullet proof vest, and a number of holsters. For those occasions where she needs to be Duelist, but don&#039;t want to wear a whole ass suit of armor.&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&#039;&#039;&#039;Wealth Level:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
Lives out of a surprisingly well-maintained, well-furnished RV, which they&#039;ve put a decent chunk of their time and resources into renovating.&lt;br /&gt;
&lt;br /&gt;
Other than Dorothy&#039;s RV, her most valued possessions include; three sets of armour, lovingly custom-ordered from a metallokinetic whom they are on good terms, made for use in Dorothy&#039;s cape ID.&lt;br /&gt;
&lt;br /&gt;
As well as a small collection of replicas of antique weapons, namely half a dozen flintlock pistols, as well as a musket, and a blunderbuss. (The latter two adorn one wall of their RV, and are seldom touched outside of maintenance or emergencies.)&lt;br /&gt;
&lt;br /&gt;
Additionally owns a small electric scooter, that she uses for errands in her Civilian ID.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&amp;lt;!--[[File:Duelist-Flintlock.PNG|thumb|Right|Dorothy&#039;s Favorite pistol.]] --&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:Duelist-Crossbow.jpg|thumb|Right|Dorothy&#039;s Favorite crossbow.]] --&amp;gt;&lt;br /&gt;
* Armor (and padding)&lt;br /&gt;
* Flintlock&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Phone&lt;br /&gt;
* Medkit&lt;br /&gt;
* Satchel&lt;br /&gt;
* Zipties&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Fencing: could consistently reach the finals of most Fencing tournaments&lt;br /&gt;
* Kendo: has some experience, enough that they wouldn’t be embarrassed in front of an expert, but nothing that stands out too much.&lt;br /&gt;
* Historical European Swordsmanship: They can handle themselves well, often attending Renaissance fairs in order to trounce people in duels.&lt;br /&gt;
* Archery: Good enough that they don’t usually miss a stationary target, and that they have decent odds against a moving target, but they aren’t gonna be shooting an apple off anyone&#039;s head anytime soon. (This includes Crossbows)&lt;br /&gt;
* Sharpshooting: An excellent shot, this is offset somewhat by their insistence on only using notoriously less-accurate historical firearms, but they can handle a flintlock, a musket, and a blunderbuss better than most.&lt;br /&gt;
* Automotive repair: Nothing world-class, but they could work at a run-of-the-mill auto body shop.&lt;br /&gt;
&lt;br /&gt;
While not fitting neatly under any one skill, Dorothy has experience with the inner workings of organized crime, having learned from practical experience in the New York Mafia. She know how drug deals are typically done, she know how to toe the line with the cops, and she knows enough about how a gang functions that if she wanted to start one, she&#039;s not be at square one like a fresh trigger straight out of highschool.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!--Regardless of whether you know her through her civilian identity, or her parahuman identity, most people will agree that she is a dramatic theater bitch. She lives and breathes for dramatic theatrical bullshit.&lt;br /&gt;
&lt;br /&gt;
She enjoys having a group to work with, in the past this has consistently led them to associate with gangs, they’ve since moved onto newer and greener pastures after having grown distant from their prior affiliations.&lt;br /&gt;
&lt;br /&gt;
Dorothy has a generally upbeat attitude, often coming off as naive, but this is not necessarily the case. Dorothy has some aspirations for herself to become more than a simple indie cape, but is well aware that she&#039;s a street tier at most without others to synergize with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duelist is a different person in and out of costume. &lt;br /&gt;
&lt;br /&gt;
Out of costume, she&#039;s friendlier, a fan of theatrics and dramatics, and enjoys having a consistent group of friends to associate with. A fan of theater, cinema, and renaissance fairs. Her attitude is upbeat, sometimes coming off as Naive, but that is certainly not the case.&lt;br /&gt;
&lt;br /&gt;
In costume, she is a serious person, buisness of friendship all the way. She has accepted her role as a bad guy, and while she has little qualms killing, maiming, or torturing, she reserves that for situations that really properly call for them. &lt;br /&gt;
&lt;br /&gt;
She still enjoys dramatics, at least to the point of its ability to make others take her and her comrades seriously. She has a good generalized understanding of organized crime, both street tier and the more upper echelons, with enough connections to make it work.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;&#039;Trigger type:&#039;&#039;&#039; Single Coven Trigger&lt;br /&gt;
&lt;br /&gt;
Can create a small number of constructs (2-3) that take the form of melee weapons (Swords, Maces, etc) or simple Ammunition (Bullet, Arrow, Bolt, etc). These are typically mostly metal, but can incorporate wood, leather, or gunpowder in the case of ammunition, as well as trace elements for the purposes of aesthetic (gold filigree, paint, etc.)&lt;br /&gt;
&lt;br /&gt;
They have a kinesthetic sense over their constructs, that gives them an awareness of the positioning of their constructs compared to themselves.&lt;br /&gt;
&lt;br /&gt;
To change the shape of a construct, they must concentrate by envisioning its new form, this takes a few seconds, but after their idea solidifies for a moment, the actual change itself happens faster than the eye can perceive.&lt;br /&gt;
&lt;br /&gt;
When physically separated from one of their constructs, they have things they can do:&lt;br /&gt;
&lt;br /&gt;
* They can teleport to the construct. (max range 100 meters)&lt;br /&gt;
* They can teleport the construct to themselves.&lt;br /&gt;
* They can dismiss/resummon the construct (This takes a couple seconds, opposed to nigh-instant teleporting, and they can only form a construct within touch range of themselves.)&lt;br /&gt;
&lt;br /&gt;
Typically their combat style incorporates the following:&lt;br /&gt;
&lt;br /&gt;
* A primary melee weapon (Rapier, short-sword, Mace).&lt;br /&gt;
* A secondary short range throwing weapon (Throwing Knife, Javelin, Dart)&lt;br /&gt;
* A Piece of long ranged ammunition (Bullet, Arrow, Bolt) fired from a mundane ranged weapon (Flintlock, Bow, Crossbow).&lt;br /&gt;
&lt;br /&gt;
While not a proper combat thinker, their kinesthetic sense, and spacial awareness of their constructs makes them a quick-study when learning combat techniques related to utilizing their weapon constructs. In their case the metaphor that your weapon is an extension of your body, is quite literal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Born as Dorothy Russo., Dorothy&#039;s parents were deeply involved with the New york Mafia, Her father being a well-respected capo. Her upbringing was fairly traditional for a New york Italian. Her parents were good to her, making sure she kept out of trouble, instilling in her the importance of loyalty and comradery.&lt;br /&gt;
&lt;br /&gt;
Meanwhile a contingent of the local mafia, a group of Mid-to-High ranking Capos were planning on bolstering the forces of their parahumans, they had finally made arrangements with a mysterious benefactor who promised they would empower a number of individuals for them.&lt;br /&gt;
&lt;br /&gt;
It was decided that those they would choose would need to be of their own flesh and blood, in order to ensure loyalty. Dorothy was approached by her father, whom she idolized, and given the offer, promising her that she could be her father’s right hand in his part of the organization, but warned that the Benefactor required her to give something up as an offering. This did not deter her in the least.&lt;br /&gt;
&lt;br /&gt;
When she was growing up she only really had one good friend, and that had lasted even into young adulthood. When she was brought before the benefactor, she bargained away her friendship. Of course she doesn’t remember that there ever was a friendship, but she felt a profound sadness when remembering key moments of her childhood, and she never quite understood why.&lt;br /&gt;
&lt;br /&gt;
Empowered her father saw that she got the time and resources to train, while her powers weren’t the most impressive of the new Mafia capes, she wasn’t a pushover, and her father was true to his word, she became his right hand.&lt;br /&gt;
&lt;br /&gt;
The Mafia (at least the family she owed allegiance to) wasn’t the kind that made headline news by letting their capes duke it out with the New York Protectorate. And most of her interactions with other capes was her mob allies or dealing with upstart villains and heroes who thought they could get one over on the Mob.&lt;br /&gt;
&lt;br /&gt;
This went on for several years, before her father was killed, she didn’t even get the satisfaction of revenge, as the hitman had been gunned down before she could get her hands on him. She stayed long enough to ensure that her dad’s legacy would be handled by one of her uncles, before she left entirely. Her uncle knew she was loyal enough that she’d come back if he called, but also that she needed time to herself after all this. She’d come back on her own terms, and in the meanwhile he had other capes than his mourning niece to call upon.&lt;br /&gt;
&lt;br /&gt;
Dorothy found her way to Chicago, knowing that she needed to get out of New york if she didn’t want to get drawn back into mob business. She found her place in a street gang, as an enforcer, it was familiar enough to feel like home. But the leadership changed after an unfortunate drug bust, and those in command she had been on such good terms with went to prison. She bid farewell to the gang, and set out to start over… again.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Hannibal&amp;diff=6771</id>
		<title>Hannibal</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Hannibal&amp;diff=6771"/>
		<updated>2022-01-06T22:21:54Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
| name = Hannibal&lt;br /&gt;
| alias = the humanest human&lt;br /&gt;
| civ_name = Seth Anise&lt;br /&gt;
| author = /u/stillnoname-1224&lt;br /&gt;
| alignment = Villain&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&lt;br /&gt;
| class = {{cape/class|Tinker}}-{{cape/class|Thinker}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &#039;&#039;#&#039;&#039;&lt;br /&gt;
| redditlink = https://www.reddit.com/r/wormrp/comments/pr51ua/hannibal_rework/&lt;br /&gt;
| birth_date = 3/10/2008&lt;br /&gt;
| birth_place = Devilfish&lt;br /&gt;
| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Public information ===&lt;br /&gt;
Seth was originally known only by poor quality footage of petty convenience store robberies. However, since joining the mob and escaping jail, his cape persona Hannibal has become notorious for breaking the unwritten rules, although his allegiance to the former is not public knowledge. Tinkers hate him!&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Ethnically ambiguous, with brown hair and brown eyes, the only thing not average about him is his build of 6’ 10” and 120kg sculpted into a body fit to excel at general labour and distance running.&lt;br /&gt;
&lt;br /&gt;
His costume is a horned helm made of porcelain, made to look like a fusion of several herbivore skulls [cows, goats, deer etc]. He wears a priest-styled white, flowing robe, made out of boiler-suit-like material, to give it some elemental resistance. In addition, he wears elbow length black gloves, and a torso-crossing red leather belt to store tools on.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;wealth level: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* His lab.&lt;br /&gt;
* Mafia connections.&lt;br /&gt;
* Mafia grunts [3].&lt;br /&gt;
&lt;br /&gt;
* Pieces of tinker tech; detailed below.&lt;br /&gt;
* Two pistols.&lt;br /&gt;
* A large Hunting knife.&lt;br /&gt;
* A break-back style shotgun.&lt;br /&gt;
&lt;br /&gt;
=== The Lab: ===&lt;br /&gt;
[https://www.reddit.com/r/wormrp/comments/m496ve/hannibals_lab/]&lt;br /&gt;
&lt;br /&gt;
above is the sheet detailing the lab.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Short bursts of olympic activity [~30s at a time]&lt;br /&gt;
* Natural and skilled problem solver.&lt;br /&gt;
* High pain tolerance.&lt;br /&gt;
* Hand to hand combat.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A textbook psychopath. He mimics emotional responses to manipulate, when the only real one is his want to cause conflict; This is due to him being almost entirely a shard in mindset, with the conventionally human bits belonging to a naturally cruel person.&lt;br /&gt;
&lt;br /&gt;
Contrary to these points, should he fail badly, or if something diverges from his plans enough, he is prone to throwing violent tantrums.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Natural single, Tinker [Hyperspec.×Limit─Repair]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hannibal can create tools, and not much else on his own. They can be pretty funky, and the material they’re made of can be pretty much anything, but he has dimensional limits on the size of the tools. Nothing bigger than a 1m cube, or anything heavier than 10kg.&lt;br /&gt;
&lt;br /&gt;
However, should he have access to other tinkertech, he can use the special effects attached to the tools to repair and change the tinkertech. He can use up to 3 tools on any given project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A simple project. A prism, attached to a control in the form of a handle. Like a screwdriver, with a triangle prism blade 50cm long. With the flick of a button on the handle, the blade would manifest, made of a transparent yellow hardlight. It’s function on tinkertech would be simple─ to alter lights, LED’s and such. It would be more useful by itself; to turn on, rather than taking power from a battery, it would take in all light around it, creating a sphere of darkness briefly in daylight, and shorting artificial lights for a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To complete the project, 2kg of iron, 33g of aluminium, and 1g silver would need to be alloyed, in such a way as to create a metamaterial that reflects light while slowing it. More silver and fine silicon would be needed to create a kyber-crystal like prism for the devices centre. Various tinkered electrics would then finish it off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hannibal rose from his workshop table, hands unclasping, as the fugue took over.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Seth is a Homunculus. His creator made him to assist in lab work, and to show off his abilities─ Seth is no mere homunculus like his late kin, he is a Megaproject. Made to be a theoretically perfect human. The trouble with that, of course, is that it’s filtered through a shard. Thus, you get the perfect host.&lt;br /&gt;
&lt;br /&gt;
Triggering from being pushed to slave work one too many times, Seth killed his creator in the time it took for the trigger vision blackout to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tinker Tech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Wielded Welder&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/pr51ua/hannibal_rework/&lt;br /&gt;
| appearance = A pistol shaped device with a thin barrel and large guard under the barrel. Has LEDs displaying charge level from green to red.&lt;br /&gt;
| creator    = [[Hannibal]]&lt;br /&gt;
| abilities  =  It can fire off scrap metal stuffed into it&#039;s magazine area. The ammo is heated, so that it sticks/melds to targets.&lt;br /&gt;
&lt;br /&gt;
When used on metallic tinkertech, it can weld or fuse pieces together.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
| notes      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Light Driver&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/pr51ua/hannibal_rework/&lt;br /&gt;
| appearance = The handle of the device is like a lightsaber, with two metallic buttons. One has a blue plus that deactivates the blade. The other button has a yellow circle that activates the blade.&lt;br /&gt;
&lt;br /&gt;
The blade itself is made of a yellowish hard light, focused from a prism in the core of the handle. The blade is 45cm long, and the handle is 15cm.&lt;br /&gt;
| creator    = [[Hannibal]]&lt;br /&gt;
| abilities  = The blade works as a short sword, however parrying/meeting a strong enough attack will shatter it, leaving behind a bunch of shards. The blade is created by absorbing ambient light in a 4m sphere. This creates a temporary [~8 sec] sphere of darkness. This&#039;ll short out any artificial lights for a time [~2min].&lt;br /&gt;
&lt;br /&gt;
When used on tinkertech, the blade can be swiped over lights, allowing Hannibal to change the colour of the light, and increase or decrease the intensity of the light by 25%.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
| notes      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stolen Tinker Tech ===&lt;br /&gt;
&#039;&#039;None, as of right now.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6769</id>
		<title>Misfit</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6769"/>
		<updated>2022-01-06T22:18:14Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        = Misfit&lt;br /&gt;
|alias       = Misfit Maid&lt;br /&gt;
|civ_name    = Lily Fitzsimmons&lt;br /&gt;
|author      = /u/PM_ME_UR_SIMURGH&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|flair tag   = Misfit&lt;br /&gt;
|image       = Misfit.png&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}}, {{cape/class|Stranger}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/dimyes/lily_fitzsimmons_misfit/&lt;br /&gt;
|birth_date  = 2003-09-23&lt;br /&gt;
|birth_place = Boise, Idaho&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Cassie Clay ([[Blur]])&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Citizens of Idaho and western Montana might be familiar with the Misfit Maid, a villainous-leaning vigilante with a pastel-colored baseball bat and a habit of leaving chaos everywhere she goes. She had a several-month stint as a Ward in [[Ashton]], and just when people thought that maybe the maid-themed chaos gremlin had become a proper hero, she defected along with [[Blur]].&lt;br /&gt;
&lt;br /&gt;
It has recently been confirmed that she (and presumably Blur) has relocated to [[Devilfish]].&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
[[File:Misfit school.png|thumb|right|Lily&#039;s &amp;quot;school body&amp;quot;, dressed in her Ward costume.]]&lt;br /&gt;
&lt;br /&gt;
Invariably looks like a pretty girl, but the specific details tend to change. More recognizable by her costume, a vaguely-punkish anime maid outfit with chunky boots. It&#039;s an aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
Lives in a sapphic cabin in the woods.&lt;br /&gt;
&lt;br /&gt;
* Maid outfit (both her original and more Ward-friendly version)&lt;br /&gt;
* Nice boots&lt;br /&gt;
* Baseball bat, wrapped in rusty barbed wire and razorblades, spray-painted with trans flag colors&lt;br /&gt;
* A pastel blue crotchrocket with a &amp;quot;NYOOM&amp;quot; license plate and PRT emergency lights&lt;br /&gt;
* PRT comms (with revoked Ashton credentials)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Excellent motorcyclist&lt;br /&gt;
* +1 to melee weapons&lt;br /&gt;
* Alarmingly-good alcohol tolerance&lt;br /&gt;
* Can out-Kobold [[Kobold]] in M/S Protocols&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
It&#039;s pretty easy to tell she was a solo act prior to Ashton. Doesn&#039;t work well with her team, inherently distrusts authority figures, will disappear for hours at a time. [[Phantasma|Fanta&#039;s]] gonna &#039;&#039;love&#039;&#039; her.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more underneath that, but if you want to learn more you&#039;ll have to earn her trust, and that&#039;s not something she gives out easily.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural, single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Misfit is a changer with the ability to transform into a chimera-like assortment of various mythological creatures. While she has control over &#039;&#039;when&#039;&#039; her changer state activates, what it turns into is randomly selected between pieces of three different forms.&lt;br /&gt;
&lt;br /&gt;
When first transforming, she gets two shifts, and every other round thereafter she gets one more shift. On her off rounds, she can optionally push another shift, but this can be her only action that round.&lt;br /&gt;
&lt;br /&gt;
For a shift, first &amp;lt;code&amp;gt;~choose Head, Left Arm, Right Arm, Left Leg, Right Leg, Torso&amp;lt;/code&amp;gt;, and then &amp;lt;code&amp;gt;~choose Dragon, Serpent, Roc&amp;lt;/code&amp;gt;. If that part hasn’t been shifted, gain one level in that form. If it has, and if it’s the same form, upgrade it to level 2. Optionally you can instead &#039;&#039;revert&#039;&#039; a level, back to baseline human. Once a part makes it to level 3, remove it from the &amp;lt;code&amp;gt;~choose&amp;lt;/code&amp;gt; rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Roc 2. She can either pass on changing, or revert to Roc 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Dragon 1. This allows her to upgrade to Dragon 2, but if she wanted she could also revert her head back to Baseline.&lt;br /&gt;
&lt;br /&gt;
Just chillin’ in her Changer state is possible, however for balance reasons she cannot mechanically go above Level 1 except in actual combat (as in, maybe she wants to chill as a dragon today, she can &#039;&#039;appear&#039;&#039; as the full form, but it’s all bark and relatively little bite). Note that being in her Changer form does prime her shard for combat, so she does become noticeably more aggressive.&lt;br /&gt;
&lt;br /&gt;
When ending her state or reverting to human form, since shards give no fucks her human form will be completely random and she could look like any combination of person. Thankfully, her power provides minor shapeshifting that lets her change her appearance at will, on the scale of 5-10 minutes to fully adjust. She must remain roughly the same size and shape (ie no turning into a child, or a not-human).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dragon&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth feels warm, your teeth sharp. Something gurgling within your throat builds up and you spew out a stream of fire.&lt;br /&gt;
| Your fingers sprout claws sharp like daggers, ripping and tearing.&lt;br /&gt;
| Your leg ripples with heat and force, an infusion of power into your movement. You begin to run faster, and jump higher&lt;br /&gt;
| Heat thrums in your chest, a feeling like you could take on the world and come out on top. You gain resistance to fire and to a lesser extent pain&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| Scales begin to grow on your head, your eyes turning yellow and slitted. The heat in your throat intensifies, and your teeth grow sharper, sharp enough to bite with. While your mind grows more and more feral and draconic, it does mean you’re more likely to spot tricks or deceptions.&lt;br /&gt;
| Muscle bulges along your arm, the claws sharpening to a rough edge, scales creeping up along your skin.&lt;br /&gt;
| Scales begin to spread, and claws break through as your bones fuse and shift to a three clawed foot. Jumping and running are similarly increased, and your claws are such that you can “dig in” to the ground to resist knockback&lt;br /&gt;
| Scaly patches form on your torso, brushing away even hotter flames, a feeling of invulnerability to fire.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head becomes draconic and scaled. The fire in your throat becomes infernally hot, explosive even.&lt;br /&gt;
| Your arm becomes a draconic hand, talons and all, jagged and deadly. You feel your muscles infused with immense power.&lt;br /&gt;
| Your leg is covered in scales, muscles tensed and burning with draconic power. Far faster than an unburdened man, and can leap to the tops of small buildings with ease. Nothing short of getting hit by a car can budge your grip on the ground.&lt;br /&gt;
| The scales cover your entire torso now, vestigal wings growing from your back. The scales are tough and unyielding, acting as class III armor on the stupid chart.&lt;br /&gt;
|-&lt;br /&gt;
! Serpent&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth reshapes, fangs forming, with venom drip-drip-dripping. This venom is short-lived and only affects people for a round or two. Causes minor pain and swelling, and a general sluggishness (think just waking up at ass o&#039;clock, kinda just foggy?).&lt;br /&gt;
| Serpents don’t have arms, and so you feel your human arms start retracting into your body. Your shifting body grows slightly faster as you start becoming streamlined to snake through the air.&lt;br /&gt;
| Your leg elongates, toes fusing together, emerald green scales forming. Your motion instinctively becomes snakelike and erratic, making hitting you more difficult.&lt;br /&gt;
| Skin peels off from your torso, revealing snake scales in places. You feel faster, more ready to duck and move. As your form narrows slightly and your senses sharpen, you find your motions more graceful.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The venom in your fangs intensifies, the fangs growing sharper and longer. That venom is stronger, worryingly so, but being bit isn’t the end of the world. You&#039;re looking at more severe swelling and a burning pain coursing through your body. Vomiting, shortness of breath, that sorta thing. With no treatment this has a small chance of being fatal, but stop by a hospital and you&#039;ll be fine after an overnight stay.&lt;br /&gt;
| Your arm now retracts completely into your body, becoming a slight bump at your side. Indirect blows have a tendency to glance off your streamlined scales.&lt;br /&gt;
| The scales now run down your entire leg, your toes vanishing as they merge into a tailtip. Muscles bulge as your leg thickens, coiling up to strike.&lt;br /&gt;
| Snakeskin takes over your torso, now fully green and scaled. If you&#039;re out of line-of-sight, it&#039;s much more difficult to be detected or caught.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your venom burns now, coursing through veins like a disease. Your head reshapes completely now, flat and serpentine. Those bit should seek immediate medical aid. Unbearable pain, every limb feels like its made of stone, severe seizures and heart palpitations, probably won&#039;t be awake for long. if you drop everything and get them to hospital asap they&#039;ll probably live, if not it&#039;s an all but guaranteed rip unless they&#039;ve got a relevant brute rating. &lt;br /&gt;
| The bump at your side flares outward in a cobralike hood, scales coloured in menacing patterns. This is properly terrifying to be on the other side of, especially if it&#039;s not your thing.&lt;br /&gt;
| Your leg is now a snake&#039;s tail, merging with the other leg if it is also a snake&#039;s tail. It coils up and you spring at targets, a blur of emerald and death.&lt;br /&gt;
| Your form narrows, more cylindrical, like a snake, and you feel your muscles coiling up and ready to strike. The green of the scales is now lush and verdant. Even still, your motion is all but silent, making it so much easier to strike from the shadows.&lt;br /&gt;
|-&lt;br /&gt;
! Roc&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| A beak forms around your mouth, bone and teeth molding to be more avian. Your eyes sharpen, growing closer to an eagle&#039;s sharp eyesight. You can peck bitches. Pecked targets are mentally marked for you, giving instinctive knowledge defending against or attacking them while blind.&lt;br /&gt;
| Feathers, large and small, sprout from your shifting arms. The beginnings of wings. You can glide slightly, and lessen the effect of a hazardous fall. A flap of your wings sends gusts of air into opponents, knocking them back if caught off guard.&lt;br /&gt;
| Your toes start fusing into bird claws, muscles and feathers forming. Talons lie there, ready to lash out or grab onto a target.&lt;br /&gt;
| A soft layer of feathers sprouts from your body as you feel lighter, less dense, easier to move and be moved.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The beak sharpens, hooked, and feathers sprout from your head. Your senses expand further. Your peck is even more fearsome, and your sharp eyes grant you resistance against most things that would cause blindness.&lt;br /&gt;
| The feathers and your bone structures shift and widen, your nascent wings growing sizable. They are able to hold more of your weight when you fall. While you can&#039;t properly fly, gliding is no problem. A gust of your wings is powerful enough to cause some damage if it throws someone into a wall.&lt;br /&gt;
| Your bird talons grow longer, legs extending, muscles tightening as feathers sprout. Your kick-slice is stronger, and it&#039;s hard to escape from your clutches.&lt;br /&gt;
| You feel the feathers and bone shift more, toughening in places. The edges of your feathers feel sharper.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head now resembles that of a bird with golden brown feathers and a hooked beak that stabs and rips through armor. It&#039;ll take a Stranger effect or plucking out your eyes for you to miss something.&lt;br /&gt;
| The transformation finishes, your arms now fully fledged wings, and with a beat they carry you into the air. You can fly.&lt;br /&gt;
| The avian transformation completes, your legs now muscular and feathered, ending in sharp talons. Your talons are terrifying to be up against, and it&#039;s no problem grabbing even a person and taking them with you.&lt;br /&gt;
| The feathers and bone structure of your torso settle down, plumage now a brilliant brass. Flaring your feathers can greatly increase resistance to slow you down, and anyone who hits you is gonna get fucked-up by your razor-sharp feathers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
Incident Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2017-1247 2017-02-13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: TOMCAT &amp;lt;greg.allen@boise.prt.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: crisis point summary Feb 13 ,2017&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abstract&#039;&#039;: Ada County Sheriffs Office received a 911 call at about 11:00 pm requesting medical assistance to [REDACTED/Legal]. Call was flagged by PANOPTICON and forwarded to Boise PRT for follow-up. Due to lack of on-duty heroes, BOI-2 response team dispatched and arrived shortly after medical and police.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;Responding team found likely parahuman activity. Two victims, identified as [V1 REDACTED/Legal] and [V2 REDACTED/Legal] severely injured with burns and apparent claw marks. Damage to house consistent with signs of a struggle, with claw marks, burns, and blood throughout the scene. Victims were taken to St Luke hospital under BPD supervision.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;BOI-2 interviewed [W3 REDACTED/Legal] and [W4 REDACTED/Legal], who stated they had hired V1 and V2 to transport their son, [S5 REDACTED/YG] to a &amp;quot;troubled boy&#039;s camp&amp;quot; upstate. Son was unwilling to leave, and when grabbed by V1 and V2 he collapsed and allegedly turned into &amp;quot;a weird dragon thing&amp;quot;. A fight occurred and ended with S5 escaping the scene. V1 and V2 not able to corroborate story due to being unconscious.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;When asked about S5, parents stated he had never shown signs of powers prior to this, and was being sent away due to &amp;quot;disrespect&amp;quot; and &amp;quot;homosexual tendencies&amp;quot;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;At the current time no action can be taken until S5 is recovered.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
After-Action Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2018-069C 2018-01-09&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: Blur &amp;lt;blur@boise.protectorate.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: After-Action Report (2018-01-09)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Involved Individuals/Parties&#039;&#039;: [[Blur]] (Wards PNW), the Misfit Maid (unaffiliated), Our Lady of Divine Incontinence (Catholic Church)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consequences&#039;&#039;: Church entryway and roof sustained moderate collateral damage and partial collapse due to fire, Blur sustained mild injury due to blunt trauma and complications regarding melting plastic composite, Misfit Maid sustained multiple injuries of unknown permanence and severity due to blunt trauma. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Summary of Events&#039;&#039;: Whilst patrolling the residential district of Boise, known villainous vigilante MISFIT MAID was spotted in costume by BLUR refueling a high-performance motorcycle whilst twirling a highly-modified baseball bat. Due to the plausible suspicion that Misfit Maid was gearing up for an attack against targets that would fit her MO (thus far, seeming to consist of especially bigoted hooligans, private militias, and churches affiliated with “conversion therapy” operations) Blur elected to pursue her discreetly as advised by the on-duty dispatcher. Despite reasonable precautions being taken, Blur’s pursuit was detected by her quarry via unknown means and the Misfit Maid was waiting to confront her at the parking lot of the Our Lady of Divine Incontinence. A brief verbal confrontation ensued, in which Blur was unable to convince Misfit Maid to cease her planned destruction of the (fortunately empty) church. This prompted a more physical confrontation, after which the injured Blur was able to escape and unable to entirely prevent the church being set ablaze.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: THE THIN PURPLE LINE &amp;lt;purple@lists.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: what do i do???&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Thursday, October 10, 2019; 10:42:19 am&lt;br /&gt;
&lt;br /&gt;
hello gentlemen, another day in paradise in Boise and i have a problem. denver has kicked the bucket back down to me and this is way above my pay grade&lt;br /&gt;
&lt;br /&gt;
so no shit there i was last night, sitting in my office when i get a call from my secretary Becky. She says come down here so I come down there and there&#039;s a villain passed out in the lobby. Becky says to me that she went to get a coffe and comes back and this kid&#039;s just on the floor.&lt;br /&gt;
&lt;br /&gt;
We take her into custody and treat injuries and all that standard shit. becky pulls the tapes and it looks like she just stumbled in, said something the cameras dont pick up, and collapses.&lt;br /&gt;
&lt;br /&gt;
kid wakes up so we go to interrogate her, she cant remember anything. literally anything. looks like my daughter after i take her phone away saying &amp;quot;i dunno&amp;quot; to everything we ask. doesnt even remember her cape name.&lt;br /&gt;
&lt;br /&gt;
Now, before all you city boys get your panties in a knot, obviously were trying to do this by the book. But we&#039;ve had this kid on our radar for almost three years, this isn&#039;t her MO. This is the kid who burns down church camps and attacks militias upstate, shes not sutle. [ed: please keep the political hot topics in the politics thread! consider this your ONLY warning]&lt;br /&gt;
&lt;br /&gt;
And even if shes a villain (pretending to be hero but not fooling any one!), shes still a kid. itd be easy to throw her to the wolves but that just doesnt sit right.&lt;br /&gt;
&lt;br /&gt;
I tell becky to call the thinker tank, and they ship some retard in spandex up from Vegas to talk to her. Tells us what we already know, someone wiped her memory, and then he hands us a bill!&lt;br /&gt;
&lt;br /&gt;
Next i call Denver for help, and after two hours on the phone Im informed that they got the people for this but theyre to busy to help? o.k. LOL. guess were on our own for this one boys!&lt;br /&gt;
&lt;br /&gt;
Any one have any ideas here? nobody here has the training for fixing or dealing with someone memorie wiped. would rather not hang her out to dry but we also cant keep her in holding cells forever. Thanks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Veronika Mayer (SHARKTOOTH) &amp;lt;veronika.mayer@ashton.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: Re: Transfer request&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Tuesday, October 15, 2019; 02:29:50 am&lt;br /&gt;
&lt;br /&gt;
Sergeant Allen,&lt;br /&gt;
&lt;br /&gt;
After consulting with our specialists and the Youth Guard, I&#039;m going to go ahead and sign off on the transfer request for Misfit. They agree that time spent around a familiar face is the best course of action, and given her history Ashton will be a better cultural fit.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll go ahead and set up transportation arrangements to have a member of our Protectorate pick her up. Expect a follow-up email within the next couple days.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Veronika Mayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Director, Ashton PRT&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6768</id>
		<title>Misfit</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6768"/>
		<updated>2022-01-06T22:18:01Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        = Misfit&lt;br /&gt;
|alias       = Misfit Maid&lt;br /&gt;
|civ_name    = Lily Fitzsimmons&lt;br /&gt;
|author      = /u/PM_ME_UR_SIMURGH&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|flair tag   = Misfit&lt;br /&gt;
|image       = Misfit.png&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}}, {{cape/class|Stranger}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal = \#&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/dimyes/lily_fitzsimmons_misfit/&lt;br /&gt;
|birth_date  = 2003-09-23&lt;br /&gt;
|birth_place = Boise, Idaho&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Cassie Clay ([[Blur]])&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Citizens of Idaho and western Montana might be familiar with the Misfit Maid, a villainous-leaning vigilante with a pastel-colored baseball bat and a habit of leaving chaos everywhere she goes. She had a several-month stint as a Ward in [[Ashton]], and just when people thought that maybe the maid-themed chaos gremlin had become a proper hero, she defected along with [[Blur]].&lt;br /&gt;
&lt;br /&gt;
It has recently been confirmed that she (and presumably Blur) has relocated to [[Devilfish]].&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
[[File:Misfit school.png|thumb|right|Lily&#039;s &amp;quot;school body&amp;quot;, dressed in her Ward costume.]]&lt;br /&gt;
&lt;br /&gt;
Invariably looks like a pretty girl, but the specific details tend to change. More recognizable by her costume, a vaguely-punkish anime maid outfit with chunky boots. It&#039;s an aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
Lives in a sapphic cabin in the woods.&lt;br /&gt;
&lt;br /&gt;
* Maid outfit (both her original and more Ward-friendly version)&lt;br /&gt;
* Nice boots&lt;br /&gt;
* Baseball bat, wrapped in rusty barbed wire and razorblades, spray-painted with trans flag colors&lt;br /&gt;
* A pastel blue crotchrocket with a &amp;quot;NYOOM&amp;quot; license plate and PRT emergency lights&lt;br /&gt;
* PRT comms (with revoked Ashton credentials)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Excellent motorcyclist&lt;br /&gt;
* +1 to melee weapons&lt;br /&gt;
* Alarmingly-good alcohol tolerance&lt;br /&gt;
* Can out-Kobold [[Kobold]] in M/S Protocols&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
It&#039;s pretty easy to tell she was a solo act prior to Ashton. Doesn&#039;t work well with her team, inherently distrusts authority figures, will disappear for hours at a time. [[Phantasma|Fanta&#039;s]] gonna &#039;&#039;love&#039;&#039; her.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more underneath that, but if you want to learn more you&#039;ll have to earn her trust, and that&#039;s not something she gives out easily.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural, single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Misfit is a changer with the ability to transform into a chimera-like assortment of various mythological creatures. While she has control over &#039;&#039;when&#039;&#039; her changer state activates, what it turns into is randomly selected between pieces of three different forms.&lt;br /&gt;
&lt;br /&gt;
When first transforming, she gets two shifts, and every other round thereafter she gets one more shift. On her off rounds, she can optionally push another shift, but this can be her only action that round.&lt;br /&gt;
&lt;br /&gt;
For a shift, first &amp;lt;code&amp;gt;~choose Head, Left Arm, Right Arm, Left Leg, Right Leg, Torso&amp;lt;/code&amp;gt;, and then &amp;lt;code&amp;gt;~choose Dragon, Serpent, Roc&amp;lt;/code&amp;gt;. If that part hasn’t been shifted, gain one level in that form. If it has, and if it’s the same form, upgrade it to level 2. Optionally you can instead &#039;&#039;revert&#039;&#039; a level, back to baseline human. Once a part makes it to level 3, remove it from the &amp;lt;code&amp;gt;~choose&amp;lt;/code&amp;gt; rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Roc 2. She can either pass on changing, or revert to Roc 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Dragon 1. This allows her to upgrade to Dragon 2, but if she wanted she could also revert her head back to Baseline.&lt;br /&gt;
&lt;br /&gt;
Just chillin’ in her Changer state is possible, however for balance reasons she cannot mechanically go above Level 1 except in actual combat (as in, maybe she wants to chill as a dragon today, she can &#039;&#039;appear&#039;&#039; as the full form, but it’s all bark and relatively little bite). Note that being in her Changer form does prime her shard for combat, so she does become noticeably more aggressive.&lt;br /&gt;
&lt;br /&gt;
When ending her state or reverting to human form, since shards give no fucks her human form will be completely random and she could look like any combination of person. Thankfully, her power provides minor shapeshifting that lets her change her appearance at will, on the scale of 5-10 minutes to fully adjust. She must remain roughly the same size and shape (ie no turning into a child, or a not-human).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dragon&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth feels warm, your teeth sharp. Something gurgling within your throat builds up and you spew out a stream of fire.&lt;br /&gt;
| Your fingers sprout claws sharp like daggers, ripping and tearing.&lt;br /&gt;
| Your leg ripples with heat and force, an infusion of power into your movement. You begin to run faster, and jump higher&lt;br /&gt;
| Heat thrums in your chest, a feeling like you could take on the world and come out on top. You gain resistance to fire and to a lesser extent pain&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| Scales begin to grow on your head, your eyes turning yellow and slitted. The heat in your throat intensifies, and your teeth grow sharper, sharp enough to bite with. While your mind grows more and more feral and draconic, it does mean you’re more likely to spot tricks or deceptions.&lt;br /&gt;
| Muscle bulges along your arm, the claws sharpening to a rough edge, scales creeping up along your skin.&lt;br /&gt;
| Scales begin to spread, and claws break through as your bones fuse and shift to a three clawed foot. Jumping and running are similarly increased, and your claws are such that you can “dig in” to the ground to resist knockback&lt;br /&gt;
| Scaly patches form on your torso, brushing away even hotter flames, a feeling of invulnerability to fire.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head becomes draconic and scaled. The fire in your throat becomes infernally hot, explosive even.&lt;br /&gt;
| Your arm becomes a draconic hand, talons and all, jagged and deadly. You feel your muscles infused with immense power.&lt;br /&gt;
| Your leg is covered in scales, muscles tensed and burning with draconic power. Far faster than an unburdened man, and can leap to the tops of small buildings with ease. Nothing short of getting hit by a car can budge your grip on the ground.&lt;br /&gt;
| The scales cover your entire torso now, vestigal wings growing from your back. The scales are tough and unyielding, acting as class III armor on the stupid chart.&lt;br /&gt;
|-&lt;br /&gt;
! Serpent&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth reshapes, fangs forming, with venom drip-drip-dripping. This venom is short-lived and only affects people for a round or two. Causes minor pain and swelling, and a general sluggishness (think just waking up at ass o&#039;clock, kinda just foggy?).&lt;br /&gt;
| Serpents don’t have arms, and so you feel your human arms start retracting into your body. Your shifting body grows slightly faster as you start becoming streamlined to snake through the air.&lt;br /&gt;
| Your leg elongates, toes fusing together, emerald green scales forming. Your motion instinctively becomes snakelike and erratic, making hitting you more difficult.&lt;br /&gt;
| Skin peels off from your torso, revealing snake scales in places. You feel faster, more ready to duck and move. As your form narrows slightly and your senses sharpen, you find your motions more graceful.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The venom in your fangs intensifies, the fangs growing sharper and longer. That venom is stronger, worryingly so, but being bit isn’t the end of the world. You&#039;re looking at more severe swelling and a burning pain coursing through your body. Vomiting, shortness of breath, that sorta thing. With no treatment this has a small chance of being fatal, but stop by a hospital and you&#039;ll be fine after an overnight stay.&lt;br /&gt;
| Your arm now retracts completely into your body, becoming a slight bump at your side. Indirect blows have a tendency to glance off your streamlined scales.&lt;br /&gt;
| The scales now run down your entire leg, your toes vanishing as they merge into a tailtip. Muscles bulge as your leg thickens, coiling up to strike.&lt;br /&gt;
| Snakeskin takes over your torso, now fully green and scaled. If you&#039;re out of line-of-sight, it&#039;s much more difficult to be detected or caught.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your venom burns now, coursing through veins like a disease. Your head reshapes completely now, flat and serpentine. Those bit should seek immediate medical aid. Unbearable pain, every limb feels like its made of stone, severe seizures and heart palpitations, probably won&#039;t be awake for long. if you drop everything and get them to hospital asap they&#039;ll probably live, if not it&#039;s an all but guaranteed rip unless they&#039;ve got a relevant brute rating. &lt;br /&gt;
| The bump at your side flares outward in a cobralike hood, scales coloured in menacing patterns. This is properly terrifying to be on the other side of, especially if it&#039;s not your thing.&lt;br /&gt;
| Your leg is now a snake&#039;s tail, merging with the other leg if it is also a snake&#039;s tail. It coils up and you spring at targets, a blur of emerald and death.&lt;br /&gt;
| Your form narrows, more cylindrical, like a snake, and you feel your muscles coiling up and ready to strike. The green of the scales is now lush and verdant. Even still, your motion is all but silent, making it so much easier to strike from the shadows.&lt;br /&gt;
|-&lt;br /&gt;
! Roc&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| A beak forms around your mouth, bone and teeth molding to be more avian. Your eyes sharpen, growing closer to an eagle&#039;s sharp eyesight. You can peck bitches. Pecked targets are mentally marked for you, giving instinctive knowledge defending against or attacking them while blind.&lt;br /&gt;
| Feathers, large and small, sprout from your shifting arms. The beginnings of wings. You can glide slightly, and lessen the effect of a hazardous fall. A flap of your wings sends gusts of air into opponents, knocking them back if caught off guard.&lt;br /&gt;
| Your toes start fusing into bird claws, muscles and feathers forming. Talons lie there, ready to lash out or grab onto a target.&lt;br /&gt;
| A soft layer of feathers sprouts from your body as you feel lighter, less dense, easier to move and be moved.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The beak sharpens, hooked, and feathers sprout from your head. Your senses expand further. Your peck is even more fearsome, and your sharp eyes grant you resistance against most things that would cause blindness.&lt;br /&gt;
| The feathers and your bone structures shift and widen, your nascent wings growing sizable. They are able to hold more of your weight when you fall. While you can&#039;t properly fly, gliding is no problem. A gust of your wings is powerful enough to cause some damage if it throws someone into a wall.&lt;br /&gt;
| Your bird talons grow longer, legs extending, muscles tightening as feathers sprout. Your kick-slice is stronger, and it&#039;s hard to escape from your clutches.&lt;br /&gt;
| You feel the feathers and bone shift more, toughening in places. The edges of your feathers feel sharper.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head now resembles that of a bird with golden brown feathers and a hooked beak that stabs and rips through armor. It&#039;ll take a Stranger effect or plucking out your eyes for you to miss something.&lt;br /&gt;
| The transformation finishes, your arms now fully fledged wings, and with a beat they carry you into the air. You can fly.&lt;br /&gt;
| The avian transformation completes, your legs now muscular and feathered, ending in sharp talons. Your talons are terrifying to be up against, and it&#039;s no problem grabbing even a person and taking them with you.&lt;br /&gt;
| The feathers and bone structure of your torso settle down, plumage now a brilliant brass. Flaring your feathers can greatly increase resistance to slow you down, and anyone who hits you is gonna get fucked-up by your razor-sharp feathers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
Incident Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2017-1247 2017-02-13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: TOMCAT &amp;lt;greg.allen@boise.prt.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: crisis point summary Feb 13 ,2017&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abstract&#039;&#039;: Ada County Sheriffs Office received a 911 call at about 11:00 pm requesting medical assistance to [REDACTED/Legal]. Call was flagged by PANOPTICON and forwarded to Boise PRT for follow-up. Due to lack of on-duty heroes, BOI-2 response team dispatched and arrived shortly after medical and police.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;Responding team found likely parahuman activity. Two victims, identified as [V1 REDACTED/Legal] and [V2 REDACTED/Legal] severely injured with burns and apparent claw marks. Damage to house consistent with signs of a struggle, with claw marks, burns, and blood throughout the scene. Victims were taken to St Luke hospital under BPD supervision.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;BOI-2 interviewed [W3 REDACTED/Legal] and [W4 REDACTED/Legal], who stated they had hired V1 and V2 to transport their son, [S5 REDACTED/YG] to a &amp;quot;troubled boy&#039;s camp&amp;quot; upstate. Son was unwilling to leave, and when grabbed by V1 and V2 he collapsed and allegedly turned into &amp;quot;a weird dragon thing&amp;quot;. A fight occurred and ended with S5 escaping the scene. V1 and V2 not able to corroborate story due to being unconscious.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;When asked about S5, parents stated he had never shown signs of powers prior to this, and was being sent away due to &amp;quot;disrespect&amp;quot; and &amp;quot;homosexual tendencies&amp;quot;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;At the current time no action can be taken until S5 is recovered.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
After-Action Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2018-069C 2018-01-09&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: Blur &amp;lt;blur@boise.protectorate.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: After-Action Report (2018-01-09)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Involved Individuals/Parties&#039;&#039;: [[Blur]] (Wards PNW), the Misfit Maid (unaffiliated), Our Lady of Divine Incontinence (Catholic Church)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consequences&#039;&#039;: Church entryway and roof sustained moderate collateral damage and partial collapse due to fire, Blur sustained mild injury due to blunt trauma and complications regarding melting plastic composite, Misfit Maid sustained multiple injuries of unknown permanence and severity due to blunt trauma. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Summary of Events&#039;&#039;: Whilst patrolling the residential district of Boise, known villainous vigilante MISFIT MAID was spotted in costume by BLUR refueling a high-performance motorcycle whilst twirling a highly-modified baseball bat. Due to the plausible suspicion that Misfit Maid was gearing up for an attack against targets that would fit her MO (thus far, seeming to consist of especially bigoted hooligans, private militias, and churches affiliated with “conversion therapy” operations) Blur elected to pursue her discreetly as advised by the on-duty dispatcher. Despite reasonable precautions being taken, Blur’s pursuit was detected by her quarry via unknown means and the Misfit Maid was waiting to confront her at the parking lot of the Our Lady of Divine Incontinence. A brief verbal confrontation ensued, in which Blur was unable to convince Misfit Maid to cease her planned destruction of the (fortunately empty) church. This prompted a more physical confrontation, after which the injured Blur was able to escape and unable to entirely prevent the church being set ablaze.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: THE THIN PURPLE LINE &amp;lt;purple@lists.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: what do i do???&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Thursday, October 10, 2019; 10:42:19 am&lt;br /&gt;
&lt;br /&gt;
hello gentlemen, another day in paradise in Boise and i have a problem. denver has kicked the bucket back down to me and this is way above my pay grade&lt;br /&gt;
&lt;br /&gt;
so no shit there i was last night, sitting in my office when i get a call from my secretary Becky. She says come down here so I come down there and there&#039;s a villain passed out in the lobby. Becky says to me that she went to get a coffe and comes back and this kid&#039;s just on the floor.&lt;br /&gt;
&lt;br /&gt;
We take her into custody and treat injuries and all that standard shit. becky pulls the tapes and it looks like she just stumbled in, said something the cameras dont pick up, and collapses.&lt;br /&gt;
&lt;br /&gt;
kid wakes up so we go to interrogate her, she cant remember anything. literally anything. looks like my daughter after i take her phone away saying &amp;quot;i dunno&amp;quot; to everything we ask. doesnt even remember her cape name.&lt;br /&gt;
&lt;br /&gt;
Now, before all you city boys get your panties in a knot, obviously were trying to do this by the book. But we&#039;ve had this kid on our radar for almost three years, this isn&#039;t her MO. This is the kid who burns down church camps and attacks militias upstate, shes not sutle. [ed: please keep the political hot topics in the politics thread! consider this your ONLY warning]&lt;br /&gt;
&lt;br /&gt;
And even if shes a villain (pretending to be hero but not fooling any one!), shes still a kid. itd be easy to throw her to the wolves but that just doesnt sit right.&lt;br /&gt;
&lt;br /&gt;
I tell becky to call the thinker tank, and they ship some retard in spandex up from Vegas to talk to her. Tells us what we already know, someone wiped her memory, and then he hands us a bill!&lt;br /&gt;
&lt;br /&gt;
Next i call Denver for help, and after two hours on the phone Im informed that they got the people for this but theyre to busy to help? o.k. LOL. guess were on our own for this one boys!&lt;br /&gt;
&lt;br /&gt;
Any one have any ideas here? nobody here has the training for fixing or dealing with someone memorie wiped. would rather not hang her out to dry but we also cant keep her in holding cells forever. Thanks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Veronika Mayer (SHARKTOOTH) &amp;lt;veronika.mayer@ashton.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: Re: Transfer request&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Tuesday, October 15, 2019; 02:29:50 am&lt;br /&gt;
&lt;br /&gt;
Sergeant Allen,&lt;br /&gt;
&lt;br /&gt;
After consulting with our specialists and the Youth Guard, I&#039;m going to go ahead and sign off on the transfer request for Misfit. They agree that time spent around a familiar face is the best course of action, and given her history Ashton will be a better cultural fit.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll go ahead and set up transportation arrangements to have a member of our Protectorate pick her up. Expect a follow-up email within the next couple days.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Veronika Mayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Director, Ashton PRT&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Shredshot&amp;diff=6766</id>
		<title>Shredshot</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Shredshot&amp;diff=6766"/>
		<updated>2022-01-06T22:15:02Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        =  Shredshot&lt;br /&gt;
|author      =  /u/Shimme&lt;br /&gt;
|civ_name    =  May Zhu&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Shredshot_Final.png &lt;br /&gt;
|image caption = Shredshot in costume, sans mask&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|redditlink    = https://www.reddit.com/r/wormrp/comments/e5se24/shredshot_update/&lt;br /&gt;
|class         = {{cape/class|Blaster|4}}, {{cape/class|Thinker|5}}, {{cape/class|Trump|5}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = #&lt;br /&gt;
|wealth        = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = June 5th, 2002&lt;br /&gt;
|birth_place = San Francisco, California&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
120&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = Unknown&lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = Fracas&lt;br /&gt;
|callsign    = Orion&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Shredshot is a former Ward Captain, on the run for a string of murders. Known to be aggressive, violent and maybe a bit amoral. &lt;br /&gt;
&lt;br /&gt;
Known to be a Blaster, firing divisible projectiles that can become incredibly sharp, which have a Trump effect that can turn a variety of other parahuman creations into *more* of these projectiles, potentially turning an area blanketed in force fields into a daisy-chain of explosions of hyper-sharp metal shrapnel.&lt;br /&gt;
&lt;br /&gt;
Rumoured to have a Thinker power that helps her with incredibly precise shots. Known to have a Trump aspect that let&#039;s her turn power generated objects into more of her own blaster ability.&lt;br /&gt;
&lt;br /&gt;
PRT-Aligned characters would know that she is a Multi-Trigger and that she has a much more powerful Thinker power that helps to weaponize her environment in Rube-Goldberg-Machine matter, work her way around defenses (including Power-Generated ones) and enables her to pull off hyper-precise attacks - both in the attack and in it&#039;s effect. This power could be used to throw a needle into an eye from 20 yards or to collapse a building in record time. Trump aspect to power helps her find ways to exploit weaknesses in power generated defences.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
A slim woman standing at an average height, lean and quick. From head to toe she’s clad in a jumpsuit of a deep pastel blue with white accents along the sides and arms, small overlapping steel mail plates with a oil-rubbed nickel finish providing protection, embedded alongside the torso, arms and legs of her costume. A matching blue and white hood goes over the full face and neck mask, showing dark brown eyes.&lt;br /&gt;
&lt;br /&gt;
Outside of costume, she has straight black hair that’s usually kept loose coming down to just her shoulders, dressing without any consistent style as she can’t decide what she likes best, while still putting in great care with each outfit to make them look great. She also puts great care in presenting the appropriate reaction to what people say and do, hiding what she truly feels, which frequently is disinterest. Instead, she presents herself as lively, sociable, likeable, although in moments of true surprise the ‘appropriate’ reactions can be off or a little slow to come.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Some light protection from the small mail plates on her costume, padding to help take a fall or a hit. Integrated comm set in her mask, a small and discreet utility belt with essential law enforcement tools. Carries no weapons with her.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Passable pianist for her age, a natural leader with a strong ability to organize and control those around her, some familiarity with knives and improvised weapons, knows how to drive, knows a little about how to operate farm vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A natural leader who knows how to care for both individuals and the group, who cares about maintaining the trust and opinion of the people she needs. Also has the capability for immense cruelty, violence and murder under the right circumstances, and is a manipulative liar with an impaired ability to love and truly care for people in a non-material way. Selfish, self-interested, but understands the need for group cohesion. If she was an adult she’d fit the criteria for antisocial personality disorder, the kind of person that would make for a natural ruthless corporate leader that climbs high up the ladder in a company like Nestle or De Beers. While every survivor of the Taskmaster Lab Incident has at this point been diagnosed with Conduct Disorder, she&#039;s one of the high functioning individuals.&lt;br /&gt;
&lt;br /&gt;
In opposition to this she often finds herself confused by people&#039;s motivations, attributing amoral objectives to what other people have done frequently, constantly analyzing people and their behavior, trying to understand the patterns in what they&#039;re doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Growing up in the world she did has left her paranoid to the point of disorder, constantly looking for things that are off, people not acting quite right, things a little out of place. She’s used to dealing with backstabbing conniving sons-of-bitches, not people who could actually be genuine in their intentions and emotions. Nowadays, she often finds it useful to display emotions she isn&#039;t feeling, happy when she&#039;s not, sad when she&#039;s expected to be. &lt;br /&gt;
&lt;br /&gt;
While one could argue that her paranoia is useful for a cape it often leaves her seeing threats and dangers where there are none, alienating those around her. She trusts nobody, views even those closest to her as a potential threat. She’s not above using a display of stunning violence and intimidation to prevent future danger.&lt;br /&gt;
&lt;br /&gt;
Quietly, she has an internal view of some people being &#039;real&#039; and other people being &#039;not&#039;. Like NPCs in a video game. It&#039;s not some sort of solipsistic point of view, but more like most people aren&#039;t important enough to be treated as people, and she&#039;s likely to forget their names, let alone remember important information about them. They&#039;re trivial worker bees, not one of the &#039;real&#039; people that aren&#039;t some easily replaceable drone. At a fundamental level she doesn’t ‘get’ what normal, healthy human interaction looks like.&lt;br /&gt;
&lt;br /&gt;
Her relationship with Brenna started as a manipulative, parasitical relationship with her boss, but her outlook on this has changed drastically. She might be the only person that May loves besides herself. She would kill for her, put her life on the line for her, and she respects her as another human being, which is unusual for May.&lt;br /&gt;
&lt;br /&gt;
She&#039;s committed murders that are best described as thrill-killing, and she may do so again.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Shredshot is a Multitrigger with both powers leaning heavily into the Trump side of the power spectrum.&lt;br /&gt;
&lt;br /&gt;
Her primary power is a Thinker ability that allows her a heightened ability to tear apart, rend, destroy, interrupt and halt things around her through the sensing of weak points, the creation of Rube Goldberg-esque chains of events, and the manipulation of her environment. This allows for some level of ability to perform these tasks, if she must throw a brick at a certain angle with a certain force to hit the street lamp just right so that the glass spray gets the driver-by to jerk the wheel and run right over someone… she can and will make that throw. She can kick at just the right angle to make their knee give, to take advantage of body mechanics. This power does include other powers in it’s effect given that the power manifests physically. She could know particularly effective ways to harm the exoskeletons of Bitch’s dogs, but she couldn’t do jack to stop Skitter controlling bugs or Tattletale gaining logical leaps. It does not account for things or people hidden from her by powers.&lt;br /&gt;
&lt;br /&gt;
It requires her to focus in on a target, be it a person or an object that is in her immediate area. This power does not work when she is unable to concentrate, pain and overwhelming her with sensory attacks such as flashbangs being an excellent way to disrupt her, as they are with many Thinkers.&lt;br /&gt;
&lt;br /&gt;
There’s a component of ‘filling in the gaps’ with this power. In a chain reaction a candle falls and ignites the curtains almost immediately rather than taking several seconds. The nails holding a floorboard down pull out a little easier than they should. That power short causes an electrical arc that goes a little farther than it should so it zaps her enemy. This doesn’t go beyond some minor ‘movie magic’ but the things that happen shouldn’t *strictly* follow real-world physics.&lt;br /&gt;
&lt;br /&gt;
This power is environmentally focused and gives nothing on other mental, emotional, societal or group weaknesses around her. While she might be uncannily able to break the physical world around her, if she wanted to break apart a friend group she’d be on her own in that regard. If there were no immediate answers to break a target her power would start expanding it&#039;s area to consider and looking for more and more complex situations that could lead to an acceptable result. This can quickly cause Thinker headaches and has no guarantee of providing a feasible solution, or any solution. She can cancel this search to prevent Thinker headaches.&lt;br /&gt;
 &lt;br /&gt;
Her second power is a Blaster ability, able to generate a baseballs weight in a metallic substance and fire it from her hands at 80 miles per hour. This material can be fired in one projectile or in many, and the further she subdivides it the more jagged and sharp the fragments become, like shrapnel. The spread on this is comparable to a street legal shotgun, a fairly tight &#039;cone&#039;, accurate but not covering a massive area. There’s a ‘sweet spot’ where this is a very deadly power, but in general she keeps it as either pelting someone with blunt objects or causing painful superficial wounds that don’t have the energy behind them to be more dangerous than porcupine quills. There&#039;s a slight delay between shots, preventing her from ‘machine gunning’ her power. These shards seem to travel much farther and in a straighter line than should be possible.&lt;br /&gt;
&lt;br /&gt;
These shots can be charged to slip and phase through certain bits of the terrain - someone taking cover behind an enormous potted plant could get a nasty surprise as it phases through the cover and hits them on the other side. This effect doesn’t work on clothing or most armor. Possible exception for truly enormous sets of power armor or similar, at which point it’ll lose it’s phasing somewhere inside the armor as it approaches the person.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ability has a nasty trump secondary to it, causing any physically manifesting construct  or alteration of a shard power it touches to explode in a loose ‘confetti explosion’ of metal shards with very little force behind them, simply enough to disperse them in the area, of the same size as the original shrapnel. These secondary explosions are capable of chain reacting with other power generated or altered things in the area.&lt;br /&gt;
 &lt;br /&gt;
Tinkertech is not normally included in this secondary aspect. To be hit with this effect, the object must be actively in the process of manipulated with a power, or be a material actively being generated with a power to be affected. Certain tinkertech generated materials and things, such as a forcefield made out solidified light (hardlight) for example would be affected, but the actual physical ‘projector’ of the hardlight would be fine (Assuming it’s made out of steel, wiring, electronics etc.) Tinkertech is generally ‘real’ enough that it’s not included in the Trump effect.&lt;br /&gt;
&lt;br /&gt;
The explosive trump aspect of this power does not affect organic things, and cannot convert ‘people’ into this effect. (No one-shotting the Human Torch).&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Hannibal&amp;diff=6765</id>
		<title>Hannibal</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Hannibal&amp;diff=6765"/>
		<updated>2022-01-06T22:14:38Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
| name = Hannibal&lt;br /&gt;
| alias = the humanest human&lt;br /&gt;
| civ_name = Seth Anise&lt;br /&gt;
| author = /u/stillnoname-1224&lt;br /&gt;
| alignment = Villain&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&lt;br /&gt;
| class = {{cape/class|Tinker}}-{{cape/class|Thinker}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = #&lt;br /&gt;
| redditlink = https://www.reddit.com/r/wormrp/comments/pr51ua/hannibal_rework/&lt;br /&gt;
| birth_date = 3/10/2008&lt;br /&gt;
| birth_place = Devilfish&lt;br /&gt;
| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
=== Public information ===&lt;br /&gt;
Seth was originally known only by poor quality footage of petty convenience store robberies. However, since joining the mob and escaping jail, his cape persona Hannibal has become notorious for breaking the unwritten rules, although his allegiance to the former is not public knowledge. Tinkers hate him!&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Ethnically ambiguous, with brown hair and brown eyes, the only thing not average about him is his build of 6’ 10” and 120kg sculpted into a body fit to excel at general labour and distance running.&lt;br /&gt;
&lt;br /&gt;
His costume is a horned helm made of porcelain, made to look like a fusion of several herbivore skulls [cows, goats, deer etc]. He wears a priest-styled white, flowing robe, made out of boiler-suit-like material, to give it some elemental resistance. In addition, he wears elbow length black gloves, and a torso-crossing red leather belt to store tools on.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;wealth level: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* His lab.&lt;br /&gt;
* Mafia connections.&lt;br /&gt;
* Mafia grunts [3].&lt;br /&gt;
&lt;br /&gt;
* Pieces of tinker tech; detailed below.&lt;br /&gt;
* Two pistols.&lt;br /&gt;
* A large Hunting knife.&lt;br /&gt;
* A break-back style shotgun.&lt;br /&gt;
&lt;br /&gt;
=== The Lab: ===&lt;br /&gt;
[https://www.reddit.com/r/wormrp/comments/m496ve/hannibals_lab/]&lt;br /&gt;
&lt;br /&gt;
above is the sheet detailing the lab.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Short bursts of olympic activity [~30s at a time]&lt;br /&gt;
* Natural and skilled problem solver.&lt;br /&gt;
* High pain tolerance.&lt;br /&gt;
* Hand to hand combat.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A textbook psychopath. He mimics emotional responses to manipulate, when the only real one is his want to cause conflict; This is due to him being almost entirely a shard in mindset, with the conventionally human bits belonging to a naturally cruel person.&lt;br /&gt;
&lt;br /&gt;
Contrary to these points, should he fail badly, or if something diverges from his plans enough, he is prone to throwing violent tantrums.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Natural single, Tinker [Hyperspec.×Limit─Repair]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hannibal can create tools, and not much else on his own. They can be pretty funky, and the material they’re made of can be pretty much anything, but he has dimensional limits on the size of the tools. Nothing bigger than a 1m cube, or anything heavier than 10kg.&lt;br /&gt;
&lt;br /&gt;
However, should he have access to other tinkertech, he can use the special effects attached to the tools to repair and change the tinkertech. He can use up to 3 tools on any given project.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A simple project. A prism, attached to a control in the form of a handle. Like a screwdriver, with a triangle prism blade 50cm long. With the flick of a button on the handle, the blade would manifest, made of a transparent yellow hardlight. It’s function on tinkertech would be simple─ to alter lights, LED’s and such. It would be more useful by itself; to turn on, rather than taking power from a battery, it would take in all light around it, creating a sphere of darkness briefly in daylight, and shorting artificial lights for a time.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To complete the project, 2kg of iron, 33g of aluminium, and 1g silver would need to be alloyed, in such a way as to create a metamaterial that reflects light while slowing it. More silver and fine silicon would be needed to create a kyber-crystal like prism for the devices centre. Various tinkered electrics would then finish it off.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hannibal rose from his workshop table, hands unclasping, as the fugue took over.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Seth is a Homunculus. His creator made him to assist in lab work, and to show off his abilities─ Seth is no mere homunculus like his late kin, he is a Megaproject. Made to be a theoretically perfect human. The trouble with that, of course, is that it’s filtered through a shard. Thus, you get the perfect host.&lt;br /&gt;
&lt;br /&gt;
Triggering from being pushed to slave work one too many times, Seth killed his creator in the time it took for the trigger vision blackout to finish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tinker Tech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Wielded Welder&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/pr51ua/hannibal_rework/&lt;br /&gt;
| appearance = A pistol shaped device with a thin barrel and large guard under the barrel. Has LEDs displaying charge level from green to red.&lt;br /&gt;
| creator    = [[Hannibal]]&lt;br /&gt;
| abilities  =  It can fire off scrap metal stuffed into it&#039;s magazine area. The ammo is heated, so that it sticks/melds to targets.&lt;br /&gt;
&lt;br /&gt;
When used on metallic tinkertech, it can weld or fuse pieces together.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
| notes      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Light Driver&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/pr51ua/hannibal_rework/&lt;br /&gt;
| appearance = The handle of the device is like a lightsaber, with two metallic buttons. One has a blue plus that deactivates the blade. The other button has a yellow circle that activates the blade.&lt;br /&gt;
&lt;br /&gt;
The blade itself is made of a yellowish hard light, focused from a prism in the core of the handle. The blade is 45cm long, and the handle is 15cm.&lt;br /&gt;
| creator    = [[Hannibal]]&lt;br /&gt;
| abilities  = The blade works as a short sword, however parrying/meeting a strong enough attack will shatter it, leaving behind a bunch of shards. The blade is created by absorbing ambient light in a 4m sphere. This creates a temporary [~8 sec] sphere of darkness. This&#039;ll short out any artificial lights for a time [~2min].&lt;br /&gt;
&lt;br /&gt;
When used on tinkertech, the blade can be swiped over lights, allowing Hannibal to change the colour of the light, and increase or decrease the intensity of the light by 25%.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
| notes      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Stolen Tinker Tech ===&lt;br /&gt;
&#039;&#039;None, as of right now.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dustwraith&amp;diff=6763</id>
		<title>Dustwraith</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dustwraith&amp;diff=6763"/>
		<updated>2022-01-06T22:14:11Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dustwraith&lt;br /&gt;
|alias       = Staub-Geist&lt;br /&gt;
|civ_name    = Johnathan Torch&lt;br /&gt;
|author      = /u/spider_dream23&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Shaker}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = #&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/pa71ph/johnathan_torchstaubgeist/&lt;br /&gt;
|image       = Dustwraith.png&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 1993-6-15&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
In his hometown and some other places, he is known as a shadow like incorporeal being, that appears out of nowhere and vanishes just as fast, robbing stores or working for other villains. Sometimes he just attacks people seemingly for no reason.&lt;br /&gt;
&lt;br /&gt;
Two weeks ago, a group of Protectorate heroes cornered him, and somehow, he got furious. The locals still talk about the “storm” that destroyed part of the town and got two heroes killed.&lt;br /&gt;
&lt;br /&gt;
He got his name from his first big mission in Germany.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
He tends to wear suits, like a salesman, though the ends justify the means, and he would abandon his usual outfit if it would make him appear less suspicious and more innocent.&lt;br /&gt;
&lt;br /&gt;
As a cape he uses his power to cover himself , making him appear like a ghostly image of a person or just a giant obscure cloud.&lt;br /&gt;
&lt;br /&gt;
With extreme fine control he can manifest facial expressions on his constructs, mirroring his actual reaction.&lt;br /&gt;
&lt;br /&gt;
He can also use a small cloud to only cover his face like a mask, or to emulate different faces by rearranging each particle in his control.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
He moved away from his hometown, because the local heroes started to get on his nerves and he crossed a line, did something he didn’t intend to do(murder).&lt;br /&gt;
&lt;br /&gt;
He now lives in a small flat, which isn’t that bad, but he obviously aims a little higher and uses his powers to work as a mercenary.&lt;br /&gt;
&lt;br /&gt;
* Smartphone&lt;br /&gt;
* Stun gun&lt;br /&gt;
* Pepper spray&lt;br /&gt;
* Epinephrine&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
He has basic knowledge in hand-to-hand combat, especially how to evade his opponents.&lt;br /&gt;
&lt;br /&gt;
He is a good actor and liar.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Before his trigger he suffered from a bunch of phobias, including amathophobia and mysophobia. One of the causes of this, is his allergy against dust mites and his obsessive parents.&lt;br /&gt;
&lt;br /&gt;
Though his phobia wasn’t that obvious in public, he nonetheless stands out as the introverted and awkward misfit, keeping his distance to others but still trying to impress anyone he got close to.&lt;br /&gt;
&lt;br /&gt;
After his trigger and mental breakdown, he kind of got over some of his fears, but still dislikes messiness and getting himself dirty. He is somewhat emotionally detached and views human lives as worthless.&lt;br /&gt;
&lt;br /&gt;
He sees any form of skin to skin contact as nasty and it will deeply offend him if one gets to close without his consent. Though he is a skilled liar and actor, using his charisma to get what he wants or to appear completely innocent. Because of this most people wouldn’t even notice his antics or if they crossed some of his boundaries, but well he can hold a grudge even for something minuscule like an unwanted touch …&lt;br /&gt;
&lt;br /&gt;
In his civilian identity, he would present himself as a nobody, meek and a bit awkward, though he still pays great attention to his appearance and surroundings, everything needs to be perfect and clean. He would devote himself to his work with a no-nonsense attitude.&lt;br /&gt;
&lt;br /&gt;
As a cape he seems like a completely different person, though he usually avoids direct confrontations and will prefer to control his dust construct from afar or hide inside of them. If he is forced to face someone, he can be surprisingly talkative and manipulative. Those rare situations would spark some form of excitement and blood-lust in him, but it’s a side of his personality he dislikes.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039; Natural Double Trigger&lt;br /&gt;
&lt;br /&gt;
Macroscopic Particle Manipulation&lt;br /&gt;
&lt;br /&gt;
Capable of precise telekinetic control of particulate Matter, such as dust, sand, ash, pollen, powder, and other extremely fine debris.&lt;br /&gt;
&lt;br /&gt;
A touch striker effect is used to take initial control of the Particulate, with particulate under his sway able to exert the striker effect, resulting in a domino effect that allows placing relatively large quantities of the matter under his telekinetic sway.&lt;br /&gt;
&lt;br /&gt;
Each particle is capable of exerting force roughly twenty (20) times its own weight, with large clouds of particulates able to collaborate to lift people and objects many times their own weight, and can form defensive barriers akin to something halfway between a forcefield and a military sandbag.&lt;br /&gt;
&lt;br /&gt;
His control and sensory feedback are fine enough to be capable of detecting movement and sound, with the effect diminishing or increasing based on the density of the cloud, with greater density allowing clearer feedback.&lt;br /&gt;
&lt;br /&gt;
Particulate that are exposed to large quantities of moisture, or that are compressed to the point they no longer constitute a ‘cloud’ prematurely ends his control entirely.&lt;br /&gt;
&lt;br /&gt;
Can envelop himself with a dense enough cloud to facilitate personal flight, and can shape the matter under his sway into various rough shapes, and can even control it remotely over a 100 meter radius centered on himself. And can control a maximum of 5 tons of particulate (approx 4500 kg)&lt;br /&gt;
&lt;br /&gt;
“Minions” made with this power are physically quite frail.&lt;br /&gt;
&lt;br /&gt;
Sensory feedback from particulates under his control is strong enough that he is susceptible to drastic/sudden movements and sounds, able to adapt to strong wind and most reasonable movements, but a powerful and sudden noise can cause disorientation, especially low frequency sound. Reacting similar to movements that exceed the speed of soun&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
He was always the awkward kid, mostly because of his parents who sheltered him from everything, nowadays every time he thinks back to this time, he realized how much he resents them for it.&lt;br /&gt;
&lt;br /&gt;
At a young age he nearly died because of his allergic asthma and from then on, his parents only reinforced that fear, they themselves are somewhat neurotic and obsessive. Anything needs to be clean and tidily, the air needs to be unpolluted, etc. …&lt;br /&gt;
&lt;br /&gt;
Everyday his fear grew more, he saw how other children played in the dirt and he needed to keep his distance, even though he also wanted to join them.&lt;br /&gt;
&lt;br /&gt;
Apart from this, he doesn’t remember much about his childhood, but what he knows is they turned against him, weaponized his fears. Its hard to tell when it happened, he suspects he was in middle school when they ganged up on him. He couldn’t breathe, couldn’t see, feel it… taste it. It was everywhere. From a rational perspective it wasn’t that bad… a harmless joke... a prank… but he was not rational!&lt;br /&gt;
&lt;br /&gt;
The feeling of being everywhere and everything hit him, a billion parts scattered, like a galaxy and its stars rotating around a common center and the whole thing moves through the vastness of space. Billion points acting in union as one being against a common threat.&lt;br /&gt;
&lt;br /&gt;
He can feel it jumping from one point to the next, connecting them, increasing their numbers. A barrier between him and the rest of the world. His own little area, inside of it he will be save.&lt;br /&gt;
&lt;br /&gt;
The sensory overload mades it difficult, but suddenly he notices the screams. Some of his particles cease to be part of the “whole” its like they stop existing, but they are still there, he just can’t sense them anymore. They collide with something…a body… a body covered in fluids. Even as he opens his eyes, he is unable to see anything besides the storming cloud that surrounds him. But he knows what he did and what a good portion of his cloud is now made from.&lt;br /&gt;
&lt;br /&gt;
He fleet, and he remembers the laughing. his laugh and his cries. He kept running but it kept following, with every step he took it grew, certainly attempting to devour him, to taint him.&lt;br /&gt;
&lt;br /&gt;
But he is free and soon this revelation made him much stronger than he ever was.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Duelist&amp;diff=6762</id>
		<title>Duelist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Duelist&amp;diff=6762"/>
		<updated>2022-01-06T22:13:48Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Duelist&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Dorothy Russo&lt;br /&gt;
|author      = /u/Magos_Nashoid&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Mafia&lt;br /&gt;
|status      = Active&lt;br /&gt;
|leader      = true&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
|flair tag   = Duel&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Mover}}, ({{cape/class|Blaster}}, {{cape/class|Striker}})&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal = #&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k1yzbv/dorothy_russo_duelist/&lt;br /&gt;
|image       = Duelist.png&lt;br /&gt;
|caption     = Duelist in her tailor-made suit of armor.&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Duelist is a small-time villain originally located in Chicago, mostly known for small but extremely dramatic robberies, that were committed very consistently approximately every month.&lt;br /&gt;
&lt;br /&gt;
Duelist was the sole parahuman member of a small but not insignificant Chicago street gang known as the East-side Deviants although Lowlife has not been seen with the gang recently, nor have they continued their previously rather consistent robberies. Rumor has it that they have left Chicago to set up shop elsewhere.&lt;br /&gt;
&lt;br /&gt;
Noted to have attended at least one Endbringer event, acting as search and rescue.&lt;br /&gt;
&lt;br /&gt;
The PRT file on Duelist contains a note from SWORDFISH that she is suspected of having ties with the New York Mafia Families.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance (Civilian) ===&lt;br /&gt;
[[File:Dorothy Russo.jpg|thumb|right|Dorothy in her civilian life.]]&lt;br /&gt;
[[File:Duelist-buisness-casual.jpg|thumb|right|Dorothy in &amp;quot;buisness casual&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Dorothy is a Caucasian woman in her twenties, standing at about 5&#039;10&amp;quot; with short black hair (with a sidecut). Dorothy has permanent dark-spots under her eyes, even when Dorothy has had plenty of sleep, and is feeling lively.&lt;br /&gt;
&lt;br /&gt;
Dorothy adheres to a grunge aesthetic. Dark colored Flannel, over-sized t-shirts, chokers, and step-on-me combat boots are a common look for Dorothy.&lt;br /&gt;
&lt;br /&gt;
=== Appearance (Costume) ===&lt;br /&gt;
Duelist&#039;s costume consists of a highly customized suit of armour, with steel plates that are painted black and green, the gauntlets and boots are made of leather. The Left side has a short green duelist cape, and the helmet has a small plume.&lt;br /&gt;
&lt;br /&gt;
Duelist wears a padded jacket underneath the armour plates to help maintain a bit of a more comfortable and snug fit. They also wear a small domino mask under the helmet incase it gets knocked off in combat.&lt;br /&gt;
&lt;br /&gt;
She also has what she calls &#039;buisness casual&#039; which consists of a finely tailored suit/tie combo, along with her Helmet, Domino mask, a Bullet proof vest, and a number of holsters. For those occasions where she needs to be Duelist, but don&#039;t want to wear a whole ass suit of armor.&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&#039;&#039;&#039;Wealth Level:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
Lives out of a surprisingly well-maintained, well-furnished RV, which they&#039;ve put a decent chunk of their time and resources into renovating.&lt;br /&gt;
&lt;br /&gt;
Other than Dorothy&#039;s RV, her most valued possessions include; three sets of armour, lovingly custom-ordered from a metallokinetic whom they are on good terms, made for use in Dorothy&#039;s cape ID.&lt;br /&gt;
&lt;br /&gt;
As well as a small collection of replicas of antique weapons, namely half a dozen flintlock pistols, as well as a musket, and a blunderbuss. (The latter two adorn one wall of their RV, and are seldom touched outside of maintenance or emergencies.)&lt;br /&gt;
&lt;br /&gt;
Additionally owns a small electric scooter, that she uses for errands in her Civilian ID.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&amp;lt;!--[[File:Duelist-Flintlock.PNG|thumb|Right|Dorothy&#039;s Favorite pistol.]] --&amp;gt;&lt;br /&gt;
&amp;lt;!--[[File:Duelist-Crossbow.jpg|thumb|Right|Dorothy&#039;s Favorite crossbow.]] --&amp;gt;&lt;br /&gt;
* Armor (and padding)&lt;br /&gt;
* Flintlock&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Phone&lt;br /&gt;
* Medkit&lt;br /&gt;
* Satchel&lt;br /&gt;
* Zipties&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Fencing: could consistently reach the finals of most Fencing tournaments&lt;br /&gt;
* Kendo: has some experience, enough that they wouldn’t be embarrassed in front of an expert, but nothing that stands out too much.&lt;br /&gt;
* Historical European Swordsmanship: They can handle themselves well, often attending Renaissance fairs in order to trounce people in duels.&lt;br /&gt;
* Archery: Good enough that they don’t usually miss a stationary target, and that they have decent odds against a moving target, but they aren’t gonna be shooting an apple off anyone&#039;s head anytime soon. (This includes Crossbows)&lt;br /&gt;
* Sharpshooting: An excellent shot, this is offset somewhat by their insistence on only using notoriously less-accurate historical firearms, but they can handle a flintlock, a musket, and a blunderbuss better than most.&lt;br /&gt;
* Automotive repair: Nothing world-class, but they could work at a run-of-the-mill auto body shop.&lt;br /&gt;
&lt;br /&gt;
While not fitting neatly under any one skill, Dorothy has experience with the inner workings of organized crime, having learned from practical experience in the New York Mafia. She know how drug deals are typically done, she know how to toe the line with the cops, and she knows enough about how a gang functions that if she wanted to start one, she&#039;s not be at square one like a fresh trigger straight out of highschool.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!--Regardless of whether you know her through her civilian identity, or her parahuman identity, most people will agree that she is a dramatic theater bitch. She lives and breathes for dramatic theatrical bullshit.&lt;br /&gt;
&lt;br /&gt;
She enjoys having a group to work with, in the past this has consistently led them to associate with gangs, they’ve since moved onto newer and greener pastures after having grown distant from their prior affiliations.&lt;br /&gt;
&lt;br /&gt;
Dorothy has a generally upbeat attitude, often coming off as naive, but this is not necessarily the case. Dorothy has some aspirations for herself to become more than a simple indie cape, but is well aware that she&#039;s a street tier at most without others to synergize with. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duelist is a different person in and out of costume. &lt;br /&gt;
&lt;br /&gt;
Out of costume, she&#039;s friendlier, a fan of theatrics and dramatics, and enjoys having a consistent group of friends to associate with. A fan of theater, cinema, and renaissance fairs. Her attitude is upbeat, sometimes coming off as Naive, but that is certainly not the case.&lt;br /&gt;
&lt;br /&gt;
In costume, she is a serious person, buisness of friendship all the way. She has accepted her role as a bad guy, and while she has little qualms killing, maiming, or torturing, she reserves that for situations that really properly call for them. &lt;br /&gt;
&lt;br /&gt;
She still enjoys dramatics, at least to the point of its ability to make others take her and her comrades seriously. She has a good generalized understanding of organized crime, both street tier and the more upper echelons, with enough connections to make it work.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;&#039;Trigger type:&#039;&#039;&#039; Single Coven Trigger&lt;br /&gt;
&lt;br /&gt;
Can create a small number of constructs (2-3) that take the form of melee weapons (Swords, Maces, etc) or simple Ammunition (Bullet, Arrow, Bolt, etc). These are typically mostly metal, but can incorporate wood, leather, or gunpowder in the case of ammunition, as well as trace elements for the purposes of aesthetic (gold filigree, paint, etc.)&lt;br /&gt;
&lt;br /&gt;
They have a kinesthetic sense over their constructs, that gives them an awareness of the positioning of their constructs compared to themselves.&lt;br /&gt;
&lt;br /&gt;
To change the shape of a construct, they must concentrate by envisioning its new form, this takes a few seconds, but after their idea solidifies for a moment, the actual change itself happens faster than the eye can perceive.&lt;br /&gt;
&lt;br /&gt;
When physically separated from one of their constructs, they have things they can do:&lt;br /&gt;
&lt;br /&gt;
* They can teleport to the construct. (max range 100 meters)&lt;br /&gt;
* They can teleport the construct to themselves.&lt;br /&gt;
* They can dismiss/resummon the construct (This takes a couple seconds, opposed to nigh-instant teleporting, and they can only form a construct within touch range of themselves.)&lt;br /&gt;
&lt;br /&gt;
Typically their combat style incorporates the following:&lt;br /&gt;
&lt;br /&gt;
* A primary melee weapon (Rapier, short-sword, Mace).&lt;br /&gt;
* A secondary short range throwing weapon (Throwing Knife, Javelin, Dart)&lt;br /&gt;
* A Piece of long ranged ammunition (Bullet, Arrow, Bolt) fired from a mundane ranged weapon (Flintlock, Bow, Crossbow).&lt;br /&gt;
&lt;br /&gt;
While not a proper combat thinker, their kinesthetic sense, and spacial awareness of their constructs makes them a quick-study when learning combat techniques related to utilizing their weapon constructs. In their case the metaphor that your weapon is an extension of your body, is quite literal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Born as Dorothy Russo., Dorothy&#039;s parents were deeply involved with the New york Mafia, Her father being a well-respected capo. Her upbringing was fairly traditional for a New york Italian. Her parents were good to her, making sure she kept out of trouble, instilling in her the importance of loyalty and comradery.&lt;br /&gt;
&lt;br /&gt;
Meanwhile a contingent of the local mafia, a group of Mid-to-High ranking Capos were planning on bolstering the forces of their parahumans, they had finally made arrangements with a mysterious benefactor who promised they would empower a number of individuals for them.&lt;br /&gt;
&lt;br /&gt;
It was decided that those they would choose would need to be of their own flesh and blood, in order to ensure loyalty. Dorothy was approached by her father, whom she idolized, and given the offer, promising her that she could be her father’s right hand in his part of the organization, but warned that the Benefactor required her to give something up as an offering. This did not deter her in the least.&lt;br /&gt;
&lt;br /&gt;
When she was growing up she only really had one good friend, and that had lasted even into young adulthood. When she was brought before the benefactor, she bargained away her friendship. Of course she doesn’t remember that there ever was a friendship, but she felt a profound sadness when remembering key moments of her childhood, and she never quite understood why.&lt;br /&gt;
&lt;br /&gt;
Empowered her father saw that she got the time and resources to train, while her powers weren’t the most impressive of the new Mafia capes, she wasn’t a pushover, and her father was true to his word, she became his right hand.&lt;br /&gt;
&lt;br /&gt;
The Mafia (at least the family she owed allegiance to) wasn’t the kind that made headline news by letting their capes duke it out with the New York Protectorate. And most of her interactions with other capes was her mob allies or dealing with upstart villains and heroes who thought they could get one over on the Mob.&lt;br /&gt;
&lt;br /&gt;
This went on for several years, before her father was killed, she didn’t even get the satisfaction of revenge, as the hitman had been gunned down before she could get her hands on him. She stayed long enough to ensure that her dad’s legacy would be handled by one of her uncles, before she left entirely. Her uncle knew she was loyal enough that she’d come back if he called, but also that she needed time to herself after all this. She’d come back on her own terms, and in the meanwhile he had other capes than his mourning niece to call upon.&lt;br /&gt;
&lt;br /&gt;
Dorothy found her way to Chicago, knowing that she needed to get out of New york if she didn’t want to get drawn back into mob business. She found her place in a street gang, as an enforcer, it was familiar enough to feel like home. But the leadership changed after an unfortunate drug bust, and those in command she had been on such good terms with went to prison. She bid farewell to the gang, and set out to start over… again.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6761</id>
		<title>Misfit</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Misfit&amp;diff=6761"/>
		<updated>2022-01-06T22:13:18Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        = Misfit&lt;br /&gt;
|alias       = Misfit Maid&lt;br /&gt;
|civ_name    = Lily Fitzsimmons&lt;br /&gt;
|author      = /u/PM_ME_UR_SIMURGH&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Be Gay Do Crime&lt;br /&gt;
|status      = Active&lt;br /&gt;
|flair tag   = Misfit&lt;br /&gt;
|image       = Misfit.png&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer}}, {{cape/class|Stranger}}&lt;br /&gt;
|rep_morality = 0&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal = #&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/dimyes/lily_fitzsimmons_misfit/&lt;br /&gt;
|birth_date  = 2003-09-23&lt;br /&gt;
|birth_place = Boise, Idaho&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Cassie Clay ([[Blur]])&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Citizens of Idaho and western Montana might be familiar with the Misfit Maid, a villainous-leaning vigilante with a pastel-colored baseball bat and a habit of leaving chaos everywhere she goes. She had a several-month stint as a Ward in [[Ashton]], and just when people thought that maybe the maid-themed chaos gremlin had become a proper hero, she defected along with [[Blur]].&lt;br /&gt;
&lt;br /&gt;
It has recently been confirmed that she (and presumably Blur) has relocated to [[Devilfish]].&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
[[File:Misfit school.png|thumb|right|Lily&#039;s &amp;quot;school body&amp;quot;, dressed in her Ward costume.]]&lt;br /&gt;
&lt;br /&gt;
Invariably looks like a pretty girl, but the specific details tend to change. More recognizable by her costume, a vaguely-punkish anime maid outfit with chunky boots. It&#039;s an aesthetic.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
Lives in a sapphic cabin in the woods.&lt;br /&gt;
&lt;br /&gt;
* Maid outfit (both her original and more Ward-friendly version)&lt;br /&gt;
* Nice boots&lt;br /&gt;
* Baseball bat, wrapped in rusty barbed wire and razorblades, spray-painted with trans flag colors&lt;br /&gt;
* A pastel blue crotchrocket with a &amp;quot;NYOOM&amp;quot; license plate and PRT emergency lights&lt;br /&gt;
* PRT comms (with revoked Ashton credentials)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Excellent motorcyclist&lt;br /&gt;
* +1 to melee weapons&lt;br /&gt;
* Alarmingly-good alcohol tolerance&lt;br /&gt;
* Can out-Kobold [[Kobold]] in M/S Protocols&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
It&#039;s pretty easy to tell she was a solo act prior to Ashton. Doesn&#039;t work well with her team, inherently distrusts authority figures, will disappear for hours at a time. [[Phantasma|Fanta&#039;s]] gonna &#039;&#039;love&#039;&#039; her.&lt;br /&gt;
&lt;br /&gt;
There&#039;s more underneath that, but if you want to learn more you&#039;ll have to earn her trust, and that&#039;s not something she gives out easily.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Natural, single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Misfit is a changer with the ability to transform into a chimera-like assortment of various mythological creatures. While she has control over &#039;&#039;when&#039;&#039; her changer state activates, what it turns into is randomly selected between pieces of three different forms.&lt;br /&gt;
&lt;br /&gt;
When first transforming, she gets two shifts, and every other round thereafter she gets one more shift. On her off rounds, she can optionally push another shift, but this can be her only action that round.&lt;br /&gt;
&lt;br /&gt;
For a shift, first &amp;lt;code&amp;gt;~choose Head, Left Arm, Right Arm, Left Leg, Right Leg, Torso&amp;lt;/code&amp;gt;, and then &amp;lt;code&amp;gt;~choose Dragon, Serpent, Roc&amp;lt;/code&amp;gt;. If that part hasn’t been shifted, gain one level in that form. If it has, and if it’s the same form, upgrade it to level 2. Optionally you can instead &#039;&#039;revert&#039;&#039; a level, back to baseline human. Once a part makes it to level 3, remove it from the &amp;lt;code&amp;gt;~choose&amp;lt;/code&amp;gt; rotation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Roc 2. She can either pass on changing, or revert to Roc 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039; Lily rolls &amp;lt;code&amp;gt;Head, Dragon&amp;lt;/code&amp;gt;, and her head is currently Dragon 1. This allows her to upgrade to Dragon 2, but if she wanted she could also revert her head back to Baseline.&lt;br /&gt;
&lt;br /&gt;
Just chillin’ in her Changer state is possible, however for balance reasons she cannot mechanically go above Level 1 except in actual combat (as in, maybe she wants to chill as a dragon today, she can &#039;&#039;appear&#039;&#039; as the full form, but it’s all bark and relatively little bite). Note that being in her Changer form does prime her shard for combat, so she does become noticeably more aggressive.&lt;br /&gt;
&lt;br /&gt;
When ending her state or reverting to human form, since shards give no fucks her human form will be completely random and she could look like any combination of person. Thankfully, her power provides minor shapeshifting that lets her change her appearance at will, on the scale of 5-10 minutes to fully adjust. She must remain roughly the same size and shape (ie no turning into a child, or a not-human).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dragon&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth feels warm, your teeth sharp. Something gurgling within your throat builds up and you spew out a stream of fire.&lt;br /&gt;
| Your fingers sprout claws sharp like daggers, ripping and tearing.&lt;br /&gt;
| Your leg ripples with heat and force, an infusion of power into your movement. You begin to run faster, and jump higher&lt;br /&gt;
| Heat thrums in your chest, a feeling like you could take on the world and come out on top. You gain resistance to fire and to a lesser extent pain&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| Scales begin to grow on your head, your eyes turning yellow and slitted. The heat in your throat intensifies, and your teeth grow sharper, sharp enough to bite with. While your mind grows more and more feral and draconic, it does mean you’re more likely to spot tricks or deceptions.&lt;br /&gt;
| Muscle bulges along your arm, the claws sharpening to a rough edge, scales creeping up along your skin.&lt;br /&gt;
| Scales begin to spread, and claws break through as your bones fuse and shift to a three clawed foot. Jumping and running are similarly increased, and your claws are such that you can “dig in” to the ground to resist knockback&lt;br /&gt;
| Scaly patches form on your torso, brushing away even hotter flames, a feeling of invulnerability to fire.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head becomes draconic and scaled. The fire in your throat becomes infernally hot, explosive even.&lt;br /&gt;
| Your arm becomes a draconic hand, talons and all, jagged and deadly. You feel your muscles infused with immense power.&lt;br /&gt;
| Your leg is covered in scales, muscles tensed and burning with draconic power. Far faster than an unburdened man, and can leap to the tops of small buildings with ease. Nothing short of getting hit by a car can budge your grip on the ground.&lt;br /&gt;
| The scales cover your entire torso now, vestigal wings growing from your back. The scales are tough and unyielding, acting as class III armor on the stupid chart.&lt;br /&gt;
|-&lt;br /&gt;
! Serpent&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| Your mouth reshapes, fangs forming, with venom drip-drip-dripping. This venom is short-lived and only affects people for a round or two. Causes minor pain and swelling, and a general sluggishness (think just waking up at ass o&#039;clock, kinda just foggy?).&lt;br /&gt;
| Serpents don’t have arms, and so you feel your human arms start retracting into your body. Your shifting body grows slightly faster as you start becoming streamlined to snake through the air.&lt;br /&gt;
| Your leg elongates, toes fusing together, emerald green scales forming. Your motion instinctively becomes snakelike and erratic, making hitting you more difficult.&lt;br /&gt;
| Skin peels off from your torso, revealing snake scales in places. You feel faster, more ready to duck and move. As your form narrows slightly and your senses sharpen, you find your motions more graceful.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The venom in your fangs intensifies, the fangs growing sharper and longer. That venom is stronger, worryingly so, but being bit isn’t the end of the world. You&#039;re looking at more severe swelling and a burning pain coursing through your body. Vomiting, shortness of breath, that sorta thing. With no treatment this has a small chance of being fatal, but stop by a hospital and you&#039;ll be fine after an overnight stay.&lt;br /&gt;
| Your arm now retracts completely into your body, becoming a slight bump at your side. Indirect blows have a tendency to glance off your streamlined scales.&lt;br /&gt;
| The scales now run down your entire leg, your toes vanishing as they merge into a tailtip. Muscles bulge as your leg thickens, coiling up to strike.&lt;br /&gt;
| Snakeskin takes over your torso, now fully green and scaled. If you&#039;re out of line-of-sight, it&#039;s much more difficult to be detected or caught.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your venom burns now, coursing through veins like a disease. Your head reshapes completely now, flat and serpentine. Those bit should seek immediate medical aid. Unbearable pain, every limb feels like its made of stone, severe seizures and heart palpitations, probably won&#039;t be awake for long. if you drop everything and get them to hospital asap they&#039;ll probably live, if not it&#039;s an all but guaranteed rip unless they&#039;ve got a relevant brute rating. &lt;br /&gt;
| The bump at your side flares outward in a cobralike hood, scales coloured in menacing patterns. This is properly terrifying to be on the other side of, especially if it&#039;s not your thing.&lt;br /&gt;
| Your leg is now a snake&#039;s tail, merging with the other leg if it is also a snake&#039;s tail. It coils up and you spring at targets, a blur of emerald and death.&lt;br /&gt;
| Your form narrows, more cylindrical, like a snake, and you feel your muscles coiling up and ready to strike. The green of the scales is now lush and verdant. Even still, your motion is all but silent, making it so much easier to strike from the shadows.&lt;br /&gt;
|-&lt;br /&gt;
! Roc&lt;br /&gt;
! Head&lt;br /&gt;
! Arm&lt;br /&gt;
! Leg&lt;br /&gt;
! Torso&lt;br /&gt;
|-&lt;br /&gt;
! Level 1&lt;br /&gt;
| A beak forms around your mouth, bone and teeth molding to be more avian. Your eyes sharpen, growing closer to an eagle&#039;s sharp eyesight. You can peck bitches. Pecked targets are mentally marked for you, giving instinctive knowledge defending against or attacking them while blind.&lt;br /&gt;
| Feathers, large and small, sprout from your shifting arms. The beginnings of wings. You can glide slightly, and lessen the effect of a hazardous fall. A flap of your wings sends gusts of air into opponents, knocking them back if caught off guard.&lt;br /&gt;
| Your toes start fusing into bird claws, muscles and feathers forming. Talons lie there, ready to lash out or grab onto a target.&lt;br /&gt;
| A soft layer of feathers sprouts from your body as you feel lighter, less dense, easier to move and be moved.&lt;br /&gt;
|-&lt;br /&gt;
! Level 2&lt;br /&gt;
| The beak sharpens, hooked, and feathers sprout from your head. Your senses expand further. Your peck is even more fearsome, and your sharp eyes grant you resistance against most things that would cause blindness.&lt;br /&gt;
| The feathers and your bone structures shift and widen, your nascent wings growing sizable. They are able to hold more of your weight when you fall. While you can&#039;t properly fly, gliding is no problem. A gust of your wings is powerful enough to cause some damage if it throws someone into a wall.&lt;br /&gt;
| Your bird talons grow longer, legs extending, muscles tightening as feathers sprout. Your kick-slice is stronger, and it&#039;s hard to escape from your clutches.&lt;br /&gt;
| You feel the feathers and bone shift more, toughening in places. The edges of your feathers feel sharper.&lt;br /&gt;
|-&lt;br /&gt;
! Level 3&lt;br /&gt;
| Your entire head now resembles that of a bird with golden brown feathers and a hooked beak that stabs and rips through armor. It&#039;ll take a Stranger effect or plucking out your eyes for you to miss something.&lt;br /&gt;
| The transformation finishes, your arms now fully fledged wings, and with a beat they carry you into the air. You can fly.&lt;br /&gt;
| The avian transformation completes, your legs now muscular and feathered, ending in sharp talons. Your talons are terrifying to be up against, and it&#039;s no problem grabbing even a person and taking them with you.&lt;br /&gt;
| The feathers and bone structure of your torso settle down, plumage now a brilliant brass. Flaring your feathers can greatly increase resistance to slow you down, and anyone who hits you is gonna get fucked-up by your razor-sharp feathers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
Incident Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2017-1247 2017-02-13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: TOMCAT &amp;lt;greg.allen@boise.prt.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: crisis point summary Feb 13 ,2017&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abstract&#039;&#039;: Ada County Sheriffs Office received a 911 call at about 11:00 pm requesting medical assistance to [REDACTED/Legal]. Call was flagged by PANOPTICON and forwarded to Boise PRT for follow-up. Due to lack of on-duty heroes, BOI-2 response team dispatched and arrived shortly after medical and police.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;Responding team found likely parahuman activity. Two victims, identified as [V1 REDACTED/Legal] and [V2 REDACTED/Legal] severely injured with burns and apparent claw marks. Damage to house consistent with signs of a struggle, with claw marks, burns, and blood throughout the scene. Victims were taken to St Luke hospital under BPD supervision.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;BOI-2 interviewed [W3 REDACTED/Legal] and [W4 REDACTED/Legal], who stated they had hired V1 and V2 to transport their son, [S5 REDACTED/YG] to a &amp;quot;troubled boy&#039;s camp&amp;quot; upstate. Son was unwilling to leave, and when grabbed by V1 and V2 he collapsed and allegedly turned into &amp;quot;a weird dragon thing&amp;quot;. A fight occurred and ended with S5 escaping the scene. V1 and V2 not able to corroborate story due to being unconscious.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;When asked about S5, parents stated he had never shown signs of powers prior to this, and was being sent away due to &amp;quot;disrespect&amp;quot; and &amp;quot;homosexual tendencies&amp;quot;.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;/br /&amp;gt;At the current time no action can be taken until S5 is recovered.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//PRTOPS//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-indent: -1em; padding-left: 1em;&amp;quot;&amp;gt;&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&lt;br /&gt;
PARAHUMAN RESPONSE TEAM&lt;br /&gt;
&amp;lt;br /&amp;gt;ROCKY MOUNTAIN DIVISION - BOISE OFFICE&lt;br /&gt;
&amp;lt;br /&amp;gt;OPERATIONS BUREAU&lt;br /&gt;
&lt;br /&gt;
After-Action Report&lt;br /&gt;
&amp;lt;br /&amp;gt;BOI-2018-069C 2018-01-09&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Author ID&#039;&#039;: Blur &amp;lt;blur@boise.protectorate.gov&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Short Title&#039;&#039;: After-Action Report (2018-01-09)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Involved Individuals/Parties&#039;&#039;: [[Blur]] (Wards PNW), the Misfit Maid (unaffiliated), Our Lady of Divine Incontinence (Catholic Church)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consequences&#039;&#039;: Church entryway and roof sustained moderate collateral damage and partial collapse due to fire, Blur sustained mild injury due to blunt trauma and complications regarding melting plastic composite, Misfit Maid sustained multiple injuries of unknown permanence and severity due to blunt trauma. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Summary of Events&#039;&#039;: Whilst patrolling the residential district of Boise, known villainous vigilante MISFIT MAID was spotted in costume by BLUR refueling a high-performance motorcycle whilst twirling a highly-modified baseball bat. Due to the plausible suspicion that Misfit Maid was gearing up for an attack against targets that would fit her MO (thus far, seeming to consist of especially bigoted hooligans, private militias, and churches affiliated with “conversion therapy” operations) Blur elected to pursue her discreetly as advised by the on-duty dispatcher. Despite reasonable precautions being taken, Blur’s pursuit was detected by her quarry via unknown means and the Misfit Maid was waiting to confront her at the parking lot of the Our Lady of Divine Incontinence. A brief verbal confrontation ensued, in which Blur was unable to convince Misfit Maid to cease her planned destruction of the (fortunately empty) church. This prompted a more physical confrontation, after which the injured Blur was able to escape and unable to entirely prevent the church being set ablaze.&lt;br /&gt;
&lt;br /&gt;
CONFIDENTIAL//WARDSBOI//ORCON&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: THE THIN PURPLE LINE &amp;lt;purple@lists.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: what do i do???&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Thursday, October 10, 2019; 10:42:19 am&lt;br /&gt;
&lt;br /&gt;
hello gentlemen, another day in paradise in Boise and i have a problem. denver has kicked the bucket back down to me and this is way above my pay grade&lt;br /&gt;
&lt;br /&gt;
so no shit there i was last night, sitting in my office when i get a call from my secretary Becky. She says come down here so I come down there and there&#039;s a villain passed out in the lobby. Becky says to me that she went to get a coffe and comes back and this kid&#039;s just on the floor.&lt;br /&gt;
&lt;br /&gt;
We take her into custody and treat injuries and all that standard shit. becky pulls the tapes and it looks like she just stumbled in, said something the cameras dont pick up, and collapses.&lt;br /&gt;
&lt;br /&gt;
kid wakes up so we go to interrogate her, she cant remember anything. literally anything. looks like my daughter after i take her phone away saying &amp;quot;i dunno&amp;quot; to everything we ask. doesnt even remember her cape name.&lt;br /&gt;
&lt;br /&gt;
Now, before all you city boys get your panties in a knot, obviously were trying to do this by the book. But we&#039;ve had this kid on our radar for almost three years, this isn&#039;t her MO. This is the kid who burns down church camps and attacks militias upstate, shes not sutle. [ed: please keep the political hot topics in the politics thread! consider this your ONLY warning]&lt;br /&gt;
&lt;br /&gt;
And even if shes a villain (pretending to be hero but not fooling any one!), shes still a kid. itd be easy to throw her to the wolves but that just doesnt sit right.&lt;br /&gt;
&lt;br /&gt;
I tell becky to call the thinker tank, and they ship some retard in spandex up from Vegas to talk to her. Tells us what we already know, someone wiped her memory, and then he hands us a bill!&lt;br /&gt;
&lt;br /&gt;
Next i call Denver for help, and after two hours on the phone Im informed that they got the people for this but theyre to busy to help? o.k. LOL. guess were on our own for this one boys!&lt;br /&gt;
&lt;br /&gt;
Any one have any ideas here? nobody here has the training for fixing or dealing with someone memorie wiped. would rather not hang her out to dry but we also cant keep her in holding cells forever. Thanks&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From&#039;&#039;&#039;: Veronika Mayer (SHARKTOOTH) &amp;lt;veronika.mayer@ashton.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;To&#039;&#039;&#039;: Greg Allen (TOMCAT) &amp;lt;greg.allen@boise.prt.gov&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Subject&#039;&#039;&#039;: Re: Transfer request&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sent&#039;&#039;&#039;: Tuesday, October 15, 2019; 02:29:50 am&lt;br /&gt;
&lt;br /&gt;
Sergeant Allen,&lt;br /&gt;
&lt;br /&gt;
After consulting with our specialists and the Youth Guard, I&#039;m going to go ahead and sign off on the transfer request for Misfit. They agree that time spent around a familiar face is the best course of action, and given her history Ashton will be a better cultural fit.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll go ahead and set up transportation arrangements to have a member of our Protectorate pick her up. Expect a follow-up email within the next couple days.&lt;br /&gt;
&lt;br /&gt;
Regards,&lt;br /&gt;
&lt;br /&gt;
Veronika Mayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Director, Ashton PRT&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Whipsnarl&amp;diff=6745</id>
		<title>Whipsnarl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Whipsnarl&amp;diff=6745"/>
		<updated>2022-01-06T21:55:46Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = &amp;lt;!-- cape name here --&amp;gt; Unnamed Cape&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Charlie Allen&lt;br /&gt;
|author = &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt; /u/unknownmercury&lt;br /&gt;
|alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Other&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt; None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt; {{cape/class|Mover}} {{cape/class|Blaster}}, {{cape/class|Striker}}&lt;br /&gt;
|rep_morality = X&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = #&lt;br /&gt;
|flair tag = GB&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt; https://www.reddit.com/r/wormrp/comments/qyjilu/grapple_bitch_not_her_real_name/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt; Charlie_Allen.png&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt; Charlie out of &#039;costume&#039;.&lt;br /&gt;
|birth_date = &amp;lt;!-- 2001-09-17 --&amp;gt; 2003-10-14&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt; Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Wanted for a string of inexplicably violent crimes where victims were left hospitalized with major blood loss and in need of skin grafts. One such victim died before paramedics could arrive.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
Charlie is incredibly tall and broad, coming in at 6’4 with wide shoulders and thick arms. Her hair and eyes are both dark brown. She looks like she’s been punched in the face a lot. Has a physical mutation where fairly large holes (each about half-inch) dot her skin periodically. From a distance it just looks like normal body modification, but closer examination reveals black tendrils writhing inside. She weighs around 200 pounds.&lt;br /&gt;
&lt;br /&gt;
In costume, she covers herself with black tendrils of wire from the pores in her body, making her look like a writhing mass of wires.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Job at boxing gym&lt;br /&gt;
* Shitty backroom apartment in boxing gym&lt;br /&gt;
* Shitty car&lt;br /&gt;
* Shitty phone&lt;br /&gt;
* Membership at gym&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
* Boxing&lt;br /&gt;
* MMA&lt;br /&gt;
* High pain tolerance&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Charlie wants to help people and make the world a better place, but she’s kind of bad at it. It seems like everything she touches is destroyed. Despite this, she keeps trying. She’s a little manic&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Charlie is capable of producing black wires from her body, each a few millimeters thick and covered in microscopic hooks and barbs, which can extend from her body up to 50 feet. The hooks and barbs make these tendrils basically razor wire; they&#039;ll shred through most clothing and non-augmented skin, but will meet some resistance on thicker materials and cut-proof materials like kevlar or leather. &lt;br /&gt;
&lt;br /&gt;
She has fine control over these cables, able to make them wrap around objects or retract or bend at will. Each cable is fairly strong individually, able to support Charlie’s weight by itself. She can use multiple to lift heavier objects as needed. She can, in theory, use these tendrils to act like numerous legs if she desires to be extra creepy.&lt;br /&gt;
&lt;br /&gt;
She can also produce microscopic barbs from her pores, allowing her to cling to surfaces. She has less control over this aspect of her power, usually activating it by accident when excited or stressed.&lt;br /&gt;
&lt;br /&gt;
She has a minor strength boost that allows her to swing on her cables without her arms tearing themselves from their sockets.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Charlie was raised to box by her military vet father who had high aspirations for her. She loved every second of it, learning to defend herself and beat the shit out of people. She was at the top of the amateur division for her age from ages 12 to 15, but she grew fast over the years. At age 18, she was 6’4 and over 200 pounds, putting her in the super heavyweight division.&lt;br /&gt;
&lt;br /&gt;
As it turned out, the Minnesota Boxing and Mixed Martial Arts Association didn’t actually have a super heavyweight women’s division because there weren’t any women who qualified for it before. She was told that she could be part of the association, but wouldn’t ever get to actually fight anyone. Dejected, she walked out of the gym to think things over.&lt;br /&gt;
&lt;br /&gt;
Out in the alley, she saw a horrific scene. An armed man pointing a gun at someone, separated from her by a chain-link fence topped with razor wire. She had no way to get through to intervene. He pulled the&lt;br /&gt;
&lt;br /&gt;
+++TRIGGER+++&lt;br /&gt;
&lt;br /&gt;
And turned to face her, looking to get rid of the witness. Razor tendrils shot from her and tore him to pieces -- along with the person who he’d shot in the leg as a warning.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Plasticine&amp;diff=6701</id>
		<title>Plasticine</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Plasticine&amp;diff=6701"/>
		<updated>2022-01-06T15:14:00Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = &amp;lt;!-- Plasticine --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Mera Warren&lt;br /&gt;
|author      =  /u/frustratedFreeboota&lt;br /&gt;
|alignment   =  Rogue &lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = NPC&lt;br /&gt;
|location    = Ashton&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/dl0krs/plasticine/&lt;br /&gt;
|image       = Plasticine.PNG&lt;br /&gt;
|caption     = The girl on the right dressed as the guy on the left.&lt;br /&gt;
|birth_date  = 1997-10-30&lt;br /&gt;
|birth_place = Milwaukee, Wisconsin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&amp;quot;Oh shit, Plasticine? They&#039;ve got some pictures on liveleaks that&#039;ll make you sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You probably haven&#039;t heard of her unless you follow underground parahuman fighting rings online, but there&#039;s a few body mod blogs that have a selfie with her showing off some extreme but temporary changes.&lt;br /&gt;
&lt;br /&gt;
Anyone that searches her name online will find her social media with she/he/they/any pronouns listed on the bio, and a link to her OTHER social media profile, which is marked NSFW and has a profile picture of her fursona.&lt;br /&gt;
&lt;br /&gt;
Anyone able to access PRT files has access to a psychiatric profile and detailed powers testing. (The powers tester later being fired for allowing excessive cruelty towards a sheep)&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
A six foot woman with a died red short mohawk. Built like a woman&#039;s rugby player, dressed in tank tops to expose her arms, maximise skin contact. Wears big jackets that she can dramatically throw off. Street wear is black denim jackets and jeans. Her low tier costume for fights and such is adding a muzzle and a russian army greatcoat. Her high tier show off to other capes costume is a taxidermied mix of a hyena and a crocodile turned into a fur coat with a little onesie sort of hoodie with scaled sleeves and a crocodile tail hanging off the back. Its a fursuit made with her power.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Carries one can of pepper spray in the outer pocket of her coat, a burner phone in her trouser pocket, and smart phone in her coat pocket.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Amateur Sculpter/Potter.&lt;br /&gt;
Streetboxer.&lt;br /&gt;
Former Doom speedrunner, was able to play and follow Quake.&lt;br /&gt;
Does Obstacle Courses and endurance runs when they come up as events, but never competively.&lt;br /&gt;
Has taken a few courses on tattoo artistry and piercing.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Friendly but controlling, with a love of power over other people physically and attention wise. Tends to go in for a lot of hugs, shoulder bumps, high fives, even if people have already flinched away from her once. Into the cape life for the money.&lt;br /&gt;
&lt;br /&gt;
Excitable and more personable online. Frequently types in *hugs* and *uwu*, moves in a few Furry circles. Her sona is a hyena/crocodile/dog chimera with an elaborate egyptian backstory that she will tell you about if you aren&#039;t careful.&lt;br /&gt;
&lt;br /&gt;
Trans-inclusive bisexual, hasn&#039;t ever been able to keep a partner for long due to the intimacy issues and complications raised by her power.&lt;br /&gt;
&lt;br /&gt;
Squeamish at suspenseful horror movies, excessive gore, scenes of parental abuse in films.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
What&#039;s it do? When touching them with her skin, Plasticine treats other living or dead bodies as though they were made of a sort of weak and malleable dough, regardless of how tough they were before. If she&#039;s got gloves on or is using a weapon, there&#039;s no difference in how she interacts with people, but otherwise any pressure she applies to people will start to reshape them.&lt;br /&gt;
&lt;br /&gt;
How&#039;s that work? Poking someone will leave a little hole in them. With a bit of leverage she can tear off a hand, and with a punch she can leave a fist shaped dent in someone&#039;s face. Being punched by people still hurts, Plasticine&#039;s power only applies when she is initiating the impact. The people behave as normal towards other people and biologically they&#039;re the same, just moved around a lot. She can remove part of this clay from someone and add it to someone else, swapping body parts, heads, etc. Its still made of human, just a vague sort of malleable human.&lt;br /&gt;
&lt;br /&gt;
How long does it last? People stay changed for 8 hours and then slowly shift back to their original shape over the next 24 hours. Using her power on a body that was already affected by her power an hour or more ago doubles the remaining duration. She hits you again an hour later and the remaining 7 hours until it starts to change back is doubled to 14 hours. An hour later and 13 hours becomes 26 hours. Once that time is up, its another 24 hours of everything moving back into position, painlessly but awkwardly and discomforting.&lt;br /&gt;
&lt;br /&gt;
Can it kill? Not with internal injuries or blood clots or any awkward complications, the body just functions for the duration of the power. Even after the power wears off, any body parts that were taken away and weren&#039;t put back in time will be scarred over like an old wound. Plasticine can&#039;t kill you with her power, you&#039;ll stay alive unless she suffocates you by taking away/sealing up your mouth and nose, and that would take a few punches to the face or a bit of sculpting. Injuries and swapped body parts and added mass won&#039;t have any side effects until the power wears off. In the event of separated body parts, this means that a limb that was removed can be reattached and will be fine, but if it stays detached then it will be permanently severed after 24 hours so you&#039;d have to stitch it back on or something. Sufficient deformation of someone&#039;s eyes/ears/nose will stifle that sense as surely as a blocked nose/plugged ear/gag.&lt;br /&gt;
&lt;br /&gt;
What counts as a body? Animal skins and furs, bones, animals, people. Clothes made out of materials other than cotton or fur won&#039;t be affected but still carry the effect, if she can punch someone in a fur coat then it&#039;ll leave a dent, if she punches someone&#039;s armour then it won&#039;t do anything/will do less, depends how much the person underneath would normally be affected by a punch.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Daughter of a failed boxer, pushed from an early age into competition. There were rumours that her father&#039;s training veered into abuse but noone thought anything of it until the neighbours complained of noise. Cops found him alive but mouthless, his hands and feet bent at awkward angles. She was arrested attempting to leave the city by plane, coming quietly. The local PRT strongly implied they would have her tried for assault if she hadn&#039;t signed up for the nearest Wards to Wisconsin. She was nearly 18 and after a few months of counselling and image meetings that couldn&#039;t make heads or tails of her power she left to make a living on her own, using the brief pay from her time in the Wards to move to the West Coast.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=6670</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=6670"/>
		<updated>2022-01-06T15:06:24Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = NPC&lt;br /&gt;
|location    = Ashton&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Master}}, {{cape/class|Brute}}&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Heroic Costume, brooding not included&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. As a side note she is immune specifically to prions due to her power forcing her to have strange dietary requirements on a regular basis. If she begins to control too much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe.&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables her to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dr._Minion&amp;diff=6649</id>
		<title>Dr. Minion</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dr._Minion&amp;diff=6649"/>
		<updated>2022-01-06T15:02:07Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doctor Minion &lt;br /&gt;
|alias       = Major Minion&lt;br /&gt;
|civ_name    = Rúnda&lt;br /&gt;
|author      = /u/FlashyAmoeba&lt;br /&gt;
|alignment   = Rogue&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Lore&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master&lt;br /&gt;
|rep_morality  = X&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 1994-10-06&lt;br /&gt;
|birth_place = Wichita, Ohio&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
{{lore cape}}&lt;br /&gt;
&lt;br /&gt;
Minion Master known for working as a support hero in danger zones.  Can summon four minions which are tough but fragile.  Usually as helpers, but also for combat.  Can summon and replace them very quickly.  Has an actual doctorate in medicine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Capes with unknown locations]]&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Black_Dove&amp;diff=6636</id>
		<title>Black Dove</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Black_Dove&amp;diff=6636"/>
		<updated>2022-01-06T14:58:36Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = &amp;lt;!-- cape name here --&amp;gt; The Black Dove&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt; Black Dove, Dove&lt;br /&gt;
|civ_name    = Wren Nguyen&lt;br /&gt;
|author      = &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt; /u/unknownmercury&lt;br /&gt;
|alignment   = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt; {{cape/class|Thinker}} {{cape/class|Mover}} {{cape/class|Breaker}} {{cape/class|Stranger}}&lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = A&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|flair tag = BD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/jdxl3n/wren_nguyen_the_black_dove/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt; 1998-12-24&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt; New York City, New York, USA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
The Black Dove is a cape from New York City, part of a cape cluster that triggered during a mass shooting at a movie theater. Due to an event where she was unmasked on a live stream, her civilian identity is a matter of public record.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
===Appearance===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt; Out of costume, Wren is a short Chinese woman with straight black hair and dark brown eyes. She wears stylish, bright clothing that draws the eye.&lt;br /&gt;
&lt;br /&gt;
In costume, she dresses in dark clothing with armor panels sewn in, a dark cape with stylized feathers, and a black mask styled to look like a bird’s head.&lt;br /&gt;
&lt;br /&gt;
===Equipment and Resources===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Personal wealth on the upper end of 6&lt;br /&gt;
* Personal apartment with a view of the lake&lt;br /&gt;
* High-end motorcycle&lt;br /&gt;
* Crossbow and ammo&lt;br /&gt;
* Throwing knives&lt;br /&gt;
* Darts&lt;br /&gt;
* Caltrops&lt;br /&gt;
* Smoke grenades&lt;br /&gt;
* Flash bang grenades&lt;br /&gt;
* Grappling hook with retractable line&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
===Skills and Specializations===&lt;br /&gt;
* Good spatial awareness&lt;br /&gt;
* Skilled in hand-to-hand as well as ranged fighting&lt;br /&gt;
* Athletic and acrobatic&lt;br /&gt;
* Good singing voice&lt;br /&gt;
* A skilled liar and knows how to spot lies in return&lt;br /&gt;
* Knows how to sew&lt;br /&gt;
* Knows first aid, including how to stitch up wound and handle bullet wounds&lt;br /&gt;
* Can pick locks&lt;br /&gt;
&lt;br /&gt;
===Mentality===&lt;br /&gt;
Wren is a cynical individual who believes that a person’s true nature is who they are at their lowest moment. She finds people to be selfish and uncaring, unwilling to help their fellow humans without outside influence.&lt;br /&gt;
&lt;br /&gt;
===Power===&lt;br /&gt;
Trigger Type: Natural Multi-Trigger, Mover/Thinker/Breaker/Stranger&lt;br /&gt;
&lt;br /&gt;
Being a grab-bag cape, Wren has multiple powers.&lt;br /&gt;
Heightened awareness; Can tune her senses to increase or decrease certain stimuli, allowing her to adapt more than normal to environmental conditions. This can give her enhanced night-vision by filtering out certain wavelengths, allow her to detect infrasonic and ultrasonic frequencies or hear faint or far away sounds, allow her to pick someone out of a crowd based on scent, etc. This allows her to shoot at targets, even if she can’t see them. Also grants immunity to dizziness. (Primary)&lt;br /&gt;
&lt;br /&gt;
Heightened Accuracy: Possesses a secondary thinker power, when striking an opponent (ranged or melee) her power simulates minute changes to her aim or posture. The simulated adjustments are relatively minor, but when this power is toggled on, the power subconsciously nudges her towards the movements that result in far greater accuracy. This often results in hitting weak spots or vitals when possible even if Dove was initially unaware of them —for example, an invisible enemy next to a decoy— though this is much less effective than if she is aware of it and actively aiming for it. Amount of adjustment is minute, so it can’t turn complete misses into hits, but maximizes hits she does make. If hitting a vital area, shots are likely to be more lethal as the shard picks what is ‘best’ and wants to kill. Can choose to not use this power, but then she’s just firing like a normal person. (Secondary)&lt;br /&gt;
&lt;br /&gt;
Gravitational Force Manipulation: Perfect self gravitational control, including how affected by gravity she is and the orientation of gravity relative to herself. Can extend this to objects she touches for a short time. Can fly. Can make herself heavier. Can walk on walls. All sorts of tricks come from this power. (Secondary)&lt;br /&gt;
&lt;br /&gt;
Personal interdimensional storage space; has a pocket dimension she can reach into to store and retrieve inorganic objects. While no upper bound has been discovered on how many objects or how much mass she can store at a time, she has to be capable of holding whatever she stores inside. A bicycle could theoretically fit, a car couldn&#039;t. (Secondary)&lt;br /&gt;
&lt;br /&gt;
Doesn’t sleep. This isn’t any particular power, just her shard’s focus on awareness making it restless and twitchy and that bleeding over into Dove.&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
Wren Nguyen triggered during a shooting at a theater when she was 14. In the immediate situation, she used her new awareness and sense of timing to evade detection as she ran and hid from the gunman, boosting her speed with bouts of acrobatics to move more efficiently between cover as well as making herself lighter to get more speed as she ran.&lt;br /&gt;
&lt;br /&gt;
In the months following, she looked online about powers and discovered a group of villains with powers similar to hers calling themselves the Flock. The leader, Albatross, apparently knew some things about how powers manifested and was looking for their fourth member. Wren reached out and met with them in a homemade costume consisting of a dollar-store mask, a hoodie, and jeans.&lt;br /&gt;
&lt;br /&gt;
After the initial introductions, Wren found herself drawn in by Albatross and agreed to join them on a small job to see how she’d fit in. The theme was birds, with Albatross as the leader and Rook and Sparrowhawk as sidekicks. Sparrowhawk took an immediate dislike to her and tried to scare her off after the meeting was over.&lt;br /&gt;
&lt;br /&gt;
Despite this, she joined the Flock for the next job, carrying out her role as their surveillance while the others broke in and robbed a small retailer. Heroes had shown after the silent alarm got tripped, and she’d proven herself capable in a fight.&lt;br /&gt;
&lt;br /&gt;
Things were okay, for a time. They would do jobs, the others would retire to the Nest, and Wren would sneak home to collapse into her bed. Albatross often invited her back to the Nest, and she spent some time there during days out of school, but she never liked the vibes she got while there and always kept her face covered.&lt;br /&gt;
&lt;br /&gt;
Then one night, after a hard job, she didn’t think she’d make it back home. She sent a text to her mom saying she was staying at some friend’s house and let herself be led back to the Nest.&lt;br /&gt;
&lt;br /&gt;
That was when she found out Albatross, a woman in her mid-twenties at the youngest, was sleeping with the two boys. Sparrowhawk was sixteen. Rook -- Danny, out of costume -- was twelve. Albatross tried to get Wren drunk and in bed as well, but Wren put her foot down and stormed out of the building. Sparrowhawk followed her, threatening her if she told anyone. She promised her silence and used her powers to get away from him, taking a long route home that night.&lt;br /&gt;
&lt;br /&gt;
Afterwards, she became a vigilante, as if New York didn’t have enough of those. She targeted low-level villains and non-parahumans who she thought were up to skeevy stuff. She roughed up a few, some enough that she’d needed to call an ambulance to be sure she didn’t unwittingly murder them, but it wasn’t enough of an outlet for her anger and disgust at the criminal element.&lt;br /&gt;
&lt;br /&gt;
While acting as a vigilante, she became disenfranchised with humanity, believing that everyone had selfishness and pettiness at their core. She made a name for herself and found herself fighting against heroes on occasion as well. Once or twice, she considered going to the Flock and asking for a place to lie low.&lt;br /&gt;
&lt;br /&gt;
Thinking about what that would cost her helped keep her away. One night, she saw Sparrowhawk looting a store and chased after him. From there she was ambushed, drugged, and kidnapped by the Flock. They tied her to a chair and set up a livestream as they unmasked and then tortured her.&lt;br /&gt;
&lt;br /&gt;
She managed to escape, killing her nemesis in the process. She was taken in by the PRT later that night, as she got home to find the police waiting at her home with her worried parents. She turned herself in, admitting to killing Sparrowhawk. Due to her father’s position in the NYC political scene, she was given clemency. Most of the assault charges against her were consolidated into acts of vigilantism, minus the ones she’d carried out against the hero teams.&lt;br /&gt;
&lt;br /&gt;
For those, she was convicted and sentenced to one year of community service, to be served over the span of four years as a probationary member of the NYC Wards, after which she would graduate into the Protectorate. She was informed that any acts of vigilantism -- defined as ‘acting outside jurisdiction of the Wards and Protectorate, including dereliction of duty or going too far in the line of duty’ -- would be grounds for immediate expulsion from the Wards.&lt;br /&gt;
&lt;br /&gt;
She graduated four years later with a less-than-stellar recommendation from her Wards captains. She joined the New York City Protectorate and was informed that, while her probation was officially done and the assaults and the like had been expunged from her record, she would still be watched carefully for any signs of old habits.&lt;br /&gt;
&lt;br /&gt;
She served for four years on the Protectorate before taking a year’s sabbatical in order to ground herself. During this time, she filed for a transfer from NYC to, as she put it, ‘literally anywhere else in the country.’ News of an up and coming Cape City reached the NYC division and they filled out the necessary paperwork to get her transferred to Devilfish, Minnesota.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Reputation&amp;diff=6628</id>
		<title>WormRP:Reputation</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Reputation&amp;diff=6628"/>
		<updated>2022-01-03T17:59:35Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rep 3.5 is a modification of the Rep 3.0 system, dropping morality for simplicity, and expanding both notoriety and wanted status to make them more gradual.&lt;br /&gt;
&lt;br /&gt;
== How to read ==&lt;br /&gt;
&lt;br /&gt;
Rep is always given as a 1 or 2-field tag. The first is a letter representing notoriety, or how generally well-known they are, and the second is either blank or symbols, representing wanted status, or generally how 👀 the heroes are towards them.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
* the tag &amp;lt;code&amp;gt;B!&amp;lt;/code&amp;gt; indicates Notoriety &amp;lt;code&amp;gt;B&amp;lt;/code&amp;gt;, and Wanted status &amp;lt;code&amp;gt;!&amp;lt;/code&amp;gt;.&lt;br /&gt;
* the tag &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt; indicates Notoriety &amp;lt;code&amp;gt;A&amp;lt;/code&amp;gt;, and Wanted status &amp;lt;code&amp;gt;(blank)&amp;lt;/code&amp;gt;.&lt;br /&gt;
* the tag &amp;lt;code&amp;gt;F*&amp;lt;/code&amp;gt; indicates Notoriety &amp;lt;code&amp;gt;F&amp;lt;/code&amp;gt;, and Wanted status &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notoriety ==&lt;br /&gt;
&lt;br /&gt;
Notoriety is a representation of how well-known the character is, hero or villain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;| Rating&lt;br /&gt;
!| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| F&lt;br /&gt;
| You’re a nobody.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| E&lt;br /&gt;
| You just joined the Protectorate or something, or you’re a villain with a single gas station robbery under their belt. The PHO fanfic section doesn’t even have a tag for you yet.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| D&lt;br /&gt;
| Some people have heard of you before. The high point of your week was someone asking for your autograph. If a hero, the Image department is making noises about maybe doing a special merchandising gig, if things pan out. Somewhere on the internet, someone’s released a slashfic of you, but the characterization is &#039;&#039;awful&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| C&lt;br /&gt;
| You’re an established part of the local cape community, but not quite &#039;well-known&#039; yet. Other capes in town can be expected to know who you are, if not the specifics of your power. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| B&lt;br /&gt;
| You’re well-known enough that if you’re mentioned on the news, the reporter doesn’t need to explain who you are to the viewers. At least one rabid fangirl has probably mailed her underwear to your office.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| A&lt;br /&gt;
| You’re properly famous. Most people in the country have probably heard your name in passing. Most protectorate captains or especially notorious villains would fall here. Keeping the specifics of your power a secret may become difficult&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| AA&lt;br /&gt;
| You’re well-known nationally, or even internationally, and properly in the eye of the public. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| S&lt;br /&gt;
| Upper Limit. A household name in America and the world at large. People in third-world countries know of you.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wanted Status ==&lt;br /&gt;
&lt;br /&gt;
Your wanted status represents, for villains, the response given to you by heroes and the PRT. Government heroes don’t tend to have one of these.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;| Rating&lt;br /&gt;
!| Description&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| (blank)&lt;br /&gt;
| You aren’t wanted for any crimes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| ?&lt;br /&gt;
| You’re wanted for &#039;&#039;&#039;questioning&#039;&#039;&#039;, or a minor nuisance. Perhaps you are an independent hero the PRT wants to keep an eye on. No special response warranted.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| -&lt;br /&gt;
| You are wanted for low-level &#039;&#039;&#039;Crimes&#039;&#039;&#039;. Heroes are informed about you and know to look out for you while on patrol.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| *&lt;br /&gt;
| You are &#039;&#039;&#039;Wanted&#039;&#039;&#039; for several low-level crimes, or for being a small, but consistent problem. You are given increased priority, and heroes actively attempt to keep tabs on you.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| +&lt;br /&gt;
| You are wanted for a &#039;&#039;&#039;string of crimes&#039;&#039;&#039;, or a big, public hit. Missions may be taken to capture you in particular .&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| #&lt;br /&gt;
| You are highly wanted, either for numerous crimes or high-level ones like murder. Special attention is given and &#039;&#039;&#039;containment foam&#039;&#039;&#039; may be deployed against you. If captured, you may receive a &#039;&#039;&#039;strike&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !&lt;br /&gt;
| You are a menace, wanted for a string of high-level crimes and/or repeated escapes. Not quite a kill-order. If captured, you may be at risk of being sent to the &#039;&#039;&#039;Vault&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !!&lt;br /&gt;
| &#039;&#039;&#039;Kill-order&#039;&#039;&#039;. Sentenced to death in absentia. No attempt will be taken to bring you in alive, and anyone can bring your head to the PRT for a bounty, hero or villain, no questions asked.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !!&lt;br /&gt;
| &#039;&#039;&#039;A-class&#039;&#039;&#039; threat. Cape truces are put into effect in order to fight you.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;| !!&lt;br /&gt;
| &#039;&#039;&#039;S-class&#039;&#039;&#039; threat. Global response to your presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{meta}}&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Lovecraft&amp;diff=6577</id>
		<title>Lovecraft</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Lovecraft&amp;diff=6577"/>
		<updated>2021-12-24T07:56:36Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lovecraft.png|thumb]]&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Lovecraft&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Vanessa Sprig&lt;br /&gt;
| author = /u/Terminus_Valiant&lt;br /&gt;
| alignment = Hero&lt;br /&gt;
| affiliation = Protectorate&lt;br /&gt;
| status = NPC&lt;br /&gt;
| location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
| rep_morality = -1&lt;br /&gt;
| rep_notoriety = E&lt;br /&gt;
| rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;| redditlink = https://www.reddit.com/r/wormrp/comments/pud1ph/vanessa_spriglovecraft/&lt;br /&gt;
| image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1999-05-11&lt;br /&gt;
| birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lovecraft is known to have been quite the thorn in the side of her hometown’s PRT. A master of hit and run, smuggling, and generally being too crafty with the use of her power to be worth the effort of trying to take down, she gave her shot at being a big time villain, sort of failed when she didn’t much have the stomach to do any of the more horrible and violent things that are often require of cape muscle, and left town.&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
She looks physically fit, and since her cape costume is a black and red bodysuit with large red Lennon-framed glasses over a vantablack mask, it shows. She stands at 5’6, not the tallest but far from short, and has hair that is too often messier than is reasonable, offset by being just as dark as her outfit. She’s dark of skin, with hazel eyes and thin eyebrows, and her voice could be described as something between a shrill melody and a thunderclap. Outside of her costume she tends to braid down her hair hurriedly, and wears loose fitting sweats and the like.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4. &lt;br /&gt;
She triggered on a college trip, all expenses paid for, but she herself wouldn’t have likely been able to afford it without the Full Ride backing her up.&lt;br /&gt;
&lt;br /&gt;
* She’s got her costume, a sledgehammer to use it with that is very clearly blurring the line of normal and tinkertech.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* She was studying chemical engineering when she and her friends ended up taking that camping trip, so she’s got a near graduate level knowledge of the subject.&lt;br /&gt;
* She plays piano.&lt;br /&gt;
* She’s capable of patting her head and rubbing her belly.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
While, yes, she is technically a villain, she’s mostly lost the taste for actually breaking the law for anything besides necessity: something about being dragged along to gang warfare triggered her flight response and that’s about as deep as that needs to go to show she’s not really a good fit for villainy.&lt;br /&gt;
&lt;br /&gt;
Won’t stop her kleptomaniacal habits, however.&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Natural Cluster&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grappling Hook Mover Primary:&#039;&#039;&#039; Lovecraft’s powers manifest as a blackish red, 100 foot long tentacle or grouping of tentacles that extend from scab-like protrusions on her body like tears in her flesh. These seem to manifest without destroying her clothing, and up to 8 may be present at a time. The tendrils are strong enough to serve as vectors for locomotion, acting like grappling hooks that she swings from with speed suggesting they are stronger than they appear. She’s capable of split second changes in direction, climbing, and maintains total control even when flying acrobatically through the air. Her maximum recorded speed was well over 150 mph. There seems to be properties of stickiness, piercing strength, and durability that exist purely when being used as ziplines and grappling hooks, preventing the type of surface from mattering to the power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Accuracy Thinker Secondary:&#039;&#039;&#039; This secondary manifests as a fine tune of control over the cape’s own body during combat, always perfectly spatially aware and capable of making accurate last second decisions on where to grab with the tentacles in order to maintain speed and perform the stunts mentioned above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Momentum Muscle Brute Secondary:&#039;&#039;&#039; Lovecraft’s body is capable of easily withstanding the inertia her power creates, as well as the hard landings moving as fast as she does should entail. When taking direct hits, however, the power ebbs significantly. She can also ram into people when moving at high speeds, and maintain her durability, but as noted above this isn’t the main use, and therefor isn’t the most practical approach.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tinker Secondary:&#039;&#039;&#039; Capable of making personal weapons that are largely still mundane, and have no effects beyond being durable to an unearthly degree, and slotting perfectly into use by your tentacles. They also look Dope as Fuck.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Lovecraft, then still Vanessa, had never been one to want for much. Besides the constant overbearing attention of her parents, one she always struggled to escape, and needing to work so hard to maintain her 4.0, she really was well off. Full ride to college covered her middle class upbringing barring her from the upper echelon of society, and that was a fruit of the effort of constantly working so hard in her schooling.&lt;br /&gt;
&lt;br /&gt;
Hard enough that she rarely got to get out and do things with the people who loved her. But, that was all in the past, she figured, since her dorm-mates and a few others decided to go camping. They were all good friends, the kind that form the foundations of your lifelong friends, you know the type.&lt;br /&gt;
&lt;br /&gt;
She had no idea how to camp. At all. But they were doing it all hardcore, out in Yellowstone off the beaten path like a bunch of dumb assholes.&lt;br /&gt;
&lt;br /&gt;
After the 5th day of being lost… Vanessa and company started foraging.&lt;br /&gt;
&lt;br /&gt;
And… well one of them didn’t fare so well…&lt;br /&gt;
&lt;br /&gt;
At a certain point, Vanessa just wanted to run, and amid all the towering trees and the death throes of her friend… everything went black for just a few seconds.&lt;br /&gt;
&lt;br /&gt;
A black spot spread across my skin, looking almost necrotic. A wisp of black smoke spills out of as a tendril rises from the spot. The red and black color is reminiscent of coagulated blood. Of the blood that Jeremy coughed out of his mouth in his dying moments. It coils into the air, undulating in a way that is uncomfortably… familiar. A thought… no a command. Instinctive. Mapped onto my brain like moving my arm if that was far less controllable. It snaps out to something, a rock? It yanks back to the spot it emerged from in the center of my hand, and now I’m holding a rock. I am holding a rock and a close friend is slowly dying in my arms. Too many voices around me, four others all struggling to grip what is going on in their own way. Gurgling, coughing up spittle and whatever else was now filling his stomach as the poison berries rended him from the inside. Nothing to do for him besides close his eyes and use the rock, against the protests of those around her…&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Vulkan&amp;diff=6574</id>
		<title>Vulkan</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Vulkan&amp;diff=6574"/>
		<updated>2021-12-24T07:55:39Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        =  Vulkan&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Samuel Hayes&lt;br /&gt;
|author      = /u/unknownmercury&lt;br /&gt;
|alignment   =  Hero&lt;br /&gt;
|affiliation = Found Family&lt;br /&gt;
|status      = NPC&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt; {{cape/class|Blaster}}, {{cape/class|Mover}}, {{cape/class|Breaker}}&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|flair tag = V&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt; https://www.reddit.com/r/wormrp/comments/ohssi4/samuel_hayes_vulkan/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt; Samuel_Hayes.jpeg&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt; Samuel in his civilian identity&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
One of the Found Family, Samuel is known to be the jokester of the group. In an interview with a small time magazine, he revealed his hobbies include baseball, baking, and playing trading card games. He was adopted by Wulfric Sigmond following his trigger event at age 13.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
Tall and fairly good looking, Samuel has short sandy blonde hair, blue eyes, and a boyish face. He usually sports a smile with dimples to die for, and is fairly fit.&lt;br /&gt;
&lt;br /&gt;
In costume, he wears a vibrant blue bodysuit with a scale-like pattern stitched into it, a split half-cape that’s shaped like bat-like wings, and a lower-face mask molded to look like a lizard’s mouth and nose.&lt;br /&gt;
&lt;br /&gt;
In his breaker state, he is a being of blue fire in the shape of a human, with a more dragon-like appearance to his face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Padded suit to protect from some blows&lt;br /&gt;
* First aid kit including antiseptic, burn cream, and bandages&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
Name: Energy Draw Harness (VULKAN_ARMOR_MK_0.5)&lt;br /&gt;
&lt;br /&gt;
Character: Vulkan (Made my Sentinel)&lt;br /&gt;
&lt;br /&gt;
Appearance: What looks to be a harness with tubing all around it and a glowing core in the center of the chest, glowing a deep blue, matching Vulkan&#039;s flames.&lt;br /&gt;
&lt;br /&gt;
Abilities: Draws energy straight from the experimental suit, &#039;refreshing&#039; the cooldown on Vulkan&#039;s breaker state by providing it energy. Needs to be within 10 feet for roughly 10 seconds to refresh it back to full charge and allow Vulkan to remain fighting for an hour.&lt;br /&gt;
&lt;br /&gt;
In addition, blunts the force of breaking from the breaker state. If Vulkan is kicked from the breaker state after an hour, they are simply extremely sore rather than unconscious.&lt;br /&gt;
&lt;br /&gt;
Duration: Experimental, Sentinel had not planned this for use yet. Can last up to a week before it starts degrading under use due to the experimental means of it, generally will need to be retrofitted after the event.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
*Strong eye for detail&lt;br /&gt;
*Good artist&lt;br /&gt;
*Very outgoing and personable&lt;br /&gt;
*Fairly athletic&lt;br /&gt;
*Good at throwing things accurately&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Samuel is a goofy, confident type who enjoys joking around and slacking off where he can. He is notorious for cracking jokes in serious situations and generally not taking things seriously. Despite this, nobody can say that he&#039;s not a good guy with strong morals.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Mover: Samuel is capable of unassisted flight, with a top speed of 80 MPH. He obeys the laws of inertia while flying, so has to slow down to make tight turns. He accelerates quickly, going from 0 to 80 in a little over five seconds.&lt;br /&gt;
&lt;br /&gt;
Blaster: He is able to form blue fireballs in the palms of his hands. He can throw these at speeds equivalent to a professional baseball pitcher throwing a fastball. The flame acts like standard fire, lighting combustible things, burning skin and hair, etc. The fire is also slightly radioactive; it’s not bad enough to cause problems in humans, but it does cause problems for electronics that require a remote signal such as radio, GPS, or cell phones.&lt;br /&gt;
&lt;br /&gt;
Breaker: He enters a breaker state where he becomes largely intangible, made of blue fire, with a humanoid shape, but unable to speak. He can stay in this form for as long as he likes, but after leaving it he needs to eat a large number of calories to renew his energy. The number of calories he needs to eat is proportionate to how long he’s stayed in the state. Thirty minutes in the state causes him to faint for an hour after returning. After an hour, he is forcibly ejected from the state and will be unconscious for several hours.&lt;br /&gt;
&lt;br /&gt;
In this shape, he is extremely susceptible to water or other fire suppression, and he can be forced back into his human form if the fire is killed.&lt;br /&gt;
&lt;br /&gt;
In this state, his other powers change slightly in the following ways:&lt;br /&gt;
&lt;br /&gt;
Breaker/Mover: He still flies, but he does it by propelling himself through the air via jets of fire. He is much faster in this state, reaching top speeds of 120 MPH, but much less maneuverable, and he runs the risk of burning or setting things on fire while doing this.&lt;br /&gt;
&lt;br /&gt;
Breaker/Blaster: Instead of balls of fire, he now shoots jets of flame from his hand. These jets burn much hotter and are more radioactive, capable of interfering with electronic displays and cause bursts of static from audio devices in the vicinity. In this state, his fire is more like napalm, spreading out in a given area and continuing to burn without a fuel source for a few minutes.&lt;br /&gt;
&lt;br /&gt;
He also gains the Striker classification because, y’know, he’s made of fire and can hit people with that.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Samuel was a second-generation trigger, the son of Star Heart, a third-rate hero with fire powers. Her arch-nemesis discovered her secret identity and decided to kidnap and drug Samuel to lure his mother into a trap.&lt;br /&gt;
&lt;br /&gt;
Samuel was only semi-lucid for the ensuing fight as his mother fought with everything she had against the mad villain. The drugs messed with his perception, and he sometimes saw Star Heart as an impossibly-large multi-headed dragon creature while she used her powers.&lt;br /&gt;
&lt;br /&gt;
During the fight, the ground was torn up, and a gas main unknowingly was busted, leaking the gas into the chamber where Star Heart fought. Samuel saw it, but was unable to piece words together to warn her. As she used her fire power, he saw the dragon take form once more and knew it was about to kill them all. In that moment of revelation, he triggered, becoming fire in its purest form as the explosion overtook the building.&lt;br /&gt;
&lt;br /&gt;
Now an orphan, he was taken in by the state, and then was quickly adopted by Wulfric Sigmond who had a knack for collecting second-generation capes and turning them into heroes.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Hedge&amp;diff=6573</id>
		<title>Hedge</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Hedge&amp;diff=6573"/>
		<updated>2021-12-24T07:55:17Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = &amp;lt;!-- cape name here --&amp;gt; Hedge&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Adrian Wesley Bradshaw the Third&lt;br /&gt;
| author = &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt; /u/unknownmercury&lt;br /&gt;
| alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Hero&lt;br /&gt;
| affiliation = Wards&lt;br /&gt;
| status = NPC&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt; {{cape/class|Striker}} {{cape/class|Shaker}}&lt;br /&gt;
| rep_morality = 2&lt;br /&gt;
| rep_notoriety = C&lt;br /&gt;
| rep_criminal = &lt;br /&gt;
| flair tag = H&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;| redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt; https://www.reddit.com/r/wormrp/comments/lz8wqb/adrian_wesley_bradshaw_the_third_hedge_ii/&lt;br /&gt;
| image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;Wes_Bradshaw.jpeg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;Wes out of costume&lt;br /&gt;
| birth_date = &amp;lt;!-- 2001-09-17 --&amp;gt;2007-01-09&lt;br /&gt;
| birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;Ponca City, Oklahoma&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;|  = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;The second cape to take the name Hedge, he seems to have powers in a similar vein to the original. He started out in Oklahoma City, but was recently transferred to Devilfish after a run-in with the villain Megahertz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
===Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;Wes stands 5’7, with dark brown hair, brown eyes, and brown skin . He is fairly muscular, and dresses in expensive clothing that is usually tailor-made for him.&lt;br /&gt;
&lt;br /&gt;
As Hedge, he wears a green bodysuit with fingerless gloves, gold-colored armor over vital areas, a utility belt, and a gold full-face mask with eyeholes. Black lines run along the costume in geometric patterns that look like a maze. In colder climates he puts a dark green longcoat over the suit.&lt;br /&gt;
&lt;br /&gt;
===Equipment and Resources===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;Wealth Level: 6 (4 from Wards pay, additional 2 from inheritance trust fund)&lt;br /&gt;
Utility Belt containing:&lt;br /&gt;
*2 Military-grade smoke grenades&lt;br /&gt;
*1 Military-grade flash bang grenade&lt;br /&gt;
* 10 Sets of zip cuffs&lt;br /&gt;
*1 Canister of consumer-standard pepper spray&lt;br /&gt;
*1 Tinkertech hardlight pistol with 10 shots per battery&lt;br /&gt;
*2 Backup batteries for above&lt;br /&gt;
*1 Close-range taser&lt;br /&gt;
*2 Collapsable batons&lt;br /&gt;
*Smelling salts&lt;br /&gt;
A standard Wards cellphone&lt;br /&gt;
A cutting-edge civilian cellphone&lt;br /&gt;
===Tinkertech===&lt;br /&gt;
Name: Simple hardlight pistol&lt;br /&gt;
&lt;br /&gt;
Character: Hedge&lt;br /&gt;
&lt;br /&gt;
Appearance: A small silver handgun with what appears to be an antenna in place of the barrel.&lt;br /&gt;
&lt;br /&gt;
Abilities: The hardlight pistol is capable of shooting a beam of light from its antenna. Each shot has a kinetic force equivalent to an amateur boxer&#039;s punch.&lt;br /&gt;
&lt;br /&gt;
Duration: Each battery of the pistol holds ten &#039;rounds.&#039; The pistol cannot be used without a battery.&lt;br /&gt;
&lt;br /&gt;
Notes: Created and given to Hedge by a senior Ward in Oklahoma City.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Skills and Specializations===&lt;br /&gt;
*Familiar with the ins and outs of running a business&lt;br /&gt;
&lt;br /&gt;
*Trained in boxing from age 10&lt;br /&gt;
&lt;br /&gt;
*Trained in the Filipino martial art of Arnis from age 12&lt;br /&gt;
&lt;br /&gt;
*Decently tech-savvy&lt;br /&gt;
&lt;br /&gt;
*Understands marketing and PR&lt;br /&gt;
&lt;br /&gt;
===Mentality===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;Wes is carefree and fairly laid-back; he’s had a sheltered enough upbringing that he tends to believe things will work out despite all evidence to the contrary. He is very willing to go with the flow and is not afraid of failure. In fights, he likes to joke and banter with his opponents.&lt;br /&gt;
&lt;br /&gt;
=== Power===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;Trigger type: Natural Second-generation&lt;br /&gt;
&lt;br /&gt;
Hedge has the ability to touch an object and see and hear through it for up to 300 feet as long as there is a piece of similar enough material touching what he touches in that range. While using his senses in this way, his body is left blind and mute until he stops using this aspect of his power.&lt;br /&gt;
&lt;br /&gt;
He can touch his hands to an object and shape that object within 300 feet of himself as long as there is a contiguous piece. This ability is limited by how much of the material is in contact with the point he touches; if he wants to make a 10-foot wall that’s a foot thick, there needs to be enough contiguous material within his range. If an object he touches is made up of smaller pieces of the same material, his power still works, so he can manipulate brick, sidewalk, and wooden planks as well as materials such as glass and solid stone or metal.&lt;br /&gt;
&lt;br /&gt;
He cannot manipulate non-solid or non-rigid materials like water or clothing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hedge pressed his hand to the ground and sent his senses out through the concrete that made up the building. Three thugs, each waiting in ambush. He grinned a bit. The ambushers were about to be the ambushed.&lt;br /&gt;
&lt;br /&gt;
He exercised the second aspect of his power. The concrete rippled out from his palm towards the first target. The man didn’t even have time to scream before he was surrounded by concrete pillars that formed a makeshift cage.&lt;br /&gt;
&lt;br /&gt;
The second guy started moving and Hedge focused his attention that way. Spikes erupted around him, pressing in from all angles to keep him from moving too much. He shouted, and the third man stepped out into the open. There was a rifle in his hand.&lt;br /&gt;
&lt;br /&gt;
Hedge took a deep breath and shifted the ground in front of himself as the guy opened fire. A wall rose up, blocking the bullets. Another use of his power and the ground swallowed the gunman up to his neck. Hedge stood and dusted his hands. “Didn’t even break a sweat.”&lt;br /&gt;
&lt;br /&gt;
===Backstory===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;Adrian Wesley Bradshaw Jr. wanted nothing more than to bring prosperity to his people. He inherited some of his father’s businesses and duties in the tribe, and worked to integrate himself into local politics so he could bring about change from inside the system. He was a spokesperson for his tribe, and everyone knew that he would protect them no matter what. So, when a hero named Hedge started showing up to crimes being committed on the reservation outside of Ponca City, people were quick to put two and two together. Nobody ever mentioned it aloud, but it wasn’t hard to figure out.&lt;br /&gt;
&lt;br /&gt;
His son, Adrian Wesley Bradshaw III, was extremely proud when he found out who his dad was. He knew his father was doing good for the tribe, using a good portion of his casino profits to lobby for better rights for the tribe as well as fixing up roads and public buildings. That said, a lot of the money was also used privately, and Wes, as he liked to be called, never wanted for anything.&lt;br /&gt;
&lt;br /&gt;
One day while the two were walking, they were targeted by an overzealous villain named Megahertz. Wes’ dad fought to protect him, but was unable to both attack the villain and defend Wes. Given the option, he chose to use his power to protect his son, and had one final conversation as the villain’s lasers burned through his body.&lt;br /&gt;
&lt;br /&gt;
Realizing that his father was going to die and that he was the next target, Wes triggered. As he did, he was already thinking of how to use his father’s powers to stop the attack.&lt;br /&gt;
&lt;br /&gt;
After the fight, he was made a ward of the state and given the option to join the Wards team down in Oklahoma City. He agreed and had a few months of training and patrols before Megahertz came after him again. For his own safety, Wes was transferred far out of the area, to the up-and-coming cape city of Devilfish.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Rockstar&amp;diff=6570</id>
		<title>Rockstar</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Rockstar&amp;diff=6570"/>
		<updated>2021-12-24T07:54:03Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        = Rockstar&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = Emmaline Trenton&lt;br /&gt;
|author      = /u/Skelitinor&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = NPC&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Tinker}}/{{cape/class|Master}}&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/la9f08/emmaline_trenton_rockstar/&lt;br /&gt;
|image       = Rockstar.jpg&lt;br /&gt;
|caption     = Emmaline Trenton AKA Rockstar&lt;br /&gt;
|birth_date  = 2004-03-05&lt;br /&gt;
|birth_place = Los Angeles, California &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Rockstar hails from Los Angeles, California. She&#039;s been in the spotlight since her debut as a Ward, always on the front page of some magazine, TV show, or sketchy tabloid site. She has no cape persona, and her public information is full game. Her debut was loud and flashy- an experiment gone wrong due to a tinkertech malfunction. No one was hurt, but the abandoned warehouse she was using as a workshed was shaken down to its foundations and later collapsed. After she joined up with the PRT, she made it her duty to always be in the starlight in some way, shape, or form. Her recent transfer to Devilfish has been under some amount of scrutiny- but the official talking point is to, &amp;quot;Bring life into an otherwise unnoticed Protectorate branch.&amp;quot; She sticks by this, regardless of whatever nasty rumors the tabloids drum up. &lt;br /&gt;
&lt;br /&gt;
As Rockstar (which is an incredibly cliche name to release music under) she’s released two full-length albums, a 4 song EP, and a slew of singles and tracks she’s been featured on. Her first album, &#039;&#039;Damage Control&#039;&#039;, is a pop-rock look into being a cape and totally PRT pushed. Her second album, &#039;&#039;NewGame+&#039;&#039;, is less PRT focused and is a multi-genre rock opera style album that deals with the themes of identity, isolation, being comfortable as yourself- and also has a quirky interlude about really enjoying some salsa late at night. Her first album wasn’t very well received, with many people seeing it as a PRT cash-grab. (True depending on who you asked.) Her second was more successful, with one of the singles from the album hitting the #8 slot in the Billboard Hot 100.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
[[File:Emmaline.png|250px|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
Emmaline is exactly what you&#039;d think of when you imagine a teen (semi) Popstar. She&#039;s loud, gaudy, and always doing something that ends her up in the public eye. Standing at 5&#039;4&amp;quot;, she makes up for her small stature with how loud she is. Pink hair constantly done up in a flashy little &#039;do, with her outfits even flashier. When she&#039;d not trying to draw attention to herself, she usually wears a hat and bulky clothing to obfuscate her identity as much as possible. She&#039;s exactly what you&#039;d expect from someone who&#039;s physical appearance is often the end-all be-all of her popularity.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Tinkertech gear that she takes into the field, in addition to the standard slew of equipment that the PRT outfits the heroes with. Handcuffs, zipties, pepperspray, SWORDFISH-approved communications relay, and the like. Whatever is reasonable to take into the field as a hero does.&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 6&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Original Tinkertech&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sonospheres&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/la9f08/emmaline_trenton_rockstar/&lt;br /&gt;
| appearance = Small little floating drones that project light onto an area in front of them, as well as around them. They&#039;re mostly spherical, with the exception of where the lights are mounted. Each one is slightly larger than a tennis ball.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = The Sonospheres operate off of sonoluminescence- meaning they create light through sound. The louder that the sound is around them, the brighter they can become. At the maximum, the entire array can create enough light that each one is as bright as a floodlight. In addition to being able to produce light from them, the Sonospheres are also capable of recording the area around them- approximately 30 feet.&lt;br /&gt;
&lt;br /&gt;
One of the staples of Rockstar&#039;s arsenal, it allows her to turn any patrol she&#039;s apart of into an impromptu concert if she so chose. &lt;br /&gt;
| notes      = Relatively easy to make, it&#039;s more worth her time to build a new one and scrap a damaged one for parts than it is to repair said damaged one. The Sonospheres serve as a baseline platform for potential upgrades in the future.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sonosuit&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/la9f08/emmaline_trenton_rockstar/&lt;br /&gt;
| appearance = A flashy, gaudy suit that Rockstar wears into the field. It has the trappings of something that Lady Gaga would wear to the VMA&#039;s. It&#039;s skintight, pink and cyan, and covered in sound equipment. It has a small case on the back of it for the Sonospheres to deploy out of, as well as a mounted rig that carries speakers along her body. LED&#039;s run up and down the length of it.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = The Sonosuit turns Rockstar into a one-woman show. She&#039;s able to amplify her voice to incredible lengths- approximately up to 150 decibels, which is louder than listening to a live rock band in the front row in front of the speakers. It&#039;s armored enough to deflect knives and small caliber pistol ammunition, but only knives reliably. The suit allows her to manipulate sound in a variety of ways. She can increase or decrease sounds in an area around her, approximately 75 feet. She can launch a bass-noise-rumble out of her feet, which allows her to &#039;fly&#039; (More like jumping really well.) The equipment gives her a HUD with pertinent information. Decibel level and sounds from around her. The pitches created from her speakers are able to amplify or detract from emotions- but not as strong as an outright emotion hijack. Her sound is bone-conducted, meaning that you hear it even if you cover your ears or use earplugs.&lt;br /&gt;
| notes      = The Sonosuit that Rockstar is currently using is her baseline variant. Before she was transferred to Devilfish, she wasn&#039;t able to complete the upgrades to alternative variants. She&#039;s got plans in the future to help her make a bigger, better show.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Stratos 001&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/la9f08/emmaline_trenton_rockstar/&lt;br /&gt;
| appearance =  A tinkertech guitar that hooks into the overall sound system of the Sonosuit. It&#039;s rigid enough to be used as a baton in either its collapsed or extended form. It&#039;s very minimalistic, more like a MIDI controller than an actual guitar.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = Stratos is the means by which Rockstar accompanies herself. She can launch visible soundwaves out of her speaker system by using it, as well as use it to beat the fuck out of villains when they think they can flee arrest. Mostly, it&#039;s just a means by which she can make a show. The main effect of the guitar is that it&#039;s an infrasonic psychological weapon. Those that hear it&#039;s tune find themselves experiencing awe or unease at the frequencies it operates at. The soundwaves she launches from the device can be focused or omni-directional. She can adjust the performance, volume, and traits of the device through VenueControl.&lt;br /&gt;
| notes      = The Stratos is entirely white, an homage to The Artist Formerly Known as Prince&#039;s guitar &#039;&#039;Cloud&#039;&#039;&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = VenueControl&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/la9f08/emmaline_trenton_rockstar/&lt;br /&gt;
| appearance = N/A. Built into her suit and nearly entirely software.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = VenueControl is the general term for the controller portion of her helmet and equipment. It&#039;s designed to increase her sounds, and decrease the sounds that she doesn&#039;t like or want someone else to hear. It makes sure she&#039;s autotuned and always on pitch, as well as keeping her equipment running smoothly. It also operates the microphone panopticon that&#039;s on the Sonosuit. through this, Rockstar is able to capture voice prints and analyze them through their patterns of speech. It pings back to her computer back at base, and is engineered into a voice profile which can then be used to text-to-speech a voice that&#039;s been analyzed. The microphones are very sensitive, even able to pick up someone&#039;s hearbeat if they&#039;re close enough.&lt;br /&gt;
| notes      = If you&#039;re within a 50 foot range of Rockstar and you&#039;re having a hushed conversation- not only can she hear you, but you&#039;re also being recorded. The extent of the sensitivity is not publicly known, and she&#039;s nearly always recording at all times. Regardless if you&#039;re hero, villain, or civilian- if Rockstar gets ahold of your voice she&#039;s making a copy of it. &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;High-Threat Equipment and Concert Gear&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Concert-Grade Sonospheres&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/lkoy4r/rockstars_concert_preparations/&lt;br /&gt;
| appearance =  About the size of a volleyball, the Concert-Grade Sonospheres are oddly-shaped. They vibrate and shift like they&#039;re alive, shifting through several different spherical shapes as they pulse and hum through the air. While they don&#039;t look as if they&#039;re capable of doing much- the Sonospheres can direct focused or omni-directional light, in addition to changing shapes and reallocating mass. &lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = Similar to the normal Sonospheres, the Concert version is capable of the same feats. They can create dazzling light shows, holograms, and even simulate fireworks and lasers. In addition to that, each one of the Sonospheres is capable of acting as both a subwoofer and a surround sound system, pumping out whatever Rockstar wants up to 150db. The Sonospheres are also two-way devices, recording sound in addition to broadcast. They can record any sound within a 50 foot radius, and are sensitive enough to pick up someone&#039;s heartbeat. The sounds they make are bone conductive, meaning that you don&#039;t need your ears to hear the music. These Sonospheres are also capable of broadcasting Rockstar&#039;s master effect, though it&#039;s off by default and needs to be toggled on. The official reasoning for this is: Crowd Control during EB or Class A/S events. The &#039;Infrasonic Psychological Weapon&#039; setting is also toggled off, but can be toggled on. She will have ten of these for the show. &lt;br /&gt;
| notes      = Some of them are painted when in storage. Little hearts and pink skulls. &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = VenueControl- Silence/Deafen v1.2&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/lkoy4r/rockstars_concert_preparations/&lt;br /&gt;
| appearance =  N/A&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = A software plugin to VenueControl, this allows Rockstar to use her Sonospheres to silence or deafen an area within the Sonosphere&#039;s range. She can pinpoint certain sounds and cause them to become dramatically amplified, or silenced. The same applies for the overall area as a whole- allowing her to deafen and entire area completely, or turn every sound within it up to 175db. This is only included with the Concert Grade Sonospheres, but will be added at some point. Duration: Until upgraded. Can be destroyed, but it&#039;s a software program that Rockstar keeps under lock and key. &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Weapon of Bass Destruction &lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/lkoy4r/rockstars_concert_preparations/&lt;br /&gt;
| appearance =  A subwoofer array that&#039;s modular, allowing her to scale the amount of bass needed for a show. The entire array consists of a literal wall of subwoofers, with each of them being varying size. The front of them are slick like metal or glass, making it almost like a mirrored finish. &lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = Originally designed for concerts, this array has been upgraded over time. It allows for a massive increase in bass, allowing an entire stadium to vibrate to the point of shaking itself apart. The mirrored surface projects lasers, lightshows, and holograms. At maximum, this array is capable of creating a physical wall of sound similar to a forcefield. It&#039;s entirely meant to amplify shows/concerts, or be used for crowd control in Class A/S events. Capable of being used as an Infrasonic Psychological Weapon, but this effect has been turned off and needs to be toggled on. The entire array is about the size of the back stage wall- so about 50&#039;x20&#039;. She can remove parts of the array for individual use. The smallest one she would be able to carry on her back. The smaller it goes, the more diminished the effects.  &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Second Round of Tinkertech&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Voice For Abacus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/mjx7g9/rockstars_equipment_update/&lt;br /&gt;
| appearance = N/A&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = The voice is a combination of the several voices that Abacus requested, in addition to a little bit extra thrown into it. It sounds nearly-human, but is purposely designed to be firmly in that uncanny valley niche. Rockstar based it off of the vocal mannerisms of several real people that she&#039;d stolen from, in addition of scraping audio files of the insane AI&#039;s that Abacus seemed to romanticize so much. The program is running on Rockstar&#039;s servers, but she would give Abacus the source information so she can run it on her own.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = VenueControl Mobile&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/mjx7g9/rockstars_equipment_update/&lt;br /&gt;
| appearance = A pair of all black tinted sunglasses. They&#039;re aviators, but Rockstar can port them into any suitable glasses.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = The glasses are capable of running VenueControl while Rockstar is out and about in her &#039;civilian&#039; persona. They are capable of doing everything that VenueControl normally does, hooked up to Rockstar so she can control them with the same amount of ease. The downside is that she needs to be wearing them, though they do have a limited amount of voice control.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sonosphere v2.0&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/mjx7g9/rockstars_equipment_update/&lt;br /&gt;
| appearance = An upgrade on the Sonospheres before them, these drones are much more elegant to look at. It&#039;s impossible to tell where the LED&#039;s are mounted on the device, yet it&#039;s able to produce omni-directional light within all portions of the visible spectrum. The drones themselves are roughly between the size of a tennis ball and a grapefruit, and are completely spherical. When activated, they shift into odd geometric shapes as the metal moves and shifts like water.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = An upgrade to the previous Sonospheres, Rockstar has gone for redundancy. The upgraded Sonospheres are capable of producing light and sound, in addition to recording sound. The sound they produce isn&#039;t nearly as loud as her suit, and it&#039;s moreso designed to be surround sound than anything else. They&#039;re designed to record at an incredible intensity. If you&#039;re within 50 feet of one of her Sonospheres- she not only can hear your heartbeat, but is recording it too.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = VenueControl Mapping and Safety v0.7&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/mjx7g9/rockstars_equipment_update/&lt;br /&gt;
| appearance =  N/A&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = A program currently being tested. Through the use of low-level hums and pitch-shifts, Rockstar is currently trying to map out terrain. It doesn&#039;t work very well as it&#039;s in pre-production, but the program does give her enough information to determine that something is somewhere. Due to how the pulse works, there&#039;s a latency. It cannot track people just yet- only stationary objects. If you&#039;re standing or sitting still, though, she can get you.&lt;br /&gt;
&lt;br /&gt;
In addition to the mapping portion, the module allows for the Sonospheres to mitigate damage. Setting them up in a perimeter around herself, this program will stop Rockstar from unintentionally shattering windows or causing general damage. She can still do it intentionally, though.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Songbird Module&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/mjx7g9/rockstars_equipment_update/&lt;br /&gt;
| appearance = A set of earrings, a necklace, a choker, two rings (one for either hand) and a torso-mounted bodysuit rig.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = Worn together, this allows Emma a measure of protection when she&#039;s in her civilian comings and goings. It allows her to turn her voice into an infrasonic psychological weapon. Following in the stead of the rest of her tech, it allows her to get extremely loud, or extremely quiet. Her voice becomes bone conductive. She can force someone to experience awe, fear, psychosomatic pain, happiness, forgetfulness, sadness, and anger. Though, it&#039;s within the bounds of the individual person. She can&#039;t force someone to become more angry or happy than they can get on their own. This module also makes her practically immune to audio-based Master/Stranger effects. This portion of the module carries on to her regular patrol costume. (I just forgot to put it in the original post oopsies.)&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Voiceset Databank&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/mjx7g9/rockstars_equipment_update/&lt;br /&gt;
| appearance = N/A &lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = The databank that Rockstar uses to store her voice modules. Currently she has a rudimentary voice module for everyone in the PRTHQ. Rudimentary meaning, short sentences that sound fairly realistic. She has an advanced module for the following individuals: Zipdash, Mantle, Zeitgeist, Phalanx, Abacus, and Celestial Wind. Advanced profiles allow Rockstar to create a perfect copy of that voice, completely indistinguishable from the original. It will fool any and all voice recognition tests, in addition to fooling any sound-based M/S protocols.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Noise Control&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Noise Control&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/op1crm/rockstars_rite/&lt;br /&gt;
| appearance = A squat building on the crossroads of Utah and Ramsey, parallel to Arena Drive. The building itself is covered in graffiti, wires of several powerpoles and telephone wires all leading to it. While the building itself looks messy- nothing looks particularly out of place. It just looks forgotten, lost to time. The upstairs of the building has been boarded up and stuffed with Rockstar&#039;s tinkertech. The interior is clean, with a few salvaged chairs and tables scattered around. Tinkertech is carefully catalogued and kept cleanly organized.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = The building itself has been stuffed with Rockstar&#039;s tinkertech. She&#039;s been slowly accumulating tinkertech over the last several months. She&#039;s built a second lab inside of the building, using her knowledge of general electrics to wire herself into the city&#039;s powergrid in a way that looks like acceptable bleedage. Noise Control is the brain of her operations, and from here she makes changes to her software or hardware that the PRT otherwise wouldn&#039;t allow. Here&#039;s, she&#039;s amassed enough v2.0 Sonospheres to give herself fantastic situational awareness of the surrounding streets, in addition to mapping the area out over time and creating perfect 3D models of the terrain. The building consists of a backup for nearly everything she&#039;s ever made, encrypted with M/S Protocols that she&#039;s devised herself.&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Sonic Screamer&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/op1crm/rockstars_rite/&lt;br /&gt;
| appearance = A small tube-like device, about a foot long with an odd set of angled octagons at one end.&lt;br /&gt;
| creator    = [[Rockstar]]&lt;br /&gt;
| abilities  = The Sonic Screamer is a prototype device. It&#039;s designed to emit incredibly powerful acoustic energy in a general direction, either targeted or untargeted. It&#039;s designed to lock onto a chosen object and release short bursts of frequency designed to break, shatter, or otherwise render the target unusable or destroyed. This is not finished tech, Rockstar&#039;s just laying groundwork for something brutal.&lt;br /&gt;
}}&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Rockstar&#039;s power gives her an innate understanding of all musical instruments, musical composition and theory, as well as vocal ability. Anything relating to music she just gets! She&#039;s only moderately versed in boxing, having taken a few classes just to make sure she didn&#039;t always have to rely on her tinkertech. Out of costume, she likes to do some scrapbooking and interior design. A little bit of fashion stuff, too. Pays to always be on the cutting-edge of haute couture.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Emmaline is lonely. Incredibly lonely. Sure, she has all the fame and adoration she could ever want- but at the end of the day it&#039;s worthless. She&#039;s paranoid that people only want her for her fame, for her looks, for her power, and never the stuff inside that makes her who she really is. She&#039;s afraid that she&#039;s boring and dull, so she often acts out in the public eye just to make herself interesting. All publicity is good publicity, after all. Her shard has only increased the thoughts and ideas that she has, ramping up her paranoia of interpersonal relationships past the point that it was before she&#039;d triggered. She&#039;s still a stable individual, but there&#039;s always a part of her that yearns for something more. To be truly noticed.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Trigger Type: Natural Single.&lt;br /&gt;
&lt;br /&gt;
Rockstar is a sound-focused tinker with a slight subdiscipline in Master effects. Through the tech she creates, she&#039;s able to both manipulate how sound operates, and also manipulate the emotions of those that hear them. She would be classified as a Multithreaded Tinker (Hyperspec X Multi). The more that her different effects line up, the better that her tech operates. While she can still make tech in only one category, it tends to either be shallower, or hyper-focused.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;Emmaline had never had anyone actually love her. Not really. For years and years and years, she was the bane of existence to everyone around her. A failure. A waste of space. No matter what she did, no matter how hard she worked- it was always the same. She was the byproduct of a ruined marriage, just a tool used by her parents to get back at each other. Despite being an only child, she knew that her parents would&#039;ve been better off without having kids at all. Emma did everything she could to try and stand out, to make something of herself. It never seemed to work. She was always a failure, always unloved, always alone. Even when she eventually found a small group of friends it never felt like it was anything real. She could&#039;ve ever tell if she was being used or not, just a pawn in some nefarious gang of her betters. Day after day, week after week, year after year- she did what she could. She learned that she could find solace in music, and started to make her own. Even then, no one was ever really impressed. It was just the futile efforts of a sad, sad girl. No one supported her. Not even her friends. Eventually, she just got used to it. She learned to shut up, keep her chin up, and not rely on anyone for something you can do yourself. It all came to a head one day when her Mom was drunk, screaming, violent. She ran away, got a ride over to her Dad&#039;s house in the hope that it would be better there. Bad idea. He ripped the headphones out of her ears and broke them,, throwing them to the ground and stomping them underfoot. It was all just silly little games, her silly little coping mechanism. It all came to a head that day. The loneliness, the betrayal, the isolation- and a problem she was never able to solve no matter what she tried. Trigger.&lt;br /&gt;
&lt;br /&gt;
While in the Wards, Rockstar was more focused on her career as a musician than as a Hero. While she does have experience both patrolling and fighting villains, she was often relegated to console duty due to her perceived importance by PRT higher ups. After a close call that&#039;s been covered up, she was transferred to Devilfish in an attempt to cool down.&lt;br /&gt;
&lt;br /&gt;
==Discography==&lt;br /&gt;
=== &#039;&#039;Damage Control&#039;&#039; (2019) ===&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Unsanctioned Chatter&lt;br /&gt;
| length1         = 3:19&lt;br /&gt;
| title2          = Control&lt;br /&gt;
| length2         = 4:18&lt;br /&gt;
| title3          = What&#039;s Mathrock?&lt;br /&gt;
| length3         = 2:32&lt;br /&gt;
| title4          = Bandolier&lt;br /&gt;
| length4         = 3:20&lt;br /&gt;
| title5          = Open Song&lt;br /&gt;
| length5         = 2:43&lt;br /&gt;
| title6          = Always Off&lt;br /&gt;
| length6         = 3:52&lt;br /&gt;
| title7          = June Gloom&lt;br /&gt;
| length7         = 4:31&lt;br /&gt;
| title8          = Never Too Late&lt;br /&gt;
| length8         = 4:41&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;NewGame+&#039;&#039; (2020) ===&lt;br /&gt;
{{Track listing&lt;br /&gt;
| title1          = Back On My B.S&lt;br /&gt;
| length1         = 4:53&lt;br /&gt;
| title2          = Down, Not Out&lt;br /&gt;
| note2           = 2020 single&lt;br /&gt;
| length2         = 3:55&lt;br /&gt;
| title3          = Ballad Four&lt;br /&gt;
| length3         = 3:01&lt;br /&gt;
| title4          = Aurora&lt;br /&gt;
| length4         = 4:06&lt;br /&gt;
| title5          = Fangs&lt;br /&gt;
| length5         = 4:30&lt;br /&gt;
| title6          = Always Off-Line&lt;br /&gt;
| length6         = 3:54&lt;br /&gt;
| title7          = Pico&lt;br /&gt;
| length7         = 00:32&lt;br /&gt;
| title8          = Don&#039;t Ask Me&lt;br /&gt;
| length8         = 4:27&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Wisteria&amp;diff=6569</id>
		<title>Wisteria</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Wisteria&amp;diff=6569"/>
		<updated>2021-12-24T07:53:38Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Wisteria&lt;br /&gt;
|author      = /u/Skelitinor&lt;br /&gt;
|civ_name    = Avery Wright&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = NPC&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = Hounds of Annwn&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = AveryWright.jpg&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Striker}} / {{cape/class|Thinker}}&lt;br /&gt;
|rep_morality = X&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
|wealth        = 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Avery is white with long light brown hair. She has blue eyes, freckles across the bridge of her nose and slightly under her eyes- which have small bags under them. She stands at 5’8 and is slightly under the average weight for her height. She typically wears sweaters and jeans. While in costume, she wears a black bodysuit with combat plating overtop it. Her mask is completely white and depicts a feminine face.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
A beat up car, a dwindling bank account, and too much gusto for her own good.&lt;br /&gt;
&lt;br /&gt;
* Type 2 body armor&lt;br /&gt;
* &lt;br /&gt;
* Pepperspray&lt;br /&gt;
* &lt;br /&gt;
* Zip ties&lt;br /&gt;
* &lt;br /&gt;
* Handcuffs&lt;br /&gt;
* &lt;br /&gt;
* Extendable baton&lt;br /&gt;
* &lt;br /&gt;
* Collection of 5 blunted stilettos, and 3 hidden away sharp ones &lt;br /&gt;
* &lt;br /&gt;
* Ball bearings&lt;br /&gt;
* &lt;br /&gt;
* Caltrops&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Avery knows how to hide very well, and how to contort her body as well. Very rudimentary firearms knowledge. Melee is her specialty and her power assists with this.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Avery is vengeful, rude, sarcastic, and just downright mean spirited. She’s slightly paranoid, doesn’t like being touched, and is a knotted bundle of nerves and barely controlled emotions. She’s loyal to a fault, and will literally kill for anyone she’s attached herself to. Attachment issues could be her middle name. She has a tendency to get attached to people and ask things of them, but doesn’t like the reverse. If you ask, she’ll tell you she’s working on it. She isn’t.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Wisteria can imbue her teeth, elbows, knees, feet, nails, hands, and any sword, knife, or bladed weapon she holds with a telekinetic field that extends onto and up to six inches away from her skin or the held object. The telekinetic field is extremely sharp, able to cut nearly anything it comes in contact with. It’s sharp enough to slice concrete and metal. If reinforcing a weapon, the weapons becomes nearly unbreakable. She can tell if a person is aware of her through her awareness of them. Once aware, gains a general idea of their location that hones in as she gets more information to process. As a result of perfect control of her body, she’s also able to move completely silently and is aware of her body in relation to other objects or people. While using her powers, she becomes paranoid, somewhat feral, and is immune to pain, but nothing to actually protect against damage.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Tidecaller_Twins&amp;diff=6566</id>
		<title>Tidecaller Twins</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Tidecaller_Twins&amp;diff=6566"/>
		<updated>2021-12-24T07:52:08Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = &amp;lt;!-- cape name here --&amp;gt; Tidecaller, Ebb and Flow&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Breeana and Siobhan Hardy&lt;br /&gt;
| author = &amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt; /u/unknownmercury&lt;br /&gt;
| alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Hero&lt;br /&gt;
| affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt; None&lt;br /&gt;
| status = Active&lt;br /&gt;
| flair tag = TC&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt; {{cape/class|Shaker}}, {{cape/class|Mover}}, {{cape/class|Blaster}}&lt;br /&gt;
| rep_morality = X&lt;br /&gt;
| rep_notoriety = D&lt;br /&gt;
| rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;| redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt; https://www.reddit.com/r/wormrp/comments/kxygd4/tidecaller_twins_breeana_and_siobhan_hardy_ebb/&lt;br /&gt;
| image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;Tidecaller Twins.png&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;The twins with Bree on our left and Siobhan on our right.&lt;br /&gt;
| birth_date = &amp;lt;!-- 2001-09-17 --&amp;gt; August 29th, 2008&lt;br /&gt;
| birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt; Edinburgh, Scotland&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt; A pair of indie capes who have been working with the PRT for patrols and the like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;[[File:Tidecaller_Sigils.png|thumb|left|The Tidecaller Twins&#039; symbols]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;The twins are tall for their age at 5&#039;1. Bree has a leaner, more muscular build and a slightly darker complexion from time spent outdoors playing sports, while Siobhan has a bit more baby fat and paler skin. Both are covered in freckles and have blue eyes and red hair. Bree keeps her hair short around her ears while Siobhan wears hers in a long braid to her waist. Bree prefers to wear practical, comfortable clothing like shorts and T-shirts, while Siobhan likes more elegantly designed dresses and button-up blouses.&lt;br /&gt;
&lt;br /&gt;
In costume, Bree wears a bright green hooded shirt with black arrows radiating out from a center point on her chest, while Siobhan wears a dark purple hooded shirt with white arrows pointing in towards that point. The hoods are usually pulled up to hide their hair, and they both wear simple medical masks to cover their faces.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
* Combined $40 a week allowance from parents&lt;br /&gt;
* Access to computers and internet&lt;br /&gt;
* Have to beg rides from parents and older siblings&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Bree has been in martial arts since she was five, with a red belt in Taekwondo and a second class brown belt in Judo. Siobhan is good at researching, categorizing, prioritizing, and strategy.&lt;br /&gt;
&lt;br /&gt;
Both speak a smattering of Scots-Gaelic, understand a bit more than that, and are conversational in Spanish.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Breeana is outgoing and easily excitable, always ready to try new things and tackle problems head on. She makes friends easily and loves to be the center of attention. She has a bit of a martyr complex, preferring to put herself into danger rather than have anyone else do it. She is also aggressive in any competition, be it sports, board games, or cape fights. She&#039;ll rush headlong in and throw punches until someone goes down.&lt;br /&gt;
&lt;br /&gt;
By contrast, Siobhan is withdrawn and a bit cold. She prefers familiar comforts to new experiences. She does not particularly like people and tries to hide away in crowds or during family reunions and the like. While Bree is a natural born hero who&#039;s ready to leap into danger, Siobhan is more practical and would rather avoid risk where she can. She plays the defensive game in any endeavor she undertakes with a keen eye for strategizing and taking her time.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Trigger Type: Natural Case 70&lt;br /&gt;
&lt;br /&gt;
The twins have mid-ranged telekinesis that manifests itself in a telekinetic orbit around them.&lt;br /&gt;
&lt;br /&gt;
Siobhan (Flow) is able to pull objects from an area about the length of a basketball court and cause them to orbit around her. She may also halt an object&#039;s rotation and hold it in place as a shield. The orbit&#039;s minimum distance is a few inches from her body, and its maximum distance is about ten feet.&lt;br /&gt;
&lt;br /&gt;
She is able to pull objects that are being held, carried, or worn by people, including clothing and armor, which can be utilized to move people around, though it&#039;s fairly weak due to Manton limits.&lt;br /&gt;
&lt;br /&gt;
She is also able to move objects without pulling them into the field. Objects move at a moderate speed while she is controlling them. The force of this telekinesis can overcome forces of 1.5 tons (since that&#039;s what&#039;s needed to pick up the average sedan.)&lt;br /&gt;
&lt;br /&gt;
Bree (Ebb) is capable of repelling objects from the field, sending them hurtling away at high speeds. She can do this by either selecting an object and repelling it as-is, or designating a spot in the orbit for a specific object to fly from when it hits that spot. She can also pull objects into the field from up to ten feet away. She can use a telekinetic burst to knock objects out of people&#039;s hands at close range, but can&#039;t affect clothing due to a stricter Manton Limit.&lt;br /&gt;
&lt;br /&gt;
The objects are unaffected by gravity and other outside influences while in the field. Items launched from the field travel up to 100 MPH, at Ebb&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
The smallest object they are capable of picking up is a grain of sand, and the largest is something the size of a sedan. There is no cap on how many objects of any size can be in orbit other than what will fit in the roughly ten feet around them. Both solids and liquids can be utilized.&lt;br /&gt;
&lt;br /&gt;
The telekinesis allows them to fly. Ebb is able to fly 100 MPH, but can&#039;t turn while flying, and has to come to a gradual stop to change directions. Flow flies only 20 MPH, but is capable of making sharp stops and turns as needed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Breeana and Siobhan Hardy lived in Miami, Florida with their family. Though they were very different, they still were close to one another. While walking home from school one day (Bree having stayed late for sports while Siobhan stayed late at the library), a freak storm blew in out of nowhere. They were quickly soaked. While they ran for cover, the wind picked up, and a nearby picket fence was blown apart. Bree grabbed her sister to try and tug her out of the way, and they both triggered as they realized they were going to be impaled.&lt;br /&gt;
&lt;br /&gt;
They did a bit of heroics in the area but had trouble breaking onto the scene without joining the Wards. Not too long after, they moved to Minnesota when their dad got a job offer better than anything he&#039;d get in Florida.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=6535</id>
		<title>Zeitgeist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zeitgeist&amp;diff=6535"/>
		<updated>2021-12-20T03:06:36Z</updated>

		<summary type="html">&lt;p&gt;Spectral: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Zeitgeist&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/Spectralknight94&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         ={{cape/class|Mover|6}}, {{cape/class|Master|5}} &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/kp20qv/isaac_dawson_zeitgeist/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-12-12&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Cincinnati, Ohio&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A recently-triggered teenager and a new member of the Devilfish Wards. There are rumors about a short stint of vigilante work leading up to his joining, but it&#039;s mostly hearsay.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
Unmasked, Isaac is a brown-haired, green-eyed young man with a smattering of freckles. The features of his face are youthful but trending towards sharpness as he gets closer to maturity, and he’s armed with a smile that’s somewhere between charming and shit-eating more often than not. He stands relatively tall, at about 5’ 11&amp;amp;quot;. His build is moderate, neither thin nor stocky, and a bit on the athletic end as a result of recent training. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Masked, Zeitgeist wears a costume that’s well-crafted, but a good look can tell that it’s homemade. He wears a loose-hooded gray cape that drapes over his shoulders and a darker colored cloth mask pulled up to cover the lower half of his face. His bodysuit is the same color as his mask, and is on the loose-fitting side for capes (admittedly not saying much), being tied in various places to minimize rustling. It’s complete with gloves, soft-soled shoes and a belt with compartments to keep small items. In terms of weapons, he carries around an old police nightstick when he’s masked&amp;lt;/s&amp;gt;. See new costume below in Equipment and Resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* An elysian steel gladius, courtesy of Phalanx. One side is dulled while the other is sharpened. Painted silver and grey to match with his color theme. Handle has been modified to include a small crossguard. ([https://i.imgur.com/voAGpdi.png see here for shape]). This replaces his baton.&lt;br /&gt;
&lt;br /&gt;
* Zip-tie Handcuffs&lt;br /&gt;
&lt;br /&gt;
* Wards phone + Personal Phone, both password protected.&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* A Swiss Army Knife&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;A Switch Blade&amp;lt;/s&amp;gt; (Replaced with a set of Karambits, courtesy of Cylynx)&lt;br /&gt;
* Stripped down first-aid kit (Pretty much just anti-septic, bandages, gauze, and needle+thread.)&lt;br /&gt;
* A comms ear-piece.&lt;br /&gt;
&#039;&#039;&#039;Costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Head:&lt;br /&gt;
&lt;br /&gt;
* Form-fitting, padded mask made of thick fabric that covers up over the nose and wraps around to the nape of the neck. Additionally, the piece that covers his throat has slash-resistant kevlar to protect against someone trying to slit it. Polycarbonate plates are sewn into the front of the mask for added protection. The covering is colored light gray, with the plates being slightly darker.&lt;br /&gt;
* An additional piece provides padding on the back of his head in case someone were to get the drop on him, but this is usually obscured by his hood.&lt;br /&gt;
* Zeitgeist also possesses a white ballistic mask with thin slits for the eyes that is built to fit over the covering, but it is meant to be used for a high-risk situation like a raid, as opposed to day-to-day, so he doesn&#039;t usually wear it.&lt;br /&gt;
&lt;br /&gt;
Cloak:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;s&amp;gt;Full, gray, hooded cloak that drapes over his shoulders. Made of polymer-treated cotton, making it flame-resistant and durable. Also has a hydrophobic coating.&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;s&amp;gt;Has a quick-release at the neck in case it were to get snagged or grabbed.&amp;lt;/s&amp;gt;&lt;br /&gt;
* Now using a blur-tech cloak. It&#039;s close enough to his old one to not be immediately obvious, save for the thin hexagon pattern across it. Rigged with a quick-release like his last cloak. Maintained by Retcon.&lt;br /&gt;
&lt;br /&gt;
Bodysuit:&lt;br /&gt;
&lt;br /&gt;
* Full, form-fitting bodysuit. The entire thing is lined with carbon fiber, both for stab resistance and to conduct electrical currents around him, instead of through him. This makes him resistant to moderate voltage shock weaponry, provided it doesn&#039;t pierce the carbon layer.&lt;br /&gt;
* Soft, Kevlar body-armor in incorporated into the costume over the vitals, providing level IIIa protection.&lt;br /&gt;
* The upper arms and thighs have additional layers of carbon fiber and kevlar to provide additional cut and stab resistance.&lt;br /&gt;
* A plate-carrier is worked into the front and back of the armor, but due to the additional weight it is not used except in high-risk situations. When in use, plates could boost the resistance of the armor to Level III or Level IV, depending on the variety used.&lt;br /&gt;
&lt;br /&gt;
Other:&lt;br /&gt;
&lt;br /&gt;
* A utility belt with several pouches and pockets (See: Gear).&lt;br /&gt;
* Gloves with polycarbonate plates worked into the knuckles to provide a more effective striking surface when punching.&lt;br /&gt;
* Sturdy, soft-soled shoes to assist in moving quietly.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Reasonable Athleticism.&lt;br /&gt;
&lt;br /&gt;
* Hand-to-Hand skills, slightly enhanced by his tertiary abilities but still well within normal human potential.&lt;br /&gt;
&lt;br /&gt;
* Decent understanding of physics and engineering, stemming from the career he wanted to go into before he triggered.&lt;br /&gt;
&lt;br /&gt;
* Talented and relatively experienced liar.&lt;br /&gt;
&lt;br /&gt;
* Can maintain calm under pressure.&lt;br /&gt;
&lt;br /&gt;
* Actually a pretty good cook.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Isaac can be described as a relatively laid-back, lighthearted guy with a wannabe casanova streak, often making jokes or injecting sarcasm into a bad situation. While he&#039;s masked, he plays up a lot of these qualities, styling himself as the kind of cape to banter and snark with the enemy while fighting. For him, going out as a hero is an escape from his poor home life, and he might have a bit too much fun with it at times. Under that, though, he&#039;s a person with a strong moral compass and a borderline self-destructive sense of duty, more concerned about doing what he believes to be the right thing than what&#039;s expected of him.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Zeitgeist is a Master 5/Mover 6. His power can be best described as recursive self-duplication, as well as the ability to teleport to those duplicates.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Power:&#039;&#039;&#039; Zeitgeist can perfectly recall the positions of his body (See: Tertiary Power). With a thought, he can choose a length of time of up to 10 seconds in the last hour to be &amp;quot;replayed&amp;quot; by a translucent duplicate, following his previous movements exactly. While these duplicates are active, they perform the actions that occurred over that length of time and then &amp;quot;loop&amp;quot;, returning to the starting point and doing so again ad infinitum, until they are dismissed, or until they are out of Zeitgeist&#039;s range. &lt;br /&gt;
&lt;br /&gt;
A few other rules also apply:&lt;br /&gt;
&lt;br /&gt;
* Zeitgeist has a range of about 300 feet, outside of which the duplicates are immediately dismissed.&lt;br /&gt;
* The images are permeable to Zeitgeist and to each other, allowing them to move through each other. When impacting something/being impacted by something else, they transfer the appropriate kinetic energy and then disappear, looping again immediately. For example, if someone walked in the way of an image&#039;s punch, they would receive the punch with appropriate force as if Zeitgeist had punched them, and then the image would disappear. This applies to anything that comes in front of their path. If you were to throw a rock in the stride of a duplicate, it would be forced to loop each time it came to it, kicking the rock a bit each time. It should be noted that the duplicates break due to divergence from what he actually did in the loop (Punching someone would cause his fist to move slightly differently, etc), with a few split-seconds of a &amp;quot;grace period&amp;quot; to allow for the force to carry through, as opposed to directly breaking due to force. Practically, this is similar, but it may be affected strangely by certain power interactions.&lt;br /&gt;
* Aside from the above rule, the duplicates share all physical properties such as hardness and elasticity. An image could theoretically slow or stop a bullet as well as Zeitgeist himself could, for example, but it would only provide a fraction of a second of resistance to it, so it would likely not stop it completely (barring high-quality body armor).&lt;br /&gt;
* While images can overlap physically, their lengths of time cannot cross, so if he has an image of himself moving a minute ago, and it lasts 10 seconds, he cannot start an image 55 seconds ago, since the other image is occupying that time.&lt;br /&gt;
* Finally, Zeitgeist can only have 5 images going at once, after which he needs to dismiss some to create more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Power:&#039;&#039;&#039; Zeitgeist can also teleport to a currently active duplicate, dismissing it and assuming its exact position. Due to his ability to create duplicates rapidly, and then use this teleportation ability before it is obvious that an image has been created, it can appear to others that he &amp;quot;rewinds&amp;quot; himself. However, due to its actual nature, this does not result in any sort of healing ability. This ability has a short cooldown, roughly a few seconds. When he teleports, he can semi-consciously determine what items come with him, though that function is primarily handled by his passenger, and nothing that he couldn&#039;t personally hold can be taken with him. He also cannot bring other people, due to Manton limitations.&lt;br /&gt;
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&#039;&#039;&#039;Tertiary Power:&#039;&#039;&#039; Zeitgeist&#039;s shard archives all of the movements of his body and feeds it back to him as part of his power. As a side effect, he has a very fine kinesthetic sense and memory (He knows where his body &#039;&#039;is&#039;&#039; and &#039;&#039;has been&#039;&#039; to a nearly flawless level of detail, which is necessary to manage his power) as well as an improved sense of timing, which greatly increases his ability to coordinate with his images and provides a marginal advantage in combat.&lt;br /&gt;
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{{Equipment&lt;br /&gt;
| name       = Sanguinis Concreti&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://old.reddit.com/r/wormrp/comments/kqmygr/augmentimplant_requests_cylynx/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Implanted into the main circulatory system, this tiny implant safely increases the hemoglobin content of the subject&#039;s blood, making it more efficient at carrying oxygen around the body and making the subject&#039;s blood a bright red.&lt;br /&gt;
| notes      = Increased dietary requirements, including a much higher iron intake. Possibly controllable with iron supplements.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
| name       = Auditivus&lt;br /&gt;
| image      =&lt;br /&gt;
| url        = https://www.reddit.com/r/wormrp/comments/o5cwf6/so_i_woke_up_augmented_so_what_cylynx_equipment/&lt;br /&gt;
| appearance = &lt;br /&gt;
| creator    = [[Cylynx]]&lt;br /&gt;
| abilities  = Courtesy of Cylynx. Provides a level of hearing more akin to that of a large jungle cat in sensitivity and auditory range. &lt;br /&gt;
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Additionally, Zeitgeist is immune to dizziness or motion sickness, it also allows him to consciously filter out and enhance certain sounds. The Auditivus completely replaces his original ears internally while remaining externally indistinguishable from a normal human ear.&lt;br /&gt;
| notes      = Zeit will be deaf for the better part of a week as the implant heals.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
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=== Example/Ministory ===&lt;br /&gt;
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I’d taken to patrolling the bad parts of town. More crime, more people that needed help. The sounds of a struggle coming from an alley &#039;&#039;usually&#039;&#039; meant both. Peeking around the corner, I see a thin-looking guy being pinned to the wall by a larger, tattooed man holding a knife to his throat. Another guy rifled through the thin guy’s pockets while his friend held him there. I was wary of thin corridors after last time, but I wasn’t sure I’d be able to get around it in this case. Unless…&lt;br /&gt;
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I swing my baton near the opening of the alleyway. As I’d hoped, they’re too focused on the guy they’re mugging to notice. I put the nightstick away, then kick a nearby metal trash can. An unmissable clank reverberates through the surroundings. I press myself to the wall and hope that they’re dumb enough to take the bait.&lt;br /&gt;
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A mumbled conversation later, I hear footsteps coming towards me. I trigger my power and the man who was picking the guy’s pocket is clotheslined by my duplicate when he reaches the opening of the alley.&lt;br /&gt;
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In that instant, I pivot around the corner, grabbing his collar and pulling him back towards me as he reels. The looping image of myself hits him again. I bring up my other arm to grab the side of his face and force him into the opposite wall of the alleyway, smashing his head into it. Brick does a pretty good job of getting people to stay down, and sure enough, he crumples as I let go of him.&lt;br /&gt;
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“You’re the first guy to die in a horror movie, you know that?” I quip as I step over him. My cloak brushes across him as I spare a glance to make sure he’s still breathing, before turning to the other guy.&lt;br /&gt;
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Much to my dismay, the larger of the pair has flipped the muggee… muggee, is that a word? &#039;&#039;The guy being mugged&#039;&#039; has been flipped around so that the tattooed man can keep the knife on his throat, now facing me. Oh, &#039;&#039;great&#039;&#039;, &#039;&#039;a hostage situation.&#039;&#039;&lt;br /&gt;
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“Don’t take another fuckin’ step!” He shouts, pulling the knife a bit closer to the thin man’s jugular to drive the point home.&lt;br /&gt;
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“Hey hey, no reason to be so aggressive…” I raise my hands in a mockingly placative gesture.*&lt;br /&gt;
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“Get the fuck out of here!”&lt;br /&gt;
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“Truly, a diplomat of your time. Alright, have it your way.” I throw my hands up, as if in exasperation, and shutter out of existence as I create an image just outside of the alleyway and teleport to it. I dismiss the image still swinging the baton at the opening of the alleyway while I’m at it.&lt;br /&gt;
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I lean against the brick, cross my arms, and start counting down the seconds until my teleportation comes back.&lt;br /&gt;
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At ten, I’m suddenly back where I’d left off. He hadn’t bought it completely, already making him smarter than his friend, but he’d lowered the knife a bit and was looking around cautiously. At that moment, I surged forward and wrapped a hand around the hand with the knife, jerking it down, and struck him in the face with the other.&lt;br /&gt;
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He looked stronger than me, and my images weren’t the best at holding things because of how they broke, so I shifted my punching arm to wrestle with the knife as well, leaving a duplicate to keep hitting him in the face, duplicating the punch. His choices at this point were to stay here, getting pummeled in the face, or to move his arm from the hostage to do something with it.&lt;br /&gt;
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He chose the latter, pulling his arm around to grab for the knife. I pulled to the side and moved forward, getting my elbow behind the thin man and nudging him a bit behind me. It didn’t move him much, but he got the memo and made a break for it.&lt;br /&gt;
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I left the image that was punching, we’d moved enough that it wasn’t hitting him anymore but it would be useful later. I fought with him for the knife. He was winning, but I just needed to buy time. I rotated around as I was struggling with him so that I was on the opposite side of him that I was. Around that point, he broke the grapple and stabbed at me. I shifted to the left, but he grazed me with it, a red line appearing on the side of my right shoulder. It didn’t feel serious, but a little lower, a little deeper and it could have hit an artery if my knowledge of anatomy was right. I was getting sloppy.&lt;br /&gt;
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Just then, my teleportation came back up. I raised up my leg at an awkward angle, teleported to the image that was still punching, and tackled him from behind. Just before I hit him, I made an image where I had my leg raised up, just over a split-second, so little time that it appeared to be stationary. I took him to the ground as he tripped over it, and I raised a hand to shove his head into the pavement, soon after making an image to repeat the motion as I pinned the arm with the knife. A couple of cycles later, I was able to get the knife out of his hand and dismissed the images. He was concussed enough at this point that I was able to zip-tie his hands with minimal resistance, and I pocketed his knife for good measure, they wouldn’t miss it.&lt;br /&gt;
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I glanced behind me, the other guy had started to get up and run. I waited for just the right moment before creating an image of myself from when I threw him into the wall. He hit the brick again and went back to the ground. I dismissed it. It’s a good thing I was careful not to hit him &#039;&#039;too&#039;&#039; hard earlier, or else the image would have used the same force. I was fairly sure I didn’t do any permanent damage, though.&lt;br /&gt;
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I let out a breath. I stood up, zip-tied the other guy, and called the police with one of their phones. I winced. The cut on my shoulder started to throb as the adrenaline began to wear off. &#039;&#039;Bandages&#039;&#039;, I thought, &#039;&#039;I’ll bring bandages next time.&#039;&#039;&lt;br /&gt;
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That’s when I saw her, standing at the entrance of the alley, clad in bronze armor. She looked about my age, a fact I appreciated, but &#039;&#039;probably&#039;&#039; wouldn’t admit. That being said, she was obviously a cape.&lt;br /&gt;
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I had the feeling that this was going to be a long night.&lt;br /&gt;
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=== Backstory ===&lt;br /&gt;
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You hit the button on the tape recorder, and two voices in the middle of a conversation sound to life.&lt;br /&gt;
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“-psyche review? I get the questions and all of that, and the stuff about my trigger is just natural to ask a new cape, but why everything about my past?” A male voice says in a casual tone.&lt;br /&gt;
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“I want to get a good idea of who &#039;&#039;you&#039;&#039; are, Isaac, not of your powers. The rest of the Wards will help you with that part, figuring out who Zeitgeist is, but I’m more concerned about &#039;&#039;you&#039;&#039;. You don’t have to tell me, but I can help you better if you would trust me with it.” Another voice speaks, this time female. There’s the soft clack of a clipboard being placed on a table. “If it makes you more comfortable, we can keep it off of the records.”&lt;br /&gt;
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“No no, it’s alright, I guess I just don’t know where to start.” He pauses &amp;amp;quot;I wouldn’t say that I had everything I could ever want, but I had anything I could ever ask for. Loving, middle-class parents, a little sister to tease and make fun of, I was relatively popular, I had a good academic future ahead of me, I wanted to go into structural engineering. The mundane kind, don’t worry I’m not going to pull a tinker power out of my ass or anything. Things were good.&lt;br /&gt;
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&amp;quot;…and then they weren’t. It was a car crash, a drunk driver came out of nowhere, nothing we could have done. My parents and I got out with minor injuries, dad broke his arm if I remember right, but uh, my sister died on impact. That wasn’t my trigger, though, it was just all kind of downhill from there. My folks blamed me for surviving when she didn’t, I think, got all distant, took it out on me, on each other. They got divorced about a year after that, and I took it all pretty hard. My grades suffered, I stopped going to school, stopped keeping up with friends or practicing boxing like I used to. I was in a rut, I wanted so badly to go back to before, I felt like my parents weren’t my allies anymore, I felt alone. It all came to a head one night when I was staying with my dad. We got into an argument over something stupid, but it came back to Tess, my sister, and I said something I really probably shouldn’t have. He hit me, and that was the straw the broke the camel’s back.&lt;br /&gt;
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“I felt like I was really just on my own, like it was up to me to fix myself, that no one would help me get back into things, and the worst part? I was failing. I was alone, but myself wasn’t enough to fix that. In that moment, I wanted to either go back to before or to just run from it all and start over. In a twisted kind of way, I guess I got both. In that instant, I was aware of where I was a few minutes ago, by the door. I decided to run, not to lean into what I felt, and it was a damn good thing too or else my dad would have found out about the powers. He lost joint-custody after that; mom wasn’t much better but at least she would leave me some space. I, uh, didn’t tell her about the whole”powers&amp;amp;quot; part, in case you couldn’t tell, and I really fuckin hope you don’t make me, but we’ll cross that road later I guess.&lt;br /&gt;
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&amp;quot;From there, well, a part of me hates to say it but I was excited. I had powers, I could do something. It was that start I was looking for. I threw together a costume and went out a couple of nights later. I found a bunch of thugs because that’s what I thought heroes probably did, challenged them, and got the shit beaten out of me because I was a stupid 15-year-old who just got powers and had never been in an actual fight. I got out, but I had to tell my mom that I fell down a bunch of stairs because my face was bleeding. There was something weird about it, though. That failure, it didn’t feel like an insurmountable barrier like it had in the past, I could see what I did wrong, what I could improve. I picked back up boxing, started running and lifting weights, getting in shape. I had a purpose. I kept up with that a few months, I like to think that I got pretty damn good at it, started to get a hang of my powers, my strengths. I gave it another try, and I won that time, different guys. Beat them up and left them zip-tied. Then I won again against the guys from a couple months ago, then I lost, I got cocky, but I got the girl they were mugging out of there, learned from it, then I went back for them, etcetera.&lt;br /&gt;
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“Then, couple weeks ago, I ran into Good Samaritan out at night. Believe it or not, &#039;&#039;that&#039;&#039; was when it dawned on me that what I was doing was blatantly illegal. I uh, never claimed to be the kind of person that thought things through. She didn’t arrest me though, pointed me here. She was convincing. Seemed like a good idea, and well, here I am.” He finishes.&lt;br /&gt;
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You stop playing back the recording.&lt;/div&gt;</summary>
		<author><name>Spectral</name></author>
	</entry>
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