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	<id>https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowPuppet</id>
	<title>WormRP - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ShadowPuppet"/>
	<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/wiki/Special:Contributions/ShadowPuppet"/>
	<updated>2026-04-06T14:39:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0-alpha</generator>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Wisp_Warden&amp;diff=8263</id>
		<title>Wisp Warden</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Wisp_Warden&amp;diff=8263"/>
		<updated>2022-10-15T20:45:53Z</updated>

		<summary type="html">&lt;p&gt;ShadowPuppet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Wisp Warden&lt;br /&gt;
|alias = Wisp Warden&lt;br /&gt;
|civ_name = Hazel Hargeaves&lt;br /&gt;
|pronouns = She/Hers&lt;br /&gt;
|author = /u/ShdwPppt&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Master&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/xzefib/hazel_hargreaves_wisp_warden/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2003-08-20&lt;br /&gt;
|birth_place = Milwaukee, WI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Hazel is the daughter of two of the wealthier members of Devilfish’s upper crust. She has occasionally appeared in tabloids when dating a new boy in the past when news weeks were slow. More often she has appeared as a member of the local orchestra, but lately has failed to make an appearance.&lt;br /&gt;
&lt;br /&gt;
Certain mysterious acts of arson have been attributed to the ‘Wisp Warden’ due to them burning their name into the ground at several crime scenes, though she is rarely seen. Her targets are mostly corporate art installations and unused commercial property. Law enforcement and the media are currently trying to figure out how such large acts of arson are never noticed while they’re happening.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hazel has her mother’s medium complexion and jet black wavy hair, and her namesake brown-green eyes, which are characteristic of the women on her father’s side. She is slightly taller than the average woman with a slim, inverted triangular body type. She tends toward expensive and recent fashions.&lt;br /&gt;
&lt;br /&gt;
In-costume, Wisp Warden wears a slim-fitting black turtleneck with a crimson leather bodice overtop. Her bottom-half is adorned with black leggings, a crimson skirt and boots. Her face is covered by a yellow scarf and her head is covered by a red hood that flows down into a cape that obscures the rest of her body.&lt;br /&gt;
&lt;br /&gt;
The wisps themselves are like pale yellow, semi-translucent, basketball-sized candle-flames.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Six figure trust fund and very rich parents.&lt;br /&gt;
* Mace.&lt;br /&gt;
* Burner phone.&lt;br /&gt;
* Violin and bow.&lt;br /&gt;
* Temporary apartment in the city.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Hazel is a highly disciplined musician and she understands the finer points of music theory. Her instrument of ‘choice’ is her violin. She is also a decent dancer. She is light on her feet and relatively stealthy.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Hazel is highly competitive, and rarely shies away from a challenge. While she tends to strive under pressure, her competitiveness can often get the best of her. She would like to create and entertain, and reach others through that, but she craves affection so badly that it tends to frustrate her and she becomes defensive.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Wisp Warden’s power allows her to summon and control up to five minions, each able to ignite fires that are completely invisible.&lt;br /&gt;
&lt;br /&gt;
Each minion, known as a Wisp, begins as a softball-sized flame when first summoned, and quickly grows to be campfire sized. They are semi-autonomous, having no free-will to speak of, but they are capable of carrying out complex commands. The wisps possess a suite of pyrokinetic abilities related to the invisible fire they can produce. Usually this manifests as a pulsating aura of flame, igniting a small area around the Wisps, repeating every few seconds. She may also choose to have the Wisps wreathe themselves in flame, so they only ignite upon contact.&lt;br /&gt;
&lt;br /&gt;
Control of her minions requires a good deal of concentration on Wisp Warden’s part. The more minions she summons, the less they respond to complex commands and begin to require more broad instructions instead. The larger any fire they make grows, the more strain it puts on her. Wisp Warden can command the wisps through mental commands and simple gestures when a small number are present, but she requires more interpretive and elaborate gestures and a steady stream of instruction when a greater number are summoned. Wisp Warden usually accomplishes this with an instrument and a performative dance, although at this capacity this is about all she can accomplish. Wisp Warden can handle a fairly large inferno, anything over 90 meters tends to be her limit.&lt;br /&gt;
&lt;br /&gt;
The flames created by her Wisps are invisible to the human eye and give off no light, otherwise they behave and interact just like standard fire. If Wisp Warden unsummons her Wisps, any flame that originated from them will be instantly extinguished. Wisp Warden cannot see her flames, but she has an innate sense of where it is currently burning. The manton effect also excludes her and her personal equipment from being burned.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Hazel is the daughter of Bennet and Ginerva Hargeaves. Her father is a wealthy investor from Milwaukee who owns a large stake of the GeoPulse mining company as well as multiple commercial properties in Devilfish, and her mother was once a famous concert violinist from Italy.&lt;br /&gt;
&lt;br /&gt;
Ginerva’s car was struck by a drunk driver at a high speed after returning from a concert in Chicago when Hazel was young. When the car landed, part of the vehicle had landed on both of Ginerva’s hands, crippling them both. While she did regain enough control of her hands and fingers to manage her daily life, she would never play the violin again.&lt;br /&gt;
&lt;br /&gt;
Ginerva, being a prideful and perfectionist woman, sought to take out her pain on her young daughter. Ever since Hazel has been able to hold the instrument, her mother has given her lessons. Ginerva could be a cruel teacher, not afraid of using corporal punishment or manipulation to correct any errors.&lt;br /&gt;
&lt;br /&gt;
Hazel, desperate for her affection, but lacking her mothers’ apparent natural talent, worked tirelessly to perfect her violin skills, but nothing ever seemed good enough for her. She was always second in her classes, never first. She was always able to achieve a good seat in her school’s orchestra, but never the best. This has caused her to grow competitive and resentful of others more successful than her.&lt;br /&gt;
&lt;br /&gt;
By contrast, Emma, Hazel’s little sister, is practically a savant. Emma is years ahead of where Hazel was at her age, and Ginerva could not be more proud. Even their father, Ben, who has always ignored everything except for his business, deigns to rain constant praise on Emma.&lt;br /&gt;
&lt;br /&gt;
As if Hazel’s mother wasn’t cruel enough, her grandmother was worse. She was an absolute dragon of a woman, a more stark, blunt and abrasive version of Ginerva. One fateful year, she flew to Minnesota to attend an important concert for Hazel. Despite having practiced for months, her grandmother could only criticize everything she did wrong, even going so far as to say it’s too bad she wasn’t more like Emma.&lt;br /&gt;
&lt;br /&gt;
That had been the final straw. Ignored, alienated and yet berated and criticized at the same time, she let loose on her family. She snapped her violin bow in half and threw the violin itself at her elderly grandmother and stormed out of the house. Burning with simultaneous white hot fury and embarrassment, walking into the dark of Devilfish, she summoned the first of her Wisps.&lt;br /&gt;
&lt;br /&gt;
Since then, she has taken on the persona of the Wisp Warden, going out at night to release tension and rebel while couchsurfing between friends and draining her parent’s credit cards during the day, too ashamed to go back and face them.&lt;/div&gt;</summary>
		<author><name>ShadowPuppet</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Wisp_Warden&amp;diff=8262</id>
		<title>Wisp Warden</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Wisp_Warden&amp;diff=8262"/>
		<updated>2022-10-15T20:45:18Z</updated>

		<summary type="html">&lt;p&gt;ShadowPuppet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Wisp Warden&lt;br /&gt;
|alias = Wisp Warden&lt;br /&gt;
|civ_name = Hazel Hargeaves&lt;br /&gt;
|pronouns = She/Hers&lt;br /&gt;
|author = /u/ShdwPppt&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = Villain&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Master&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/xzefib/hazel_hargreaves_wisp_warden/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2003-08-20&lt;br /&gt;
|birth_place = Milwaukee, WI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Hazel is the daughter of two of the wealthier members of Devilfish’s upper crust. She has occasionally appeared in tabloids when dating a new boy in the past when news weeks were slow. More often she has appeared as a member of the local orchestra, but lately has failed to make an appearance.&lt;br /&gt;
&lt;br /&gt;
Certain mysterious acts of arson have been attributed to the ‘Wisp Warden’ due to them burning their name into the ground at several crime scenes, though she is rarely seen. Her targets are mostly corporate art installations and unused commercial property. Law enforcement and the media are currently trying to figure out how such large acts of arson are never noticed while they’re happening.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hazel has her mother’s medium complexion and jet black wavy hair, and her namesake brown-green eyes, which are characteristic of the women on her father’s side. She is slightly taller than the average woman with a slim, inverted triangular body type. She tends toward expensive and recent fashions.&lt;br /&gt;
&lt;br /&gt;
In-costume, Wisp Warden wears a slim-fitting black turtleneck with a crimson leather bodice overtop. Her bottom-half is adorned with black leggings, a crimson skirt and boots. Her face is covered by a yellow scarf and her head is covered by a red hood that flows down into a cape that obscures the rest of her body.&lt;br /&gt;
&lt;br /&gt;
The wisps themselves are like pale yellow, semi-translucent, basketball-sized candle-flames.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Six figure trust fund and very rich parents.&lt;br /&gt;
* Mace.&lt;br /&gt;
* Burner phone.&lt;br /&gt;
* Violin and bow.&lt;br /&gt;
* Temporary apartment in the city.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Hazel is a highly disciplined musician and she understands the finer points of music theory. Her instrument of ‘choice’ is her violin. She is also a decent dancer. She is light on her feet and relatively stealthy.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Hazel is highly competitive, and rarely shies away from a challenge. While she tends to strive under pressure, her competitiveness can often get the best of her. She would like to create and entertain, and reach others through that, but she craves affection so badly that it tends to frustrate her and she becomes defensive.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Wisp Warden’s power allows her to summon and control up to five minions, each able to ignite fires that are completely invisible.&lt;br /&gt;
&lt;br /&gt;
Each minion, known as a Wisp, begins as a softball-sized flame when first summoned, and quickly grows to be campfire sized. They are semi-autonomous, having no free-will to speak of, but they are capable of carrying out complex commands. The wisps possess a suite of pyrokinetic abilities related to the invisible fire they can produce. Usually this manifests as a pulsating aura of flame, igniting a small area around the Wisps, repeating every few seconds. She may also choose to have the Wisps wreathe themselves in flame, so they only ignite upon contact.&lt;br /&gt;
&lt;br /&gt;
Control of her minions requires a good deal of concentration on Wisp Warden’s part. The more minions she summons, the less they respond to complex commands and begin to require more broad instructions instead. The larger any fire they make grows, the more strain it puts on her. Wisp Warden can command the wisps through mental commands and simple gestures when a small number are present, but she requires more interpretive and elaborate gestures and a steady stream of instruction when a greater number are summoned. Wisp Warden usually accomplishes this with an instrument and a performative dance, although at this capacity this is about all she can accomplish. Wisp Warden can handle a fairly large inferno, anything over 90 meters tends to be her limit.&lt;br /&gt;
&lt;br /&gt;
The flames created by her Wisps are invisible to the human eye and give off no light, otherwise they behave and interact just like standard fire. If Wisp Warden unsummons her Wisps, any flame that originated from them will be instantly extinguished. Wisp Warden cannot see her flames, but she has an innate sense of where it is currently burning. The manton effect also excludes her and her personal equipment from being burned.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Hazel is the daughter of Bennet and Ginerva Hargeaves. Her father is a wealthy investor from Milwaukee who owns a large stake of the GeoPulse mining company as well as multiple commercial properties in Devilfish, and her mother was once a famous concert violinist from Italy.&lt;br /&gt;
&lt;br /&gt;
Ginerva’s car was struck by a drunk driver at a high speed after returning from a concert in Chicago when Hazel was young. When the car landed, part of the vehicle had landed on both of Ginerva’s hands, crippling them both. While she did regain enough control of her hands and fingers to manage her daily life, she would never play the violin again.&lt;br /&gt;
&lt;br /&gt;
Ginerva, being a prideful and perfectionist woman, sought to take out her pain on her young daughter. Ever since Hazel has been able to hold the instrument, her mother has given her lessons. Ginerva could be a cruel teacher, not afraid of using corporal punishment or manipulation to correct any errors.&lt;br /&gt;
&lt;br /&gt;
Hazel, desperate for her affection, but lacking her mothers’ apparent natural talent, worked tirelessly to perfect her violin skills, but nothing ever seemed good enough for her. She was always second in her classes, never first. She was always able to achieve a good seat in her school’s orchestra, but never the best. This has caused her to grow competitive and resentful of others more successful than her.&lt;br /&gt;
&lt;br /&gt;
By contrast, Emma, Hazel’s little sister, is practically a savant. Emma is years ahead of where Hazel was at her age, and Ginerva could not be more proud. Even their father, Ben, who has always ignored everything except for his business, deigns to rain constant praise on Emma.&lt;br /&gt;
&lt;br /&gt;
As if Hazel’s mother wasn’t cruel enough, her grandmother was worse. She was an absolute dragon of a woman, a more stark, blunt and abrasive version of Ginerva. One fateful year, she flew to Minnesota to attend an important concert for Hazel. Despite having practiced for months, her grandmother could only criticize everything she did wrong, even going so far as to say it’s too bad she wasn’t more like Emma.&lt;br /&gt;
&lt;br /&gt;
That had been the final straw. Ignored, alienated and yet berated and criticized at the same time, she let loose on her family. She snapped her violin bow in half and threw the violin itself at her elderly grandmother and stormed out of the house. Burning with simultaneous white hot fury and embarrassment, walking into the dark of Devilfish, she summoned the first of her Wisps.&lt;br /&gt;
&lt;br /&gt;
Since then, she has taken on the persona of the Wisp Warden, going out at night to release tension and rebel while couchsurfing between friends and draining her parent’s credit cards during the day, too ashamed to go back and face them.&lt;/div&gt;</summary>
		<author><name>ShadowPuppet</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Wisp_Warden&amp;diff=8256</id>
		<title>Wisp Warden</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Wisp_Warden&amp;diff=8256"/>
		<updated>2022-10-15T03:47:23Z</updated>

		<summary type="html">&lt;p&gt;ShadowPuppet: initial creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Wisp Warden&lt;br /&gt;
|alias = Wisp Warden&lt;br /&gt;
|civ_name = Hazel Hargeaves&lt;br /&gt;
|pronouns = She/Hers&lt;br /&gt;
|author = /u/ShdwPppt&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = Solo&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Master&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/xzefib/hazel_hargreaves_wisp_warden/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2003-08-20&lt;br /&gt;
|birth_place = Milwaukee, WI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Hazel is the daughter of two of the wealthier members of Devilfish’s upper crust. She has occasionally appeared in tabloids when dating a new boy in the past when news weeks were slow. More often she has appeared as a member of the local orchestra, but lately has failed to make an appearance.&lt;br /&gt;
&lt;br /&gt;
Certain mysterious acts of arson have been attributed to the ‘Wisp Warden’ due to them burning their name into the ground at several crime scenes, though she is rarely seen. Her targets are mostly corporate art installations and unused commercial property. Law enforcement and the media are currently trying to figure out how such large acts of arson are never noticed while they’re happening.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hazel has her mother’s medium complexion and jet black wavy hair, and her namesake brown-green eyes, which are characteristic of the women on her father’s side. She is slightly taller than the average woman with a slim, inverted triangular body type. She tends toward expensive and recent fashions.&lt;br /&gt;
&lt;br /&gt;
In-costume, Wisp Warden wears a slim-fitting black turtleneck with a crimson leather bodice overtop. Her bottom-half is adorned with black leggings, a crimson skirt and boots. Her face is covered by a yellow scarf and her head is covered by a red hood that flows down into a cape that obscures the rest of her body.&lt;br /&gt;
&lt;br /&gt;
The wisps themselves are like pale yellow, semi-translucent, basketball-sized candle-flames.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Six figure trust fund and very rich parents.&lt;br /&gt;
* Mace.&lt;br /&gt;
* Burner phone.&lt;br /&gt;
* Violin and bow.&lt;br /&gt;
* Temporary apartment in the city.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Hazel is a highly disciplined musician and she understands the finer points of music theory. Her instrument of ‘choice’ is her violin. She is also a decent dancer. She is light on her feet and relatively stealthy.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Hazel is highly competitive, and rarely shies away from a challenge. While she tends to strive under pressure, her competitiveness can often get the best of her. She would like to create and entertain, and reach others through that, but she craves affection so badly that it tends to frustrate her and she becomes defensive.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Wisp Warden’s power allows her to summon and control up to five minions, each able to ignite fires that are completely invisible.&lt;br /&gt;
&lt;br /&gt;
Each minion, known as a Wisp, begins as a softball-sized flame when first summoned, and quickly grows to be campfire sized. They are semi-autonomous, having no free-will to speak of, but they are capable of carrying out complex commands. The wisps possess a suite of pyrokinetic abilities related to the invisible fire they can produce. Usually this manifests as a pulsating aura of flame, igniting a small area around the Wisps, repeating every few seconds. She may also choose to have the Wisps wreathe themselves in flame, so they only ignite upon contact.&lt;br /&gt;
&lt;br /&gt;
Control of her minions requires a good deal of concentration on Wisp Warden’s part. The more minions she summons, the less they respond to complex commands and begin to require more broad instructions instead. The larger any fire they make grows, the more strain it puts on her. Wisp Warden can command the wisps through mental commands and simple gestures when a small number are present, but she requires more interpretive and elaborate gestures and a steady stream of instruction when a greater number are summoned. Wisp Warden usually accomplishes this with an instrument and a performative dance, although at this capacity this is about all she can accomplish. Wisp Warden can handle a fairly large inferno, anything over 90 meters tends to be her limit.&lt;br /&gt;
&lt;br /&gt;
The flames created by her Wisps are invisible to the human eye and give off no light, otherwise they behave and interact just like standard fire. If Wisp Warden unsummons her Wisps, any flame that originated from them will be instantly extinguished. Wisp Warden cannot see her flames, but she has an innate sense of where it is currently burning. The manton effect also excludes her and her personal equipment from being burned.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Hazel is the daughter of Bennet and Ginerva Hargeaves. Her father is a wealthy investor from Milwaukee who owns a large stake of the GeoPulse mining company as well as multiple commercial properties in Devilfish, and her mother was once a famous concert violinist from Italy.&lt;br /&gt;
&lt;br /&gt;
Ginerva’s car was struck by a drunk driver at a high speed after returning from a concert in Chicago when Hazel was young. When the car landed, part of the vehicle had landed on both of Ginerva’s hands, crippling them both. While she did regain enough control of her hands and fingers to manage her daily life, she would never play the violin again.&lt;br /&gt;
&lt;br /&gt;
Ginerva, being a prideful and perfectionist woman, sought to take out her pain on her young daughter. Ever since Hazel has been able to hold the instrument, her mother has given her lessons. Ginerva could be a cruel teacher, not afraid of using corporal punishment or manipulation to correct any errors.&lt;br /&gt;
&lt;br /&gt;
Hazel, desperate for her affection, but lacking her mothers’ apparent natural talent, worked tirelessly to perfect her violin skills, but nothing ever seemed good enough for her. She was always second in her classes, never first. She was always able to achieve a good seat in her school’s orchestra, but never the best. This has caused her to grow competitive and resentful of others more successful than her.&lt;br /&gt;
&lt;br /&gt;
By contrast, Emma, Hazel’s little sister, is practically a savant. Emma is years ahead of where Hazel was at her age, and Ginerva could not be more proud. Even their father, Ben, who has always ignored everything except for his business, deigns to rain constant praise on Emma.&lt;br /&gt;
&lt;br /&gt;
As if Hazel’s mother wasn’t cruel enough, her grandmother was worse. She was an absolute dragon of a woman, a more stark, blunt and abrasive version of Ginerva. One fateful year, she flew to Minnesota to attend an important concert for Hazel. Despite having practiced for months, her grandmother could only criticize everything she did wrong, even going so far as to say it’s too bad she wasn’t more like Emma.&lt;br /&gt;
&lt;br /&gt;
That had been the final straw. Ignored, alienated and yet berated and criticized at the same time, she let loose on her family. She snapped her violin bow in half and threw the violin itself at her elderly grandmother and stormed out of the house. Burning with simultaneous white hot fury and embarrassment, walking into the dark of Devilfish, she summoned the first of her Wisps.&lt;br /&gt;
&lt;br /&gt;
Since then, she has taken on the persona of the Wisp Warden, going out at night to release tension and rebel while couchsurfing between friends and draining her parent’s credit cards during the day, too ashamed to go back and face them.&lt;/div&gt;</summary>
		<author><name>ShadowPuppet</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Reactor&amp;diff=8119</id>
		<title>Reactor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Reactor&amp;diff=8119"/>
		<updated>2022-09-11T01:33:40Z</updated>

		<summary type="html">&lt;p&gt;ShadowPuppet: Created page with &amp;quot;{{cape |name = Reactor |civ_name = Wyatt Watson |pronouns = He/His |author = /u/ShdwPppt |alignment = Hero |affiliation = Wards |status = Active |location = Devilfish  |class = Tinker / Breaker |rep_notoriety = E |rep_criminal =   &amp;lt;!-- everything below this is optional, --&amp;gt; |redditlink = https://www.reddit.com/r/wormrp/comments/x5ebt2/wyatt_watson_reactor/ |image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt; |caption = &amp;lt;!-- description of the p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Reactor&lt;br /&gt;
|civ_name = Wyatt Watson&lt;br /&gt;
|pronouns = He/His&lt;br /&gt;
|author = /u/ShdwPppt&lt;br /&gt;
|alignment = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
|class = Tinker / Breaker&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/x5ebt2/wyatt_watson_reactor/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 2005-03-19&lt;br /&gt;
|birth_place = Janesville, WI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Reactor is one of the newest members of the Devilfish Wards. Little is known about him on the public scene, though some have linked him to a certain Parahuman incident at a power plant in Janesville, WI.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Wyatt is a short young man with a mess of curly black hair and roundish facial features. He has thick glasses and dresses very casually.&lt;br /&gt;
&lt;br /&gt;
His breaker state can only be described as a cloud of flashing rolling lightning with a mix of stones and debris flying in the middle&lt;br /&gt;
&lt;br /&gt;
His tinker tech usually takes on a brass-and-glass aesthetic, adorned with lots of rubber cables and spinning turbines.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Ward&#039;s Base Pay&lt;br /&gt;
* Custom Utility Belt&lt;br /&gt;
* Comms Device&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== The Reactor Suit ====&lt;br /&gt;
&lt;br /&gt;
Reactor&#039;s first and signature piece. A walking hunk of brass, glass and black rubber, designed to contain and exploit his volatile breaker state.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A huge suit, comprised mostly of black rubber, brass plates and glass. The suit appears to be made for someone 7 feet tall and built like a brick shit-house. It has a series of inter-linked brass plates up and down the chest and legs, and a big glass dome for the helmet. Two huge brass gauntlets adorn the wrists.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: This suit is designed to contain Reactor&#039;s breaker form and exploit the electricity and force produced by it for combat purposes. It is moved through Reactor&#039;s telekinesis, and serves to block the outside world from the uncontrolled discharges of his breaker form. The gauntlets can let loose blasts of electricity and concussive force, or direct his telekinesis, allowing him to pick up objects and toss them. The suit isn&#039;t especially protective, but he doesn&#039;t have much in the way of vitals that need protecting. It does increase his natural strength somewhat, as in his breaker state he is relying on telekinesis, not muscles.&lt;br /&gt;
* &#039;&#039;Limitations&#039;&#039;: This suit will not allow Reactor to output a lethal amount of energy, neither force nor electricity. It is designed for patrol purposes and the subdual of malcontents only.&lt;br /&gt;
** Strength: Can lift up to the full force of his telekinetic abilities, 2132ish kilograms.&lt;br /&gt;
** Telekinesis: Can&#039;t punt much more than a cinderblock. This is mostly used for utility.&lt;br /&gt;
** Electricity: Low joules, high voltage. Similar to a stun-gun.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Like most tinkers, a good understanding of engineering and the scientific method.&lt;br /&gt;
* Critical thinking.&lt;br /&gt;
* Problem solving.&lt;br /&gt;
* Rudimentary combat training.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Wyatt is highly curious. He&#039;s always trying to innovate and come up with new ideas, trying to fix things, often things that aren&#039;t even broken yet. Ultimately he needs adulation from others, to impress people. Unfortunately, he doesn&#039;t have the strongest grasp of social graces or the emotions of others. Many say his work-ethic is unrivaled, but he is often subject to extreme burn-out. Long nights throughout his whole childhood have taught him to treat even the most basic rest as a last resort.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Reactor has a broad Tinker specialty, focusing on mainly field gear, such as weapons, armor, tools, etc. but all of his designs are bulky, unwieldy and require unrealistic amounts of power. Most of his tech utilizes his Breaker state, which provides power to the tech, and in return provides direction for the Breaker state.&lt;br /&gt;
&lt;br /&gt;
Reactor&#039;s Breaker state is a storm of telekinetic force and electricity. It is highly difficult to control without the assistance of his tinker-tech, often causing nearby objects to float or become electrified. Exiting the form is an ordeal, as he must reabsorb the energy leaving his body and this usually winds up leaving Reactor unconscious for hours. While the Breaker state is not solid, it is susceptible to damage. If smothered or grounded for too long, Reactor can actually discorporate. This makes it extremely difficult to for him to exit his breaker state and can take several days to reform.&lt;br /&gt;
&lt;br /&gt;
The process of &#039;reforming&#039; relies on things in the environment being able to hold enough charge that the energy that makes up Reactor&#039;s anatomy in his breaker state doesn&#039;t dissipate into the atmosphere. If he was surrounded by, say, capacitors while discorporating, then he would be able to reform within hours. In the middle of a city, his &#039;energy&#039; might be able to assimilate enough electricity and radiation over the course of several days to reform. In the middle of a forest, it might take so ridiculously long he&#039;d be considered effectively dead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; double, natural&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Wyatt grew up with middle-class parents in a conservative Wisconsin town. He was considered the geeky type by most of his peers, but had plenty of friends despite that, and was generally an amicable kid. He took great interest in science and engineering from a young age. In elementary school, Wyatt had his first encounters with sleep paralysis. His condition was incredibly severe, every other night he awoke with pressure on his chest and an eerie presence in the room. This was highly traumatizing for him.&lt;br /&gt;
&lt;br /&gt;
In fear of what awaited him in sleep, Wyatt would stay up for days at a time, sometimes having frightening episodes or passing out in the middle of class from exhaustion. From this, he grew anxious of social activities, and even going to school altogether. His classmates would ridicule them, and the adults in his life didn&#039;t exactly understand what he was going through. He felt othered and ashamed.&lt;br /&gt;
&lt;br /&gt;
When his parents did finally manage to get him to a doctor, things didn&#039;t exactly get better. The medicine he was given did help him sleep, but it was less sleep and more like being knocked out. Sure, he didn&#039;t wake up in the middle of the night, but in the morning and throughout the day he was like a zombie. His emotions were deadened and he had no energy.&lt;br /&gt;
&lt;br /&gt;
It was difficult and costly for his parents to switch up his medication, it seemed like nothing helped at all. Up into high school he constantly battled for barely passing grades, and had distanced himself from his peers. One week he decided not to take his meds, and sure enough the sleep demons returned.&lt;br /&gt;
&lt;br /&gt;
When his first trigger happened, he was asleep in his bed beforehand. When he awoke, his senses became abstract and he was a mass of roiling force and electricity. He had blown the wall off the house, injuring both of his parents next door. Confused and afraid, he ran, feeling a need to find energy, to find any kind of comfort.&lt;br /&gt;
&lt;br /&gt;
He rampaged through town to find the nearest power plant, where he was quickly met by the local PRT, mistaking him for a C53 or a criminal parahuman. He was quickly dispatched by them, and discorporated into the environment. He was presumed dead, but when he reformed several days later, the authorities quickly paired the unconscious parahuman teen in the powerplant with the destroyed house a couple miles away.&lt;br /&gt;
&lt;br /&gt;
Wyatt moved in with his uncle in Devilfish when he began designing tinker-tech and joined the local Wards.&lt;/div&gt;</summary>
		<author><name>ShadowPuppet</name></author>
	</entry>
</feed>