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	<id>https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JellyKobold</id>
	<title>WormRP - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JellyKobold"/>
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	<updated>2026-04-10T23:32:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0-alpha</generator>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Lilith&amp;diff=1713</id>
		<title>Lilith</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Lilith&amp;diff=1713"/>
		<updated>2019-02-13T02:20:01Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&lt;br /&gt;
|name        = Lilith&lt;br /&gt;
|author      = /u/JellyKobold&lt;br /&gt;
|civ_name    = Narcissa Rosenstein&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Pantheon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Lilith2.jpg&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1993-05-01&lt;br /&gt;
|birth_place = Be&#039;er Sheva&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.75&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 80&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Downtown, Ashton&lt;br /&gt;
|nationality = Israeli&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = @BloodyMary&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Some digging on PHO reveals that Lilith is a hemokinetic that have done some minor vigilante work and have a small group of hangarounds wearing bunny masks. She first appeared about a year ago but have yet to make a big splash in the cape scene. In the beginning of February she joined Pantheon.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Narcissa Rosenstein.png|thumb|left|Narcissa in a bodybuilder photoshoot]]&lt;br /&gt;
&lt;br /&gt;
Narcissa is a muscular goth girl with an intense gaze. She often wears wigs covering her buzzcut.&lt;br /&gt;
&lt;br /&gt;
As Lilith she wears a small leather mask that makes her nose look larger and creates ever changing patterns out of small tendrils of blood moving over her skin and costume. The costume itself is a completely white gothic leather armor that she keeps stainless by use of her power regardless how much blood splatter sprays over it.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
[[File:Bunnyminions.jpg|thumb|left|With minions like these, you won&#039;t need friends. Oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Nine bunny masked acolytes armed with miscellaneous weapons such as knives, axes or baseball bats and carrying strong painkillers. These are friends from the sanguinarian circle that today are hangarounds dedicated to serve their mistress. They have various blood groups. To find more minions would be easy but Lilith was given a prophecy that the number nine would be important for her to achieve her goals.&lt;br /&gt;
&lt;br /&gt;
A two room apartment at the 9th floor Downtown and a cheap car from the early 2000’s. She’s the proud master of two black cats cats - Alucard and Akasha - and one white - Angel.&lt;br /&gt;
&lt;br /&gt;
Have about $20,000 at a saving account and a daytime job as a barista at the Dark Wings coffee shop for $15/h.&lt;br /&gt;
&lt;br /&gt;
On an average night out in costume she have the following equipment:&lt;br /&gt;
&lt;br /&gt;
* Small first aid kit&lt;br /&gt;
&lt;br /&gt;
* Simple combat knife&lt;br /&gt;
&lt;br /&gt;
* Rugged cell phone&lt;br /&gt;
&lt;br /&gt;
* Discrete handsfree in her left ear&lt;br /&gt;
&lt;br /&gt;
* Plastic handcuffs&lt;br /&gt;
&lt;br /&gt;
* Apex chitin armour (type 2 protection) beneath the costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
She’s adept at the fighting style Krav Maga, using firearms and have training in basic battlefield tactics from her time in the Israeli army. She no longer practice shooting but trains Krav Manga twice a week. Her hobby is weight lifting and prefers a diverse set of exercises that train her whole body and not just the upper half. She’s also a classically schooled pianist and singer from her days before the military.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Narcissa have kept the discipline and training from her military life alive, making sure to live a very tidy lifestyle. &lt;br /&gt;
&lt;br /&gt;
Adrenaline rushes is one of the few things that make her feel truly alive and is thus something she constantly seeks. She’s the kind of vigilante that believes that end justifies the means and sees fallen civilians as collateral damage, something to avoid but ultimately nothing that will keep her up at night.&lt;br /&gt;
&lt;br /&gt;
She believes the powers are of supernatural origin and that she actually became a vampire. She doesn’t refute science in any way, but since they’ve yet to come up with a coherent and believable explanation she’ve created a picture from what she herself have seen.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is a hemokinetic that can feel and control all blood outside living bodies within 50 meters at a speed of 50km/h (31mph). Her maximum limit is 11,500 liters of blood. This blood have the characteristics of water in that it still is fluid and dull. It cannot grab anything or become dense enough to punch someone.&lt;br /&gt;
&lt;br /&gt;
Within 5 meters she can also crystallize blood into solid objects such as daggers, swords or shields of the same volume. These will have the same properties as steel in endurance, potential sharpness etc and can still be controlled by her kinesis. It takes 5 seconds per deciliter crystallized. These cannot be mechanical objects, such as a gun or watch. Leverage and weight in a weapon can increase the speed and force of the object but naturally requires more available blood to create. If they are outside her 50 meter range or of she is rendered unconscious the items in question will turn liquid once more.&lt;br /&gt;
&lt;br /&gt;
The drawback of the power is that when she starts to suffer from hemorrhage she will grow agitated at class I and angry at class II (see below). To refill her blood supplies she can drink blood that then changes to the correct blood type and spreads to her veins at a rate of 1 dl (3.4 ounces) every ten seconds. Her agitation will linger for 10 minutes after being completely sated.&lt;br /&gt;
&lt;br /&gt;
The power can be quite versatile but is harshly hampered by the availability by blood in the area. In the start of a battle she’s really weak but scales in strength as it progresses with cape’s with human anatomy. She’s also quite the glass cannon without any Brute powers whatsoever. Her biggest advantage is that she have a blaster aspect that can hamper most non-armored opponents. Against enemies with heavy armor she’s next to useless.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:GreenFamilyTree.jpg&amp;diff=1712</id>
		<title>File:GreenFamilyTree.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:GreenFamilyTree.jpg&amp;diff=1712"/>
		<updated>2019-02-12T21:25:26Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=The_Green_Clan&amp;diff=1711</id>
		<title>The Green Clan</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=The_Green_Clan&amp;diff=1711"/>
		<updated>2019-02-12T21:22:59Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;The Green Clan is a family of parahumans that consists entirely out of mercenaries spread out over the US West Coast. All of them have a power related to stomach acids and cla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Green Clan is a family of parahumans that consists entirely out of mercenaries spread out over the US West Coast. All of them have a power related to stomach acids and classifies as Blasters and/or Trumps in one way or another. Their trademark is to never break the Code and to uphold a reputation of being respectable business partners. Out of the 12 active members [[Chloride]] is the only Green Clan cape currently residing in Ashton.&lt;br /&gt;
&lt;br /&gt;
== Gang Sheet ==&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
[[File:GreenFamilyTree.jpg|thumb|left|Fan-made family tree (for glorious [https://i.imgur.com/GgcoGVa.jpg full resolution])]]&lt;br /&gt;
The Greens are a family of parahuman mercenaries dating back to 1985 when the 25 year old Deborah Green triggered during the Grenada peace-keeping mission. When she returned, battle scarred and traumatized, she was just like so many other returning soldiers left high and dry by the state. Work outside the armed forces was scarce as she didn&#039;t have a formal education and soon she resorted to loan sharks to get by.&lt;br /&gt;
&lt;br /&gt;
But with the spirit that later would signify the Greens she didn&#039;t give up and instead used her best qualities to carve out a new living for herself. The combination of her power - a beam bile that could corrode a inch thick steel plate in two minutes flat - her training as a soldier, and her stubborn mentality soon gave her a reputation as a reliable soldier of fortune. In time she got and fostered three children with various men, all which budded off her Shard and was trained from childhood to become a mercenary like herself.&lt;br /&gt;
&lt;br /&gt;
In 2002 Spitter was captured by the Protectorate during a break-out from a prison transport to the McNair Indefinite Detention Center for Parahuman Offenders. They had studied her patterns during her two earlier hits on the convoys and devised a cunning plan to counter her tactics.&lt;br /&gt;
&lt;br /&gt;
Now the Green Clan on the rise once more, with most of Spitter&#039;s grandchildren emerging as capes and following in her footsteps. Bile still look back at the “good old days” but in truth they’re more powerful and renowned than ever before with more than twice as many active capes all pulling their straw to the Clan’s reputation.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no central leadership but everyone looks up to Gall and Key Chain when it comes to calling the shots when assembled. Bile retired eight years ago after becoming a triple amputee and now host biannual family diners so we&#039;re all quite close even if half of them have left San Francisco and are spread out over the US West Coast.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
A family trust that everyone contributes to every month to use in case of emergency, but otherwise only their pooled private funds.&lt;br /&gt;
&lt;br /&gt;
Most prefer close combat weapons such as bats, machetes and axes together with equipment that enhance their powers like tank and hose or hazmat suits. Bile also have - to everyone else&#039;s mortification - three naval mines buried in the driveway.&lt;br /&gt;
&lt;br /&gt;
They preference of armour range from simple stab vests to full riot gear depending on their personality and they use their private vehicles.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
Words: &#039;&#039;&amp;quot;Better to play it smart and live to see the paycheck than grab for an early death&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Date of Creation: 1993&lt;br /&gt;
&lt;br /&gt;
Members List: Spitter (currently in the Vault), her four children Bile, Gall, Key Chain and Cascade, and her grandchildren Solvent, Arson, [[Chloride]], Fat Maggie, Prince George, Stuck, Green Lily and Salty Peter. Here&#039;s an [https://imgur.com/a/tMo3IPr album] with pictures of all the family members.&lt;br /&gt;
&lt;br /&gt;
Gang Rap Sheet: Robbery, Drug Trafficking, Arson, Assault, Burglary, Theft, Kidnapping, Vandalism, Manslaughter and Racketeering.&lt;br /&gt;
&lt;br /&gt;
Gang Tag: N/A&lt;br /&gt;
&lt;br /&gt;
Uniform: N/A&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1709</id>
		<title>Chloride</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1709"/>
		<updated>2019-02-12T14:02:01Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Fixed some links, minor misspellings etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Chloride&lt;br /&gt;
|author      = u/JellyKobold&lt;br /&gt;
|civ_name    = Danielle Green&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Chloride.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1998-12-02&lt;br /&gt;
|birth_place = San Francisco &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.69&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 76&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Ashton&lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Penny &amp;quot;Pyrite&amp;quot; Jenkins&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = Jenna &amp;quot;Gall&amp;quot; Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = [[The Green Clan]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = Dani&lt;br /&gt;
|alias       = Shannon Murphy&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Chloride is a third generation cape from a family of mercenaries called the Green Clan that has been active since 1985. They’re known for playing the game and enforcing the code, several times joining Endbringer fights or hunting down code breakers pro bono. All of them have powers related to stomach acids.&lt;br /&gt;
&lt;br /&gt;
She moved to Ashton in the wake of the last Endbringer fight and have regularly been reported in the local new in the service of more renown capes. Naturally, most of which were villains but she’ve been adamant&lt;br /&gt;
&lt;br /&gt;
Chloride’s power is to spew a projectile of bile that decrease other parahumans control over their power if it hits them. The bile may cause first degree acid burns on skin contact.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:DanielleGreen.jpg|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Danielle is a slightly overweight girl with a big burn scar covering a third of her face. She sports a badly corroded British WW2 pilot jacket together with a variety of period regalia and keep her hair oiled up in a short greaser.&lt;br /&gt;
&lt;br /&gt;
Chloride has a very elaborate costume sewn up by Penny Jenkins, inspired by historical German parade uniforms.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A job is a job, as long as it doesn’t break the unwritten rules. She was drilled since a child to become a soldier for hire which have caused to develop a professional persona separate from her personal. Otherwise quite a balanced person with a healthy emotional life.&lt;br /&gt;
&lt;br /&gt;
Is definitely called a butch in the lesbian community and have a slight complex over her weight.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
$1,600 on a saving account and $430 on her card. Have an Harley-Davidson XA motorcycle with a sidecar from WW2 kept in perfect condition which is her most prized possession (picture 1, 2, 3). Own a two room apartment in an old renovated industrial building, located in the industrial district, but lives with her girlfriend Penny Jenkins.&lt;br /&gt;
&lt;br /&gt;
Has a wealth of contacts in the underworld from her long time in costume as a mercenary, very few of which would provide information or services without being paid their due though.&lt;br /&gt;
&lt;br /&gt;
* Stun gun&lt;br /&gt;
&lt;br /&gt;
* Trenchknife&lt;br /&gt;
&lt;br /&gt;
* Side-handle baton&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* Strings of firecrackers&lt;br /&gt;
&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
&lt;br /&gt;
* Sturdy cellphone with handsfree&lt;br /&gt;
&lt;br /&gt;
* Two burner phones&lt;br /&gt;
&lt;br /&gt;
* Cable ties&lt;br /&gt;
&lt;br /&gt;
* Stab proof costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Knows most things that are to know about WW2 and the technology that was used during the 30&#039;s and 40&#039;s. Is an skilled auto mechanic who have grown up in her grandfather’s service station.&lt;br /&gt;
&lt;br /&gt;
Have been trained since childhood in close quarters combat and paramilitary tactics.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: natural single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can vomit a jet of gastric acid that applies a nulling Trump effect on parahumans and parahuman constructs which it hits. Each successive hit up to three will increase the potency of the effect. It works through clothes or armors but burn if it touches bare skin and exposure longer than 1 minute will cause first degree burns. The jet is 10 cm wide and can be fired up to 20 meters every 3-5 seconds in the speed of a baseball. She got neigh infinite ammunition but becomes very hungry after extended use, see further below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First hit:&#039;&#039;&#039; The parahuman will suffer from Thinker headache (a 7 on the Stanford pain scale) and dizziness for a cumulative ten minutes and become disoriented whenever they activate their power. All Tinker-tech have their physical stats halved, or work at a reduced effectiveness narratively depending on which is more appropriate for the tech in question. Power manifestations (forcefields, portals, projections etc) disappear on contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second hit:&#039;&#039;&#039; All power based physical boosts (such as strength, regeneration, hearing etc) are halved. To activate or sustain an activated/continuous power now causes a Thinker migraine (a 8 on the Stanford pain scale) until they deactivate it. All Tinker-tech stops working.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Third hit:&#039;&#039;&#039; No powers can be activated and all continuous power effects reverses. Changers and Breakers return to their human form, environmental effects from Shakers return to their natural state, Brutes loses their enhanced strength etc. The Thinker migraines stops.&lt;br /&gt;
&lt;br /&gt;
The third hit&#039;s effects can be reversed a stage by washing off the offending vomit and removing the affected gear/clothing. The first and second tiers&#039; effects however require a thorough wash at a washbasin/sink/fountain/etc. and the removal of the affected clothing.&lt;br /&gt;
&lt;br /&gt;
The food habits needed to upkeep the power have given her acid reflux, which is a constant heart burn. She also need to eat 400 calories per jet to not go hungry afterwards, the food is mainly transported to the stomachs of Danielle Greens in alternative universes.&lt;br /&gt;
&lt;br /&gt;
=== Fan Art ===&lt;br /&gt;
[[File:DanxPenny.jpg|thumb|left|Dan and Penny playing video games by u/missxxuniverse]] [[File:DanxPenny2.jpg|thumb|left|The Lady and the Tramp-moment by u/missxxuniverse]] [[File:DanxPenny3.jpg|thumb|left|After a long day at work by u/missxxuniverse]]&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:DanxPenny3.jpg&amp;diff=1697</id>
		<title>File:DanxPenny3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:DanxPenny3.jpg&amp;diff=1697"/>
		<updated>2019-02-07T12:46:26Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: made by u/missxxuniverse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
made by u/missxxuniverse&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:DanxPenny2.jpg&amp;diff=1696</id>
		<title>File:DanxPenny2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:DanxPenny2.jpg&amp;diff=1696"/>
		<updated>2019-02-07T12:46:11Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: made by u/missxxuniverse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
made by u/missxxuniverse&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:DanxPenny.jpg&amp;diff=1695</id>
		<title>File:DanxPenny.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:DanxPenny.jpg&amp;diff=1695"/>
		<updated>2019-02-07T12:45:50Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: made by u/missxxuniverse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
made by u/missxxuniverse&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1694</id>
		<title>Chloride</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1694"/>
		<updated>2019-02-07T12:30:11Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added fan art by Uni&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Chloride&lt;br /&gt;
|author      = u/JellyKobold&lt;br /&gt;
|civ_name    = Danielle Green&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Chloride.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1998-12-02&lt;br /&gt;
|birth_place = San Francisco &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.69&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 76&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Ashton&lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Penny Jenkins&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = Jenna &amp;quot;Gall&amp;quot; Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = The Green Clan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = Dan&lt;br /&gt;
|alias       = Shannon Murphy&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Chloride is a third generation cape from a family of mercenaries called the Green Clan that has been active since 1985. They’re known for playing the game and enforcing the code, several times joining Endbringer fights or hunting down code breakers pro bono. All of them have powers related to stomach acids.&lt;br /&gt;
&lt;br /&gt;
She moved to Ashton in the wake of the last Endbringer fight and have regularly been reported in the local new in the service of more renown capes. Naturally, most of which were villains but she’ve been adamant&lt;br /&gt;
&lt;br /&gt;
Chloride’s power is to spew a projectile of bile that decrease other parahumans control over their power if it hits them. The bile may cause first degree acid burns on skin contact.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:DanielleGreen.jpg|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Danielle is a slightly overweight girl with a big burn scar covering a third of her face. She sports a badly corroded British WW2 pilot jacket together with a variety of period regalia and keep her hair oiled up in a short greaser.&lt;br /&gt;
&lt;br /&gt;
Chloride has a very elaborate costume sewn up by Penny Jenkins, inspired by historical German parade uniforms.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A job is a job, as long as it doesn’t break the unwritten rules. She was drilled since a child to become a soldier for hire which have caused to develop a professional persona separate from her personal. Otherwise quite a balanced person with a healthy emotional life.&lt;br /&gt;
&lt;br /&gt;
Is definitely called a butch in the lesbian community and have a slight complex over her weight.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
$1,600 on a saving account and $430 on her card. Have an Harley-Davidson XA motorcycle with a sidecar from WW2 kept in perfect condition which is her most prized possession (picture 1, 2, 3). Own a two room apartment in an old renovated industrial building, located in the industrial district, but lives with her girlfriend Penny Jenkins.&lt;br /&gt;
&lt;br /&gt;
Has a wealth of contacts in the underworld from her long time in costume as a mercenary, very few of which would provide information or services without being paid their due though.&lt;br /&gt;
&lt;br /&gt;
* Stun gun&lt;br /&gt;
&lt;br /&gt;
* Trenchknife&lt;br /&gt;
&lt;br /&gt;
* Side-handle baton&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* Strings of firecrackers&lt;br /&gt;
&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
&lt;br /&gt;
* Sturdy cellphone with handsfree&lt;br /&gt;
&lt;br /&gt;
* Two burner phones&lt;br /&gt;
&lt;br /&gt;
* Cable ties&lt;br /&gt;
&lt;br /&gt;
* Stab proof costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Knows most things that are to know about WW2 and the technology that was used during the 30&#039;s and 40&#039;s. Is an skilled auto mechanic who have grown up in her grandfather’s service station.&lt;br /&gt;
&lt;br /&gt;
Have been trained since childhood in close quarters combat and paramilitary tactics.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: natural single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can vomit a jet of gastric acid that applies a nulling Trump effect on parahumans and parahuman constructs which it hits. Each successive hit up to three will increase the potency of the effect. It works through clothes or armors but burn if it touches bare skin and exposure longer than 1 minute will cause first degree burns. The jet is 10 cm wide and can be fired up to 20 meters every 3-5 seconds in the speed of a baseball. She got neigh infinite ammunition but becomes very hungry after extended use, see further below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First hit:&#039;&#039;&#039; The parahuman will suffer from Thinker headache (a 7 on the Stanford pain scale) and dizziness for a cumulative ten minutes and become disoriented whenever they activate their power. All Tinker-tech have their physical stats halved, or work at a reduced effectiveness narratively depending on which is more appropriate for the tech in question. Power manifestations (forcefields, portals, projections etc) disappear on contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second hit:&#039;&#039;&#039; All power based physical boosts (such as strength, regeneration, hearing etc) are halved. To activate or sustain an activated/continuous power now causes a Thinker migraine (a 8 on the Stanford pain scale) until they deactivate it. All Tinker-tech stops working.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Third hit:&#039;&#039;&#039; No powers can be activated and all continuous power effects reverses. Changers and Breakers return to their human form, environmental effects from Shakers return to their natural state, Brutes loses their enhanced strength etc. The Thinker migraines stops.&lt;br /&gt;
&lt;br /&gt;
The third hit&#039;s effects can be reversed a stage by washing off the offending vomit and removing the affected gear/clothing. The first and second tiers&#039; effects however require a thorough wash at a washbasin/sink/fountain/etc. and the removal of the affected clothing.&lt;br /&gt;
&lt;br /&gt;
The food habits needed to upkeep the power have given her acid reflux, which is a constant heart burn. She also need to eat 400 calories per jet to not go hungry afterwards, the food is mainly transported to the stomachs of Danielle Greens in alternative universes.&lt;br /&gt;
&lt;br /&gt;
=== Fan Art ===&lt;br /&gt;
[[File:DanxPenny.jpg|thumb|left|Dan and Penny playing video games by u/missxxuniverse]] [[File:DanxPenny2.jpg|thumb|left|The Lady and the Tramp-moment by u/missxxuniverse]]&lt;br /&gt;
[[File:DanxPenny3.jpg|thumb|left|After a long day at work by u/missxxuniverse]]&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1693</id>
		<title>Chloride</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1693"/>
		<updated>2019-02-07T03:11:41Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Trying to make the height show&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Chloride&lt;br /&gt;
|author      = u/JellyKobold&lt;br /&gt;
|civ_name    = Danielle Green&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Chloride.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1998-12-02&lt;br /&gt;
|birth_place = San Francisco &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.69&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 76&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Ashton&lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Penny Jenkins&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = Jenna &amp;quot;Gall&amp;quot; Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = The Green Clan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = Dan&lt;br /&gt;
|alias       = Shannon Murphy&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Chloride is a third generation cape from a family of mercenaries called the Green Clan that has been active since 1985. They’re known for playing the game and enforcing the code, several times joining Endbringer fights or hunting down code breakers pro bono. All of them have powers related to stomach acids.&lt;br /&gt;
&lt;br /&gt;
She moved to Ashton in the wake of the last Endbringer fight and have regularly been reported in the local new in the service of more renown capes. Naturally, most of which were villains but she’ve been adamant&lt;br /&gt;
&lt;br /&gt;
Chloride’s power is to spew a projectile of bile that decrease other parahumans control over their power if it hits them. The bile may cause first degree acid burns on skin contact.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:DanielleGreen.jpg|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Danielle is a slightly overweight girl with a big burn scar covering a third of her face. She sports a badly corroded British WW2 pilot jacket together with a variety of period regalia and keep her hair oiled up in a short greaser.&lt;br /&gt;
&lt;br /&gt;
Chloride has a very elaborate costume sewn up by Penny Jenkins, inspired by historical German parade uniforms.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A job is a job, as long as it doesn’t break the unwritten rules. She was drilled since a child to become a soldier for hire which have caused to develop a professional persona separate from her personal. Otherwise quite a balanced person with a healthy emotional life.&lt;br /&gt;
&lt;br /&gt;
Is definitely called a butch in the lesbian community and have a slight complex over her weight.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
$1,600 on a saving account and $430 on her card. Have an Harley-Davidson XA motorcycle with a sidecar from WW2 kept in perfect condition which is her most prized possession (picture 1, 2, 3). Own a two room apartment in an old renovated industrial building, located in the industrial district, but lives with her girlfriend Penny Jenkins.&lt;br /&gt;
&lt;br /&gt;
Has a wealth of contacts in the underworld from her long time in costume as a mercenary, very few of which would provide information or services without being paid their due though.&lt;br /&gt;
&lt;br /&gt;
* Stun gun&lt;br /&gt;
&lt;br /&gt;
* Trenchknife&lt;br /&gt;
&lt;br /&gt;
* Side-handle baton&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* Strings of firecrackers&lt;br /&gt;
&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
&lt;br /&gt;
* Sturdy cellphone with handsfree&lt;br /&gt;
&lt;br /&gt;
* Two burner phones&lt;br /&gt;
&lt;br /&gt;
* Cable ties&lt;br /&gt;
&lt;br /&gt;
* Stab proof costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Knows most things that are to know about WW2 and the technology that was used during the 30&#039;s and 40&#039;s. Is an skilled auto mechanic who have grown up in her grandfather’s service station.&lt;br /&gt;
&lt;br /&gt;
Have been trained since childhood in close quarters combat and paramilitary tactics.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: natural single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can vomit a jet of gastric acid that applies a nulling Trump effect on parahumans and parahuman constructs which it hits. Each successive hit up to three will increase the potency of the effect. It works through clothes or armors but burn if it touches bare skin and exposure longer than 1 minute will cause first degree burns. The jet is 10 cm wide and can be fired up to 20 meters every 3-5 seconds in the speed of a baseball. She got neigh infinite ammunition but becomes very hungry after extended use, see further below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First hit:&#039;&#039;&#039; The parahuman will suffer from Thinker headache (a 7 on the Stanford pain scale) and dizziness for a cumulative ten minutes and become disoriented whenever they activate their power. All Tinker-tech have their physical stats halved, or work at a reduced effectiveness narratively depending on which is more appropriate for the tech in question. Power manifestations (forcefields, portals, projections etc) disappear on contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second hit:&#039;&#039;&#039; All power based physical boosts (such as strength, regeneration, hearing etc) are halved. To activate or sustain an activated/continuous power now causes a Thinker migraine (a 8 on the Stanford pain scale) until they deactivate it. All Tinker-tech stops working.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Third hit:&#039;&#039;&#039; No powers can be activated and all continuous power effects reverses. Changers and Breakers return to their human form, environmental effects from Shakers return to their natural state, Brutes loses their enhanced strength etc. The Thinker migraines stops.&lt;br /&gt;
&lt;br /&gt;
The third hit&#039;s effects can be reversed a stage by washing off the offending vomit and removing the affected gear/clothing. The first and second tiers&#039; effects however require a thorough wash at a washbasin/sink/fountain/etc. and the removal of the affected clothing.&lt;br /&gt;
&lt;br /&gt;
The food habits needed to upkeep the power have given her acid reflux, which is a constant heart burn. She also need to eat 400 calories per jet to not go hungry afterwards, the food is mainly transported to the stomachs of Danielle Greens in alternative universes.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1692</id>
		<title>Chloride</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1692"/>
		<updated>2019-02-07T01:50:05Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Chloride&lt;br /&gt;
|author      = u/JellyKobold&lt;br /&gt;
|civ_name    = Danielle Green&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Chloride.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1998-12-02&lt;br /&gt;
|birth_place = San Francisco &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = 169&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 76&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Ashton&lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Penny Jenkins&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = Jenna &amp;quot;Gall&amp;quot; Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = The Green Clan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = Dan&lt;br /&gt;
|alias       = Shannon Murphy&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Chloride is a third generation cape from a family of mercenaries called the Green Clan that has been active since 1985. They’re known for playing the game and enforcing the code, several times joining Endbringer fights or hunting down code breakers pro bono. All of them have powers related to stomach acids.&lt;br /&gt;
&lt;br /&gt;
She moved to Ashton in the wake of the last Endbringer fight and have regularly been reported in the local new in the service of more renown capes. Naturally, most of which were villains but she’ve been adamant&lt;br /&gt;
&lt;br /&gt;
Chloride’s power is to spew a projectile of bile that decrease other parahumans control over their power if it hits them. The bile may cause first degree acid burns on skin contact.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:DanielleGreen.jpg|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Danielle is a slightly overweight girl with a big burn scar covering a third of her face. She sports a badly corroded British WW2 pilot jacket together with a variety of period regalia and keep her hair oiled up in a short greaser.&lt;br /&gt;
&lt;br /&gt;
Chloride has a very elaborate costume sewn up by Penny Jenkins, inspired by historical German parade uniforms.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A job is a job, as long as it doesn’t break the unwritten rules. She was drilled since a child to become a soldier for hire which have caused to develop a professional persona separate from her personal. Otherwise quite a balanced person with a healthy emotional life.&lt;br /&gt;
&lt;br /&gt;
Is definitely called a butch in the lesbian community and have a slight complex over her weight.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
$1,600 on a saving account and $430 on her card. Have an Harley-Davidson XA motorcycle with a sidecar from WW2 kept in perfect condition which is her most prized possession (picture 1, 2, 3). Own a two room apartment in an old renovated industrial building, located in the industrial district, but lives with her girlfriend Penny Jenkins.&lt;br /&gt;
&lt;br /&gt;
Has a wealth of contacts in the underworld from her long time in costume as a mercenary, very few of which would provide information or services without being paid their due though.&lt;br /&gt;
&lt;br /&gt;
* Stun gun&lt;br /&gt;
&lt;br /&gt;
* Trenchknife&lt;br /&gt;
&lt;br /&gt;
* Side-handle baton&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* Strings of firecrackers&lt;br /&gt;
&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
&lt;br /&gt;
* Sturdy cellphone with handsfree&lt;br /&gt;
&lt;br /&gt;
* Two burner phones&lt;br /&gt;
&lt;br /&gt;
* Cable ties&lt;br /&gt;
&lt;br /&gt;
* Stab proof costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Knows most things that are to know about WW2 and the technology that was used during the 30&#039;s and 40&#039;s. Is an skilled auto mechanic who have grown up in her grandfather’s service station.&lt;br /&gt;
&lt;br /&gt;
Have been trained since childhood in close quarters combat and paramilitary tactics.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: natural single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can vomit a jet of gastric acid that applies a nulling Trump effect on parahumans and parahuman constructs which it hits. Each successive hit up to three will increase the potency of the effect. It works through clothes or armors but burn if it touches bare skin and exposure longer than 1 minute will cause first degree burns. The jet is 10 cm wide and can be fired up to 20 meters every 3-5 seconds in the speed of a baseball. She got neigh infinite ammunition but becomes very hungry after extended use, see further below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First hit:&#039;&#039;&#039; The parahuman will suffer from Thinker headache (a 7 on the Stanford pain scale) and dizziness for a cumulative ten minutes and become disoriented whenever they activate their power. All Tinker-tech have their physical stats halved, or work at a reduced effectiveness narratively depending on which is more appropriate for the tech in question. Power manifestations (forcefields, portals, projections etc) disappear on contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second hit:&#039;&#039;&#039; All power based physical boosts (such as strength, regeneration, hearing etc) are halved. To activate or sustain an activated/continuous power now causes a Thinker migraine (a 8 on the Stanford pain scale) until they deactivate it. All Tinker-tech stops working.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Third hit:&#039;&#039;&#039; No powers can be activated and all continuous power effects reverses. Changers and Breakers return to their human form, environmental effects from Shakers return to their natural state, Brutes loses their enhanced strength etc. The Thinker migraines stops.&lt;br /&gt;
&lt;br /&gt;
The third hit&#039;s effects can be reversed a stage by washing off the offending vomit and removing the affected gear/clothing. The first and second tiers&#039; effects however require a thorough wash at a washbasin/sink/fountain/etc. and the removal of the affected clothing.&lt;br /&gt;
&lt;br /&gt;
The food habits needed to upkeep the power have given her acid reflux, which is a constant heart burn. She also need to eat 400 calories per jet to not go hungry afterwards, the food is mainly transported to the stomachs of Danielle Greens in alternative universes.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Chloride.jpg&amp;diff=1691</id>
		<title>File:Chloride.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Chloride.jpg&amp;diff=1691"/>
		<updated>2019-02-06T23:10:56Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:DanielleGreen.jpg&amp;diff=1690</id>
		<title>File:DanielleGreen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:DanielleGreen.jpg&amp;diff=1690"/>
		<updated>2019-02-06T23:10:37Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1689</id>
		<title>Chloride</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Chloride&amp;diff=1689"/>
		<updated>2019-02-06T23:06:33Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Chloride |author      = u/JellyKobold |civ_name    = Danielle Green |noncape     = &amp;lt;!-- if character is not a cape, put...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Chloride&lt;br /&gt;
|author      = u/JellyKobold&lt;br /&gt;
|civ_name    = Danielle Green&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Chloride.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -3&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1998-12-02&lt;br /&gt;
|birth_place = San Francisco &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = 169&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 76&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Ashton&lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = Penny Jenkins&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = Jenna &amp;quot;Gall&amp;quot; Green&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = The Green Clan&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = Dan&lt;br /&gt;
|alias       = Shannon Murphy&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Chloride is a third generation cape from a family of mercenaries called the Green Clan that has been active since 1985. They’re known for playing the game and enforcing the code, several times joining Endbringer fights or hunting down code breakers pro bono. All of them have powers related to stomach acids.&lt;br /&gt;
&lt;br /&gt;
She moved to Ashton in the wake of the last Endbringer fight and have regularly been reported in the local new in the service of more renown capes. Naturally, most of which were villains but she’ve been adamant&lt;br /&gt;
&lt;br /&gt;
Chloride’s power is to spew a projectile of bile that decrease other parahumans control over their power if it hits them. The bile may cause first degree acid burns on skin contact.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:DanielleGreen.jpg|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Danielle is a slightly overweight girl with a big burn scar covering a third of her face. She sports a badly corroded British WW2 pilot jacket together with a variety of period regalia and keep her hair oiled up in a short greaser.&lt;br /&gt;
&lt;br /&gt;
Chloride has a very elaborate costume sewn up by Penny Jenkins, inspired by historical German parade uniforms.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A job is a job, as long as it doesn’t break the unwritten rules. She was drilled since a child to become a soldier for hire which have caused to develop a professional persona separate from her personal. Otherwise quite a balanced person with a healthy emotional life.&lt;br /&gt;
&lt;br /&gt;
Is definitely called a butch in the lesbian community and have a slight complex over her weight.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
$1,600 on a saving account and $430 on her card. Have an Harley-Davidson XA motorcycle with a sidecar from WW2 kept in perfect condition which is her most prized possession (picture 1, 2, 3). Own a two room apartment in an old renovated industrial building, located in the industrial district, but lives with her girlfriend Penny Jenkins.&lt;br /&gt;
&lt;br /&gt;
Has a wealth of contacts in the underworld from her long time in costume as a mercenary, very few of which would provide information or services without being paid their due though.&lt;br /&gt;
&lt;br /&gt;
* Stun gun&lt;br /&gt;
&lt;br /&gt;
* Trenchknife&lt;br /&gt;
&lt;br /&gt;
* Side-handle baton&lt;br /&gt;
&lt;br /&gt;
* Flashlight&lt;br /&gt;
&lt;br /&gt;
* Strings of firecrackers&lt;br /&gt;
&lt;br /&gt;
* Zippo lighter&lt;br /&gt;
&lt;br /&gt;
* Sturdy cellphone with handsfree&lt;br /&gt;
&lt;br /&gt;
* Two burner phones&lt;br /&gt;
&lt;br /&gt;
* Cable ties&lt;br /&gt;
&lt;br /&gt;
* Stab proof costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Knows most things that are to know about WW2 and the technology that was used during the 30&#039;s and 40&#039;s. Is an skilled auto mechanic who have grown up in her grandfather’s service station.&lt;br /&gt;
&lt;br /&gt;
Have been trained since childhood in close quarters combat and paramilitary tactics.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: natural single-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can vomit a jet of gastric acid that applies a nulling Trump effect on parahumans and parahuman constructs which it hits. Each successive hit up to three will increase the potency of the effect. It works through clothes or armors but burn if it touches bare skin and exposure longer than 1 minute will cause first degree burns. The jet is 10 cm wide and can be fired up to 20 meters every 3-5 seconds in the speed of a baseball. She got neigh infinite ammunition but becomes very hungry after extended use, see further below.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;First hit:&#039;&#039;&#039; The parahuman will suffer from Thinker headache (a 7 on the Stanford pain scale) and dizziness for a cumulative ten minutes and become disoriented whenever they activate their power. All Tinker-tech have their physical stats halved, or work at a reduced effectiveness narratively depending on which is more appropriate for the tech in question. Power manifestations (forcefields, portals, projections etc) disappear on contact.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Second hit:&#039;&#039;&#039; All power based physical boosts (such as strength, regeneration, hearing etc) are halved. To activate or sustain an activated/continuous power now causes a Thinker migraine (a 8 on the Stanford pain scale) until they deactivate it. All Tinker-tech stops working.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Third hit:&#039;&#039;&#039; No powers can be activated and all continuous power effects reverses. Changers and Breakers return to their human form, environmental effects from Shakers return to their natural state, Brutes loses their enhanced strength etc. The Thinker migraines stops.&lt;br /&gt;
&lt;br /&gt;
The third hit&#039;s effects can be reversed a stage by washing off the offending vomit and removing the affected gear/clothing. The first and second tiers&#039; effects however require a thorough wash at a washbasin/sink/fountain/etc. and the removal of the affected clothing.&lt;br /&gt;
&lt;br /&gt;
The food habits needed to upkeep the power have given her acid reflux, which is a constant heart burn. She also need to eat 400 calories per jet to not go hungry afterwards, the food is mainly transported to the stomachs of Danielle Greens in alternative universes.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Redshift&amp;diff=1688</id>
		<title>Redshift</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Redshift&amp;diff=1688"/>
		<updated>2019-02-04T23:31:01Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Redshift&lt;br /&gt;
|author      = u/Shimme&lt;br /&gt;
|civ_name    = Tonya Woods&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Vigilante&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = TonyaWoods.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A cape with some sort of red bubbles and super speed stopped a fight that was going too far the other week. The extremely observant might notice that her left hand is mostly immobile when things get busy.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Redshiftcostume.png|thumb|left|Redshift&#039;s costume]]&lt;br /&gt;
&lt;br /&gt;
Missing her left hand. Covers her prosthetic in costume with red gloves that match her costume.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Idealistic, proactive, but spoiled. Naive, trusting. Doesn’t appreciate people being selfish or self-serving.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mom and Dad&#039;s charity (they are actually wealthy), a few decent scholarships, really lame Toyota Camry from, like 2016 oh mai gooood. The privileged college student.&lt;br /&gt;
&lt;br /&gt;
* Bastons made of ebony&lt;br /&gt;
&lt;br /&gt;
* Plastic cuffs&lt;br /&gt;
&lt;br /&gt;
* Cell phone&lt;br /&gt;
&lt;br /&gt;
* Good hard-soled boots.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
A second year fashion student, she’s handy with all sorts of things that might be useful to costume design.&lt;br /&gt;
&lt;br /&gt;
Good enough with her prosthetic hand that she can in everyday life without any real any hindrance. Using it in a high-stress situation is a different thing.&lt;br /&gt;
&lt;br /&gt;
A few semesters of college-level Spanish&lt;br /&gt;
&lt;br /&gt;
For most of her time in middle school and high school she practiced Escrima, eventually earning a brown belt. She dropped it in her senior year, but after her brush with death has started back up with it.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Single, natural trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On touching a person/object/surface, creates a bubble that expands at a moderate pace of about 9 feet per second in diameter (about a brisk walk) for 5 seconds till it reaches its maximum size. Anything besides this cape that moves through this field has its maximum speed reduced to a practical crawl of 1 mph, (excluding light, sound). Things that enter the field at a high speed do so without harm, a car wouldn’t act as if it had crashed, it would just go slower, and any passengers would be unharmed.&lt;br /&gt;
&lt;br /&gt;
There’s no real limit to how many bubbles they can make at any time, but they disperse if this cape goes too far away from them for a while or if they’re simply being left to exist without use in conflict (read: scene and/or location changes, a stalemate where nobody is making a move goes on for several minutes.) The bubbles stay stuck on their point of origin, if they grabbed and used their power on a baseball bat the field would move alongside that baseball bat.&lt;br /&gt;
&lt;br /&gt;
Something that&#039;s partially inside the bubbles would only be slowed enough that the speed difference didn&#039;t sheer off the bits inside of it, and her prosthetic counts as her for Manton limitation purposes.&lt;br /&gt;
&lt;br /&gt;
These bubbles have a slight red hue to them.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:TonyaWoods.jpg&amp;diff=1687</id>
		<title>File:TonyaWoods.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:TonyaWoods.jpg&amp;diff=1687"/>
		<updated>2019-02-04T23:30:02Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Redshift&amp;diff=1686</id>
		<title>Redshift</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Redshift&amp;diff=1686"/>
		<updated>2019-02-04T23:29:18Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Redshift |author      = u/Shimme |civ_name    = Tonya Woods |noncape     = &amp;lt;!-- if character is not a cape, put YES her...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Redshift&lt;br /&gt;
|author      = u/Shimme&lt;br /&gt;
|civ_name    = Tonya Woods&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Vigilante&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Tonya.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A cape with some sort of red bubbles and super speed stopped a fight that was going too far the other week. The extremely observant might notice that her left hand is mostly immobile when things get busy.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Redshift.png|thumb|left|Redshift&#039;s costume]]&lt;br /&gt;
&lt;br /&gt;
Missing her left hand. Covers her prosthetic in costume with red gloves that match her costume.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Idealistic, proactive, but spoiled. Naive, trusting. Doesn’t appreciate people being selfish or self-serving.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mom and Dad&#039;s charity (they are actually wealthy), a few decent scholarships, really lame Toyota Camry from, like 2016 oh mai gooood. The privileged college student.&lt;br /&gt;
&lt;br /&gt;
* Bastons made of ebony&lt;br /&gt;
&lt;br /&gt;
* Plastic cuffs&lt;br /&gt;
&lt;br /&gt;
* Cell phone&lt;br /&gt;
&lt;br /&gt;
* Good hard-soled boots.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
A second year fashion student, she’s handy with all sorts of things that might be useful to costume design.&lt;br /&gt;
&lt;br /&gt;
Good enough with her prosthetic hand that she can in everyday life without any real any hindrance. Using it in a high-stress situation is a different thing.&lt;br /&gt;
&lt;br /&gt;
A few semesters of college-level Spanish&lt;br /&gt;
&lt;br /&gt;
For most of her time in middle school and high school she practiced Escrima, eventually earning a brown belt. She dropped it in her senior year, but after her brush with death has started back up with it.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Single, natural trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On touching a person/object/surface, creates a bubble that expands at a moderate pace of about 9 feet per second in diameter (about a brisk walk) for 5 seconds till it reaches its maximum size. Anything besides this cape that moves through this field has its maximum speed reduced to a practical crawl of 1 mph, (excluding light, sound). Things that enter the field at a high speed do so without harm, a car wouldn’t act as if it had crashed, it would just go slower, and any passengers would be unharmed.&lt;br /&gt;
&lt;br /&gt;
There’s no real limit to how many bubbles they can make at any time, but they disperse if this cape goes too far away from them for a while or if they’re simply being left to exist without use in conflict (read: scene and/or location changes, a stalemate where nobody is making a move goes on for several minutes.) The bubbles stay stuck on their point of origin, if they grabbed and used their power on a baseball bat the field would move alongside that baseball bat.&lt;br /&gt;
&lt;br /&gt;
Something that&#039;s partially inside the bubbles would only be slowed enough that the speed difference didn&#039;t sheer off the bits inside of it, and her prosthetic counts as her for Manton limitation purposes.&lt;br /&gt;
&lt;br /&gt;
These bubbles have a slight red hue to them.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Medjed&amp;diff=1685</id>
		<title>Medjed</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Medjed&amp;diff=1685"/>
		<updated>2019-02-04T23:18:31Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Medjed&lt;br /&gt;
|author      = u/flashyamoeba&lt;br /&gt;
|civ_name    = Trisha Mushaya&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Ward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Trisha.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = X&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2005-06-09&lt;br /&gt;
|birth_place = The Assyrian League&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = Assyrian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
None, having gotten her powers in the Arabian Strife and hasn&#039;t really gotten a chance to use them since coming to Ashton.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Mejjy hon hon.png|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Short for her age at 5 foot nothing and thin due to not always eating regularly. Very clearly missing an eye, with several scars around her body. Remaining eye is light blue. Hair is dark brown cut in a messy bob with bangs. Has three runic tattoos.&lt;br /&gt;
&lt;br /&gt;
In her armor Trisha stands taller than normal, just over 5&#039; 6&amp;quot; and bulkier. Three extra pairs of limbs along her waist and one extra on her shoulders. Two tails hang almost to the ground. Runs on six of the limbs when going fast, surprisingly low to the ground.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A reasonable, kind of dumb teenager struggling to fit into an unfamiliar land. Actual tries to be a functional member of the Wards and not just to maintain a cover. Projects a hard exterior at times which is just her default reaction to be annoyed or confused by stuff.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Ward Stuff, a hidden pack of smokes and a lighter. Coven might send her a care package if it helped Coven&#039;s goals but unlikely.&lt;br /&gt;
&lt;br /&gt;
* Knife&lt;br /&gt;
&lt;br /&gt;
* A whistle&lt;br /&gt;
&lt;br /&gt;
* A taser&lt;br /&gt;
&lt;br /&gt;
* A can of pepper spray&lt;br /&gt;
&lt;br /&gt;
* Smelling salts&lt;br /&gt;
&lt;br /&gt;
* A lighter&lt;br /&gt;
&lt;br /&gt;
* Handcuffs&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Crafting electronics and mechanical devices&lt;br /&gt;
&lt;br /&gt;
* Sleight of hand&lt;br /&gt;
&lt;br /&gt;
* Being very quiet&lt;br /&gt;
&lt;br /&gt;
* Can speak and write Syriac, it being her first language&lt;br /&gt;
&lt;br /&gt;
* Basic first aid&lt;br /&gt;
&lt;br /&gt;
* Basic Crime Scene Investigation&lt;br /&gt;
&lt;br /&gt;
* Creative cursing&lt;br /&gt;
&lt;br /&gt;
* Can speak English well enough to be understood. Taking ESL courses.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Artificial multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tinker Power (primary power): Combat Tinker whose specialty is in speedster/mobility armor.&lt;br /&gt;
&lt;br /&gt;
Mover (minor power): Can teleport via LOS up to 10 feet every 10 seconds. Can change direction and cancel momentum coming out of the teleport. If Medjed teleports less than 10 feet than she can additional jumps so long as the length of the first jump plus the subsequent jumps don&#039;t exceed 10 feet. Can&#039;t teleport through things like a window.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Trisha.jpg&amp;diff=1684</id>
		<title>File:Trisha.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Trisha.jpg&amp;diff=1684"/>
		<updated>2019-02-04T23:16:03Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Medjed&amp;diff=1683</id>
		<title>Medjed</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Medjed&amp;diff=1683"/>
		<updated>2019-02-04T23:15:35Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Medjed |author      = u/flashyamoeba |civ_name    = Trisha Mushaya |noncape     = &amp;lt;!-- if character is not a cape, put...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Medjed&lt;br /&gt;
|author      = u/flashyamoeba&lt;br /&gt;
|civ_name    = Trisha Mushaya&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Ward&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Trisha.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = X&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2005-06-09&lt;br /&gt;
|birth_place = The Assyrian League&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = Assyrian&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
None, having gotten her powers in the Arabian Strife and hasn&#039;t really gotten a chance to use them since coming to Ashton.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Medjed.png|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Short for her age at 5 foot nothing and thin due to not always eating regularly. Very clearly missing an eye, with several scars around her body. Remaining eye is light blue. Hair is dark brown cut in a messy bob with bangs. Has three runic tattoos.&lt;br /&gt;
&lt;br /&gt;
In her armor Trisha stands taller than normal, just over 5&#039; 6&amp;quot; and bulkier. Three extra pairs of limbs along her waist and one extra on her shoulders. Two tails hang almost to the ground. Runs on six of the limbs when going fast, surprisingly low to the ground.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A reasonable, kind of dumb teenager struggling to fit into an unfamiliar land. Actual tries to be a functional member of the Wards and not just to maintain a cover. Projects a hard exterior at times which is just her default reaction to be annoyed or confused by stuff.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Ward Stuff, a hidden pack of smokes and a lighter. Coven might send her a care package if it helped Coven&#039;s goals but unlikely.&lt;br /&gt;
&lt;br /&gt;
* Knife&lt;br /&gt;
&lt;br /&gt;
* A whistle&lt;br /&gt;
&lt;br /&gt;
* A taser&lt;br /&gt;
&lt;br /&gt;
* A can of pepper spray&lt;br /&gt;
&lt;br /&gt;
* Smelling salts&lt;br /&gt;
&lt;br /&gt;
* A lighter&lt;br /&gt;
&lt;br /&gt;
* Handcuffs&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Crafting electronics and mechanical devices&lt;br /&gt;
&lt;br /&gt;
* Sleight of hand&lt;br /&gt;
&lt;br /&gt;
* Being very quiet&lt;br /&gt;
&lt;br /&gt;
* Can speak and write Syriac, it being her first language&lt;br /&gt;
&lt;br /&gt;
* Basic first aid&lt;br /&gt;
&lt;br /&gt;
* Basic Crime Scene Investigation&lt;br /&gt;
&lt;br /&gt;
* Creative cursing&lt;br /&gt;
&lt;br /&gt;
* Can speak English well enough to be understood. Taking ESL courses.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Artificial multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tinker Power (primary power): Combat Tinker whose specialty is in speedster/mobility armor.&lt;br /&gt;
&lt;br /&gt;
Mover (minor power): Can teleport via LOS up to 10 feet every 10 seconds. Can change direction and cancel momentum coming out of the teleport. If Medjed teleports less than 10 feet than she can additional jumps so long as the length of the first jump plus the subsequent jumps don&#039;t exceed 10 feet. Can&#039;t teleport through things like a window.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Gunslinger.jpg&amp;diff=1682</id>
		<title>File:Gunslinger.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Gunslinger.jpg&amp;diff=1682"/>
		<updated>2019-02-04T22:59:50Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Raze&amp;diff=1681</id>
		<title>Raze</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Raze&amp;diff=1681"/>
		<updated>2019-02-04T22:58:55Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Raze |author      = u/RelapsingThinker |civ_name    = Wade Ivorstone |noncape     = &amp;lt;!-- if character is not a cape, pu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Raze&lt;br /&gt;
|author      = u/RelapsingThinker&lt;br /&gt;
|civ_name    = Wade Ivorstone&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Unknown, None, Wards, Protectorate, or a gang/group name. Contact keira if your group name isn&#039;t linking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1997-04-21&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
There has already been rumors and small PHO threads circulating around him even though he is relatively new to the Ashton cape scene. This is because of how loud he tends to be and amount of trouble he has been causing. The common detail among each story is the pistol that flares up with a crimson energy he has at his side. It seems he hasn’t shot anyone with it,but that hasn’t stopped him from bragging out all the things it could do.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Gunslinger.jpg|thumb|left|His costume is design after this ,but rather with red replacing the gold portions of the suit.]]&lt;br /&gt;
&lt;br /&gt;
His shoulder length almond brown hair is slightly curled at the tips. He takes good care of his hair making it quite fluffy. His eyes are a marble grey with light ring of gold near his pupil. Wade’s face is clean shaved almost always and his ears are pierced with ruby colored earrings. He has a lean build due to being on the swim team when he was in private school. His clothing varies quite often but the common theme he keeps is hypebeast apparel and his red wine Adidas Yeezy Boost 350V2 Real Boost.&lt;br /&gt;
&lt;br /&gt;
His mask is red with sharp teeth smiling and only covers the lower half of his face. He has his hair tied back into a bun with a red band holding it there.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Wade is generally laid back and nonchalant about most things. He usually handles his problems by throwing money at it to avoid with personally dealing with them. This changes when he is out in his costume since he lets his inner thrill seeker loose upon the world. As Raze, he is dramatic and over the top about things for the sake of the attention he gets. He isn’t the one to take things seriously at least not at first. If a situation push him to be serious, he is likely to leave or handle it like a cutthroat. He is also a vindictive person who will seek to ruin someone if they badly ruin his fun.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
He is fairly wealthy due to a inheritance he gained through the death of his grandfather on his mother’s side. He has a trust fund of 500K that pays for his his living expenses like his wardrobe filled with all the clothing he could want, a nice two story house in Mayview Suburbs, and a black Tesla Model S. Through this fund, he collects 3% interest which gives him 15 grand every 6 months. Through his spending on his gear, he has 10 grand on hand at the moment.&lt;br /&gt;
&lt;br /&gt;
He has a few contacts that being his family’s lawyer ,and a connection to the people who were able to get him in contact with Coven.&lt;br /&gt;
&lt;br /&gt;
* .500 Magnum&lt;br /&gt;
&lt;br /&gt;
* Suit: His suit is fairly standard with a durability of type II armor. His back pouch contains 5 extra bullets for his magnum.&lt;br /&gt;
&lt;br /&gt;
* Throwing Knives: Around his waist, he has two sets of 3 throwing knives&lt;br /&gt;
&lt;br /&gt;
* Power Storage: He normally keep a few materials in stock with power to stay prepared while out causing trouble. These materials are 2 square cubic in. of cocaine, 5 square cubic in. of water, and 3 square cubic in. of pig flesh.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
*He is a skilled swimmer&lt;br /&gt;
&lt;br /&gt;
*He is a natural talent when it comes to singing&lt;br /&gt;
&lt;br /&gt;
*He is proficient with firearms due to the time he spent with his grandfather&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Artificial Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wade is a Striker with a Thinker power. His Striker ability allows him to enchant ranged weapons of any type with a devouring effect ,and use the materials that are consumed to make ammunition. His Thinker gives him perfect aim on the materials he has consumed.&lt;br /&gt;
&lt;br /&gt;
His power manifest as a red wisp like energy that coats the weapon the power is being used upon and the same energy manifests when the projectile hits something. This enchanting is touch based ,but not based around his hands. The weapon just need to be in direct contact with his body. This effect doesn’t have a time limit ,but will go away once the weapon runs out of ammunition. The devouring occurs at a rate of 1 square cubic in. every two seconds for eight seconds. The spread is roughly spherical. It consumes everything at the same rate regardless of material or durability ,and stores them within a pocket space to be used in the second portion of the power.&lt;br /&gt;
&lt;br /&gt;
His power allows for him to use consumed materials to craft any type of ammunition for any weapon that is in contact with him. So if he gets his hands on a tinker tech rifle, he is capable of creating ammunition for it as long as he has the materials to do so. This process is just about instant and will spawn within hand.&lt;br /&gt;
&lt;br /&gt;
He can devour materials within his storage world to fuel and direct his thinker ability. The ability allows him to have perfect aim but only when aiming at material he has consumed. To trigger this ability he must consume six cubic inches of the material ,however; this ability only lasts for one shot and will require another six cubic inches to use again.&lt;br /&gt;
&lt;br /&gt;
Side Details: When it comes to the more exotic types of ammunition like water bullets and things that would normally just fall apart, his power holds them together until they have impacted a object after being launched or fired. Once those condition have been meet, normal physics will resume to work upon the object. Another detail on the ammunition portion of his power is how much is material is used to craft. The base that is used is a standard clip for a 9mm handgun as that will consume 1 square cubic in. of material.&lt;br /&gt;
&lt;br /&gt;
The devouring effectiveness and strength aren’t proportional to the size of the ammunition that is being used. A bazooka shot will eat away at things same as a bow/arrow would. When a enchanted projectile hits something, the effect is applied to the area of impact and doesn’t really care where the ammunition goes after that. The devouring only works on matter and can&#039;t consume something that is protected by some outside effect like a Siberian&#039;s invulnerability. It ,however; can consume things like Alexandria&#039;s flesh. His power spreads through materials that are within contact with affected area so if there is gap of space between the area and something else it will not spread to it.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Faust&amp;diff=1658</id>
		<title>Faust</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Faust&amp;diff=1658"/>
		<updated>2019-01-21T11:15:03Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Corrected misspelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&lt;br /&gt;
|name        = Faust&lt;br /&gt;
|author      = /u/JellyKobold&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|name        = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Faustface.png&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1952-01-12&lt;br /&gt;
|birth_place = Swansea, Wales&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 2.3&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 1500&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = The Crossroads, Ashton&lt;br /&gt;
|nationality = American, Welsh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = Jonas Greenville&lt;br /&gt;
|othername   = Oathbinder, Wyvern of the Crossroads, Sin-Eater and Herald of the Great Spirit&lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Faust reside at the Crossroads junkyard and consider the area its territory, taking violent offense to any trespassers that doesn’t announce themselves and respect Fausts wishes while at the premises. The owner of the Crossroads junkyard, Jonas Greenville, disappeared after Faust took residence there and is feared to be Fausts first victim. The PRT have stated that there’s no direct evidence that there have been an homicide and that they will treat it as a missing people’s case until further notice. They advise people to take caution and avoid the area at all times. The Protectorate, or PRT, have yet to make direct contact with Faust.&lt;br /&gt;
&lt;br /&gt;
It is rumored that a group of trespassing teens promised to never return and bother the being, and in a post on PHO one of the teens tell of physical pain manifesting at the mere thought of doing so.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Faust.png|thumb|left|Faust and his pitbull Georgie]]&lt;br /&gt;
&lt;br /&gt;
Faust is an 1.5 ton wyvern with a withers of nearly 2 meters and measure 8 meters from nose to tail. It has roughly the frame of a Majungasaurus with wings and walks like a bat on all four. An smell of ozon oozes from it’s breath.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
A decent sized junkyard, with all that it entails, but without much means to use it and a faithful pitbull named Georgie.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Few and far between.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Has a superiority complex royale and would have a very hard time to grasp that it might’ve been outwitted. Extremely territorial and have a deep grievance with whoever would trespass unannounced or doesn’t leave when asked to. Prone to fits of rage. Likes its life quiet and calm, with an occasional respectful guest that treats it as it thinks it deserve. &lt;br /&gt;
&lt;br /&gt;
It is very superstitious and claim to know where the powers come from. &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Case 53&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can bind a person to a promise they make. Faust need to be physically present, within 10 meters, and be able to hear what they say. Considering breaking it will afterwards cause severe physical pain and strong waves of nausea. Actually breaking it makes the distress chronic for two weeks and, if they&#039;re parahumans, cuts their connection with their Shard. This disables the use of their powers for the duration of the effect.&lt;br /&gt;
&lt;br /&gt;
The oaths phrasing is secondary to the intention; if one side promises to aid the other in battle any thought of bending words will cause the distress.&lt;br /&gt;
&lt;br /&gt;
The maximum duration of a pact is one year, after which it needs to be renewed to have any effects. The pact can be dissolved in a similar manner to binding it if both people are present and consent to it.&lt;br /&gt;
&lt;br /&gt;
==== Case 53 Physiology ====&lt;br /&gt;
&lt;br /&gt;
* Mends flesh wounds in a couple of days and broken bones in a week or two assuming it can rest properly. Continued disturbances can increase those times threefold.&lt;br /&gt;
*&lt;br /&gt;
* Can fly, though not very proficiently. It needs to break into a run before lift off and lands with an impact that risk damaging asphalted surfaces. In air it has a maximum level flight speed of 40 km/h and isn&#039;t particularly agile due to it&#039;s large frame. &lt;br /&gt;
* &lt;br /&gt;
* Scaly armour that&#039;s good against knifes and other sharp objects but not in any way bulletproof.&lt;br /&gt;
* &lt;br /&gt;
* Fairly strong, and even more so when it can utilise it&#039;s weight. Flipping a car, tackling down a fire door or biting a tether in two is all things within its capabilities. &lt;br /&gt;
* &lt;br /&gt;
* Faust&#039;s speed is fairly hindered by its unwieldy physique and it can only reach 20 km/h sprinting short distances.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Lilith&amp;diff=1657</id>
		<title>Lilith</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Lilith&amp;diff=1657"/>
		<updated>2019-01-21T10:51:59Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Joined Pantheon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&lt;br /&gt;
|name        = Lilith&lt;br /&gt;
|author      = /u/JellyKobold&lt;br /&gt;
|civ_name    = Narcissa Rosenstein&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Pantheon&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Lilith2.jpg&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1993-05-01&lt;br /&gt;
|birth_place = Be&#039;er Sheva&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.75&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 80&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Downtown, Ashton&lt;br /&gt;
|nationality = Israeli&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = @BloodyMary&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Some digging on PHO reveals that Lilith is a hemokinetic that have done some minor vigilante work and have a small group of hangarounds wearing bunny masks. She first appeared about a year ago but have yet to make a big splash in the cape scene.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Narcissa Rosenstein.png|thumb|left|Narcissa in a bodybuilder photoshoot]]&lt;br /&gt;
&lt;br /&gt;
Narcissa is a muscular goth girl with an intense gaze. She often wears wigs covering her buzzcut.&lt;br /&gt;
&lt;br /&gt;
As Lilith she wears a small leather mask that makes her nose look larger and creates ever changing patterns out of small tendrils of blood moving over her skin and costume. The costume itself is a completely white gothic leather armor that she keeps stainless by use of her power regardless how much blood splatter sprays over it.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
[[File:Bunnyminions.jpg|thumb|left|With minions like these, you won&#039;t need friends. Oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Nine bunny masked acolytes armed with miscellaneous weapons such as knives, axes or baseball bats and carrying strong painkillers. These are friends from the sanguinarian circle that today are hangarounds dedicated to serve their mistress. They have various blood groups. To find more minions would be easy but Lilith was given a prophecy that the number nine would be important for her to achieve her goals.&lt;br /&gt;
&lt;br /&gt;
A two room apartment at the 9th floor Downtown and a cheap car from the early 2000’s. She’s the proud master of two black cats cats - Alucard and Akasha - and one white - Angel.&lt;br /&gt;
&lt;br /&gt;
Have about $20,000 at a saving account and a daytime job as a barista at the Dark Wings coffee shop for $15/h.&lt;br /&gt;
&lt;br /&gt;
On an average night out in costume she have the following equipment:&lt;br /&gt;
&lt;br /&gt;
* Small first aid kit&lt;br /&gt;
&lt;br /&gt;
* Simple combat knife&lt;br /&gt;
&lt;br /&gt;
* Rugged cell phone&lt;br /&gt;
&lt;br /&gt;
* Discrete handsfree in her left ear&lt;br /&gt;
&lt;br /&gt;
* Plastic handcuffs&lt;br /&gt;
&lt;br /&gt;
* Stab vest (CSPBA) beneath the costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
She’s adept at the fighting style Krav Maga, using firearms and have training in basic battlefield tactics from her time in the Israeli army. She no longer practice shooting but trains Krav Manga twice a week. Her hobby is weight lifting and prefers a diverse set of exercises that train her whole body and not just the upper half. She’s also a classically schooled pianist and singer from her days before the military.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Narcissa have kept the discipline and training from her military life alive, making sure to live a very tidy lifestyle. &lt;br /&gt;
&lt;br /&gt;
Adrenaline rushes is one of the few things that make her feel truly alive and is thus something she constantly seeks. She’s the kind of vigilante that believes that end justifies the means and sees fallen civilians as collateral damage, something to avoid but ultimately nothing that will keep her up at night.&lt;br /&gt;
&lt;br /&gt;
She believes the powers are of supernatural origin and that she actually became a vampire. She doesn’t refute science in any way, but since they’ve yet to come up with a coherent and believable explanation she’ve created a picture from what she herself have seen.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is a hemokinetic that can feel and control all blood outside living bodies within 50 meters at a speed of 50km/h (31mph). Her maximum limit is 11,500 liters of blood. This blood have the characteristics of water in that it still is fluid and dull. It cannot grab anything or become dense enough to punch someone.&lt;br /&gt;
&lt;br /&gt;
Within 5 meters she can also crystallize blood into solid objects such as daggers, swords or shields of the same volume. These will have the same properties as steel in endurance, potential sharpness etc and can still be controlled by her kinesis. It takes 5 seconds per deciliter crystallized. These cannot be mechanical objects, such as a gun or watch. Leverage and weight in a weapon can increase the speed and force of the object but naturally requires more available blood to create. If they are outside her 50 meter range or of she is rendered unconscious the items in question will turn liquid once more.&lt;br /&gt;
&lt;br /&gt;
The drawback of the power is that when she starts to suffer from hemorrhage she will grow agitated at class I and angry at class II (see below). To refill her blood supplies she can drink blood that then changes to the correct blood type and spreads to her veins at a rate of 1 dl (3.4 ounces) every ten seconds. Her agitation will linger for 10 minutes after being completely sated.&lt;br /&gt;
&lt;br /&gt;
The power can be quite versatile but is harshly hampered by the availability by blood in the area. In the start of a battle she’s really weak but scales in strength as it progresses with cape’s with human anatomy. She’s also quite the glass cannon without any Brute powers whatsoever. Her biggest advantage is that she have a blaster aspect that can hamper most non-armored opponents. Against enemies with heavy armor she’s next to useless.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Faust&amp;diff=1653</id>
		<title>Faust</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Faust&amp;diff=1653"/>
		<updated>2019-01-20T22:39:04Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Fleshed it out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&lt;br /&gt;
|name        = Faust&lt;br /&gt;
|author      = /u/JellyKobold&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|name        = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Faustface.png&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1953-01-12&lt;br /&gt;
|birth_place = Swansea, Wales&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 2.3&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 1500&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = The Crossroads, Ashton&lt;br /&gt;
|nationality = American, Welsh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = Jonas Greenville&lt;br /&gt;
|othername   = Oathbinder, Wyvern of the Crossroads, Sin-Eater and Herald of the Great Spirit&lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Faust reside at the Crossroads junkyard and consider the area its territory, taking violent offense to any trespassers that doesn’t announce themselves and respect Fausts wishes while at the premises. The owner of the Crossroads junkyard, Jonas Greenville, despaired after Faust took residence there and is feared to be Fausts first victim. The PRT have stated that there’s no direct evidence that there have been an homicide and that they will treat it as a missing people’s case until further notice. They advise people to take caution and avoid the area at all times. The Protectorate, or PRT, have yet to make direct contact with Faust.&lt;br /&gt;
&lt;br /&gt;
It is rumored that a group of trespassing teens promised to never return and bother the being, and in a post on PHO one of the teens tell of physical pain manifesting at the mere thought of doing so.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Faust.png|thumb|left|Faust and his pitbull Georgie]]&lt;br /&gt;
&lt;br /&gt;
Faust is an 1.5 ton wyvern with a withers of nearly 2 meters and measure 8 meters from nose to tail. It has roughly the frame of a Majungasaurus with wings and walks like a bat on all four. An smell of ozon oozes from it’s breath.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
A decent sized junkyard, with all that it entails, but without much means to use it and a faithful pitbull named Georgie.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Few and far between.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Has a superiority complex royale and would have a very hard time to grasp that it might’ve been outwitted. Extremely territorial and have a deep grievance with whoever would trespass unannounced or doesn’t leave when asked to. Prone to fits of rage. Likes its life quiet and calm, with an occasional respectful guest that treats it as it thinks it deserve. &lt;br /&gt;
&lt;br /&gt;
It is very superstitious and claim to know where the powers come from. &lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Case 53&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can bind a person to a promise they make. Faust need to be physically present, within 10 meters, and be able to hear what they say. Considering breaking it will afterwards cause severe physical pain and strong waves of nausea. Actually breaking it makes the distress chronic for two weeks and, if they&#039;re parahumans, cuts their connection with their Shard. This disables the use of their powers for the duration of the effect.&lt;br /&gt;
&lt;br /&gt;
The oaths phrasing is secondary to the intention; if one side promises to aid the other in battle any thought of bending words will cause the distress.&lt;br /&gt;
&lt;br /&gt;
The maximum duration of a pact is one year, after which it needs to be renewed to have any effects. The pact can be dissolved in a similar manner to binding it if both people are present and consent to it.&lt;br /&gt;
&lt;br /&gt;
==== Case 53 Physiology ====&lt;br /&gt;
&lt;br /&gt;
* Mends flesh wounds in a couple of days and broken bones in a week or two assuming it can rest properly. Continued disturbances can increase those times threefold.&lt;br /&gt;
*&lt;br /&gt;
* Can fly, though not very proficiently. It needs to break into a run before lift off and lands with an impact that risk damaging asphalted surfaces. In air it has a maximum level flight speed of 40 km/h and isn&#039;t particularly agile due to it&#039;s large frame. &lt;br /&gt;
* &lt;br /&gt;
* Scaly armour that&#039;s good against knifes and other sharp objects but not in any way bulletproof.&lt;br /&gt;
* &lt;br /&gt;
* Fairly strong, and even more so when it can utilise it&#039;s weight. Flipping a car, tackling down a fire door or biting a tether in two is all things within its capabilities. &lt;br /&gt;
* &lt;br /&gt;
* Faust&#039;s speed is fairly hindered by its unwieldy physique and it can only reach 20 km/h sprinting short distances.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Lilith&amp;diff=1648</id>
		<title>Lilith</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Lilith&amp;diff=1648"/>
		<updated>2019-01-20T22:27:21Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&lt;br /&gt;
|name        = Lilith&lt;br /&gt;
|author      = /u/JellyKobold&lt;br /&gt;
|civ_name    = Narcissa Rosenstein&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Lilith2.jpg&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 1993-05-01&lt;br /&gt;
|birth_place = Be&#039;er Sheva&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.75&lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = 80&lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Downtown, Ashton&lt;br /&gt;
|nationality = Israeli&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = @BloodyMary&lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Some digging on PHO reveals that Lilith is a hemokinetic that have done some minor vigilante work and have a small group of hangarounds wearing bunny masks. She first appeared about a year ago but have yet to make a big splash in the cape scene.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Narcissa Rosenstein.png|thumb|left|Narcissa in a bodybuilder photoshoot]]&lt;br /&gt;
&lt;br /&gt;
Narcissa is a muscular goth girl with an intense gaze. She often wears wigs covering her buzzcut.&lt;br /&gt;
&lt;br /&gt;
As Lilith she wears a small leather mask that makes her nose look larger and creates ever changing patterns out of small tendrils of blood moving over her skin and costume. The costume itself is a completely white gothic leather armor that she keeps stainless by use of her power regardless how much blood splatter sprays over it.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
[[File:Bunnyminions.jpg|thumb|left|With minions like these, you won&#039;t need friends. Oh wait...]]&lt;br /&gt;
&lt;br /&gt;
Nine bunny masked acolytes armed with miscellaneous weapons such as knives, axes or baseball bats and carrying strong painkillers. These are friends from the sanguinarian circle that today are hangarounds dedicated to serve their mistress. They have various blood groups. To find more minions would be easy but Lilith was given a prophecy that the number nine would be important for her to achieve her goals.&lt;br /&gt;
&lt;br /&gt;
A two room apartment at the 9th floor Downtown and a cheap car from the early 2000’s. She’s the proud master of two black cats cats - Alucard and Akasha - and one white - Angel.&lt;br /&gt;
&lt;br /&gt;
Have about $20,000 at a saving account and a daytime job as a barista at the Dark Wings coffee shop for $15/h.&lt;br /&gt;
&lt;br /&gt;
On an average night out in costume she have the following equipment:&lt;br /&gt;
&lt;br /&gt;
* Small first aid kit&lt;br /&gt;
&lt;br /&gt;
* Simple combat knife&lt;br /&gt;
&lt;br /&gt;
* Rugged cell phone&lt;br /&gt;
&lt;br /&gt;
* Discrete handsfree in her left ear&lt;br /&gt;
&lt;br /&gt;
* Plastic handcuffs&lt;br /&gt;
&lt;br /&gt;
* Stab vest (CSPBA) beneath the costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
She’s adept at the fighting style Krav Maga, using firearms and have training in basic battlefield tactics from her time in the Israeli army. She no longer practice shooting but trains Krav Manga twice a week. Her hobby is weight lifting and prefers a diverse set of exercises that train her whole body and not just the upper half. She’s also a classically schooled pianist and singer from her days before the military.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Narcissa have kept the discipline and training from her military life alive, making sure to live a very tidy lifestyle. &lt;br /&gt;
&lt;br /&gt;
Adrenaline rushes is one of the few things that make her feel truly alive and is thus something she constantly seeks. She’s the kind of vigilante that believes that end justifies the means and sees fallen civilians as collateral damage, something to avoid but ultimately nothing that will keep her up at night.&lt;br /&gt;
&lt;br /&gt;
She believes the powers are of supernatural origin and that she actually became a vampire. She doesn’t refute science in any way, but since they’ve yet to come up with a coherent and believable explanation she’ve created a picture from what she herself have seen.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
She is a hemokinetic that can feel and control all blood outside living bodies within 50 meters at a speed of 50km/h (31mph). Her maximum limit is 11,500 liters of blood. This blood have the characteristics of water in that it still is fluid and dull. It cannot grab anything or become dense enough to punch someone.&lt;br /&gt;
&lt;br /&gt;
Within 5 meters she can also crystallize blood into solid objects such as daggers, swords or shields of the same volume. These will have the same properties as steel in endurance, potential sharpness etc and can still be controlled by her kinesis. It takes 5 seconds per deciliter crystallized. These cannot be mechanical objects, such as a gun or watch. Leverage and weight in a weapon can increase the speed and force of the object but naturally requires more available blood to create. If they are outside her 50 meter range or of she is rendered unconscious the items in question will turn liquid once more.&lt;br /&gt;
&lt;br /&gt;
The drawback of the power is that when she starts to suffer from hemorrhage she will grow agitated at class I and angry at class II (see below). To refill her blood supplies she can drink blood that then changes to the correct blood type and spreads to her veins at a rate of 1 dl (3.4 ounces) every ten seconds. Her agitation will linger for 10 minutes after being completely sated.&lt;br /&gt;
&lt;br /&gt;
The power can be quite versatile but is harshly hampered by the availability by blood in the area. In the start of a battle she’s really weak but scales in strength as it progresses with cape’s with human anatomy. She’s also quite the glass cannon without any Brute powers whatsoever. Her biggest advantage is that she have a blaster aspect that can hamper most non-armored opponents. Against enemies with heavy armor she’s next to useless.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Harlot&amp;diff=1646</id>
		<title>Harlot</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Harlot&amp;diff=1646"/>
		<updated>2019-01-20T22:25:18Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Changed alignment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Harlot&lt;br /&gt;
|author      = /u/Magos_Nashoid&lt;br /&gt;
|civ_name    = Jayna Mayers&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Harlot.png&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 6&lt;br /&gt;
|height_in = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Fresh Trigger, nothing is publicly known yet.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Jayna.png|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
Jayna is a rather tall woman standing at 6ft 6inches, she has an athlete&#039;s body, as she is a wrestler at Ashton University. Jayna has black hair and blue eyes. She has extensive tattoos all across her body, the only clear space being her face. She is attractive in a slightly intimidating way. In her civilian life she is sorta low-key a goth, only wearing clothes that fit her aesthetic.&lt;br /&gt;
&lt;br /&gt;
Jayna’s costume is simple, consisting of a rather nice Hockey Mask (resembling that of her favorite Slasher), she wears dark clothes, over a cheap ballistic vest, and a pair of sturdy work gloves&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Jayna has about 3,000$ in savings from her various part time jobs. She lives in an on-campus apartment by herself, and has a sports scholarship. Her somewhat wealthy parents help her out with some of her expenses, giving her a small allowance for food and gas, to help her avoid dipping into her savings too often.&lt;br /&gt;
&lt;br /&gt;
Jayna is between jobs at the moment, and drives a reliable hand-me-down truck.&lt;br /&gt;
&lt;br /&gt;
* Bowie Knife&lt;br /&gt;
* &lt;br /&gt;
* Butterfly knife&lt;br /&gt;
* &lt;br /&gt;
* Switchblade&lt;br /&gt;
* &lt;br /&gt;
* 15 throwing knives&lt;br /&gt;
* &lt;br /&gt;
* Machete&lt;br /&gt;
* &lt;br /&gt;
* Fire Axe (usually kept in her truck)&lt;br /&gt;
* &lt;br /&gt;
* Taser&lt;br /&gt;
* &lt;br /&gt;
* Burner phone&lt;br /&gt;
* &lt;br /&gt;
* Medkit&lt;br /&gt;
* &lt;br /&gt;
* 30 zipties&lt;br /&gt;
* &lt;br /&gt;
* Brass knuckles&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Good enough at Wrestling to have earned a Scholarship.&lt;br /&gt;
* &lt;br /&gt;
* Excellent at throwing Knives and Darts&lt;br /&gt;
* &lt;br /&gt;
* Can play the Keyboard with competency&lt;br /&gt;
* &lt;br /&gt;
* Basic first aid&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Jayna is a very different person after her trigger then she was before. She was always on the quiet side, but her powers have had a rather pronounced effect on her emotions, leaving them feeling dull, compared to before, almost as though she were slightly sedated. She still experiences the full range of emotions, they just feel… wrong somehow.&lt;br /&gt;
&lt;br /&gt;
On the Contrary, when she is in the presence of those involved in her multi-trigger, her power reverses the effect, granting her an addictive emotional high. Jayna is still able to function relatively normally in her life, but feels a degree of dissociation from things almost constantly.&lt;br /&gt;
&lt;br /&gt;
Jayna is a rather grim person even pre-trigger, but always felt content with her life and situation. She is trying desperately to get back that feeling of contentment, trying anything to feel things normally again, experimenting with dangerous new experiences in order to feel something new or different.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type: Multi-trigger (with [[Allip]], [[Outburst]] and [[Ruin]])&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Primary Power (Self-time dilation) ====&lt;br /&gt;
Harlot is able to manipulate her body’s passage through time. She can do several interesting things with this ability&lt;br /&gt;
&lt;br /&gt;
She can fast forward *individual parts and sections * of her body, by up to 50 times its regular speed (she uses this to fast forward her bodies natural healing, allowing her a form of pseudo regeneration.)&lt;br /&gt;
&lt;br /&gt;
Alternatively she can fast forward her entire body by up to 3 times the normal speed, allowing her to move up to 3 times her normal speed. Allowing her to run up to 45 mph for short durations. She can use this to dodge slower projectiles, and to hit faster/harder in melee.&lt;br /&gt;
&lt;br /&gt;
She can Slow down individual parts and sections of body by up to 90 times its regular speed, allowing her to tank wounds for short periods and tend to them after combat.&lt;br /&gt;
&lt;br /&gt;
She can Freeze her body in time. She does this by selecting an amount of time up to a maximum of 5 hours and activating this ability. Her body becomes completely frozen, (mind included) Her body is functionally invulnerable (Just like something frozen by clockblocker) Every time she uses this ability she must wait an equal amount of time for it to recharge, as she froze herself.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Power (Shadows) ====&lt;br /&gt;
Harlot is able to both dim and flicker lights within an 100ft area of her. This ability comes with the ability to perceive the location of light sources within her area. This ability lets her see in darkness as though it were lit. and to prevent damage from changes in light levels (meaning a flashbang’s bright flash won’t hurt her in the least, or even make her flinch. She could use an arc welder without goggles and experience no discomfort or damage)&lt;br /&gt;
&lt;br /&gt;
==== Secondary Power (Apathy) ====&lt;br /&gt;
When an enemy is wounded by Harlot in melee. Her power kicks in. This ability prevents an opponent from feeling concern or worry regarding their wounds. Meaning she could stab you, and you’d not feel any overt concern to try tending to your wound, prefering to do whatever you were doing, whether it be negotiating, running, or fighting, etc&lt;br /&gt;
&lt;br /&gt;
This can be quite dangerous if she creates a wound that bleeds heavily, or in the off chance her attack is poisoned.&lt;br /&gt;
&lt;br /&gt;
==== Secondary Power (Sound and Distraction) ====&lt;br /&gt;
Harlot can create Auditory hallucinations. Often choosing to create noises such as phantom footsteps, heavy breathing, quiet music that sounds like it&#039;s coming from another room, the sound of wind, whispers, etc). She uses to make an opponent paranoid, and to throw them off. She tends to use this to cover up sounds of her actual movements while stalking an enemy.&lt;br /&gt;
&lt;br /&gt;
This vector of transmission for this power is line of sight based. Meaning that if she get a direct visual of you, she can lock-on to you. Even after leaving her line of sight this effect lasts for up to a maximum of three hours (reacquiring a visual starts the timer over to its max) This power grants NO awareness of an individual&#039;s location. She can only affect up to 20 people at a time with this ability.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Shebet&amp;diff=1641</id>
		<title>Shebet</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Shebet&amp;diff=1641"/>
		<updated>2019-01-20T22:22:13Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Shebet&lt;br /&gt;
|author      = /u/Shimme&lt;br /&gt;
|civ_name    = Michael&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Crypt Keepers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -5&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = Mike&lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A complete unknown. At most, a few scattered reports of a villain with a ‘Crusader’ helmet and a crude costume generating blasts of metal have appeared.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Gangly, all long limbs and a wide shoulders without the muscle to fill out his frame, unkempt curly black hair that’s getting too long - more homeless than rockstar looking. Large brown eyes that seem to always follow you, absorbing every movement and tracing every step, illuminated by surprise and wonder at seeming ordinary things.&lt;br /&gt;
&lt;br /&gt;
His clothing is eccentric, all stolen fancy leather jackets, fancy shirts and pants that are best described as ‘extra’ and aren’t properly fitted, steel-toed boots and a big ‘Crusader’ knight helmet make up his costume. When he’s going ‘incognito’ he puts on sweatpants and a hoodie.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Nothing but a large backpack with fancy stolen clothes.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Memorized large parts of the bible. Not because he’s religious, because there was so goddamn little to do. Clever with making improvised weapons Comfortable with violence - doesn’t have any MMA training, more like street fighting. Experienced immense amounts of physical pain and gone through the sensation of dying several times. Not ‘pain tolerance’ so much as ability to push through things.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A dog with a car to chase that’ll never give up but doesn’t know what they’d do if they ever caught it. There’s an assumption that everyone is at some point going to fuck him over - he should try screw them over earlier. He’s a complete outsider looking in, badly acclimatized to this world and people’s behaviors. He was the mad dog of the Amityville VR world, and is flailing without direction outside it.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Multitrigger, Earthbreaker Cluster&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Michael has two powers.&lt;br /&gt;
&lt;br /&gt;
The first power generates cone-shaped blasts out of his hands of an extremely dense space-whale magic metal not known to science. This power can alter the angle of the cone and the range of the blast, these parameters have an inverse relationship (an extremely wide cone is short and vice versa).&lt;br /&gt;
&lt;br /&gt;
This blast begins as a solid mass moving outwards, and as it rushes forward it increases in volume as if more matter was appearing behind it as it moved forward. At the edges of it’s range this metal becomes extremely brittle, and is prone to fracturing and splintering. It can do anything from leave jagged spikes to splinters in a target, depending on the parameters Michael uses while firing it.&lt;br /&gt;
&lt;br /&gt;
This metal serves to dampen powers they are touching, minimizing powers proportional to how much of the metal is in the immediate vicinity. Thinkers might have to wait a little longer for their answer, fireballs are a pittance of their normal capabilities, flight sluggish and unresponsive. Absolute powers lose such absoluteness, a Master puppeteering a person struggles with the control, range and other factors. The general theme is ‘anemic’, with powers becoming a fraction of what they were. It’s maximum range is about 15 feet, at which it a fairly narrow cone maybe 4 inches across in diameter, while at it’s minimum it’s barely comes out an inch from him and would form a 10 foot (in diameter) circle in front of him. It travels forward at about 40 mph, with an instant acceleration when it starts and an instant deceleration when it hit&#039;s it&#039;s set max range. Due to the fairly extreme mass of the metal, ‘overshooting’ an attack while still hitting them might be compared to getting hit by a truck.&lt;br /&gt;
&lt;br /&gt;
As an unfortunately necessary reminder for this RP, punching a truck coming at you is a bad idea.&lt;br /&gt;
&lt;br /&gt;
These blasts last for two seconds, suspended in mid-air after reaching their maximum volume before fading out in moments, like an even faster version of that scene in Avengers. He can have up to two active at any time. Splinters that are broken off from the main body (EG if he made a cape look like they’d tried to tackle a giant porcupine) of the metal persist and do not fade away until they&#039;re picked out of someone/thing.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Squeak&amp;diff=1639</id>
		<title>Squeak</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Squeak&amp;diff=1639"/>
		<updated>2019-01-20T22:21:16Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Squeak&amp;lt;!-- Cape name, or if noncape their civ name --&amp;gt;&lt;br /&gt;
|author      = /u/frustratedFreeboota&amp;lt;!-- The author&#039;s reddit name --&amp;gt;&lt;br /&gt;
|civ_name    = Karl Young&amp;lt;!-- civ name if known --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Villain&amp;lt;!-- Unknown, Hero, Villain, Mercenary, Rogue --&amp;gt;&lt;br /&gt;
|affiliation = Crypt Keepers&amp;lt;!-- Unknown, None, Wards, Protectorate, or a gang/group name. Contact keira if your group name isn&#039;t linking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Squeak.png&amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = This rat kills cats.&amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 09/09/90&lt;br /&gt;
|birth_place = Royal Leamington Spa&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|nationality = British&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A British expatriot living in Ashton. A middle manager in a home improvement store&#039;s supply chain whose week consists solely of meetings, interviews, and one to one performance reviews. And the killer behind three contraption based murders about the city.&lt;br /&gt;
&lt;br /&gt;
Karl&#039;s trigger was an inspiration to finally do something. Not something like helping to achieve office synergy or organising a night out with the team to show them all what a proper curry tastes like. Something like murder. &lt;br /&gt;
&lt;br /&gt;
A killer long before his trigger, Karl&#039;s first target had been noone of note, with no connection to him, just a name picked at random from a phonebook as a starter. And then it was building an identity around that. Killing Cats. Noone he&#039;s met through work, or said hello to on the street. People that vandalise &amp;quot;his&amp;quot; store? He finds himself agonising over going after them, but he keeps to the rules. Just woman named Kathleen, or Catherine, or Katrina. Cats.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Standing at six foot two. Tanned, with a host of freckles and moles across his skin. Dirty blonde hair cut to a near buzz, with the sides blended into a longer fringe that covers his forehead. Sideburns that frame his face. Perpetual wide grin, mouth closed and cheeks high.&lt;br /&gt;
&lt;br /&gt;
His costume is a white shirt and tie, the sleeves rolled up to his elbows. His boots are safety boots, steel tipped, and he wears a set of gloves intended for handling barbed wire. His mask is a mouse&#039;s head, covering his entire face bar his mouth, with little pointy triangular ears and pipe cleaners for the whiskers.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Four cowardly associates. Five false masks of his own face. One mask, with a set of light activated welding goggles that can be lowered on top of the eyes. One portable blow torch, with about a minute&#039;s worth of fuel. One hatchet, sharp. One hammer, one adjustable spanner. A  Swiss army knife. A set of razorproof gloves.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
Though not technically a Tinker, Squeak has made a few inventions in his time.&lt;br /&gt;
&lt;br /&gt;
Bear Trap: Usually used to trap bears, these traps are actually used to injure and mangle humans. They aren&#039;t even traps, they aren&#039;t secured to anything. They just snap shut really quickly with sharp pointy bits.&lt;br /&gt;
&lt;br /&gt;
Hanging Device: With the addition of a winch, an anchor, and a tripwire, this simple wood and metal box can be used to execute a hostage by hanging.&lt;br /&gt;
&lt;br /&gt;
Confetti Device: On a trigger, throws up a load of metal shavings and swarf for a slightly hazardous celebration than can cause minor cuts and abrasions, creates an unsafe working environment, and poses a sever risk if inhaled.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Barbecue, brick laying, German, navigating hardware stores and Wal Marts, pacing his spending habits, and running away.&lt;br /&gt;
&lt;br /&gt;
As a home improvement enthusiast, Squeak is well versed in the use of a hammer and nails, alongside most household tools. A rudimentary understanding of Feng Shui helps him to concentrate the flow of chi through a living space.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Friendly, excitable, willing to talk and to listen, more interested in banter than in fighting. Approachable in his civilian ID. The sort of person you&#039;d ask for the time or for directions. Engage him in conversation for long, and something seems wrong. Everything is funny to him. Even the things that shouldn&#039;t be. Even the things that REALLY shouldn&#039;t be.&lt;br /&gt;
&lt;br /&gt;
Aromantic. Not too responsive to flirting unless its the sort of flirting that overlaps with casual chit chat.&lt;br /&gt;
&lt;br /&gt;
Coward. Willing to run rather than fight.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
A thinker power, expressed a little tinkerishly, applying itself to low tech solutions, layout and organisation, and budgeting. Low tech solutions and &amp;quot;cheap&amp;quot; machinery. He can&#039;t build a death ray, but he can get a generator working and know the parts he&#039;ll need to fix it. He can&#039;t build a death ray, but he can rig up a mask that holds a shotgun to the back of someone&#039;s head and fires it on a timer. In his civilian ID he uses it to help organise the workplace and maintain his house. In his cape ID, he builds and paints elaborate traps.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Kismet&amp;diff=1638</id>
		<title>Kismet</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Kismet&amp;diff=1638"/>
		<updated>2019-01-20T22:20:17Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Kismet&lt;br /&gt;
|author      = /u/Shimme&lt;br /&gt;
|civ_name    = Esra Arslan&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = The Clinic Staff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = +&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
None so far. Fresh trigger.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Her rough skin, calloused hands and bagged eyes aren’t the first thing you notice, it’s the intense look that seem to cut through you, that recognizes and dismisses your bullshit for what it is. That’s what you notice first.&lt;br /&gt;
&lt;br /&gt;
Lean, she’s almost always dressed in no-nonsense practical clothing, her hair kept to mid-neck length and usually bundled in a tight ponytail. You’re more likely to see her in steel-toe boots than heels. Skin that’s light caramel in tone, dark hair, rich brown eyes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Barely getting by. An early 2000s Chevy sedan, less than $100 in the bank.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
==== Survival Suit ====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; A black rubberized shell, a thick transparent frame for the face, this is a rigid container almost reminiscent of swaddling cloth, appropriate in size for a two year old. An off-yellow fluid surrounds those inside it.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Places the person in a state of almost perfect bio stasis, nearly time locked while they’re inside, a hundred years could pass and you wouldn’t be able to tell. Anyone inside is unconscious, does not breathe, does not have a heartbeat or any other vital functions.&lt;br /&gt;
&lt;br /&gt;
==== Sleep Poison ====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; On it’s own, a silvery liquid. When placed in a liquid it takes on the same color and clarity as what it’s mixed in. Odorless, tasteless. Works on introduction to the bloodstream or by ingestion.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Acts as a paralytic and almost a ‘living preservative’, slowing biological functions to a crawl, with heart rates, breath rate, electrical activity of the brain and other elements of normal bodily function to far below normal. Think Juliet, Sleeping Beauty, etc. This is completely safe, and in fact it is nearly impossible to overdose on it. A massive dose can cause at most two hours of this state. It is an extremely quick acting poison, symptoms appearing in seconds rather than more ‘realistic’ time frames for non-tinker poisons. At lower doses, the effects are far less pronounced. Slowed perceptions of time, lethargy, disorientation, shortness of breath, confusion are possible. Subsequent applications can cause additionally enhanced effects until the person goes to sleep.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; Several vials are carried in concealed pockets of her costume.&lt;br /&gt;
&lt;br /&gt;
==== Costume ====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; The mask has an ivory-colored veneer over steel, the face vaguely feminine and appearing slightly sad. The suit covers her from her toes to her jawline and around the back of her head, repeating elements of faux-ivory, stainless steel and black plastic creating a slightly inhuman feel to the costume.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; It artificially augments the stamina of it’s wearer, making it almost impossible to feel fatigue from physical exertion. Does an excellent job of insulating the wearer from ambient temperature changes, electrical shock, dangerous acids. It’s significantly less effective at protecting from ‘directed’ temperature changes, struggling to compensate for the disparity in temperatures in specific places. (It’d be fantastic serving as a fireman’s uniform, it would not be nearly as effective against a focused beam of heat or cold for example. Small razor like blades can be deployed on several spots on the hand with a gesture, a small reservoir of her Sleeping Poison hidden in the gloves coats them. Able to apply a small dose should she slice and dice someone up. These blades are designed to create shallow cuts, a method to introduce the poison, not to kill someone. Frequent usage of steel in the construction makes this quite sturdy.&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Uhhh what&#039;re those guys from Game of Thrones? Faceless Men? I don&#039;t know, something like that.&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; See Abilities&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Overlays &amp;quot;Tangible Images&amp;quot; on Kismet, letting her create pre-set identities/images to switch into. Only works for people her size and shape or larger. Voice change included. Replicates different clothing textures, skin temperature, even pulse and sweat and all those little details. You can&#039;t actually remove things from this preset image, body hair that was plucked wouldn&#039;t be, you can&#039;t kick off shoes, things like that. Requires a good chunk of work to prepare one - she can&#039;t just become a doppelganger of someone on the fly. Doesn&#039;t compensate well for things that would change someones appearance. Hair will blow in the wind, you can get red in the face and cry and all that, but if you were splattered in mud, given a punch that would form a big bruise, had a glass of wine spill on you, it isn&#039;t smart enough to accommodate that sort of thing and would &#039;short out.&#039; Takes 5 second to get into a form, getting out is instant.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Good with power tools and a welder, DiYer, a former national guard veteran with a tour in a combat zone. Used to love cooking, never finds the time for anything that isn’t a basic slapped together meal nowadays. Bilingual in English and Turkish.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
You do what you have to to get by. People should treat each other well, but don’t expect others to do the same. Pick your fights carefully, but the ones that you choose should be till the bloody end. A mentally tough person whose willing to get involved to solve a problem, who defines themselves by who and what they’d sacrifice for.&lt;br /&gt;
&lt;br /&gt;
There’s an expectation that other people will behave badly, that others aren’t as moral or well-intentioned as she is. Her missteps are genuine mistakes or necessary transgressions, while others mistakes and questionable choices are the result of maliciousness. A bit prone to conspiracy theories.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type: Single Natural Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Begins with a narrow field of specialty, but can expand it at a cost. While within their initial field They can build things related to that field (Described below separately from the actual power). However, should the field prove insufficient for their needs they can expand into an additional field, at a cost increasing based on the conceptual ‘distance’ of the specializations. For purposes of explanation, the power described below will use a a specialization that they do not currently possess. For ease of understanding, the side effects of gaining a new specialization (Referred to as a Move going forward) will fall under Minor, Moderate and Severe. These side effects describe the closeness of their new specialization with their old one, with more similar specializations having less major effects.&lt;br /&gt;
&lt;br /&gt;
When they gain a new specialization, it is based off of a prior one as a starting point. Moving from the base ability of Cold Rays to Heat Rays, or from Cold Rays to Cold Generators is a Minor move, as these concepts are closely related. Moving from Cold Rays to Time-Slowing Bombs is a Moderate move (Conceptually the character considers Cold related to Slowing, a Raygun and a Bomb as both weapons). Moving from a Cold Ray to Autonomous robots is a Severe move, as they have conceptually almost nothing in common to the character. Once they have moved from Cold Ray to Time-Slowing Bombs they could branch off from Time Slowing Bombs to Personal Time Slowing Devices for a Minor move, along with all other moves. They are able to combine specializations to produce Tinker Tech without making a Move, E.G. they could combine Cold Rays with Time Slowing Bombs to potentially create a Ray based Time Slowing effect. Eventually this character will have a plethora of fairly focused specialties to work within.&lt;br /&gt;
&lt;br /&gt;
In other words, they start at specialty A, can move to or skip over (at increased penalties) the related specialty B, and then arrive at C. Then they can combine gear from A and C, making something reminiscent of what could be achieved with B. This is balanced by the prices that have to be paid for researching a new specialization. For every new Specialization, they will suffer at least one thematically appropriate, permanent mutation or mental alteration. A Severe Move additionally calls for a potentially catastrophic action or tinkering done during their Tinker Fugue State, potentially with lethal outcomes for Kismet. Their Tinker Fugue States are particularly intense, and in a Severe Move they may make creations they didn&#039;t intend to.&lt;br /&gt;
&lt;br /&gt;
These mutations can be big or small, examples being glowing veins, horns sprouting, their teeth being constantly replaced in a shark-like fashion with needle-like dentata, changing their bones to becoming soft and rubbery when pressure is applied to them. Mental effects can be extremely varied too, changes to aggression levels, alterations to how they process the world around them and much more.&lt;br /&gt;
&lt;br /&gt;
While there can be some benefits to the mutations and mental alterations, they as a whole are negatives that will slowly destroy their life, sanity and humanity as the shard takes over more and more.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Lamplighter&amp;diff=1637</id>
		<title>Lamplighter</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Lamplighter&amp;diff=1637"/>
		<updated>2019-01-20T22:19:51Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name          = Lamplighter&lt;br /&gt;
|alias         = Epitaph&lt;br /&gt;
|author        = User:Keira&lt;br /&gt;
|image         = Lamplighter.jpg&lt;br /&gt;
|civ_name      = Eva Fuentes&lt;br /&gt;
|birth_date    = 1998-02-16&lt;br /&gt;
|alignment     = {{Unbulleted list|[[Alignment::Rogue]]|[[Alignment::Villain]]}}&lt;br /&gt;
|affiliation   = The Clinic Staff&lt;br /&gt;
|class         = {{cape/class|Tinker|5}}, {{cape/class|Stranger|2}}&lt;br /&gt;
|status        = Active&lt;br /&gt;
&lt;br /&gt;
|rep_morality  = X&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
|birth_place   = Ashton, Washington&lt;br /&gt;
|nationality   = American&lt;br /&gt;
|residence     = Jade District&lt;br /&gt;
|family        = {{Unbulleted list|Cesar Fuentes (younger brother)}}&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
{{approval|Shimme|Much_Howl}}&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Epitaph.jpg|thumb|left|Lamplighter as her villain identity, Epitaph]]&lt;br /&gt;
&lt;br /&gt;
Whatever she looked like originally, that&#039;s long-gone. She wears the skins and faces of anyone and everyone, as it suits her. However, at present she does have a favored form for her civ and villain identity.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Her primary resource is her office located near the southern boundary of the Jade District, where she keeps all her tech and lives. In addition, she has &amp;quot;an arrangement&amp;quot; with the county coroner to ensure any of her tech that ends up on the slab is returned to her.&lt;br /&gt;
&lt;br /&gt;
She also has a pair valuable assistants: one [[Steven Robertson|Steven Robertson MD]], and [[Karen Martinelli|Ms. Karen Martinelli]], who both work at her office and assist with operations and business ventures (Dr. Robertson and Ms. Martinelli both have Shards implanted (see below)).&lt;br /&gt;
&lt;br /&gt;
She has about $100,000 in the bank at present.&lt;br /&gt;
&lt;br /&gt;
* Epitaph Costume - Best described as biker ninja. Will help out in a knife fight but won&#039;t do much against a large-caliber gun (rating II-A on the chart)&lt;br /&gt;
* Weapons - In her costumed identity, she carries a sword and several throwing knives (some of which are coated in potent paralytics, strong enough to take down a not-Brute in ten minutes). She also keeps loaded pistols in her desk drawer and bedside table (Smith and Wesson 500 magnum, because if she has to shoot someone they&#039;d better stay fucking down), and occasionally takes one of these out with her if needed.&lt;br /&gt;
* Transportation - Her civ ID has the world&#039;s least-ominous vehicle, a leased Prius. On the other hand, she keeps around a custom-built bike for villainy purposes.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
She&#039;s gotten pretty decent with her sword and throwing knives. Out of necessity she&#039;s gotten some skill at acting and emulating mannerisms.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Eva is a bit of a split personality. In her lab, she&#039;s dedicated, obsessive almost to a fault, almost but not quite giving her a mad scientist vibe. However, in costume, she takes that same obsessive nature and turns it into ruthlessness. Once she has a goal in mind she&#039;ll stop at nothing to achieve it, even if it means becoming a monster.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
{{trusted}}&lt;br /&gt;
&lt;br /&gt;
Lamplighter is a Tinker specializing in the art of preserving human consciousness. She is able to create implanted devices that store the human consciousness for safekeeping in case of death. In addition, this lets her transfer them between bodies. Note that all the following technologies comprise the entirety of her hours.&lt;br /&gt;
&lt;br /&gt;
==== Shard Construction Pipeline ====&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;: A bunch of futuristic-looking tooling and Tinker bullshit, set up in her workshop.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: She uses this technology to create her Shards. It has no other functionality. Maybe she can club someone with a futuristic wrench or some shit idk.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: It takes about one week of labor (and $5000 of material) to create a Shard. She can make unlimited shards, limited by time and money.&lt;br /&gt;
&lt;br /&gt;
==== Shard ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;: Each Shard is a small metal chip, a couple inches around, that is implanted at the base of the neck. If populated with a consciousness, it will glow faintly in a color corresponding with that consciousness.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: A Shard stores the entirety of its owner&#039;s consciousness inside itself, including all thoughts, memories, and knowledge. If the owner is killed, their consciousness can live on inside the Shard so long as it is not damaged (Shards are pretty sturdy, but they won&#039;t hold up to a firm stabbing or a bullet). The Shard can then be implanted in another host to take it over, or interfaced with a computer to live in VR. Once someone is Sharded, their consciousness is permanently stored inside the Shard, and will only die with the Shard, even if in a host.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: Shards last indefinitely without maintenance so long as they are implanted into a living person. Outside of this, they will last about a month in the environment before beginning to decay. Decay at first consists of random memory loss, but as it progresses it will begin to result in personality changes and diminished mental faculties. After six months, it will no longer be recoverable. If a sleeved Shard is hit with an EMP, it will cause the host to have spasms and seizures for one (1) round.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039;: With a limited production rate and a price tag around $10,000, these aren&#039;t exactly going to be given out like candy. [[Schrödinger]] doesn&#039;t get one either.&lt;br /&gt;
&lt;br /&gt;
Also, it&#039;s worth noting the shard doesn&#039;t copy the consciousness, it moves it (so you can&#039;t have duplicates, sorry!), leaving the original body in a vegetative state with no higher brain function. she can only install shards in humans or humanoid c53s (needs a matching nervous system), and that installing a Shard will overwrite the brain, destroying the host&#039;s consciousness if it wasn&#039;t backed up. Any powers the Sharded person has will move with them after a delay (we will roll for this, and simulating conditions similar to the patient&#039;s trigger event can bring this time down). You can&#039;t gain, lose, or transfer powers this way.&lt;br /&gt;
&lt;br /&gt;
==== The Library ====&lt;br /&gt;
[[File:Yale VI.JPG|thumb|The Library]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;: A dimly-lit room in her workshop, kept chilled and to the proper specifications for indefinite preservation of loose Shards. The walls are lined with card catalog cabinets, in which Shards are stored.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: Allows for safe archival and storage of a Shard outside of a body.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039;: This room is kept snug and tight at all times, both for security and to maintain the proper environment inside.&lt;br /&gt;
&lt;br /&gt;
==== Visitation ====&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;: A large chair with electrodes and wires to be placed on someone. Think the chair-things in The Matrix, crossed with a comfy armchair. There are two in total, one in Lamplighter&#039;s workshop and one in the visitation area of her office.&lt;br /&gt;
* &#039;&#039;&#039;Abilities&#039;&#039;&#039;: These chairs allow interaction with Shards in a simulated VR environment. All systems are networked together, in effect allowing two people and up to five unsleeved Shards to exist in a single environment. The setting is determined and controlled by Lamplighter, and while it can be very realistic, small details may be off due to limitations. Nothing that occurs inside the VR will reflect real-life injuries, but everything will feel real. It takes about an hour of Lamplighter working to hook up a normal person, but Sharded people and loose shards can be set up in mere seconds.&lt;br /&gt;
&lt;br /&gt;
== Lamplighter Surgical Center ==&lt;br /&gt;
[[File:LamplighterOffice.png|frame|center|Lamplighter&#039;s office and home]]&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Skullfucker&amp;diff=1636</id>
		<title>Skullfucker</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Skullfucker&amp;diff=1636"/>
		<updated>2019-01-20T22:18:19Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Skullfucker &amp;lt;!-- Cape name, or if noncape their civ name --&amp;gt;&lt;br /&gt;
|author      = /u/PM_ME_UR_SIMURGH&amp;lt;!-- The author&#039;s reddit name --&amp;gt;&lt;br /&gt;
|civ_name    = Charlotte Schmidt&amp;lt;!-- civ name if known --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Villain&amp;lt;!-- Unknown, Hero, Villain, Mercenary, Rogue --&amp;gt;&lt;br /&gt;
|affiliation = E.V.I.L&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Skullfucker.png &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. Persephone.jpg) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2000-02-20&lt;br /&gt;
|birth_place =&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Near the University&lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = [[Fafnir]], [[Retort]], [[Rebel]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A very on-again off-again local villain, who robs a gas station maybe once a month. Lately she&#039;s been making something of a name for herself, robbing bigger and bigger things. Her merch has been popping up all over, and she&#039;s been in a few high-profile situations.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
SKULLFUCKER&#039;s costume is... something. She wears a black two-piece bikini with fake Halloween decoration skulls covering her boobage. A third skull (installed backwards, because she is a classy lady) is placed in her crotchal zone. Besides that, she&#039;s got black thighhighs, step-on-me boots, and a practical utility belt that disguises nothing.&lt;br /&gt;
&lt;br /&gt;
Instead of a mask, she covers her face in a white chalky facepaint, save for a horizontal stripe on her eyes which is in black. Her black hair has more of the chalky stuff run through it to disguise the color. Emerald eyes.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Charlotte is going to school at Ashton U, but lives off-campus in an okay home with all her friends (she lives by herself with two cats and an internet connection). A decent car, and a monthly transit pass. Part-time job in the university print shop. On her costume, she typically carries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* burner phone&lt;br /&gt;
* zip-ties&lt;br /&gt;
* mini first-aid kit&lt;br /&gt;
* big ol&#039; knife&lt;br /&gt;
* pen and little notebook&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Surprisingly given her name, Skullfucker is a pretty happy-go-lucky person, and tends to have a smile on her face even in the midst of performing a gas station robbery. She doesn&#039;t seem to take her villainy very seriously.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Warning: file data corrupted.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Zoologist&amp;diff=1635</id>
		<title>Zoologist</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Zoologist&amp;diff=1635"/>
		<updated>2019-01-20T22:17:11Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Tiamat&lt;br /&gt;
|author      = /u/Skelitinor&lt;br /&gt;
|civ_name    = Zoë Fortin&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Tribunal of Hounds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = Zoologist&lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Standing at about 5’10 with long blonde curls. Zoë is someone that frequently gets double-takes from passing by strangers. She’s rather lithe, with the body of a runner. Her eyes are a dark blue, and she has full lips that betray her québécois heritage. Patches of her skin appear rough and abrasive, almost like grit sandpaper. Other patches of skin are slightly discolored in greens and yellows, with a waxy appearance. A single green vein runs from her chest, up to halfway into her neck, then fading out. Occasionally, a spark will connect from her body to nearby metal. Sections of her joints appear to have thin lines on them, circles at detach points. Along her spine is a messy line of freckles. Upon closer examination, the freckles are noted to be pores made out of some sort of hard cartilage. There is a thin strip of silvery material running along her skull, above her hairline.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Zoë uses whatever resources and materials she can get her hands on, often scrapping them in other to fuel her tinkering sessions.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====Utilarm====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; Zoologist’s left arm only barely retains the vernier of humanity. In reality, the entire arm has been stuffed full of tech all the way up to the shoulder. Small seams run up and down the arm, masked by her rough skin and the green/yellow splotches of color. There are several possible protrusions, but they are all hidden within her arm. From the round of her shoulder extends three 7-inch horns. The horns are modeled after that of an antelope. Next, her arm can protrude small thorns out of the entirety of the arm. They resemble the thorns of a rose. Each one is about an inch in length. At the end of her hand, there are seams between every finger that go all the way up to her elbow. When activated, her hand splits open and the fingers create webbing between them to create a funnel. Finally, her fingers can all attach to one another and harden, turning her arm into a blade up to the elbow. Around the wrist, there is a series of very small pores, covered in thin lines.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; The horns are hidden within her entire shoulder, at a command they shoot out of her shoulder and lock into place. The horns are tempered, designed specifically to ram into things. They’re strong enough to shatter reinforced glass, or dent metal. The thorns are her arm are hollow, designed to break off and stick into an enemy like a burr. Once stuck, they deliver an inflammatory toxin designed to slow movement. When the arm opens up, she creates a hand cannon. She has inserted a chemical generator inside of her elbow, which creates Bombardier spray, two charges of kudzu bombs, pepper spray, and finally can also be used to shoot the thorns out of her arm with the same pressure as an airgun. The blade has the same strength as metal when created, but takes about 5 seconds to trigger the hardening or softening process. Finally, the wrist device is specially configured to explode her hand out, shattering handcuffs and shooting a special liquid onto anyone that is within a foot of her. This liquid is an enzyme designed to dissolve dead tissue, and clothing fabrics. The enzyme will eat until it reaches a “new” layer of skin- and then stop. This new layer will be extremely sensitive to heat, cold, and other sensations until it has been properly exposed. It takes 0.5 seconds to activate this, and 30 seconds to reset her hand afterwards.&lt;br /&gt;
*&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; Until upgraded or removed.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This is apart of Zoologist’s changes, her tinkering starting to focus more on herself than on armor.&lt;br /&gt;
&lt;br /&gt;
====Upgraded Limb/Torso system====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; Unable to be seen until used. When used, muscles and bone strain against skin- like a caricature of some jungle beast attacking prey.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; Gives Zoologist the ability to toggle pain on and off, in addition to contorting her entire body in extreme ways. Her bones, muscles, sinews, etc have been strengthened and reinforced; allowing for a snake-like grappling of her enemies no matter her positioning. This has increased her strength as well, to the point of being near to an athletic and fully grown man. All of her limbs are able to be bent backwards, or any other direction. Certain bones have been altered to have joints in specific spaces, triggered by a specific torsion against them. Due to this, Zoologist can ragdoll her body, use limbs with broken bones, and shift her organs around inside of her body to better grapple an enemy, and withstand injury. Secondary changes of her able to control her breathing, body positioning, and facial expressions perfectly.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; Forever, with upgrades plausible.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Knowledgeable about biology and the scientific method in general. Your average scholar. In addition to that, can make a really good coffee.&lt;br /&gt;
&lt;br /&gt;
Upon a dream she had where she got her ass kicked by a hero, she’s started taking Krav Maga lessons.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Passionate. Driven. Willing to do whatever it is that needs to happen in order for her to achieve her goals. Zoë finds herself often at an impasse, play the hero and make the world a better place- or be pragmatic, and do what she has to in order to safe herself and those she cares about.&lt;br /&gt;
&lt;br /&gt;
Upon her joining of the Hounds, and her delving into tech, Zoologist renounced her civilian name, seeing herself as a cape first, a human second. She felt the desire to change herself completely. Humanity was not for her. She is unstable, needing to change her body to grow, and finding society distasteful.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Zoologist is a tinker focused on biomimicry. If it exists in flora, fungi, or fauna, she can reproduce it biologically or mechanically, as well as scale it up, down, or apply the affect to something completely different. She has an innate understanding of biology, whether it be plant, animal, fungi, etc.&lt;br /&gt;
&lt;br /&gt;
She has abandoned her precious tinker-focus in a fit of mania- adopting a completely different style. Her primary approach is self-modification. This will be how she feels the most comfortable in her tinkering. With that, Zoologist is able to complete mundane surgeries and examinations with an unnatural skill. Her secondary approach is creating or altering others, as in creating minions, or applying her powers to augment others. This will be used 2/3rds as often, or half as often- if I had to assign a value to it. Finally, her tertiary approach is considered to be the Architect category. Described as working with megaprojects- “massive, time-consuming constructions.” This will be used 2/3rds or half as often as the secondary approach. (Or for things like Endbringer battles or large events- if it makes sense.)&lt;br /&gt;
&lt;br /&gt;
Zoologist’s power has eaten away at her sense of self and body image. She’s paranoid, tense, and can resort to explosive violence at the blink of an eye. Upon her return to Ashton, she has renamed herself Tiamat. Shedding both her old practice, and her old name.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Myth&amp;diff=1634</id>
		<title>Myth</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Myth&amp;diff=1634"/>
		<updated>2019-01-20T22:16:44Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Myth&lt;br /&gt;
|author      = /u/LifeisaRPG&lt;br /&gt;
|civ_name    = Atticus Silva&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Tribunal of Hounds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Myth.jpg&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Physically Atticus is lean not built like a body builder more like runner or martial artist. He is a mix of Irish and Filipino giving him jet black hair and slightly tanned skin. He tends to wear a white lab coat; a black shirt and some khakis do to him spending most of his time in his workshop. In costume he wears a black and grey body suit with green decal along the chest and back. He also has metal gauntlets with dark green lights in the middle of the back of his hand. Though the most notable feature of this suit is the four-metal tentacle/arms connected to the back of his suit.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
50,000 in the bank account from selling off his creations, A log cabin house deep in Ashen forest (For reference between the entrance to the catacombs and the pond), Fully functional workshop, the backing of Pandora.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
====Chimera Suit====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; In costume he wears a black and grey body suit with green decal along the chest and back. He also has metal gauntlets with dark green lights in the middle of the back of his hand. Though the most notable feature of this suit is the four-metal tentacle/arms connected to the back of his suit.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; This suit is Myth’s most important and useful creation there are three main components to this suit. The first being the suit, the second are the gauntlets, and the finial part is the 4 metal arms/tentacles attached to the back of the suit.&lt;br /&gt;
:*&#039;&#039;&#039;The Suit:&#039;&#039;&#039; The suit is the best non-tinker suit money can buy. The suit has a Kevlar suit built in thus, making it resistant to small arms fire. The lenses are tinker-tech able to link to his drones allowing him to see through their eyes. They also allow augmented reality which have a multitude of uses.&lt;br /&gt;
:*&#039;&#039;&#039;Gauntlets:&#039;&#039;&#039; The gauntlets are tinker-tech made by Myth they are what control the drones. Different hand gestures equal different commands. To link a drone to the gauntlets all is need is to press the gauntlet against the drone.&lt;br /&gt;
:*&#039;&#039;&#039;The Chimera Tentacles:&#039;&#039;&#039; These tentacles are a gift from Pandora they allow Myth to be more front line. These 4 metal arms allow Myth a way to defend himself. They are neutrally connected and therefore don’t require to be hooked up to the gauntlets. Though they are housed in a backpack like unit that helps power the arms. Each arm is normally 6 ft long and can retract into the backpack unit or they can extend to a maximum of 15 ft. They are 5 inches in diameter and are made of a prehensile titanium-steel. At the end of each tentacle are three single jointed pincers that can rotate in 360 degrees. The strength of single arm equates to 120 kg. If traveling via all four arms Myth can reach about 25 mph.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; Until destroyed&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Think doctor octopus from Spider man.&lt;br /&gt;
&lt;br /&gt;
==== Minotaur Drone MK 1 ====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; Looks like a metal/robotic Minotaur with giant horns. Stands about 7 ft high with a very bulky bodybuilder like torso.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; The Minotaur drone is Myth’s answer to when you just need some brute force and ignorance. The Minotaur drone has three main aspects: durability, brute strength and its charge.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Durability:&#039;&#039;&#039; the Minotaur drone is resistant to rifle fire and piercing weapons on the flip side melee bludgeoning weapons work best.&lt;br /&gt;
* Strength: a Minotaur drone max strength allows him to flip a car on its side.&lt;br /&gt;
* Charge: the charge speed is around 40 mph as the Minotaur charges its horns heats up to 1500 degrees making it more armor piercing.&lt;br /&gt;
* Duration: Until destroyed&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Minotaur’s can sometimes be equipped with clubs or in extreme measures axes.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Multitasking, repairs and Jerry-rigging.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
To Myth there’s nothing more enjoyable than testing his craft against another. He views it as the most dangerous and fun game one can play. Myth lives to play this game to him nothing is more important to play and win. That being said he spends most of his time in his lab trying to perfect his drones. When he’s not working on his creations he’s scouting out potential opponents to play the game against. He is often described as very polite and reserved individual but when it comes to the game, his competitive side comes out.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
A warden tinker (Controller x Combat) who specializes in making drones with the restriction of they have to be designed off a fantasy/mythological creatures and beings. Myth can pilot a single drone through hand gestures commands via his suit gauntlets (not including his suit’s tentacles). The range of his gauntlet’s commands are at a max 250 ft though the closer he is the finer control he has over the drones. At the max 250 ft the drones are slower to respond to commands (A 5 second delay). Also, if Myth is taken down/KO or if they exit the range of 250 ft then the drones will freeze up and shutdown.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Tabula_Rasa_(Minapunisherofknees)&amp;diff=1633</id>
		<title>Tabula Rasa (Minapunisherofknees)</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Tabula_Rasa_(Minapunisherofknees)&amp;diff=1633"/>
		<updated>2019-01-20T22:16:00Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Tabula Rasa&lt;br /&gt;
|author      = /u/MinaPunisherofKnees&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Tribunal of Hounds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -5&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The section where these words are is the &amp;quot;Public Information&amp;quot; section, along with the &amp;quot;Appearance&amp;quot; section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s just a little summary of them, and of what we know publicly. Don&#039;t be too worried if there&#039;s not a lot here! Once they&#039;ve been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Case 53 tattoo on the Small of the Back. Tattoo remains even when body changes.&lt;br /&gt;
&lt;br /&gt;
Well, they&#039;re person shaped . 5&#039;5, lanky, perfectly symmetrical, pure white, ceramic feeling skin, with no discernible face or other identifying characteristics. Sound comes from inside when they speak and they can still sense things. All in all, kind of disconcerting, and they try to avoid being in this form whenever possible. No special strength, is weaker than most normal people.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
They take enough to keep going when they leave, carrying maybe $500 dollars from place to place. Largely dependent on who they find.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Tabula picks up languages easily thanks to their lifestyle, and can speak passably in most major languages. As a neccessity, they&#039;ve become a superb actor, finding it extraordinarily easy to copy others, with a bit of Shard help. And thanks to the myriad of different individuals and lifestyles they’ve experienced, they know a little bit of everything, if they can be bothered to remember it. Has, let&#039;s say, a moderate amount of experience with drugs, having tried just about everything that can be bought, and mixing their own when they get bored.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
In short, Tabula is a complete chaotic, hedonistic, short sighted, idiot. They borrow lives, experiencing as much as they can, frequently breaking the law, and when they get bored, or the charade gets too difficult to maintain, they leave, seeing no need to clean up their mess. They&#039;ve lived a decade of no consequences, doing just about whatever&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Tabula Rasa is able to shift their form into that of person that they&#039;ve touched, dead or alive. It takes them a few seconds to change their body, and once they&#039;ve changed, they can&#039;t do so again until 30 seconds after physical conflict. If they turn into a parahuman that was alive when they copied them, they are able to copy that capes abilities, though they don&#039;t have the innate experience of using them, so they&#039;re far less effective with said powers.&lt;br /&gt;
&lt;br /&gt;
While their power is able to store regular human bodies with no limits, they&#039;re only able to store the forms of up to 2 Parahumans. If they want to add another one, one must be forgotten. They&#039;re able to move directly from one copied form to the next, without stopping at their base Case 53 form.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=1632</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=1632"/>
		<updated>2019-01-20T22:15:22Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Tribunal of Hounds&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The section where these words are is the &amp;quot;Public Information&amp;quot; section, along with the &amp;quot;Appearance&amp;quot; section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s just a little summary of them, and of what we know publicly. Don&#039;t be too worried if there&#039;s not a lot here! Once they&#039;ve been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl has a job in retail, ensuring that a Home Base supply depot remains stocked. Around once a month or so an item or two can be &amp;quot;misplaced&amp;quot; if they&#039;re careful about it, letting them get access to another few axes, climbing ropes, or new pairs of shoes. They allow themselves around a hundred dollars spending money a week, and live a modest life from an apartment within walking distance of their job.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained themself to hit a stationary target with a thrown object. They are very bad at hitting moving targets, and tend to overestimate how fast people move. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and are their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Gideon is quiet and shy in their place of work, trying not to be noticed and resenting the way their role requires them to watch other people.&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat more personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Mewl wants to gain a reputation by scaring/harassing people, and heroes make excellent targets.&lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and will never risk their life to save another person.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Switchboard&amp;diff=1630</id>
		<title>Switchboard</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Switchboard&amp;diff=1630"/>
		<updated>2019-01-20T22:14:00Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Switchboard&lt;br /&gt;
|author      = /u/MinaPunisherofKnees&lt;br /&gt;
|civ_name    = Ralph Listheim&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = PRT Internal Affairs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 98-10-22&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Served in the Wards briefly under the name Eye in the Sky before stepping out of the public eye to join Internal Affairs. Does not have any real public presence.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian:&#039;&#039;&#039; When not in his cape identity Ralph wears normal, business casual outfits, with the glaring exception of what he wears on his face. His disorder has left parts of his body damaged to the point of necrosis, requiring surgical removal, including both his eyes and ears. As such, he sports a pair of tinted glasses and over-the-ear headphones to conceal this fact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cape:&#039;&#039;&#039; Less flashy than his more public counterparts, he keeps to a business suit with full head helmet. Think Daft Punk but less showy.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
A very generous Hero salary, plus his personal Wards trust.&lt;br /&gt;
&lt;br /&gt;
Switchboard has permission to use most non-Lethal PRT weaponry. Has two trained animals, Watchdog and Witness.&lt;br /&gt;
&lt;br /&gt;
*Watchdog: his service dog from pre-Trigger. Keeps him around for when he goes out as a civilian. Golden retriever, absolute sweetheart.&lt;br /&gt;
*&lt;br /&gt;
*Witness: a diabetic African Grey Parrot. Very sassy. Very fat. Bullies Watchdog. Claims to be a Parahuman. Currently unproven.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
In addition to the standard Law Enforcement training, and Thinker experience, he has taken up painting. He’s gotten very good at landscapes.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Still recovering from a decade and a half of being trapped in his own body.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural Single&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switchboard can tap into the senses of organic beings within 2 blocks. This includes things like Sight, Touch, Hearing, along with more internal senses, and power based senses.&lt;br /&gt;
&lt;br /&gt;
Upon touching someone, Switchboard can form a link that allows them to share the data they’re gathering with that person, acting as essentially a human hub of sensory information. They can overload this connection to others, bombarding someone with a bunch of information. When doing so, the connection swiftly deteriorates. While this can’t do true physical damage or permanent harm, the effect is incredibly disorientating.&lt;br /&gt;
&lt;br /&gt;
Minor Thinker power: His shards handle a large chunk of the processing of information. Switchboard is not constantly analyzing information, instead he has a vague awareness of the data being received in the background, and can ‘tune into’ this information if he notices something.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Switchboard&amp;diff=1628</id>
		<title>Switchboard</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Switchboard&amp;diff=1628"/>
		<updated>2019-01-20T22:11:47Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Added team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Switchboard&lt;br /&gt;
|author      = /u/MinaPunisherofKnees&lt;br /&gt;
|civ_name    = Ralph Listheim&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = [[PRT Internal Affairs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 98-10-22&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Served in the Wards briefly under the name Eye in the Sky before stepping out of the public eye to join Internal Affairs. Does not have any real public presence.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Civilian:&#039;&#039;&#039; When not in his cape identity Ralph wears normal, business casual outfits, with the glaring exception of what he wears on his face. His disorder has left parts of his body damaged to the point of necrosis, requiring surgical removal, including both his eyes and ears. As such, he sports a pair of tinted glasses and over-the-ear headphones to conceal this fact.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cape:&#039;&#039;&#039; Less flashy than his more public counterparts, he keeps to a business suit with full head helmet. Think Daft Punk but less showy.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
A very generous Hero salary, plus his personal Wards trust.&lt;br /&gt;
&lt;br /&gt;
Switchboard has permission to use most non-Lethal PRT weaponry. Has two trained animals, Watchdog and Witness.&lt;br /&gt;
&lt;br /&gt;
*Watchdog: his service dog from pre-Trigger. Keeps him around for when he goes out as a civilian. Golden retriever, absolute sweetheart.&lt;br /&gt;
*&lt;br /&gt;
*Witness: a diabetic African Grey Parrot. Very sassy. Very fat. Bullies Watchdog. Claims to be a Parahuman. Currently unproven.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
In addition to the standard Law Enforcement training, and Thinker experience, he has taken up painting. He’s gotten very good at landscapes.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Still recovering from a decade and a half of being trapped in his own body.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural Single&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Switchboard can tap into the senses of organic beings within 2 blocks. This includes things like Sight, Touch, Hearing, along with more internal senses, and power based senses.&lt;br /&gt;
&lt;br /&gt;
Upon touching someone, Switchboard can form a link that allows them to share the data they’re gathering with that person, acting as essentially a human hub of sensory information. They can overload this connection to others, bombarding someone with a bunch of information. When doing so, the connection swiftly deteriorates. While this can’t do true physical damage or permanent harm, the effect is incredibly disorientating.&lt;br /&gt;
&lt;br /&gt;
Minor Thinker power: His shards handle a large chunk of the processing of information. Switchboard is not constantly analyzing information, instead he has a vague awareness of the data being received in the background, and can ‘tune into’ this information if he notices something.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Forgery&amp;diff=1627</id>
		<title>Forgery</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Forgery&amp;diff=1627"/>
		<updated>2019-01-20T22:07:06Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Forgery&lt;br /&gt;
|author      = TheBluestHedgeroo&lt;br /&gt;
|civ_name    = Kurt Campbell&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Minimal to the public at large, might be tied to the scene of a carjacking or mugging. Police have noted two separate crime scenes where the floor was strewn with hundreds of somewhat deformed ball bearings and nails.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Male, about average height with a lean build. Has dark brown hair worn in a vague mullet, thin angled eyebrows over a set of green eyes, and has an absolute beak of a nose. Often wears black jackets and dark blue jeans, his “costume” consists of his regular jeans, a pretty nice bright blue jacket, a basic utility belt, a camo bandanna worn over the lower half of his face, and an obnoxiously large pair of sunglasses.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Stolen gray unmarked utility van, the kind someone going over to install your cable would have. He lives out of that van, so there’s a fair amount of blankets, cigarette packs, twelve-packs of Diet Coke, and random “useful” junk strewn about the place.&lt;br /&gt;
&lt;br /&gt;
Saved money from previous legitimate employment and recent muggings, totaling at about $2,000.&lt;br /&gt;
&lt;br /&gt;
* Small box of ball bearings (20 count), roughly three quarters of an inch in diameter.&lt;br /&gt;
* &lt;br /&gt;
* Small box of fairly long nails (15 count), roughly three inches long.&lt;br /&gt;
* &lt;br /&gt;
* Long glass stoppered test tube of gasoline, the sort one would find in a highschool chemistry room. Contains roughly 12 ounces of gasoline.&lt;br /&gt;
* &lt;br /&gt;
* Two small rubber bouncy balls, each roughly three inches in diameter. One is a nice bright red and one is a light lime color.&lt;br /&gt;
* &lt;br /&gt;
* Box of matches and a pack of cheap cigarettes&lt;br /&gt;
* &lt;br /&gt;
* Fairly heavy crowbar, useful for breaking into places and slapping against one’s hand in an intimidating manner.&lt;br /&gt;
* &lt;br /&gt;
* Flashlight&lt;br /&gt;
* &lt;br /&gt;
* Bright red road flare&lt;br /&gt;
* &lt;br /&gt;
* Stolen tear gas grenade&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Knows how to hotwire most common models of cars&lt;br /&gt;
* &lt;br /&gt;
* Has a pretty solid level of experience with basic fistfighting&lt;br /&gt;
* &lt;br /&gt;
* Skilled endurance runner and would be considered to be physically fit if the observer was being fairly generous.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Kurt is a sometimes clever, cruel, and manipulative person who relishes in people playing to his ego and perceived power. He believes in making money at any cost, having very little scruples for what he would do for that money save murder and shit he finds to be embarrassing. He irrationally views most even moderately wealthy people as coddled shitheads that have never actually worked a day in their lives, a sentiment sometimes shared by his disenfranchised brethren that he feels a kinship towards. Tries to be a smooth talker, not very successful at it. Powers have made him a bit of a hoarder, unwilling to part with “useful” objects.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forgery is an object duplicator that quickly produces flawed copies of any object he is currently holding or touching, which must then be telekinetically launched from his other hand with variable strength in a conical spread. Duplicated objects will be formed with the same general on/off state as their progenitor (e.g. lit matches must come from a lit match, primed grenades must come from a primed grenade), and will retain the physical orientation of their progenitor (e.g. if he is holding a nail with the point facing the ground, the resulting duplicate will be launched with the point facing the ground). He must launch the duplicated objects within one minute of their creation. 48 hours after the duplicated object is created, it self-destructs into a pile of either shrapnel or dust (metal or other sturdy materials for shrapnel, plastics, organic fibers, and weak material for dust)&lt;br /&gt;
&lt;br /&gt;
Stip. for Flawed: Duplicated objects often are warped, damaged, and/or deformed to a minor degree, which heavily increases dependent on how complex an object is to the point where some duplicated objects are unlikely to function. (i.e. a ball bearing or rubber ball may come out slightly deformed and no longer spherical at worst, a road flare may come out as a dud which will not light, a grenade will more than likely come out as a dud, a copied gun will almost certainly blow your hand off if you try to fire it, and a copied watch will result in little more than an inaccurate paperweight) Complexity in this case increases based on how many distinct pieces an object has and how intricate the internal mechanism(s) may be.&lt;br /&gt;
&lt;br /&gt;
Stip. for Launch Speed/Power: As a general rule, the smaller an object, the quicker it is formed and the more speed it will have upon being launched. For both extremes, a ball bearing will be formed within one second and launched at a speed of 85mph, whereas a van may take up to two hours to duplicate and will be launched with a very low speed.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Forgery&amp;diff=1626</id>
		<title>Forgery</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Forgery&amp;diff=1626"/>
		<updated>2019-01-20T22:06:42Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Forgery |author      = TheBluestHedgeroo |civ_name    = Kurt Campbell |noncape     =  |status      = Active |alignment...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Forgery&lt;br /&gt;
|author      = TheBluestHedgeroo&lt;br /&gt;
|civ_name    = Kurt Campbell&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Minimal to the public at large, might be tied to the scene of a carjacking or mugging. Police have noted two separate crime scenes where the floor was strewn with hundreds of somewhat deformed ball bearings and nails.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Male, about average height with a lean build. Has dark brown hair worn in a vague mullet, thin angled eyebrows over a set of green eyes, and has an absolute beak of a nose. Often wears black jackets and dark blue jeans, his “costume” consists of his regular jeans, a pretty nice bright blue jacket, a basic utility belt, a camo bandanna worn over the lower half of his face, and an obnoxiously large pair of sunglasses.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Stolen gray unmarked utility van, the kind someone going over to install your cable would have. He lives out of that van, so there’s a fair amount of blankets, cigarette packs, twelve-packs of Diet Coke, and random “useful” junk strewn about the place.&lt;br /&gt;
&lt;br /&gt;
Saved money from previous legitimate employment and recent muggings, totaling at about $2,000.&lt;br /&gt;
&lt;br /&gt;
* Small box of ball bearings (20 count), roughly three quarters of an inch in diameter.&lt;br /&gt;
* &lt;br /&gt;
* Small box of fairly long nails (15 count), roughly three inches long.&lt;br /&gt;
* &lt;br /&gt;
* Long glass stoppered test tube of gasoline, the sort one would find in a highschool chemistry room. Contains roughly 12 ounces of gasoline.&lt;br /&gt;
* &lt;br /&gt;
* Two small rubber bouncy balls, each roughly three inches in diameter. One is a nice bright red and one is a light lime color.&lt;br /&gt;
* &lt;br /&gt;
* Box of matches and a pack of cheap cigarettes&lt;br /&gt;
* &lt;br /&gt;
* Fairly heavy crowbar, useful for breaking into places and slapping against one’s hand in an intimidating manner.&lt;br /&gt;
* &lt;br /&gt;
* Flashlight&lt;br /&gt;
* &lt;br /&gt;
* Bright red road flare&lt;br /&gt;
* &lt;br /&gt;
* Stolen tear gas grenade&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Knows how to hotwire most common models of cars&lt;br /&gt;
* &lt;br /&gt;
* Has a pretty solid level of experience with basic fistfighting&lt;br /&gt;
* &lt;br /&gt;
* Skilled endurance runner and would be considered to be physically fit if the observer was being fairly generous.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Kurt is a sometimes clever, cruel, and manipulative person who relishes in people playing to his ego and perceived power. He believes in making money at any cost, having very little scruples for what he would do for that money save murder and shit he finds to be embarrassing. He irrationally views most even moderately wealthy people as coddled shitheads that have never actually worked a day in their lives, a sentiment sometimes shared by his disenfranchised brethren that he feels a kinship towards. Tries to be a smooth talker, not very successful at it. Powers have made him a bit of a hoarder, unwilling to part with “useful” objects.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forgery is an object duplicator that quickly produces flawed copies of any object he is currently holding or touching, which must then be telekinetically launched from his other hand with variable strength in a conical spread. Duplicated objects will be formed with the same general on/off state as their progenitor (e.g. lit matches must come from a lit match, primed grenades must come from a primed grenade), and will retain the physical orientation of their progenitor (e.g. if he is holding a nail with the point facing the ground, the resulting duplicate will be launched with the point facing the ground). He must launch the duplicated objects within one minute of their creation. 48 hours after the duplicated object is created, it self-destructs into a pile of either shrapnel or dust (metal or other sturdy materials for shrapnel, plastics, organic fibers, and weak material for dust)&lt;br /&gt;
&lt;br /&gt;
Stip. for Flawed: Duplicated objects often are warped, damaged, and/or deformed to a minor degree, which heavily increases dependent on how complex an object is to the point where some duplicated objects are unlikely to function. (i.e. a ball bearing or rubber ball may come out slightly deformed and no longer spherical at worst, a road flare may come out as a dud which will not light, a grenade will more than likely come out as a dud, a copied gun will almost certainly blow your hand off if you try to fire it, and a copied watch will result in little more than an inaccurate paperweight) Complexity in this case increases based on how many distinct pieces an object has and how intricate the internal mechanism(s) may be.&lt;br /&gt;
&lt;br /&gt;
Stip. for Launch Speed/Power: As a general rule, the smaller an object, the quicker it is formed and the more speed it will have upon being launched. For both extremes, a ball bearing will be formed within one second and launched at a speed of 85mph, whereas a van may take up to two hours to duplicate and will be launched with a very low speed.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Tabula_Rasa_(Minapunisherofknees)&amp;diff=1625</id>
		<title>Tabula Rasa (Minapunisherofknees)</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Tabula_Rasa_(Minapunisherofknees)&amp;diff=1625"/>
		<updated>2019-01-20T22:01:21Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Tabula Rasa |author      = /u/MinaPunisherofKnees |civ_name    =  |noncape     =  |status      = Active |alignment   =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Tabula Rasa&lt;br /&gt;
|author      = /u/MinaPunisherofKnees&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -5&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The section where these words are is the &amp;quot;Public Information&amp;quot; section, along with the &amp;quot;Appearance&amp;quot; section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s just a little summary of them, and of what we know publicly. Don&#039;t be too worried if there&#039;s not a lot here! Once they&#039;ve been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Case 53 tattoo on the Small of the Back. Tattoo remains even when body changes.&lt;br /&gt;
&lt;br /&gt;
Well, they&#039;re person shaped . 5&#039;5, lanky, perfectly symmetrical, pure white, ceramic feeling skin, with no discernible face or other identifying characteristics. Sound comes from inside when they speak and they can still sense things. All in all, kind of disconcerting, and they try to avoid being in this form whenever possible. No special strength, is weaker than most normal people.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
They take enough to keep going when they leave, carrying maybe $500 dollars from place to place. Largely dependent on who they find.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Tabula picks up languages easily thanks to their lifestyle, and can speak passably in most major languages. As a neccessity, they&#039;ve become a superb actor, finding it extraordinarily easy to copy others, with a bit of Shard help. And thanks to the myriad of different individuals and lifestyles they’ve experienced, they know a little bit of everything, if they can be bothered to remember it. Has, let&#039;s say, a moderate amount of experience with drugs, having tried just about everything that can be bought, and mixing their own when they get bored.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
In short, Tabula is a complete chaotic, hedonistic, short sighted, idiot. They borrow lives, experiencing as much as they can, frequently breaking the law, and when they get bored, or the charade gets too difficult to maintain, they leave, seeing no need to clean up their mess. They&#039;ve lived a decade of no consequences, doing just about whatever&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Tabula Rasa is able to shift their form into that of person that they&#039;ve touched, dead or alive. It takes them a few seconds to change their body, and once they&#039;ve changed, they can&#039;t do so again until 30 seconds after physical conflict. If they turn into a parahuman that was alive when they copied them, they are able to copy that capes abilities, though they don&#039;t have the innate experience of using them, so they&#039;re far less effective with said powers.&lt;br /&gt;
&lt;br /&gt;
While their power is able to store regular human bodies with no limits, they&#039;re only able to store the forms of up to 2 Parahumans. If they want to add another one, one must be forgotten. They&#039;re able to move directly from one copied form to the next, without stopping at their base Case 53 form.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=1624</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=1624"/>
		<updated>2019-01-20T21:53:07Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Mewl |author      = /u/frustratedFreeboota |civ_name    = Gideon Ettin |noncape     =  |status      = Active |alignment...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Unknown&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The section where these words are is the &amp;quot;Public Information&amp;quot; section, along with the &amp;quot;Appearance&amp;quot; section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s just a little summary of them, and of what we know publicly. Don&#039;t be too worried if there&#039;s not a lot here! Once they&#039;ve been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl has a job in retail, ensuring that a Home Base supply depot remains stocked. Around once a month or so an item or two can be &amp;quot;misplaced&amp;quot; if they&#039;re careful about it, letting them get access to another few axes, climbing ropes, or new pairs of shoes. They allow themselves around a hundred dollars spending money a week, and live a modest life from an apartment within walking distance of their job.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained themself to hit a stationary target with a thrown object. They are very bad at hitting moving targets, and tend to overestimate how fast people move. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and are their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Gideon is quiet and shy in their place of work, trying not to be noticed and resenting the way their role requires them to watch other people.&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat more personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Mewl wants to gain a reputation by scaring/harassing people, and heroes make excellent targets.&lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and will never risk their life to save another person.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Who%27s_Hoo&amp;diff=1621</id>
		<title>Who&#039;s Hoo</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Who%27s_Hoo&amp;diff=1621"/>
		<updated>2019-01-20T21:40:04Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Who&amp;#039;s Hoo |author      = /u/Hopowl |civ_name    = Danielle Autumne |noncape     =  |status      = Active |alignment   =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Who&#039;s Hoo&lt;br /&gt;
|author      = /u/Hopowl&lt;br /&gt;
|civ_name    = Danielle Autumne&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Rouge&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = Downtown, Ashton&lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The section where these words are is the &amp;quot;Public Information&amp;quot; section, along with the &amp;quot;Appearance&amp;quot; section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s just a little summary of them, and of what we know publicly. Don&#039;t be too worried if there&#039;s not a lot here! Once they&#039;ve been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Danielle&#039;s your average middle-aged talent agent with a flair for fashion and an affinity for looking younger. Danielle wears a faded grey jean jacket that rests just below her bust. Six pockets. Two shoulder pockets, two breast pockets, and two pockets below that. Sewn atop each pocket is a fabric patch that Danielle is way too old to pull off. They&#039;re mostly obscure bands from the 1980&#039;s. Underneath her jacket, Danielle wears a t-shirt. It&#039;s standard cotton, depicting the title card of an obscure television show from the late 80&#039;s. Entitled Hollywood Stars and Celebrities: What Do They Know? Do They Know Things?? Let&#039;s Find Out! in big, bold letters. She also wears a pencil skirt, resting at her knees. Fashioned from a jean-like material, it&#039;s a little tight but otherwise very conservative. Much to Danielle&#039;s dismay, it accentuates some of the flab she&#039;s accumulated over the years that she&#039;s too preoccupied to work off. Further emphasizing this flab are a pair of black leggings, each with fish-net cutouts on the side. Additionally, she wears a set of brown felt high heels.&lt;br /&gt;
&lt;br /&gt;
Since she&#039;s become parahuman, however, her kindly demeanor has contorted into something inhuman. Her body covered in matted feathers, with a few splotches of skin left unscathed. These &amp;quot;immune&amp;quot; splotches include the palm of each hand and other sensitive areas (excluding the eyes and soles of the feet, which have since mutated). Downy feathers covering the length of her arms and legs are the most simple. They&#039;re about a half-inch in diameter, layered tightly. Fundamentally, this makes the feathers harder to pluck. It also makes the parahuman appear more physically imposing than she is in reality. The feathers on her shoulders and back are longer, more ornate than their limb-worn counterparts. These are the types of feathers you&#039;d pluck off the wing of an eagle or falcon. When together, they form a cohesive pattern. This pattern is extraordinarily gorgeous, but it can also be used in certain circumstances to identify the parahuman. The parahuman no longer has feet. Instead, she is forced to walk upon talons. A collection of birdlike tendons and bones that are less durable than feet, but more efficient at piercing and grappling. Arguably, the most inconvenient part of her mutation is her head. It has adopted many aspects of an owl&#039;s head. Sitting where her lips used to be is a beak. This beak is approximately the size of the parahuman&#039;s lips before her transformation. Although, this beak is rounder and duller than most avian&#039;s. Strangely enough, the mutation seems to have made the parahuman&#039;s beak softer than their unmutated lips. While it isn&#039;t as useful for hunting, it can produce and carry sound as efficiently as a human&#039;s pair of lips.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Danielle has all the amenities a woman her age could want. She has a Master&#039;s degree in Talent Management. She lives in a suite-style flat by herself. She drives an obnoxiously green minivan, sleek and modern despite giving off serious soccer mom vibes. Danielle even owns a small, well-furnished office in Downtown Ashton. Her company is complete with a well-maintained webpage, hundreds of business cards and online ads, and a water cooler. You can&#039;t forget the water cooler.&lt;br /&gt;
&lt;br /&gt;
* Chemical Mace&lt;br /&gt;
* &lt;br /&gt;
* Empty Syringe&lt;br /&gt;
* &lt;br /&gt;
* A small, palm-sized container filled with multicolored gel capsules. Each capsule has a smiley on it and, when ingested, tastes like rich chocolate-covered cherries. Supposedly a creative drug, these pills release an unparalleled amount of endorphins to surge the consumer with positive energy. Consumers often report seeing colors in brighter hues. Excessive use may result in hallucinations, generally with a positive vibe.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Danielle knows a great deal about entertainment as an industry and, if given an hour, she could lecture you on some of its most intimate inner workings. Thanks to being a classically-trained actress, Danielle&#039;s knows how to flaunt her charismatic qualities. From her sweetly, melodic voice to her body. Additionally, Danielle is familiar with a vast amount of literature and the best ways to prepare Earl Grey tea.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
The cult drilled competitiveness into Danielle&#039;s avian skull, and that drive never left her. Danielle was top of her class in high school and, despite the pitiful state her trigger left her in, she achieved valedictorian status upon graduation. That summer, Danielle applied for several highly academically ambitious schools using obscure mutant minority group grants. se have a look at the getting started, in-text annotation, or inline queries help pages.&lt;br /&gt;
&lt;br /&gt;
She got accepted into a prestigious liberal arts college in Germany, where she pursued her passion for entertainment. Now that she has a Master&#039;s in Talent Management, she now returns to a city in Washington to launch what&#039;s sure to be an illustrious career as a talent agent. Enter Autumne Parahuman Talent Coaching, a competitive acting agency for parahuman clients. Danielle claims her mission statement is to elicit a positive outlook on capes from the general public. However, like all businesswomen, Danielle possesses ulterior motives that aren&#039;t entirely clear.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Natural Single Trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Danielle is an attribute-theft Thinker. Her power allows her to exchange information between a target (or targets) and herself. The subject of her theft is nebulous, although it usually falls under one of the schools listed below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;Personal Attributes&#039;&#039; !! These are things that are intrinsic to the subject&#039;s personality and everyday life. They&#039;re facts and preferences that are so ingrained into one&#039;s routine that they fade into the background. More often than not, the subject doesn&#039;t give these things a second thought, as they&#039;re so commonplace that they become invisible to the mind&#039;s eye. (Examples: Name, birthday, daily agenda, memories, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Skills and Dexterous Feats&#039;&#039; || These are physical things that require a degree of conditioning to pull off. The body and mind are both trained to fulfill these tasks. While Danielle cannot rob anything physical from her targets, she can take the degree of experience they&#039;ve accumulated around the subject. It&#039;s important to note that, given that Danielle is a thirty-year-old woman on the brink of a heart attack, she might not be as effective at using her body as others are. Although, the rudimentary knowledge she imparts while using her power may hamper the abilities of her subject as well. (Examples: Gunslinging, lockpicking, martial arts, dancing, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Book Smarts&#039;&#039; || This is lecture hall knowledge. The type you&#039;d get with five-thousand dollars and three credit hours of work. We&#039;re talking about conjectures, data, philosophies, and anything else you might pull from a textbook. It&#039;s worth noting that these subjects do not have a physical application and anything that requires physical conditioning goes under &#039;&#039;Skills and Dexterous Feats&#039;&#039; instead. (Examples: Mathematics, technology, history, politics, etc.)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Shard Affinity*&#039;&#039; || the somatic component of his shots. A tinker has to determine which materials they require to create their machines. As long as the parahuman recognizes this information, either consciously or subconsciously, it&#039;s free game for Danielle to steal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note: Stealing one&#039;s understanding of their superhuman skills doesn&#039;t mean the subject cannot use them. It only brings them back, albeit temporarily, to square one. It forces them to take a moment and reconnect with their memories using the ability and their shard. Any intuitive sense a parahuman would have with their power, such as a Changer knowing how to change, would remain intact. Although, the applications each parahuman learns from years and years of using their power must be rediscovered. Think of this facet of Danielle&#039;s shard as a RESET button!&lt;br /&gt;
&lt;br /&gt;
Knowledge has no inherent value. Theories, skills, or habits acquired via this ability do not have to be equivalent or fair. Although some information, however trite or arbitrary, must be withdrawn from Danielle&#039;s mind for the power to function. This information can be elementary-grade level, so long as she&#039;s aware of the concept she&#039;s &amp;quot;stealing&amp;quot; in some capacity. For instance, if Danielle has never heard of a single card game in her life, she cannot steal someone&#039;s ability to play poker. On the other hand, if she performed a presentation in the third grade, she has enough familiarity with the subject to steal the speaking skills of a frontline politician.&lt;br /&gt;
&lt;br /&gt;
To steal, Danielle must first make a connection with her target. She does this through eye contact. Eye contact must be extended and mutually recognized by both parties. Naturally, this must happen when both the subject and Danielle are in proximity to one another. Danielle can safely maintain a connection with three individuals. She may connect to more, but she risks becoming disoriented or developing memory problems at this point. When a bond comprises of two people or more, Danielle can freely swap stolen attributes between her subjects. Whether it&#039;s information that she&#039;s acquired or knowledge that she generated herself. (Note: Danielle cannot share multiples of an attribute among the chain. Only one copy of each trait can exist in the relationship at one point.) Additionally, it&#039;s important to note that Danielle can only attempt to steal one mental attribute per a connection. A clunky hitch that often proves to be problematic, as Danielle often finds herself squandering these attempts by probing her subject&#039;s mind for information they don&#039;t have. Ultimately, Danielle targets her aspects based on guesswork, which is spotty at best. A failed attempt makes for a spent connection, which means that Danielle will have to re-attain eye contact to try again.&lt;br /&gt;
&lt;br /&gt;
There is one flaw. Once Danielle takes an attribute into her mind, it starts to deteriorate. Slowly, approximately 3% of the idea depreciating within the day. The longer Danielle keeps the information to herself, the more it decays. It is possible that a trait, depending on the experience of the original owner, could disappear entirely. When Danielle severs her connection (This can be done on a whim and is often a reflexive action), she exchanges the information she stole the same way she took it. Maintaining the corruption its endured since Danielle first seized it. Any subject prey to Danielle&#039;s theft leaves the exchange with less information than they started. This information can be learned again. Although, this is a time-consuming process that could leave the parahuman exhausted.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Witness&amp;diff=1620</id>
		<title>Witness</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Witness&amp;diff=1620"/>
		<updated>2019-01-20T21:28:00Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Witness&lt;br /&gt;
|author      = /u/SirSureal&lt;br /&gt;
|civ_name    = Dustin Martin&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Vigilante&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 6&lt;br /&gt;
|height_in = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The section where these words are is the &amp;quot;Public Information&amp;quot; section, along with the &amp;quot;Appearance&amp;quot; section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s just a little summary of them, and of what we know publicly. Don&#039;t be too worried if there&#039;s not a lot here! Once they&#039;ve been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Dustin is really pale. Like unhealthy pale. Also gaunt and generally unhealthy looking. He&#039;s 6&#039;4 but is usually slouching which makes him look closer to just six foot.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
A backpack and a few changes of clothing. His costume, a few good knives, and a bike. About 400 dollars in cash.&lt;br /&gt;
&lt;br /&gt;
* A few knives&lt;br /&gt;
* &lt;br /&gt;
* Durable but not well armored costume&lt;br /&gt;
* &lt;br /&gt;
* 4 five shot .22 revolvers that he hides in his costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Speed reading, knife fighting, and generally well read.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A combination of disinterest and spontanious energy seem to be his key features. Practical yet always ethical trying keep to the rules. He would never think to use his power for profit or gain and has very little interest in actually taking criminals in. He would rather try and talk to them. He wants to know why people do the things they do.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
He latches onto other peoples powers. When he gets with in 30 feet of another cape he can attune to their power which makes the power treat him like it treats its user. He can choose not to attune to someone if he desires. He can only attune to two powers at a time. He doesn&#039;t have any power to determine if another person has a power. He could attune to someone with no power. For almost all purposes Witness is treated as an extension of the attuned persons body. A good example of how this would play out, if he was being attacked by Trickster it would be a useless power because Trickster doesn&#039;t have any limit on using his power on himself but if it was a fight against Lung then he would get protection from Lungs passive heat resistance although Lung would just break him anyway.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Witness&amp;diff=1619</id>
		<title>Witness</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Witness&amp;diff=1619"/>
		<updated>2019-01-20T21:27:22Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Witness |author      = /u/SirSureal |civ_name    = Dustin Martin |noncape     =  |status      = Active |alignment   = V...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Witness&lt;br /&gt;
|author      = /u/SirSureal&lt;br /&gt;
|civ_name    = Dustin Martin&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Vigilante&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 6&lt;br /&gt;
|height_in = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Dustin is really pale. Like unhealthy pale. Also gaunt and generally unhealthy looking. He&#039;s 6&#039;4 but is usually slouching which makes him look closer to just six foot.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
A backpack and a few changes of clothing. His costume, a few good knives, and a bike. About 400 dollars in cash.&lt;br /&gt;
&lt;br /&gt;
* A few knives&lt;br /&gt;
* &lt;br /&gt;
* Durable but not well armored costume&lt;br /&gt;
* &lt;br /&gt;
* 4 five shot .22 revolvers that he hides in his costume&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Speed reading, knife fighting, and generally well read.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
A combination of disinterest and spontanious energy seem to be his key features. Practical yet always ethical trying keep to the rules. He would never think to use his power for profit or gain and has very little interest in actually taking criminals in. He would rather try and talk to them. He wants to know why people do the things they do.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
He latches onto other peoples powers. When he gets with in 30 feet of another cape he can attune to their power which makes the power treat him like it treats its user. He can choose not to attune to someone if he desires. He can only attune to two powers at a time. He doesn&#039;t have any power to determine if another person has a power. He could attune to someone with no power. For almost all purposes Witness is treated as an extension of the attuned persons body. A good example of how this would play out, if he was being attacked by Trickster it would be a useless power because Trickster doesn&#039;t have any limit on using his power on himself but if it was a fight against Lung then he would get protection from Lungs passive heat resistance although Lung would just break him anyway.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Wisteria&amp;diff=1618</id>
		<title>Wisteria</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Wisteria&amp;diff=1618"/>
		<updated>2019-01-20T21:22:55Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Wisteria |author      = /u/Skelitinor |civ_name    = Avert Wright |noncape     =  |status      = Active |alignment   =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Wisteria&lt;br /&gt;
|author      = /u/Skelitinor&lt;br /&gt;
|civ_name    = Avert Wright&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = AveryWright.jpg&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 8&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
The section where these words are is the &amp;quot;Public Information&amp;quot; section, along with the &amp;quot;Appearance&amp;quot; section below. Only put information here that the average member of the public would know about your character. That way, someone looking to avoid accidental metagaming can just look ONLY at those sections, to get an idea of your character.&lt;br /&gt;
&lt;br /&gt;
Basically, it&#039;s just a little summary of them, and of what we know publicly. Don&#039;t be too worried if there&#039;s not a lot here! Once they&#039;ve been around for awhile, it may help to create a little timeline sorta thing using a bulleted list.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Avery is white with long light brown hair. She has blue eyes, freckles across the bridge of her nose and slightly under her eyes- which have small bags under them. She stands at 5’8 and is slightly under the average weight for her height. She typically wears sweaters and jeans. While in costume, she wears a black bodysuit with combat plating overtop it. Her mask is completely white and depicts a feminine face.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Ward salary, whatever else the PRT provides, a beat up car, and 3k in a hidden bank account&lt;br /&gt;
&lt;br /&gt;
* Type 2 body armor&lt;br /&gt;
* &lt;br /&gt;
* Pepperspray&lt;br /&gt;
* &lt;br /&gt;
* Zip ties&lt;br /&gt;
* &lt;br /&gt;
* Handcuffs&lt;br /&gt;
* &lt;br /&gt;
* Extendable baton&lt;br /&gt;
* &lt;br /&gt;
* Collection of 5 blunted stilettos, and 3 hidden away sharp ones &lt;br /&gt;
* &lt;br /&gt;
* Ball bearings&lt;br /&gt;
* &lt;br /&gt;
* Caltrops&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Avery knows how to hide very well, and how to contort her body as well. She has pretty good aim with thrown weapons due to practicing in conjunction with her power. Very rudimentary firearms knowledge. Melee is her specialty.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Avery is vengeful, rude, sarcastic, and just downright mean spirited. She’s slightly paranoid, doesn’t like being touched, and is a knotted bundle of nerves and barely controlled emotions. She’s loyal to a fault, and will literally kill for anyone she’s attached herself to. Attachment issues could be her middle name. She has a tendency to get attached to people and ask things of them, but doesn’t like the reverse. If you ask, she’ll tell you she’s working on it. She isn’t.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Wisteria has a few cobbled-together abilities that assist towards the end goal. First, she is aware of anyone that is aware of her. She can tell the difference between someone looking at her, and someone that heard her make a noise. If aware of her, she becomes aware of where they are- in order for her to lose them. Secondly, she can shift in and out of the visible spectrum, but only for 6-10 seconds at a time, with a 4-6 second “cooldown” between each use. Third, while within 15 feet of someone, she can swap whatever someone is holding with whatever she’s holding, including empty air. If she doesn’t make an attack within 15 seconds of this swap, whatever she’s holding will swap back to the original owner. She can swap things between her own hands at will, and can imbue objects in her hands with a faint emerald glow. The glow empowers whatever she’s holding to bypass all forms of armor, natural or otherwise, until it hits whatever would be considered bare skin. This includes both her bare fists and projectile weapons other than bullets. IE: thrown, crossbow bolts. If she uses her power to swap with something that someone is holding, she gains the ability to flash step to however close it is to that person to make her next attack be within striking range. She can only do this once, before she has to “swap” someone’s item again. Her power rewards her for taking the lethal option, showing her “highlights” on a body of where to strike for the most damage with whatever she’s holding.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:AveryWright.jpg&amp;diff=1617</id>
		<title>File:AveryWright.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:AveryWright.jpg&amp;diff=1617"/>
		<updated>2019-01-20T21:10:53Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Myth.jpg&amp;diff=1616</id>
		<title>File:Myth.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Myth.jpg&amp;diff=1616"/>
		<updated>2019-01-20T21:09:12Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Myth&amp;diff=1615</id>
		<title>Myth</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Myth&amp;diff=1615"/>
		<updated>2019-01-20T21:08:49Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = Myth |author      = /u/LifeisaRPG |civ_name    = Atticus Silva |noncape     =  |status      = Active |alignment   = Vil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Myth&lt;br /&gt;
|author      = /u/LifeisaRPG&lt;br /&gt;
|civ_name    = Atticus Silva&lt;br /&gt;
|noncape     = &lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Pandora&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Myth.jpg&lt;br /&gt;
|image caption = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Physically Atticus is lean not built like a body builder more like runner or martial artist. He is a mix of Irish and Filipino giving him jet black hair and slightly tanned skin. He tends to wear a white lab coat; a black shirt and some khakis do to him spending most of his time in his workshop. In costume he wears a black and grey body suit with green decal along the chest and back. He also has metal gauntlets with dark green lights in the middle of the back of his hand. Though the most notable feature of this suit is the four-metal tentacle/arms connected to the back of his suit.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
50,000 in the bank account from selling off his creations, A log cabin house deep in Ashen forest (For reference between the entrance to the catacombs and the pond), Fully functional workshop, the backing of Pandora.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
====Chimera Suit====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; In costume he wears a black and grey body suit with green decal along the chest and back. He also has metal gauntlets with dark green lights in the middle of the back of his hand. Though the most notable feature of this suit is the four-metal tentacle/arms connected to the back of his suit.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; This suit is Myth’s most important and useful creation there are three main components to this suit. The first being the suit, the second are the gauntlets, and the finial part is the 4 metal arms/tentacles attached to the back of the suit.&lt;br /&gt;
:*&#039;&#039;&#039;The Suit:&#039;&#039;&#039; The suit is the best non-tinker suit money can buy. The suit has a Kevlar suit built in thus, making it resistant to small arms fire. The lenses are tinker-tech able to link to his drones allowing him to see through their eyes. They also allow augmented reality which have a multitude of uses.&lt;br /&gt;
:*&#039;&#039;&#039;Gauntlets:&#039;&#039;&#039; The gauntlets are tinker-tech made by Myth they are what control the drones. Different hand gestures equal different commands. To link a drone to the gauntlets all is need is to press the gauntlet against the drone.&lt;br /&gt;
:*&#039;&#039;&#039;The Chimera Tentacles:&#039;&#039;&#039; These tentacles are a gift from Pandora they allow Myth to be more front line. These 4 metal arms allow Myth a way to defend himself. They are neutrally connected and therefore don’t require to be hooked up to the gauntlets. Though they are housed in a backpack like unit that helps power the arms. Each arm is normally 6 ft long and can retract into the backpack unit or they can extend to a maximum of 15 ft. They are 5 inches in diameter and are made of a prehensile titanium-steel. At the end of each tentacle are three single jointed pincers that can rotate in 360 degrees. The strength of single arm equates to 120 kg. If traveling via all four arms Myth can reach about 25 mph.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; Until destroyed&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Think doctor octopus from Spider man.&lt;br /&gt;
&lt;br /&gt;
==== Minotaur Drone MK 1 ====&lt;br /&gt;
* &#039;&#039;&#039;Appearance:&#039;&#039;&#039; Looks like a metal/robotic Minotaur with giant horns. Stands about 7 ft high with a very bulky bodybuilder like torso.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Abilities:&#039;&#039;&#039; The Minotaur drone is Myth’s answer to when you just need some brute force and ignorance. The Minotaur drone has three main aspects: durability, brute strength and its charge.&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Durability:&#039;&#039;&#039; the Minotaur drone is resistant to rifle fire and piercing weapons on the flip side melee bludgeoning weapons work best.&lt;br /&gt;
* Strength: a Minotaur drone max strength allows him to flip a car on its side.&lt;br /&gt;
* Charge: the charge speed is around 40 mph as the Minotaur charges its horns heats up to 1500 degrees making it more armor piercing.&lt;br /&gt;
* Duration: Until destroyed&lt;br /&gt;
* &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Minotaur’s can sometimes be equipped with clubs or in extreme measures axes.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Multitasking, repairs and Jerry-rigging.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
To Myth there’s nothing more enjoyable than testing his craft against another. He views it as the most dangerous and fun game one can play. Myth lives to play this game to him nothing is more important to play and win. That being said he spends most of his time in his lab trying to perfect his drones. When he’s not working on his creations he’s scouting out potential opponents to play the game against. He is often described as very polite and reserved individual but when it comes to the game, his competitive side comes out.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
A warden tinker (Controller x Combat) who specializes in making drones with the restriction of they have to be designed off a fantasy/mythological creatures and beings. Myth can pilot a single drone through hand gestures commands via his suit gauntlets (not including his suit’s tentacles). The range of his gauntlet’s commands are at a max 250 ft though the closer he is the finer control he has over the drones. At the max 250 ft the drones are slower to respond to commands (A 5 second delay). Also, if Myth is taken down/KO or if they exit the range of 250 ft then the drones will freeze up and shutdown.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=1614</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=1614"/>
		<updated>2019-01-20T20:57:54Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: Did some tidying up :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Amber &amp;lt;!-- Cape name, or if noncape their civ name --&amp;gt;&lt;br /&gt;
|author      = /u/frustratedFreeboota &amp;lt;!-- The author&#039;s reddit name --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- civ name if known --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active &amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Villain &amp;lt;!-- Unknown, Hero, Villain, Mercenary, Rogue --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Unknown, None, Wards, Protectorate, or a gang/group name. Contact keira if your group name isn&#039;t linking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Gorg.png&amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_place = Ashton&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.56&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Former sewer queen, Amber led a brief reign of terror blocking storm drains and stealing from grocery stores. A hideous case 53 and vagrant.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Five foot two, with a pale green complexion. Their &amp;quot;hair&amp;quot; consists of eight arms, green with orange stripes, independently capable of movement but only slowly. (If her tentacles are cut/torn off they grow back over the course of a month.) Her neck is thick with muscles that serve to balance the additional mass. Her skin is vaguely reptilian, more like the belly of a lizard than its scales. Ugly features from poor eating/lack of hygiene, with a few patches where skin looks like its being shed. Her teeth grow through and between her upper and lower lip in a permanent toothy grin.&lt;br /&gt;
&lt;br /&gt;
Civies: A plain white tank top and pair of shredded jeans. Heavy metal T-shirts and second hand trousers.&lt;br /&gt;
&lt;br /&gt;
Costume: a vest and coat made from fabric that&#039;s had her power applied to it. It looks like a rough sort of coat made from crocodile skin or charcoal, and comes with matching trousers.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* &lt;br /&gt;
* Katana&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Minor gymnastic ability. Can perform a pullup, a cartwheel, etc.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Capricious, with certain words and phrases reminding her of her old life and triggering sudden kinship or anger. Haughty, proud of her appearance despite how far she&#039;s fallen. Some days she&#039;ll be willing to accept guests, other times she&#039;ll seal herself away through the use of her power, locking herself away in her &amp;quot;room&amp;quot; and listening to her radio.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
By opening her nyctating membrane (her eyes open a second time, sideways, with the little people eyelids peeling back to show two scary orange glowing ones. A small and faintly visible (can&#039;t be seen in daylight, can at night/in the dark) beam will mark a patch of &amp;quot;nonliving&amp;quot; (including Worn clothing, prosthetics, glasses, and contact lenses) material (smaller as you grow nearer to her, but no larger than two circular metres at no further a distance than one hundred and fifty metres as the crow flies, the maximum range starting at her feet and ending at a horizontal distance of a hundred and fifty metres from where she is standing) are viable inorganic material.&lt;br /&gt;
&lt;br /&gt;
Marked patches will have a fungus sprout on them, a vivid amber in colouration. This fungus is sticky and can be peeled off with a little effort, tearing instead of peeling if people try too hard to remove it.&lt;br /&gt;
&lt;br /&gt;
Once she closes her nyctating membranes an effect spreads, starting with the first patch of fungus and moving along any trail she has traced through continued use of her power, such that the end of the trail regardless of length is reached within ten seconds of the start of the trail.&lt;br /&gt;
&lt;br /&gt;
This effect causes the fungus to grow over the course of five seconds, swelling into a series of hexagonal &amp;quot;scales&amp;quot; that vary in size between 1 and 10 centimetres cubed, clinging to whatever they grew from with a force that reacts to internal efforts to displace it (Brutes flexing won&#039;t break it off. They&#039;ll have to tear/scrape/smash it off) The Scales are durable, but will shatter with force similar to a blow from a sledgehammer. The outside edge of the Scales in a given patch is weak enough to be pulled off one at a time by human hand. The Scales are lightweight, no more than packing foam for their volume, and will not hinder people carrying them. The side of the Scale that was attached to something is vaguely sticky, wet, and organic looking, but can&#039;t attach to anything else. The side of the Scale facing outwards is black and dry, resembling charcoal. Over the course of two days in sunlight or one day unattached from the surface it grew from, a Scale will crumble into a white powery ash.&lt;br /&gt;
&lt;br /&gt;
Blindness will not affect her power, so long as her eyes are intact enough. Having her eyes removed will disable her power permanently. Any of Amber&#039;s eyes can, if removed, be used as an ingredient for tinkertech, certain frequencies of light can be past through her eyes to recreate a usage of her power. If Amber has been left blind/powerless for more than a fortnight (two weeks), her body will change to accommodate this.&lt;/div&gt;</summary>
		<author><name>JellyKobold</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:El_Tigre.png&amp;diff=1613</id>
		<title>File:El Tigre.png</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:El_Tigre.png&amp;diff=1613"/>
		<updated>2019-01-20T20:53:13Z</updated>

		<summary type="html">&lt;p&gt;JellyKobold: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>JellyKobold</name></author>
	</entry>
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