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	<id>https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grailsippycup</id>
	<title>WormRP - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Grailsippycup"/>
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	<updated>2026-05-17T02:54:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8432</id>
		<title>Galaxy Rider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8432"/>
		<updated>2023-03-01T00:36:27Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Added power-null behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Galaxy Rider&lt;br /&gt;
|alias = &lt;br /&gt;
|civ_name = Palia Haas&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Master}},({{cape/class|Mover}},{{cape/class|Blaster}},{{cape/class|Brute}}&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vhsi4k/galaxy_rider_character_submissions_2_hopefully_it/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date =  2008-12-25&lt;br /&gt;
|birth_place = Devilfish, Minnesota, USA&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Galaxy Rider is a newly recruited Ward with a knack for public appearance, appearing soon after an accident in one of the logging operations of the Great Lakes Lumber Company. The public is aware of her ability to control a flying disc at will, able to ride upon it and use it as a telekinetic weapon or shield.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Standing at 5’1”(155 cm), Palia is an Asian American teenage girl with darker olive skin and dark brown eyes. She is rather lithe, with a decently-trained and maintained body. She generally doesn’t try very hard in her civilian appearance, often seen with scraggly hair, droopy eyes, a dragging demeanor and clothes meant more for comfort than fashion, barely better than pajamas in most cases. &lt;br /&gt;
&lt;br /&gt;
In stark contrast, her caped appearance has almost too much attention paid to it. Constantly asking the Protectorate’s Public Relations team for tips and advice, she pays painful scrutiny to her costume and body before going out in-costume to ensure she is the ‘ideal kid heroine.’ Though she often is simply the epitome of ‘saturday morning cartoon’ hero.&lt;br /&gt;
&lt;br /&gt;
Her costume consists of a domed white helmet, an orange visor covering her eyes and flowing up diagonally to give a pointed silhouette. The bottom half of her face is left open for ease of expression, secured with a blue strap around the chin. Galaxy Rider wears a blue bodysuit with costume pieces over it. Over the torso, she wears a white and orange tunic that has a skirt down to three inches above her knee. She wears gloves up to her elbow and boots up to her knee made of the same material as her tunic, all with the same secondary orange decoration. The white segments of her costume are speckled with star patterns the same color as her bodysuit.&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
* Small two bedroom/two bathroom house with her family in West End.&lt;br /&gt;
* One family car for civilian use(but no driver&#039;s license unless you count her parents&#039;)&lt;br /&gt;
* One smartphone that Palia blew her money on soon after becoming a Ward. Most of her pay is now put into a fund for emergencies and education after a huge argument with her father.&lt;br /&gt;
* Out of date family computer in her parents’ bedroom.&lt;br /&gt;
* Loving parents scared for her safety, but willing to help her despite a strained relationship caused by Palia earning nearly the same money as her Father.&lt;br /&gt;
* PRT-Issued Ward phone.&lt;br /&gt;
* Work computer at HQ.&lt;br /&gt;
* Government-assisted education and insurance.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* PRT-Issued Radio&lt;br /&gt;
* PRT-Issued Medical Kit&lt;br /&gt;
* Zip-ties and Handcuffs&lt;br /&gt;
* Panic Button/Tracker&lt;br /&gt;
* Ward Phone&lt;br /&gt;
* PRT-Issued Taser&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Unhealthy interest in cape culture and current events relating to such.&lt;br /&gt;
* Three years experience in kids’ gymnastics.&lt;br /&gt;
* Two months experience moderating PHO offshoot forum.&lt;br /&gt;
&lt;br /&gt;
* Ward Training:&lt;br /&gt;
* Basic First Aid&lt;br /&gt;
* High-Speed Pursuit Training&lt;br /&gt;
* Minimum Forensics and Law Training&lt;br /&gt;
* Basic Self-Defense Training&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Generally tries to embody what she imagines an ‘upstanding hero’ to be. Mostly, though, this tends to manifest as self-righteousness and entitlement. Around peers or authority figures, Palia will try to be lawful and follow the rules and even lecturing friends or adults on ‘doing the right thing’, but would probably try to use her hero status to get things or into places she shouldn’t if she felt the impulse. These tendencies bleed into both her civilian and cape personas. She recently has developed celebrity crushes on some of the Protectorate capes.&lt;br /&gt;
&lt;br /&gt;
In her civilian life, she’s mostly normal. Going to school, hanging out with friends, etc. What is less normal is the fact that she’s letting those facets of her life suffer for the sake of spending time as a hero. Palia has always been too into cape culture, her room practically filled to the brim with Protectorate paraphernalia, and this shared special interest may be the only thing saving her closest relationships. She frequents cape forums and used to assist in managing some of them before her real age was eventually revealed.&lt;br /&gt;
&lt;br /&gt;
Obnoxious may be the best word for her caped demeanor. She’s very excitable, and comes off as treating cape life as a game rather than a serious job or a service. She tends to annoy fellow heroes with excessive questions about their powers and careers, as well as hanging around people she may not realize are annoyed by her actions. Palia also tends to try to steal the spotlight if given the chance, always talking herself and her teammates up… even using exaggeration at times. Despite these things, she does work quite hard, trying her best to be a hero. Her constant asking of advice and tips for hero work shows this sincerity well, though she could stand to be less childish.&lt;br /&gt;
&lt;br /&gt;
Nervous around areas with machinery and lots of people unless riding on her disc.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Natural, Single, First-Generation&lt;br /&gt;
&lt;br /&gt;
Palia is in control of a single, single-part, power-generated, indestructible object that takes the form of a levitating Disc. Palia can direct the Disc using her thoughts, acting as telekinesis in practice.&lt;br /&gt;
&lt;br /&gt;
The Disc’s exact appearance changes as she can alter its size and colors at will, as long as the Disc is taking the shape of a disc despite any concave or convex alterations.At its smallest the Disc is 3 inches diameter, and at its largest is 10 feet diameter. At its thinnest the Disc is 3.5 thousandths-of-an-inch, about on par with a razorblade, and can reach a single foot in width at its thickest. Despite these extreme limits, it must remain disc-like. As such, it cannot be a cylinder or any other shape.&lt;br /&gt;
&lt;br /&gt;
Palia can alter the patterns and colors that adorn the Disc at will.&lt;br /&gt;
&lt;br /&gt;
The fastest speed that the Disc can go is 150 mph(about 241 km/hour). It can reach this speed instantaneously from 0-150, though it is not limited to this. Palia can control its acceleration, deceleration and speed freely despite any alterations to the Disc itself.&lt;br /&gt;
&lt;br /&gt;
Palia has control over many of the Disc’s physical and material properties in practically any way she can imagine. The catch is that her Disc’s qualities cannot exceed mundane materials that are found on Earth(materials found or made/refined by humanity on Earth):&lt;br /&gt;
&lt;br /&gt;
* Color (determines visible wavelengths it gives off, but is limited to what humans can perceive)&lt;br /&gt;
* Texture (self-explanatory)&lt;br /&gt;
* Opacity/Transparency (self-explanatory, but cannot make it entirely invisible)&lt;br /&gt;
* Refraction (determines how light is bent by passing through it)&lt;br /&gt;
* Reflection (determines how light is reflected by bouncing off it)&lt;br /&gt;
* Luminosity (determines how much light is given off) &lt;br /&gt;
*Density (determines its density, and subsequently its mass.)&lt;br /&gt;
* Magnetism (determines if it pulls, pushes, or is magnetically Inert.)&lt;br /&gt;
* Electricity (determines how it absorbs, resists, and stores electrical energy)&lt;br /&gt;
* Thermal (determines how it absorbs, resists, and diffuses heat)&lt;br /&gt;
* Acoustic (determines how it absorbs, resists, or allows sound to pass through it)&lt;br /&gt;
* Elasticity (determines how it resists distortion stress, and can return to prior shape)&lt;br /&gt;
* Flexibility/Stiffness (How it responds to bending/deforming in response to force)&lt;br /&gt;
&lt;br /&gt;
Palia loses control over her disc if either her or her disc are subjected to a power-null effect that can fully nullify powers. This control gradually returns once both Palia and her disc are outside of any power-null effects/&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Palia overheard a conversation between her parents one night outside her door. Her mother had pointed out that a friend of her had mentioned that ‘bring your kid to work’ day would be arriving soon, and her father immediately let out a sigh, lamenting out loud how he wished he could bring Palia and show her how hard he works for the family, but it was just too dangerous. Considering it was summer break for Palia, she thought she’d secretly follow her father to his workplace and surprise him. It took a bit of doing, having to call an Uber and spend a good bit of her remaining allowance on the fare, but she got there.&lt;br /&gt;
&lt;br /&gt;
Palia immediately set out to find her father, but wasn’t sure where he worked and hadn’t thought to ask what he does, exactly. Distracted by the sounds, people and machinery, she was awed by the state of affairs. Unknown to her, the chaos was due to an accident nearby. A logging truck had rolled over dropped logs, forcing people to move away. She heard someone shout, but didn’t pay attention, assuming it was some mundane thing shouted at a worker. As she turned away, she stumbled and caught sight of the logrolling downhill toward her. It was wide and long enough that she couldn’t jump or run away, and it was irrelevant with her having fallen over. She screamed out for her father as impending doom rolled on, and closed her eyes.&lt;br /&gt;
&lt;br /&gt;
When she awoke, multiple workers and medical responders reported a large disc appearing and cutting the log longways in half and shunting the top half over Palia, while keeping the bottom half stationary. It remained there until Palia looked over to it, feeling as if she could control it. It then raised and moved to her. With drying tears on her face, she faced her horrified father with a beaming smile and a tool of destruction hovering near her.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8310</id>
		<title>Galaxy Rider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8310"/>
		<updated>2022-11-08T06:00:40Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Galaxy Rider&lt;br /&gt;
|alias = &lt;br /&gt;
|civ_name = Palia Haas&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Master}},({{cape/class|Mover}},{{cape/class|Blaster}},{{cape/class|Brute}}&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vhsi4k/galaxy_rider_character_submissions_2_hopefully_it/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date =  2008-12-25&lt;br /&gt;
|birth_place = Devilfish, Minnesota, USA&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Galaxy Rider is a newly recruited Ward with a knack for public appearance, appearing soon after an accident in one of the logging operations of the Great Lakes Lumber Company. The public is aware of her ability to control a flying disc at will, able to ride upon it and use it as a telekinetic weapon or shield.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Standing at 5’1”(155 cm), Palia is an Asian American teenage girl with darker olive skin and dark brown eyes. She is rather lithe, with a decently-trained and maintained body. She generally doesn’t try very hard in her civilian appearance, often seen with scraggly hair, droopy eyes, a dragging demeanor and clothes meant more for comfort than fashion, barely better than pajamas in most cases. &lt;br /&gt;
&lt;br /&gt;
In stark contrast, her caped appearance has almost too much attention paid to it. Constantly asking the Protectorate’s Public Relations team for tips and advice, she pays painful scrutiny to her costume and body before going out in-costume to ensure she is the ‘ideal kid heroine.’ Though she often is simply the epitome of ‘saturday morning cartoon’ hero.&lt;br /&gt;
&lt;br /&gt;
Her costume consists of a domed white helmet, an orange visor covering her eyes and flowing up diagonally to give a pointed silhouette. The bottom half of her face is left open for ease of expression, secured with a blue strap around the chin. Galaxy Rider wears a blue bodysuit with costume pieces over it. Over the torso, she wears a white and orange tunic that has a skirt down to three inches above her knee. She wears gloves up to her elbow and boots up to her knee made of the same material as her tunic, all with the same secondary orange decoration. The white segments of her costume are speckled with star patterns the same color as her bodysuit.&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
* Small two bedroom/two bathroom house with her family in West End.&lt;br /&gt;
* One family car for civilian use(but no driver&#039;s license unless you count her parents&#039;)&lt;br /&gt;
* One smartphone that Palia blew her money on soon after becoming a Ward. Most of her pay is now put into a fund for emergencies and education after a huge argument with her father.&lt;br /&gt;
* Out of date family computer in her parents’ bedroom.&lt;br /&gt;
* Loving parents scared for her safety, but willing to help her despite a strained relationship caused by Palia earning nearly the same money as her Father.&lt;br /&gt;
* PRT-Issued Ward phone.&lt;br /&gt;
* Work computer at HQ.&lt;br /&gt;
* Government-assisted education and insurance.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* PRT-Issued Radio&lt;br /&gt;
* PRT-Issued Medical Kit&lt;br /&gt;
* Zip-ties and Handcuffs&lt;br /&gt;
* Panic Button/Tracker&lt;br /&gt;
* Ward Phone&lt;br /&gt;
* PRT-Issued Taser&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Unhealthy interest in cape culture and current events relating to such.&lt;br /&gt;
* Three years experience in kids’ gymnastics.&lt;br /&gt;
* Two months experience moderating PHO offshoot forum.&lt;br /&gt;
&lt;br /&gt;
* Ward Training:&lt;br /&gt;
* Basic First Aid&lt;br /&gt;
* High-Speed Pursuit Training&lt;br /&gt;
* Minimum Forensics and Law Training&lt;br /&gt;
* Basic Self-Defense Training&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Generally tries to embody what she imagines an ‘upstanding hero’ to be. Mostly, though, this tends to manifest as self-righteousness and entitlement. Around peers or authority figures, Palia will try to be lawful and follow the rules and even lecturing friends or adults on ‘doing the right thing’, but would probably try to use her hero status to get things or into places she shouldn’t if she felt the impulse. These tendencies bleed into both her civilian and cape personas. She recently has developed celebrity crushes on some of the Protectorate capes.&lt;br /&gt;
&lt;br /&gt;
In her civilian life, she’s mostly normal. Going to school, hanging out with friends, etc. What is less normal is the fact that she’s letting those facets of her life suffer for the sake of spending time as a hero. Palia has always been too into cape culture, her room practically filled to the brim with Protectorate paraphernalia, and this shared special interest may be the only thing saving her closest relationships. She frequents cape forums and used to assist in managing some of them before her real age was eventually revealed.&lt;br /&gt;
&lt;br /&gt;
Obnoxious may be the best word for her caped demeanor. She’s very excitable, and comes off as treating cape life as a game rather than a serious job or a service. She tends to annoy fellow heroes with excessive questions about their powers and careers, as well as hanging around people she may not realize are annoyed by her actions. Palia also tends to try to steal the spotlight if given the chance, always talking herself and her teammates up… even using exaggeration at times. Despite these things, she does work quite hard, trying her best to be a hero. Her constant asking of advice and tips for hero work shows this sincerity well, though she could stand to be less childish.&lt;br /&gt;
&lt;br /&gt;
Nervous around areas with machinery and lots of people unless riding on her disc.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Natural, Single, First-Generation&lt;br /&gt;
&lt;br /&gt;
Palia is in control of a single, single-part, power-generated, indestructible object that takes the form of a levitating Disc. Palia can direct the Disc using her thoughts, acting as telekinesis in practice.&lt;br /&gt;
&lt;br /&gt;
The Disc’s exact appearance changes as she can alter its size and colors at will, as long as the Disc is taking the shape of a disc despite any concave or convex alterations.At its smallest the Disc is 3 inches diameter, and at its largest is 10 feet diameter. At its thinnest the Disc is 3.5 thousandths-of-an-inch, about on par with a razorblade, and can reach a single foot in width at its thickest. Despite these extreme limits, it must remain disc-like. As such, it cannot be a cylinder or any other shape.&lt;br /&gt;
&lt;br /&gt;
Palia can alter the patterns and colors that adorn the Disc at will.&lt;br /&gt;
&lt;br /&gt;
The fastest speed that the Disc can go is 150 mph(about 241 km/hour). It can reach this speed instantaneously from 0-150, though it is not limited to this. Palia can control its acceleration, deceleration and speed freely despite any alterations to the Disc itself.&lt;br /&gt;
&lt;br /&gt;
Palia has control over many of the Disc’s physical and material properties in practically any way she can imagine. The catch is that her Disc’s qualities cannot exceed mundane materials that are found on Earth(materials found or made/refined by humanity on Earth):&lt;br /&gt;
&lt;br /&gt;
* Color (determines visible wavelengths it gives off, but is limited to what humans can perceive)&lt;br /&gt;
* Texture (self-explanatory)&lt;br /&gt;
* Opacity/Transparency (self-explanatory, but cannot make it entirely invisible)&lt;br /&gt;
* Refraction (determines how light is bent by passing through it)&lt;br /&gt;
* Reflection (determines how light is reflected by bouncing off it)&lt;br /&gt;
* Luminosity (determines how much light is given off) &lt;br /&gt;
*Density (determines its density, and subsequently its mass.)&lt;br /&gt;
* Magnetism (determines if it pulls, pushes, or is magnetically Inert.)&lt;br /&gt;
* Electricity (determines how it absorbs, resists, and stores electrical energy)&lt;br /&gt;
* Thermal (determines how it absorbs, resists, and diffuses heat)&lt;br /&gt;
* Acoustic (determines how it absorbs, resists, or allows sound to pass through it)&lt;br /&gt;
* Elasticity (determines how it resists distortion stress, and can return to prior shape)&lt;br /&gt;
* Flexibility/Stiffness (How it responds to bending/deforming in response to force)&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Palia overheard a conversation between her parents one night outside her door. Her mother had pointed out that a friend of her had mentioned that ‘bring your kid to work’ day would be arriving soon, and her father immediately let out a sigh, lamenting out loud how he wished he could bring Palia and show her how hard he works for the family, but it was just too dangerous. Considering it was summer break for Palia, she thought she’d secretly follow her father to his workplace and surprise him. It took a bit of doing, having to call an Uber and spend a good bit of her remaining allowance on the fare, but she got there.&lt;br /&gt;
&lt;br /&gt;
Palia immediately set out to find her father, but wasn’t sure where he worked and hadn’t thought to ask what he does, exactly. Distracted by the sounds, people and machinery, she was awed by the state of affairs. Unknown to her, the chaos was due to an accident nearby. A logging truck had rolled over dropped logs, forcing people to move away. She heard someone shout, but didn’t pay attention, assuming it was some mundane thing shouted at a worker. As she turned away, she stumbled and caught sight of the logrolling downhill toward her. It was wide and long enough that she couldn’t jump or run away, and it was irrelevant with her having fallen over. She screamed out for her father as impending doom rolled on, and closed her eyes.&lt;br /&gt;
&lt;br /&gt;
When she awoke, multiple workers and medical responders reported a large disc appearing and cutting the log longways in half and shunting the top half over Palia, while keeping the bottom half stationary. It remained there until Palia looked over to it, feeling as if she could control it. It then raised and moved to her. With drying tears on her face, she faced her horrified father with a beaming smile and a tool of destruction hovering near her.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=8309</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=8309"/>
		<updated>2022-11-08T05:21:43Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Power Clssification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Breaker}}, {{cape/class|Shaker}}, {{cape/class|Striker}}&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(177 centimeters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(193 centimeters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* Private chauffeur and potential confidant: Violet Garvey&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039;&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven. Breaker/Shaker&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice. The subject that is healed becomes afflicted with the effects of the respective color as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul and sight for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=8308</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=8308"/>
		<updated>2022-11-08T04:23:01Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Main Power Classification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself and retaliates by pouncing on the culprit and killing them in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee and receives a $10,000 bounty for his actions. The Kevlar vest he was given by the Devilfish Mafia was absorbed by cracked ribs, bullet wounds and various other wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (187 centimeters). Usually weighs around 182 pounds (82 kilograms).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 5&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest(Absorbed)&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
$10,000 bounty for killing unpowered Reclaimers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
Brute&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=8307</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=8307"/>
		<updated>2022-11-08T04:20:57Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Added Main Power Classification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself and retaliates by pouncing on the culprit and killing them in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee and receives a $10,000 bounty for his actions. The Kevlar vest he was given by the Devilfish Mafia was absorbed by cracked ribs, bullet wounds and various other wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (187 centimeters). Usually weighs around 182 pounds (82 kilograms).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 5&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest(Absorbed)&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
$10,000 bounty for killing unpowered Reclaimers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
Brute&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8291</id>
		<title>Galaxy Rider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8291"/>
		<updated>2022-10-24T05:03:59Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Galaxy Rider&lt;br /&gt;
|alias = &lt;br /&gt;
|civ_name = Palia Haas&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Master}},({{cape/class|Mover}},{{cape/class|Blaster}},{{cape/class|Brute}}&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vhsi4k/galaxy_rider_character_submissions_2_hopefully_it/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date =  2008-12-25&lt;br /&gt;
|birth_place = Devilfish, Minnesota, USA&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Galaxy Rider is a newly recruited Ward with a knack for public appearance, appearing soon after an accident in one of the logging operations of the Great Lakes Lumber Company. The public is aware of her ability to control a flying disc at will, able to ride upon it and use it as a telekinetic weapon or shield.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Standing at 5’1”(155 cm), Palia is an Asian American teenage girl with darker olive skin and dark brown eyes. She is rather lithe, with a decently-trained and maintained body. She generally doesn’t try very hard in her civilian appearance, often seen with scraggly hair, droopy eyes, a dragging demeanor and clothes meant more for comfort than fashion, barely better than pajamas in most cases. &lt;br /&gt;
&lt;br /&gt;
In stark contrast, her caped appearance has almost too much attention paid to it. Constantly asking the Protectorate’s Public Relations team for tips and advice, she pays painful scrutiny to her costume and body before going out in-costume to ensure she is the ‘ideal kid heroine.’ Though she often is simply the epitome of ‘saturday morning cartoon’ hero.&lt;br /&gt;
&lt;br /&gt;
Her costume consists of a domed white helmet, an orange visor covering her eyes and flowing up diagonally to give a pointed silhouette. The bottom half of her face is left open for ease of expression, secured with a blue strap around the chin. Galaxy Rider wears a blue bodysuit with costume pieces over it. Over the torso, she wears a white and orange tunic that has a skirt down to three inches above her knee. She wears gloves up to her elbow and boots up to her knee made of the same material as her tunic, all with the same secondary orange decoration. The white segments of her costume are speckled with star patterns the same color as her bodysuit.&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
* Small two bedroom/two bathroom house with her family in West End.&lt;br /&gt;
* One family car for civilian use(but no driver&#039;s license unless you count her parents&#039;)&lt;br /&gt;
* One smartphone that Palia blew her money on soon after becoming a Ward. Most of her pay is now put into a fund for emergencies and education after a huge argument with her father.&lt;br /&gt;
* Out of date family computer in her parents’ bedroom.&lt;br /&gt;
* Loving parents scared for her safety, but willing to help her despite a strained relationship caused by Palia earning nearly the same money as her Father.&lt;br /&gt;
* PRT-Issued Ward phone.&lt;br /&gt;
* Work computer at HQ.&lt;br /&gt;
* Government-assisted education and insurance.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* PRT-Issued Radio&lt;br /&gt;
* PRT-Issued Medical Kit&lt;br /&gt;
* Zip-ties and Handcuffs&lt;br /&gt;
* Panic Button/Tracker&lt;br /&gt;
* Ward Phone&lt;br /&gt;
* PRT-Issued Taser&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Unhealthy interest in cape culture and current events relating to such.&lt;br /&gt;
* Three years experience in kids’ gymnastics.&lt;br /&gt;
* Two months experience moderating PHO offshoot forum.&lt;br /&gt;
&lt;br /&gt;
* Ward Training:&lt;br /&gt;
* Basic First Aid&lt;br /&gt;
* High-Speed Pursuit Training&lt;br /&gt;
* Minimum Forensics and Law Training&lt;br /&gt;
* Basic Self-Defense Training&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Generally tries to embody what she imagines an ‘upstanding hero’ to be. Mostly, though, this tends to manifest as self-righteousness and entitlement. Around peers or authority figures, Palia will try to be lawful and follow the rules and even lecturing friends or adults on ‘doing the right thing’, but would probably try to use her hero status to get things or into places she shouldn’t if she felt the impulse. These tendencies bleed into both her civilian and cape personas. She recently has developed celebrity crushes on some of the Protectorate capes.&lt;br /&gt;
&lt;br /&gt;
In her civilian life, she’s mostly normal. Going to school, hanging out with friends, etc. What is less normal is the fact that she’s letting those facets of her life suffer for the sake of spending time as a hero. Palia has always been too into cape culture, her room practically filled to the brim with Protectorate paraphernalia, and this shared special interest may be the only thing saving her closest relationships. She frequents cape forums and used to assist in managing some of them before her real age was eventually revealed.&lt;br /&gt;
&lt;br /&gt;
Obnoxious may be the best word for her caped demeanor. She’s very excitable, and comes off as treating cape life as a game rather than a serious job or a service. She tends to annoy fellow heroes with excessive questions about their powers and careers, as well as hanging around people she may not realize are annoyed by her actions. Palia also tends to try to steal the spotlight if given the chance, always talking herself and her teammates up… even using exaggeration at times. Despite these things, she does work quite hard, trying her best to be a hero. Her constant asking of advice and tips for hero work shows this sincerity well, though she could stand to be less childish.&lt;br /&gt;
&lt;br /&gt;
Nervous around areas with machinery and lots of people unless riding on her disc.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Natural, Single, First-Generation&lt;br /&gt;
&lt;br /&gt;
Palia is in control of a single, single-part, power-generated, indestructible object that takes the form of a levitating Disc. Palia can direct the Disc using her thoughts, acting as telekinesis in practice.&lt;br /&gt;
&lt;br /&gt;
The Disc’s exact appearance changes as she can alter its size and colors at will, as long as the Disc is taking the shape of a disc despite any concave or convex alterations.At its smallest the Disc is 3 inches diameter, and at its largest is 10 feet diameter.At its thinnest the Disc is 3.5 thousandths-of-an-inch, about on par with a razorblade, and can reach a single foot in width at its thickest. Despite these extreme limits, it must remain disc-like. As such, it cannot be a cylinder or any other shape.&lt;br /&gt;
&lt;br /&gt;
Palia can alter the patterns and colors that adorn the Disc at will.&lt;br /&gt;
&lt;br /&gt;
The fastest speed that the Disc can go is 150 mph(about 241 km/hour). It can reach this speed instantaneously from 0-150, though it is not limited to this. Palia can control its acceleration, deceleration and speed freely despite any alterations to the Disc itself.&lt;br /&gt;
&lt;br /&gt;
Palia has control over many of the Disc’s physical and material properties in practically any way she can imagine. The catch is that her Disc’s qualities cannot exceed mundane materials that are found on Earth(materials found or made/refined by humanity on Earth):&lt;br /&gt;
&lt;br /&gt;
* Color (determines visible wavelengths it gives off, but is limited to what humans can perceive)&lt;br /&gt;
* Texture (self-explanatory)&lt;br /&gt;
* Opacity/Transparency (self-explanatory, but cannot make it entirely invisible)&lt;br /&gt;
* Refraction (determines how light is bent by passing through it)&lt;br /&gt;
* Reflection (determines how light is reflected by bouncing off it)&lt;br /&gt;
* Luminosity (determines how much light is given off)* Density (determines its density, and subsequently its mass.)&lt;br /&gt;
* Magnetism (determines if it pulls, pushes, or is magnetically Inert.)&lt;br /&gt;
* Electricity (determines how it absorbs, resists, and stores electrical energy)&lt;br /&gt;
* Thermal (determines how it absorbs, resists, and diffuses heat)&lt;br /&gt;
* Acoustic (determines how it absorbs, resists, or allows sound to pass through it)&lt;br /&gt;
* Elasticity (determines how it resists distortion stress, and can return to prior shape)&lt;br /&gt;
* Flexibility/Stiffness (How it responds to bending/deforming in response to force)&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Palia overheard a conversation between her parents one night outside her door. Her mother had pointed out that a friend of her had mentioned that ‘bring your kid to work’ day would be arriving soon, and her father immediately let out a sigh, lamenting out loud how he wished he could bring Palia and show her how hard he works for the family, but it was just too dangerous. Considering it was summer break for Palia, she thought she’d secretly follow her father to his workplace and surprise him. It took a bit of doing, having to call an Uber and spend a good bit of her remaining allowance on the fare, but she got there.&lt;br /&gt;
&lt;br /&gt;
Palia immediately set out to find her father, but wasn’t sure where he worked and hadn’t thought to ask what he does, exactly. Distracted by the sounds, people and machinery, she was awed by the state of affairs. Unknown to her, the chaos was due to an accident nearby. A logging truck had rolled over dropped logs, forcing people to move away. She heard someone shout, but didn’t pay attention, assuming it was some mundane thing shouted at a worker. As she turned away, she stumbled and caught sight of the logrolling downhill toward her. It was wide and long enough that she couldn’t jump or run away, and it was irrelevant with her having fallen over. She screamed out for her father as impending doom rolled on, and closed her eyes.&lt;br /&gt;
&lt;br /&gt;
When she awoke, multiple workers and medical responders reported a large disc appearing and cutting the log longways in half and shunting the top half over Palia, while keeping the bottom half stationary. It remained there until Palia looked over to it, feeling as if she could control it. It then raised and moved to her. With drying tears on her face, she faced her horrified father with a beaming smile and a tool of destruction hovering near her.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8255</id>
		<title>Galaxy Rider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Galaxy_Rider&amp;diff=8255"/>
		<updated>2022-10-13T16:37:24Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Added birthplace, birthday and costumed appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Galaxy Rider&lt;br /&gt;
|alias = &lt;br /&gt;
|civ_name = Palia Haas&lt;br /&gt;
|pronouns = she/her&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Master}},({{cape/class|Mover}},{{cape/class|Blaster}},{{cape/class|Brute}}&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vhsi4k/galaxy_rider_character_submissions_2_hopefully_it/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date =  2008-12-25&lt;br /&gt;
|birth_place = Devilfish, Minnesota, USA&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Galaxy Rider is a newly recruited Ward with a knack for public appearance, appearing soon after an accident in one of the logging operations of the Great Lakes Lumber Company. The public is aware of her ability to control a flying disc at will, able to ride upon it and use it as a telekinetic weapon or shield.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Standing at 5’1”(155 cm), Palia is an Asian American teenage girl with darker olive skin and dark brown eyes. She is rather lithe, with a decently-trained and maintained body. She generally doesn’t try very hard in her civilian appearance, often seen with scraggly hair, droopy eyes, a dragging demeanor and clothes meant more for comfort than fashion, barely better than pajamas in most cases. &lt;br /&gt;
&lt;br /&gt;
In stark contrast, her caped appearance has almost too much attention paid to it. Constantly asking the Protectorate’s Public Relations team for tips and advice, she pays painful scrutiny to her costume and body before going out in-costume to ensure she is the ‘ideal kid heroine.’ Though she often is simply the epitome of ‘saturday morning cartoon’ hero.&lt;br /&gt;
&lt;br /&gt;
Her costume consists of a domed white helmet, an orange visor covering her eyes and flowing up diagonally to give a pointed silhouette. The bottom half of her face is left open for ease of expression, secured with a blue strap around the chin. Galaxy Rider wears a blue bodysuit with costume pieces over it. Over the torso, she wears a white and orange tunic that has a skirt down to three inches above her knee. She wears gloves up to her elbow and boots up to her knee made of the same material as her tunic, all with the same secondary orange decoration. The white segments of her costume are speckled with star patterns the same color as her bodysuit.&lt;br /&gt;
=== Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
* Small two bedroom/two bathroom house with her family in West End.&lt;br /&gt;
* One family car for civilian use.&lt;br /&gt;
* One smartphone that Palia blew her money on soon after becoming a Ward. Most of her pay is now put into a fund for emergencies and education after a huge argument with her father.&lt;br /&gt;
* Out of date family computer in her parents’ bedroom.&lt;br /&gt;
* Loving parents scared for her safety, but willing to help her despite a strained relationship caused by Palia earning nearly the same money as her Father.&lt;br /&gt;
* PRT-Issued Ward phone.&lt;br /&gt;
* Work computer at HQ.&lt;br /&gt;
* Government-assisted education and insurance.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
* PRT-Issued Radio&lt;br /&gt;
* PRT-Issued Medical Kit&lt;br /&gt;
* Zip-ties and Handcuffs&lt;br /&gt;
* Panic Button/Tracker&lt;br /&gt;
* Ward Phone&lt;br /&gt;
* PRT-Issued Taser&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Unhealthy interest in cape culture and current events relating to such.&lt;br /&gt;
* Three years experience in kids’ gymnastics.&lt;br /&gt;
* Two months experience moderating PHO offshoot forum.&lt;br /&gt;
&lt;br /&gt;
* Ward Training:&lt;br /&gt;
* Basic First Aid&lt;br /&gt;
* High-Speed Pursuit Training&lt;br /&gt;
* Minimum Forensics and Law Training&lt;br /&gt;
* Basic Self-Defense Training&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Generally tries to embody what she imagines an ‘upstanding hero’ to be. Mostly, though, this tends to manifest as self-righteousness and entitlement. Around peers or authority figures, Palia will try to be lawful and follow the rules and even lecturing friends or adults on ‘doing the right thing’, but would probably try to use her hero status to get things or into places she shouldn’t if she felt the impulse. These tendencies bleed into both her civilian and cape personas. She recently has developed celebrity crushes on some of the Protectorate capes.&lt;br /&gt;
&lt;br /&gt;
In her civilian life, she’s mostly normal. Going to school, hanging out with friends, etc. What is less normal is the fact that she’s letting those facets of her life suffer for the sake of spending time as a hero. Palia has always been too into cape culture, her room practically filled to the brim with Protectorate paraphernalia, and this shared special interest may be the only thing saving her closest relationships. She frequents cape forums and used to assist in managing some of them before her real age was eventually revealed.&lt;br /&gt;
&lt;br /&gt;
Obnoxious may be the best word for her caped demeanor. She’s very excitable, and comes off as treating cape life as a game rather than a serious job or a service. She tends to annoy fellow heroes with excessive questions about their powers and careers, as well as hanging around people she may not realize are annoyed by her actions. Palia also tends to try to steal the spotlight if given the chance, always talking herself and her teammates up… even using exaggeration at times. Despite these things, she does work quite hard, trying her best to be a hero. Her constant asking of advice and tips for hero work shows this sincerity well, though she could stand to be less childish.&lt;br /&gt;
&lt;br /&gt;
Nervous around areas with machinery and lots of people unless riding on her disc.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Natural, Single, First-Generation&lt;br /&gt;
&lt;br /&gt;
Palia is in control of a single, single-part, power-generated, indestructible object that takes the form of a levitating Disc. Palia can direct the Disc using her thoughts, acting as telekinesis in practice.&lt;br /&gt;
&lt;br /&gt;
The Disc’s exact appearance changes as she can alter its size and colors at will, as long as the Disc is taking the shape of a disc despite any concave or convex alterations.At its smallest the Disc is 3 inches diameter, and at its largest is 10 feet diameter.At its thinnest the Disc is 3.5 thousandths-of-an-inch, about on par with a razorblade, and can reach a single foot in width at its thickest. Despite these extreme limits, it must remain disc-like. As such, it cannot be a cylinder or any other shape.&lt;br /&gt;
&lt;br /&gt;
Palia can alter the patterns and colors that adorn the Disc at will.&lt;br /&gt;
&lt;br /&gt;
The fastest speed that the Disc can go is 150 mph(about 241 km/hour). It can reach this speed instantaneously from 0-150, though it is not limited to this. Palia can control its acceleration, deceleration and speed freely despite any alterations to the Disc itself.&lt;br /&gt;
&lt;br /&gt;
Palia has control over many of the Disc’s physical and material properties in practically any way she can imagine. The catch is that her Disc’s qualities cannot exceed mundane materials that are found on Earth(materials found or made/refined by humanity on Earth):&lt;br /&gt;
&lt;br /&gt;
* Color (determines visible wavelengths it gives off, but is limited to what humans can perceive)&lt;br /&gt;
* Texture (self-explanatory)&lt;br /&gt;
* Opacity/Transparency (self-explanatory, but cannot make it entirely invisible)&lt;br /&gt;
* Refraction (determines how light is bent by passing through it)&lt;br /&gt;
* Reflection (determines how light is reflected by bouncing off it)&lt;br /&gt;
* Luminosity (determines how much light is given off)* Density (determines its density, and subsequently its mass.)&lt;br /&gt;
* Magnetism (determines if it pulls, pushes, or is magnetically Inert.)&lt;br /&gt;
* Electricity (determines how it absorbs, resists, and stores electrical energy)&lt;br /&gt;
* Thermal (determines how it absorbs, resists, and diffuses heat)&lt;br /&gt;
* Acoustic (determines how it absorbs, resists, or allows sound to pass through it)&lt;br /&gt;
* Elasticity (determines how it resists distortion stress, and can return to prior shape)&lt;br /&gt;
* Flexibility/Stiffness (How it responds to bending/deforming in response to force)&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Palia overheard a conversation between her parents one night outside her door. Her mother had pointed out that a friend of her had mentioned that ‘bring your kid to work’ day would be arriving soon, and her father immediately let out a sigh, lamenting out loud how he wished he could bring Palia and show her how hard he works for the family, but it was just too dangerous. Considering it was summer break for Palia, she thought she’d secretly follow her father to his workplace and surprise him. It took a bit of doing, having to call an Uber and spend a good bit of her remaining allowance on the fare, but she got there.&lt;br /&gt;
&lt;br /&gt;
Palia immediately set out to find her father, but wasn’t sure where he worked and hadn’t thought to ask what he does, exactly. Distracted by the sounds, people and machinery, she was awed by the state of affairs. Unknown to her, the chaos was due to an accident nearby. A logging truck had rolled over dropped logs, forcing people to move away. She heard someone shout, but didn’t pay attention, assuming it was some mundane thing shouted at a worker. As she turned away, she stumbled and caught sight of the logrolling downhill toward her. It was wide and long enough that she couldn’t jump or run away, and it was irrelevant with her having fallen over. She screamed out for her father as impending doom rolled on, and closed her eyes.&lt;br /&gt;
&lt;br /&gt;
When she awoke, multiple workers and medical responders reported a large disc appearing and cutting the log longways in half and shunting the top half over Palia, while keeping the bottom half stationary. It remained there until Palia looked over to it, feeling as if she could control it. It then raised and moved to her. With drying tears on her face, she faced her horrified father with a beaming smile and a tool of destruction hovering near her.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7975</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7975"/>
		<updated>2022-07-27T04:32:32Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Striker Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(177 centimeters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(193 centimeters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* Private chauffeur and potential confidant: Violet Garvey&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039;&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice. The subject that is healed becomes afflicted with the effects of the respective color as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul and sight for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7842</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7842"/>
		<updated>2022-06-14T00:25:53Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Appearance */ Weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself and retaliates by pouncing on the culprit and killing them in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee and receives a $10,000 bounty for his actions. The Kevlar vest he was given by the Devilfish Mafia was absorbed by cracked ribs, bullet wounds and various other wounds.&lt;br /&gt;
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if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
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Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
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&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
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Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (187 centimeters). Usually weighs around 182 pounds (82 kilograms).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 5&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest(Absorbed)&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
$10,000 bounty for killing unpowered Reclaimers.&lt;br /&gt;
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==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7773</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7773"/>
		<updated>2022-06-01T06:29:16Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(177 centimeters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(193 centimeters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* Private chauffeur and potential confidant: Violet Garvey&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039;&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul and sight for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7772</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7772"/>
		<updated>2022-06-01T06:25:56Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself and retaliates by pouncing on the culprit and killing them in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee and receives a $10,000 bounty for his actions. The Kevlar vest he was given by the Devilfish Mafia was absorbed by cracked ribs, bullet wounds and various other wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (187 centimeters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 5&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest(Absorbed)&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
$10,000 bounty for killing unpowered Reclaimers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7771</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7771"/>
		<updated>2022-06-01T02:00:53Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: lost the vest, sadly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself and retaliates by pouncing on the culprit and killing them in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee and receives a $10,000 bounty for his actions. The Kevlar vest he was given by the Devilfish Mafia was absorbed by cracked ribs, bullet wounds and various other wounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (1.8796 meters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 5&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest(Absorbed)&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
$10,000 bounty for killing unpowered Reclaimers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7770</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7770"/>
		<updated>2022-06-01T01:18:45Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Reclaimer section fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself and retaliates by pouncing on the culprit and killing them in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee and receives a $10,000 bounty for his actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (1.8796 meters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 5&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
$10,000 bounty for killing unpowered Reclaimers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7769</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7769"/>
		<updated>2022-06-01T00:58:26Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Wealth level increase to 5 from 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field, and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself, and retaliates by pouncing on the culprit and killing the in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee, and receives a $10,000 bounty for his actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (1.8796 meters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 5&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
$10,000 bounty for killing unpowered Reclaimers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7768</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7768"/>
		<updated>2022-06-01T00:55:20Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Reclaimers addition to the public info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reclaimers:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Necroplast receives an alert to the Reclaimer appearance and subsequent attack on Imperial Street against Protectorate Tinkers: Zipdash and Magnum Opus. Shortly after arriving, he falls victim to the Reclaimers pretending to be civilians caught in a shaker field, and is shot. He then proceeds to kill one by stabbing them in the heart with lead claws, stealing the shotgun and attempting to shoot the Reclaimer Cape in a white bodysuit. He misses the shot from being shot in the face himself, and retaliates by pouncing on the culprit and killing the in the same manner. Exposed to the shaker field for too long, Necroplast groggily flees, frustrated that he couldn&#039;t help as much as he wished. He assists with the cleanup after the Reclaimers flee, and receives a $10,000 bounty for his actions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (1.8796 meters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 4&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7767</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7767"/>
		<updated>2022-05-31T22:22:20Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Added Thinker Aspect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (1.8796 meters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 4&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thinker Aspect: Necroplast ‘feels’ material not currently living, able to envision form and intuitively know function on vague levels(such as ‘conductive,’ ‘soft,’ ‘flammable,’ etc.). This sense extends to materials within 5 feet of Necroplast. The extent of knowledge depends on amount of focus given at the time, but more pressing information such as size and speed will be observed more easily; Like how a baseball flying by would be easier to detect than a nickel flying by or than a stationary baseball in range. More focus would be needed to, for example, parse out the insides of a smartphone to find ‘conductive’ material rather than just registering the case or frame as ‘hard object.’ The sense extends to his body, but limitations are removed for the most part. He would register traits such as ‘low melting point,’ ‘radioactive’ and ‘explosive’ almost instantaneously after being absorbed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7698</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7698"/>
		<updated>2022-05-12T07:13:33Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Equipment and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(1.778 meters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(1.9304 meters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* Private chauffeur and potential confidant: Violet Garvey&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039;&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul and sight for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7697</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7697"/>
		<updated>2022-05-12T07:10:58Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Equipment and Resources */ added personal driver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(1.778 meters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(1.9304 meters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* Private chauffeur and potential confidant: Violet Garvey&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul and sight for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7566</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7566"/>
		<updated>2022-05-05T04:35:16Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(1.778 meters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(1.9304 meters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul and sight for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7565</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7565"/>
		<updated>2022-05-05T04:28:05Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Striker Power */  moved black crystal description out of striker power section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(1.778 meters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(1.9304 meters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7564</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7564"/>
		<updated>2022-05-05T03:54:05Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: faceclaimmmm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
[[File:EdgarGray.jpg|thumb|Civilian Appearance]]&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(1.778 meters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(1.9304 meters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:EdgarGray.jpg&amp;diff=7563</id>
		<title>File:EdgarGray.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:EdgarGray.jpg&amp;diff=7563"/>
		<updated>2022-05-05T03:52:46Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7562</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7562"/>
		<updated>2022-05-05T03:51:23Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Added faceclaim picture with caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = Colorman.jpg&lt;br /&gt;
|caption = Breaker Form&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(1.778 meters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(1.9304 meters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7561</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7561"/>
		<updated>2022-05-05T03:50:19Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: captionnnnn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = Unmasked and Undamaged&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (1.8796 meters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 4&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Colorman.jpg&amp;diff=7560</id>
		<title>File:Colorman.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Colorman.jpg&amp;diff=7560"/>
		<updated>2022-05-05T03:49:04Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7559</id>
		<title>Color Man</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Color_Man&amp;diff=7559"/>
		<updated>2022-05-05T02:58:45Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Minor typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Color Man&lt;br /&gt;
|alias = Mark Joseph&lt;br /&gt;
|civ_name = Edgar Gray&lt;br /&gt;
|pronouns = he/him&lt;br /&gt;
|author = /u/Grailsippycup&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety =C &lt;br /&gt;
|rep_criminal = $&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/uh8zl4/color_man/&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1993-06-29&lt;br /&gt;
|birth_place = Mercer, Missouri&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Color Man was first spotted in Mercer, Missouri on February 13th, 2003. He is suspected for the disappearance of Keith Joseph, Sarah Joseph and Samuel Joseph, the remaining member of their family being Miriam ‘Mary’ Joseph. Following this, Color Man was reported to be responsible for a number of violent assaults, followed by exposure of said victims’ crimes in evidence left at the crime scenes, most being abuse of family members or violent hate crimes. Victims have permanent colored parts of their bodies. Following that, Color Man ceased major activity for eight years, only appearing briefly in Missouri and Minnesota to attack other criminals, including four run-ins with organized criminals over the past two years.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Edgar Gray appears to be a 5’10”(1.778 meters) tall Caucasian man of average build and short, dark brown hair. He often carries a white cane and wears sunglasses even at night, both due to being blind. He has a symbol of an upside-down cross inside of each eyelid to mark him as a Coven Cape.&lt;br /&gt;
&lt;br /&gt;
Color Man seems to be 6’4”(1.9304 meters) tall with a lanky, masculine build. Skin color can be any combination of seven colors. Various patterns and shapes of his choice decorate his body in those colors, and often change or otherwise move. His face is the exception, which depresses unnaturally into a monstrous black and white inhuman ‘face.’&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
The large majority of legitimate wealth is spent on business and home as well as moving from place to place. The remaining wealth was illegally obtained from blackmail, extortion and illicit products stolen from criminals, sitting in separate dummy accounts for emergencies.&lt;br /&gt;
&lt;br /&gt;
* Four seat hybrid vehicle for civilian life use&lt;br /&gt;
* New Start up business: &#039;&#039;Superior Capital Planning&#039; High Client retention from low commission, one partner and two employees. &lt;br /&gt;
* Keeps a private investigator on retainer to spy on Mary Joseph.&lt;br /&gt;
* Small three bedroom, two bedroom house owned, downtown.&lt;br /&gt;
* Rescued Female American Shorthair cat (Betty)&lt;br /&gt;
&lt;br /&gt;
* Civilian use smartphone.&lt;br /&gt;
* Retractable white stick.&lt;br /&gt;
* Burner Phone.&lt;br /&gt;
* Restraints: Zip-ties, Duct tape, handcuffs, rope.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
* Certified Financial Planner and Certified Public Accountant with Six-year&#039;s experience.&lt;br /&gt;
* Experience and Aptitude dealing with various types of people.&lt;br /&gt;
* Long study of, and experience dealing with financial systems and organizations.&lt;br /&gt;
* Average Physical training regimen.&lt;br /&gt;
* Training in specialized self-defense for visually impaired.&lt;br /&gt;
* Self-taught practice using his powers and yellow weapons.&lt;br /&gt;
* Speaks and reads spanish, french, and Mandarin.&lt;br /&gt;
* Reads Braille.&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Edgar Gray’s concerns are for himself, the life he has built and the family he keeps an eye on. He tends to be distant or even cold at times, but he is very observant and can be very charismatic when required. He shows disdain for hateful religious rhetoric and even organized religion as a whole, being dismissive of faithful peoples in his private life. In his civilian identity, he tries his best to live an honest, legitimate life as a financial advisor. He isn’t, however, opposed to using his powered alter ego to achieve any ends or advantages he desires, such as enacting retribution on people he deems deserving. He keeps tabs on his younger sister without her knowledge, and steps in to intervene as Color Man whenever she gets involved in sketchy or dangerous situations. Lastly, he is intensely against recreational drug-use of any kind for himself, for fear of relapse.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Coven&lt;br /&gt;
&lt;br /&gt;
One breaker state with seven separate forms. An eighth form triggers only upon death: black.&lt;br /&gt;
&lt;br /&gt;
Only the emotional effects of the closest color apply, scaling with proximity. If touching multiple colors, all effects apply.&lt;br /&gt;
&lt;br /&gt;
Effectiveness of individual colors is based on ‘saturation.’ The greater and deeper the color, the more pronounced its effects. Terrain seems to only be able to be one color at a time, though the parahuman can shift colors. This can be done through shades of color or saturation(specifically traveling through white). A color wheel can provide a visual indicator of this ‘switching’ behavior.&lt;br /&gt;
&lt;br /&gt;
The parahuman must be touching objects for color terrain to expand. Colored objects must in turn be touching other objects directly for the color to expand to said objects. Color cannot expand through air or artificially made constructs, even the Purple terrain cannot expand through its vapors or secondary floating solids.&lt;br /&gt;
&lt;br /&gt;
Distance is not a limiting factor as long as the previous constraints are met.&lt;br /&gt;
&lt;br /&gt;
Once terrain is altered, it will remain altered and unchanging for a duration of about one hour from the point the parahuman stopped touching the object or connected objects, after which it will return to its previous state. Objects greater than 100 feet away from the parahuman will also turn to normal after an hour, even if connected to the parahuman indirectly by colored terrain.&lt;br /&gt;
&lt;br /&gt;
Upon loss of consciousness, the parahuman’s breaker form is lost and colored terrain returns to its original ‘canvas terrain’ after about an hour.&lt;br /&gt;
&lt;br /&gt;
Living beings cannot be ‘colored’ by the parahuman, but the parahuman has an enhanced sense of beings affected by terrain, especially when directly touching terrain.&lt;br /&gt;
&lt;br /&gt;
Persons more than 30 feet away from colored terrain seem to practically be in a blind spot for the parahuman.&lt;br /&gt;
&lt;br /&gt;
The parahuman experiences the same effects as the terrain when their body has the appropriate color(s). The parahuman is immune to the terrain effects themselves. Table for quick reference below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color&lt;br /&gt;
! Physical Terrain Alterations&lt;br /&gt;
! Enhanced Mental Effects&lt;br /&gt;
|-&lt;br /&gt;
| Red&lt;br /&gt;
| Rough and Abrasive, Spontaneous Forming; Painful and Damaging Shapes/Obstacles; High Heat (50-100 Degrees Celsius range).&lt;br /&gt;
| Impulsiveness; Aggression; Fight-or-Flight&lt;br /&gt;
|-&lt;br /&gt;
| Yellow&lt;br /&gt;
| Very Smooth, variable slickness; Allows the creation of solid structures.&lt;br /&gt;
| Enhanced Senses; Mental Speed x5; Self-Awareness; Confidence; Caution/Cowardice&lt;br /&gt;
|-&lt;br /&gt;
| Blue&lt;br /&gt;
| Non-newtonian liquid; Can trap people like quicksand if  they remain stationary too long; Ejects trapped people and objects  safely.&lt;br /&gt;
| Loss of Tension/Stress; Awareness of Long-Lasting Effects; Sense of leadership/defensive tactics&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Soft and pliable like dirt or damp sand; Soft string flows from terrain that defies gravity and is pleasant to touch.&lt;br /&gt;
| Awareness of Empathy and Environment; Sense of Peace and Safety; Focus on Material Gains/Losses; Loss of Aggression&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Excretes a gaseous vapor that can become solid and  return to gas at the parahuman’s will. Inhaling it applies the same  effects as touching the terrain.&lt;br /&gt;
| Psychedelic Experiences; Self-Reflection; Sense of Acceptance for Powers; Enhanced power use(cannot be used by Color Man)&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Supernaturally conductive, enhancing all types of energy that travel along or contact it.&lt;br /&gt;
| Enhanced Positive Emotions; Enhanced Motivation;  Enhanced Focus;  Impatience/Boldness&lt;br /&gt;
|-&lt;br /&gt;
| White&lt;br /&gt;
| No change aside from color.&lt;br /&gt;
| Gradual loss of the five human senses.&lt;br /&gt;
|-&lt;br /&gt;
| Black&lt;br /&gt;
| Inability to reflect light; Spontaneously creates and destroys crystals with the same traits as the terrain.&lt;br /&gt;
| On contact, undergo simulated trigger events or severe pain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Details on the Terrain:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Terrain becomes rough and abrasive with great friction and oftentimes spontaneously changing to form sharp/damaging shapes and obstacles with consistency such as lines of razor wire, jagged rocks, bramble patches, etc. Terrain obstacles do not often remain static, often changing randomly to different shapes unless the parahuman is actively modifying the terrain. Terrain generates heat of variable degrees, but often within the range of 122-140 degrees Fahrenheit(50-60 degrees Celsius). Parahuman can actively push the temperature up to a maximum of 212 degrees Fahrenheit(100 degrees Celsius). Often seen with a heat haze over terrain and has no chemically flammable qualities.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to red terrain become more impulsive and aggressive, their natural senses being heightened as if in a constant state of danger in a conflict setting. Subjects experience what is practically a constant fight-or-flight response when near the terrain, including raised adrenaline levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Terrain loses many rough edges, becoming similar in consistency to a kitchen-tile floor, slipperiness varies. Obstacles and stable structures are more easily and quickly manifested in this terrain, such as basic prisms and simple architecture. Created structures cannot spread color.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to yellow terrain exhibit and testify of enhanced senses, such as heightened senses of smell, taste, sound, touch and especially sight(Color breaker does not regain sight) beyond human peak. Mental speed increases greatly, processing power and response times enhanced up to a factor of five. Subjects exhibit increased confidence and awareness of the self, as well as increased concern of self-preservation and caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Terrain becomes non-Newtonian, similar to ‘oobleck.’ Terrain can be impacted and traversed, though remaining inert for an extended period of time will see someone trapped as if in quicksand. When terrain dissipates with objects and creatures trapped within, all are ejected safely onto the original ‘canvas terrain.’&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit immediate loss in tension and stress. A greater sense of safety and peace envelops the target, and they exhibit a greater sense of ‘the big picture,’ in relation to their actions and the consequences. Subjects show a greater sense of leadership and defensive tactical thinking.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Terrain exhibits energetic conductivity of an unnatural nature, seeming to alter its specific elements to better support whatever energy may travel along it. For Instance, electricity moves faster/farther, fire spreads faster, Sound-waves even bounce further and seem to be enhanced in clarity by this terrain. Even kinetic energy is enhanced, such as making bullets ricochet at greater speed than initial firing velocity. Patterns and shapes are formed in this terrain.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit greater positive emotions and reactions, feeling more enthusiastic and motivated in whatever task they feel needs doing. Subjects become bolder and focused, though have trouble standing still any longer than ten seconds. ‘Jittery’ fits many exposed subjects’ body language.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Terrain becomes soft and pliable, similar to sifted dirt or -at times- even damp sand. Small strands of string of varying sizes ‘grow’ from this terrain, and are very soft to the touch.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit a greater sense of others and their environment, as well as a sense of safety and relaxation. A greater focus is given to immediate concerns of health and material gains and losses. Subjects lose a great deal of aggression, showing increases in willingness to compromise or disengage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Terrain excretes a vapor that seems to be able to alter its state between gas and solid at the parahuman’s discretion. With a lack of care, the vapor seems to follow unconscious directives of the parahuman. Inhaling this vapor seems to be benign in nature as far as physical repercussions go, and inhaled vapors lose the ability to become solid.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain or vapor exhibit various sense-altering states of mind and perception. The most intense of which has been compared to an ‘acid trip.’ Subjects seem more able and willing to reconcile their compulsions and worries. In particular, parahuman subjects find greater comfort with their respective powers and effects of said powers positive, negative and benign. This often results in enhanced or more creative use of powers by parahumans.&lt;br /&gt;
&lt;br /&gt;
Parahuman technically has a seventh ‘color,’ though it seems to be almost entirely detrimental to them if their body is this color. They seem to use it exclusively for quickly switching colors, or for creating terrain that forces conflicts to stalemate before changing color to escape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039; This terrain is unchanged from the base ‘canvas terrain.’ It seems to have no physical alterations whatsoever aside from visible color becoming white.&lt;br /&gt;
&lt;br /&gt;
Subjects exposed to this terrain exhibit loss of senses, the greatest of which is sight. Hearing is reduced to what is described as ‘underwater,’ eventually resulting in deafness. Taste becomes almost nonexistent. Touch becomes numbed, extended exposure resulting in inability to move and coordinate the body without powered interference. Sight becomes blurred, extended exposure resulting in blindness. Smell is reduced and eventually becomes useless.&lt;br /&gt;
&lt;br /&gt;
All white effects are temporary and will fade gradually with lack of exposure.&lt;br /&gt;
&lt;br /&gt;
Upon cessation of brain activity, the parahuman’s body will become pitch black with the inability to reflect light, all connected colored terrain slowly becoming black. If terrain was not previously colored, connected terrain will slowly become black. Details below:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black:&#039;&#039;&#039; Terrain spontaneously forms and destroys black crystals, gaining the inability to reflect light which is transferred to the crystals as well. Gravity undergoes distortions of strength in areas over this terrain, being either significantly weaker or significantly stronger, making it very difficult to avoid crystals even for fliers.&lt;br /&gt;
&lt;br /&gt;
Upon direct contact with colored terrain or crystals the terrain creates, parahumans lose consciousness and experience their trigger events with any action taken by the parahuman to intervene making results worse. Coven Triggers and humans with a corona pollentia experience simulated scenarios of similar traumatic experiences required to cause Natural Triggers at a rate of 10 simulations per second, only ending when direct contact with terrain or crystals is removed. Humans without a corona pollentia, Case 53’s and parahumans that have second triggered or double triggered(1.5 triggered) experience severe pain until direct contact with terrain or crystals is ceased. Simulations are randomized experiences built from memories taken from the individual. If multiple individuals make direct contact at once, they share experiences and are present in each other’s simulations, theoretically being capable of creating grab-bags.&lt;br /&gt;
&lt;br /&gt;
===Striker Power===&lt;br /&gt;
Crystals will not be spontaneously destroyed if direct contact is being made with any human that can trigger or second trigger. Crystals have a structural formation consistently similar to quartz. Crystals form long, abstract shapes.&lt;br /&gt;
&lt;br /&gt;
The properties of the parahuman’s body change with the color of the part of the body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039; Strikes often break skin and can even combust on rare occasions, burning the subject and causing painful blistering. Very painful for the subject.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orange:&#039;&#039;&#039; Strikes seem to jolt as if charged with electricity, delivering a painful, spasm-inducing static shock or apply double kinetic force that the strike would have applied normally. Oftentimes both.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039; Strikes are unchanged, but the body becomes hard like steel without losing flexibility. Weapons can be formed on limbs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green:&#039;&#039;&#039; Strikes or direct-contact apply loss of pain for the subject. Extended direct contact slowly heals the subject of wounds and restores effectiveness of soft tissue. Healed tissue is altered to become the color of the parahuman’s choice, the subject that was healed being afflicted with the effects of the respective color, as though it were colored terrain for about a week. The color of the tissue is permanent, with the exception of powered interference or deep surgery.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue:&#039;&#039;&#039; Body exerts a force field effect just over the skin, forcing solid matter to be deflected/diverted without breaking the subject. Effectively, physical contact cannot be made.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Purple:&#039;&#039;&#039; Body emits similar vapors to the terrain version as well as a viscous liquid. On skin contact, this liquid exerts an effect similar to surgical anesthesia.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Mark spent his first thirteen years of life a devout Methodist Christian in a heavily religious town. Things were fine then despite some comments and jokes from his family that made him uncomfortable. Then high school and puberty. Mark found himself leading a life he wasn’t happy with, with a girlfriend that he didn’t care for. Eventually, he connected with an outcast in the community, Oswald Tanner, and they became a secret item. Mark’s brother, Samuel, noticed the change in behavior and found out. Samuel gathered a bunch of guys in town as well as his father, Keith. The group horribly injured Oswald and kicked Mark out of the house. Oswald, out of fear, avoided Mark and left town with his family.&lt;br /&gt;
&lt;br /&gt;
Desperate and suffering, Mark moved out and found the Crossroad Clergy. He became addicted to methamphetamines and almost overdosed multiple times, the Clergy using his addiction to keep him on a leash doing what they asked. After a year of bad choices and addiction-motivated loyalty, he found himself approached by the Devil with a deal. Mark sold his soul for the power to be free and do whatever he wished to do. He spent his debut as Color Man enacting revenge on his parents and older brother, forcing them to hurt each other and isolate them from each other, orphaning his abused little sister who was forced to fend for herself as Color Man worked.&lt;br /&gt;
&lt;br /&gt;
Eventually, he gave them to a human-trafficking ring, left unconscious in a popular kidnapping spot just outside of Kansas City. High on his power trip, Mark changed his name for a fresh start, using his Color Man identity to specifically seek out homophobes and religiously-motivated criminals and ruin their lives in his spare time as he got an education. He stopped his reckless activities when he heard his sister got involved in drugs like he did. Color Man exposed and tormented her dealer and tried to scare his sister straight with threats. Afterward, Edgar ceased cape activity and saved it for when it was necessary to achieve his goals. He got his master’s degree and began working for a financial advisory firm to gain experience. He often moved around to keep a figurative eye on Mary, sometimes even working while traveling.&lt;br /&gt;
&lt;br /&gt;
Recently, Mary has moved to Devilfish, Minnesota to start a new life with a child. She works at a small restaurant and takes online classes. Naturally, Edgar started a business in Devilfish soon after.&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//SUSPECT:COLOR_MAN//CASEFILE058:VIDEO-1&lt;br /&gt;
&lt;br /&gt;
[POV] walks casually down the sidewalk, blue spreading from his body and coating the block in blue. What few civilians there were this time of night skittered off. [POV] turns and chuckles as the apartment building turns blue. [POV] enters the building, humming an unrecognized tune loudly, carrying his pace up the damaged stairs to the second floor. [POV] stops in front of residence 203, placing a green hand on the door. The door turns from brown to green, becoming greener and greener before the hand is pulled back, the frame itself blue. [POV] then strikes the door with a yellow hammer-shaped hand, caving the door in quietly as if it was a screen of dirt, forcing it to collapse. [POV] then steps inside, making his way to the bedrooms. [POV] turns to the victims lying in their bed which is now colored blue. They sink into it as [POV] watches. [POV] then touches the victims, waking them up gently before speaking. “You see that corner? I have something special there and in your kids’ room as well. I have the capability to make your lives very painful, so I suggest you confess what you’ve been doing in there before I make you regret not doing so.”&lt;br /&gt;
&lt;br /&gt;
[VIDEO ENDS]&lt;br /&gt;
&lt;br /&gt;
KIRKSVILLE_POLICE_DEPARTMENT//CASE_REVIEW//CASEFILE058&lt;br /&gt;
&lt;br /&gt;
“That’s the third one this month, chief. We have the victims in custody, their limbs colored red and giving us a hard time. The children were found outside in a little patch of green concrete, playing with the weird stringy things. We found multiple contusions. The looks in their eyes…”&lt;br /&gt;
&lt;br /&gt;
Chief of Police Garrison Howe sighs as a deputy inserts the second tape. He listens to the testimony of the victims’ confessions. Multiple officers shift uncomfortably before the second video ends. A deputy begins to insert a third tape before Chief Howe speaks, “No need for that one. I don’t think we need to see what he does to them.”&lt;br /&gt;
&lt;br /&gt;
“With respect, Chief, we need to cover everything.”&lt;br /&gt;
&lt;br /&gt;
Howe then stands up and walks to the door, “Don’t say I didn’t warn you,” and he exits.&lt;br /&gt;
&lt;br /&gt;
[REMAINING FOOTAGE HAS BEEN REMOVED AT THE REQUEST OF MULTIPLE OFFICERS]&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7297</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7297"/>
		<updated>2022-04-14T02:44:22Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Appearance */  FORGOT TO PUT HIS HEIGHT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible. Stands at 6&#039;2&amp;quot; (1.8796 meters).&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 4&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7291</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7291"/>
		<updated>2022-04-08T05:07:13Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Price lowered on house for &amp;#039;me being stupid earlier&amp;#039; reasons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 4&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $900/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7290</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7290"/>
		<updated>2022-04-08T04:01:03Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Forgot the dang house&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 4&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
Renting a home west of the Port near the waterfront for $1200/month since April 7, 2022&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7289</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7289"/>
		<updated>2022-04-08T02:48:50Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Equipment and Resources: Wealth update and clarification, some grammar fixes and flavor editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 4&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment as of March 21, 2022: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting and power-motivated self-harm.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. Despite this, he seems to be a solitary soul, any partnerships or relationships ended by neglect or distance unless purely business-motivated. He tends to have a temper and gets into fights when extensively provoked(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, often giving credit to others when doing so doesn&#039;t affect a paycheck. Necroplast has been throwing himself into conflict since he was a child, apparently finding some comfort in it and his seeming affinity for the simple jobs and fights, seemingly unable to avoid conflict entirely despite his obvious caution against being caught unawares with results similar to the extent of his trigger event.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior on the surface. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold... or finally eats dirt. &lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7074</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7074"/>
		<updated>2022-03-23T02:03:28Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Equipment and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = [[Alignment::Villain]]&amp;lt;br /&amp;gt;[[Alignment::Mercenary]]&lt;br /&gt;
| affiliation = Mafia&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Mafia Employment: $1,000/week&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Glock 43&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Kevlar Vest&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, and often gives credit to others when it doesn&#039;t affect a paycheck.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7052</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7052"/>
		<updated>2022-03-20T19:48:37Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Addition of Resources: Favors that were included in the backstory but i forgot to put them in as a resource.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap to prepare for a conflict. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
Has accrued favors with randomly chosen people, anything from helping with groceries to saving their lives. Although he usually asks for something simple like a cigarette to use as payment if someone was dirt-poor, favors work if they had even less, or Brandon was in a hurry. Brandon has no intent of calling most of them in, but he still has numbers for people in his hometown: Estancia, New Mexico. Most of the people that owe favors are along the arbitrarily chosen path over the country he&#039;s travelled in his time as a mercenary, and maybe only one or two has any significant weight(these will not help him in Devilfish).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, and often gives credit to others when it doesn&#039;t affect a paycheck.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7023</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7023"/>
		<updated>2022-03-15T16:52:56Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: minor expansion to skills and mentality&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
Oddly lightweight drinker.&lt;br /&gt;
&lt;br /&gt;
Fairly amenable business disposition and intra-team rapport.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own). Necroplast seems to have no delusions of grandeur or ambitions beyond creature comforts, extending into his attitude toward his power and skills. He knows his worth and doesn&#039;t oversell it, and often gives credit to others when it doesn&#039;t affect a paycheck.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7022</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7022"/>
		<updated>2022-03-15T16:09:20Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Power clarifications, typos, grammar fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own).&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage with &#039;complications.&#039;&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly as his focus is broken up over multiple instances of damage..&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such superhuman recovery takes a great deal of time similar to normal damage. His power sustains his humanoid bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed and renewed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7021</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7021"/>
		<updated>2022-03-15T15:58:46Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Intro edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function oftentimes. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own).&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such recovery takes a great deal of time similar to normal damage. His power sustains his bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7020</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7020"/>
		<updated>2022-03-15T15:54:33Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Slight appearance edit, formatting, typos and grammar fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. He usually attempts to cover his face, though the dangerous roles he takes in combat combined with the indiscrimination of his power&#039;s effect have forced any mask he obtains to fail in its function. Though he does continue covering his face, this seems to be done more-so because &#039;It&#039;s what capes do,&#039; rather than any genuine attempt at preserving a secret identity. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops. Necroplast sustained heavy damage during the battle, the metal he &#039;borrowed&#039; from the air base to utilize in his body replaced with chunks of glass, dirt, concrete, etc. He seemed unfazed by the events of the day both physically and mentally on the ride back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium familiarization with street-level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off(especially when he knows the other person does not have powers that overwhelm, bypass or counter his own).&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such recovery takes a great deal of time similar to normal damage. His power sustains his bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable before he really can&#039;t handle the cold.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last things he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where the street used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7001</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7001"/>
		<updated>2022-03-06T01:02:49Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Mentality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off(especially when he knows the other person has powers that do not overwhelm, bypass or counter his).&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such recovery takes a great deal of time similar to normal damage. His power sustains his bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7000</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=7000"/>
		<updated>2022-03-06T00:55:27Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Equipment and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
| class = {{cape/class|Brute}}&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap. He travels with a pack of essentials and a burner phone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such recovery takes a great deal of time similar to normal damage. His power sustains his bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6849</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6849"/>
		<updated>2022-01-17T06:45:10Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Added faceclaim picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = File:Necroplast nomask.jpg&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such recovery takes a great deal of time similar to normal damage. His power sustains his bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Necroplast_nomask.jpg&amp;diff=6848</id>
		<title>File:Necroplast nomask.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Necroplast_nomask.jpg&amp;diff=6848"/>
		<updated>2022-01-17T06:43:13Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Brandon Perez, no mask, no wounds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Brandon Perez, no mask, no wounds.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6847</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6847"/>
		<updated>2022-01-17T06:36:36Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Expansion of the first paragraph to capture the intended character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant cape-for-hire. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be. Though known for criminal activity, his committal to his own personal code over the conflicts of heroes and villains have kept him from notable success.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue Team 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such recovery takes a great deal of time similar to normal damage. His power sustains his bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6542</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6542"/>
		<updated>2021-12-24T03:05:59Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Power edit: I apparently neglected how his recovery worked when recording the page. I amended this, and the information now exists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &lt;br /&gt;
| rep_morality = -2&lt;br /&gt;
| rep_notoriety = E&lt;br /&gt;
| rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
In terms of recovering from wounds and the &#039;scars&#039; his power leaves, his body heals at the normal rate a human being could. Exceptions apply for vital organs and dismemberment, though such recovery takes a great deal of time similar to normal damage. His power sustains his bodily form for as long as it takes to heal the wound, and only removes the &#039;scar&#039; material when the part is healed.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6541</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6541"/>
		<updated>2021-12-23T10:27:28Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: updated the information with his involvement in the endbringer operations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &lt;br /&gt;
| rep_morality = -2&lt;br /&gt;
| rep_notoriety = E&lt;br /&gt;
| rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famine:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Assigned by the PRT to Rescue 5, Necroplast accompanies Retcon, Witness and Buckler to a multi-story school to evacuate survivors. Acting mostly as distraction in conjunction with Buckler and Retcon, the team succeeds with no casualties, largely thanks to Retcon&#039;s healing power and Witness&#039; leadership of the support troops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6540</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6540"/>
		<updated>2021-12-23T10:07:42Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
| name = Necroplast&lt;br /&gt;
| alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
| civ_name = Brandon Perez&lt;br /&gt;
| author = /u/Grailsippycup&lt;br /&gt;
| alignment = Mercenary&lt;br /&gt;
| affiliation = None&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;| class = &lt;br /&gt;
| rep_morality = -2&lt;br /&gt;
| rep_notoriety = E&lt;br /&gt;
| rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;| redditlink = https://old.reddit.com/r/wormrp/comments/qacueg/necroplast/&lt;br /&gt;
| image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
| caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
| birth_date = 1998-07-14&lt;br /&gt;
| birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;| height_ft = &lt;br /&gt;
| height_in = &lt;br /&gt;
| height_cm = |&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figures that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6398</id>
		<title>Necroplast</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Necroplast&amp;diff=6398"/>
		<updated>2021-10-30T23:13:40Z</updated>

		<summary type="html">&lt;p&gt;Grailsippycup: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Necroplast&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Brandon Perez&lt;br /&gt;
|author = Grailsippycup&lt;br /&gt;
|alignment = Mercenary&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &lt;br /&gt;
|rep_morality = &lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1998-07-14&lt;br /&gt;
|birth_place = Unknown / Estancia, New Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Necroplast is pretty much a simple vagrant. His bodily appearance is publicly known, as he hasn&#039;t put much effort into concealing his body. His face, however, is usually covered. He tends towards urban environments, and the telltale sign of him being in a location previously is the presence of empty pockets of space where something solid used to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Light brown skin, soft facial features when visible, shaved face, short dark brown messy hair, toned physique. He often doesn&#039;t bother with more clothes than he has to wear, often seen in an undershirt, shorts and any mask he can get his hands on at the time. As he&#039;s moved further and further north, the colder climates have forced him to wear warmer clothing. He still tries to keep the material thin if possible.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth: 3&lt;br /&gt;
&lt;br /&gt;
Usually only carries around various metal knives on his person. At times, he will bring a backpack full of metal bars and scrap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
A medium-level familiarization with street level criminal operations.&lt;br /&gt;
&lt;br /&gt;
Mixed Martial Arts training and talent, ranging from Boxing to Brazilian Jiu-Jitsu.&lt;br /&gt;
&lt;br /&gt;
High pain tolerance. Likely built up from constant years of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Necroplast doesn&#039;t put too much stock into self-reflection. An &amp;quot;it is what it is&amp;quot; type, he often takes any job he can get within the unwritten rules&#039; parameters. Usually utilized by employers as a living shield, he acts much like a simple thug doing a job. When between jobs or traveling, he often mingles with local civilians, offering to do small favors for those that need the help. He tends to have a temper, though, and gets into fights when pissed off.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger: Single, Natural, First-Generation.&lt;br /&gt;
&lt;br /&gt;
Whenever bodily tissue is damaged, his body automatically pulls the closest non-living solid material into the appropriate wound. The material being absorbed is compressed and compacted as much as possible to reinforce and seal the damaged part. The powered material retains the qualities of the material used to patch his body. If insufficient material of a single type does not seal a wound, then the next material will be pulled instead. This entire process is instantaneous.&lt;br /&gt;
&lt;br /&gt;
On skin, this seals the break in skin and imbues the &#039;power scar&#039; with the qualities of the used material. For blunt trauma, it can replace cracks in bone, or even replace shattered portions of bone. For soft tissue, it replaces ruptures in muscle and organs. As the frequency and severity of damage inflicted increases, so too does the material used on a relative scale. This behavior has caused Necroplast to survive fatal damage, although sometimes temporary complications have arisen for more complex body parts such as vital organs. This causes him to be supremely protective of his skull, for fear of brain damage.&lt;br /&gt;
&lt;br /&gt;
The rules on what materials the power utilizes for Necroplast&#039;s body extend to Tinkertech. Because of the nature of his power, gadgets and contraptions will lose their integrity, causing them to lose functionality as the materials that comprise them are stolen away. Tinker-modified materials will retain their qualities when incorporated.&lt;br /&gt;
&lt;br /&gt;
Necroplast also seems to be able to exert a minor &#039;shaping&#039; to the materials absorbed during the process, able to create shapes and small weapons, and even modifying the texture. This process is difficult to do multiple times in succession, so things like fully automatically fired bullets will simply be incorporated flatly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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=== Backstory ===&lt;br /&gt;
Brandon Perez was born in New Mexico somewhere and left on the steps of the New Mexico Baptist Children&#039;s Home. He didn&#039;t like to cause trouble at home, but went looking for it on the streets. Getting into fights and hanging with the wrong crowd, you name it. At fourteen he simply left and never came back, wandering the country and doing odd jobs, the fights of his life getting more and more serious and dangerous. He triggered at 18 in a brutal turf war in Illinois, but didn&#039;t seem to change his behavior. This is his story, and he seems content with that. He&#039;s been moving north recently, and figure that since he hit the border, maybe its time to make something a little more sustainable.&lt;br /&gt;
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=== Trigger ===&lt;br /&gt;
It was supposed to be a simple brawl. One side would beat the hell out of the other and they would be free to lick their wounds and come back another day. What it wasn&#039;t supposed to be was a fucking war. The first gunshot cracked, igniting the storm of metal and blood that came after. Brandon didn&#039;t even have time to get his own pocket knife before he was gutted by 6 inches of stainless steel. His guts spilled out, and Brandon was left to desperately try and hold them in, pooling crimson beneath him. The kicking boots and shoes kept him from ripping off his clothes to staunch the wound, bruising a dying man. The last thing he remembered were his knuckles turning white with the strain of pressuring the wound before white-hot lead was fired into his spine. He woke up entirely fine, in a hole where concrete used to be, his abdomen lined in concrete.&lt;/div&gt;</summary>
		<author><name>Grailsippycup</name></author>
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