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	<id>https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Emma</id>
	<title>WormRP - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Emma"/>
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	<updated>2026-04-20T02:29:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=The_Bone_Goliath&amp;diff=4446</id>
		<title>The Bone Goliath</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=The_Bone_Goliath&amp;diff=4446"/>
		<updated>2020-12-09T00:11:01Z</updated>

		<summary type="html">&lt;p&gt;Emma: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = The Bone Goliath&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/DocTheProfessor&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Brute&lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k5jr0t/the_bone_goliath/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = N/A&lt;br /&gt;
|birth_place = N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Some people might known of a string of accidents and civilian injuries/deaths connected to a case 53 appearance in downtown Miami. The heretofore unnamed cape killed seven civilians and critically injured another four during the short window which they were in the public eye. Civilians are advised to stay away and call the PRT at first sight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Covered in bone plates that leave a small amount of his body uncovered only for movement purposes. The plates accentuate muscles and abs, covering the end of his fingers in thimble-esqe caps. A large bone helmet that surrounds his head has two slits for eye holes, two vertical slits for nostrils, and a jagged half-healed section of bone that breaks apart to reveal his lipless mouth. When the mouth closes for long periods of time, it seals itself again. Areas of the body not covered by the bone armor are thick muscles with a tense texture.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
• Expert Boxing and Mixed Martial Arts skills&lt;br /&gt;
&lt;br /&gt;
• An out-of-place understanding of underground etiquette&lt;br /&gt;
&lt;br /&gt;
• Parkour knowledge&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Constantly being in pain takes its toll, and it shows here in the form of aggressive behavior on top of violent tendencies. He accepted help once, and although still desperately wishing for help of any kind, it is hard for him to accept or trust said help.&lt;br /&gt;
&lt;br /&gt;
He is generally well-meaning, but the path from thought to action is skewed, leaning to more impulsive actions than not. To earn him as a friend or comrade is to earn a relentless pursuer of any goal you may have.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type: Coven, Vial Trigger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Body is covered in a dense layer of muscle and bone armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bone Plating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The bone plates are attached directly to his muscles, and can take bullets from low caliber weaponry. They are durable enough to withstand his fists smashing through concrete with minor scratches, though sustained damage can overwhelm a specific plate and cause it to break, for a reference point the bone plates are as strong as the femur bone. Plates heal much slower than his muscles and flesh, repairing themselves underneath a layer of muscle before ripping out anew, underneath each bone plate is a small layer of an organic honeycomb structure for small shock absorption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enhanced Muscles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The muscles in his body are tightened and formed dozens of times more densely. This has increased benefits among the obvious, strength and mobility. He is capable of throwing around small cars with ease and busting through large concrete pillars with concerted effort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyrrhic Regeneration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The regeneration is passive and unable to be actively turned on or off, a wound or small effect, no matter how insignificant or major, is healed eventually. A large wound is prioritized by the healing factor over smaller cumulative wounds or effects. The process in which the wounds heal is often painful, regrowing bones and bone plates are a slower process than flesh and muscle, as any tissue can heal itself in about a days time. Often taking multiple days at a time to regrow limbs. Three for an arm and four for legs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Breathing heavily, I looked down at where my arm used to be. The missing limb was cauterized by the laser that took it, but I could already see, feel, the healing kick in. I was safe for now, reduced to hiding in a back alley, breaking through a boarded up window into a decrepit, likely condemned, restaurant. I sat down to lay against the wall, and looked at my lost limb, staring and watching the process was fascinating as much as it was forcing me to wince and curse under my breath. First, the charred muscles fell to the ground like chipping paint. Then bone came next, followed by nerves and flesh, after that the the muscle, a lot of muscle. The elbow joint was still a piece of the same bone, but after the forearm was fully complete, I felt a jarring snap as the bone broke itself into a joint, the regeneration filling out the cartilegde. I couldn&#039;t help but shiver as my fingers were mine once more, the bone plating growing underneath the layers of my muscles, pushing their way to the top and breaking through a final layer. The entire process was painful, in a number, removed sort of way. . . . .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another blast barely missed my head as I ran. Right, still getting chased by a Blaster. I ducked into an alleyway, finding a parked car next to a dumpster almost all the way to the next street. The alleyway was too big for a dumpster to have any kind of chance to hit from that range if I threw it behind me at the flying pursuer. So, with the car I went. I dropped low to the ground, and heaved. My muscles felt stronger somehow, and lifting the car without too great of difficulty, I turned and threw it just in time to hear a scream and another laser as the car was split neatly in half. Well, there goes that idea. Luckily, I was far gone by the time that happened, having turned and used my legs as springs, using long strides to practically throw myself down the street. Hopefully I wouldn&#039;t be bothered at the next place I stopped at. But I don&#039;t have to much faith in that kind of wishful thinking.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Being a boxer was everything, the lights, the action, the pain, it was worth everyhting he had paid to get to the top for. His skills were top notch, he trained his body constantly, parkour, mountain climbing, anything. He gave everything he had for the climb to the top, forsaking all he had to take it further and higher. It was second only to his family. The reason he pursued this career was to garner some kind of attention from them, but his younger brother got all of it. He was a lawyer. a parahuman defense lawyer at that. He helped on some of the most important cases over the years, and he was damn good too. But after this final match, he would seal his debut fight deal. He would finally get the eyes on him that he deserved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was known for being ruthless, never pulling a punch, showing no mercy, and his opponent decided to do the same. What came was a bloody bout, knockdowns on both sides, and on the third round, it came to a peak. A hard blow to the unprotected side, and something inside felt like it came loose. Pain was his world, and it was his world even after the lights faded away with a second hit to the temple. The hours seemed to come and go, each one a blur. Then the doctors became clear, told him his career was over, told him he would likely never walk right again, and that the pain inside his chest would be there until the day he died. He held the tears in, and as the days passed, he never saw any family. All he got were &#039;Get Better Soon!&#039; letters. They never even visited his hospital room. His so-called friends had been his sponsors, likely gone with his career. His feeble and ill-fated attempts at walking, or even getting out of his own hospital bed destroyed what hope he had left, and he broke down into tears.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He burned through his money, all the hundreds of thousands he had won and rightfully earned, he set alight in his frantic wild-eyed search for some rumor. He had heard it, same as most others, but what he did get, unlike others, was progress. A name, Coven. A way to contact? No. But his search did not stop. Bribes for information, trying to pay a few rogues to gather information, anything. Then, the day came. He lost the last of his fortune, and what did he have to show for it? Nothing, really. The reality hit him harder than he expected. Nothing. it always came to that, didn&#039;t it? What he did, it never amounted to anything. Like before, he broke down, the last vestiges of hope, the ember he held onto, finally burning out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Everything he had done, and for what? Hadn&#039;t he done everything right? Why should he be punished like this? Why?! Why wasn&#039;t he worth anything? It was everyone else! Everyone else should be punished! Those who had doomed him to this path of bull-headed self destruction. Thats when he saw through the tears a figure sitting on the end of his bed. He wiped the tears from his eyes quickly, though they were replaced just as fast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What would you give? For your revenge? For your chance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His mouth opened, then closed, opening again to repeat the process like a fish out of water. Then his brows furrowed, his lips set into a firm line. His eyes burning with passion and fury.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All you will take.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4327</id>
		<title>Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4327"/>
		<updated>2020-12-02T05:39:04Z</updated>

		<summary type="html">&lt;p&gt;Emma: /* Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dunwich&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/EmmaIsBestGirlv3&lt;br /&gt;
|alignment   = Unknown&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Striker 4, Mover 3, Brute 1&lt;br /&gt;
|rep_morality  = 0&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k4p3cw/dunwich/&lt;br /&gt;
|image       = [[File:Dunwich Cloak.png|thumb|Dunwich hunched beneath her cloak. Art credits to @Very_Nervess on Twitter.]]&lt;br /&gt;
|caption     = &lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Dunwich just woke up in Devilfish with no idea of where she is, why she is there, or who she is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Dunwich cape.jpg|thumb|right|Art credits to @Very_Nervess on Twitter]]&lt;br /&gt;
&lt;br /&gt;
Dunwich has violet hair, pointed ears, and soft lavender skin with a white front on her face, chest, stomach, inner thighs, and the undersides of her tentacles, which are tipped with hot pink. A tattoo of a mannaz rune rests on the right side of her stomach, large enough for the top and bottom to creep onto her ribs and thigh respectively. She has no genitalia. She has a long prehensile tail and tentacles that range from 1 to 10 feet in length which originate from her tail, thighs, joints, arms, back, shoulders, and head. There are 20 long ones and 16 shorter ones. She stands at 6 feet and 7 inches in height, although she often hunches to a more reasonable 6&#039;3&amp;quot;. She can lift herself off of the ground with her tail though, attaining a maximum height of 7 feet and 10 inches. She has small fangs in her mouth and her eyes have black sclera with neon blue irises. Her legs are bowed and her arms are longer than normal, with her fingers and toes ending in sharp claws.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* A single tattered gray cloak.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Flag spinning.&lt;br /&gt;
&lt;br /&gt;
A general knowledge on topics of mythology or Lovecraftian fiction.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Dunwich is timid due to her fear and anxiety at a world she doesn&#039;t recognize while trapped in a body that feels foreign, but she is highly vindictive, remembering every slight against her and holding grudges to great ends. She has a strong moral compass, leaning towards a neutral good alignment, but this can give way to something a little darker when facing someone she holds a grudge against. Aside from those flaws, though, she is a generally pleasant and kind person.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Dunwich&#039;s power manifests nearly entirely in her physiological changes. She looms over most people, standing at 6 feet and 7 inches (2 meters) while on her feet, but while perched on her tail she can attain a full height of 7 feet and 10 inches (2.4 meters). She has an enhanced musculature, enough to let her compete at professional levels with effort but nothing outside of the realm of human possibility. Her limbs are especially long, allowing her further reach than a normal human and while she is capable of fine manipulation of objects, sometimes the claws that tip her extremities give her trouble. The main &amp;quot;power&amp;quot; of hers manifests in the many tentacles that sprout from her limbs and other extremities. 20 of these tentacles, ranging in location from the tip of her tail to her shoulders, are usable as separate limbs, long enough to reach about 10 feet out. 16 more tentacles exist at places like her wrists and at the top of head which are only a foot or two long. The longer appendages are strong enough to pull her along surfaces rapidly, enhancing her speed to about 40 miles per hour (64 kmh) at a dead sprint, which she can maintain for a decent time. She can turn easily enough at this speed or climb up walls and over obstacles, but sharp turns and about-faces force her to slow down a bit. Otherwise, her casual pace is about 15 miles per hour (24 kmh). Her tentacles are also dexterous enough to assist Dunwich in using objects around her or grappling an opponent.&lt;br /&gt;
&lt;br /&gt;
Her tentacles also offer her offensive capabilities in the form of electric shocks. When she strikes an opponent with her tentacles, she can discharge electricity, usually enough to cause pain and a momentary loss of control, although two or three shocks can completely numb parts of the body. With this limited electrokinesis comes a resistance to electricity in the form of absorption of the energy. This can be achieved by jamming her body parts into electrical sources and draining the energy from them, by being struck by lightning, or by intercepting electrical attacks. When the energy is stored, Dunwich experiences strain and has to concentrate to keep it in. The more energy that is stored, the harder this becomes. If it is something massive like getting hit by lightning, keeping it in will likely be the only thing she can concentrate on. Moving is difficult, and getting hit or surprised guarantees the release of the energy. It&#039;s a very all-or-nothing, last resort sort of move. Holding the energy in for more than a few seconds would be intensely uncomfortable, akin to holding down way too much alcohol, and something that she would release at the very first chance. If it&#039;s something intermediate, moving is easier, but getting hit or being surprised would have a chance to knock the charge out of her, and then there&#039;s the chance of it backfiring on her. After a few minutes, it would probably get to be too much, and holding it in would make the discomfort get worse and worse until it&#039;s like the aforementioned lightning bolt.&lt;br /&gt;
&lt;br /&gt;
If she absorbs electricity from something small like a taser battery, it is enough to cause intense pain and then numb a whole limb, knocking someone back a few steps with the force of the discharge. The numbness lasts about 15 or 20 minutes before fading into tingly sensations. She can stack these smaller absorptions into a single discharge before entering truly harmful territory, causing light burns like red marks and numbing multiple body parts at once for longer, closer to an hour. If she absorbs power from a street lamp or a mild electrical blaster power then she can leave people with electrical burns and blast them backward several feet, numbing their whole bodies for about 1 to 3 hours. Feeling would return much more slowly than movement, and tingling would last for about a day. Something massive like a lightning bolt or tapping into a power plant would probably instantly put a normal person into critical condition, blasting them back with the force of a genuine explosion. If someone is durable enough to take that kind of strike though, but presents no answer to the numbness, it&#039;d last for something like eight to twelve hours. Feeling would return much more slowly than movement, and uncomfortable tingling would last for a whole day.&lt;br /&gt;
&lt;br /&gt;
With this boon in power comes a risk of harming herself with the discharge though. Sometimes, if Dunwich gets unlucky, she will experience detrimental effects from the electrical attack, getting blown back and shocked herself. This always comes with a temporary loss of the ability to use these attacks, usually about a minute or two depending on how much electricity she used.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had gone quite a bit too far and she knew it. She, a nobody with no powers and no connections, had conned and connived and seduced her way into the upper echelons of a villain gang. Her wealth? Nonexistent. Her connections? Falsified. And they were all about to find out. Panic had well and truly set in, and she was now a very desperate woman. In her frantic search, she came across something known as Coven. A rumor, a conspiracy, nothing more than so many straws for those who desired power to grasp at. But still, she grasped, and after weeks of barely keeping up her facade, the villains finally figured out what a sham she was. They were here, now, slamming their way through her house, yelling out taunts and threats of just how horrible a demise she had brought upon herself. She cowered upstairs in her room, rocking back and forth on her floor in mindless panic as tears streamed down her face. A hand appeared on her shoulder, and she nearly shrieked. A woman entered into her field of view from behind her, a woman who looked kind, yet calculating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you willing to sacrifice?&amp;quot; She asked, plain and simple. They both knew exactly what she was asking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anything,&amp;quot; she whimpered. &amp;quot;Everything. Please, please, oh please, save me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She woke up in an alleyway, a single large, tattered cloak draped around her shoulders. Confused, she blinked at her surroundings. Where was she? Why was she here? And most terrifying of all, as she looked down at herself and saw what she was, who was she?&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4324</id>
		<title>Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4324"/>
		<updated>2020-12-02T05:29:06Z</updated>

		<summary type="html">&lt;p&gt;Emma: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dunwich&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = &lt;br /&gt;
|author      = /u/EmmaIsBestGirlv3&lt;br /&gt;
|alignment   = Unknown&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Striker 4, Mover 3, Brute 1&lt;br /&gt;
|rep_morality  = 0&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k4p3cw/dunwich/&lt;br /&gt;
|image       = [[File:Dunwich Cloak.png|thumb|Dunwich hunched beneath her cloak. Art credits to @Very_Nervess on Twitter.]]&lt;br /&gt;
|caption     = &lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Dunwich just woke up in Devilfish with no idea of where she is, why she is there, or who she is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Dunwich cape.jpg|thumb|right|Art credits to @Very_Nervess on Twitter]]&lt;br /&gt;
&lt;br /&gt;
Dunwich has violet hair and soft lavender skin with a white front on her face, chest, stomach, and the undersides of her tentacles, which are tipped with hot pink. A tattoo of a mannaz rune rests on the right side of her stomach, large enough for the top and bottom to creep onto her ribs and thigh respectively. She has no genitalia. She has a tail and tentacles that range from 1 and 10 feet in length and originate from her thighs, joints, arms, back, shoulders, and head. There are 20 long ones and 16 shorter ones. She stands at 6 feet and 7 inches in height, although she often hunches to a more reasonable 6&#039;3&amp;quot;. She can lift herself off of the ground with her tail though, attaining a maximum height of 7 feet and 10 inches. She has small fangs in her mouth and her eyes have black sclera with neon blue irises. Her legs are bowed and her arms are longer than normal, with her fingers and toes ending in sharp claws.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* A single tattered gray cloak.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Flag spinning.&lt;br /&gt;
&lt;br /&gt;
A general knowledge on topics of mythology or Lovecraftian fiction.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Dunwich is timid due to her fear and anxiety at a world she doesn&#039;t recognize while trapped in a body that feels foreign, but she is highly vindictive, remembering every slight against her and holding grudges to great ends. She has a strong moral compass, leaning towards a neutral good alignment, but this can give way to something a little darker when facing someone she holds a grudge against. Aside from those flaws, though, she is a generally pleasant and kind person.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Dunwich&#039;s power manifests nearly entirely in her physiological changes. She looms over most people, standing at 6 feet and 7 inches (2 meters) while on her feet, but while perched on her tail (as is seen in the first image under appearance) she can attain a full height of 7 feet and 10 inches (2.4 meters). She has an enhanced musculature, enough to let her compete at professional levels with effort but nothing outside of the realm of human possibility. Her limbs are especially long, allowing her further reach than a normal human and while she is capable of fine manipulation of objects, sometimes the claws that tip her extremities give her trouble. The main &amp;quot;power&amp;quot; of hers manifests in the many tentacles that sprout from her limbs and other extremities. 20 of these tentacles, ranging in location from the tip of her tail to her shoulders, are usable as separate limbs, long enough to reach about 10 feet out. 16 more tentacles exist at places like her wrists and at the top of head which are only a foot or two long. The longer appendages are strong enough to pull her along surfaces rapidly, enhancing her speed to about 40 miles per hour (64 kmh) at a dead sprint, which she can maintain for a decent time. She can turn easily enough at this speed or climb up walls and over obstacles, but sharp turns and about-faces force her to slow down a bit. Otherwise, her casual pace is about 15 miles per hour (24 kmh). Her tentacles are also dexterous enough to assist Dunwich in using objects around her or grappling an opponent.&lt;br /&gt;
&lt;br /&gt;
Her tentacles also offer her offensive capabilities in the form of electric shocks. When she strikes an opponent with her tentacles, she can discharge electricity, usually enough to cause pain and a momentary loss of control, although two or three shocks can completely numb parts of the body. With this limited electrokinesis comes a resistance to electricity in the form of absorption of the energy. This can be achieved by jamming her body parts into electrical sources and draining the energy from them, by being struck by lightning, or by intercepting electrical attacks. When the energy is stored, Dunwich experiences strain and has to concentrate to keep it in. The more energy that is stored, the harder this becomes. If it is something massive like getting hit by lightning, keeping it in will likely be the only thing she can concentrate on. Moving is difficult, and getting hit or surprised guarantees the release of the energy. It&#039;s a very all-or-nothing, last resort sort of move. Holding the energy in for more than a few seconds would be intensely uncomfortable, akin to holding down way too much alcohol, and something that she would release at the very first chance. If it&#039;s something intermediate, moving is easier, but getting hit or being surprised would have a chance to knock the charge out of her, and then there&#039;s the chance of it backfiring on her. After a few minutes, it would probably get to be too much, and holding it in would make the discomfort get worse and worse until it&#039;s like the aforementioned lightning bolt.&lt;br /&gt;
&lt;br /&gt;
If she absorbs electricity from something small like a taser battery, it is enough to cause intense pain and then numb a whole limb, knocking someone back a few steps with the force of the discharge. The numbness lasts about 15 or 20 minutes before fading into tingly sensations. She can stack these smaller absorptions into a single discharge before entering truly harmful territory, causing light burns like red marks and numbing multiple body parts at once for longer, closer to an hour. If she absorbs power from a street lamp or a mild electrical blaster power then she can leave people with electrical burns and blast them backward several feet, numbing their whole bodies for about 1 to 3 hours. Feeling would return much more slowly than movement, and tingling would last for about a day. Something massive like a lightning bolt or tapping into a power plant would probably instantly put a normal person into critical condition, blasting them back with the force of a genuine explosion. If someone is durable enough to take that kind of strike though, but presents no answer to the numbness, it&#039;d last for something like eight to twelve hours. Feeling would return much more slowly than movement, and uncomfortable tingling would last for a whole day.&lt;br /&gt;
&lt;br /&gt;
With this boon in power comes a risk of harming herself with the discharge though. Sometimes, if Dunwich gets unlucky, she will experience detrimental effects from the electrical attack, getting blown back and shocked herself. This always comes with a temporary loss of the ability to use these attacks, usually about a minute or two depending on how much electricity she used.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had gone quite a bit too far and she knew it. She, a nobody with no powers and no connections, had conned and connived and seduced her way into the upper echelons of a villain gang. Her wealth? Nonexistent. Her connections? Falsified. And they were all about to find out. Panic had well and truly set in, and she was now a very desperate woman. In her frantic search, she came across something known as Coven. A rumor, a conspiracy, nothing more than so many straws for those who desired power to grasp at. But still, she grasped, and after weeks of barely keeping up her facade, the villains finally figured out what a sham she was. They were here, now, slamming their way through her house, yelling out taunts and threats of just how horrible a demise she had brought upon herself. She cowered upstairs in her room, rocking back and forth on her floor in mindless panic as tears streamed down her face. A hand appeared on her shoulder, and she nearly shrieked. A woman entered into her field of view from behind her, a woman who looked kind, yet calculating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you willing to sacrifice?&amp;quot; She asked, plain and simple. They both knew exactly what she was asking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anything,&amp;quot; she whimpered. &amp;quot;Everything. Please, please, oh please, save me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She woke up in an alleyway, a single large, tattered cloak draped around her shoulders. Confused, she blinked at her surroundings. Where was she? Why was she here? And most terrifying of all, as she looked down at herself and saw what she was, who was she?&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4316</id>
		<title>Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4316"/>
		<updated>2020-12-02T05:19:16Z</updated>

		<summary type="html">&lt;p&gt;Emma: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dunwich&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = ??????&lt;br /&gt;
|author      = /u/EmmaIsBestGirlv3&lt;br /&gt;
|alignment   = None&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Striker 4, Mover 3, Brute 1&lt;br /&gt;
|rep_morality  = 0&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k4p3cw/dunwich/&lt;br /&gt;
|image       = [[File:Dunwich Cloak.png|thumb|Dunwich hunched beneath her cloak. Art credits to @Very_Nervess on Twitter.]]&lt;br /&gt;
|caption     = &lt;br /&gt;
|birth_date  = &lt;br /&gt;
|birth_place = ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Dunwich just woke up in Devilfish with no idea of where she is, why she is there, or who she is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dunwich has violet hair and soft lavender skin with a white front on her face, chest, stomach, and the undersides of her tentacles, which are tipped with hot pink. She has no genitalia. She has a tail and tentacles that range from 1 and 10 feet in length and originate from her thighs, joints, arms, back, shoulders, and head. There are 20 long ones and 16 shorter ones. She stands at 6 feet and 7 inches in height, although she often hunches to a more reasonable 6&#039;3&amp;quot;. She can lift herself off of the ground with her tail though, attaining a maximum height of 7 feet and 10 inches. She has small fangs in her mouth and her eyes have black sclera with neon blue irises. Her legs are bowed and her arms are longer than normal, with her fingers and toes ending in sharp claws.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 * A single tattered gray cloak.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Flag spinning.&lt;br /&gt;
&lt;br /&gt;
A general knowledgea on topics of mythology or Lovecraftian fiction.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Dunwich is timid due to her fear and anxiety at a world she doesn&#039;t recognize while trapped in a body that feels foreign, but she is highly vindictive, remembering every slight against her and holding grudges to great ends. She has a strong moral compass, leaning towards a neutral good alignment, but this can give way to something a little darker when facing someone she holds a grudge against. Aside from those flaws, though, she is a generally pleasant and kind person.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Dunwich&#039;s power manifests nearly entirely in her physiological changes. She looms over most people, standing at 6 feet and 7 inches (2 meters) while on her feet, but while perched on her tail (as is seen in the first image under appearance) she can attain a full height of 7 feet and 10 inches (2.4 meters). She has an enhanced musculature, enough to let her compete at professional levels with effort but nothing outside of the realm of human possibility. Her limbs are especially long, allowing her further reach than a normal human and while she is capable of fine manipulation of objects, sometimes the claws that tip her extremities give her trouble. The main &amp;quot;power&amp;quot; of hers manifests in the many tentacles that sprout from her limbs and other extremities. 20 of these tentacles, ranging in location from the tip of her tail to her shoulders, are usable as separate limbs, long enough to reach about 10 feet out. 16 more tentacles exist at places like her wrists and at the top of head which are only a foot or two long. The longer appendages are strong enough to pull her along surfaces rapidly, enhancing her speed to about 40 miles per hour (64 kmh) at a dead sprint, which she can maintain for a decent time. She can turn easily enough at this speed or climb up walls and over obstacles, but sharp turns and about-faces force her to slow down a bit. Otherwise, her casual pace is about 15 miles per hour (24 kmh). Her tentacles are also dexterous enough to assist Dunwich in using objects around her or grappling an opponent.&lt;br /&gt;
&lt;br /&gt;
Her tentacles also offer her offensive capabilities in the form of electric shocks. When she strikes an opponent with her tentacles, she can discharge electricity, usually enough to cause pain and a momentary loss of control, although two or three shocks can completely numb parts of the body. With this limited electrokinesis comes a resistance to electricity in the form of absorption of the energy. This can be achieved by jamming her body parts into electrical sources and draining the energy from them, by being struck by lightning, or by intercepting electrical attacks. When the energy is stored, Dunwich experiences strain and has to concentrate to keep it in. The more energy that is stored, the harder this becomes. If it is something massive like getting hit by lightning, keeping it in will likely be the only thing she can concentrate on. Moving is difficult, and getting hit or surprised guarantees the release of the energy. It&#039;s a very all-or-nothing, last resort sort of move. Holding the energy in for more than a few seconds would be intensely uncomfortable, akin to holding down way too much alcohol, and something that she would release at the very first chance. If it&#039;s something intermediate, moving is easier, but getting hit or being surprised would have a chance to knock the charge out of her, and then there&#039;s the chance of it backfiring on her. After a few minutes, it would probably get to be too much, and holding it in would make the discomfort get worse and worse until it&#039;s like the aforementioned lightning bolt.&lt;br /&gt;
&lt;br /&gt;
If she absorbs electricity from something small like a taser battery, it is enough to cause intense pain and then numb a whole limb, knocking someone back a few steps with the force of the discharge. The numbness lasts about 15 or 20 minutes before fading into tingly sensations. She can stack these smaller absorptions into a single discharge before entering truly harmful territory, causing light burns like red marks and numbing multiple body parts at once for longer, closer to an hour. If she absorbs power from a street lamp or a mild electrical blaster power then she can leave people with electrical burns and blast them backward several feet, numbing their whole bodies for about 1 to 3 hours. Feeling would return much more slowly than movement, and tingling would last for about a day. Something massive like a lightning bolt or tapping into a power plant would probably instantly put a normal person into critical condition, blasting them back with the force of a genuine explosion. If someone is durable enough to take that kind of strike though, but presents no answer to the numbness, it&#039;d last for something like eight to twelve hours. Feeling would return much more slowly than movement, and uncomfortable tingling would last for a whole day.&lt;br /&gt;
&lt;br /&gt;
With this boon in power comes a risk of harming herself with the discharge though. Sometimes, if Dunwich gets unlucky, she will experience detrimental effects from the electrical attack, getting blown back and shocked herself. This always comes with a temporary loss of the ability to use these attacks, usually about a minute or two depending on how much electricity she used.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had gone quite a bit too far and she knew it. She, a nobody with no powers and no connections, had conned and connived and seduced her way into the upper echelons of a villain gang. Her wealth? Nonexistent. Her connections? Falsified. And they were all about to find out. Panic had well and truly set in, and she was now a very desperate woman. In her frantic search, she came across something known as Coven. A rumor, a conspiracy, nothing more than so many straws for those who desired power to grasp at. But still, she grasped, and after weeks of barely keeping up her facade, the villains finally figured out what a sham she was. They were here, now, slamming their way through her house, yelling out taunts and threats of just how horrible a demise she had brought upon herself. She cowered upstairs in her room, rocking back and forth on her floor in mindless panic as tears streamed down her face. A hand appeared on her shoulder, and she nearly shrieked. A woman entered into her field of view from behind her, a woman who looked kind, yet calculating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you willing to sacrifice?&amp;quot; She asked, plain and simple. They both knew exactly what she was asking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anything,&amp;quot; she whimpered. &amp;quot;Everything. Please, please, oh please, save me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She woke up in an alleyway, a single large, tattered cloak draped around her shoulders. Confused, she blinked at her surroundings. Where was she? Why was she here? And most terrifying of all, as she looked down at herself and saw what she was, who was she?&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4314</id>
		<title>Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4314"/>
		<updated>2020-12-02T04:59:40Z</updated>

		<summary type="html">&lt;p&gt;Emma: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dunwich&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = ??????&lt;br /&gt;
|author      = /u/EmmaIsBestGirlv3&lt;br /&gt;
|alignment   = None&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Striker 4, Mover 3, Brute 1&lt;br /&gt;
|rep_morality  = 0&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k4p3cw/dunwich/&lt;br /&gt;
|image       = [[File:Dunwich Cloak.png|thumb|Dunwich hunched beneath her cloak. Art credits to @Very_Nervess on Twitter.]]&lt;br /&gt;
|caption     = &lt;br /&gt;
|birth_date  = ??????&lt;br /&gt;
|birth_place = ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Dunwich just woke up in Devilfish with no idea of where she is, why she is there, or who she is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dunwich has violet hair and soft lavender skin with a white front on her face, chest, stomach, and the undersides of her tentacles, which are tipped with hot pink. She has no genitalia. She has a tail and tentacles that range from 1 and 10 feet in length and originate from her thighs, joints, arms, back, shoulders, and head. There are 20 long ones and 16 shorter ones. She stands at 6 feet and 7 inches in height, although she often hunches to a more reasonable 6&#039;3&amp;quot;. She can lift herself off of the ground with her tail though, attaining a maximum height of 7 feet and 10 inches. She has small fangs in her mouth and her eyes have black sclera with neon blue irises. Her legs are bowed and her arms are longer than normal, with her fingers and toes ending in sharp claws.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 * A single tattered gray cloak.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Flag spinning.&lt;br /&gt;
&lt;br /&gt;
A general knowledgea on topics of mythology or Lovecraftian fiction.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Dunwich is timid due to her fear and anxiety at a world she doesn&#039;t recognize while trapped in a body that feels foreign, but she is highly vindictive, remembering every slight against her and holding grudges to great ends. She has a strong moral compass, leaning towards a neutral good alignment, but this can give way to something a little darker when facing someone she holds a grudge against. Aside from those flaws, though, she is a generally pleasant and kind person.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Dunwich&#039;s power manifests nearly entirely in her physiological changes. She looms over most people, standing at 6 feet and 7 inches (2 meters) while on her feet, but while perched on her tail (as is seen in the first image under appearance) she can attain a full height of 7 feet and 10 inches (2.4 meters). She has an enhanced musculature, enough to let her compete at professional levels with effort but nothing outside of the realm of human possibility. Her limbs are especially long, allowing her further reach than a normal human and while she is capable of fine manipulation of objects, sometimes the claws that tip her extremities give her trouble. The main &amp;quot;power&amp;quot; of hers manifests in the many tentacles that sprout from her limbs and other extremities. 20 of these tentacles, ranging in location from the tip of her tail to her shoulders, are usable as separate limbs, long enough to reach about 10 feet out. 16 more tentacles exist at places like her wrists and at the top of head which are only a foot or two long. The longer appendages are strong enough to pull her along surfaces rapidly, enhancing her speed to about 40 miles per hour (64 kmh) at a dead sprint, which she can maintain for a decent time. She can turn easily enough at this speed or climb up walls and over obstacles, but sharp turns and about-faces force her to slow down a bit. Otherwise, her casual pace is about 15 miles per hour (24 kmh). Her tentacles are also dexterous enough to assist Dunwich in using objects around her or grappling an opponent.&lt;br /&gt;
&lt;br /&gt;
Her tentacles also offer her offensive capabilities in the form of electric shocks. When she strikes an opponent with her tentacles, she can discharge electricity, usually enough to cause pain and a momentary loss of control, although two or three shocks can completely numb parts of the body. With this limited electrokinesis comes a resistance to electricity in the form of absorption of the energy. This can be achieved by jamming her body parts into electrical sources and draining the energy from them, by being struck by lightning, or by intercepting electrical attacks. When the energy is stored, Dunwich experiences strain and has to concentrate to keep it in. The more energy that is stored, the harder this becomes. If it is something massive like getting hit by lightning, keeping it in will likely be the only thing she can concentrate on. Moving is difficult, and getting hit or surprised guarantees the release of the energy. It&#039;s a very all-or-nothing, last resort sort of move. Holding the energy in for more than a few seconds would be intensely uncomfortable, akin to holding down way too much alcohol, and something that she would release at the very first chance. If it&#039;s something intermediate, moving is easier, but getting hit or being surprised would have a chance to knock the charge out of her, and then there&#039;s the chance of it backfiring on her. After a few minutes, it would probably get to be too much, and holding it in would make the discomfort get worse and worse until it&#039;s like the aforementioned lightning bolt.&lt;br /&gt;
&lt;br /&gt;
If she absorbs electricity from something small like a taser battery, it is enough to cause intense pain and then numb a whole limb, knocking someone back a few steps with the force of the discharge. The numbness lasts about 15 or 20 minutes before fading into tingly sensations. She can stack these smaller absorptions into a single discharge before entering truly harmful territory, causing light burns like red marks and numbing multiple body parts at once for longer, closer to an hour. If she absorbs power from a street lamp or a mild electrical blaster power then she can leave people with electrical burns and blast them backward several feet, numbing their whole bodies for about 1 to 3 hours. Feeling would return much more slowly than movement, and tingling would last for about a day. Something massive like a lightning bolt or tapping into a power plant would probably instantly put a normal person into critical condition, blasting them back with the force of a genuine explosion. If someone is durable enough to take that kind of strike though, but presents no answer to the numbness, it&#039;d last for something like eight to twelve hours. Feeling would return much more slowly than movement, and uncomfortable tingling would last for a whole day.&lt;br /&gt;
&lt;br /&gt;
With this boon in power comes a risk of harming herself with the discharge though. Sometimes, if Dunwich gets unlucky, she will experience detrimental effects from the electrical attack, getting blown back and shocked herself. This always comes with a temporary loss of the ability to use these attacks, usually about a minute or two depending on how much electricity she used.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had gone quite a bit too far and she knew it. She, a nobody with no powers and no connections, had conned and connived and seduced her way into the upper echelons of a villain gang. Her wealth? Nonexistent. Her connections? Falsified. And they were all about to find out. Panic had well and truly set in, and she was now a very desperate woman. In her frantic search, she came across something known as Coven. A rumor, a conspiracy, nothing more than so many straws for those who desired power to grasp at. But still, she grasped, and after weeks of barely keeping up her facade, the villains finally figured out what a sham she was. They were here, now, slamming their way through her house, yelling out taunts and threats of just how horrible a demise she had brought upon herself. She cowered upstairs in her room, rocking back and forth on her floor in mindless panic as tears streamed down her face. A hand appeared on her shoulder, and she nearly shrieked. A woman entered into her field of view from behind her, a woman who looked kind, yet calculating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you willing to sacrifice?&amp;quot; She asked, plain and simple. They both knew exactly what she was asking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anything,&amp;quot; she whimpered. &amp;quot;Everything. Please, please, oh please, save me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She woke up in an alleyway, a single large, tattered cloak draped around her shoulders. Confused, she blinked at her surroundings. Where was she? Why was she here? And most terrifying of all, as she looked down at herself and saw what she was, who was she?&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4313</id>
		<title>Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4313"/>
		<updated>2020-12-02T04:55:12Z</updated>

		<summary type="html">&lt;p&gt;Emma: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dunwhich&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = ??????&lt;br /&gt;
|author      = /u/EmmaIsBestGirlv3&lt;br /&gt;
|alignment   = None&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Striker 4, Mover 3, Brute 1&lt;br /&gt;
|rep_morality  = 0&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k4p3cw/dunwich/&lt;br /&gt;
|image       = [[File:Dunwich Cloak.png|thumb|Dunwich hunched beneath her cloak. Art credits to @Very_Nervess on Twitter.]]&lt;br /&gt;
|caption     = Dunwich hunched underneath her cloak. Art credits to @Very_Nervess on Twitter.&lt;br /&gt;
|birth_date  = ??/??/??&lt;br /&gt;
|birth_place = ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Dunwich just woke up in Devilfish with no idea of where she is, why she is there, or who she is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dunwich has violet hair and soft lavender skin with a white front on her face, chest, stomach, and the undersides of her tentacles, which are tipped with hot pink. She has no genitalia. She has a tail and tentacles that range from 1 and 10 feet in length and originate from her thighs, joints, arms, back, shoulders, and head. There are 20 long ones and 16 shorter ones. She stands at 6 feet and 7 inches in height, although she often hunches to a more reasonable 6&#039;3&amp;quot;. She can lift herself off of the ground with her tail though, attaining a maximum height of 7 feet and 10 inches. She has small fangs in her mouth and her eyes have black sclera with neon blue irises. Her legs are bowed and her arms are longer than normal, with her fingers and toes ending in sharp claws.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 * A single tattered gray cloak.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Flag spinning.&lt;br /&gt;
&lt;br /&gt;
A general knowledgea on topics of mythology or Lovecraftian fiction.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Dunwich is timid due to her fear and anxiety at a world she doesn&#039;t recognize while trapped in a body that feels foreign, but she is highly vindictive, remembering every slight against her and holding grudges to great ends. She has a strong moral compass, leaning towards a neutral good alignment, but this can give way to something a little darker when facing someone she holds a grudge against. Aside from those flaws, though, she is a generally pleasant and kind person.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Dunwich&#039;s power manifests nearly entirely in her physiological changes. She looms over most people, standing at 6 feet and 7 inches (2 meters) while on her feet, but while perched on her tail (as is seen in the first image under appearance) she can attain a full height of 7 feet and 10 inches (2.4 meters). She has an enhanced musculature, enough to let her compete at professional levels with effort but nothing outside of the realm of human possibility. Her limbs are especially long, allowing her further reach than a normal human and while she is capable of fine manipulation of objects, sometimes the claws that tip her extremities give her trouble. The main &amp;quot;power&amp;quot; of hers manifests in the many tentacles that sprout from her limbs and other extremities. 20 of these tentacles, ranging in location from the tip of her tail to her shoulders, are usable as separate limbs, long enough to reach about 10 feet out. 16 more tentacles exist at places like her wrists and at the top of head which are only a foot or two long. The longer appendages are strong enough to pull her along surfaces rapidly, enhancing her speed to about 40 miles per hour (64 kmh) at a dead sprint, which she can maintain for a decent time. She can turn easily enough at this speed or climb up walls and over obstacles, but sharp turns and about-faces force her to slow down a bit. Otherwise, her casual pace is about 15 miles per hour (24 kmh). Her tentacles are also dexterous enough to assist Dunwich in using objects around her or grappling an opponent.&lt;br /&gt;
&lt;br /&gt;
Her tentacles also offer her offensive capabilities in the form of electric shocks. When she strikes an opponent with her tentacles, she can discharge electricity, usually enough to cause pain and a momentary loss of control, although two or three shocks can completely numb parts of the body. With this limited electrokinesis comes a resistance to electricity in the form of absorption of the energy. This can be achieved by jamming her body parts into electrical sources and draining the energy from them, by being struck by lightning, or by intercepting electrical attacks. When the energy is stored, Dunwich experiences strain and has to concentrate to keep it in. The more energy that is stored, the harder this becomes. If it is something massive like getting hit by lightning, keeping it in will likely be the only thing she can concentrate on. Moving is difficult, and getting hit or surprised guarantees the release of the energy. It&#039;s a very all-or-nothing, last resort sort of move. Holding the energy in for more than a few seconds would be intensely uncomfortable, akin to holding down way too much alcohol, and something that she would release at the very first chance. If it&#039;s something intermediate, moving is easier, but getting hit or being surprised would have a chance to knock the charge out of her, and then there&#039;s the chance of it backfiring on her. After a few minutes, it would probably get to be too much, and holding it in would make the discomfort get worse and worse until it&#039;s like the aforementioned lightning bolt.&lt;br /&gt;
&lt;br /&gt;
If she absorbs electricity from something small like a taser battery, it is enough to cause intense pain and then numb a whole limb, knocking someone back a few steps with the force of the discharge. The numbness lasts about 15 or 20 minutes before fading into tingly sensations. She can stack these smaller absorptions into a single discharge before entering truly harmful territory, causing light burns like red marks and numbing multiple body parts at once for longer, closer to an hour. If she absorbs power from a street lamp or a mild electrical blaster power then she can leave people with electrical burns and blast them backward several feet, numbing their whole bodies for about 1 to 3 hours. Feeling would return much more slowly than movement, and tingling would last for about a day. Something massive like a lightning bolt or tapping into a power plant would probably instantly put a normal person into critical condition, blasting them back with the force of a genuine explosion. If someone is durable enough to take that kind of strike though, but presents no answer to the numbness, it&#039;d last for something like eight to twelve hours. Feeling would return much more slowly than movement, and uncomfortable tingling would last for a whole day.&lt;br /&gt;
&lt;br /&gt;
With this boon in power comes a risk of harming herself with the discharge though. Sometimes, if Dunwich gets unlucky, she will experience detrimental effects from the electrical attack, getting blown back and shocked herself. This always comes with a temporary loss of the ability to use these attacks, usually about a minute or two depending on how much electricity she used.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had gone quite a bit too far and she knew it. She, a nobody with no powers and no connections, had conned and connived and seduced her way into the upper echelons of a villain gang. Her wealth? Nonexistent. Her connections? Falsified. And they were all about to find out. Panic had well and truly set in, and she was now a very desperate woman. In her frantic search, she came across something known as Coven. A rumor, a conspiracy, nothing more than so many straws for those who desired power to grasp at. But still, she grasped, and after weeks of barely keeping up her facade, the villains finally figured out what a sham she was. They were here, now, slamming their way through her house, yelling out taunts and threats of just how horrible a demise she had brought upon herself. She cowered upstairs in her room, rocking back and forth on her floor in mindless panic as tears streamed down her face. A hand appeared on her shoulder, and she nearly shrieked. A woman entered into her field of view from behind her, a woman who looked kind, yet calculating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you willing to sacrifice?&amp;quot; She asked, plain and simple. They both knew exactly what she was asking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anything,&amp;quot; she whimpered. &amp;quot;Everything. Please, please, oh please, save me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She woke up in an alleyway, a single large, tattered cloak draped around her shoulders. Confused, she blinked at her surroundings. Where was she? Why was she here? And most terrifying of all, as she looked down at herself and saw what she was, who was she?&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4312</id>
		<title>Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Dunwich&amp;diff=4312"/>
		<updated>2020-12-02T04:53:41Z</updated>

		<summary type="html">&lt;p&gt;Emma: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Dunwhich&lt;br /&gt;
|alias       = &lt;br /&gt;
|civ_name    = ??????&lt;br /&gt;
|author      = /u/EmmaIsBestGirlv3&lt;br /&gt;
|alignment   = None&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Striker 4, Mover 3, Brute 1&lt;br /&gt;
|rep_morality  = 0&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k4p3cw/dunwich/&lt;br /&gt;
|image       = [[File:Dunwich Cloak.png|thumb|Dunwich hunched beneath her cloak. Art credits to @Very_Nervess on Twitter.]]&lt;br /&gt;
|caption     = Dunwich hunched underneath her cloak. Art credits to @Very_Nervess on Twitter.&lt;br /&gt;
|birth_date  = ??/??/??&lt;br /&gt;
|birth_place = ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Dunwich just woke up in Devilfish with no idea of where she is, why she is there, or who she is.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Dunwich.png&lt;br /&gt;
&lt;br /&gt;
Dunwich has violet hair and soft lavender skin with a white front on her face, chest, stomach, and the undersides of her tentacles, which are tipped with hot pink. She has no genitalia. She has a tail and tentacles that range from 1 and 10 feet in length and originate from her thighs, joints, arms, back, shoulders, and head. There are 20 long ones and 16 shorter ones. She stands at 6 feet and 7 inches in height, although she often hunches to a more reasonable 6&#039;3&amp;quot;. She can lift herself off of the ground with her tail though, attaining a maximum height of 7 feet and 10 inches. She has small fangs in her mouth and her eyes have black sclera with neon blue irises. Her legs are bowed and her arms are longer than normal, with her fingers and toes ending in sharp claws.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
 * A single tattered gray cloak.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Flag spinning.&lt;br /&gt;
&lt;br /&gt;
A general knowledgea on topics of mythology or Lovecraftian fiction.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Dunwich is timid due to her fear and anxiety at a world she doesn&#039;t recognize while trapped in a body that feels foreign, but she is highly vindictive, remembering every slight against her and holding grudges to great ends. She has a strong moral compass, leaning towards a neutral good alignment, but this can give way to something a little darker when facing someone she holds a grudge against. Aside from those flaws, though, she is a generally pleasant and kind person.&lt;br /&gt;
=== Power ===&lt;br /&gt;
Dunwich&#039;s power manifests nearly entirely in her physiological changes. She looms over most people, standing at 6 feet and 7 inches (2 meters) while on her feet, but while perched on her tail (as is seen in the first image under appearance) she can attain a full height of 7 feet and 10 inches (2.4 meters). She has an enhanced musculature, enough to let her compete at professional levels with effort but nothing outside of the realm of human possibility. Her limbs are especially long, allowing her further reach than a normal human and while she is capable of fine manipulation of objects, sometimes the claws that tip her extremities give her trouble. The main &amp;quot;power&amp;quot; of hers manifests in the many tentacles that sprout from her limbs and other extremities. 20 of these tentacles, ranging in location from the tip of her tail to her shoulders, are usable as separate limbs, long enough to reach about 10 feet out. 16 more tentacles exist at places like her wrists and at the top of head which are only a foot or two long. The longer appendages are strong enough to pull her along surfaces rapidly, enhancing her speed to about 40 miles per hour (64 kmh) at a dead sprint, which she can maintain for a decent time. She can turn easily enough at this speed or climb up walls and over obstacles, but sharp turns and about-faces force her to slow down a bit. Otherwise, her casual pace is about 15 miles per hour (24 kmh). Her tentacles are also dexterous enough to assist Dunwich in using objects around her or grappling an opponent.&lt;br /&gt;
&lt;br /&gt;
Her tentacles also offer her offensive capabilities in the form of electric shocks. When she strikes an opponent with her tentacles, she can discharge electricity, usually enough to cause pain and a momentary loss of control, although two or three shocks can completely numb parts of the body. With this limited electrokinesis comes a resistance to electricity in the form of absorption of the energy. This can be achieved by jamming her body parts into electrical sources and draining the energy from them, by being struck by lightning, or by intercepting electrical attacks. When the energy is stored, Dunwich experiences strain and has to concentrate to keep it in. The more energy that is stored, the harder this becomes. If it is something massive like getting hit by lightning, keeping it in will likely be the only thing she can concentrate on. Moving is difficult, and getting hit or surprised guarantees the release of the energy. It&#039;s a very all-or-nothing, last resort sort of move. Holding the energy in for more than a few seconds would be intensely uncomfortable, akin to holding down way too much alcohol, and something that she would release at the very first chance. If it&#039;s something intermediate, moving is easier, but getting hit or being surprised would have a chance to knock the charge out of her, and then there&#039;s the chance of it backfiring on her. After a few minutes, it would probably get to be too much, and holding it in would make the discomfort get worse and worse until it&#039;s like the aforementioned lightning bolt.&lt;br /&gt;
&lt;br /&gt;
If she absorbs electricity from something small like a taser battery, it is enough to cause intense pain and then numb a whole limb, knocking someone back a few steps with the force of the discharge. The numbness lasts about 15 or 20 minutes before fading into tingly sensations. She can stack these smaller absorptions into a single discharge before entering truly harmful territory, causing light burns like red marks and numbing multiple body parts at once for longer, closer to an hour. If she absorbs power from a street lamp or a mild electrical blaster power then she can leave people with electrical burns and blast them backward several feet, numbing their whole bodies for about 1 to 3 hours. Feeling would return much more slowly than movement, and tingling would last for about a day. Something massive like a lightning bolt or tapping into a power plant would probably instantly put a normal person into critical condition, blasting them back with the force of a genuine explosion. If someone is durable enough to take that kind of strike though, but presents no answer to the numbness, it&#039;d last for something like eight to twelve hours. Feeling would return much more slowly than movement, and uncomfortable tingling would last for a whole day.&lt;br /&gt;
&lt;br /&gt;
With this boon in power comes a risk of harming herself with the discharge though. Sometimes, if Dunwich gets unlucky, she will experience detrimental effects from the electrical attack, getting blown back and shocked herself. This always comes with a temporary loss of the ability to use these attacks, usually about a minute or two depending on how much electricity she used.&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had gone quite a bit too far and she knew it. She, a nobody with no powers and no connections, had conned and connived and seduced her way into the upper echelons of a villain gang. Her wealth? Nonexistent. Her connections? Falsified. And they were all about to find out. Panic had well and truly set in, and she was now a very desperate woman. In her frantic search, she came across something known as Coven. A rumor, a conspiracy, nothing more than so many straws for those who desired power to grasp at. But still, she grasped, and after weeks of barely keeping up her facade, the villains finally figured out what a sham she was. They were here, now, slamming their way through her house, yelling out taunts and threats of just how horrible a demise she had brought upon herself. She cowered upstairs in her room, rocking back and forth on her floor in mindless panic as tears streamed down her face. A hand appeared on her shoulder, and she nearly shrieked. A woman entered into her field of view from behind her, a woman who looked kind, yet calculating.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What are you willing to sacrifice?&amp;quot; She asked, plain and simple. They both knew exactly what she was asking.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Anything,&amp;quot; she whimpered. &amp;quot;Everything. Please, please, oh please, save me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well then.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She woke up in an alleyway, a single large, tattered cloak draped around her shoulders. Confused, she blinked at her surroundings. Where was she? Why was she here? And most terrifying of all, as she looked down at herself and saw what she was, who was she?&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Dunwich_Cloak.png&amp;diff=4311</id>
		<title>File:Dunwich Cloak.png</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Dunwich_Cloak.png&amp;diff=4311"/>
		<updated>2020-12-02T04:49:30Z</updated>

		<summary type="html">&lt;p&gt;Emma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dunwich hunched beneath her cloak. Art credits to @Very_Nervess on Twitter.&lt;/div&gt;</summary>
		<author><name>Emma</name></author>
	</entry>
</feed>