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	<id>https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Baka2k10</id>
	<title>WormRP - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wormrpwiki.maidtech.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Baka2k10"/>
	<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/wiki/Special:Contributions/Baka2k10"/>
	<updated>2026-04-20T16:23:04Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0-alpha</generator>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3614</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3614"/>
		<updated>2020-04-27T00:30:28Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = [[Class::Breaker]]&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine but loose fitting clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her. Her skin has a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
{{restricted}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back. The rate speeds up the longer she remains rooted.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3611</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3611"/>
		<updated>2020-04-27T00:28:35Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = [[Classification::Breaker]]&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine but loose fitting clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her. Her skin has a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
{{restricted}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back. The rate speeds up the longer she remains rooted.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Tower&amp;diff=3383</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Tower&amp;diff=3383"/>
		<updated>2020-03-13T12:46:41Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Tower&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Major Moore&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Inactive&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/ebyphy/tower_shield_major_moore/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-2-11&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
He&#039;s on the Nashwood High Football team as a fullback. He&#039;s a little slow in conversation and likes to take his time to think about things. Some people think he&#039;s not so bright. He&#039;s got an older step-brother named Gilbert that he&#039;s been on good terms with for a long time. Secretly he has a standing membership with the Enders due to his connection through Gil, but he&#039;s not one to call upon them often.&lt;br /&gt;
&lt;br /&gt;
As the new hero Tower, he&#039;s fairly unknown but has a general boy scout vibe to him and is even referred to as such on occasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6&#039;1 with an athletic, muscular build. He looks like the type of person who could easily pick someone up and throw them around with ease. In his civilian life he likes to dress fairly plain. Usually a single color hanes t-shirt.&lt;br /&gt;
&lt;br /&gt;
His hero costume is a padded bodysuit with pieces of durable armor to cushion him from melee blows or stray bullets from small arms giving him a sort of modern style platemail armor look of gray, blue, and white with an accompanying visor helm leaving his chin and mouth open&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Standard Ward Kit (Zip ties, first aid, etc)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Major was a boy scout for a couple of years growing up. He has some basic survival skills, knows how to tie a knot, perform cpr. He&#039;s pretty fast too, prior to joining the wards he was thinking of going pro with his throwing arm and speed. He has a bit of a passion for painting, he&#039;s not masterpiece level but he can paint some pretty trees and stuff and get some Bob Ross level stuff going on. He needed an elective for school to round out his curriculum and ended up having more fun than he thought he would.&lt;br /&gt;
&lt;br /&gt;
Secretly, he also is a damn fine barista and can do some nice coffee art too.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
He&#039;s pretty slow, and a little over protective. He grew up being taught how to be a gentleman. Lessons like &amp;quot;don&#039;t let her walk on the side closest to the street&amp;quot; &amp;quot;if it&#039;s a place you know, hold the door for her, if it&#039;s a place you don&#039;t, go in first and then hold the door&amp;quot; and other things to be polite. C53s creep him out a bit, but he tries not to be too judgemental. Mind control people scare him even more.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Tower Shield Projection&lt;br /&gt;
&lt;br /&gt;
Trigger type Grab-Bag&lt;br /&gt;
&lt;br /&gt;
Tower has two abilities that manifest when he uses them. Where as Vigil could lay down walls from a distance made of hardened light, Tower&#039;s constructs are centered on himself. He can generate a large wall of force from his body that acts mainly as protection with a minor offense and utility function.&lt;br /&gt;
&lt;br /&gt;
* The tower shield aspect of his power is extremely durable with an included null aspect. It can stop blaster powers that approach the field, along with preventing striker and super strength from affecting it. It also prevents super senses seeing through it, those who would normally be able to see beyond the shield would simply see a large block of warped light. This does not stop thinker powers, super hearing, etc... just sight based powers.&lt;br /&gt;
&lt;br /&gt;
* He projects it by extending his hand out and generating the wall. It can be as large as ten by ten feet and five inches thick. He is able to move it as easily as moving his arm.&lt;br /&gt;
&lt;br /&gt;
*The tower shield is as maneuverable as the environment allows and can be stuck in doorways..or used to blockade them.&lt;br /&gt;
&lt;br /&gt;
*Tower has the capability of projecting one shield from each hand. If his hand is removed, whatever is left will be able to project it.&lt;br /&gt;
&lt;br /&gt;
* Tower is able to generate the shield in a variety of shapes and designs, but once projected he would have to dismiss it to alter the design.&lt;br /&gt;
&lt;br /&gt;
*The Shield stops all kinetic energy. It cannot be grabbed unless Tower projects it with a handle on the outside. If he falls from a significant height he can project the shield from his feet and land safely, causing no injury to the sidewalk or anyone below... though they would be trapped under him and effectively a large flat plane.&lt;br /&gt;
&lt;br /&gt;
*With both hands, he can project two walls in such a way that he&#039;s put up a wedge/corner&lt;br /&gt;
&lt;br /&gt;
*Since he has to put out his hands and project a wall, a fast enough speedster could get by him&lt;br /&gt;
&lt;br /&gt;
Minor Functions of his power.&lt;br /&gt;
&lt;br /&gt;
* He is able to project it from his feet as well. If he so wants to, he can use it to run and parkour across the sky, limited by his own mundane speed. He requires a running start as he&#039;s basically jumping from projection to projection to get from point A to point B.&lt;br /&gt;
&lt;br /&gt;
* He can form the shield as a thin club, essentially creating a baseball bat that is hard to break... But due to it absorbing kinetic energy it is not effective as a weapon but can be useful for other things as an inanimate rod... like poking stuff....&lt;br /&gt;
&lt;br /&gt;
* The walls are translucent and glow brightly, like they were made of light&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Him and his brother triggered at the same time, where Gilbert became Vigil of the Enders, he became Tower of the Wards. The death of their younger brother Andy was something that had pained the two of them. A psychopathic murderer took his brother&#039;s life. When Gil and him triggered, one got light powers that created walls, and he got walls that created light. Gil, later on taking the name Vigil wanted to go after the bad guys, where Tower wanted to protect those that mattered most. The two went their separate ways, and keep each other&#039;s secrets.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mockingbird&amp;diff=3382</id>
		<title>Mockingbird</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mockingbird&amp;diff=3382"/>
		<updated>2020-03-13T12:46:24Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        = Mockingbird&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Cindy Kopiera&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Inactive&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bxjqxz/mockingbird_25_resubmit/&lt;br /&gt;
|image       = CindyK.jpeg&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2003-06-06--&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Ashton --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Mockingbird has been a Ward for over a year now. She&#039;s been in one Endbringer event in a significant way, and was a figurehead in the arrest of Violet Knight, leading her to be one of the rising stars of the Ashton Wards. Some would describe her as ambitious, others would say she&#039;s zealous as a hero.&lt;br /&gt;
&lt;br /&gt;
Outside of her heroic life, she is Cindy Kopiera, a cosplay enthusiast and head of the Wards Anonymous-NW Chapter fanclub. An eager cape nerd, often sporting a t-shirt from the Protectorate gift shop. Recently she has taken to wearing simple chokers and a flannel shirt as a jacket.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Wealth 4&lt;br /&gt;
* Standard Hero Kit (Zipties, Handcuffs, Commlink, Panic Button, etc)&lt;br /&gt;
* Small Knife tucked in boot or somewhere else along her person.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s tinkertech once revolved around impersonating capes by cosplaying as them. As of her second trigger, she no longer impersonates the cape, but rather the source. She is unaware of the finer details of her power, only knowing that these altered forms are representations of the person&lt;br /&gt;
&lt;br /&gt;
* Broodmother Shard:&lt;br /&gt;
&lt;br /&gt;
  A fractal ball the size of a small car, hovering in space, its surface a writhing and twisting swarm. Through the gaps only an endless expanse of more of this swarm, the beings within growing larger and more definite. One could dive within and travel a million miles and still have not scraped the surfaces of its depths. Little droplets of the swarm are constantly &amp;quot;dripping&amp;quot; from the reality, and when the ball is hit, huge clumps of swarm break off to twist and writhe into whatever&#039;s in their way.&lt;br /&gt;
  In this form she would be able to give empathic commands to the swarm of dripped creatures, things like &amp;quot;Attack&amp;quot; &amp;quot;Defend&amp;quot; &amp;quot;scatter&amp;quot; nothing complex as the shardvatar isn&#039;t Broodmother, merely a representation of her shard made manifest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Even before her trigger, her obsession with heroes was beyond par. She frequently studied parahumans, their powers, their day-to-day activities. She painted miniatures of them, bought all the games, she is a trivia hound. She also knows how to play the piano to some degree, having been taught by her mother.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Originally Cindy suffered from Imposter Syndrome around the other Wards and Protectorate members. She feels, often, that she doesn&#039;t have a &amp;quot;real power&amp;quot;. She&#039;s extremely eager to prove herself as a response to this and has broken protocol on more than one occasion to do something to try and stand out. She is constantly seeking praise and attention from higher ups, and is absolutely eager to watch them do &amp;quot;heroic things&amp;quot; (even if it&#039;s not that heroic) to the point of installing spy equipment (&amp;quot;for power research I swear!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
With recent changes, the constant failings of those she held in high esteem, she&#039;s begun to dislike the Protectorate. She feels that they no longer represent the ideals she once believed they did and seeks to shift them towards a more heroic stance&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
====Shardvatar====&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s deeper connection to her own shard has granted her a new way of mimicry. Upon studying a cape, she gains an innate understanding of... something. She doesn&#039;t know what it is, but she knows it&#039;s a frequency. Upon reverse engineering it and applying it to her tech, a transformation occurs. No longer subject to cosplaying as capes and impersonating their powers, she instead transforms into an avatar of their shard.&lt;br /&gt;
&lt;br /&gt;
* This requires working with the player ooc to understand the character&#039;s shard&lt;br /&gt;
* If she targets a multi-trigger, she only gets the primary shard, not any of the secondaries.&lt;br /&gt;
* Second gens follow the same rule and she becomes the avatar of the main shard (if any)&lt;br /&gt;
* The Shardvatar may not have the same powers as the person she&#039;s targeting, it&#039;s more shard side instead of cape side.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Even as a little girl Cindy always had an obsession with superheroes. Her bedroom is lined with action figures, posters, and other memorabilia gathered from years of watching Protectorate Heroes, Wards Anonymous!, and other television series. Part of her even wished that she could be in one of those situations where the heroes came in and saved the day. Tragically she got it. A well done cosplay of the local Ward Captain, the heroic Versitiligirl at the time, ended up with a case of mistaken identity and a bullet through the lungs. The video of her torture still shows up on the internet from time to time and serves as a constant reminder of her trigger event.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3381</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3381"/>
		<updated>2020-03-13T12:46:03Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Inactive&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Master}}, {{cape/class|Brute}}&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Heroic Costume, brooding not included&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. As a side note she is immune specifically to prions due to her power forcing her to have strange dietary requirements on a regular basis. If she begins to control too much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe.&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables her to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=3380</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=3380"/>
		<updated>2020-03-13T12:45:45Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Geode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Amber Williams&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Inactive&lt;br /&gt;
|alignment   = Rogue&lt;br /&gt;
|affiliation = None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Geode1.jpg&lt;br /&gt;
|image caption = Geode rocking some Solar Punk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Tinker&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
|wealth        = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = July 6th 1994&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geode is a local holistic healer in Ashton. She operates a new age store, specializing in crystals. She&#039;s had a bad reputation since her trigger due to her former affiliation with a now defunct cult, along with several public stunts that were thankfully minimal in harm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Geode2.jpg|thumb|right|Geode in her Cape attire]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Amber started her journey with her head in the clouds, very unaware of her surroundings and generally more childlike. After she was forbidden from making Crystal Meth &amp;quot;Rock Candy&amp;quot; she&#039;s had a lot of time to sober up. With the recent additions of her Mind and Body crystals, she&#039;s started to show more lucidity and thought in her actions, and far more focus and drive.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
V.W Bus, classic lime green and silver.&lt;br /&gt;
&lt;br /&gt;
Amber&#039;s shop is still a successful business for a variety of healing services. She offers multiple classes now in regards to spiritual healing, physical therapy, and yoga.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== Healing Crystals ====&lt;br /&gt;
&lt;br /&gt;
These are a dime a dozen and the primary source of her income. These crystals are small and easily dangle from a simple necklace. They are also the easiest to attune to only requiring a week. They grant the wearer a faster natural regeneration, assist with chemical imbalances in the brain, and strengthen the body against toxins and diseases. They do not stack, nor do they grant supernatural regeneration, merely aiding what&#039;s already there. (Does not stack with Physical Perfection)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Golem ====&lt;br /&gt;
&lt;br /&gt;
Prime example of Geode&#039;s tinkering ability manifesting in unexpected ways. What originally was designed as a &amp;quot;Crystal of Protection&amp;quot; with the intent to keep her safe from bad vibes and negative spirits, developed into the monstrosity that are her golems. The golem(s) stand at a range of 9-12 feet, weight 6 tons, and are capable of encasing someone within their centers after a delay of 15 seconds. Geode does not have a method to directly control her golem. It does however understand if she is frightened or injured and will move to protect her. It cannot manipulate fine objects. In combat it has the strength of a large rhinoceros, or it can switch to a siege mode where it hunkers down, rendering it immobile, and fires a powerful laser cannon at a target. The range is 30ft, and moves very slowly. The crystalline body is capable of withstanding bullets, immolation, and electrocution, but is susceptible to sonic weaponry. She currently has three of these and they take several weeks to regrow.&lt;br /&gt;
&lt;br /&gt;
==== Aura Lens ====&lt;br /&gt;
&lt;br /&gt;
Wanting to better see auras, she made a pair of crystals into a pair of lenses. From 60 ft away, Geode is able to determine someone&#039;s emotional state, whether they are injured, or just telling lies. She is incapable of determining what the lie is, but only that they&#039;re being dishonest. Those in a state of zen like trance, or incapable of emotions do not generate an aura for her to observe. Most notably, she is capable of determining if someone is a Parahuman. (See Chart below for Aura table) (Does not stack with Mental Superiority)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Recorder ====&lt;br /&gt;
&lt;br /&gt;
Rarely used beyond security measures. She created a cluster of crystals that range in various sizes and shapes. A crystal from this cluster can be attached to a wall or corner and used to record events with perfect clarity, with both audio and video of the occurrence. Once a crystal is used in such a fashion, she must grow another to replace it.&lt;br /&gt;
&lt;br /&gt;
==== Healing Coffin ====&lt;br /&gt;
&lt;br /&gt;
What is possibly her most powerful device; the crystal coffin has the power to restore limbs, organs, and even help cure mental and emotional trauma, addictions, and more. What can be described as a &amp;quot;spiritual journey&amp;quot; people undergoing her crystal coffin treatment do not need to sustain themselves. The more damaged a person is though, the longer they are required to stay within the coffin. Even restoring a limb will take weeks. During this time, PCs are out of play. If they are removed forcibly too early, then the wound (Whether mental or physical) may not be fully healed.&lt;br /&gt;
&lt;br /&gt;
==== Crystal Coating ====&lt;br /&gt;
&lt;br /&gt;
This device comes in powder form, usually in easy to break packets. When exposed to air and momentum, the powder quickly expands into temporary crystals. If someone is caught within the powder, they are quickly encased in it. The powder crystals take an hour to dissolve, but can be removed with a combination of ice + peanut butter. Attuned properly to one of her healing crystals, allows the person the ability to move and use the powder as armor instead of being encased within. The armor is equivalent to bulletproof plate but shares the same weakness versus sonic weaponry as her golems do. She is also capable of either creating or reinforcing walls/floors with the powder.&lt;br /&gt;
&lt;br /&gt;
She has an alternate version where the crystals are permanent but this requires a lot more time investment in both creation and usage, and is not possible to encase someone. She is currently using this to build her crystal tower in Ashton&#039;s mountainous region.&lt;br /&gt;
&lt;br /&gt;
==== The Crystal of Physical Perfection and Gem of Mental Superiority ====&lt;br /&gt;
&lt;br /&gt;
Designed as a set meant to work in conjunction with one another they rest on her forehead and over her heart, and work to increase levels of serotonin and dopamine in the person.&lt;br /&gt;
&lt;br /&gt;
The physical one enhances her body to Olympian levels of strength, speed, and endurance. Natural regeneration is sped up to near supernatural levels and the wearer no longer requires more than two hours of sleep and minimum food and water. They are incredibly durable, able to take greater hits without breaking bones and resistant to mundane diseases.&lt;br /&gt;
&lt;br /&gt;
The mental one does similar to the mind. Superior awareness allows them to view their surroundings with clarity, making it difficult to surprise them. They become more intelligent, able to recall details of anything they encounter with perfection. They are also granted the same benefit as if they were wearing her aura glasses, and if two wearers encounter one another they can communicate entirely empathically.&lt;br /&gt;
&lt;br /&gt;
==== The Mother Crystal ====&lt;br /&gt;
&lt;br /&gt;
An amber colored crystal, similar to one of Geode&#039;s coffins. This is considered a &amp;quot;Doomsday Device&amp;quot; by the Protectorate and since it&#039;s usage in Endbringer fights, has caused Geode to be on several radars. It cannot be pre-emptively attuned and only Geode knows how to do it specifically. Once activated, she steps inside and emanates a massive projection. It has been used once, and only once.&lt;br /&gt;
&lt;br /&gt;
Geode is not in any physical danger. The divine being is projected psychically through the crystal. If the divine being is killed off Geode will fall into a coma until her mind has recovered sufficiently&lt;br /&gt;
&lt;br /&gt;
Those within 50 meters of the being gain a form of slow regeneration. This can potentially mean the difference between life and death for many capes. It has the same effect as wearing one of her attuned healing crystals&lt;br /&gt;
&lt;br /&gt;
The projected being is capable of flight, up to 10 miles away from the coffin but with a top speed of 30 MPH&lt;br /&gt;
&lt;br /&gt;
She can create a massive shield, up to 100 meters, of crystal. It is capable of sustaining attacks from a tank but will not stand up to a constant barrage&lt;br /&gt;
&lt;br /&gt;
The Goddess form of Geode is capable of releasing a powerful laser beam that can punch through a building. This beam is selective and can fire harmlessly through targets that she does not intend to damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Amber is proficient at survival skills. She knows how to live within nature itself indefinitely, find food and water, set up camp, etc. As far as civilized society goes, she&#039;s an adequate drummer, and she&#039;s getting good but can handle criticism. She&#039;s spent years doing yoga and is amazingly flexible, able to bend and roll her body in complex ways.&lt;br /&gt;
&lt;br /&gt;
She has also begun taking classes in martial arts for meditation purposes, starting with Tai Chi. Through the aid of her Mind and Body crystals she&#039;s quickly developing and will soon begin to pick up other styles.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type Second Gen (Bud of the villain &amp;quot;Paracelsus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Geode is a tinker with a specialty in crystals. Her devices must be almost entirely crystalline in structure and make. Many of her devices have a level of affects on the emotional spectrum, usually calming. She doesn&#039;t so much as fashion crystal a and crystal b together, but more uses various methods and chemicals in order to forge the crystals with what affect she desires. Occasionally this manifests in ways she didn&#039;t expect, such as the case when it came to her &amp;quot;Protection Crystals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She starts with a concept first, the idea being &amp;quot;I want a &amp;lt;whatever&amp;gt; crystal&amp;quot; and then proceeds to focus on creating one that fits the concept. If the saying is &amp;quot;any tinker can build a gun&amp;quot; hers would be a singular piece made entirety of crystal, powered by emotions.&lt;br /&gt;
&lt;br /&gt;
Since her time in Ashton she has made several pieces of equipment that have come into play. Many of her crystals require &amp;quot;attunement&amp;quot; where the person using them must have them for an extended period of time before their affects can be felt, or possibly suffer negative drawbacks.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3379</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3379"/>
		<updated>2020-03-13T12:45:28Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Inactive&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Breaker&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine but loose fitting clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her. Her skin has a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
{{restricted}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back. The rate speeds up the longer she remains rooted.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=3378</id>
		<title>Copper Spider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=3378"/>
		<updated>2020-03-13T12:45:09Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Copper Spider&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|civ_name    = Clarity Jackson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Inactive&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Burnouts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Copper_Spider_Casual.png&lt;br /&gt;
|image caption = Without her make-shift armor&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Striker&lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = !&lt;br /&gt;
|wealth        = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = January 11th, 2001&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = 162&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = Deceased&lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  =&lt;br /&gt;
|relatives = &lt;br /&gt;
|family    =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Copper Spider operates a pirate radio station known as V-Rock that springs up randomly. She was unmasked in a fight involving [[Persephone]] and [[Shredshot]], and her identity as Clarity Jackson became public. She claims to also worship a &amp;quot;God Machine&amp;quot; that works in mysterious ways. Believing humanity is on a path of transcending the flesh, she&#039;s a known transhumanist and technophile.&lt;br /&gt;
&lt;br /&gt;
Ever since her identity has been revealed, she no longer works at Zappelli&#039;s pizzeria as their best delivery driver and wears her battle suit at all times.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:CSCIV.jpg|thumb|right|Clarity Jackson looking on in aggravation]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Copper Spider is the nicest girl you&#039;d ever meet, until you get on her bad side. She acts out for attention, craving it, and has a tendency to dig herself deeper when she shouldn&#039;t. She started off as a villain, because she felt she wasn&#039;t hero material but still had a need to encounter Persephone and opted for minor crimes until her arrest. Feeling betrayed by the one person she felt a connection to has pushed her into a downward spiral where she can no longer see the bottom.&lt;br /&gt;
&lt;br /&gt;
=== Equipment/Tinkertech===&lt;br /&gt;
&lt;br /&gt;
A lot of her normal equipment can be upgraded due to her power. &lt;br /&gt;
&lt;br /&gt;
* Yo-Yos.&lt;br /&gt;
* LED Flashlight&lt;br /&gt;
* A smart watch&lt;br /&gt;
* Taser &lt;br /&gt;
&lt;br /&gt;
==== Shock&#039;N&#039;Klaw Gauntlets ====&lt;br /&gt;
&lt;br /&gt;
A combination of Taser gauntlets and two Boring &amp;quot;Not a&amp;quot; flamethrowers, she can now project lightning and fire from her palms/arms (palms fire lightning, flames come from arm), her range is 15 feet, and can power the flamethrower(s) a full two minutes before requiring to refuel&lt;br /&gt;
&lt;br /&gt;
==== Boss ass costume ====&lt;br /&gt;
&lt;br /&gt;
Her outfit is consists of padded material with plates inside the sleeves. By enhancing it with some minor tech she has given her suit the following abilities:&lt;br /&gt;
&lt;br /&gt;
With Speakers over her chest which can turn into extremely potent sonic weaponry, enough to cause dizziness and nausea to anyone caught within a cone in front of her&lt;br /&gt;
&lt;br /&gt;
A small tablet has been attached to the suit&#039;s arm. Essentially, a Pipboy. This Pipboy connects wirelessly to her cameras, and provides her with her biometrics. It can also used as a miniaturized computer. She keeps it enhanced with a small personal assistant virtual intelligence.&lt;br /&gt;
&lt;br /&gt;
She upgraded it recently to so it makes her flame retardant and insulated. Includes Gas Mask and Goggles&lt;br /&gt;
&lt;br /&gt;
==== Sick Ass Board ====&lt;br /&gt;
&lt;br /&gt;
It flies. It carries Copper Spider. It goes really fast. It is also remote controlled. It also has a hover mode and a stereo system built in to play Ride of the Valkyries or whatever song she feels like blaring.&lt;br /&gt;
&lt;br /&gt;
Notes: She took sometime to upgrade her boots (they have lights!) to prevent herself from falling off of the darn thing, because rocketing around on top of a metal board can be dangerous. Has a top speed of 150 MPH but obviously that makes it difficult to control, unable to use this level of speed when buildings are around. She is able to fly upside down for short periods of time.&lt;br /&gt;
&lt;br /&gt;
==== Drone Swarm ====&lt;br /&gt;
&lt;br /&gt;
They are camouflaged to blend in with their surroundings, this is done pre-emptively by Copper Spider before going to a location. They are upgraded with an personal VI assistant to help with controlling them en masse. They also have, a flamethrower. (holy shit this is a legit thing they use drones for). While she has a dozen of these drones, she only takes four out at any given time. The rest are back up in case they get wrecked. The drones can attach themselves to the &amp;quot;Sick Ass Board&amp;quot; so to not get left behind when she&#039;s flying super fast.&lt;br /&gt;
&lt;br /&gt;
Even with it&#039;s camo, it still makes a small buzzing noise once it gets close to someone.&lt;br /&gt;
&lt;br /&gt;
==== A friggin Yo-Yo ====&lt;br /&gt;
&lt;br /&gt;
The primary weapon of choice for Copper Spider. Originally it was a simple light-up Yo-Yo, but thanks to the fact it&#039;s got just enough circuitry to count, she&#039;s turned it into something even better! The Yo-Yo has two modes.&lt;br /&gt;
&lt;br /&gt;
Combat Mode: Her power has turned it into a meteor hammer&lt;br /&gt;
&lt;br /&gt;
Travel Mode: Her other method allows her to travel like she was using a web slinger or grappling hook.&lt;br /&gt;
&lt;br /&gt;
==== Face lens ====&lt;br /&gt;
&lt;br /&gt;
When you enhance things by touch, it makes sense to shove camera lenses into your face, right? While they normally are used to correct her vision, CS can also cycle through the following visions&lt;br /&gt;
&lt;br /&gt;
* Thermal&lt;br /&gt;
* Nightvision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Clarity is a speed demon. When she was seventeen she went out and qualified for professional level stunt driving. She absolutely loves fast cars, motorcycles, whatever has an engine and goes loud. She dreams of getting a really nice car to power up with her touch and seeing if she can break the sound barrier with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine God&#039;s Touch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clarity can upon touch enhance technological devices to far more advanced forms. The length of the enhancement depends on how much of an enhancement occurred. Devices enhanced must still primarily maintain the same function as it was pre-enhancement. She can reset the time by re-establishing the touch with the device.&lt;br /&gt;
&lt;br /&gt;
To be able to enhance an object, it must meet the following criteria&lt;br /&gt;
&lt;br /&gt;
# Must contain some circuitry.&lt;br /&gt;
# Cannot contain meta-materials.&lt;br /&gt;
# Cannot be primarily biological in nature.&lt;br /&gt;
&lt;br /&gt;
She CAN enhance Tinkertech but suffers diminishing returns. (I.E She can double the speed of a car, but the same car with tinkertech might only get 1.5x speed...or if it&#039;s really tricked out 1.2x)&lt;br /&gt;
&lt;br /&gt;
Short term use would be subject to &amp;quot;Whatever they are, but a bit better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long term devices (such as her goggles) would be subject to approval as equipment posts, as they would be with her for multiple scenes.&lt;br /&gt;
&lt;br /&gt;
A secondary aspect of her power: She innately knows how to work with any electronic device. This is so she knows how to enhance it.&lt;br /&gt;
&lt;br /&gt;
Examples of her power:&lt;br /&gt;
&lt;br /&gt;
* Copper Spider has camera lenses embedded into her face over her eyes. She can use her power on them freely to give herself a wide range of visions.&lt;br /&gt;
* Copper Spider gets a computer connected to the police network. She can alter it so it gives her access and displays really useful information&lt;br /&gt;
* Copper Spider gets an LED Flashlight. She works her power on it to give it multiple directions and extremely high beams. This essentially turns it into something similar to a flash bang&lt;br /&gt;
* Copper Spider&#039;s suit has several speakers laced into it. She can use her touch to turn them so loud they can be considered weaponry.&lt;br /&gt;
* Copper Spider&#039;s vehicle can fly for short periods, and never needs to run worry about refueling.&lt;br /&gt;
* Copper Spider cannot enhance a six-shooter. She can however turn that yoyo with the flashing lights into a meteor hammer&lt;br /&gt;
* Copper Spider and Persephone are on top of a building, an Endbringer is coming after them, and the two need to get away. Copper Spider grabs Persephone. Persephone&#039;s jet propulsion instead of using rockets, projects her with anti-gravity pulses and enhances her speed so the two can get away faster.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Unwritten_Rules&amp;diff=3296</id>
		<title>WormRP:Unwritten Rules</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=WormRP:Unwritten_Rules&amp;diff=3296"/>
		<updated>2020-03-07T00:42:45Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Worm universe, most of the superhumans (capes) in Western Europe, North America, Australia and other areas followed a loose code of conduct generally referred to as the Unwritten Rules, a sort of &#039;Gentleman&#039;s Agreement&#039; to keep things from getting too out of hand and let everyone have a reasonable life expectancy, with a subsection that applied when a significant threat appeared.&lt;br /&gt;
&lt;br /&gt;
These rules apply in earth Kaf as well. Those who follow them enjoy their protections, generally. Those that flaunt them may, depending on the severity of the breach; be ostracized, hated, given extra attention from the police, hunted down and thrown into inescapable prisons or even exterminated.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, the rules are as followed:&lt;br /&gt;
&lt;br /&gt;
* Respect secret identities. Especially don&#039;t fuck with people&#039;s family.&lt;br /&gt;
* No violence or using powers in a meeting with multiple parties&lt;br /&gt;
* Try not to use lethal force. Try not to maim people.&lt;br /&gt;
* No widespread attacks against civilians. (Taking some hostages is &#039;okay&#039;, poisoning the water supply of the city is not.)&lt;br /&gt;
* Don&#039;t enslave others with mind control.&lt;br /&gt;
* No rape or sexual assault.&lt;br /&gt;
* Don&#039;t use guns. If you absolutely must use a gun, be careful with it. They escalate and cause too much death.&lt;br /&gt;
* When dealing with a major threat, a few additional rules take effect:&lt;br /&gt;
# Don&#039;t attack people who volunteer, set your beefs aside.&lt;br /&gt;
# Don&#039;t take advantage of the situation. Don&#039;t set people up to die. Even if you&#039;re not in the fight, don&#039;t use the situation to make major plays.&lt;br /&gt;
# Everyone gets medical care, regardless of what they&#039;ve done.&lt;br /&gt;
* If people break the rules, anyone whose willing should work together to punish the rule breaker.&lt;br /&gt;
&lt;br /&gt;
Repeated and clear rule breaking can result in the cape being sent to the Birdcage (The Vault in our AU) or targeted with a Kill Order.&lt;br /&gt;
&lt;br /&gt;
Of course, not everyone pays attention to the rules, but those who do tend to find it easier to keep friends, stay alive and most importantly stay out of jail. Villains disproportionately benefit from adhering to these rules - the only reason these conditions are accepted is the need for bodies when the real threats show up.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3295</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=3295"/>
		<updated>2020-03-07T00:32:42Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Breaker&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine but loose fitting clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her. Her skin has a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
{{restricted}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back. The rate speeds up the longer she remains rooted.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mockingbird&amp;diff=3294</id>
		<title>Mockingbird</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mockingbird&amp;diff=3294"/>
		<updated>2020-03-06T17:59:38Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name        = Mockingbird&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Cindy Kopiera&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bxjqxz/mockingbird_25_resubmit/&lt;br /&gt;
|image       = CindyK.jpeg&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2003-06-06--&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Ashton --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Mockingbird has been a Ward for over a year now. She&#039;s been in one Endbringer event in a significant way, and was a figurehead in the arrest of Violet Knight, leading her to be one of the rising stars of the Ashton Wards. Some would describe her as ambitious, others would say she&#039;s zealous as a hero.&lt;br /&gt;
&lt;br /&gt;
Outside of her heroic life, she is Cindy Kopiera, a cosplay enthusiast and head of the Wards Anonymous-NW Chapter fanclub. An eager cape nerd, often sporting a t-shirt from the Protectorate gift shop. Recently she has taken to wearing simple chokers and a flannel shirt as a jacket.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Wealth 4&lt;br /&gt;
* Standard Hero Kit (Zipties, Handcuffs, Commlink, Panic Button, etc)&lt;br /&gt;
* Small Knife tucked in boot or somewhere else along her person.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s tinkertech once revolved around impersonating capes by cosplaying as them. As of her second trigger, she no longer impersonates the cape, but rather the source. She is unaware of the finer details of her power, only knowing that these altered forms are representations of the person&lt;br /&gt;
&lt;br /&gt;
* Broodmother Shard:&lt;br /&gt;
&lt;br /&gt;
  A fractal ball the size of a small car, hovering in space, its surface a writhing and twisting swarm. Through the gaps only an endless expanse of more of this swarm, the beings within growing larger and more definite. One could dive within and travel a million miles and still have not scraped the surfaces of its depths. Little droplets of the swarm are constantly &amp;quot;dripping&amp;quot; from the reality, and when the ball is hit, huge clumps of swarm break off to twist and writhe into whatever&#039;s in their way.&lt;br /&gt;
  In this form she would be able to give empathic commands to the swarm of dripped creatures, things like &amp;quot;Attack&amp;quot; &amp;quot;Defend&amp;quot; &amp;quot;scatter&amp;quot; nothing complex as the shardvatar isn&#039;t Broodmother, merely a representation of her shard made manifest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Even before her trigger, her obsession with heroes was beyond par. She frequently studied parahumans, their powers, their day-to-day activities. She painted miniatures of them, bought all the games, she is a trivia hound. She also knows how to play the piano to some degree, having been taught by her mother.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Originally Cindy suffered from Imposter Syndrome around the other Wards and Protectorate members. She feels, often, that she doesn&#039;t have a &amp;quot;real power&amp;quot;. She&#039;s extremely eager to prove herself as a response to this and has broken protocol on more than one occasion to do something to try and stand out. She is constantly seeking praise and attention from higher ups, and is absolutely eager to watch them do &amp;quot;heroic things&amp;quot; (even if it&#039;s not that heroic) to the point of installing spy equipment (&amp;quot;for power research I swear!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
With recent changes, the constant failings of those she held in high esteem, she&#039;s begun to dislike the Protectorate. She feels that they no longer represent the ideals she once believed they did and seeks to shift them towards a more heroic stance&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
====Shardvatar====&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s deeper connection to her own shard has granted her a new way of mimicry. Upon studying a cape, she gains an innate understanding of... something. She doesn&#039;t know what it is, but she knows it&#039;s a frequency. Upon reverse engineering it and applying it to her tech, a transformation occurs. No longer subject to cosplaying as capes and impersonating their powers, she instead transforms into an avatar of their shard.&lt;br /&gt;
&lt;br /&gt;
* This requires working with the player ooc to understand the character&#039;s shard&lt;br /&gt;
* If she targets a multi-trigger, she only gets the primary shard, not any of the secondaries.&lt;br /&gt;
* Second gens follow the same rule and she becomes the avatar of the main shard (if any)&lt;br /&gt;
* The Shardvatar may not have the same powers as the person she&#039;s targeting, it&#039;s more shard side instead of cape side.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Even as a little girl Cindy always had an obsession with superheroes. Her bedroom is lined with action figures, posters, and other memorabilia gathered from years of watching Protectorate Heroes, Wards Anonymous!, and other television series. Part of her even wished that she could be in one of those situations where the heroes came in and saved the day. Tragically she got it. A well done cosplay of the local Ward Captain, the heroic Versitiligirl at the time, ended up with a case of mistaken identity and a bullet through the lungs. The video of her torture still shows up on the internet from time to time and serves as a constant reminder of her trigger event.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mockingbird&amp;diff=3293</id>
		<title>Mockingbird</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mockingbird&amp;diff=3293"/>
		<updated>2020-03-06T17:55:16Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. --&amp;gt; {{cape |name        = Mockingbird |alias       = &amp;lt;!-- if they go by another name, put...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Mockingbird&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Cindy Kopiera&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/bxjqxz/mockingbird_25_resubmit/&lt;br /&gt;
|image       = CindyK.jpeg&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2003-06-06--&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Ashton --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Mockingbird has been a Ward for over a year now. She&#039;s been in one Endbringer event in a significant way, and was a figurehead in the arrest of Violet Knight, leading her to be one of the rising stars of the Ashton Wards. Some would describe her as ambitious, others would say she&#039;s zealous as a hero.&lt;br /&gt;
&lt;br /&gt;
Outside of her heroic life, she is Cindy Kopiera, a cosplay enthusiast and head of the Wards Anonymous-NW Chapter fanclub. An eager cape nerd, often sporting a t-shirt from the Protectorate gift shop. Recently she has taken to wearing simple chokers and a flannel shirt as a jacket.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
* Wealth 4&lt;br /&gt;
* Standard Hero Kit (Zipties, Handcuffs, Commlink, Panic Button, etc)&lt;br /&gt;
* Small Knife tucked in boot or somewhere else along her person.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s tinkertech once revolved around impersonating capes by cosplaying as them. As of her second trigger, she no longer impersonates the cape, but rather the source. She is unaware of the finer details of her power, only knowing that these altered forms are representations of the person&lt;br /&gt;
&lt;br /&gt;
* Broodmother Shard:&lt;br /&gt;
&lt;br /&gt;
  A fractal ball the size of a small car, hovering in space, its surface a writhing and twisting swarm. Through the gaps only an endless expanse of more of this swarm, the beings within growing larger and more definite. One could dive within and travel a million miles and still have not scraped the surfaces of its depths. Little droplets of the swarm are constantly &amp;quot;dripping&amp;quot; from the reality, and when the ball is hit, huge clumps of swarm break off to twist and writhe into whatever&#039;s in their way.&lt;br /&gt;
  In this form she would be able to give empathic commands to the swarm of dripped creatures, things like &amp;quot;Attack&amp;quot; &amp;quot;Defend&amp;quot; &amp;quot;scatter&amp;quot; nothing complex as the shardvatar isn&#039;t Broodmother, merely a representation of her shard made manifest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Even before her trigger, her obsession with heroes was beyond par. She frequently studied parahumans, their powers, their day-to-day activities. She painted miniatures of them, bought all the games, she is a trivia hound. She also knows how to play the piano to some degree, having been taught by her mother.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Originally Cindy suffered from Imposter Syndrome around the other Wards and Protectorate members. She feels, often, that she doesn&#039;t have a &amp;quot;real power&amp;quot;. She&#039;s extremely eager to prove herself as a response to this and has broken protocol on more than one occasion to do something to try and stand out. She is constantly seeking praise and attention from higher ups, and is absolutely eager to watch them do &amp;quot;heroic things&amp;quot; (even if it&#039;s not that heroic) to the point of installing spy equipment (&amp;quot;for power research I swear!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
With recent changes, the constant failings of those she held in high esteem, she&#039;s begun to dislike the Protectorate. She feels that they no longer represent the ideals she once believed they did and seeks to shift them towards a more heroic stance&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
==Shardvatar==&lt;br /&gt;
&lt;br /&gt;
Cindy&#039;s deeper connection to her own shard has granted her a new way of mimicry. Upon studying a cape, she gains an innate understanding of... something. She doesn&#039;t know what it is, but she knows it&#039;s a frequency. Upon reverse engineering it and applying it to her tech, a transformation occurs. No longer subject to cosplaying as capes and impersonating their powers, she instead transforms into an avatar of their shard.&lt;br /&gt;
&lt;br /&gt;
* This requires working with the player ooc to understand the character&#039;s shard&lt;br /&gt;
* If she targets a multi-trigger, she only gets the primary shard, not any of the secondaries.&lt;br /&gt;
* Second gens follow the same rule and she becomes the avatar of the main shard (if any)&lt;br /&gt;
* The Shardvatar may not have the same powers as the person she&#039;s targeting, it&#039;s more shard side instead of cape side.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Even as a little girl Cindy always had an obsession with superheroes. Her bedroom is lined with action figures, posters, and other memorabilia gathered from years of watching Protectorate Heroes, Wards Anonymous!, and other television series. Part of her even wished that she could be in one of those situations where the heroes came in and saved the day. Tragically she got it. A well done cosplay of the local Ward Captain, the heroic Versitiligirl at the time, ended up with a case of mistaken identity and a bullet through the lungs. The video of her torture still shows up on the internet from time to time and serves as a constant reminder of her trigger event.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:CindyK.jpeg&amp;diff=3292</id>
		<title>File:CindyK.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:CindyK.jpeg&amp;diff=3292"/>
		<updated>2020-03-06T17:54:22Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3276</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3276"/>
		<updated>2020-02-24T07:04:58Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Zombie Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Master}}, {{cape/class|Brute}}&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Heroic Costume, brooding not included&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. As a side note she is immune specifically to prions due to her power forcing her to have strange dietary requirements on a regular basis. If she begins to control too much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe.&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables her to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3275</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3275"/>
		<updated>2020-02-24T07:04:05Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Master}}, {{cape/class|Brute}}&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Heroic Costume, brooding not included&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. As a side note she is immune specifically to prions due to her power forcing her to have strange dietary requirements on a regular basis. If she begins to control too much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe.&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3220</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3220"/>
		<updated>2020-02-17T01:25:32Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Heroic Costume, brooding not included&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3219</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3219"/>
		<updated>2020-02-17T01:24:22Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Huntress in costume&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3218</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3218"/>
		<updated>2020-02-17T01:22:20Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Huntress in costume&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Zombi.jpeg|thumb|Former Villain Zombi]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3217</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3217"/>
		<updated>2020-02-17T01:21:30Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Huntress in costume&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Zombi.jpeg|thumb|left|Former Villain Zombi]]&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3216</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3216"/>
		<updated>2020-02-17T01:21:11Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Huntress in costume&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3215</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3215"/>
		<updated>2020-02-17T01:19:18Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Huntress in costume&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Zombi.jpeg|thumb|left|Former Villain Zombi]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3214</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3214"/>
		<updated>2020-02-17T01:18:38Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Huntress in costume&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Zombi.jpg|thumb|left|Former Villain Zombi]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Zombi.jpeg&amp;diff=3213</id>
		<title>File:Zombi.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Zombi.jpeg&amp;diff=3213"/>
		<updated>2020-02-17T01:13:49Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:ZoeR.jpg&amp;diff=3212</id>
		<title>File:ZoeR.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:ZoeR.jpg&amp;diff=3212"/>
		<updated>2020-02-17T01:13:29Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3211</id>
		<title>Huntress</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Huntress&amp;diff=3211"/>
		<updated>2020-02-17T01:11:55Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. --&amp;gt; {{cape |name        = Huntress Crowe |alias       = Zombi, Lich Queen |civ_name    = Z...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Huntress Crowe&lt;br /&gt;
|alias       = Zombi, Lich Queen&lt;br /&gt;
|civ_name    = Zoe Rodriguez&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = Master/Brute&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/9it57h/return_of_the_living_dead_the_crowe_resubmit/&lt;br /&gt;
|image       = Huntress.jpg&lt;br /&gt;
|caption     = Huntress in costume&lt;br /&gt;
|birth_date  = October 30th 2002&lt;br /&gt;
|birth_place = Ciudad Jaurez, Mexico&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Huntress has been a member of the Ashton Protectorate going on now for three years. For a decade prior she had spent time as the villain &amp;quot;Zombi&amp;quot; who was wanted for numerous crimes but was given a second chance after she had finally been caught. &lt;br /&gt;
&lt;br /&gt;
As Zoe, she&#039;s a known recluse living in some manor in the woods. When she&#039;s in town she&#039;s often hitting up the music club scenes in her trendy goth fashion. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Protectorate Salary + Supplemental Income from Funeral home and savings from villainous activity&lt;br /&gt;
&lt;br /&gt;
Beyond being a Ward, Zoe also owns...a funeral home. The Protectorate watch that like a hawk knowing full well what she&#039;s capable of. She also doesn&#039;t have to worry a lot about the same financial obligations such as food, or heat, and that allows her to save money. Zoe owns her own home, the land surrounding it....and a well constructed Doomsday Shelter underneath it all.&lt;br /&gt;
&lt;br /&gt;
Standard hero kit stuff (Zipties, burner phone, etc) she also has a basic first aid Kit (Compact, kept inside the cloak)&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
====  Subdermal heat dist....something something, Persephone came up with the name. ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A series of implants spaced throughout the body, they&#039;re about the size of a large bandage. They are located underneath the skin and are nigh undetectable without prior knowledge of where they would be located.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;: When activated by the passage of blood, they help distribute heat across her body. If touched, Zoe will have the same body heat as a normal human person that is certainly not a zombie. She does not activate these while she&#039;s Huntress or otherwise performing cape duties&lt;br /&gt;
&lt;br /&gt;
====  Metal Skull ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: Tinkertech skull, courtesy of Persephone&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039;:  Protects the brain. Prevents someone from being able to head shot her and call it a day. Extremely durable.&lt;br /&gt;
&lt;br /&gt;
==== House of the Dead ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039; On the outside the building looks like a relatively unambiguous Villa, as far as a large Villa would be considered unambiguous. Inside it would still look like a regular home save for an abundance of cameras throughout the house.&lt;br /&gt;
* &#039;&#039;Abilities&#039;&#039; (Infastructure) Each wall is 6 inches thick. Inside the walls of the building are massive continuous slabs of obsidian with a weave of titanium rods and wires throughout the slabs. The obsidian allows the structure to absorb most energy attacks without issue, up to temperatures of 2,702 degrees Celsius at which point it will begin to melt. However the obsidian is designed to shatter when hit with heavy force, the titanium weave acting to hold all shards together to retain that shape of the structure. As the obsidian shatters the walls will become more and more efficient at withstanding heavy physical blows.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039;: (Security) All of the doors of the building are Coded to the DNA of whoever Zoe adds to the system, preventing the doors from opening at all to uninvited guests, and all windows are made of a bulletproof resin material. Inside the building is a series of small deployable turrets that run on the buildings power which fire off arcs of electricity at intruders at a rate of once per 10seconds, each shot designed to stun on hit.&lt;br /&gt;
*&#039;&#039;Abilities&#039;&#039; (Bunker) The Building extends into a bunker connected to the catacombs. The building has all of the amenities that Zoe&#039;s original home had, including a large spacious freezer, a section for a garden and extra space for large gatherings. The entire building runs on a massive ion generator located inside the bunker, allowing the building to run autonomously for up to 2 months, even if disconnected from the power grid. Inside the bunker is also the in house computer that runs all of the security measures in the building, allowing Zoe to access the systems to do whatever she needs to.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Zoe has a natural talent for singing and dancing. She spent a lot of time entertaining herself as she grew up. Her particular favorite is the King of Pop himself, Michael Jackson.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
A lot of unresolved issues were dealt with in trip Mexico during her Protectorate tenure. Zoe has accepted her past and is striving to be better than the person she used to be. She&#039;s a bit calmer now, but can still feel that creeping anger at the side of her vision that threatens to take over should she lapse&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Revitalization of Necrotic Tissue&lt;br /&gt;
&lt;br /&gt;
Zoe&#039;s ability to reanimate and alter dead cellular structures allows her to apply a &amp;quot;Zombie&amp;quot; template to anything once living. She herself always counts as a &amp;quot;Zombie&amp;quot; for all intents and purposes. She can apply this template to both humanoids and animals. If the creature has enough of a nervous system, it can act with a sort of autonomous way allowing her to create Zombie Minions. Null affects return the creature to normal and in the case of Zoe, forces her into cardiac arrest as her body has spent too long in it&#039;s breaker state. If she begins to control to much, she becomes less coherent and more instinctual. As the &amp;quot;horde&amp;quot; of zombies grow, she becomes animalistic and feral in actions. She&#039;s capable of going a bit over what she used to and be okay, but it&#039;s a thin line between normal Crowe and Berserker Crowe&lt;br /&gt;
&lt;br /&gt;
== Zombie Template ==&lt;br /&gt;
&lt;br /&gt;
* Can communicate with Zoe emphatically. (If Autonomous)&lt;br /&gt;
&lt;br /&gt;
* Does not need to breath or sleep.&lt;br /&gt;
&lt;br /&gt;
* Does not feel pain&lt;br /&gt;
&lt;br /&gt;
* Immune to effects of diseases, though they can still carry them&lt;br /&gt;
&lt;br /&gt;
* Immune to poisonous effects&lt;br /&gt;
&lt;br /&gt;
* Weakness to Fire.&lt;br /&gt;
&lt;br /&gt;
* If the creature has a nervous system (mostly intact brain) can become an autonomous minion. Without it, Zoe must focus on animating the dead flesh. Should the central nervous system is destroyed (e.g Headshot) the creature loses it&#039;s autonomy. In the case of it being Zoe; Death.&lt;br /&gt;
&lt;br /&gt;
== Zombie Upgrades == &lt;br /&gt;
&lt;br /&gt;
* Fresh Flesh: Aka Skin Suit: This makes the creature look life-like or absolutely horrific in appearance. &lt;br /&gt;
* Pangolin scale skin suit:  The skin will be covered with small, leathery scales that have a bit of shine to them. This is designed to be light weight and extremely durable, further increasing her durability as a brute. This also, looks really cool&lt;br /&gt;
* Extra Limbs: Couple extra arms. They can grab things. They can claw. They can do everything regular arms can do! With the added bonus of super strength attached to them.&lt;br /&gt;
* Adrenaline Fueled: Hits harder, moves faster. This brings the creature to it&#039;s peak physical condition.&lt;br /&gt;
* Mr. Smash&#039;s Gift: This grants a creature enhanced durability and strength. This grants the creature the ability to lift 500lbs and shrug off bullets and most melee weaponry. Cannot be combined with Adrenaline Fueled. &lt;br /&gt;
* Sharpened Talons: This allows the creature to sprout long sharpened claws with the strength of steel. This also allows a creature to scale a walls &lt;br /&gt;
* Predator Eyes: After doing some research and field testing. Zoe developed a way to adjust cones in her eyeballs with finite precision. This enables he to switch over to the same night vision found in nocturnal predator animals at the cost of seeing colors&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Zoe Rodriguez was only six when in a psychotic breakdown her father murdered her and her precious teddy bear by hanging them in the kitchen. As she struggled against the bonds, she felt her life slipping. The betrayal. The pain. The fear... The drive to survive. The hunger. The rage. She doesn&#039;t remember breaking free from the bonds. But Ciudad Jaurez does, the small town was where Mexico&#039;s Second Day of the Dead started.&lt;br /&gt;
&lt;br /&gt;
Her life from then became a game of hide &amp;amp; seek. Running from those who would harm her, she kept to the streets and moved from place to place. She couldn&#039;t eat food anymore, it didn&#039;t taste right. Eventually after too many times of going hungry and berserk, she resigned to her fate. At first she could get by with rats... but they weren&#039;t enough. Cats. Dogs. Eventually she had to go higher. Humans. She scrounged for scraps in graveyards, morgues, and funeral parlors. It was when a group of heroes in LA had caught wind of the little monster did things get worse. A Protectorate Hero named Scorch, one who saw a chance at making a big name for himself, cornered her in a shipping warehouse. Zoe&#039;s survival instinct kicked in, and took over. She killed him and escaped but the mark was left on LA. Zombies had attacked.&lt;br /&gt;
&lt;br /&gt;
She found her way to Ashton, hearing rumors of someone who was like her. Someone who also raised the dead. The local heroes, Stellar and Sundown were the ones who brought her in, having convinced her to do so. The Protectorate Captain at the time, Raindrop, made her an offer she couldn&#039;t refuse. Food and a new life...but she had to behave. The deal was struck and Zombi became Zoe. Now she attends school, and has turned a new leaf as the hero Crowe.&lt;br /&gt;
&lt;br /&gt;
Spending months as Crowe, as Zoe... It made her feel human again. But in gaining her humanity back, she regained her guilt, her shame. She went to Mexico to resolve the issues plaguing her and was meat with riots, and outright hostility by some, mercy by others... it all came full circle when she found out it was her own grandmother who had orchestrated much of the chaos and that left a scar that will never heal. She&#039;s better now though, she has a few extra rules to her probation but it&#039;s a step. She&#039;s finally home though.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Huntress.jpg&amp;diff=3210</id>
		<title>File:Huntress.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Huntress.jpg&amp;diff=3210"/>
		<updated>2020-02-17T00:42:26Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Tower&amp;diff=3209</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Tower&amp;diff=3209"/>
		<updated>2020-02-17T00:29:32Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. --&amp;gt; {{cape |name        = Tower |alias       = &amp;lt;!-- if they go by another name, put it her...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Tower&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Major Moore&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Wards&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/ebyphy/tower_shield_major_moore/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2004-2-11&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
He&#039;s on the Nashwood High Football team as a fullback. He&#039;s a little slow in conversation and likes to take his time to think about things. Some people think he&#039;s not so bright. He&#039;s got an older step-brother named Gilbert that he&#039;s been on good terms with for a long time. Secretly he has a standing membership with the Enders due to his connection through Gil, but he&#039;s not one to call upon them often.&lt;br /&gt;
&lt;br /&gt;
As the new hero Tower, he&#039;s fairly unknown but has a general boy scout vibe to him and is even referred to as such on occasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6&#039;1 with an athletic, muscular build. He looks like the type of person who could easily pick someone up and throw them around with ease. In his civilian life he likes to dress fairly plain. Usually a single color hanes t-shirt.&lt;br /&gt;
&lt;br /&gt;
His hero costume is a padded bodysuit with pieces of durable armor to cushion him from melee blows or stray bullets from small arms giving him a sort of modern style platemail armor look of gray, blue, and white with an accompanying visor helm leaving his chin and mouth open&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Standard Ward Kit (Zip ties, first aid, etc)&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Major was a boy scout for a couple of years growing up. He has some basic survival skills, knows how to tie a knot, perform cpr. He&#039;s pretty fast too, prior to joining the wards he was thinking of going pro with his throwing arm and speed. He has a bit of a passion for painting, he&#039;s not masterpiece level but he can paint some pretty trees and stuff and get some Bob Ross level stuff going on. He needed an elective for school to round out his curriculum and ended up having more fun than he thought he would.&lt;br /&gt;
&lt;br /&gt;
Secretly, he also is a damn fine barista and can do some nice coffee art too.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
He&#039;s pretty slow, and a little over protective. He grew up being taught how to be a gentleman. Lessons like &amp;quot;don&#039;t let her walk on the side closest to the street&amp;quot; &amp;quot;if it&#039;s a place you know, hold the door for her, if it&#039;s a place you don&#039;t, go in first and then hold the door&amp;quot; and other things to be polite. C53s creep him out a bit, but he tries not to be too judgemental. Mind control people scare him even more.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Tower Shield Projection&lt;br /&gt;
&lt;br /&gt;
Trigger type Grab-Bag&lt;br /&gt;
&lt;br /&gt;
Tower has two abilities that manifest when he uses them. Where as Vigil could lay down walls from a distance made of hardened light, Tower&#039;s constructs are centered on himself. He can generate a large wall of force from his body that acts mainly as protection with a minor offense and utility function.&lt;br /&gt;
&lt;br /&gt;
* The tower shield aspect of his power is extremely durable with an included null aspect. It can stop blaster powers that approach the field, along with preventing striker and super strength from affecting it. It also prevents super senses seeing through it, those who would normally be able to see beyond the shield would simply see a large block of warped light. This does not stop thinker powers, super hearing, etc... just sight based powers.&lt;br /&gt;
&lt;br /&gt;
* He projects it by extending his hand out and generating the wall. It can be as large as ten by ten feet and five inches thick. He is able to move it as easily as moving his arm.&lt;br /&gt;
&lt;br /&gt;
*The tower shield is as maneuverable as the environment allows and can be stuck in doorways..or used to blockade them.&lt;br /&gt;
&lt;br /&gt;
*Tower has the capability of projecting one shield from each hand. If his hand is removed, whatever is left will be able to project it.&lt;br /&gt;
&lt;br /&gt;
* Tower is able to generate the shield in a variety of shapes and designs, but once projected he would have to dismiss it to alter the design.&lt;br /&gt;
&lt;br /&gt;
*The Shield stops all kinetic energy. It cannot be grabbed unless Tower projects it with a handle on the outside. If he falls from a significant height he can project the shield from his feet and land safely, causing no injury to the sidewalk or anyone below... though they would be trapped under him and effectively a large flat plane.&lt;br /&gt;
&lt;br /&gt;
*With both hands, he can project two walls in such a way that he&#039;s put up a wedge/corner&lt;br /&gt;
&lt;br /&gt;
*Since he has to put out his hands and project a wall, a fast enough speedster could get by him&lt;br /&gt;
&lt;br /&gt;
Minor Functions of his power.&lt;br /&gt;
&lt;br /&gt;
* He is able to project it from his feet as well. If he so wants to, he can use it to run and parkour across the sky, limited by his own mundane speed. He requires a running start as he&#039;s basically jumping from projection to projection to get from point A to point B.&lt;br /&gt;
&lt;br /&gt;
* He can form the shield as a thin club, essentially creating a baseball bat that is hard to break... But due to it absorbing kinetic energy it is not effective as a weapon but can be useful for other things as an inanimate rod... like poking stuff....&lt;br /&gt;
&lt;br /&gt;
* The walls are translucent and glow brightly, like they were made of light&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Him and his brother triggered at the same time, where Gilbert became Vigil of the Enders, he became Tower of the Wards. The death of their younger brother Andy was something that had pained the two of them. A psychopathic murderer took his brother&#039;s life. When Gil and him triggered, one got light powers that created walls, and he got walls that created light. Gil, later on taking the name Vigil wanted to go after the bad guys, where Tower wanted to protect those that mattered most. The two went their separate ways, and keep each other&#039;s secrets.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=2956</id>
		<title>Copper Spider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=2956"/>
		<updated>2019-11-12T04:30:49Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Copper Spider&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|civ_name    = Clarity Jackson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Burnouts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Copper_Spider_Casual.webp&lt;br /&gt;
|image caption = Without her make-shift armor--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Striker&lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = !&lt;br /&gt;
|wealth        = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = January 11th, 2001&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = 162&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = Deceased&lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  =&lt;br /&gt;
|relatives = &lt;br /&gt;
|family    =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Copper Spider operates a pirate radio station known as V-Rock that springs up randomly. She was unmasked in a fight involving [[Persephone]] and [[Shredshot]], and her identity as Clarity Jackson became public. She claims to also worship a &amp;quot;God Machine&amp;quot; that works in mysterious ways. Believing humanity is on a path of transcending the flesh, she&#039;s a known transhumanist and technophile.&lt;br /&gt;
&lt;br /&gt;
Ever since her identity has been revealed, she no longer works at Zappelli&#039;s pizzeria as their best delivery driver and wears her battle suit at all times.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:CSCIV.jpg|thumb|right|Clarity Jackson looking on in aggravation]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Copper Spider is the nicest girl you&#039;d ever meet, until you get on her bad side. She acts out for attention, craving it, and has a tendency to dig herself deeper when she shouldn&#039;t. She started off as a villain, because she felt she wasn&#039;t hero material but still had a need to encounter Persephone and opted for minor crimes until her arrest. Feeling betrayed by the one person she felt a connection to has pushed her into a downward spiral where she can no longer see the bottom.&lt;br /&gt;
&lt;br /&gt;
=== Equipment/Tinkertech===&lt;br /&gt;
&lt;br /&gt;
A lot of her normal equipment can be upgraded due to her power. &lt;br /&gt;
&lt;br /&gt;
* Yo-Yos.&lt;br /&gt;
* LED Flashlight&lt;br /&gt;
* A smart watch&lt;br /&gt;
* Taser &lt;br /&gt;
&lt;br /&gt;
==== Shock&#039;N&#039;Klaw Gauntlets ====&lt;br /&gt;
&lt;br /&gt;
A combination of Taser gauntlets and two Boring &amp;quot;Not a&amp;quot; flamethrowers, she can now project lightning and fire from her palms/arms (palms fire lightning, flames come from arm), her range is 15 feet, and can power the flamethrower(s) a full two minutes before requiring to refuel&lt;br /&gt;
&lt;br /&gt;
==== Boss ass costume ====&lt;br /&gt;
&lt;br /&gt;
Her outfit is consists of padded material with plates inside the sleeves. By enhancing it with some minor tech she has given her suit the following abilities:&lt;br /&gt;
&lt;br /&gt;
With Speakers over her chest which can turn into extremely potent sonic weaponry, enough to cause dizziness and nausea to anyone caught within a cone in front of her&lt;br /&gt;
&lt;br /&gt;
A small tablet has been attached to the suit&#039;s arm. Essentially, a Pipboy. This Pipboy connects wirelessly to her cameras, and provides her with her biometrics. It can also used as a miniaturized computer. She keeps it enhanced with a small personal assistant virtual intelligence.&lt;br /&gt;
&lt;br /&gt;
She upgraded it recently to so it makes her flame retardant and insulated. Includes Gas Mask and Goggles&lt;br /&gt;
&lt;br /&gt;
==== Sick Ass Board ====&lt;br /&gt;
&lt;br /&gt;
It flies. It carries Copper Spider. It goes really fast. It is also remote controlled. It also has a hover mode and a stereo system built in to play Ride of the Valkyries or whatever song she feels like blaring.&lt;br /&gt;
&lt;br /&gt;
Notes: She took sometime to upgrade her boots (they have lights!) to prevent herself from falling off of the darn thing, because rocketing around on top of a metal board can be dangerous. Has a top speed of 150 MPH but obviously that makes it difficult to control, unable to use this level of speed when buildings are around. She is able to fly upside down for short periods of time.&lt;br /&gt;
&lt;br /&gt;
==== Drone Swarm ====&lt;br /&gt;
&lt;br /&gt;
They are camouflaged to blend in with their surroundings, this is done pre-emptively by Copper Spider before going to a location. They are upgraded with an personal VI assistant to help with controlling them en masse. They also have, a flamethrower. (holy shit this is a legit thing they use drones for). While she has a dozen of these drones, she only takes four out at any given time. The rest are back up in case they get wrecked. The drones can attach themselves to the &amp;quot;Sick Ass Board&amp;quot; so to not get left behind when she&#039;s flying super fast.&lt;br /&gt;
&lt;br /&gt;
Even with it&#039;s camo, it still makes a small buzzing noise once it gets close to someone.&lt;br /&gt;
&lt;br /&gt;
==== A friggin Yo-Yo ====&lt;br /&gt;
&lt;br /&gt;
The primary weapon of choice for Copper Spider. Originally it was a simple light-up Yo-Yo, but thanks to the fact it&#039;s got just enough circuitry to count, she&#039;s turned it into something even better! The Yo-Yo has two modes.&lt;br /&gt;
&lt;br /&gt;
Combat Mode: Her power has turned it into a meteor hammer&lt;br /&gt;
&lt;br /&gt;
Travel Mode: Her other method allows her to travel like she was using a web slinger or grappling hook.&lt;br /&gt;
&lt;br /&gt;
==== Face lens ====&lt;br /&gt;
&lt;br /&gt;
When you enhance things by touch, it makes sense to shove camera lenses into your face, right? While they normally are used to correct her vision, CS can also cycle through the following visions&lt;br /&gt;
&lt;br /&gt;
* Thermal&lt;br /&gt;
* Nightvision&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Clarity is a speed demon. When she was seventeen she went out and qualified for professional level stunt driving. She absolutely loves fast cars, motorcycles, whatever has an engine and goes loud. She dreams of getting a really nice car to power up with her touch and seeing if she can break the sound barrier with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine God&#039;s Touch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clarity can upon touch enhance technological devices to far more advanced forms. The length of the enhancement depends on how much of an enhancement occurred. Devices enhanced must still primarily maintain the same function as it was pre-enhancement. She can reset the time by re-establishing the touch with the device.&lt;br /&gt;
&lt;br /&gt;
To be able to enhance an object, it must meet the following criteria&lt;br /&gt;
&lt;br /&gt;
# Must contain some circuitry.&lt;br /&gt;
# Cannot contain meta-materials.&lt;br /&gt;
# Cannot be primarily biological in nature.&lt;br /&gt;
&lt;br /&gt;
She CAN enhance Tinkertech but suffers diminishing returns. (I.E She can double the speed of a car, but the same car with tinkertech might only get 1.5x speed...or if it&#039;s really tricked out 1.2x)&lt;br /&gt;
&lt;br /&gt;
Short term use would be subject to &amp;quot;Whatever they are, but a bit better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long term devices (such as her goggles) would be subject to approval as equipment posts, as they would be with her for multiple scenes.&lt;br /&gt;
&lt;br /&gt;
A secondary aspect of her power: She innately knows how to work with any electronic device. This is so she knows how to enhance it.&lt;br /&gt;
&lt;br /&gt;
Examples of her power:&lt;br /&gt;
&lt;br /&gt;
* Copper Spider has camera lenses embedded into her face over her eyes. She can use her power on them freely to give herself a wide range of visions.&lt;br /&gt;
* Copper Spider gets a computer connected to the police network. She can alter it so it gives her access and displays really useful information&lt;br /&gt;
* Copper Spider gets an LED Flashlight. She works her power on it to give it multiple directions and extremely high beams. This essentially turns it into something similar to a flash bang&lt;br /&gt;
* Copper Spider&#039;s suit has several speakers laced into it. She can use her touch to turn them so loud they can be considered weaponry.&lt;br /&gt;
* Copper Spider&#039;s vehicle can fly for short periods, and never needs to run worry about refueling.&lt;br /&gt;
* Copper Spider cannot enhance a six-shooter. She can however turn that yoyo with the flashing lights into a meteor hammer&lt;br /&gt;
* Copper Spider and Persephone are on top of a building, an Endbringer is coming after them, and the two need to get away. Copper Spider grabs Persephone. Persephone&#039;s jet propulsion instead of using rockets, projects her with anti-gravity pulses and enhances her speed so the two can get away faster.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=2955</id>
		<title>Copper Spider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=2955"/>
		<updated>2019-11-12T04:27:37Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Copper Spider&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|civ_name    = Clarity Jackson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Burnouts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Copper_Spider_Casual.webp&lt;br /&gt;
|image caption = Without her make-shift armor--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Striker&lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = !&lt;br /&gt;
|wealth        = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = January 11th, 2001&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = 162&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = Deceased&lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  =&lt;br /&gt;
|relatives = &lt;br /&gt;
|family    =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Copper Spider operates a pirate radio station known as V-Rock that springs up randomly. She was unmasked in a fight involving [[Persephone]] and [[Shredshot]], and her identity as Clarity Jackson became public. She claims to also worship a &amp;quot;God Machine&amp;quot; that works in mysterious ways. Believing humanity is on a path of transcending the flesh, she&#039;s a known transhumanist and technophile.&lt;br /&gt;
&lt;br /&gt;
Ever since her identity has been revealed, she no longer works at Zappelli&#039;s pizzeria as their best delivery driver and wears her battle suit at all times.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:CSCIV.jpg|thumb|right|Clarity Jackson looking on in aggravation]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Copper Spider is the nicest girl you&#039;d ever meet, until you get on her bad side. She acts out for attention, craving it, and has a tendency to dig herself deeper when she shouldn&#039;t. She started off as a villain, because she felt she wasn&#039;t hero material but still had a need to encounter Persephone and opted for minor crimes until her arrest. Feeling betrayed by the one person she felt a connection to has pushed her into a downward spiral where she can no longer see the bottom.&lt;br /&gt;
&lt;br /&gt;
=== Equipment/Tinkertech===&lt;br /&gt;
&lt;br /&gt;
A lot of her normal equipment can be upgraded due to her power. &lt;br /&gt;
&lt;br /&gt;
* Yo-Yos.&lt;br /&gt;
* LED Flashlight&lt;br /&gt;
* A smart watch&lt;br /&gt;
* Taser &lt;br /&gt;
&lt;br /&gt;
==== Shock&#039;N&#039;Klaw Gauntlets ====&lt;br /&gt;
&lt;br /&gt;
A combination of Taser gauntlets and two Boring &amp;quot;Not a&amp;quot; flamethrowers, she can now project lightning and fire from her palms/arms (palms fire lightning, flames come from arm), her range is 15 feet, and can power the flamethrower(s) a full two minutes before requiring to refuel&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Because I&#039;m not fucking retarded&amp;quot; Armor ====&lt;br /&gt;
&lt;br /&gt;
Makes her flame retardant and insulated. Includes Gas Mask and Goggles&lt;br /&gt;
&lt;br /&gt;
==== Sick Ass Board ====&lt;br /&gt;
&lt;br /&gt;
It flies. It carries Copper Spider. It goes really fast. It is also remote controlled. It also has a hover mode and a stereo system built in to play Ride of the Valkyries or whatever song she feels like blaring.&lt;br /&gt;
&lt;br /&gt;
Notes: She took sometime to upgrade her boots (they have lights!) to prevent herself from falling off of the darn thing, because rocketing around on top of a metal board can be dangerous. Has a top speed of 150 MPH but obviously that makes it difficult to control, unable to use this level of speed when buildings are around. She is able to fly upside down for short periods of time.&lt;br /&gt;
&lt;br /&gt;
==== Drone Swarm ====&lt;br /&gt;
&lt;br /&gt;
They are camouflaged to blend in with their surroundings, this is done pre-emptively by Copper Spider before going to a location. They are upgraded with an personal VI assistant to help with controlling them en masse. They also have, a flamethrower. (holy shit this is a legit thing they use drones for). While she has a dozen of these drones, she only takes four out at any given time. The rest are back up in case they get wrecked. The drones can attach themselves to the &amp;quot;Sick Ass Board&amp;quot; so to not get left behind when she&#039;s flying super fast.&lt;br /&gt;
&lt;br /&gt;
Even with it&#039;s camo, it still makes a small buzzing noise once it gets close to someone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Clarity is a speed demon. When she was seventeen she went out and qualified for professional level stunt driving. She absolutely loves fast cars, motorcycles, whatever has an engine and goes loud. She dreams of getting a really nice car to power up with her touch and seeing if she can break the sound barrier with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine God&#039;s Touch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clarity can upon touch enhance technological devices to far more advanced forms. The length of the enhancement depends on how much of an enhancement occurred. Devices enhanced must still primarily maintain the same function as it was pre-enhancement. She can reset the time by re-establishing the touch with the device.&lt;br /&gt;
&lt;br /&gt;
To be able to enhance an object, it must meet the following criteria&lt;br /&gt;
&lt;br /&gt;
# Must contain some circuitry.&lt;br /&gt;
# Cannot contain meta-materials.&lt;br /&gt;
# Cannot be primarily biological in nature.&lt;br /&gt;
&lt;br /&gt;
She CAN enhance Tinkertech but suffers diminishing returns. (I.E She can double the speed of a car, but the same car with tinkertech might only get 1.5x speed...or if it&#039;s really tricked out 1.2x)&lt;br /&gt;
&lt;br /&gt;
Short term use would be subject to &amp;quot;Whatever they are, but a bit better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long term devices (such as her goggles) would be subject to approval as equipment posts, as they would be with her for multiple scenes.&lt;br /&gt;
&lt;br /&gt;
A secondary aspect of her power: She innately knows how to work with any electronic device. This is so she knows how to enhance it.&lt;br /&gt;
&lt;br /&gt;
Examples of her power:&lt;br /&gt;
&lt;br /&gt;
* Copper Spider has camera lenses embedded into her face over her eyes. She can use her power on them freely to give herself a wide range of visions.&lt;br /&gt;
* Copper Spider gets a computer connected to the police network. She can alter it so it gives her access and displays really useful information&lt;br /&gt;
* Copper Spider gets an LED Flashlight. She works her power on it to give it multiple directions and extremely high beams. This essentially turns it into something similar to a flash bang&lt;br /&gt;
* Copper Spider&#039;s suit has several speakers laced into it. She can use her touch to turn them so loud they can be considered weaponry.&lt;br /&gt;
* Copper Spider&#039;s vehicle can fly for short periods, and never needs to run worry about refueling.&lt;br /&gt;
* Copper Spider cannot enhance a six-shooter. She can however turn that yoyo with the flashing lights into a meteor hammer&lt;br /&gt;
* Copper Spider and Persephone are on top of a building, an Endbringer is coming after them, and the two need to get away. Copper Spider grabs Persephone. Persephone&#039;s jet propulsion instead of using rockets, projects her with anti-gravity pulses and enhances her speed so the two can get away faster.&lt;br /&gt;
&lt;br /&gt;
Copper Spider&#039;s Gear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face lens:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you enhance things by touch, it makes sense to shove camera lenses into your face, right? While they normally are used to correct her vision, CS can also cycle through the following visions&lt;br /&gt;
&lt;br /&gt;
* Thermal&lt;br /&gt;
* Nightvision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss ass costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her outfit is consists of padded material with plates inside the sleeves. By enhancing it with some minor tech she has given her suit the following abilities:&lt;br /&gt;
&lt;br /&gt;
With Speakers over her chest which can turn into extremely potent sonic weaponry, enough to cause dizziness and nausea to anyone caught within a cone in front of her&lt;br /&gt;
&lt;br /&gt;
A small tablet has been attached to the suit&#039;s arm. Essentially, a Pipboy. This Pipboy connects wirelessly to her cameras, and provides her with her biometrics. It can also used as a miniaturized computer. She keeps it enhanced with a small personal assistant virtual intelligence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A friggin Yo-Yo:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary weapon of choice for Copper Spider. Originally it was a simple light-up Yo-Yo, but thanks to the fact it&#039;s got just enough circuitry to count, she&#039;s turned it into something even better! The Yo-Yo has two modes.&lt;br /&gt;
&lt;br /&gt;
Combat Mode: Her power has turned it into a meteor hammer&lt;br /&gt;
&lt;br /&gt;
Travel Mode: Her other method allows her to travel like she was using a web slinger or grappling hook.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=2954</id>
		<title>Copper Spider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=2954"/>
		<updated>2019-11-12T04:22:15Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Copper Spider&lt;br /&gt;
|author      = /u/Baka2k10&lt;br /&gt;
|civ_name    = Clarity Jackson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Burnouts&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Copper_Spider_Casual.webp&lt;br /&gt;
|image caption = Without her make-shift armor--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Striker&lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = !&lt;br /&gt;
|wealth        = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = January 11th, 2001&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = 162&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = Deceased&lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  =&lt;br /&gt;
|relatives = &lt;br /&gt;
|family    =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Copper Spider operates a pirate radio station known as V-Rock that springs up randomly. She was unmasked in a fight involving [[Persephone]] and [[Shredshot]], and her identity as Clarity Jackson became public. She claims to also worship a &amp;quot;God Machine&amp;quot; that works in mysterious ways. Believing humanity is on a path of transcending the flesh, she&#039;s a known transhumanist and technophile.&lt;br /&gt;
&lt;br /&gt;
Ever since her identity has been revealed, she no longer works at Zappelli&#039;s pizzeria as their best delivery driver and wears her battle suit at all times.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:CSCIV.jpg|thumb|left|Copper Spider in her Civilianguise]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Copper Spider is the nicest girl you&#039;d ever meet, until you get on her bad side. She acts out for attention, craving it, and has a tendency to dig herself deeper when she shouldn&#039;t. She started off as a villain, because she felt she wasn&#039;t hero material but still had a need to encounter Persephone and opted for minor crimes until her arrest. Feeling betrayed by the one person she felt a connection to has pushed her into a downward spiral where she can no longer see the bottom.&lt;br /&gt;
&lt;br /&gt;
=== Equipment/Tinkertech===&lt;br /&gt;
&lt;br /&gt;
A lot of her normal equipment can be upgraded due to her power. &lt;br /&gt;
&lt;br /&gt;
* Yo-Yos.&lt;br /&gt;
* LED Flashlight&lt;br /&gt;
* A smart watch&lt;br /&gt;
* Taser &lt;br /&gt;
&lt;br /&gt;
==== Shock&#039;N&#039;Klaw Gauntlets ====&lt;br /&gt;
&lt;br /&gt;
A combination of Taser gauntlets and two Boring &amp;quot;Not a&amp;quot; flamethrowers, she can now project lightning and fire from her palms/arms (palms fire lightning, flames come from arm), her range is 15 feet, and can power the flamethrower(s) a full two minutes before requiring to refuel&lt;br /&gt;
&lt;br /&gt;
==== &amp;quot;Because I&#039;m not fucking retarded&amp;quot; Armor ====&lt;br /&gt;
&lt;br /&gt;
Makes her flame retardant and insulated. Includes Gas Mask and Goggles&lt;br /&gt;
&lt;br /&gt;
==== Sick Ass Board ====&lt;br /&gt;
&lt;br /&gt;
It flies. It carries Copper Spider. It goes really fast. It is also remote controlled. It also has a hover mode and a stereo system built in to play Ride of the Valkyries or whatever song she feels like blaring.&lt;br /&gt;
&lt;br /&gt;
Notes: She took sometime to upgrade her boots (they have lights!) to prevent herself from falling off of the darn thing, because rocketing around on top of a metal board can be dangerous. Has a top speed of 150 MPH but obviously that makes it difficult to control, unable to use this level of speed when buildings are around. She is able to fly upside down for short periods of time.&lt;br /&gt;
&lt;br /&gt;
==== Drone Swarm ====&lt;br /&gt;
&lt;br /&gt;
They are camouflaged to blend in with their surroundings, this is done pre-emptively by Copper Spider before going to a location. They are upgraded with an personal VI assistant to help with controlling them en masse. They also have, a flamethrower. (holy shit this is a legit thing they use drones for). While she has a dozen of these drones, she only takes four out at any given time. The rest are back up in case they get wrecked. The drones can attach themselves to the &amp;quot;Sick Ass Board&amp;quot; so to not get left behind when she&#039;s flying super fast.&lt;br /&gt;
&lt;br /&gt;
Even with it&#039;s camo, it still makes a small buzzing noise once it gets close to someone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Clarity is a speed demon. When she was seventeen she went out and qualified for professional level stunt driving. She absolutely loves fast cars, motorcycles, whatever has an engine and goes loud. She dreams of getting a really nice car to power up with her touch and seeing if she can break the sound barrier with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine God&#039;s Touch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clarity can upon touch enhance technological devices to far more advanced forms. The length of the enhancement depends on how much of an enhancement occurred. Devices enhanced must still primarily maintain the same function as it was pre-enhancement. She can reset the time by re-establishing the touch with the device.&lt;br /&gt;
&lt;br /&gt;
To be able to enhance an object, it must meet the following criteria&lt;br /&gt;
&lt;br /&gt;
# Must contain some circuitry.&lt;br /&gt;
# Cannot contain meta-materials.&lt;br /&gt;
# Cannot be primarily biological in nature.&lt;br /&gt;
&lt;br /&gt;
She CAN enhance Tinkertech but suffers diminishing returns. (I.E She can double the speed of a car, but the same car with tinkertech might only get 1.5x speed...or if it&#039;s really tricked out 1.2x)&lt;br /&gt;
&lt;br /&gt;
Short term use would be subject to &amp;quot;Whatever they are, but a bit better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Long term devices (such as her goggles) would be subject to approval as equipment posts, as they would be with her for multiple scenes.&lt;br /&gt;
&lt;br /&gt;
A secondary aspect of her power: She innately knows how to work with any electronic device. This is so she knows how to enhance it.&lt;br /&gt;
&lt;br /&gt;
Examples of her power:&lt;br /&gt;
&lt;br /&gt;
* Copper Spider has camera lenses embedded into her face over her eyes. She can use her power on them freely to give herself a wide range of visions.&lt;br /&gt;
* Copper Spider gets a computer connected to the police network. She can alter it so it gives her access and displays really useful information&lt;br /&gt;
* Copper Spider gets an LED Flashlight. She works her power on it to give it multiple directions and extremely high beams. This essentially turns it into something similar to a flash bang&lt;br /&gt;
* Copper Spider&#039;s suit has several speakers laced into it. She can use her touch to turn them so loud they can be considered weaponry.&lt;br /&gt;
* Copper Spider&#039;s vehicle can fly for short periods, and never needs to run worry about refueling.&lt;br /&gt;
* Copper Spider cannot enhance a six-shooter. She can however turn that yoyo with the flashing lights into a meteor hammer&lt;br /&gt;
* Copper Spider and Persephone are on top of a building, an Endbringer is coming after them, and the two need to get away. Copper Spider grabs Persephone. Persephone&#039;s jet propulsion instead of using rockets, projects her with anti-gravity pulses and enhances her speed so the two can get away faster.&lt;br /&gt;
&lt;br /&gt;
Copper Spider&#039;s Gear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face lens:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you enhance things by touch, it makes sense to shove camera lenses into your face, right? While they normally are used to correct her vision, CS can also cycle through the following visions&lt;br /&gt;
&lt;br /&gt;
* Thermal&lt;br /&gt;
* Nightvision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss ass costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her outfit is consists of padded material with plates inside the sleeves. By enhancing it with some minor tech she has given her suit the following abilities:&lt;br /&gt;
&lt;br /&gt;
With Speakers over her chest which can turn into extremely potent sonic weaponry, enough to cause dizziness and nausea to anyone caught within a cone in front of her&lt;br /&gt;
&lt;br /&gt;
A small tablet has been attached to the suit&#039;s arm. Essentially, a Pipboy. This Pipboy connects wirelessly to her cameras, and provides her with her biometrics. It can also used as a miniaturized computer. She keeps it enhanced with a small personal assistant virtual intelligence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A friggin Yo-Yo:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary weapon of choice for Copper Spider. Originally it was a simple light-up Yo-Yo, but thanks to the fact it&#039;s got just enough circuitry to count, she&#039;s turned it into something even better! The Yo-Yo has two modes.&lt;br /&gt;
&lt;br /&gt;
Combat Mode: Her power has turned it into a meteor hammer&lt;br /&gt;
&lt;br /&gt;
Travel Mode: Her other method allows her to travel like she was using a web slinger or grappling hook.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Copper_Spider_Casual.webp&amp;diff=2953</id>
		<title>File:Copper Spider Casual.webp</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Copper_Spider_Casual.webp&amp;diff=2953"/>
		<updated>2019-11-12T04:16:32Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2952</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2952"/>
		<updated>2019-11-12T04:12:14Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Breaker&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine but loose fitting clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her. Her skin has a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
{{restricted}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2951</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2951"/>
		<updated>2019-11-12T04:11:14Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Breaker&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine but loose fitting clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her. Her skin has a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2950</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2950"/>
		<updated>2019-11-12T04:10:43Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Breaker&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her. Her skin has a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2949</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2949"/>
		<updated>2019-11-12T04:10:12Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Antipode.jpg&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Breaker&lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = 6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A relative unknown to the cape scene. Listed powers show she&#039;s simply a mover. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex generally prefers feminine clothing. She&#039;s grown her hair out, and changing it&#039;s colors has become a monthly ritual for her.Her skin is peach colored, with a slightly pale complexion from being indoors most of her life.&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Antipode.jpg&amp;diff=2948</id>
		<title>File:Antipode.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Antipode.jpg&amp;diff=2948"/>
		<updated>2019-11-12T04:09:51Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2947</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2947"/>
		<updated>2019-11-12T04:03:55Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Geode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Amber Williams&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Rogue&lt;br /&gt;
|affiliation = None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Geode1.jpg&lt;br /&gt;
|image caption = Geode rocking some Solar Punk&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Tinker&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
|wealth        = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = July 6th 1994&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geode is a local holistic healer in Ashton. She operates a new age store, specializing in crystals. She&#039;s had a bad reputation since her trigger due to her former affiliation with a now defunct cult, along with several public stunts that were thankfully minimal in harm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Geode2.jpg|thumb|right|Geode in her Cape attire]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Amber started her journey with her head in the clouds, very unaware of her surroundings and generally more childlike. After she was forbidden from making Crystal Meth &amp;quot;Rock Candy&amp;quot; she&#039;s had a lot of time to sober up. With the recent additions of her Mind and Body crystals, she&#039;s started to show more lucidity and thought in her actions, and far more focus and drive.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
V.W Bus, classic lime green and silver.&lt;br /&gt;
&lt;br /&gt;
Amber&#039;s shop is still a successful business for a variety of healing services. She offers multiple classes now in regards to spiritual healing, physical therapy, and yoga.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== Healing Crystals ====&lt;br /&gt;
&lt;br /&gt;
These are a dime a dozen and the primary source of her income. These crystals are small and easily dangle from a simple necklace. They are also the easiest to attune to only requiring a week. They grant the wearer a faster natural regeneration, assist with chemical imbalances in the brain, and strengthen the body against toxins and diseases. They do not stack, nor do they grant supernatural regeneration, merely aiding what&#039;s already there. (Does not stack with Physical Perfection)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Golem ====&lt;br /&gt;
&lt;br /&gt;
Prime example of Geode&#039;s tinkering ability manifesting in unexpected ways. What originally was designed as a &amp;quot;Crystal of Protection&amp;quot; with the intent to keep her safe from bad vibes and negative spirits, developed into the monstrosity that are her golems. The golem(s) stand at a range of 9-12 feet, weight 6 tons, and are capable of encasing someone within their centers after a delay of 15 seconds. Geode does not have a method to directly control her golem. It does however understand if she is frightened or injured and will move to protect her. It cannot manipulate fine objects. In combat it has the strength of a large rhinoceros, or it can switch to a siege mode where it hunkers down, rendering it immobile, and fires a powerful laser cannon at a target. The range is 30ft, and moves very slowly. The crystalline body is capable of withstanding bullets, immolation, and electrocution, but is susceptible to sonic weaponry. She currently has three of these and they take several weeks to regrow.&lt;br /&gt;
&lt;br /&gt;
==== Aura Lens ====&lt;br /&gt;
&lt;br /&gt;
Wanting to better see auras, she made a pair of crystals into a pair of lenses. From 60 ft away, Geode is able to determine someone&#039;s emotional state, whether they are injured, or just telling lies. She is incapable of determining what the lie is, but only that they&#039;re being dishonest. Those in a state of zen like trance, or incapable of emotions do not generate an aura for her to observe. Most notably, she is capable of determining if someone is a Parahuman. (See Chart below for Aura table) (Does not stack with Mental Superiority)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Recorder ====&lt;br /&gt;
&lt;br /&gt;
Rarely used beyond security measures. She created a cluster of crystals that range in various sizes and shapes. A crystal from this cluster can be attached to a wall or corner and used to record events with perfect clarity, with both audio and video of the occurrence. Once a crystal is used in such a fashion, she must grow another to replace it.&lt;br /&gt;
&lt;br /&gt;
==== Healing Coffin ====&lt;br /&gt;
&lt;br /&gt;
What is possibly her most powerful device; the crystal coffin has the power to restore limbs, organs, and even help cure mental and emotional trauma, addictions, and more. What can be described as a &amp;quot;spiritual journey&amp;quot; people undergoing her crystal coffin treatment do not need to sustain themselves. The more damaged a person is though, the longer they are required to stay within the coffin. Even restoring a limb will take weeks. During this time, PCs are out of play. If they are removed forcibly too early, then the wound (Whether mental or physical) may not be fully healed.&lt;br /&gt;
&lt;br /&gt;
==== Crystal Coating ====&lt;br /&gt;
&lt;br /&gt;
This device comes in powder form, usually in easy to break packets. When exposed to air and momentum, the powder quickly expands into temporary crystals. If someone is caught within the powder, they are quickly encased in it. The powder crystals take an hour to dissolve, but can be removed with a combination of ice + peanut butter. Attuned properly to one of her healing crystals, allows the person the ability to move and use the powder as armor instead of being encased within. The armor is equivalent to bulletproof plate but shares the same weakness versus sonic weaponry as her golems do. She is also capable of either creating or reinforcing walls/floors with the powder.&lt;br /&gt;
&lt;br /&gt;
She has an alternate version where the crystals are permanent but this requires a lot more time investment in both creation and usage, and is not possible to encase someone. She is currently using this to build her crystal tower in Ashton&#039;s mountainous region.&lt;br /&gt;
&lt;br /&gt;
==== The Crystal of Physical Perfection and Gem of Mental Superiority ====&lt;br /&gt;
&lt;br /&gt;
Designed as a set meant to work in conjunction with one another they rest on her forehead and over her heart, and work to increase levels of serotonin and dopamine in the person.&lt;br /&gt;
&lt;br /&gt;
The physical one enhances her body to Olympian levels of strength, speed, and endurance. Natural regeneration is sped up to near supernatural levels and the wearer no longer requires more than two hours of sleep and minimum food and water. They are incredibly durable, able to take greater hits without breaking bones and resistant to mundane diseases.&lt;br /&gt;
&lt;br /&gt;
The mental one does similar to the mind. Superior awareness allows them to view their surroundings with clarity, making it difficult to surprise them. They become more intelligent, able to recall details of anything they encounter with perfection. They are also granted the same benefit as if they were wearing her aura glasses, and if two wearers encounter one another they can communicate entirely empathically.&lt;br /&gt;
&lt;br /&gt;
==== The Mother Crystal ====&lt;br /&gt;
&lt;br /&gt;
An amber colored crystal, similar to one of Geode&#039;s coffins. This is considered a &amp;quot;Doomsday Device&amp;quot; by the Protectorate and since it&#039;s usage in Endbringer fights, has caused Geode to be on several radars. It cannot be pre-emptively attuned and only Geode knows how to do it specifically. Once activated, she steps inside and emanates a massive projection. It has been used once, and only once.&lt;br /&gt;
&lt;br /&gt;
Geode is not in any physical danger. The divine being is projected psychically through the crystal. If the divine being is killed off Geode will fall into a coma until her mind has recovered sufficiently&lt;br /&gt;
&lt;br /&gt;
Those within 50 meters of the being gain a form of slow regeneration. This can potentially mean the difference between life and death for many capes. It has the same effect as wearing one of her attuned healing crystals&lt;br /&gt;
&lt;br /&gt;
The projected being is capable of flight, up to 10 miles away from the coffin but with a top speed of 30 MPH&lt;br /&gt;
&lt;br /&gt;
She can create a massive shield, up to 100 meters, of crystal. It is capable of sustaining attacks from a tank but will not stand up to a constant barrage&lt;br /&gt;
&lt;br /&gt;
The Goddess form of Geode is capable of releasing a powerful laser beam that can punch through a building. This beam is selective and can fire harmlessly through targets that she does not intend to damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Amber is proficient at survival skills. She knows how to live within nature itself indefinitely, find food and water, set up camp, etc. As far as civilized society goes, she&#039;s an adequate drummer, and she&#039;s getting good but can handle criticism. She&#039;s spent years doing yoga and is amazingly flexible, able to bend and roll her body in complex ways.&lt;br /&gt;
&lt;br /&gt;
She has also begun taking classes in martial arts for meditation purposes, starting with Tai Chi. Through the aid of her Mind and Body crystals she&#039;s quickly developing and will soon begin to pick up other styles.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type Second Gen (Bud of the villain &amp;quot;Paracelsus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Geode is a tinker with a specialty in crystals. Her devices must be almost entirely crystalline in structure and make. Many of her devices have a level of affects on the emotional spectrum, usually calming. She doesn&#039;t so much as fashion crystal a and crystal b together, but more uses various methods and chemicals in order to forge the crystals with what affect she desires. Occasionally this manifests in ways she didn&#039;t expect, such as the case when it came to her &amp;quot;Protection Crystals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She starts with a concept first, the idea being &amp;quot;I want a &amp;lt;whatever&amp;gt; crystal&amp;quot; and then proceeds to focus on creating one that fits the concept. If the saying is &amp;quot;any tinker can build a gun&amp;quot; hers would be a singular piece made entirety of crystal, powered by emotions.&lt;br /&gt;
&lt;br /&gt;
Since her time in Ashton she has made several pieces of equipment that have come into play. Many of her crystals require &amp;quot;attunement&amp;quot; where the person using them must have them for an extended period of time before their affects can be felt, or possibly suffer negative drawbacks.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2946</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2946"/>
		<updated>2019-11-12T04:01:12Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Geode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Amber Williams&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Rogue&lt;br /&gt;
|affiliation = None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- Geode1.jpg --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- Geode in her Civilian Attire --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = Tinker&lt;br /&gt;
|rep_morality  = 3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
|wealth        = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = July 6th 1994&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geode is a local holistic healer in Ashton. She operates a new age store, specializing in crystals. She&#039;s had a bad reputation since her trigger due to her former affiliation with a now defunct cult, along with several public stunts that were thankfully minimal in harm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Geode1.jpg|thumb|right|Geode in her Civilian attire]]&lt;br /&gt;
[[File:Geode2.jpg|thumb|right|Geode in her Cape attire]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Amber started her journey with her head in the clouds, very unaware of her surroundings and generally more childlike. After she was forbidden from making Crystal Meth &amp;quot;Rock Candy&amp;quot; she&#039;s had a lot of time to sober up. With the recent additions of her Mind and Body crystals, she&#039;s started to show more lucidity and thought in her actions, and far more focus and drive.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
V.W Bus, classic lime green and silver.&lt;br /&gt;
&lt;br /&gt;
Amber&#039;s shop is still a successful business for a variety of healing services. She offers multiple classes now in regards to spiritual healing, physical therapy, and yoga.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== Healing Crystals ====&lt;br /&gt;
&lt;br /&gt;
These are a dime a dozen and the primary source of her income. These crystals are small and easily dangle from a simple necklace. They are also the easiest to attune to only requiring a week. They grant the wearer a faster natural regeneration, assist with chemical imbalances in the brain, and strengthen the body against toxins and diseases. They do not stack, nor do they grant supernatural regeneration, merely aiding what&#039;s already there. (Does not stack with Physical Perfection)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Golem ====&lt;br /&gt;
&lt;br /&gt;
Prime example of Geode&#039;s tinkering ability manifesting in unexpected ways. What originally was designed as a &amp;quot;Crystal of Protection&amp;quot; with the intent to keep her safe from bad vibes and negative spirits, developed into the monstrosity that are her golems. The golem(s) stand at a range of 9-12 feet, weight 6 tons, and are capable of encasing someone within their centers after a delay of 15 seconds. Geode does not have a method to directly control her golem. It does however understand if she is frightened or injured and will move to protect her. It cannot manipulate fine objects. In combat it has the strength of a large rhinoceros, or it can switch to a siege mode where it hunkers down, rendering it immobile, and fires a powerful laser cannon at a target. The range is 30ft, and moves very slowly. The crystalline body is capable of withstanding bullets, immolation, and electrocution, but is susceptible to sonic weaponry. She currently has three of these and they take several weeks to regrow.&lt;br /&gt;
&lt;br /&gt;
==== Aura Lens ====&lt;br /&gt;
&lt;br /&gt;
Wanting to better see auras, she made a pair of crystals into a pair of lenses. From 60 ft away, Geode is able to determine someone&#039;s emotional state, whether they are injured, or just telling lies. She is incapable of determining what the lie is, but only that they&#039;re being dishonest. Those in a state of zen like trance, or incapable of emotions do not generate an aura for her to observe. Most notably, she is capable of determining if someone is a Parahuman. (See Chart below for Aura table) (Does not stack with Mental Superiority)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Recorder ====&lt;br /&gt;
&lt;br /&gt;
Rarely used beyond security measures. She created a cluster of crystals that range in various sizes and shapes. A crystal from this cluster can be attached to a wall or corner and used to record events with perfect clarity, with both audio and video of the occurrence. Once a crystal is used in such a fashion, she must grow another to replace it.&lt;br /&gt;
&lt;br /&gt;
==== Healing Coffin ====&lt;br /&gt;
&lt;br /&gt;
What is possibly her most powerful device; the crystal coffin has the power to restore limbs, organs, and even help cure mental and emotional trauma, addictions, and more. What can be described as a &amp;quot;spiritual journey&amp;quot; people undergoing her crystal coffin treatment do not need to sustain themselves. The more damaged a person is though, the longer they are required to stay within the coffin. Even restoring a limb will take weeks. During this time, PCs are out of play. If they are removed forcibly too early, then the wound (Whether mental or physical) may not be fully healed.&lt;br /&gt;
&lt;br /&gt;
==== Crystal Coating ====&lt;br /&gt;
&lt;br /&gt;
This device comes in powder form, usually in easy to break packets. When exposed to air and momentum, the powder quickly expands into temporary crystals. If someone is caught within the powder, they are quickly encased in it. The powder crystals take an hour to dissolve, but can be removed with a combination of ice + peanut butter. Attuned properly to one of her healing crystals, allows the person the ability to move and use the powder as armor instead of being encased within. The armor is equivalent to bulletproof plate but shares the same weakness versus sonic weaponry as her golems do. She is also capable of either creating or reinforcing walls/floors with the powder.&lt;br /&gt;
&lt;br /&gt;
She has an alternate version where the crystals are permanent but this requires a lot more time investment in both creation and usage, and is not possible to encase someone. She is currently using this to build her crystal tower in Ashton&#039;s mountainous region.&lt;br /&gt;
&lt;br /&gt;
==== The Crystal of Physical Perfection and Gem of Mental Superiority ====&lt;br /&gt;
&lt;br /&gt;
Designed as a set meant to work in conjunction with one another they rest on her forehead and over her heart, and work to increase levels of serotonin and dopamine in the person.&lt;br /&gt;
&lt;br /&gt;
The physical one enhances her body to Olympian levels of strength, speed, and endurance. Natural regeneration is sped up to near supernatural levels and the wearer no longer requires more than two hours of sleep and minimum food and water. They are incredibly durable, able to take greater hits without breaking bones and resistant to mundane diseases.&lt;br /&gt;
&lt;br /&gt;
The mental one does similar to the mind. Superior awareness allows them to view their surroundings with clarity, making it difficult to surprise them. They become more intelligent, able to recall details of anything they encounter with perfection. They are also granted the same benefit as if they were wearing her aura glasses, and if two wearers encounter one another they can communicate entirely empathically.&lt;br /&gt;
&lt;br /&gt;
==== The Mother Crystal ====&lt;br /&gt;
&lt;br /&gt;
An amber colored crystal, similar to one of Geode&#039;s coffins. This is considered a &amp;quot;Doomsday Device&amp;quot; by the Protectorate and since it&#039;s usage in Endbringer fights, has caused Geode to be on several radars. It cannot be pre-emptively attuned and only Geode knows how to do it specifically. Once activated, she steps inside and emanates a massive projection. It has been used once, and only once.&lt;br /&gt;
&lt;br /&gt;
Geode is not in any physical danger. The divine being is projected psychically through the crystal. If the divine being is killed off Geode will fall into a coma until her mind has recovered sufficiently&lt;br /&gt;
&lt;br /&gt;
Those within 50 meters of the being gain a form of slow regeneration. This can potentially mean the difference between life and death for many capes. It has the same effect as wearing one of her attuned healing crystals&lt;br /&gt;
&lt;br /&gt;
The projected being is capable of flight, up to 10 miles away from the coffin but with a top speed of 30 MPH&lt;br /&gt;
&lt;br /&gt;
She can create a massive shield, up to 100 meters, of crystal. It is capable of sustaining attacks from a tank but will not stand up to a constant barrage&lt;br /&gt;
&lt;br /&gt;
The Goddess form of Geode is capable of releasing a powerful laser beam that can punch through a building. This beam is selective and can fire harmlessly through targets that she does not intend to damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Amber is proficient at survival skills. She knows how to live within nature itself indefinitely, find food and water, set up camp, etc. As far as civilized society goes, she&#039;s an adequate drummer, and she&#039;s getting good but can handle criticism. She&#039;s spent years doing yoga and is amazingly flexible, able to bend and roll her body in complex ways.&lt;br /&gt;
&lt;br /&gt;
She has also begun taking classes in martial arts for meditation purposes, starting with Tai Chi. Through the aid of her Mind and Body crystals she&#039;s quickly developing and will soon begin to pick up other styles.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type Second Gen (Bud of the villain &amp;quot;Paracelsus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Geode is a tinker with a specialty in crystals. Her devices must be almost entirely crystalline in structure and make. Many of her devices have a level of affects on the emotional spectrum, usually calming. She doesn&#039;t so much as fashion crystal a and crystal b together, but more uses various methods and chemicals in order to forge the crystals with what affect she desires. Occasionally this manifests in ways she didn&#039;t expect, such as the case when it came to her &amp;quot;Protection Crystals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She starts with a concept first, the idea being &amp;quot;I want a &amp;lt;whatever&amp;gt; crystal&amp;quot; and then proceeds to focus on creating one that fits the concept. If the saying is &amp;quot;any tinker can build a gun&amp;quot; hers would be a singular piece made entirety of crystal, powered by emotions.&lt;br /&gt;
&lt;br /&gt;
Since her time in Ashton she has made several pieces of equipment that have come into play. Many of her crystals require &amp;quot;attunement&amp;quot; where the person using them must have them for an extended period of time before their affects can be felt, or possibly suffer negative drawbacks.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2945</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2945"/>
		<updated>2019-11-12T04:00:13Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Geode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Amber Williams&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Rogue&lt;br /&gt;
|affiliation = None &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- Geode1.jpg --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- Geode in her Civilian Attire --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = July 6th 1994&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geode is a local holistic healer in Ashton. She operates a new age store, specializing in crystals. She&#039;s had a bad reputation since her trigger due to her former affiliation with a now defunct cult, along with several public stunts that were thankfully minimal in harm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Geode1.jpg|thumb|right|Geode in her Civilian attire]]&lt;br /&gt;
[[File:Geode2.jpg|thumb|right|Geode in her Cape attire]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Amber started her journey with her head in the clouds, very unaware of her surroundings and generally more childlike. After she was forbidden from making Crystal Meth &amp;quot;Rock Candy&amp;quot; she&#039;s had a lot of time to sober up. With the recent additions of her Mind and Body crystals, she&#039;s started to show more lucidity and thought in her actions, and far more focus and drive.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
V.W Bus, classic lime green and silver.&lt;br /&gt;
&lt;br /&gt;
Amber&#039;s shop is still a successful business for a variety of healing services. She offers multiple classes now in regards to spiritual healing, physical therapy, and yoga.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== Healing Crystals ====&lt;br /&gt;
&lt;br /&gt;
These are a dime a dozen and the primary source of her income. These crystals are small and easily dangle from a simple necklace. They are also the easiest to attune to only requiring a week. They grant the wearer a faster natural regeneration, assist with chemical imbalances in the brain, and strengthen the body against toxins and diseases. They do not stack, nor do they grant supernatural regeneration, merely aiding what&#039;s already there. (Does not stack with Physical Perfection)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Golem ====&lt;br /&gt;
&lt;br /&gt;
Prime example of Geode&#039;s tinkering ability manifesting in unexpected ways. What originally was designed as a &amp;quot;Crystal of Protection&amp;quot; with the intent to keep her safe from bad vibes and negative spirits, developed into the monstrosity that are her golems. The golem(s) stand at a range of 9-12 feet, weight 6 tons, and are capable of encasing someone within their centers after a delay of 15 seconds. Geode does not have a method to directly control her golem. It does however understand if she is frightened or injured and will move to protect her. It cannot manipulate fine objects. In combat it has the strength of a large rhinoceros, or it can switch to a siege mode where it hunkers down, rendering it immobile, and fires a powerful laser cannon at a target. The range is 30ft, and moves very slowly. The crystalline body is capable of withstanding bullets, immolation, and electrocution, but is susceptible to sonic weaponry. She currently has three of these and they take several weeks to regrow.&lt;br /&gt;
&lt;br /&gt;
==== Aura Lens ====&lt;br /&gt;
&lt;br /&gt;
Wanting to better see auras, she made a pair of crystals into a pair of lenses. From 60 ft away, Geode is able to determine someone&#039;s emotional state, whether they are injured, or just telling lies. She is incapable of determining what the lie is, but only that they&#039;re being dishonest. Those in a state of zen like trance, or incapable of emotions do not generate an aura for her to observe. Most notably, she is capable of determining if someone is a Parahuman. (See Chart below for Aura table) (Does not stack with Mental Superiority)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Recorder ====&lt;br /&gt;
&lt;br /&gt;
Rarely used beyond security measures. She created a cluster of crystals that range in various sizes and shapes. A crystal from this cluster can be attached to a wall or corner and used to record events with perfect clarity, with both audio and video of the occurrence. Once a crystal is used in such a fashion, she must grow another to replace it.&lt;br /&gt;
&lt;br /&gt;
==== Healing Coffin ====&lt;br /&gt;
&lt;br /&gt;
What is possibly her most powerful device; the crystal coffin has the power to restore limbs, organs, and even help cure mental and emotional trauma, addictions, and more. What can be described as a &amp;quot;spiritual journey&amp;quot; people undergoing her crystal coffin treatment do not need to sustain themselves. The more damaged a person is though, the longer they are required to stay within the coffin. Even restoring a limb will take weeks. During this time, PCs are out of play. If they are removed forcibly too early, then the wound (Whether mental or physical) may not be fully healed.&lt;br /&gt;
&lt;br /&gt;
==== Crystal Coating ====&lt;br /&gt;
&lt;br /&gt;
This device comes in powder form, usually in easy to break packets. When exposed to air and momentum, the powder quickly expands into temporary crystals. If someone is caught within the powder, they are quickly encased in it. The powder crystals take an hour to dissolve, but can be removed with a combination of ice + peanut butter. Attuned properly to one of her healing crystals, allows the person the ability to move and use the powder as armor instead of being encased within. The armor is equivalent to bulletproof plate but shares the same weakness versus sonic weaponry as her golems do. She is also capable of either creating or reinforcing walls/floors with the powder.&lt;br /&gt;
&lt;br /&gt;
She has an alternate version where the crystals are permanent but this requires a lot more time investment in both creation and usage, and is not possible to encase someone. She is currently using this to build her crystal tower in Ashton&#039;s mountainous region.&lt;br /&gt;
&lt;br /&gt;
==== The Crystal of Physical Perfection and Gem of Mental Superiority ====&lt;br /&gt;
&lt;br /&gt;
Designed as a set meant to work in conjunction with one another they rest on her forehead and over her heart, and work to increase levels of serotonin and dopamine in the person.&lt;br /&gt;
&lt;br /&gt;
The physical one enhances her body to Olympian levels of strength, speed, and endurance. Natural regeneration is sped up to near supernatural levels and the wearer no longer requires more than two hours of sleep and minimum food and water. They are incredibly durable, able to take greater hits without breaking bones and resistant to mundane diseases.&lt;br /&gt;
&lt;br /&gt;
The mental one does similar to the mind. Superior awareness allows them to view their surroundings with clarity, making it difficult to surprise them. They become more intelligent, able to recall details of anything they encounter with perfection. They are also granted the same benefit as if they were wearing her aura glasses, and if two wearers encounter one another they can communicate entirely empathically.&lt;br /&gt;
&lt;br /&gt;
==== The Mother Crystal ====&lt;br /&gt;
&lt;br /&gt;
An amber colored crystal, similar to one of Geode&#039;s coffins. This is considered a &amp;quot;Doomsday Device&amp;quot; by the Protectorate and since it&#039;s usage in Endbringer fights, has caused Geode to be on several radars. It cannot be pre-emptively attuned and only Geode knows how to do it specifically. Once activated, she steps inside and emanates a massive projection. It has been used once, and only once.&lt;br /&gt;
&lt;br /&gt;
Geode is not in any physical danger. The divine being is projected psychically through the crystal. If the divine being is killed off Geode will fall into a coma until her mind has recovered sufficiently&lt;br /&gt;
&lt;br /&gt;
Those within 50 meters of the being gain a form of slow regeneration. This can potentially mean the difference between life and death for many capes. It has the same effect as wearing one of her attuned healing crystals&lt;br /&gt;
&lt;br /&gt;
The projected being is capable of flight, up to 10 miles away from the coffin but with a top speed of 30 MPH&lt;br /&gt;
&lt;br /&gt;
She can create a massive shield, up to 100 meters, of crystal. It is capable of sustaining attacks from a tank but will not stand up to a constant barrage&lt;br /&gt;
&lt;br /&gt;
The Goddess form of Geode is capable of releasing a powerful laser beam that can punch through a building. This beam is selective and can fire harmlessly through targets that she does not intend to damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Amber is proficient at survival skills. She knows how to live within nature itself indefinitely, find food and water, set up camp, etc. As far as civilized society goes, she&#039;s an adequate drummer, and she&#039;s getting good but can handle criticism. She&#039;s spent years doing yoga and is amazingly flexible, able to bend and roll her body in complex ways.&lt;br /&gt;
&lt;br /&gt;
She has also begun taking classes in martial arts for meditation purposes, starting with Tai Chi. Through the aid of her Mind and Body crystals she&#039;s quickly developing and will soon begin to pick up other styles.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type Second Gen (Bud of the villain &amp;quot;Paracelsus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Geode is a tinker with a specialty in crystals. Her devices must be almost entirely crystalline in structure and make. Many of her devices have a level of affects on the emotional spectrum, usually calming. She doesn&#039;t so much as fashion crystal a and crystal b together, but more uses various methods and chemicals in order to forge the crystals with what affect she desires. Occasionally this manifests in ways she didn&#039;t expect, such as the case when it came to her &amp;quot;Protection Crystals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She starts with a concept first, the idea being &amp;quot;I want a &amp;lt;whatever&amp;gt; crystal&amp;quot; and then proceeds to focus on creating one that fits the concept. If the saying is &amp;quot;any tinker can build a gun&amp;quot; hers would be a singular piece made entirety of crystal, powered by emotions.&lt;br /&gt;
&lt;br /&gt;
Since her time in Ashton she has made several pieces of equipment that have come into play. Many of her crystals require &amp;quot;attunement&amp;quot; where the person using them must have them for an extended period of time before their affects can be felt, or possibly suffer negative drawbacks.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2944</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=2944"/>
		<updated>2019-11-12T03:58:53Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: /* Equipment and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Protectorate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-09-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Recent addition to the Ashton Wards. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex is never sure of what to wear anymore, or even how to look. They&#039;ve begun growing their hair out, but are constantly trying different ways of wearing it. She dyes it often, but never seems to be happy with the color. Her skin is peach colored, with a slightly pale complexion from being indoors most of her life. She&#039;s never sure what to wear either anymore, always a mismatch of clothing, long skirt, short, pants. T-shirt, tank top, nothing ever feels comfortable, not anymore.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Protectorate Salary&lt;br /&gt;
&lt;br /&gt;
Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2943</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2943"/>
		<updated>2019-11-12T03:58:08Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = &amp;lt;!-- Geode--&amp;gt;&lt;br /&gt;
|author      = &amp;lt;!-- /u/baka2k10 --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- Amber Williams --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = &amp;lt;!-- Active --&amp;gt;&lt;br /&gt;
|alignment   = &amp;lt;!-- Rogue --&amp;gt;&lt;br /&gt;
|affiliation = &amp;lt;!-- None --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- Geode1.jpg --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- Geode in her Civilian Attire --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = July 6th 1994&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geode is a local holistic healer in Ashton. She operates a new age store, specializing in crystals. She&#039;s had a bad reputation since her trigger due to her former affiliation with a now defunct cult, along with several public stunts that were thankfully minimal in harm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Geode1.jpg|thumb|right|Geode in her Civilian attire]]&lt;br /&gt;
[[File:Geode2.jpg|thumb|right|Geode in her Cape attire]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Amber started her journey with her head in the clouds, very unaware of her surroundings and generally more childlike. After she was forbidden from making Crystal Meth &amp;quot;Rock Candy&amp;quot; she&#039;s had a lot of time to sober up. With the recent additions of her Mind and Body crystals, she&#039;s started to show more lucidity and thought in her actions, and far more focus and drive.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
V.W Bus, classic lime green and silver.&lt;br /&gt;
&lt;br /&gt;
Amber&#039;s shop is still a successful business for a variety of healing services. She offers multiple classes now in regards to spiritual healing, physical therapy, and yoga.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== Healing Crystals ====&lt;br /&gt;
&lt;br /&gt;
These are a dime a dozen and the primary source of her income. These crystals are small and easily dangle from a simple necklace. They are also the easiest to attune to only requiring a week. They grant the wearer a faster natural regeneration, assist with chemical imbalances in the brain, and strengthen the body against toxins and diseases. They do not stack, nor do they grant supernatural regeneration, merely aiding what&#039;s already there. (Does not stack with Physical Perfection)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Golem ====&lt;br /&gt;
&lt;br /&gt;
Prime example of Geode&#039;s tinkering ability manifesting in unexpected ways. What originally was designed as a &amp;quot;Crystal of Protection&amp;quot; with the intent to keep her safe from bad vibes and negative spirits, developed into the monstrosity that are her golems. The golem(s) stand at a range of 9-12 feet, weight 6 tons, and are capable of encasing someone within their centers after a delay of 15 seconds. Geode does not have a method to directly control her golem. It does however understand if she is frightened or injured and will move to protect her. It cannot manipulate fine objects. In combat it has the strength of a large rhinoceros, or it can switch to a siege mode where it hunkers down, rendering it immobile, and fires a powerful laser cannon at a target. The range is 30ft, and moves very slowly. The crystalline body is capable of withstanding bullets, immolation, and electrocution, but is susceptible to sonic weaponry. She currently has three of these and they take several weeks to regrow.&lt;br /&gt;
&lt;br /&gt;
==== Aura Lens ====&lt;br /&gt;
&lt;br /&gt;
Wanting to better see auras, she made a pair of crystals into a pair of lenses. From 60 ft away, Geode is able to determine someone&#039;s emotional state, whether they are injured, or just telling lies. She is incapable of determining what the lie is, but only that they&#039;re being dishonest. Those in a state of zen like trance, or incapable of emotions do not generate an aura for her to observe. Most notably, she is capable of determining if someone is a Parahuman. (See Chart below for Aura table) (Does not stack with Mental Superiority)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Recorder ====&lt;br /&gt;
&lt;br /&gt;
Rarely used beyond security measures. She created a cluster of crystals that range in various sizes and shapes. A crystal from this cluster can be attached to a wall or corner and used to record events with perfect clarity, with both audio and video of the occurrence. Once a crystal is used in such a fashion, she must grow another to replace it.&lt;br /&gt;
&lt;br /&gt;
==== Healing Coffin ====&lt;br /&gt;
&lt;br /&gt;
What is possibly her most powerful device; the crystal coffin has the power to restore limbs, organs, and even help cure mental and emotional trauma, addictions, and more. What can be described as a &amp;quot;spiritual journey&amp;quot; people undergoing her crystal coffin treatment do not need to sustain themselves. The more damaged a person is though, the longer they are required to stay within the coffin. Even restoring a limb will take weeks. During this time, PCs are out of play. If they are removed forcibly too early, then the wound (Whether mental or physical) may not be fully healed.&lt;br /&gt;
&lt;br /&gt;
==== Crystal Coating ====&lt;br /&gt;
&lt;br /&gt;
This device comes in powder form, usually in easy to break packets. When exposed to air and momentum, the powder quickly expands into temporary crystals. If someone is caught within the powder, they are quickly encased in it. The powder crystals take an hour to dissolve, but can be removed with a combination of ice + peanut butter. Attuned properly to one of her healing crystals, allows the person the ability to move and use the powder as armor instead of being encased within. The armor is equivalent to bulletproof plate but shares the same weakness versus sonic weaponry as her golems do. She is also capable of either creating or reinforcing walls/floors with the powder.&lt;br /&gt;
&lt;br /&gt;
She has an alternate version where the crystals are permanent but this requires a lot more time investment in both creation and usage, and is not possible to encase someone. She is currently using this to build her crystal tower in Ashton&#039;s mountainous region.&lt;br /&gt;
&lt;br /&gt;
==== The Crystal of Physical Perfection and Gem of Mental Superiority ====&lt;br /&gt;
&lt;br /&gt;
Designed as a set meant to work in conjunction with one another they rest on her forehead and over her heart, and work to increase levels of serotonin and dopamine in the person.&lt;br /&gt;
&lt;br /&gt;
The physical one enhances her body to Olympian levels of strength, speed, and endurance. Natural regeneration is sped up to near supernatural levels and the wearer no longer requires more than two hours of sleep and minimum food and water. They are incredibly durable, able to take greater hits without breaking bones and resistant to mundane diseases.&lt;br /&gt;
&lt;br /&gt;
The mental one does similar to the mind. Superior awareness allows them to view their surroundings with clarity, making it difficult to surprise them. They become more intelligent, able to recall details of anything they encounter with perfection. They are also granted the same benefit as if they were wearing her aura glasses, and if two wearers encounter one another they can communicate entirely empathically.&lt;br /&gt;
&lt;br /&gt;
==== The Mother Crystal ====&lt;br /&gt;
&lt;br /&gt;
An amber colored crystal, similar to one of Geode&#039;s coffins. This is considered a &amp;quot;Doomsday Device&amp;quot; by the Protectorate and since it&#039;s usage in Endbringer fights, has caused Geode to be on several radars. It cannot be pre-emptively attuned and only Geode knows how to do it specifically. Once activated, she steps inside and emanates a massive projection. It has been used once, and only once.&lt;br /&gt;
&lt;br /&gt;
Geode is not in any physical danger. The divine being is projected psychically through the crystal. If the divine being is killed off Geode will fall into a coma until her mind has recovered sufficiently&lt;br /&gt;
&lt;br /&gt;
Those within 50 meters of the being gain a form of slow regeneration. This can potentially mean the difference between life and death for many capes. It has the same effect as wearing one of her attuned healing crystals&lt;br /&gt;
&lt;br /&gt;
The projected being is capable of flight, up to 10 miles away from the coffin but with a top speed of 30 MPH&lt;br /&gt;
&lt;br /&gt;
She can create a massive shield, up to 100 meters, of crystal. It is capable of sustaining attacks from a tank but will not stand up to a constant barrage&lt;br /&gt;
&lt;br /&gt;
The Goddess form of Geode is capable of releasing a powerful laser beam that can punch through a building. This beam is selective and can fire harmlessly through targets that she does not intend to damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Amber is proficient at survival skills. She knows how to live within nature itself indefinitely, find food and water, set up camp, etc. As far as civilized society goes, she&#039;s an adequate drummer, and she&#039;s getting good but can handle criticism. She&#039;s spent years doing yoga and is amazingly flexible, able to bend and roll her body in complex ways.&lt;br /&gt;
&lt;br /&gt;
She has also begun taking classes in martial arts for meditation purposes, starting with Tai Chi. Through the aid of her Mind and Body crystals she&#039;s quickly developing and will soon begin to pick up other styles.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type Second Gen (Bud of the villain &amp;quot;Paracelsus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Geode is a tinker with a specialty in crystals. Her devices must be almost entirely crystalline in structure and make. Many of her devices have a level of affects on the emotional spectrum, usually calming. She doesn&#039;t so much as fashion crystal a and crystal b together, but more uses various methods and chemicals in order to forge the crystals with what affect she desires. Occasionally this manifests in ways she didn&#039;t expect, such as the case when it came to her &amp;quot;Protection Crystals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She starts with a concept first, the idea being &amp;quot;I want a &amp;lt;whatever&amp;gt; crystal&amp;quot; and then proceeds to focus on creating one that fits the concept. If the saying is &amp;quot;any tinker can build a gun&amp;quot; hers would be a singular piece made entirety of crystal, powered by emotions.&lt;br /&gt;
&lt;br /&gt;
Since her time in Ashton she has made several pieces of equipment that have come into play. Many of her crystals require &amp;quot;attunement&amp;quot; where the person using them must have them for an extended period of time before their affects can be felt, or possibly suffer negative drawbacks.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2942</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2942"/>
		<updated>2019-11-12T03:57:51Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = &amp;lt;!-- Geode--&amp;gt;&lt;br /&gt;
|author      = &amp;lt;!-- /u/Baka2k10 --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- Amber Williams --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = &amp;lt;!-- Active --&amp;gt;&lt;br /&gt;
|alignment   = &amp;lt;!-- Rogue --&amp;gt;&lt;br /&gt;
|affiliation = &amp;lt;!-- None --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- Geode1.jpg --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- Geode in her Civilian Attire --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = July 6th 1994&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geode is a local holistic healer in Ashton. She operates a new age store, specializing in crystals. She&#039;s had a bad reputation since her trigger due to her former affiliation with a now defunct cult, along with several public stunts that were thankfully minimal in harm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Geode1.jpg|thumb|right|Geode in her Civilian attire]]&lt;br /&gt;
[[File:Geode2.jpg|thumb|right|Geode in her Cape attire]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Amber started her journey with her head in the clouds, very unaware of her surroundings and generally more childlike. After she was forbidden from making Crystal Meth &amp;quot;Rock Candy&amp;quot; she&#039;s had a lot of time to sober up. With the recent additions of her Mind and Body crystals, she&#039;s started to show more lucidity and thought in her actions, and far more focus and drive.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
V.W Bus, classic lime green and silver.&lt;br /&gt;
&lt;br /&gt;
Amber&#039;s shop is still a successful business for a variety of healing services. She offers multiple classes now in regards to spiritual healing, physical therapy, and yoga.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== Healing Crystals ====&lt;br /&gt;
&lt;br /&gt;
These are a dime a dozen and the primary source of her income. These crystals are small and easily dangle from a simple necklace. They are also the easiest to attune to only requiring a week. They grant the wearer a faster natural regeneration, assist with chemical imbalances in the brain, and strengthen the body against toxins and diseases. They do not stack, nor do they grant supernatural regeneration, merely aiding what&#039;s already there. (Does not stack with Physical Perfection)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Golem ====&lt;br /&gt;
&lt;br /&gt;
Prime example of Geode&#039;s tinkering ability manifesting in unexpected ways. What originally was designed as a &amp;quot;Crystal of Protection&amp;quot; with the intent to keep her safe from bad vibes and negative spirits, developed into the monstrosity that are her golems. The golem(s) stand at a range of 9-12 feet, weight 6 tons, and are capable of encasing someone within their centers after a delay of 15 seconds. Geode does not have a method to directly control her golem. It does however understand if she is frightened or injured and will move to protect her. It cannot manipulate fine objects. In combat it has the strength of a large rhinoceros, or it can switch to a siege mode where it hunkers down, rendering it immobile, and fires a powerful laser cannon at a target. The range is 30ft, and moves very slowly. The crystalline body is capable of withstanding bullets, immolation, and electrocution, but is susceptible to sonic weaponry. She currently has three of these and they take several weeks to regrow.&lt;br /&gt;
&lt;br /&gt;
==== Aura Lens ====&lt;br /&gt;
&lt;br /&gt;
Wanting to better see auras, she made a pair of crystals into a pair of lenses. From 60 ft away, Geode is able to determine someone&#039;s emotional state, whether they are injured, or just telling lies. She is incapable of determining what the lie is, but only that they&#039;re being dishonest. Those in a state of zen like trance, or incapable of emotions do not generate an aura for her to observe. Most notably, she is capable of determining if someone is a Parahuman. (See Chart below for Aura table) (Does not stack with Mental Superiority)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Recorder ====&lt;br /&gt;
&lt;br /&gt;
Rarely used beyond security measures. She created a cluster of crystals that range in various sizes and shapes. A crystal from this cluster can be attached to a wall or corner and used to record events with perfect clarity, with both audio and video of the occurrence. Once a crystal is used in such a fashion, she must grow another to replace it.&lt;br /&gt;
&lt;br /&gt;
==== Healing Coffin ====&lt;br /&gt;
&lt;br /&gt;
What is possibly her most powerful device; the crystal coffin has the power to restore limbs, organs, and even help cure mental and emotional trauma, addictions, and more. What can be described as a &amp;quot;spiritual journey&amp;quot; people undergoing her crystal coffin treatment do not need to sustain themselves. The more damaged a person is though, the longer they are required to stay within the coffin. Even restoring a limb will take weeks. During this time, PCs are out of play. If they are removed forcibly too early, then the wound (Whether mental or physical) may not be fully healed.&lt;br /&gt;
&lt;br /&gt;
==== Crystal Coating ====&lt;br /&gt;
&lt;br /&gt;
This device comes in powder form, usually in easy to break packets. When exposed to air and momentum, the powder quickly expands into temporary crystals. If someone is caught within the powder, they are quickly encased in it. The powder crystals take an hour to dissolve, but can be removed with a combination of ice + peanut butter. Attuned properly to one of her healing crystals, allows the person the ability to move and use the powder as armor instead of being encased within. The armor is equivalent to bulletproof plate but shares the same weakness versus sonic weaponry as her golems do. She is also capable of either creating or reinforcing walls/floors with the powder.&lt;br /&gt;
&lt;br /&gt;
She has an alternate version where the crystals are permanent but this requires a lot more time investment in both creation and usage, and is not possible to encase someone. She is currently using this to build her crystal tower in Ashton&#039;s mountainous region.&lt;br /&gt;
&lt;br /&gt;
==== The Crystal of Physical Perfection and Gem of Mental Superiority ====&lt;br /&gt;
&lt;br /&gt;
Designed as a set meant to work in conjunction with one another they rest on her forehead and over her heart, and work to increase levels of serotonin and dopamine in the person.&lt;br /&gt;
&lt;br /&gt;
The physical one enhances her body to Olympian levels of strength, speed, and endurance. Natural regeneration is sped up to near supernatural levels and the wearer no longer requires more than two hours of sleep and minimum food and water. They are incredibly durable, able to take greater hits without breaking bones and resistant to mundane diseases.&lt;br /&gt;
&lt;br /&gt;
The mental one does similar to the mind. Superior awareness allows them to view their surroundings with clarity, making it difficult to surprise them. They become more intelligent, able to recall details of anything they encounter with perfection. They are also granted the same benefit as if they were wearing her aura glasses, and if two wearers encounter one another they can communicate entirely empathically.&lt;br /&gt;
&lt;br /&gt;
==== The Mother Crystal ====&lt;br /&gt;
&lt;br /&gt;
An amber colored crystal, similar to one of Geode&#039;s coffins. This is considered a &amp;quot;Doomsday Device&amp;quot; by the Protectorate and since it&#039;s usage in Endbringer fights, has caused Geode to be on several radars. It cannot be pre-emptively attuned and only Geode knows how to do it specifically. Once activated, she steps inside and emanates a massive projection. It has been used once, and only once.&lt;br /&gt;
&lt;br /&gt;
Geode is not in any physical danger. The divine being is projected psychically through the crystal. If the divine being is killed off Geode will fall into a coma until her mind has recovered sufficiently&lt;br /&gt;
&lt;br /&gt;
Those within 50 meters of the being gain a form of slow regeneration. This can potentially mean the difference between life and death for many capes. It has the same effect as wearing one of her attuned healing crystals&lt;br /&gt;
&lt;br /&gt;
The projected being is capable of flight, up to 10 miles away from the coffin but with a top speed of 30 MPH&lt;br /&gt;
&lt;br /&gt;
She can create a massive shield, up to 100 meters, of crystal. It is capable of sustaining attacks from a tank but will not stand up to a constant barrage&lt;br /&gt;
&lt;br /&gt;
The Goddess form of Geode is capable of releasing a powerful laser beam that can punch through a building. This beam is selective and can fire harmlessly through targets that she does not intend to damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Amber is proficient at survival skills. She knows how to live within nature itself indefinitely, find food and water, set up camp, etc. As far as civilized society goes, she&#039;s an adequate drummer, and she&#039;s getting good but can handle criticism. She&#039;s spent years doing yoga and is amazingly flexible, able to bend and roll her body in complex ways.&lt;br /&gt;
&lt;br /&gt;
She has also begun taking classes in martial arts for meditation purposes, starting with Tai Chi. Through the aid of her Mind and Body crystals she&#039;s quickly developing and will soon begin to pick up other styles.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type Second Gen (Bud of the villain &amp;quot;Paracelsus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Geode is a tinker with a specialty in crystals. Her devices must be almost entirely crystalline in structure and make. Many of her devices have a level of affects on the emotional spectrum, usually calming. She doesn&#039;t so much as fashion crystal a and crystal b together, but more uses various methods and chemicals in order to forge the crystals with what affect she desires. Occasionally this manifests in ways she didn&#039;t expect, such as the case when it came to her &amp;quot;Protection Crystals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She starts with a concept first, the idea being &amp;quot;I want a &amp;lt;whatever&amp;gt; crystal&amp;quot; and then proceeds to focus on creating one that fits the concept. If the saying is &amp;quot;any tinker can build a gun&amp;quot; hers would be a singular piece made entirety of crystal, powered by emotions.&lt;br /&gt;
&lt;br /&gt;
Since her time in Ashton she has made several pieces of equipment that have come into play. Many of her crystals require &amp;quot;attunement&amp;quot; where the person using them must have them for an extended period of time before their affects can be felt, or possibly suffer negative drawbacks.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2941</id>
		<title>Geode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Geode&amp;diff=2941"/>
		<updated>2019-11-12T03:52:58Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = &amp;lt;!-- Geode--&amp;gt; |author      = &amp;lt;!-- Baka2k10 --&amp;gt; |civ_name    = &amp;lt;!-- Amber Williams --&amp;gt; |noncape     = &amp;lt;!-- if character...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = &amp;lt;!-- Geode--&amp;gt;&lt;br /&gt;
|author      = &amp;lt;!-- Baka2k10 --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- Amber Williams --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = &amp;lt;!-- Active --&amp;gt;&lt;br /&gt;
|alignment   = &amp;lt;!-- Rogue --&amp;gt;&lt;br /&gt;
|affiliation = &amp;lt;!-- None --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- Geode1.jpg --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- Geode in her Civilian Attire --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = July 6th 1994&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Geode is a local holistic healer in Ashton. She operates a new age store, specializing in crystals. She&#039;s had a bad reputation since her trigger due to her former affiliation with a now defunct cult, along with several public stunts that were thankfully minimal in harm. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:Geode1.jpg|thumb|right|Geode in her Civilian attire]]&lt;br /&gt;
[[File:Geode2.jpg|thumb|right|Geode in her Cape attire]]&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Amber started her journey with her head in the clouds, very unaware of her surroundings and generally more childlike. After she was forbidden from making Crystal Meth &amp;quot;Rock Candy&amp;quot; she&#039;s had a lot of time to sober up. With the recent additions of her Mind and Body crystals, she&#039;s started to show more lucidity and thought in her actions, and far more focus and drive.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
V.W Bus, classic lime green and silver.&lt;br /&gt;
&lt;br /&gt;
Amber&#039;s shop is still a successful business for a variety of healing services. She offers multiple classes now in regards to spiritual healing, physical therapy, and yoga.&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
==== Healing Crystals ====&lt;br /&gt;
&lt;br /&gt;
These are a dime a dozen and the primary source of her income. These crystals are small and easily dangle from a simple necklace. They are also the easiest to attune to only requiring a week. They grant the wearer a faster natural regeneration, assist with chemical imbalances in the brain, and strengthen the body against toxins and diseases. They do not stack, nor do they grant supernatural regeneration, merely aiding what&#039;s already there. (Does not stack with Physical Perfection)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Golem ====&lt;br /&gt;
&lt;br /&gt;
Prime example of Geode&#039;s tinkering ability manifesting in unexpected ways. What originally was designed as a &amp;quot;Crystal of Protection&amp;quot; with the intent to keep her safe from bad vibes and negative spirits, developed into the monstrosity that are her golems. The golem(s) stand at a range of 9-12 feet, weight 6 tons, and are capable of encasing someone within their centers after a delay of 15 seconds. Geode does not have a method to directly control her golem. It does however understand if she is frightened or injured and will move to protect her. It cannot manipulate fine objects. In combat it has the strength of a large rhinoceros, or it can switch to a siege mode where it hunkers down, rendering it immobile, and fires a powerful laser cannon at a target. The range is 30ft, and moves very slowly. The crystalline body is capable of withstanding bullets, immolation, and electrocution, but is susceptible to sonic weaponry. She currently has three of these and they take several weeks to regrow.&lt;br /&gt;
&lt;br /&gt;
==== Aura Lens ====&lt;br /&gt;
&lt;br /&gt;
Wanting to better see auras, she made a pair of crystals into a pair of lenses. From 60 ft away, Geode is able to determine someone&#039;s emotional state, whether they are injured, or just telling lies. She is incapable of determining what the lie is, but only that they&#039;re being dishonest. Those in a state of zen like trance, or incapable of emotions do not generate an aura for her to observe. Most notably, she is capable of determining if someone is a Parahuman. (See Chart below for Aura table) (Does not stack with Mental Superiority)&lt;br /&gt;
&lt;br /&gt;
==== Crystal Recorder ====&lt;br /&gt;
&lt;br /&gt;
Rarely used beyond security measures. She created a cluster of crystals that range in various sizes and shapes. A crystal from this cluster can be attached to a wall or corner and used to record events with perfect clarity, with both audio and video of the occurrence. Once a crystal is used in such a fashion, she must grow another to replace it.&lt;br /&gt;
&lt;br /&gt;
==== Healing Coffin ====&lt;br /&gt;
&lt;br /&gt;
What is possibly her most powerful device; the crystal coffin has the power to restore limbs, organs, and even help cure mental and emotional trauma, addictions, and more. What can be described as a &amp;quot;spiritual journey&amp;quot; people undergoing her crystal coffin treatment do not need to sustain themselves. The more damaged a person is though, the longer they are required to stay within the coffin. Even restoring a limb will take weeks. During this time, PCs are out of play. If they are removed forcibly too early, then the wound (Whether mental or physical) may not be fully healed.&lt;br /&gt;
&lt;br /&gt;
==== Crystal Coating ====&lt;br /&gt;
&lt;br /&gt;
This device comes in powder form, usually in easy to break packets. When exposed to air and momentum, the powder quickly expands into temporary crystals. If someone is caught within the powder, they are quickly encased in it. The powder crystals take an hour to dissolve, but can be removed with a combination of ice + peanut butter. Attuned properly to one of her healing crystals, allows the person the ability to move and use the powder as armor instead of being encased within. The armor is equivalent to bulletproof plate but shares the same weakness versus sonic weaponry as her golems do. She is also capable of either creating or reinforcing walls/floors with the powder.&lt;br /&gt;
&lt;br /&gt;
She has an alternate version where the crystals are permanent but this requires a lot more time investment in both creation and usage, and is not possible to encase someone. She is currently using this to build her crystal tower in Ashton&#039;s mountainous region.&lt;br /&gt;
&lt;br /&gt;
==== The Crystal of Physical Perfection and Gem of Mental Superiority ====&lt;br /&gt;
&lt;br /&gt;
Designed as a set meant to work in conjunction with one another they rest on her forehead and over her heart, and work to increase levels of serotonin and dopamine in the person.&lt;br /&gt;
&lt;br /&gt;
The physical one enhances her body to Olympian levels of strength, speed, and endurance. Natural regeneration is sped up to near supernatural levels and the wearer no longer requires more than two hours of sleep and minimum food and water. They are incredibly durable, able to take greater hits without breaking bones and resistant to mundane diseases.&lt;br /&gt;
&lt;br /&gt;
The mental one does similar to the mind. Superior awareness allows them to view their surroundings with clarity, making it difficult to surprise them. They become more intelligent, able to recall details of anything they encounter with perfection. They are also granted the same benefit as if they were wearing her aura glasses, and if two wearers encounter one another they can communicate entirely empathically.&lt;br /&gt;
&lt;br /&gt;
==== The Mother Crystal ====&lt;br /&gt;
&lt;br /&gt;
An amber colored crystal, similar to one of Geode&#039;s coffins. This is considered a &amp;quot;Doomsday Device&amp;quot; by the Protectorate and since it&#039;s usage in Endbringer fights, has caused Geode to be on several radars. It cannot be pre-emptively attuned and only Geode knows how to do it specifically. Once activated, she steps inside and emanates a massive projection. It has been used once, and only once.&lt;br /&gt;
&lt;br /&gt;
Geode is not in any physical danger. The divine being is projected psychically through the crystal. If the divine being is killed off Geode will fall into a coma until her mind has recovered sufficiently&lt;br /&gt;
&lt;br /&gt;
Those within 50 meters of the being gain a form of slow regeneration. This can potentially mean the difference between life and death for many capes. It has the same effect as wearing one of her attuned healing crystals&lt;br /&gt;
&lt;br /&gt;
The projected being is capable of flight, up to 10 miles away from the coffin but with a top speed of 30 MPH&lt;br /&gt;
&lt;br /&gt;
She can create a massive shield, up to 100 meters, of crystal. It is capable of sustaining attacks from a tank but will not stand up to a constant barrage&lt;br /&gt;
&lt;br /&gt;
The Goddess form of Geode is capable of releasing a powerful laser beam that can punch through a building. This beam is selective and can fire harmlessly through targets that she does not intend to damage.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Amber is proficient at survival skills. She knows how to live within nature itself indefinitely, find food and water, set up camp, etc. As far as civilized society goes, she&#039;s an adequate drummer, and she&#039;s getting good but can handle criticism. She&#039;s spent years doing yoga and is amazingly flexible, able to bend and roll her body in complex ways.&lt;br /&gt;
&lt;br /&gt;
She has also begun taking classes in martial arts for meditation purposes, starting with Tai Chi. Through the aid of her Mind and Body crystals she&#039;s quickly developing and will soon begin to pick up other styles.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
Trigger type Second Gen (Bud of the villain &amp;quot;Paracelsus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Geode is a tinker with a specialty in crystals. Her devices must be almost entirely crystalline in structure and make. Many of her devices have a level of affects on the emotional spectrum, usually calming. She doesn&#039;t so much as fashion crystal a and crystal b together, but more uses various methods and chemicals in order to forge the crystals with what affect she desires. Occasionally this manifests in ways she didn&#039;t expect, such as the case when it came to her &amp;quot;Protection Crystals&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She starts with a concept first, the idea being &amp;quot;I want a &amp;lt;whatever&amp;gt; crystal&amp;quot; and then proceeds to focus on creating one that fits the concept. If the saying is &amp;quot;any tinker can build a gun&amp;quot; hers would be a singular piece made entirety of crystal, powered by emotions.&lt;br /&gt;
&lt;br /&gt;
Since her time in Ashton she has made several pieces of equipment that have come into play. Many of her crystals require &amp;quot;attunement&amp;quot; where the person using them must have them for an extended period of time before their affects can be felt, or possibly suffer negative drawbacks.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Geode2.jpg&amp;diff=2940</id>
		<title>File:Geode2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Geode2.jpg&amp;diff=2940"/>
		<updated>2019-11-12T03:33:20Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Geode1.jpg&amp;diff=2939</id>
		<title>File:Geode1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Geode1.jpg&amp;diff=2939"/>
		<updated>2019-11-12T03:33:07Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=1927</id>
		<title>Copper Spider</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Copper_Spider&amp;diff=1927"/>
		<updated>2019-06-11T17:17:37Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: Created page with &amp;quot;{{cape &amp;lt;!-- this section is required --&amp;gt; |name        = &amp;lt;!-- Copper Spider --&amp;gt; |author      = &amp;lt;!-- Baka2k10 --&amp;gt; |civ_name    = &amp;lt;!-- Clarity Jackson --&amp;gt; |noncape     = &amp;lt;!-- if...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = &amp;lt;!-- Copper Spider --&amp;gt;&lt;br /&gt;
|author      = &amp;lt;!-- Baka2k10 --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- Clarity Jackson --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = &amp;lt;!-- Active --&amp;gt;&lt;br /&gt;
|alignment   = &amp;lt;!-- Villain --&amp;gt;&lt;br /&gt;
|affiliation = &amp;lt;!-- Burnouts --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = !&lt;br /&gt;
|wealth        = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = January 11th, 2001&lt;br /&gt;
|birth_place = Ashton, WA&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = 162&lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = American&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = Alive&lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = None&lt;br /&gt;
|relatives = N/A&lt;br /&gt;
|family    = N/A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Copper Spider operates a pirate radio station known as V-Rock that springs up randomly. She was unmasked in a fight involving Persephone and Shredshot, and her identity as Clarity Jackson became public. She claims to also worship a &amp;quot;God Machine&amp;quot; that works in mysterious ways. Believing humanity is on a path of transcending the flesh, she&#039;s a known transhumanist and technophile.&lt;br /&gt;
&lt;br /&gt;
Ever since her identity has been revealed, she no longer works at Zappelli&#039;s pizzeria as their best delivery driver and wears her battle suit at all times.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
[[File:CSCIV.jpg|thumb|left|Copper Spider in her Civilianguise]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Copper Spider is the nicest girl you&#039;d ever meet, until you get on her bad side. She acts out for attention, craving it, and has a tendency to dig herself deeper when she shouldn&#039;t. She started off as a villain, because she felt she wasn&#039;t hero material but still had a need to encounter Persephone and opted for minor crimes until her arrest. Feeling betrayed by the one person she felt a connection to has pushed her into a downward spiral where she can no longer see the bottom.&lt;br /&gt;
&lt;br /&gt;
=== Equipment/Tinkertech===&lt;br /&gt;
&lt;br /&gt;
A lot of her normal equipment can be upgraded due to her power. &lt;br /&gt;
&lt;br /&gt;
Yo-Yos.&lt;br /&gt;
LED Flashlight&lt;br /&gt;
A smart watch&lt;br /&gt;
Taser &lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Clarity is a speed demon. When she was seventeen she went out and qualified for professional level stunt driving. She absolutely loves fast cars, motorcycles, whatever has an engine and goes loud. She dreams of getting a really nice car to power up with her touch and seeing if she can break the sound barrier with it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine God&#039;s Touch&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clarity can upon touch enhance technological devices to far more advanced forms. The length of the enhancement depends on how much of an enhancement occurred. Devices enhanced must still primarily maintain the same function as it was pre-enhancement. She can reset the time by re-establishing the touch with the device.&lt;br /&gt;
&lt;br /&gt;
To be able to enhance an object, it must meet the following criteria&lt;br /&gt;
&lt;br /&gt;
    Must contain some circuitry.&lt;br /&gt;
&lt;br /&gt;
    Cannot contain meta-materials.&lt;br /&gt;
&lt;br /&gt;
    Cannot be primarily biological in nature.&lt;br /&gt;
&lt;br /&gt;
    She CAN enhance Tinkertech but suffers diminishing returns. (I.E She can double the speed of a car, but the same car with tinkertech might only get 1.5x speed...or if it&#039;s really tricked out 1.2x)&lt;br /&gt;
&lt;br /&gt;
    Short term use would be subject to &amp;quot;Whatever they are, but a bit better&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    Long term devices (such as her goggles) would be subject to approval as equipment posts, as they would be with her for multiple scenes.&lt;br /&gt;
&lt;br /&gt;
A secondary aspect of her power: She innately knows how to work with any electronic device. This is so she knows how to enhance it.&lt;br /&gt;
&lt;br /&gt;
Examples of her power:&lt;br /&gt;
&lt;br /&gt;
    Copper Spider has camera lenses embedded into her face over her eyes. She can use her power on them freely to give herself a wide range of visions.&lt;br /&gt;
&lt;br /&gt;
    Copper Spider gets a computer connected to the police network. She can alter it so it gives her access and displays really useful information&lt;br /&gt;
&lt;br /&gt;
    Copper Spider gets an LED Flashlight. She works her power on it to give it multiple directions and extremely high beams. This essentially turns it into something similar to a flash bang&lt;br /&gt;
&lt;br /&gt;
    Copper Spider&#039;s suit has several speakers laced into it. She can use her touch to turn them so loud they can be considered weaponry.&lt;br /&gt;
&lt;br /&gt;
    Copper Spider&#039;s vehicle can fly for short periods, and never needs to run worry about refueling.&lt;br /&gt;
&lt;br /&gt;
    Copper Spider cannot enhance a six-shooter. She can however turn that yoyo with the flashing lights into a meteor hammer&lt;br /&gt;
&lt;br /&gt;
    Copper Spider and Persephone are on top of a building, an Endbringer is coming after them, and the two need to get away. Copper Spider grabs Persephone. Persephone&#039;s jet propulsion instead of using rockets, projects her with anti-gravity pulses and enhances her speed so the two can get away faster.&lt;br /&gt;
&lt;br /&gt;
Copper Spider&#039;s Gear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Face lens:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you enhance things by touch, it makes sense to shove camera lenses into your face, right? While they normally are used to correct her vision, CS can also cycle through the following visions&lt;br /&gt;
&lt;br /&gt;
    Thermal&lt;br /&gt;
&lt;br /&gt;
    Nightvision&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss ass costume:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Her outfit is consists of padded material with plates inside the sleeves. By enhancing it with some minor tech she has given her suit the following abilities:&lt;br /&gt;
&lt;br /&gt;
    With Speakers over her chest which can turn into extremely potent sonic weaponry, enough to cause dizziness and nausea to anyone caught within a cone in front of her&lt;br /&gt;
&lt;br /&gt;
    A small tablet has been attached to the suit&#039;s arm. Essentially, a Pipboy. This Pipboy connects wirelessly to her cameras, and provides her with her biometrics. It can also used as a miniaturized computer. She keeps it enhanced with a small personal assistant virtual intelligence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A friggin Yo-Yo:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The primary weapon of choice for Copper Spider. Originally it was a simple light-up Yo-Yo, but thanks to the fact it&#039;s got just enough circuitry to count, she&#039;s turned it into something even better! The Yo-Yo has two modes.&lt;br /&gt;
&lt;br /&gt;
    Combat Mode: Her power has turned it into a meteor hammer&lt;br /&gt;
&lt;br /&gt;
    Travel Mode: Her other method allows her to travel like she was using a web slinger or grappling hook.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:CSCIV.jpg&amp;diff=1926</id>
		<title>File:CSCIV.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:CSCIV.jpg&amp;diff=1926"/>
		<updated>2019-06-11T17:04:54Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: Copper Spider without her gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Copper Spider without her gear&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=1901</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=1901"/>
		<updated>2019-06-07T13:52:01Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Wards]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 01-9-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = 5&lt;br /&gt;
|height_in = 10&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Recent addition to the Ashton Wards. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex is never sure of what to wear anymore, or even how to look. They&#039;ve begun growing their hair out, but are constantly trying different ways of wearing it. She dyes it often, but never seems to be happy with the color. Her skin is peach colored, with a slightly pale complexion from being indoors most of her life. She&#039;s never sure what to wear either anymore, always a mismatch of clothing, long skirt, short, pants. T-shirt, tank top, nothing ever feels comfortable, not anymore.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Ward salary.&lt;br /&gt;
&lt;br /&gt;
*Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=1788</id>
		<title>Antipode</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Antipode&amp;diff=1788"/>
		<updated>2019-05-10T04:45:04Z</updated>

		<summary type="html">&lt;p&gt;Baka2k10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Antipode&lt;br /&gt;
|author      = /u/baka2k10&lt;br /&gt;
|civ_name    = Alex Watson&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = [[Alignment::Hero]]&lt;br /&gt;
|affiliation = [[Affiliation::Wards]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = &amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = 2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 01-9-23&lt;br /&gt;
|birth_place = &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Recent addition to the Ashton Wards. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Alex is never sure of what to wear anymore, or even how to look. They&#039;ve begun growing their hair out, but are constantly trying different ways of wearing it. She dyes it often, but never seems to be happy with the color. Her skin is peach colored, with a slightly pale complexion from being indoors most of her life. She&#039;s never sure what to wear either anymore, always a mismatch of clothing, long skirt, short, pants. T-shirt, tank top, nothing ever feels comfortable, not anymore.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Ward salary.&lt;br /&gt;
&lt;br /&gt;
*Pepper spray&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Alex has a knack for working with her hands and has excellent tactile sensation. Rubix cubes, little puzzles, tying knots. She has amazing hand-eye coordination thanks to this talent and can even maneuver around a dark room just by feeling it out.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
After the miscarriage, foster homes, betrayal and shock have taken such a magnificent toll on her mind that Alex has developed a severe form of depression. She&#039;s currently on antidepressants to help out but she&#039;s not sure she&#039;ll ever be able to live without them. She became a Ward not out of a sense of justice but because they offered therapy and to keep her away from her father.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type: Natural single trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alex is a Multi-Form Breaker. She has the power to switch between two very different bodies. One representing her masculine side, the other representing her feminine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masculine:&#039;&#039;&#039; In this form, she takes on the aspects of a tree like figure. Weirdly comfortable but is unable to move, her shard&#039;s method of reminding her of who she was. As she stands still, she roots herself to the ground and proceeds to reach outwards. In this state she cannot be altered physically. If someone who can manipulate wood comes along, they&#039;ll find her form unyielding. She can still be damaged even destroyed in this form by normal attacks though. This form also allows her some resistance to mental coercion as even her mind is deeply rooted in it&#039;s past. She needs to remain rooted in the area for 1 minute per hour she wants to go back.&lt;br /&gt;
&lt;br /&gt;
In the areas that her roots extend to, she begins to experience post-cognition. The longer she stays in this form, the more information she gathers and further back she can go. She is able to see events as they took place as if she was physically there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feminine:&#039;&#039;&#039; Her skin takes on what can only be describe as &amp;quot;sickly colored marble flesh&amp;quot; and everything about her looks and feels alien. From the way she moves, to the sound her voice, there&#039;s always something unfamiliar or foreign about it. She is able to cover more distance this way, and moves slightly faster beyond normal human peak with an unnaturally long gait and perfect balance even when otherwise hampered by ice or tar. She is also unable to be bound or restricted, and while she always maintains a human form, she is able to slip free of any physical bindings (such as ropes, handcuffs, etc) due to the semi-fluid nature of her body.&lt;br /&gt;
&lt;br /&gt;
The feminine form can pulse an aura of confusion around it, causing trains of thought to come to a screeching halt, even briefly causing a strange disconnect between mind and body, feeling pins and needles for a second. A charging brute forgets why they were rushing forward and trips. Someone aiming a gun at her suddenly is wondering what the hell is going on, and why they have a weapon out. It doesn&#039;t actually make them forget everything leading them up to these events. The brute will get back up, the gunman remembers he&#039;s attacking her because she&#039;s a hero and he&#039;s got priors, but it will break any concentration they were maintaining. The range of this pulse varies, she can extend it outwards to 50 meters but it is not selective and would affect both friend and foe.&lt;/div&gt;</summary>
		<author><name>Baka2k10</name></author>
	</entry>
</feed>