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	<updated>2026-05-18T09:07:43Z</updated>
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		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7997</id>
		<title>Acoustica</title>
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		<updated>2022-08-19T07:46:38Z</updated>

		<summary type="html">&lt;p&gt;Argerro: New tech added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
| name = Acoustica&lt;br /&gt;
| civ_name = Shirley Fleach&lt;br /&gt;
| author = /u/Argerro&lt;br /&gt;
| alignment = Hero&lt;br /&gt;
| affiliation = Wards&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&lt;br /&gt;
&lt;br /&gt;
| class = {{cape/class|Tinker}}&lt;br /&gt;
| rep_notoriety = D&lt;br /&gt;
| rep_criminal = &lt;br /&gt;
| redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&lt;br /&gt;
| image = Acoustica.jpg&lt;br /&gt;
| birth_date = 8/24/2007&lt;br /&gt;
| birth_place = [[Devilfish]], Minnesota&lt;br /&gt;
&lt;br /&gt;
| height_ft = 5&lt;br /&gt;
| height_in = 0&lt;br /&gt;
| Pronouns  = She/Her&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
In costume, Acoustica is still a quiet, reserved, nervous hero. She has gotten into a few scrapes, and has even hit the 5 p.m. Devilfish News. She, along with her Ward partners, have started making waves in town. She was involved with the capture of the, at the time, unknown cape Phix in a case of mistaken identity. &lt;br /&gt;
&lt;br /&gt;
It is known that she is a Tinker capable of sound based technology and weaponry.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short, extremely curly, auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her, usually leading her to be slumped over, and making herself as small as possible. No matter what she is wearing she always has a pair of earbuds of her own design that act as regular earbuds, a secondary active hearing protection, and a one way connection to the PRT comms. They look like simple, if very expensive, wireless headphones.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor built in that covers only her most vital areas, fitted with several of her gidgets and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance. Its black and white, and has a black silk bow tie. She carries a baton that contains even more gadgets. Her ears are covered with a bulkier, more advanced active hearing protection. The mask she wears is reminiscent of the phantom’s in phantom of the opera with a black band-like visor that covers the eye that is uncovered by the mask. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth level: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Has a room at her mother&#039;s house, though she tends to stay in her shop if she can. Lives in the PHQ dorms as long as there is room for her.&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-PRT&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook from Phalanx&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
===Tinker Tech===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====  ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Image&#039;&#039;&#039;      =&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Soundboard Mk. 2.0 ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A bodysuit that looks similar to a conductors suit. All black and white, with optional silk bow tie. New body armor has been added to the point that it is bullet proof in key areas. Throughout the suit are hidden buttons and wire connections for suit tech. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This suit doesn’t do much on its own except connect every other piece of tech she has to wear. Much like a motherboard interface with her equipment and houses the onboard VI, Adagio. &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Has built in hearing protection as well as a home for her onboard VI’s processing. See Adagio Mk. 1.0 for details on the VI.&lt;br /&gt;
&lt;br /&gt;
==== Vivace Sandals Mk. 1.4 ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039; = [[Acoustica]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = This upgrade allows for two different visual modes. The ‘civilian’ version looks like standard white sneakers with high up laces and no discernable branding, but plenty of ‘cushion’. On the bottom of the shoes are several sets of small hexagonal plates and circular insets.&lt;br /&gt;
&lt;br /&gt;
The ‘patrol’ version looks like a more sleek version of her original Vivace Sandals. Several sets of small hexagonal plates and circular inserts point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039; = These shoes let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher. Within the bottom of her boots are also sonic sensors. These sensors are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, Adagio, to create a rough seismic map of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range (~30ft radius on concrete), but combines with the opening act to have a longer range with clearer details.&lt;br /&gt;
&lt;br /&gt;
These shoes also can at the push of a button, or order to Adagio, switch its looks on the most basic level, allowing it to blend into a civilian outfit far better. The way it does so is via a very thin layer of show fabric brought over the top of the shiny leather exterior via a ‘zipper’ along the edges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; = As long as power is available.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; = The two modes, Seismic sense and seismic projection, are incompatible. She wears these out in civilian wear, just in the hidden configuration.&lt;br /&gt;
&lt;br /&gt;
==== Canon in Forte Mk. 1.2 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/ and https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Takes the form of what looks like a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired into her suit.  Slightly less bulky and with a cleaner machined look than her earlier model. When the Accuratezza Mk. 1.0 is attached it becomes more akin to a sawn-off shotgun with a large barrel.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
Capable of attaching the Accuratezza Mk. 1.0 to the front. This takes the Canon and makes the effects more long ranged (~50ft). Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = The Accuratezza takes a round to attach or remove.&lt;br /&gt;
&lt;br /&gt;
==== Opening Act Mk. 1.5 ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039; = [[Acoustica]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A matt black hexagonal housing that is 1 foot across and has a specialized tuning fork in the center. When deployed, every corner has a foot for stability on whatever surface it is emplaced. When not deployed, it&#039;s only as wide as the hexagon plate and a few inches thick. When not in use it is carried on the small of Acoustica&#039;s back.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039; = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
&lt;br /&gt;
Compared to the older version, this one is far more powerful without taking up any more room. This version, when combined with the Vivace Sandals for sonar mapping, works up to a block away on standard concrete (less effective on looser materials like sand, more effective on denser like steel).&lt;br /&gt;
&lt;br /&gt;
To add into this, this upgrade adds in an anti-seismic feature. It will listen for seismic/sonar waves and, when toggled to this setting, will cancel them out with the same frequency but opposite amplitude. This makes any sound tech affecting the surface inoperable until it stops including Acoustica’s tech. She has plans to upsize this to prevent Earthquakes in the future.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; = As long as it has power&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; = The three modes are all mutually exclusive to each other.&lt;br /&gt;
&lt;br /&gt;
==== Armonioso Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Looks like a small disk, roughly the diameter of a tennis ball.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Lasts for 24 hours of continuous sound before the internal battery dies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Fairly quick and easy to make, takes a few minutes to program a new sound but she has several on call at any time, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
&lt;br /&gt;
==== Forza con Eroico Mk. 1.0 [Upgrade] ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039; = [[Acoustica]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction along with a few extra hidden directional mics here and there.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039; = Attached to her suit is a set of high quality speakers that, when not on patrol, act as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out. These speakers are an armor system designed so that when something is coming within close range of Acoustica, and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers or their weapon away easily.&lt;br /&gt;
&lt;br /&gt;
Also allows for a loud, tinnitus level, unique sonic ping to shoot in any one direction. This ping will then bounce off of whatever it hits and return, providing Adagio with an extremely accurate sonar map in the direction the ping is fired up to a distance of a block, as well as having potential to stun someone from the loud sound, though that is not its purpose.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; = The personal defense aspect can only work a few times per day before needing to recalibrate and cool down. The sonar ping needs a round to work before it can fire again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; = Works in conjunction with Adagio’s mapping software&lt;br /&gt;
&lt;br /&gt;
==== Lasciare Suonare Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A black metal disk, roughly the size of a baseball.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = When thrown, they stick to a person. After a trigger command is sent from Acoustica’s suit they will activate, vibrating at a frequency that is close to the resonant frequency of human bone. This effectively acts as a very painful deterrent that is less than lethal, usually causing whomever it is caught on to collapse to the floor.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = They will continue to vibrate until Acoustic shuts them off or the power dies after an hour.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She can carry 4 on her regular toolbelt.&lt;br /&gt;
&lt;br /&gt;
==== Canto Col Comp Mk. 1.0 [New] ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039; = [[Acoustica]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = a small black hexagon, roughly three inches across. When deployed the hexagon plate stands on a gimballed arm.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039; = This object, when thrown, sticks to the surface it lands on. When working in conjunction with Adagio it, along with any other copies thrown in the same area, can aim at any and all targets in the area, limited to one target per mine.&lt;br /&gt;
&lt;br /&gt;
When activated, they will project one of the Fortissimissimo Plates’ programmed frequencies between “just an LRAD, bone, steel, armor plates, and infrasound”. These are far weaker than the larger plates used in sonic turrets by about ⅓ as well as being shorter range with their effective distance being 15-20 feet. However, with multiple mines aiming at the same target they harmonize and become more than the sum of their parts. 3 mines aiming at one target are more effective than 1 full sized plate, as an example.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; = Can last 4 hours at full power before the battery dies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; = She can carry 4 in her toolbelt.&lt;br /&gt;
&lt;br /&gt;
==== Fortissimissimo Plate Mk. 1.5 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     =https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Looks like a black hexagonal plate attached to whatever control system is commanding it.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The black plate, based off of the confiscated Sonic Screamer of Rockstar’s, projects a loud, powerful, and highly directed soundwave. Can be programmed with various frequencies, but the most common frequency that it would stay on is the resonant frequency of human bone, but bulletproof armor plates and steel are also available.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Is not portable, must be connected to a larger power network like a vehicle or building.&lt;br /&gt;
&lt;br /&gt;
==== Fugue con Sonore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = On the back of her suit, built to go around the powerpack, is a set of miniaturized Fortissimissimo Plate Mk. 1.5 as well as a few smaller ones hidden on the arms and legs. All of these plates are on gimballing arms.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The sound plating attached to the back, legs, and arms all act as a levitation module. Still fairly rough in how they work and it needs testing in the field, but this is based on the Rockstar Sonospheres’ levitation. This levitation allows her body to become lighter than air and move up to a jogging speed through the air without assistance.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = When in use it cancels out any sound reception or projection tech attached to her suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tech Gifted to Others ===&lt;br /&gt;
&lt;br /&gt;
==== Deciso col Pugno Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for PHQ&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = When not deployed it looks like a standard ceiling camera. When deployed a group of six black Fortissimissimo plates surrounding the camera on a moving head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = When a security alert is activated anywhere in the PRT HQ the camera deploys and readies itself to actively defend against threats connected to the central security system as well as the Phalanx droid network. When deployed, it will signal for the droid network to scan for threats, and fire the sonic screamer plates at the threat. See Fortissimissimo Plate Mk. 1.5.&lt;br /&gt;
&lt;br /&gt;
Near every camera, inside the head of maintenance&#039;s office, the Protectorate Captain&#039;s Office, and the Director&#039;s office is a keypad that allows for a safe shutdown of individual or multiple camera turrets. Each of these keypads requires a specific password known only to the personnel meant to be inside the said offices, and five trusted maintenance personnel. The first incorrect passcode will result in a warning, the second failed attempt will lead to a security alert being activated, and the turrets deploying.&lt;br /&gt;
&lt;br /&gt;
In the event of an emergency, the Protectorate captain has a passcode for a voice activated shutoff.&lt;br /&gt;
&lt;br /&gt;
The standard mode for the plates is similar to that of an LRAD. Loud, targetted, and very miserable. With higher security alerts the more painful, and more harmful, frequencies will be deployed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = These will fire until they are destroyed or the threat is neutralized.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Connected to the PHQ power system and controlled by an AI provided by Phalanx’s. X10 in key chokepoints of the PHQ&lt;br /&gt;
&lt;br /&gt;
====Largamente Esultazione (Broad Exaltation) Mk. 1.0  ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for PRT&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A retrofitted van, plain black in color, but with a PRT logo on the side. Not standard issue. Looks like a regular transport van with thick heavy tires when not deployed. When deployed, a multi-headed Fortissimissimo Plate turret pops out of the top. The turret has three cameras, able to see in every direction, and it has twenty individual plates.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This van acts as a mobile turret, capable of covering a large area and handling a large number of individual enemies. It has room for a driver, a passenger, and one person in the back that controls the weapon system and acts as a final failsafe. The van has the vast majority of the unnecessary stuff removed in favor of welded armor plating and electrical networking for the weapon system. The turret has twenty individual screamer plates that are each controlled by the onboard VI from Phalanx. This allows the VI to utilize its IFF and target up to twenty individuals. Each plate is effective up to a block away and able to neutralize a target in a less than lethal way with the frequency of human bone. Capable of using more harmful frequencies, such as armor plating, and steel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as the van has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = See Fortissimissimo Plate Mk. 1.5 for description on the plates.&lt;br /&gt;
&lt;br /&gt;
==== Vibrato con Amore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] fo [[Phalanx]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a high frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Without a power source it is still a sharp sword, but it will no longer vibrate. Connects to Phalanx’s suit power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Gift to Phalanx for services rendered&lt;br /&gt;
&lt;br /&gt;
==== Sempre Guerriero Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Four small implants, one for each foot and ear, containing sensors for detecting sound waves. Once implanted, invisible.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Allows for a seismic sense from the feet that can ‘see’ for about 30 feet in any direction through solid surfaces. Denser surfaces are clearer than softer ones. (I.E. Titanium flooring would be very clear, sand would render the sense next to useless) The ear sensors allow for clearer, more powerful hearing, able to pickout a single person’s heartbeat from 20 feet away.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until the base suit is destroyed, can be maintained by Ammonite or Acoustica&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = See Anima con Appassionato Mk. 1.0&lt;br /&gt;
&lt;br /&gt;
==== Anima con Appassionato Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*Appearance&#039;&#039;&#039; = A set of four small speakers that can be affixed onto an outer suit for Ammonite.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until broken off of the armor it emplaced or destroyed, can be maintained by Acoustica or Ammonite.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== Basso Continuo Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Phalanx]] , [[Ammonite]], and [[Zipdash]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A clamp with a large speaker/receiver in the head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This device clamps onto the armor or body it is attached to. When activated, this device essentially listens for resonant frequencies or high vibrations, and when it detects such a frequency produces a sound with the same amplitude but inverted phase. This cancels out the harmful frequency, protecting what it is attached to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = 12 hours, or as long as the power of whatever armor it is attached to lasts.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = x8 &lt;br /&gt;
&lt;br /&gt;
=== Gifted Tinker Tech ===&lt;br /&gt;
&lt;br /&gt;
==== Power Pack Mk.1 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Image&#039;&#039;&#039;      = https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = This is a chestplate, painted to match the coloring of Acoustica’s suit, that fits on with thick straps. The back has a bar going up the spine that glows to show the power currently in its capacitor banks. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
&lt;br /&gt;
==== Adagio Mk. 2.0 [Update] ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039; = [[Acoustica]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A pair of earbuds that look like hearing aids, a pair of mics with stick pads and a black rectangular box that is a few inches long. Everything looks like medical equipment of some sort. The black visor inset into a white Phantom of the Opera half-mask is removable and attaches directly to the earbuds in her ears. The visor is opaque and nonreflective and has her prescription prebuilt into the system.&lt;br /&gt;
&lt;br /&gt;
She also has a pair of are large, thin, roundrimmed spectacles that look completely mundane except for slightly too thick limbs holding most of the tech. Connects directly to the earbuds&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039; = The earbuds connect directly to her VI’s messaging and auditory system, allowing for contacting Console, listening to music, and recording the sounds within the vicinity. They also act as a secondary layer of active hearing protection controlled by Adagio who filters all sounds before transmitting them.&lt;br /&gt;
&lt;br /&gt;
The black visor gives Acoustica access to her HUD, see Adagio’s Avatar, read texts, emails, etc, and any other visual data the VI provides.&lt;br /&gt;
&lt;br /&gt;
The two mics are nearly mundane, except that they are very sensitive to the most minute changes. These two mics would be stuck over Acie’s heart and lungs to constantly listen to her vital signs.&lt;br /&gt;
&lt;br /&gt;
The rectangular case acts like a battery for the mics, and as a constant place for her VI to reside even without her suit. This allows her access to all of her VI capabilities even while out of costume.&lt;br /&gt;
&lt;br /&gt;
The glasses act just like the visor in as far as both providing corrected vision as well as allowing Adagio to provide visual information over them, such as maps or alerts.&lt;br /&gt;
&lt;br /&gt;
Below are all of the various modules that came either preprogrammed or was added after the fact to suit Acoustica.&lt;br /&gt;
&lt;br /&gt;
*Personal Assistance Module = Notes, alarms, reminders, internet and database searches. All the functions of a modern smartphone or a real life secretary.&lt;br /&gt;
&lt;br /&gt;
*Targeting and Flight Assistance Module = Trajectory calculations/predictions for the grappling hook, the sound spread for the Canon, targeting for any emplaced weapons, momentum for her levitation module, and stabilizing the flight module, making it smoother and easier to control. Accuracy increases with knowledge of the user, their weapons, and their powers.&lt;br /&gt;
&lt;br /&gt;
*Vital Signs Monitor = Uses the two vital signs microphones on Shirley’s chest monitoring her heart. She has Adagio constantly listening to Acoustica to learn how her body sounds in any situation. As time goes on it will be able to call for Console if she gets knocked out, is losing too much blood, or has her heart stopped.&lt;br /&gt;
&lt;br /&gt;
*Communications Module = Manage communication systems, Phone, Radio, Wifi, Email, basically any system that can connect to the hardware it&#039;s based out of.&lt;br /&gt;
&lt;br /&gt;
*IFF Module- Track who on the various sensors is an ally, civilian, enemy, along with numerous other types of information. She hands anyone who goes out on patrol with her a mundane battery speaker tag that lasts for 12 hours playing a certain, randomized, imperceptible tone that identifies them to Adagio. At the time it also has a fairly limited library of various species gaits, strides, weights, as well as the same for various sizes and shapes of humans.&lt;br /&gt;
&lt;br /&gt;
Can differentiate between a large dog and a cat instead of just seeing a four-legged creature walking within the radius. Can tell the difference between a child and an adult, if someone has a limp, and their rough size.&lt;br /&gt;
&lt;br /&gt;
Over time the library will naturally evolve and get better via more exposure to more people. Eventually it might be able to identify people based off of their gait and speed, etc.&lt;br /&gt;
&lt;br /&gt;
*3D Mapping Module- When working in conjunction with the Vivace Sandals and Forza con Eroico it can collect the sonar data and create a fairly accurate 3 dimensional minimap on the visor. The map won&#039;t show every possible detail and is highly dependent on the sonic conductivity of the material she is receiving data from.&lt;br /&gt;
&lt;br /&gt;
*Emergency Alert Module- Constantly listens for a battery of very specific sounds that are kept within a constantly updating library. These sounds include, but are not limited to, gunshots, alarms, sirens, explosions, and all manner of other emergency sounds. This module will alert Acoustica to the sound, estimated distance and direction, and what type of sound it is (pistol round versus rifle round versus a fire alarm)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039; = 24 hour battery life each.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039; = Her school would receive word that she got into an accident and needs to wear hearing aids as well as a heart monitor. She has 2 battery packs for exchanging on the fly. She also keeps forks of Adagio with various parts removed for specific purposes, such as the IFF on the Sound Wagon&#039;s turrets.&lt;br /&gt;
&lt;br /&gt;
The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and other Phalanx intelligences.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of theatrical production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of a decently trained adult when playing either the piano or violin, though she will refuse to do so if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&lt;br /&gt;
&lt;br /&gt;
At Phalanx&#039;s demand she took, and passed, college level Architectural Engineering courses so she doesnt accidentally bring down buildings.&lt;br /&gt;
&lt;br /&gt;
She is a licensed EMT after taking a four month long course due to Rockstar bleeding all over her in a hallway.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&lt;br /&gt;
&lt;br /&gt;
The only time she ever really shows any initiative is when an authority figure is seen to be doing what she considers doubting her abilities. She loathes to be seen as defenseless, and even more-so as a child. Whenever someone she sees as an authority does so, she usually reacts badly by speaking out, acting irrationally, or getting annoyed.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Single, Natural&lt;br /&gt;
&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use, measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others. She has not realized that her specialization allows for other types of waves besides sound waves as sound and music is all she really knows.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all, like the two mutually exclusive functions of the Vivace Sandals. Some gadgets can work side by side and not interfere or support each other, like the Vivace Sandsls and Canon, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the Vivace Sandals’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the Wards.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Trwyth_y_Cawr&amp;diff=7996</id>
		<title>Trwyth y Cawr</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Trwyth_y_Cawr&amp;diff=7996"/>
		<updated>2022-08-19T07:18:59Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {{cape |name = Trwyth y Cawr (True-weeth EE Cow-rr)&amp;lt;!-- cape name here --&amp;gt; |alias = Minnesotan Minotaur&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt; |civ_name = Jasiah Lloyd Morgan |pronouns = He/Him/Welsh&amp;lt;!-- she/her, he/him, they/them, etc... --&amp;gt; |author = /u/Argerro&amp;lt;!-- /u/YOUR_RE...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Trwyth y Cawr (True-weeth EE Cow-rr)&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = Minnesotan Minotaur&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Jasiah Lloyd Morgan&lt;br /&gt;
|pronouns = He/Him/Welsh&amp;lt;!-- she/her, he/him, they/them, etc... --&amp;gt;&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_REDDIT_NAME (case sensitive) --&amp;gt;&lt;br /&gt;
|alignment = Villain&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
|class = Striker/Brute/Mover&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/w8d8ro/trwyth_y_cawr/&lt;br /&gt;
|image = Trwyth y Cawr Art 1.webp&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1944-08-19&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Llangrannog, Wales&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
There have been rumors of a dark monster in the woods north of Devilfish. A beast the size of two men roams the woods, singing demented poems and lymerics that only make sense to them in their devilish tongue. Covered in muscle, with claws like death, skin stained red from endless tides of blood, and the horns of an enraged demon. This thing stalks through the brush wielding a giant warhammer, ready to turn any would-be hiker into a quivering pile of bloody meat. So be wary in those woods, for something wicked this way comes.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Jasiah looks similar to the classic depiction of a minotaur only worse and designed by a psychopath. At 8 feet tall (9.5 with the horns) [2.4, 2.8 meters] he is a hulking mass that towers over most other beings. His skin is a deep dark red, nearly black in some spots. The bottom half of his body is covered in a thick black fur, matted and messy. His entire body seems to ripple with muscle under his thick hide. Each hand has six fingers, taking the shape of a thumb on each side of the palm, each ending in sharp blackened claws an inch long. His legs are digitigrade and end in large claws that look as if they could tear into concrete. His eyes are quite emotive, with large brows that show more than they should, and colored an iridescent gold at the sclera and a piercing blue at the Iris.&lt;br /&gt;
&lt;br /&gt;
His face is somewhere between a bull, grizzly bear, and a particularly ugly human with a large snout, big nostrils, and a mouth housing menacing fangs that can open over ninety degrees.The top of his head houses two large, wickedly pointy horns that go straight up after a slight outward curve. On his forehead, between the horns is the Futhark rune ᛗ etched in what almost looks like gold embedded into the hide.&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
Image depicts a muscular grey Minotaur weilding a large hammer in their left hand. Ther are wearing linen wraps around their midsection with further linens acting as a loincloth. They are wearing a necklace made of multiple fangs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level: 2&lt;br /&gt;
Trwyth lives in an abandoned mineshaft in the woods a bit North of the Siberian Touchstone Coal Mine with a small encampment at the entrance. He has an old mattress, a cooking pot that might have been a mining helmet, and a few odds and ends. He bathes in Lake Greenwood if he feels the need.&lt;br /&gt;
&lt;br /&gt;
*An old 5 pound sledgehammer he found&lt;br /&gt;
*A homemade backpack made with a thick burlap sack&lt;br /&gt;
*A few old baseballs&lt;br /&gt;
*An old hunting knife&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Instinctual understanding of architecture and civil engineering&lt;br /&gt;
*Knows how to use his body correctly, allowing for adept, if untrained, combat&lt;br /&gt;
*Speaks Welsh (Doesn’t know how or why but they slip into it without notice)&lt;br /&gt;
*Talented at poetry in many forms, though it comes out as either dumb as hell or completely flies over his own head while being astonishingly profound.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Trwyth is a brash, kind-hearted, stubborn fool. All he wants to do is help people no matter what, looking to help the little guy. Once he has an idea of an injustice that upsets him he will not stop until he has solved said problem in the only way he knows how, with his power, a hammer, and a smile on his face. Even if it&#039;s not actually a problem. Even if his solutions are worse than the problem itself. Even if the people he’s hurting are technically blameless. He will smash until his job is done and not consider for a second that he was wrong.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Coven Trigger (c53)&lt;br /&gt;
&lt;br /&gt;
Trwyth is tougher, stronger and faster than a mundane human, owing this to his thicker, bull-like hide, denser muscles, and longer digitigrade legs. With this he gets an effective armor rating of IIA for gunshots, as well as being stab proof by mundane means as his skin is slightly tougher than bull hide. Slashing weapons would be less effective than usualy though bashing would face little penalities. A sufficiently powerful thrust or cut would still pierce the hide though. When he swings his hammer he can flip a car, and he can get up to 35 mph at his top speed. His hands can crush a human skull between them if he so chose.&lt;br /&gt;
&lt;br /&gt;
His real power, however, is a charge that he can imbue himself or objects he touches with, that appears as a yellow radiant glow emanating from the source in waves that leave trails of the same light behind the movement of whatever is using it (Think the lines from Tron). He can only use his power once a round on exactly one object, himself included, and it takes a round to reset after each use. He is also unable to cancel a charge once it has be started in any way, meaning that he has to commit to his heavy attacks.&lt;br /&gt;
&lt;br /&gt;
The charge is an unstoppable charge forward. When something is imbued with the charge it will move forward until it runs out of energy, breaking anything that stands in its way without harming the charging object. A thrown paper ball would either crumple or smash through a steel wall depending on how brittle the steel is. He has a set amount of energy he puts into each charge, meaning the bigger the object that is taking it, the shorter the distance it can go. He is unable to control the amount of energy put into an object, every charge is the same amount so if he threw the same object twice it would go the exact same distance both times. The largest thing he can imbue is himself, only able to charge 60 ish feet. The farthest he has charged an object is a dart going out a distance of a mid to large sized building. The charge makes anything using it move at a set 80 mph (128.7 km/h).&lt;br /&gt;
&lt;br /&gt;
When he is charging he is unable to control it in any way, he charges forward in a straight line until he stops 60 feet away at the same Z-level as his start (If he charges over a trench he does not fall in, just goes over it.) Objects he has charged can be controlled, somewhat. They still move without stopping, but he can pivot or turn them slightly if he has a steady handle on them. This, in practice, looks like a rocketsledge, and he could theoretically spin in a circle using himself as a pivot. Once released, the item he has charged, now without anything controlling it, will fly outward in a straight line like a thrown charged object.&lt;br /&gt;
&lt;br /&gt;
The amount of energy in a charge only effects distance travelled as the object is completely unstoppable once started. In the case that a charged object hits an impossibly strong barrier via cape means we shall connect to approvers to decide what happens.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Jasiah was a civil engineer for fifty years. Fifty long, beloved, hard-fought years. He had tried…so hard, and for so long to make things better. To improve lives. To fulfill his promises to his late love. So hard…and all for nothing.&lt;br /&gt;
&lt;br /&gt;
His entire career Jasiah has been a fierce proponent of sustainable living and industry, taking the head of massive eco-friendly building projects. He loved his work because he dreamt about saving lives and make the world a little greener. That&#039;s the thing about dreams though, isn&#039;t it? Sooner or later you have to wake up.&lt;br /&gt;
&lt;br /&gt;
Not to say that he was a complete failure. He built a great many dams, produced efficient and habitable areas for humans en masse, and designed sustainable energy reserves, but…coal is still used, the forests still burn, cities still expand ever outwards, their concrete grip of death like a web ever growing. Whatever difference made wwas undone fifty times over by people with more money and less morals than him.&lt;br /&gt;
&lt;br /&gt;
He is a haggard old man. 50 years of dedicated work. Yet barely a thing to show for it. Things like that start to weigh on someone.&lt;br /&gt;
&lt;br /&gt;
At the age of 77 he got the idea in his head that maybe he went about his dreams and promises all wrong, that, instead of building he should have been tearing down, preventing the ecological disaster that comes one swing of a hammer at a time. With that poisoned thought taking hold over him, he starts researching how to make a difference, how to get stronger. Eventually he is given an offer. All of the strength and youth he needs to make the changes he needs to see in the world. And all it would cost him is his memories and intelligence.&lt;br /&gt;
&lt;br /&gt;
Not like it won him the dreamed future that he needed. Perhaps without the memories of his promises he will find some peace. His mind...an easy price to pay. What will fifty more years of hard work bring?&lt;br /&gt;
&lt;br /&gt;
TRIGGER&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Trwyth_y_Cawr_Art_1.webp&amp;diff=7995</id>
		<title>File:Trwyth y Cawr Art 1.webp</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Trwyth_y_Cawr_Art_1.webp&amp;diff=7995"/>
		<updated>2022-08-19T07:15:37Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A burly minotaur weilding a large maul in their left hand. Wrapped in linens and a necklace of fangs.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7974</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7974"/>
		<updated>2022-07-19T04:31:25Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
| name = Acoustica&lt;br /&gt;
| civ_name = Shirley Fleach&lt;br /&gt;
| author = /u/Argerro&lt;br /&gt;
| alignment = Hero&lt;br /&gt;
| affiliation = Wards&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&lt;br /&gt;
&lt;br /&gt;
| class = {{cape/class|Tinker}}&lt;br /&gt;
| rep_notoriety = D&lt;br /&gt;
| rep_criminal = &lt;br /&gt;
| redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&lt;br /&gt;
| image = Acoustica.jpg&lt;br /&gt;
| birth_date = 8/24/2007&lt;br /&gt;
| birth_place = [[Devilfish]], Minnesota&lt;br /&gt;
&lt;br /&gt;
| height_ft = 5&lt;br /&gt;
| height_in = 0&lt;br /&gt;
| Pronouns  = She/Her&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
In costume, Acoustica is still a quiet, reserved, nervous hero. She has gotten into a few scrapes, and has even hit the 5 p.m. Devilfish News. She, along with her Ward partners, have started making waves in town. She was involved with the capture of the, at the time, unknown cape Phix in a case of mistaken identity. &lt;br /&gt;
&lt;br /&gt;
It is known that she is a Tinker capable of sound based technology and weaponry.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short, extremely curly, auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her, usually leading her to be slumped over, and making herself as small as possible. No matter what she is wearing she always has a pair of earbuds of her own design that act as regular earbuds, a secondary active hearing protection, and a one way connection to the PRT comms. They look like simple, if very expensive, wireless headphones.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor built in that covers only her most vital areas, fitted with several of her gidgets and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance. Its black and white, and has a black silk bow tie. She carries a baton that contains even more gadgets. Her ears are covered with a bulkier, more advanced active hearing protection. The mask she wears is reminiscent of the phantom’s in phantom of the opera with a black band-like visor that covers the eye that is uncovered by the mask. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth level: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Has a room at her mother&#039;s house, though she tends to stay in her shop if she can. Lives in the PHQ dorms as long as there is room for her.&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-PRT&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook from Phalanx&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
===Tinker Tech===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====  ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Image&#039;&#039;&#039;      =&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Soundboard Mk. 2.0 ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A bodysuit that looks similar to a conductors suit. All black and white, with optional silk bow tie. New body armor has been added to the point that it is bullet proof in key areas. Throughout the suit are hidden buttons and wire connections for suit tech. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This suit doesn’t do much on its own except connect every other piece of tech she has to wear. Much like a motherboard interface with her equipment and houses the onboard VI, Adagio. &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Has built in hearing protection as well as a home for her onboard VI’s processing. See Adagio Mk. 1.0 for details on the VI.&lt;br /&gt;
&lt;br /&gt;
==== Vivace Sandals Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = These shoes let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher. Within the bottom of her boots are also sonic sensors. These sensors are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, Adagio, to create a rough seismic map of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range (~30ft radius on concrete), but combines with the opening act to have a longer range with clearer details.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as power is available.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
&lt;br /&gt;
==== Canon in Forte Mk. 1.2 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/ and https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Takes the form of what looks like a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired into her suit.  Slightly less bulky and with a cleaner machined look than her earlier model. When the Accuratezza Mk. 1.0 is attached it becomes more akin to a sawn-off shotgun with a large barrel.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
Capable of attaching the Accuratezza Mk. 1.0 to the front. This takes the Canon and makes the effects more long ranged (~50ft). Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = The Accuratezza takes a round to attach or remove.&lt;br /&gt;
&lt;br /&gt;
==== Opening Act Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A square housing that stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork as well as a very large speaker that’s about 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
&lt;br /&gt;
==== Armonioso Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Looks like a small disk, roughly the diameter of a tennis ball.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Lasts for 24 hours of continuous sound before the internal battery dies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Fairly quick and easy to make, takes a few minutes to program a new sound but she has several on call at any time, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
&lt;br /&gt;
==== Forza con Eroico Mk. 0.7 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Attached to her suit is a set of high quality speakers that, when not on patrol, act as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out. These speakers are an armor system designed so that when something is coming within close range of Acoustica, and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers or their weapon away easily.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== Lasciare Suonare Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A black metal disk, roughly the size of a baseball.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = When thrown, they stick to a person. After a trigger command is sent from Acoustica’s suit they will activate, vibrating at a frequency that is close to the resonant frequency of human bone. This effectively acts as a very painful deterrent that is less than lethal, usually causing whomever it is caught on to collapse to the floor.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = They will continue to vibrate until Acoustic shuts them off or the power dies after an hour.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She can carry 4 on her regular toolbelt.&lt;br /&gt;
&lt;br /&gt;
==== Fortissimissimo Plate Mk. 1.5 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     =https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Looks like a black hexagonal plate attached to whatever control system is commanding it.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The black plate, based off of the confiscated Sonic Screamer of Rockstar’s, projects a loud, powerful, and highly directed soundwave. Can be programmed with various frequencies, but the most common frequency that it would stay on is the resonant frequency of human bone, but bulletproof armor plates and steel are also available.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Is not portable, must be connected to a larger power network like a vehicle or building.&lt;br /&gt;
&lt;br /&gt;
==== Fugue con Sonore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = On the back of her suit, built to go around the powerpack, is a set of miniaturized Fortissimissimo Plate Mk. 1.5 as well as a few smaller ones hidden on the arms and legs. All of these plates are on gimballing arms.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The sound plating attached to the back, legs, and arms all act as a levitation module. Still fairly rough in how they work and it needs testing in the field, but this is based on the Rockstar Sonospheres’ levitation. This levitation allows her body to become lighter than air and move up to a jogging speed through the air without assistance.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = When in use it cancels out any sound reception or projection tech attached to her suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tech Gifted to Others ===&lt;br /&gt;
&lt;br /&gt;
==== Deciso col Pugno Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for PHQ&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = When not deployed it looks like a standard ceiling camera. When deployed a group of six black Fortissimissimo plates surrounding the camera on a moving head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = When a security alert is activated anywhere in the PRT HQ the camera deploys and readies itself to actively defend against threats connected to the central security system as well as the Phalanx droid network. When deployed, it will signal for the droid network to scan for threats, and fire the sonic screamer plates at the threat. See Fortissimissimo Plate Mk. 1.5.&lt;br /&gt;
&lt;br /&gt;
Near every camera, inside the head of maintenance&#039;s office, the Protectorate Captain&#039;s Office, and the Director&#039;s office is a keypad that allows for a safe shutdown of individual or multiple camera turrets. Each of these keypads requires a specific password known only to the personnel meant to be inside the said offices, and five trusted maintenance personnel. The first incorrect passcode will result in a warning, the second failed attempt will lead to a security alert being activated, and the turrets deploying.&lt;br /&gt;
&lt;br /&gt;
In the event of an emergency, the Protectorate captain has a passcode for a voice activated shutoff.&lt;br /&gt;
&lt;br /&gt;
The standard mode for the plates is similar to that of an LRAD. Loud, targetted, and very miserable. With higher security alerts the more painful, and more harmful, frequencies will be deployed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = These will fire until they are destroyed or the threat is neutralized.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Connected to the PHQ power system and controlled by an AI provided by Phalanx’s. X10 in key chokepoints of the PHQ&lt;br /&gt;
&lt;br /&gt;
====Largamente Esultazione (Broad Exaltation) Mk. 1.0  ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for PRT&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A retrofitted van, plain black in color, but with a PRT logo on the side. Not standard issue. Looks like a regular transport van with thick heavy tires when not deployed. When deployed, a multi-headed Fortissimissimo Plate turret pops out of the top. The turret has three cameras, able to see in every direction, and it has twenty individual plates.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This van acts as a mobile turret, capable of covering a large area and handling a large number of individual enemies. It has room for a driver, a passenger, and one person in the back that controls the weapon system and acts as a final failsafe. The van has the vast majority of the unnecessary stuff removed in favor of welded armor plating and electrical networking for the weapon system. The turret has twenty individual screamer plates that are each controlled by the onboard VI from Phalanx. This allows the VI to utilize its IFF and target up to twenty individuals. Each plate is effective up to a block away and able to neutralize a target in a less than lethal way with the frequency of human bone. Capable of using more harmful frequencies, such as armor plating, and steel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as the van has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = See Fortissimissimo Plate Mk. 1.5 for description on the plates.&lt;br /&gt;
&lt;br /&gt;
==== Vibrato con Amore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] fo [[Phalanx]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a high frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Without a power source it is still a sharp sword, but it will no longer vibrate. Connects to Phalanx’s suit power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Gift to Phalanx for services rendered&lt;br /&gt;
&lt;br /&gt;
==== Sempre Guerriero Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Four small implants, one for each foot and ear, containing sensors for detecting sound waves. Once implanted, invisible.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Allows for a seismic sense from the feet that can ‘see’ for about 30 feet in any direction through solid surfaces. Denser surfaces are clearer than softer ones. (I.E. Titanium flooring would be very clear, sand would render the sense next to useless) The ear sensors allow for clearer, more powerful hearing, able to pickout a single person’s heartbeat from 20 feet away.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until the base suit is destroyed, can be maintained by Ammonite or Acoustica&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = See Anima con Appassionato Mk. 1.0&lt;br /&gt;
&lt;br /&gt;
==== Anima con Appassionato Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*Appearance&#039;&#039;&#039; = A set of four small speakers that can be affixed onto an outer suit for Ammonite.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until broken off of the armor it emplaced or destroyed, can be maintained by Acoustica or Ammonite.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== Basso Continuo Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Phalanx]] , [[Ammonite]], and [[Zipdash]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A clamp with a large speaker/receiver in the head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This device clamps onto the armor or body it is attached to. When activated, this device essentially listens for resonant frequencies or high vibrations, and when it detects such a frequency produces a sound with the same amplitude but inverted phase. This cancels out the harmful frequency, protecting what it is attached to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = 12 hours, or as long as the power of whatever armor it is attached to lasts.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = x8 &lt;br /&gt;
&lt;br /&gt;
=== Gifted Tinker Tech ===&lt;br /&gt;
&lt;br /&gt;
==== Power Pack Mk.1 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Image&#039;&#039;&#039;      = https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = This is a chestplate, painted to match the coloring of Acoustica’s suit, that fits on with thick straps. The back has a bar going up the spine that glows to show the power currently in its capacitor banks. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
&lt;br /&gt;
==== Adagio Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A black visor fitted into Acoustica’s half mask. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF and has personal assistant functions.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Lasts as long as she has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and other Phalanx intelligences.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of theatrical production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of a decently trained adult when playing either the piano or violin, though she will refuse to do so if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&lt;br /&gt;
&lt;br /&gt;
At Phalanx&#039;s demand she took, and passed, college level Architectural Engineering courses so she doesnt accidentally bring down buildings.&lt;br /&gt;
&lt;br /&gt;
She is a licensed EMT after taking a four month long course due to Rockstar bleeding all over her in a hallway.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&lt;br /&gt;
&lt;br /&gt;
The only time she ever really shows any initiative is when an authority figure is seen to be doing what she considers doubting her abilities. She loathes to be seen as defenseless, and even more-so as a child. Whenever someone she sees as an authority does so, she usually reacts badly by speaking out, acting irrationally, or getting annoyed.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Single, Natural&lt;br /&gt;
&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use, measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others. She has not realized that her specialization allows for other types of waves besides sound waves as sound and music is all she really knows.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all, like the two mutually exclusive functions of the Vivace Sandals. Some gadgets can work side by side and not interfere or support each other, like the Vivace Sandsls and Canon, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the Vivace Sandals’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the Wards.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7913</id>
		<title>Carnage Conductor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7913"/>
		<updated>2022-07-03T04:54:58Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Carnage Conductor&lt;br /&gt;
|alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/The Train Hoe/Mommy?&lt;br /&gt;
|civ_name = Priscilla Milliane von Ulm&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/Argerro&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class = Tinker&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
&amp;lt;!--|image =  upload a file, and put the name here without the File: prefix &lt;br /&gt;
|caption = description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1995-03-16 &lt;br /&gt;
|birth_place = Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
As her ‘public’ debut, she was seen making off with a diesel locomotive and three detached box cars and one flatcar worth of materials, roughly split evenly between steel, and wood, and copper, as well as a single tank car full of diesel. The small train made its way west out of devilfish’s stockyard and disappeared down the track.&lt;br /&gt;
&lt;br /&gt;
It is an open secret to the higher up rail union workers in the Devilfish area exactly who C.C. is, however she is also family to most of them. There are more than a few daughters named after her. So when the train crews are asked to describe what exactly happened to their trains, the rails, their shipments, or where C.C. went, they tend to be less than helpful, and if she ever needs a few extra hands for high paying jobs she knows where to look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Civilian: Pricilla is a simple woman. At 5’11, she is tall, and built with corded muscles from her efforts to stay in shape as well as her work as a train mechanic/engineer. In her day to day life she tends to wear jeans, white muscle shirts, and a grey jumpsuit that covers her legs with the sleeves tied around her waist. She tends to keep her jet black hair cropped shortish with an undercut. Her hands are often greasy and dirty, but when she decides to clean up she has an air of quiet beauty. She has a large back/upper arm tattoo that depicts clockwork angel wings.&lt;br /&gt;
&lt;br /&gt;
* Costume: In costume Carnage Conductor wears a stylized Train Engineer outfit. Blue overalls that are more form fitting than usual. She wears heavy, black leather lace up boots that end at her knees. She wears thick leather gloves the go up to her elbows. Her top is a white, flowy silk button up shirt that is rolled up to her elbows as well. Around her neck is a red bandana. Upon her head is a blue and white cap that is made to look like a steamer’s smokestack with her personal logo on the front. Said logo looks like a pair of gears overlaid by a simple steamer. Her mask is a pair of welding goggles as well as a red, bandana-ish, mouth/nose covering. She also wears a large tool belt at all times.&lt;br /&gt;
&lt;br /&gt;
* Vehicles: All vehicles built to be a part of the C.C.R. (Carnage Conductor Railroad) project will, no matter their build or aesthetic, carry the same paint job. The vehicles are painted black with burgundy as the secondary color. Gold is used as the accent, filigree, and type print color. She adds a personal touch of classic painted filigree depicting rail lines in the shape of flowers. Every car will follow proper procedure as far as having the required rail codes painted on the sides as well as the company code and car number.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Priscilla owns, now that she paid off the mortgage, a nice sized family home she inherited from her parents. Due to her career, she ‘owns’ (read: is paying off the bank&#039;s loan for) a very small repair shop, turntable, and shuntyard. It has enough room for one locomotive in the shop and three short shunting lines for carriages that are to be repaired. Connects directly to BNSF Line and is located Directly South of Devil Track and just East of 435.&lt;br /&gt;
&lt;br /&gt;
* Cell Phone&lt;br /&gt;
&lt;br /&gt;
* Tool belt&lt;br /&gt;
&lt;br /&gt;
* Extendable baton&lt;br /&gt;
&lt;br /&gt;
* Pump-action shotgun (in the locomotive center console)&lt;br /&gt;
&lt;br /&gt;
* Large medkit (in the locomotive)&lt;br /&gt;
&lt;br /&gt;
* Large mobile tool station (in the mobile crane)&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&amp;lt;!-- ==== Name ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      =--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== “Magnum Opus” C.C.R.X.-M.O. #10101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Based around the stolen AC4400CW Diesel locomotive #5700, this locomotive has been upgraded to the point where it is armored, and no longer bearing the BNSF paint job in favor of the C.C.R. project colors. It bears the logo CCRX #10101001 as well as the standard markings for horsepower, and tractive effort. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The MO is faster, stronger, and better armored than a standard diesel engine. Is able to clock in at 100 mph at no or light load. Capable of improved tractive effort compared to its original form up to 200k lbs. Provides power to the entirety of the train connected to it, though that energy is not unlimited. Capable of stopping from full speed in just five minutes on rail, and on a dime on treads.&lt;br /&gt;
&lt;br /&gt;
An electric battery has been added, capable of pulling a small train of a few cars for an hour before dying. This is an absolute emergency last option.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She hides her shotgun under the center console, a habit she took from her father.&lt;br /&gt;
&lt;br /&gt;
==== “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A retrofitted flatcar, with an extendable crane on the back, as well as a small shed on one end. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The crane is capable, under its own very limited power, of moving itself, anchoring itself in place via hydraulic feet, switching to its treads, and lifting any of her cars back onto the track or off of the track. The crane is quicker than the usual railway cranes, capable of resetting a locomotive in ten minutes from a full derailment. The shed carries a veritable mobile workshop, not as extensive as her home shop, but capable of fixing all but the worst damage on the fly.&lt;br /&gt;
&lt;br /&gt;
The crane and workshop takes up 30 feet of the 89 foot flat car, leaving only 59 feet of freet cargo space.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Always kept directly behind the M.O. if she can help it.&lt;br /&gt;
&lt;br /&gt;
==== “All Terrain Transport Mover” C.C.R.X.-A.T.T.M. #20101 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Treads inset behind the wheel axles of all the cars that The Conductor has.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Over the course of an hour, the standard rail wheels are switched out for heavy steel treads that allow for movement over any terrain type that can support the weight of the train. Takes an hour to switch back to the standard wheels. When on treads the standard speed is cut by 75% due to increased friction and safety, but tighter turns are possible allowing for on road travel.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Last long as they are not damaged too heavily.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== “High Efficiency Spike Inset Launcher” C.C.R.X-H.E.S.I.L #30101001 ==== &lt;br /&gt;
[[File:Jav Gun.png|thumb|right|Hesil]]&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A two-handed weapon with a large magazine and has a small spike protruding from the front. All industrial, metal, and hard angles. Painted black and burgundy. Makes a choo-choo sound that technically is the railgun resetting, but is mostly for fun.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The HESIL is capable of launching a seven inch railroad spike at extremely fast speeds, capable of pinning a track in place with one shot via a low power railgun inside of the gun. Is fairly low range, however, with the damage falling off quickly after a few meters.&lt;br /&gt;
&lt;br /&gt;
She is also capable of using special bolts that carry an electric charge, originally meant to weld the spike to the rail, but also capable of being used as an aoe shock weapon. When used in this way it creates a five foot circle of charge that shocks those within at near taser levels.&lt;br /&gt;
&lt;br /&gt;
Finally, it is also capable of protruding the spike without launching it, similar to how a jackhammer head moves, able to be used as an improvised fist weapon. Capable of breaking a 7 inch thick rail tie with a few swings. This damages the spike beyond the ability to fire and she must manually reload after doing so.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Capable of shooting 10 shots before reload.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She carries 40 rounds in her bag, ten are the electric rounds&lt;br /&gt;
&lt;br /&gt;
===Non Tech Large Equipment===&lt;br /&gt;
Seeing as there is no reason to make every single carriage CC uses into tinkertech (I.E. A box car with metal welded onto the outside isn&#039;t tinkertech, its a retrofitted boxcar), here is a section where I specify what mundane cars she has, modifications to them, as well as equipment kept within them. This list will expand with her aquiring more carriages or vehicles for her work.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-F.T. (Fluid Tanker) #11002001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A repainted &#039;DOT 111A100W1&#039; Petrochemical Tank Car. Has A.T.T.M.s installed.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Full of Railroad Grade Diesel (34.5k US gallons/131k Liters)&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X-I.L.H. (Insecure Loot Hauler) #10801001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A of retrofitted boxcar, covered in welded steel armor, and painted black to match the other boxcars. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = None, just an empty storage compartment with welded armor.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Had door installed on each end for access to the rest of the train.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-S.L.H./C.H. (Secure Loot Hauler/Crew Hauler) #10701001/10501001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A pair of retrofitted boxcars, covered in welded steel armor, and painted black. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = A pair of simple armored cars, these carriages can withstand most hand-held weapons, up to and including grenades. Has doors on the ends to allow movement of the crew between cars easily. One car is purely for secure storage of weapons and booty, the other however has been converted to a sort of living area, with a few cots, sanitation devices, lockers, and a small kitchenette. &lt;br /&gt;
&lt;br /&gt;
The barracks, #10501001, is not meant for long term living, but better than nothing, and allows goons to stay close if she ever hired any. &lt;br /&gt;
&lt;br /&gt;
The one for storage, #10701001, is currently equipped with a crate of molotovs, beyonets, batons, and a single bolt action rifle, as well as a heavy vault inset into the wall on one side, capable of carrying a few wooden crates of supplies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides room for six to live &#039;comfortably&#039;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Intimate knowledge on how to operate a wide variety of rail vehicles&lt;br /&gt;
&lt;br /&gt;
* Knows the local railways, old and new, inside and out&lt;br /&gt;
&lt;br /&gt;
* Adept at repairing trains, even without her tinker power&lt;br /&gt;
&lt;br /&gt;
* Public Speaking&lt;br /&gt;
&lt;br /&gt;
* Throwing improvised weapons&lt;br /&gt;
&lt;br /&gt;
* Carpentry&lt;br /&gt;
&lt;br /&gt;
* Improvised survival&lt;br /&gt;
&lt;br /&gt;
* Painting&lt;br /&gt;
&lt;br /&gt;
* Speaking a variation of German. Not truly &#039;proper&#039; but passable and full of slang terms&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Priscilla is a jovial, caring, hard-working soul. She cares about the poor and working class. She tells awful puns and cracks jokes almost nonstop. This joviality, however, stops when she sees abuse, especially abuse by those who have the funds and ability to make changes. Would happily throw a brick through a billionaire’s empty skull. She sees the rail workers in the Devilfish area as family and would happily die, or kill, for them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Natural, Waivered&lt;br /&gt;
&lt;br /&gt;
C.C. is a Tinker focused on building, upgrading, and maintaining any vehicle that could be considered a train or be necessary to the function of a train.&lt;br /&gt;
&lt;br /&gt;
She is also able to produce a few tools that allow her to work on tains or rail lines, but these are fairly limited in nature. Tools like rail spike launchers, basic exosuits for moving heavy parts, etc.&lt;br /&gt;
&lt;br /&gt;
As examples of what she can create, below are a few ideas that are possible&lt;br /&gt;
&lt;br /&gt;
* A carriage that lays hard light tracks to allow the train behind it to travel as it pleases&lt;br /&gt;
&lt;br /&gt;
* A drill that allows a tunnel to be dug in front of the train&lt;br /&gt;
&lt;br /&gt;
* Upgraded wheels that allow the carriage under it to levitate&lt;br /&gt;
&lt;br /&gt;
* A road based engine on treads allowing for all terrain travel&lt;br /&gt;
&lt;br /&gt;
* A car that can open a single, temporary portal once every 30 minutes allowing the train to pass to a far off place immediately.&lt;br /&gt;
&lt;br /&gt;
* A mine lift attached to a wire to continually haul full buckets of ore out of a pit.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Pricilla is a rail rat. Always has been. Her father was an engineer, her mother a signalman, and her family has worked for the railroads for generations. She had always been fascinated by the heavy machinery, the logistics of it all, how everything fits together. At the age of 16, with her parent’s help, she opened up her own repair garage near Devilfish where she would work under her father’s tutelage learning how to fix up trains.&lt;br /&gt;
&lt;br /&gt;
After her parents&#039; deaths, she was thankfully self-sustaining. Sadly, as she is technically a business owner, she is not able to hold a union card, but over time, she grows to be a respected figure to the union presence in the Devilfish area due to her familial connections to the rest of the RWU. At the age of 23 the BNSF company announces that they are going to be raising hours, while getting rid of many benefits. The Union immediately gets upset about this and talks start immediately. Priscilla is one of the non-union members to be pushing back on this, fighting doggedly for the workers, and the memories of her parents, to be respected.&lt;br /&gt;
&lt;br /&gt;
Priscilla fights and struggles for years, losing business from BNSF in the process, trying her best to make the company see reason. She starts to get threats of foreclosure on her business. She’s forever blackbooked to the rail companies. Yet she puts her everything into this fight. She feels it’s worth it. The rail workers rally around her, seeing the sacrifices she’s making, seeing how she hits her head against a brick wall over and over, looking for a way to make people see reason. At the age of 26 escalations eventually lead to threats of strikes turning to mobilization…all with Priscilla being one of the loudest voices in the crowd, standing arm in arm with her fellow workers. The Federal courts rule that their strike is illegal. BNSF starts hiring scabs. Pinkertons start to be seen in Devilfish Minnesota. Despite all this, Priscilla keeps to the front of the Picket, ready to fight tooth and nail for what she wants.&lt;br /&gt;
&lt;br /&gt;
All of her work proves for naught. When the Pinkertons arrive in town rumors suddenly start to spread about her family. The courts start investigating her and charges are laid against her for inciting unrest. At the start the union supports her, cries out for a mistrial, and tries to help. But as time goes on, public opinion shifts, the court rules against her, and so the union, despite their love for her and the closeness she has with the rail workers, asks her to stop striking with them for fear of public backlash. Without her, the union finally folds, and everything she sacrificed for nothing.&lt;br /&gt;
&lt;br /&gt;
Broke, a mountain of problems she can’t fix, and the memory of her family to the wider public in shambles, she finally breaks.&lt;br /&gt;
&lt;br /&gt;
Triggr&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Jav_Gun.png&amp;diff=7912</id>
		<title>File:Jav Gun.png</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Jav_Gun.png&amp;diff=7912"/>
		<updated>2022-07-03T04:53:40Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the Hesil weapon. See &#039;Appearance&#039;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7911</id>
		<title>Carnage Conductor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7911"/>
		<updated>2022-07-03T04:42:04Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Carnage Conductor&lt;br /&gt;
|alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/The Train Hoe/Mommy?&lt;br /&gt;
|civ_name = Priscilla Milliane von Ulm&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/Argerro&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class = Tinker&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
&amp;lt;!--|image =  upload a file, and put the name here without the File: prefix &lt;br /&gt;
|caption = description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1995-03-16 &lt;br /&gt;
|birth_place = Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
As her ‘public’ debut, she was seen making off with a diesel locomotive and three detached box cars and one flatcar worth of materials, roughly split evenly between steel, and wood, and copper, as well as a single tank car full of diesel. The small train made its way west out of devilfish’s stockyard and disappeared down the track.&lt;br /&gt;
&lt;br /&gt;
It is an open secret to the higher up rail union workers in the Devilfish area exactly who C.C. is, however she is also family to most of them. There are more than a few daughters named after her. So when the train crews are asked to describe what exactly happened to their trains, the rails, their shipments, or where C.C. went, they tend to be less than helpful, and if she ever needs a few extra hands for high paying jobs she knows where to look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Civilian: Pricilla is a simple woman. At 5’11, she is tall, and built with corded muscles from her efforts to stay in shape as well as her work as a train mechanic/engineer. In her day to day life she tends to wear jeans, white muscle shirts, and a grey jumpsuit that covers her legs with the sleeves tied around her waist. She tends to keep her jet black hair cropped shortish with an undercut. Her hands are often greasy and dirty, but when she decides to clean up she has an air of quiet beauty. She has a large back/upper arm tattoo that depicts clockwork angel wings.&lt;br /&gt;
&lt;br /&gt;
* Costume: In costume Carnage Conductor wears a stylized Train Engineer outfit. Blue overalls that are more form fitting than usual. She wears heavy, black leather lace up boots that end at her knees. She wears thick leather gloves the go up to her elbows. Her top is a white, flowy silk button up shirt that is rolled up to her elbows as well. Around her neck is a red bandana. Upon her head is a blue and white cap that is made to look like a steamer’s smokestack with her personal logo on the front. Said logo looks like a pair of gears overlaid by a simple steamer. Her mask is a pair of welding goggles as well as a red, bandana-ish, mouth/nose covering. She also wears a large tool belt at all times.&lt;br /&gt;
&lt;br /&gt;
* Vehicles: All vehicles built to be a part of the C.C.R. (Carnage Conductor Railroad) project will, no matter their build or aesthetic, carry the same paint job. The vehicles are painted black with burgundy as the secondary color. Gold is used as the accent, filigree, and type print color. She adds a personal touch of classic painted filigree depicting rail lines in the shape of flowers. Every car will follow proper procedure as far as having the required rail codes painted on the sides as well as the company code and car number.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Priscilla owns, now that she paid off the mortgage, a nice sized family home she inherited from her parents. Due to her career, she ‘owns’ (read: is paying off the bank&#039;s loan for) a very small repair shop, turntable, and shuntyard. It has enough room for one locomotive in the shop and three short shunting lines for carriages that are to be repaired. Connects directly to BNSF Line and is located Directly South of Devil Track and just East of 435.&lt;br /&gt;
&lt;br /&gt;
* Cell Phone&lt;br /&gt;
&lt;br /&gt;
* Tool belt&lt;br /&gt;
&lt;br /&gt;
* Extendable baton&lt;br /&gt;
&lt;br /&gt;
* Pump-action shotgun (in the locomotive center console)&lt;br /&gt;
&lt;br /&gt;
* Large medkit (in the locomotive)&lt;br /&gt;
&lt;br /&gt;
* Large mobile tool station (in the mobile crane)&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&amp;lt;!-- ==== Name ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      =--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== “Magnum Opus” C.C.R.X.-M.O. #10101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Based around the stolen AC4400CW Diesel locomotive #5700, this locomotive has been upgraded to the point where it is armored, and no longer bearing the BNSF paint job in favor of the C.C.R. project colors. It bears the logo CCRX #10101001 as well as the standard markings for horsepower, and tractive effort. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The MO is faster, stronger, and better armored than a standard diesel engine. Is able to clock in at 100 mph at no or light load. Capable of improved tractive effort compared to its original form up to 200k lbs. Provides power to the entirety of the train connected to it, though that energy is not unlimited. Capable of stopping from full speed in just five minutes on rail, and on a dime on treads.&lt;br /&gt;
&lt;br /&gt;
An electric battery has been added, capable of pulling a small train of a few cars for an hour before dying. This is an absolute emergency last option.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She hides her shotgun under the center console, a habit she took from her father.&lt;br /&gt;
&lt;br /&gt;
==== “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A retrofitted flatcar, with an extendable crane on the back, as well as a small shed on one end. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The crane is capable, under its own very limited power, of moving itself, anchoring itself in place via hydraulic feet, switching to its treads, and lifting any of her cars back onto the track or off of the track. The crane is quicker than the usual railway cranes, capable of resetting a locomotive in ten minutes from a full derailment. The shed carries a veritable mobile workshop, not as extensive as her home shop, but capable of fixing all but the worst damage on the fly.&lt;br /&gt;
&lt;br /&gt;
The crane and workshop takes up 30 feet of the 89 foot flat car, leaving only 59 feet of freet cargo space.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Always kept directly behind the M.O. if she can help it.&lt;br /&gt;
&lt;br /&gt;
==== “All Terrain Transport Mover” C.C.R.X.-A.T.T.M. #20101 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Treads inset behind the wheel axles of all the cars that The Conductor has.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Over the course of an hour, the standard rail wheels are switched out for heavy steel treads that allow for movement over any terrain type that can support the weight of the train. Takes an hour to switch back to the standard wheels. When on treads the standard speed is cut by 75% due to increased friction and safety, but tighter turns are possible allowing for on road travel.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Last long as they are not damaged too heavily.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== “High Efficiency Spike Inset Launcher” C.C.R.X-H.E.S.I.L #30101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A two-handed weapon with a large magazine and has a small spike protruding from the front. All industrial, metal, and hard angles. Painted black and burgundy. Makes a choo-choo sound that technically is the railgun resetting, but is mostly for fun.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The HESIL is capable of launching a seven inch railroad spike at extremely fast speeds, capable of pinning a track in place with one shot via a low power railgun inside of the gun. Is fairly low range, however, with the damage falling off quickly after a few meters.&lt;br /&gt;
&lt;br /&gt;
She is also capable of using special bolts that carry an electric charge, originally meant to weld the spike to the rail, but also capable of being used as an aoe shock weapon. When used in this way it creates a five foot circle of charge that shocks those within at near taser levels.&lt;br /&gt;
&lt;br /&gt;
Finally, it is also capable of protruding the spike without launching it, similar to how a jackhammer head moves, able to be used as an improvised fist weapon. Capable of breaking a 7 inch thick rail tie with a few swings. This damages the spike beyond the ability to fire and she must manually reload after doing so.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Capable of shooting 10 shots before reload.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She carries 40 rounds in her bag, ten are the electric rounds&lt;br /&gt;
&lt;br /&gt;
===Non Tech Large Equipment===&lt;br /&gt;
Seeing as there is no reason to make every single carriage CC uses into tinkertech (I.E. A box car with metal welded onto the outside isn&#039;t tinkertech, its a retrofitted boxcar), here is a section where I specify what mundane cars she has, modifications to them, as well as equipment kept within them. This list will expand with her aquiring more carriages or vehicles for her work.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-F.T. (Fluid Tanker) #11002001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A repainted &#039;DOT 111A100W1&#039; Petrochemical Tank Car. Has A.T.T.M.s installed.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Full of Railroad Grade Diesel (34.5k US gallons/131k Liters)&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X-I.L.H. (Insecure Loot Hauler) #10801001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A of retrofitted boxcar, covered in welded steel armor, and painted black to match the other boxcars. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = None, just an empty storage compartment with welded armor.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Had door installed on each end for access to the rest of the train.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-S.L.H./C.H. (Secure Loot Hauler/Crew Hauler) #10701001/10501001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A pair of retrofitted boxcars, covered in welded steel armor, and painted black. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = A pair of simple armored cars, these carriages can withstand most hand-held weapons, up to and including grenades. Has doors on the ends to allow movement of the crew between cars easily. One car is purely for secure storage of weapons and booty, the other however has been converted to a sort of living area, with a few cots, sanitation devices, lockers, and a small kitchenette. &lt;br /&gt;
&lt;br /&gt;
The barracks, #10501001, is not meant for long term living, but better than nothing, and allows goons to stay close if she ever hired any. &lt;br /&gt;
&lt;br /&gt;
The one for storage, #10701001, is currently equipped with a crate of molotovs, beyonets, batons, and a single bolt action rifle, as well as a heavy vault inset into the wall on one side, capable of carrying a few wooden crates of supplies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides room for six to live &#039;comfortably&#039;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Intimate knowledge on how to operate a wide variety of rail vehicles&lt;br /&gt;
&lt;br /&gt;
* Knows the local railways, old and new, inside and out&lt;br /&gt;
&lt;br /&gt;
* Adept at repairing trains, even without her tinker power&lt;br /&gt;
&lt;br /&gt;
* Public Speaking&lt;br /&gt;
&lt;br /&gt;
* Throwing improvised weapons&lt;br /&gt;
&lt;br /&gt;
* Carpentry&lt;br /&gt;
&lt;br /&gt;
* Improvised survival&lt;br /&gt;
&lt;br /&gt;
* Painting&lt;br /&gt;
&lt;br /&gt;
* Speaking a variation of German. Not truly &#039;proper&#039; but passable and full of slang terms&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Priscilla is a jovial, caring, hard-working soul. She cares about the poor and working class. She tells awful puns and cracks jokes almost nonstop. This joviality, however, stops when she sees abuse, especially abuse by those who have the funds and ability to make changes. Would happily throw a brick through a billionaire’s empty skull. She sees the rail workers in the Devilfish area as family and would happily die, or kill, for them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Natural, Waivered&lt;br /&gt;
&lt;br /&gt;
C.C. is a Tinker focused on building, upgrading, and maintaining any vehicle that could be considered a train or be necessary to the function of a train.&lt;br /&gt;
&lt;br /&gt;
She is also able to produce a few tools that allow her to work on tains or rail lines, but these are fairly limited in nature. Tools like rail spike launchers, basic exosuits for moving heavy parts, etc.&lt;br /&gt;
&lt;br /&gt;
As examples of what she can create, below are a few ideas that are possible&lt;br /&gt;
&lt;br /&gt;
* A carriage that lays hard light tracks to allow the train behind it to travel as it pleases&lt;br /&gt;
&lt;br /&gt;
* A drill that allows a tunnel to be dug in front of the train&lt;br /&gt;
&lt;br /&gt;
* Upgraded wheels that allow the carriage under it to levitate&lt;br /&gt;
&lt;br /&gt;
* A road based engine on treads allowing for all terrain travel&lt;br /&gt;
&lt;br /&gt;
* A car that can open a single, temporary portal once every 30 minutes allowing the train to pass to a far off place immediately.&lt;br /&gt;
&lt;br /&gt;
* A mine lift attached to a wire to continually haul full buckets of ore out of a pit.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Pricilla is a rail rat. Always has been. Her father was an engineer, her mother a signalman, and her family has worked for the railroads for generations. She had always been fascinated by the heavy machinery, the logistics of it all, how everything fits together. At the age of 16, with her parent’s help, she opened up her own repair garage near Devilfish where she would work under her father’s tutelage learning how to fix up trains.&lt;br /&gt;
&lt;br /&gt;
After her parents&#039; deaths, she was thankfully self-sustaining. Sadly, as she is technically a business owner, she is not able to hold a union card, but over time, she grows to be a respected figure to the union presence in the Devilfish area due to her familial connections to the rest of the RWU. At the age of 23 the BNSF company announces that they are going to be raising hours, while getting rid of many benefits. The Union immediately gets upset about this and talks start immediately. Priscilla is one of the non-union members to be pushing back on this, fighting doggedly for the workers, and the memories of her parents, to be respected.&lt;br /&gt;
&lt;br /&gt;
Priscilla fights and struggles for years, losing business from BNSF in the process, trying her best to make the company see reason. She starts to get threats of foreclosure on her business. She’s forever blackbooked to the rail companies. Yet she puts her everything into this fight. She feels it’s worth it. The rail workers rally around her, seeing the sacrifices she’s making, seeing how she hits her head against a brick wall over and over, looking for a way to make people see reason. At the age of 26 escalations eventually lead to threats of strikes turning to mobilization…all with Priscilla being one of the loudest voices in the crowd, standing arm in arm with her fellow workers. The Federal courts rule that their strike is illegal. BNSF starts hiring scabs. Pinkertons start to be seen in Devilfish Minnesota. Despite all this, Priscilla keeps to the front of the Picket, ready to fight tooth and nail for what she wants.&lt;br /&gt;
&lt;br /&gt;
All of her work proves for naught. When the Pinkertons arrive in town rumors suddenly start to spread about her family. The courts start investigating her and charges are laid against her for inciting unrest. At the start the union supports her, cries out for a mistrial, and tries to help. But as time goes on, public opinion shifts, the court rules against her, and so the union, despite their love for her and the closeness she has with the rail workers, asks her to stop striking with them for fear of public backlash. Without her, the union finally folds, and everything she sacrificed for nothing.&lt;br /&gt;
&lt;br /&gt;
Broke, a mountain of problems she can’t fix, and the memory of her family to the wider public in shambles, she finally breaks.&lt;br /&gt;
&lt;br /&gt;
Triggr&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7910</id>
		<title>Carnage Conductor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7910"/>
		<updated>2022-07-03T03:51:55Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* C.C.R.X-I.L.H. (Insecure Loot Hauler) #10801001 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Carnage Conductor&lt;br /&gt;
|alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/The Train Hoe/Mommy?&lt;br /&gt;
|civ_name = Priscilla Milliane von Ulm&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/Argerro&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class = Tinker&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
&amp;lt;!--|image =  upload a file, and put the name here without the File: prefix &lt;br /&gt;
|caption = description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1995-03-16 &lt;br /&gt;
|birth_place = Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
As her ‘public’ debut, she was seen making off with a diesel locomotive and three detached box cars and one flatcar worth of materials, roughly split evenly between steel, and wood, and copper, as well as a single tank car full of diesel. The small train made its way west out of devilfish’s stockyard and disappeared down the track.&lt;br /&gt;
&lt;br /&gt;
It is an open secret to the higher up rail union workers in the Devilfish area exactly who C.C. is, however she is also family to most of them. There are more than a few daughters named after her. So when the train crews are asked to describe what exactly happened to their trains, the rails, their shipments, or where C.C. went, they tend to be less than helpful, and if she ever needs a few extra hands for high paying jobs she knows where to look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Civilian: Pricilla is a simple woman. At 5’11, she is tall, and built with corded muscles from her efforts to stay in shape as well as her work as a train mechanic/engineer. In her day to day life she tends to wear jeans, white muscle shirts, and a grey jumpsuit that covers her legs with the sleeves tied around her waist. She tends to keep her jet black hair cropped shortish with an undercut. Her hands are often greasy and dirty, but when she decides to clean up she has an air of quiet beauty. She has a large back/upper arm tattoo that depicts clockwork angel wings.&lt;br /&gt;
&lt;br /&gt;
* Costume: In costume Carnage Conductor wears a stylized Train Engineer outfit. Blue overalls that are more form fitting than usual. She wears heavy, black leather lace up boots that end at her knees. She wears thick leather gloves the go up to her elbows. Her top is a white, flowy silk button up shirt that is rolled up to her elbows as well. Around her neck is a red bandana. Upon her head is a blue and white cap that is made to look like a steamer’s smokestack with her personal logo on the front. Said logo looks like a pair of gears overlaid by a simple steamer. Her mask is a pair of welding goggles as well as a red, bandana-ish, mouth/nose covering. She also wears a large tool belt at all times.&lt;br /&gt;
&lt;br /&gt;
* Vehicles: All vehicles built to be a part of the C.C.R. (Carnage Conductor Railroad) project will, no matter their build or aesthetic, carry the same paint job. The vehicles are painted black with burgundy as the secondary color. Gold is used as the accent, filigree, and type print color. She adds a personal touch of classic painted filigree depicting rail lines in the shape of flowers. Every car will follow proper procedure as far as having the required rail codes painted on the sides as well as the company code and car number.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Priscilla owns, now that she paid off the mortgage, a nice sized family home she inherited from her parents. Due to her career, she ‘owns’ (read: is paying off the bank&#039;s loan for) a very small repair shop, turntable, and shuntyard. It has enough room for one locomotive in the shop and three short shunting lines for carriages that are to be repaired. Connects directly to BNSF Line and is located Directly South of Devil Track and just East of 435.&lt;br /&gt;
&lt;br /&gt;
* Cell Phone&lt;br /&gt;
&lt;br /&gt;
* Tool belt&lt;br /&gt;
&lt;br /&gt;
* Extendable baton&lt;br /&gt;
&lt;br /&gt;
* Pump-action shotgun (in the locomotive center console)&lt;br /&gt;
&lt;br /&gt;
* Large medkit (in the locomotive)&lt;br /&gt;
&lt;br /&gt;
* Large mobile tool station (in the mobile crane)&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&amp;lt;!-- ==== Name ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      =--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== “Magnum Opus” C.C.R.X.-M.O. #10101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Based around the stolen AC4400CW Diesel locomotive #5700, this locomotive has been upgraded to the point where it is armored, and no longer bearing the BNSF paint job in favor of the C.C.R. project colors. It bears the logo CCRX #10101001 as well as the standard markings for horsepower, and tractive effort. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The MO is faster, stronger, and better armored than a standard diesel engine. Is able to clock in at 100 mph at no or light load. Capable of improved tractive effort compared to its original form up to 200k lbs. Provides power to the entirety of the train connected to it, though that energy is not unlimited. Capable of stopping from full speed in just five minutes on rail, and on a dime on treads.&lt;br /&gt;
&lt;br /&gt;
An electric battery has been added, capable of pulling a small train of a few cars for an hour before dying. This is an absolute emergency last option.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She hides her shotgun under the center console, a habit she took from her father.&lt;br /&gt;
&lt;br /&gt;
==== “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A retrofitted flatcar, with an extendable crane on the back, as well as a small shed on one end. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The crane is capable, under its own very limited power, of moving itself, anchoring itself in place via hydraulic feet, switching to its treads, and lifting any of her cars back onto the track or off of the track. The crane is quicker than the usual railway cranes, capable of resetting a locomotive in ten minutes from a full derailment. The shed carries a veritable mobile workshop, not as extensive as her home shop, but capable of fixing all but the worst damage on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Always kept directly behind the M.O. if she can help it.&lt;br /&gt;
&lt;br /&gt;
==== “All Terrain Transport Mover” C.C.R.X.-A.T.T.M. #20101 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Treads inset behind the wheel axles of all the cars that The Conductor has.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Over the course of an hour, the standard rail wheels are switched out for heavy steel treads that allow for movement over any terrain type that can support the weight of the train. Takes an hour to switch back to the standard wheels. When on treads the standard speed is cut by 75% due to increased friction and safety, but tighter turns are possible allowing for on road travel.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Last long as they are not damaged too heavily.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== “High Efficiency Spike Inset Launcher” C.C.R.X-H.E.S.I.L #30101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A two-handed weapon with a large magazine and has a small spike protruding from the front. All industrial, metal, and hard angles. Painted black and burgundy. Makes a choo-choo sound that technically is the railgun resetting, but is mostly for fun.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The HESIL is capable of launching a seven inch railroad spike at extremely fast speeds, capable of pinning a track in place with one shot via a low power railgun inside of the gun. Is fairly low range, however, with the damage falling off quickly after a few meters.&lt;br /&gt;
&lt;br /&gt;
She is also capable of using special bolts that carry an electric charge, originally meant to weld the spike to the rail, but also capable of being used as an aoe shock weapon. When used in this way it creates a five foot circle of charge that shocks those within at near taser levels.&lt;br /&gt;
&lt;br /&gt;
Finally, it is also capable of protruding the spike without launching it, similar to how a jackhammer head moves, able to be used as an improvised fist weapon. Capable of breaking a 7 inch thick rail tie with a few swings. This damages the spike beyond the ability to fire and she must manually reload after doing so.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Capable of shooting 10 shots before reload.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She carries 40 rounds in her bag, ten are the electric rounds&lt;br /&gt;
&lt;br /&gt;
===Non Tech Large Equipment===&lt;br /&gt;
Seeing as there is no reason to make every single carriage CC uses into tinkertech (I.E. A box car with metal welded onto the outside isn&#039;t tinkertech, its a retrofitted boxcar), here is a section where I specify what mundane cars she has, modifications to them, as well as equipment kept within them. This list will expand with her aquiring more carriages or vehicles for her work.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-F.T. (Fluid Tanker) #11002001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A repainted &#039;DOT 111A100W1&#039; Petrochemical Tank Car. Has A.T.T.M.s installed.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Full of Railroad Grade Diesel (34.5k US gallons/131k Liters)&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X-I.L.H. (Insecure Loot Hauler) #10801001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A of retrofitted boxcar, covered in welded steel armor, and painted black to match the other boxcars. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = None, just an empty storage compartment with welded armor.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Had door installed on each end for access to the rest of the train.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-S.L.H./C.H. (Secure Loot Hauler/Crew Hauler) #10701001/10501001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A pair of retrofitted boxcars, covered in welded steel armor, and painted black. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = A pair of simple armored cars, these carriages can withstand most hand-held weapons, up to and including grenades. Has doors on the ends to allow movement of the crew between cars easily. One car is purely for secure storage of weapons and booty, the other however has been converted to a sort of living area, with a few cots, sanitation devices, lockers, and a small kitchenette. &lt;br /&gt;
&lt;br /&gt;
The barracks, #10501001, is not meant for long term living, but better than nothing, and allows goons to stay close if she ever hired any. &lt;br /&gt;
&lt;br /&gt;
The one for storage, #10701001, is currently equipped with a crate of molotovs, beyonets, batons, and a single bolt action rifle, as well as a heavy vault inset into the wall on one side, capable of carrying a few wooden crates of supplies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides room for six to live &#039;comfortably&#039;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Intimate knowledge on how to operate a wide variety of rail vehicles&lt;br /&gt;
&lt;br /&gt;
* Knows the local railways, old and new, inside and out&lt;br /&gt;
&lt;br /&gt;
* Adept at repairing trains, even without her tinker power&lt;br /&gt;
&lt;br /&gt;
* Public Speaking&lt;br /&gt;
&lt;br /&gt;
* Throwing improvised weapons&lt;br /&gt;
&lt;br /&gt;
* Carpentry&lt;br /&gt;
&lt;br /&gt;
* Improvised survival&lt;br /&gt;
&lt;br /&gt;
* Painting&lt;br /&gt;
&lt;br /&gt;
* Speaking a variation of German. Not truly &#039;proper&#039; but passable and full of slang terms&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Priscilla is a jovial, caring, hard-working soul. She cares about the poor and working class. She tells awful puns and cracks jokes almost nonstop. This joviality, however, stops when she sees abuse, especially abuse by those who have the funds and ability to make changes. Would happily throw a brick through a billionaire’s empty skull. She sees the rail workers in the Devilfish area as family and would happily die, or kill, for them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Natural, Waivered&lt;br /&gt;
&lt;br /&gt;
C.C. is a Tinker focused on building, upgrading, and maintaining any vehicle that could be considered a train or be necessary to the function of a train.&lt;br /&gt;
&lt;br /&gt;
She is also able to produce a few tools that allow her to work on tains or rail lines, but these are fairly limited in nature. Tools like rail spike launchers, basic exosuits for moving heavy parts, etc.&lt;br /&gt;
&lt;br /&gt;
As examples of what she can create, below are a few ideas that are possible&lt;br /&gt;
&lt;br /&gt;
* A carriage that lays hard light tracks to allow the train behind it to travel as it pleases&lt;br /&gt;
&lt;br /&gt;
* A drill that allows a tunnel to be dug in front of the train&lt;br /&gt;
&lt;br /&gt;
* Upgraded wheels that allow the carriage under it to levitate&lt;br /&gt;
&lt;br /&gt;
* A road based engine on treads allowing for all terrain travel&lt;br /&gt;
&lt;br /&gt;
* A car that can open a single, temporary portal once every 30 minutes allowing the train to pass to a far off place immediately.&lt;br /&gt;
&lt;br /&gt;
* A mine lift attached to a wire to continually haul full buckets of ore out of a pit.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Pricilla is a rail rat. Always has been. Her father was an engineer, her mother a signalman, and her family has worked for the railroads for generations. She had always been fascinated by the heavy machinery, the logistics of it all, how everything fits together. At the age of 16, with her parent’s help, she opened up her own repair garage near Devilfish where she would work under her father’s tutelage learning how to fix up trains.&lt;br /&gt;
&lt;br /&gt;
After her parents&#039; deaths, she was thankfully self-sustaining. Sadly, as she is technically a business owner, she is not able to hold a union card, but over time, she grows to be a respected figure to the union presence in the Devilfish area due to her familial connections to the rest of the RWU. At the age of 23 the BNSF company announces that they are going to be raising hours, while getting rid of many benefits. The Union immediately gets upset about this and talks start immediately. Priscilla is one of the non-union members to be pushing back on this, fighting doggedly for the workers, and the memories of her parents, to be respected.&lt;br /&gt;
&lt;br /&gt;
Priscilla fights and struggles for years, losing business from BNSF in the process, trying her best to make the company see reason. She starts to get threats of foreclosure on her business. She’s forever blackbooked to the rail companies. Yet she puts her everything into this fight. She feels it’s worth it. The rail workers rally around her, seeing the sacrifices she’s making, seeing how she hits her head against a brick wall over and over, looking for a way to make people see reason. At the age of 26 escalations eventually lead to threats of strikes turning to mobilization…all with Priscilla being one of the loudest voices in the crowd, standing arm in arm with her fellow workers. The Federal courts rule that their strike is illegal. BNSF starts hiring scabs. Pinkertons start to be seen in Devilfish Minnesota. Despite all this, Priscilla keeps to the front of the Picket, ready to fight tooth and nail for what she wants.&lt;br /&gt;
&lt;br /&gt;
All of her work proves for naught. When the Pinkertons arrive in town rumors suddenly start to spread about her family. The courts start investigating her and charges are laid against her for inciting unrest. At the start the union supports her, cries out for a mistrial, and tries to help. But as time goes on, public opinion shifts, the court rules against her, and so the union, despite their love for her and the closeness she has with the rail workers, asks her to stop striking with them for fear of public backlash. Without her, the union finally folds, and everything she sacrificed for nothing.&lt;br /&gt;
&lt;br /&gt;
Broke, a mountain of problems she can’t fix, and the memory of her family to the wider public in shambles, she finally breaks.&lt;br /&gt;
&lt;br /&gt;
Triggr&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7909</id>
		<title>Carnage Conductor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7909"/>
		<updated>2022-07-03T03:51:10Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Carnage Conductor&lt;br /&gt;
|alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/The Train Hoe/Mommy?&lt;br /&gt;
|civ_name = Priscilla Milliane von Ulm&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/Argerro&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class = Tinker&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
&amp;lt;!--|image =  upload a file, and put the name here without the File: prefix &lt;br /&gt;
|caption = description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1995-03-16 &lt;br /&gt;
|birth_place = Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
As her ‘public’ debut, she was seen making off with a diesel locomotive and three detached box cars and one flatcar worth of materials, roughly split evenly between steel, and wood, and copper, as well as a single tank car full of diesel. The small train made its way west out of devilfish’s stockyard and disappeared down the track.&lt;br /&gt;
&lt;br /&gt;
It is an open secret to the higher up rail union workers in the Devilfish area exactly who C.C. is, however she is also family to most of them. There are more than a few daughters named after her. So when the train crews are asked to describe what exactly happened to their trains, the rails, their shipments, or where C.C. went, they tend to be less than helpful, and if she ever needs a few extra hands for high paying jobs she knows where to look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Civilian: Pricilla is a simple woman. At 5’11, she is tall, and built with corded muscles from her efforts to stay in shape as well as her work as a train mechanic/engineer. In her day to day life she tends to wear jeans, white muscle shirts, and a grey jumpsuit that covers her legs with the sleeves tied around her waist. She tends to keep her jet black hair cropped shortish with an undercut. Her hands are often greasy and dirty, but when she decides to clean up she has an air of quiet beauty. She has a large back/upper arm tattoo that depicts clockwork angel wings.&lt;br /&gt;
&lt;br /&gt;
* Costume: In costume Carnage Conductor wears a stylized Train Engineer outfit. Blue overalls that are more form fitting than usual. She wears heavy, black leather lace up boots that end at her knees. She wears thick leather gloves the go up to her elbows. Her top is a white, flowy silk button up shirt that is rolled up to her elbows as well. Around her neck is a red bandana. Upon her head is a blue and white cap that is made to look like a steamer’s smokestack with her personal logo on the front. Said logo looks like a pair of gears overlaid by a simple steamer. Her mask is a pair of welding goggles as well as a red, bandana-ish, mouth/nose covering. She also wears a large tool belt at all times.&lt;br /&gt;
&lt;br /&gt;
* Vehicles: All vehicles built to be a part of the C.C.R. (Carnage Conductor Railroad) project will, no matter their build or aesthetic, carry the same paint job. The vehicles are painted black with burgundy as the secondary color. Gold is used as the accent, filigree, and type print color. She adds a personal touch of classic painted filigree depicting rail lines in the shape of flowers. Every car will follow proper procedure as far as having the required rail codes painted on the sides as well as the company code and car number.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Priscilla owns, now that she paid off the mortgage, a nice sized family home she inherited from her parents. Due to her career, she ‘owns’ (read: is paying off the bank&#039;s loan for) a very small repair shop, turntable, and shuntyard. It has enough room for one locomotive in the shop and three short shunting lines for carriages that are to be repaired. Connects directly to BNSF Line and is located Directly South of Devil Track and just East of 435.&lt;br /&gt;
&lt;br /&gt;
* Cell Phone&lt;br /&gt;
&lt;br /&gt;
* Tool belt&lt;br /&gt;
&lt;br /&gt;
* Extendable baton&lt;br /&gt;
&lt;br /&gt;
* Pump-action shotgun (in the locomotive center console)&lt;br /&gt;
&lt;br /&gt;
* Large medkit (in the locomotive)&lt;br /&gt;
&lt;br /&gt;
* Large mobile tool station (in the mobile crane)&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&amp;lt;!-- ==== Name ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      =--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== “Magnum Opus” C.C.R.X.-M.O. #10101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Based around the stolen AC4400CW Diesel locomotive #5700, this locomotive has been upgraded to the point where it is armored, and no longer bearing the BNSF paint job in favor of the C.C.R. project colors. It bears the logo CCRX #10101001 as well as the standard markings for horsepower, and tractive effort. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The MO is faster, stronger, and better armored than a standard diesel engine. Is able to clock in at 100 mph at no or light load. Capable of improved tractive effort compared to its original form up to 200k lbs. Provides power to the entirety of the train connected to it, though that energy is not unlimited. Capable of stopping from full speed in just five minutes on rail, and on a dime on treads.&lt;br /&gt;
&lt;br /&gt;
An electric battery has been added, capable of pulling a small train of a few cars for an hour before dying. This is an absolute emergency last option.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She hides her shotgun under the center console, a habit she took from her father.&lt;br /&gt;
&lt;br /&gt;
==== “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A retrofitted flatcar, with an extendable crane on the back, as well as a small shed on one end. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The crane is capable, under its own very limited power, of moving itself, anchoring itself in place via hydraulic feet, switching to its treads, and lifting any of her cars back onto the track or off of the track. The crane is quicker than the usual railway cranes, capable of resetting a locomotive in ten minutes from a full derailment. The shed carries a veritable mobile workshop, not as extensive as her home shop, but capable of fixing all but the worst damage on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Always kept directly behind the M.O. if she can help it.&lt;br /&gt;
&lt;br /&gt;
==== “All Terrain Transport Mover” C.C.R.X.-A.T.T.M. #20101 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Treads inset behind the wheel axles of all the cars that The Conductor has.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Over the course of an hour, the standard rail wheels are switched out for heavy steel treads that allow for movement over any terrain type that can support the weight of the train. Takes an hour to switch back to the standard wheels. When on treads the standard speed is cut by 75% due to increased friction and safety, but tighter turns are possible allowing for on road travel.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Last long as they are not damaged too heavily.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== “High Efficiency Spike Inset Launcher” C.C.R.X-H.E.S.I.L #30101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A two-handed weapon with a large magazine and has a small spike protruding from the front. All industrial, metal, and hard angles. Painted black and burgundy. Makes a choo-choo sound that technically is the railgun resetting, but is mostly for fun.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The HESIL is capable of launching a seven inch railroad spike at extremely fast speeds, capable of pinning a track in place with one shot via a low power railgun inside of the gun. Is fairly low range, however, with the damage falling off quickly after a few meters.&lt;br /&gt;
&lt;br /&gt;
She is also capable of using special bolts that carry an electric charge, originally meant to weld the spike to the rail, but also capable of being used as an aoe shock weapon. When used in this way it creates a five foot circle of charge that shocks those within at near taser levels.&lt;br /&gt;
&lt;br /&gt;
Finally, it is also capable of protruding the spike without launching it, similar to how a jackhammer head moves, able to be used as an improvised fist weapon. Capable of breaking a 7 inch thick rail tie with a few swings. This damages the spike beyond the ability to fire and she must manually reload after doing so.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Capable of shooting 10 shots before reload.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She carries 40 rounds in her bag, ten are the electric rounds&lt;br /&gt;
&lt;br /&gt;
===Non Tech Large Equipment===&lt;br /&gt;
Seeing as there is no reason to make every single carriage CC uses into tinkertech (I.E. A box car with metal welded onto the outside isn&#039;t tinkertech, its a retrofitted boxcar), here is a section where I specify what mundane cars she has, modifications to them, as well as equipment kept within them. This list will expand with her aquiring more carriages or vehicles for her work.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-F.T. (Fluid Tanker) #11002001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A repainted &#039;DOT 111A100W1&#039; Petrochemical Tank Car. Has A.T.T.M.s installed.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Full of Railroad Grade Diesel (34.5k US gallons/131k Liters)&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X-I.L.H. (Insecure Loot Hauler) #10801001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A of retrofitted boxcar, covered in welded steel armor, and painted black to match the other boxcars. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = None, just an empty storage compartment with welded armor.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Had door installed on each end for access to the rest of the train.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-S.L.H./C.H. (Secure Loot Hauler/Crew Hauler) #10701001/10501001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A pair of retrofitted boxcars, covered in welded steel armor, and painted black. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = A pair of simple armored cars, these carriages can withstand most hand-held weapons, up to and including grenades. Has doors on the ends to allow movement of the crew between cars easily. One car is purely for secure storage of weapons and booty, the other however has been converted to a sort of living area, with a few cots, sanitation devices, lockers, and a small kitchenette. &lt;br /&gt;
&lt;br /&gt;
The barracks, #10501001, is not meant for long term living, but better than nothing, and allows goons to stay close if she ever hired any. &lt;br /&gt;
&lt;br /&gt;
The one for storage, #10701001, is currently equipped with a crate of molotovs, beyonets, batons, and a single bolt action rifle, as well as a heavy vault inset into the wall on one side, capable of carrying a few wooden crates of supplies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides room for six to live &#039;comfortably&#039;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Intimate knowledge on how to operate a wide variety of rail vehicles&lt;br /&gt;
&lt;br /&gt;
* Knows the local railways, old and new, inside and out&lt;br /&gt;
&lt;br /&gt;
* Adept at repairing trains, even without her tinker power&lt;br /&gt;
&lt;br /&gt;
* Public Speaking&lt;br /&gt;
&lt;br /&gt;
* Throwing improvised weapons&lt;br /&gt;
&lt;br /&gt;
* Carpentry&lt;br /&gt;
&lt;br /&gt;
* Improvised survival&lt;br /&gt;
&lt;br /&gt;
* Painting&lt;br /&gt;
&lt;br /&gt;
* Speaking a variation of German. Not truly &#039;proper&#039; but passable and full of slang terms&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Priscilla is a jovial, caring, hard-working soul. She cares about the poor and working class. She tells awful puns and cracks jokes almost nonstop. This joviality, however, stops when she sees abuse, especially abuse by those who have the funds and ability to make changes. Would happily throw a brick through a billionaire’s empty skull. She sees the rail workers in the Devilfish area as family and would happily die, or kill, for them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Natural, Waivered&lt;br /&gt;
&lt;br /&gt;
C.C. is a Tinker focused on building, upgrading, and maintaining any vehicle that could be considered a train or be necessary to the function of a train.&lt;br /&gt;
&lt;br /&gt;
She is also able to produce a few tools that allow her to work on tains or rail lines, but these are fairly limited in nature. Tools like rail spike launchers, basic exosuits for moving heavy parts, etc.&lt;br /&gt;
&lt;br /&gt;
As examples of what she can create, below are a few ideas that are possible&lt;br /&gt;
&lt;br /&gt;
* A carriage that lays hard light tracks to allow the train behind it to travel as it pleases&lt;br /&gt;
&lt;br /&gt;
* A drill that allows a tunnel to be dug in front of the train&lt;br /&gt;
&lt;br /&gt;
* Upgraded wheels that allow the carriage under it to levitate&lt;br /&gt;
&lt;br /&gt;
* A road based engine on treads allowing for all terrain travel&lt;br /&gt;
&lt;br /&gt;
* A car that can open a single, temporary portal once every 30 minutes allowing the train to pass to a far off place immediately.&lt;br /&gt;
&lt;br /&gt;
* A mine lift attached to a wire to continually haul full buckets of ore out of a pit.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Pricilla is a rail rat. Always has been. Her father was an engineer, her mother a signalman, and her family has worked for the railroads for generations. She had always been fascinated by the heavy machinery, the logistics of it all, how everything fits together. At the age of 16, with her parent’s help, she opened up her own repair garage near Devilfish where she would work under her father’s tutelage learning how to fix up trains.&lt;br /&gt;
&lt;br /&gt;
After her parents&#039; deaths, she was thankfully self-sustaining. Sadly, as she is technically a business owner, she is not able to hold a union card, but over time, she grows to be a respected figure to the union presence in the Devilfish area due to her familial connections to the rest of the RWU. At the age of 23 the BNSF company announces that they are going to be raising hours, while getting rid of many benefits. The Union immediately gets upset about this and talks start immediately. Priscilla is one of the non-union members to be pushing back on this, fighting doggedly for the workers, and the memories of her parents, to be respected.&lt;br /&gt;
&lt;br /&gt;
Priscilla fights and struggles for years, losing business from BNSF in the process, trying her best to make the company see reason. She starts to get threats of foreclosure on her business. She’s forever blackbooked to the rail companies. Yet she puts her everything into this fight. She feels it’s worth it. The rail workers rally around her, seeing the sacrifices she’s making, seeing how she hits her head against a brick wall over and over, looking for a way to make people see reason. At the age of 26 escalations eventually lead to threats of strikes turning to mobilization…all with Priscilla being one of the loudest voices in the crowd, standing arm in arm with her fellow workers. The Federal courts rule that their strike is illegal. BNSF starts hiring scabs. Pinkertons start to be seen in Devilfish Minnesota. Despite all this, Priscilla keeps to the front of the Picket, ready to fight tooth and nail for what she wants.&lt;br /&gt;
&lt;br /&gt;
All of her work proves for naught. When the Pinkertons arrive in town rumors suddenly start to spread about her family. The courts start investigating her and charges are laid against her for inciting unrest. At the start the union supports her, cries out for a mistrial, and tries to help. But as time goes on, public opinion shifts, the court rules against her, and so the union, despite their love for her and the closeness she has with the rail workers, asks her to stop striking with them for fear of public backlash. Without her, the union finally folds, and everything she sacrificed for nothing.&lt;br /&gt;
&lt;br /&gt;
Broke, a mountain of problems she can’t fix, and the memory of her family to the wider public in shambles, she finally breaks.&lt;br /&gt;
&lt;br /&gt;
Triggr&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7908</id>
		<title>Carnage Conductor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7908"/>
		<updated>2022-07-03T03:19:03Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Carnage Conductor&lt;br /&gt;
|alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/The Train Hoe/Mommy?&lt;br /&gt;
|civ_name = Priscilla Milliane von Ulm&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/Argerro&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class = Tinker&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
&amp;lt;!--|image =  upload a file, and put the name here without the File: prefix &lt;br /&gt;
|caption = description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1995-03-16 &lt;br /&gt;
|birth_place = Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
As her ‘public’ debut, she was seen making off with a diesel locomotive and three detached box cars and one flatcar worth of materials, roughly split evenly between steel, and wood, and copper, as well as a single tank car full of diesel. The small train made its way west out of devilfish’s stockyard and disappeared down the track.&lt;br /&gt;
&lt;br /&gt;
It is an open secret to the higher up rail union workers in the Devilfish area exactly who C.C. is, however she is also family to most of them. There are more than a few daughters named after her. So when the train crews are asked to describe what exactly happened to their trains, the rails, their shipments, or where C.C. went, they tend to be less than helpful, and if she ever needs a few extra hands for high paying jobs she knows where to look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Civilian: Pricilla is a simple woman. At 5’11, she is tall, and built with corded muscles from her efforts to stay in shape as well as her work as a train mechanic/engineer. In her day to day life she tends to wear jeans, white muscle shirts, and a grey jumpsuit that covers her legs with the sleeves tied around her waist. She tends to keep her jet black hair cropped shortish with an undercut. Her hands are often greasy and dirty, but when she decides to clean up she has an air of quiet beauty. She has a large back/upper arm tattoo that depicts clockwork angel wings.&lt;br /&gt;
&lt;br /&gt;
* Costume: In costume Carnage Conductor wears a stylized Train Engineer outfit. Blue overalls that are more form fitting than usual. She wears heavy, black leather lace up boots that end at her knees. She wears thick leather gloves the go up to her elbows. Her top is a white, flowy silk button up shirt that is rolled up to her elbows as well. Around her neck is a red bandana. Upon her head is a blue and white cap that is made to look like a steamer’s smokestack with her personal logo on the front. Said logo looks like a pair of gears overlaid by a simple steamer. Her mask is a pair of welding goggles as well as a red, bandana-ish, mouth/nose covering. She also wears a large tool belt at all times.&lt;br /&gt;
&lt;br /&gt;
* Vehicles: All vehicles built to be a part of the C.C.R. (Carnage Conductor Railroad) project will, no matter their build or aesthetic, carry the same paint job. The vehicles are painted black with burgundy as the secondary color. Gold is used as the accent, filigree, and type print color. She adds a personal touch of classic painted filigree depicting rail lines in the shape of flowers. Every car will follow proper procedure as far as having the required rail codes painted on the sides as well as the company code and car number.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Priscilla owns, now that she paid off the mortgage, a nice sized family home she inherited from her parents. Due to her career, she ‘owns’ (read: is paying off the bank&#039;s loan for) a very small repair shop, turntable, and shuntyard. It has enough room for one locomotive in the shop and three short shunting lines for carriages that are to be repaired. Connects directly to BNSF Line and is located Directly South of Devil Track and just East of 435.&lt;br /&gt;
&lt;br /&gt;
* Cell Phone&lt;br /&gt;
&lt;br /&gt;
* Tool belt&lt;br /&gt;
&lt;br /&gt;
* Extendable baton&lt;br /&gt;
&lt;br /&gt;
* Pump-action shotgun (in the locomotive center console)&lt;br /&gt;
&lt;br /&gt;
* Large medkit (in the locomotive)&lt;br /&gt;
&lt;br /&gt;
* Large mobile tool station (in the mobile crane)&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&amp;lt;!-- ==== Name ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      =--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== “Magnum Opus” C.C.R.X.-M.O. #10101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Based around the stolen AC4400CW Diesel locomotive #5700, this locomotive has been upgraded to the point where it is armored, and no longer bearing the BNSF paint job in favor of the C.C.R. project colors. It bears the logo CCRX #10101001 as well as the standard markings for horsepower, and tractive effort. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The MO is faster, stronger, and better armored than a standard diesel engine. Is able to clock in at 100 mph at no or light load. Capable of improved tractive effort compared to its original form up to 200k lbs. Provides power to the entirety of the train connected to it, though that energy is not unlimited. Capable of stopping from full speed in just five minutes on rail, and on a dime on treads.&lt;br /&gt;
&lt;br /&gt;
An electric battery has been added, capable of pulling a small train of a few cars for an hour before dying. This is an absolute emergency last option.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She hides her shotgun under the center console, a habit she took from her father.&lt;br /&gt;
&lt;br /&gt;
==== “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A retrofitted flatcar, with an extendable crane on the back, as well as a small shed on one end. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The crane is capable, under its own very limited power, of moving itself, anchoring itself in place via hydraulic feet, switching to its treads, and lifting any of her cars back onto the track or off of the track. The crane is quicker than the usual railway cranes, capable of resetting a locomotive in ten minutes from a full derailment. The shed carries a veritable mobile workshop, not as extensive as her home shop, but capable of fixing all but the worst damage on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Always kept directly behind the M.O. if she can help it.&lt;br /&gt;
&lt;br /&gt;
==== “All Terrain Transport Mover” C.C.R.X.-A.T.T.M. #20101 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Treads inset behind the wheel axles of all the cars that The Conductor has.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Over the course of an hour, the standard rail wheels are switched out for heavy steel treads that allow for movement over any terrain type that can support the weight of the train. Takes an hour to switch back to the standard wheels. When on treads the standard speed is cut by 75% due to increased friction and safety, but tighter turns are possible allowing for on road travel.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Last long as they are not damaged too heavily.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== “High Efficiency Spike Inset Launcher” C.C.R.X-H.E.S.I.L #30101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A two-handed weapon with a large magazine and has a small spike protruding from the front. All industrial, metal, and hard angles. Painted black and burgundy. Makes a choo-choo sound that technically is the railgun resetting, but is mostly for fun.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The HESIL is capable of launching a seven inch railroad spike at extremely fast speeds, capable of pinning a track in place with one shot via a low power railgun inside of the gun. Is fairly low range, however, with the damage falling off quickly after a few meters.&lt;br /&gt;
&lt;br /&gt;
She is also capable of using special bolts that carry an electric charge, originally meant to weld the spike to the rail, but also capable of being used as an aoe shock weapon. When used in this way it creates a five foot circle of charge that shocks those within at near taser levels.&lt;br /&gt;
&lt;br /&gt;
Finally, it is also capable of protruding the spike without launching it, similar to how a jackhammer head moves, able to be used as an improvised fist weapon. Capable of breaking a 7 inch thick rail tie with a few swings. This damages the spike beyond the ability to fire and she must manually reload after doing so.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Capable of shooting 10 shots before reload.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She carries 40 rounds in her bag, ten are the electric rounds&lt;br /&gt;
&lt;br /&gt;
===Non Tech Large Equipment===&lt;br /&gt;
Seeing as there is no reason to make every single carriage CC uses into tinkertech (I.E. A box car with metal welded onto the outside isn&#039;t tinkertech, its a retrofitted boxcar), here is a section where I specify what mundane cars she has, modifications to them, as well as equipment kept within them. This list will expand with her aquiring more carriages or vehicles for her work.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-F.T. (Fluid Tanker) #11002001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A repainted &#039;DOT 111A100W1&#039; Petrochemical Tank Car. Has A.T.T.M.s installed.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Full of Railroad Grade Diesel (34.5k US gallons/131k Liters)&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-L.H./C.H. (Loot Hauler/Crew Hauler) #10701001/10501001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A pair of retrofitted boxcars, covered in welded steel armor, and painted black. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = A pair of simple armored cars, these carriages can withstand most hand-held weapons, up to and including grenades. Has doors on the ends to allow movement of the crew between cars easily. One car is purely for secure storage of weapons and booty, the other however has been converted to a sort of living area, with a few cots, sanitation devices, lockers, and a small kitchenette. &lt;br /&gt;
&lt;br /&gt;
The barracks, #10501001, is not meant for long term living, but better than nothing, and allows goons to stay close if she ever hired any. &lt;br /&gt;
&lt;br /&gt;
The one for storage, #10701001, is currently equipped with a crate of molotovs, beyonets, batons, and a single bolt action rifle, as well as a heavy vault inset into the wall on one side, capable of carrying a few wooden crates of supplies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides room for six to live &#039;comfortably&#039;&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Intimate knowledge on how to operate a wide variety of rail vehicles&lt;br /&gt;
&lt;br /&gt;
* Knows the local railways, old and new, inside and out&lt;br /&gt;
&lt;br /&gt;
* Adept at repairing trains, even without her tinker power&lt;br /&gt;
&lt;br /&gt;
* Public Speaking&lt;br /&gt;
&lt;br /&gt;
* Throwing improvised weapons&lt;br /&gt;
&lt;br /&gt;
* Carpentry&lt;br /&gt;
&lt;br /&gt;
* Improvised survival&lt;br /&gt;
&lt;br /&gt;
* Painting&lt;br /&gt;
&lt;br /&gt;
* Speaking a variation of German. Not truly &#039;proper&#039; but passable and full of slang terms&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Priscilla is a jovial, caring, hard-working soul. She cares about the poor and working class. She tells awful puns and cracks jokes almost nonstop. This joviality, however, stops when she sees abuse, especially abuse by those who have the funds and ability to make changes. Would happily throw a brick through a billionaire’s empty skull. She sees the rail workers in the Devilfish area as family and would happily die, or kill, for them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Natural, Waivered&lt;br /&gt;
&lt;br /&gt;
C.C. is a Tinker focused on building, upgrading, and maintaining any vehicle that could be considered a train or be necessary to the function of a train.&lt;br /&gt;
&lt;br /&gt;
She is also able to produce a few tools that allow her to work on tains or rail lines, but these are fairly limited in nature. Tools like rail spike launchers, basic exosuits for moving heavy parts, etc.&lt;br /&gt;
&lt;br /&gt;
As examples of what she can create, below are a few ideas that are possible&lt;br /&gt;
&lt;br /&gt;
* A carriage that lays hard light tracks to allow the train behind it to travel as it pleases&lt;br /&gt;
&lt;br /&gt;
* A drill that allows a tunnel to be dug in front of the train&lt;br /&gt;
&lt;br /&gt;
* Upgraded wheels that allow the carriage under it to levitate&lt;br /&gt;
&lt;br /&gt;
* A road based engine on treads allowing for all terrain travel&lt;br /&gt;
&lt;br /&gt;
* A car that can open a single, temporary portal once every 30 minutes allowing the train to pass to a far off place immediately.&lt;br /&gt;
&lt;br /&gt;
* A mine lift attached to a wire to continually haul full buckets of ore out of a pit.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Pricilla is a rail rat. Always has been. Her father was an engineer, her mother a signalman, and her family has worked for the railroads for generations. She had always been fascinated by the heavy machinery, the logistics of it all, how everything fits together. At the age of 16, with her parent’s help, she opened up her own repair garage near Devilfish where she would work under her father’s tutelage learning how to fix up trains.&lt;br /&gt;
&lt;br /&gt;
After her parents&#039; deaths, she was thankfully self-sustaining. Sadly, as she is technically a business owner, she is not able to hold a union card, but over time, she grows to be a respected figure to the union presence in the Devilfish area due to her familial connections to the rest of the RWU. At the age of 23 the BNSF company announces that they are going to be raising hours, while getting rid of many benefits. The Union immediately gets upset about this and talks start immediately. Priscilla is one of the non-union members to be pushing back on this, fighting doggedly for the workers, and the memories of her parents, to be respected.&lt;br /&gt;
&lt;br /&gt;
Priscilla fights and struggles for years, losing business from BNSF in the process, trying her best to make the company see reason. She starts to get threats of foreclosure on her business. She’s forever blackbooked to the rail companies. Yet she puts her everything into this fight. She feels it’s worth it. The rail workers rally around her, seeing the sacrifices she’s making, seeing how she hits her head against a brick wall over and over, looking for a way to make people see reason. At the age of 26 escalations eventually lead to threats of strikes turning to mobilization…all with Priscilla being one of the loudest voices in the crowd, standing arm in arm with her fellow workers. The Federal courts rule that their strike is illegal. BNSF starts hiring scabs. Pinkertons start to be seen in Devilfish Minnesota. Despite all this, Priscilla keeps to the front of the Picket, ready to fight tooth and nail for what she wants.&lt;br /&gt;
&lt;br /&gt;
All of her work proves for naught. When the Pinkertons arrive in town rumors suddenly start to spread about her family. The courts start investigating her and charges are laid against her for inciting unrest. At the start the union supports her, cries out for a mistrial, and tries to help. But as time goes on, public opinion shifts, the court rules against her, and so the union, despite their love for her and the closeness she has with the rail workers, asks her to stop striking with them for fear of public backlash. Without her, the union finally folds, and everything she sacrificed for nothing.&lt;br /&gt;
&lt;br /&gt;
Broke, a mountain of problems she can’t fix, and the memory of her family to the wider public in shambles, she finally breaks.&lt;br /&gt;
&lt;br /&gt;
Triggr&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7907</id>
		<title>Carnage Conductor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7907"/>
		<updated>2022-07-03T03:18:32Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Carnage Conductor&lt;br /&gt;
|alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/That Train Hoe/Mommy?&lt;br /&gt;
|civ_name = Priscilla Milliane von Ulm&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/Argerro&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class = Tinker&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
&amp;lt;!--|image =  upload a file, and put the name here without the File: prefix &lt;br /&gt;
|caption = description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1995-03-16 &lt;br /&gt;
|birth_place = Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
As her ‘public’ debut, she was seen making off with a diesel locomotive and three detached box cars and one flatcar worth of materials, roughly split evenly between steel, and wood, and copper, as well as a single tank car full of diesel. The small train made its way west out of devilfish’s stockyard and disappeared down the track.&lt;br /&gt;
&lt;br /&gt;
It is an open secret to the higher up rail union workers in the Devilfish area exactly who C.C. is, however she is also family to most of them. There are more than a few daughters named after her. So when the train crews are asked to describe what exactly happened to their trains, the rails, their shipments, or where C.C. went, they tend to be less than helpful, and if she ever needs a few extra hands for high paying jobs she knows where to look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Civilian: Pricilla is a simple woman. At 5’11, she is tall, and built with corded muscles from her efforts to stay in shape as well as her work as a train mechanic/engineer. In her day to day life she tends to wear jeans, white muscle shirts, and a grey jumpsuit that covers her legs with the sleeves tied around her waist. She tends to keep her jet black hair cropped shortish with an undercut. Her hands are often greasy and dirty, but when she decides to clean up she has an air of quiet beauty. She has a large back/upper arm tattoo that depicts clockwork angel wings.&lt;br /&gt;
&lt;br /&gt;
* Costume: In costume Carnage Conductor wears a stylized Train Engineer outfit. Blue overalls that are more form fitting than usual. She wears heavy, black leather lace up boots that end at her knees. She wears thick leather gloves the go up to her elbows. Her top is a white, flowy silk button up shirt that is rolled up to her elbows as well. Around her neck is a red bandana. Upon her head is a blue and white cap that is made to look like a steamer’s smokestack with her personal logo on the front. Said logo looks like a pair of gears overlaid by a simple steamer. Her mask is a pair of welding goggles as well as a red, bandana-ish, mouth/nose covering. She also wears a large tool belt at all times.&lt;br /&gt;
&lt;br /&gt;
* Vehicles: All vehicles built to be a part of the C.C.R. (Carnage Conductor Railroad) project will, no matter their build or aesthetic, carry the same paint job. The vehicles are painted black with burgundy as the secondary color. Gold is used as the accent, filigree, and type print color. She adds a personal touch of classic painted filigree depicting rail lines in the shape of flowers. Every car will follow proper procedure as far as having the required rail codes painted on the sides as well as the company code and car number.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Priscilla owns, now that she paid off the mortgage, a nice sized family home she inherited from her parents. Due to her career, she ‘owns’ (read: is paying off the bank&#039;s loan for) a very small repair shop, turntable, and shuntyard. It has enough room for one locomotive in the shop and three short shunting lines for carriages that are to be repaired. Connects directly to BNSF Line and is located Directly South of Devil Track and just East of 435.&lt;br /&gt;
&lt;br /&gt;
* Cell Phone&lt;br /&gt;
&lt;br /&gt;
* Tool belt&lt;br /&gt;
&lt;br /&gt;
* Extendable baton&lt;br /&gt;
&lt;br /&gt;
* Pump-action shotgun (in the locomotive center console)&lt;br /&gt;
&lt;br /&gt;
* Large medkit (in the locomotive)&lt;br /&gt;
&lt;br /&gt;
* Large mobile tool station (in the mobile crane)&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&amp;lt;!-- ==== Name ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      =--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== “Magnum Opus” C.C.R.X.-M.O. #10101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Based around the stolen AC4400CW Diesel locomotive #5700, this locomotive has been upgraded to the point where it is armored, and no longer bearing the BNSF paint job in favor of the C.C.R. project colors. It bears the logo CCRX #10101001 as well as the standard markings for horsepower, and tractive effort. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The MO is faster, stronger, and better armored than a standard diesel engine. Is able to clock in at 100 mph at no or light load. Capable of improved tractive effort compared to its original form up to 200k lbs. Provides power to the entirety of the train connected to it, though that energy is not unlimited. Capable of stopping from full speed in just five minutes on rail, and on a dime on treads.&lt;br /&gt;
&lt;br /&gt;
An electric battery has been added, capable of pulling a small train of a few cars for an hour before dying. This is an absolute emergency last option.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She hides her shotgun under the center console, a habit she took from her father.&lt;br /&gt;
&lt;br /&gt;
==== “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A retrofitted flatcar, with an extendable crane on the back, as well as a small shed on one end. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The crane is capable, under its own very limited power, of moving itself, anchoring itself in place via hydraulic feet, switching to its treads, and lifting any of her cars back onto the track or off of the track. The crane is quicker than the usual railway cranes, capable of resetting a locomotive in ten minutes from a full derailment. The shed carries a veritable mobile workshop, not as extensive as her home shop, but capable of fixing all but the worst damage on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Always kept directly behind the M.O. if she can help it.&lt;br /&gt;
&lt;br /&gt;
==== “All Terrain Transport Mover” C.C.R.X.-A.T.T.M. #20101 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Treads inset behind the wheel axles of all the cars that The Conductor has.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Over the course of an hour, the standard rail wheels are switched out for heavy steel treads that allow for movement over any terrain type that can support the weight of the train. Takes an hour to switch back to the standard wheels. When on treads the standard speed is cut by 75% due to increased friction and safety, but tighter turns are possible allowing for on road travel.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Last long as they are not damaged too heavily.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== “High Efficiency Spike Inset Launcher” C.C.R.X-H.E.S.I.L #30101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A two-handed weapon with a large magazine and has a small spike protruding from the front. All industrial, metal, and hard angles. Painted black and burgundy. Makes a choo-choo sound that technically is the railgun resetting, but is mostly for fun.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The HESIL is capable of launching a seven inch railroad spike at extremely fast speeds, capable of pinning a track in place with one shot via a low power railgun inside of the gun. Is fairly low range, however, with the damage falling off quickly after a few meters.&lt;br /&gt;
&lt;br /&gt;
She is also capable of using special bolts that carry an electric charge, originally meant to weld the spike to the rail, but also capable of being used as an aoe shock weapon. When used in this way it creates a five foot circle of charge that shocks those within at near taser levels.&lt;br /&gt;
&lt;br /&gt;
Finally, it is also capable of protruding the spike without launching it, similar to how a jackhammer head moves, able to be used as an improvised fist weapon. Capable of breaking a 7 inch thick rail tie with a few swings. This damages the spike beyond the ability to fire and she must manually reload after doing so.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Capable of shooting 10 shots before reload.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She carries 40 rounds in her bag, ten are the electric rounds&lt;br /&gt;
&lt;br /&gt;
===Non Tech Large Equipment===&lt;br /&gt;
Seeing as there is no reason to make every single carriage CC uses into tinkertech (I.E. A box car with metal welded onto the outside isn&#039;t tinkertech, its a retrofitted boxcar), here is a section where I specify what mundane cars she has, modifications to them, as well as equipment kept within them. This list will expand with her aquiring more carriages or vehicles for her work.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-F.T. (Fluid Tanker) #11002001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A repainted &#039;DOT 111A100W1&#039; Petrochemical Tank Car. Has A.T.T.M.s installed.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Full of Railroad Grade Diesel (34.5k US gallons/131k Liters)&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-L.H./C.H. (Loot Hauler/Crew Hauler) #10701001/10501001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A pair of retrofitted boxcars, covered in welded steel armor, and painted black. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = A pair of simple armored cars, these carriages can withstand most hand-held weapons, up to and including grenades. Has doors on the ends to allow movement of the crew between cars easily. One car is purely for secure storage of weapons and booty, the other however has been converted to a sort of living area, with a few cots, sanitation devices, lockers, and a small kitchenette. &lt;br /&gt;
&lt;br /&gt;
The barracks, #10501001, is not meant for long term living, but better than nothing, and allows goons to stay close if she ever hired any. &lt;br /&gt;
&lt;br /&gt;
The one for storage, #10701001, is currently equipped with a crate of molotovs, beyonets, batons, and a single bolt action rifle, as well as a heavy vault inset into the wall on one side, capable of carrying a few wooden crates of supplies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides room for six to live &#039;comfortably&#039;&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Intimate knowledge on how to operate a wide variety of rail vehicles&lt;br /&gt;
&lt;br /&gt;
* Knows the local railways, old and new, inside and out&lt;br /&gt;
&lt;br /&gt;
* Adept at repairing trains, even without her tinker power&lt;br /&gt;
&lt;br /&gt;
* Public Speaking&lt;br /&gt;
&lt;br /&gt;
* Throwing improvised weapons&lt;br /&gt;
&lt;br /&gt;
* Carpentry&lt;br /&gt;
&lt;br /&gt;
* Improvised survival&lt;br /&gt;
&lt;br /&gt;
* Painting&lt;br /&gt;
&lt;br /&gt;
* Speaking a variation of German. Not truly &#039;proper&#039; but passable and full of slang terms&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Priscilla is a jovial, caring, hard-working soul. She cares about the poor and working class. She tells awful puns and cracks jokes almost nonstop. This joviality, however, stops when she sees abuse, especially abuse by those who have the funds and ability to make changes. Would happily throw a brick through a billionaire’s empty skull. She sees the rail workers in the Devilfish area as family and would happily die, or kill, for them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Natural, Waivered&lt;br /&gt;
&lt;br /&gt;
C.C. is a Tinker focused on building, upgrading, and maintaining any vehicle that could be considered a train or be necessary to the function of a train.&lt;br /&gt;
&lt;br /&gt;
She is also able to produce a few tools that allow her to work on tains or rail lines, but these are fairly limited in nature. Tools like rail spike launchers, basic exosuits for moving heavy parts, etc.&lt;br /&gt;
&lt;br /&gt;
As examples of what she can create, below are a few ideas that are possible&lt;br /&gt;
&lt;br /&gt;
* A carriage that lays hard light tracks to allow the train behind it to travel as it pleases&lt;br /&gt;
&lt;br /&gt;
* A drill that allows a tunnel to be dug in front of the train&lt;br /&gt;
&lt;br /&gt;
* Upgraded wheels that allow the carriage under it to levitate&lt;br /&gt;
&lt;br /&gt;
* A road based engine on treads allowing for all terrain travel&lt;br /&gt;
&lt;br /&gt;
* A car that can open a single, temporary portal once every 30 minutes allowing the train to pass to a far off place immediately.&lt;br /&gt;
&lt;br /&gt;
* A mine lift attached to a wire to continually haul full buckets of ore out of a pit.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Pricilla is a rail rat. Always has been. Her father was an engineer, her mother a signalman, and her family has worked for the railroads for generations. She had always been fascinated by the heavy machinery, the logistics of it all, how everything fits together. At the age of 16, with her parent’s help, she opened up her own repair garage near Devilfish where she would work under her father’s tutelage learning how to fix up trains.&lt;br /&gt;
&lt;br /&gt;
After her parents&#039; deaths, she was thankfully self-sustaining. Sadly, as she is technically a business owner, she is not able to hold a union card, but over time, she grows to be a respected figure to the union presence in the Devilfish area due to her familial connections to the rest of the RWU. At the age of 23 the BNSF company announces that they are going to be raising hours, while getting rid of many benefits. The Union immediately gets upset about this and talks start immediately. Priscilla is one of the non-union members to be pushing back on this, fighting doggedly for the workers, and the memories of her parents, to be respected.&lt;br /&gt;
&lt;br /&gt;
Priscilla fights and struggles for years, losing business from BNSF in the process, trying her best to make the company see reason. She starts to get threats of foreclosure on her business. She’s forever blackbooked to the rail companies. Yet she puts her everything into this fight. She feels it’s worth it. The rail workers rally around her, seeing the sacrifices she’s making, seeing how she hits her head against a brick wall over and over, looking for a way to make people see reason. At the age of 26 escalations eventually lead to threats of strikes turning to mobilization…all with Priscilla being one of the loudest voices in the crowd, standing arm in arm with her fellow workers. The Federal courts rule that their strike is illegal. BNSF starts hiring scabs. Pinkertons start to be seen in Devilfish Minnesota. Despite all this, Priscilla keeps to the front of the Picket, ready to fight tooth and nail for what she wants.&lt;br /&gt;
&lt;br /&gt;
All of her work proves for naught. When the Pinkertons arrive in town rumors suddenly start to spread about her family. The courts start investigating her and charges are laid against her for inciting unrest. At the start the union supports her, cries out for a mistrial, and tries to help. But as time goes on, public opinion shifts, the court rules against her, and so the union, despite their love for her and the closeness she has with the rail workers, asks her to stop striking with them for fear of public backlash. Without her, the union finally folds, and everything she sacrificed for nothing.&lt;br /&gt;
&lt;br /&gt;
Broke, a mountain of problems she can’t fix, and the memory of her family to the wider public in shambles, she finally breaks.&lt;br /&gt;
&lt;br /&gt;
Triggr&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7902</id>
		<title>Carnage Conductor</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Carnage_Conductor&amp;diff=7902"/>
		<updated>2022-07-03T03:04:47Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Created page with &amp;quot;{{cape |name = Carnage Conductor |alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/That Train Hoe/Mommy? |civ_name = Pris...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
|name = Carnage Conductor&lt;br /&gt;
|alias = CC/The Conductor/Conductor Carnage/Engineered Destruction/Miss Topham Hatt/Your Best Nightmare/That Train Hoe/Mommy?&lt;br /&gt;
|civ_name = Priscilla Milliane von Ulm&lt;br /&gt;
|pronouns = She/Her&lt;br /&gt;
|author = /u/Argerro&lt;br /&gt;
|alignment = Villain&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|class = Tinker&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
&amp;lt;!--|image =  upload a file, and put the name here without the File: prefix &lt;br /&gt;
|caption = description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1995-03-16 &lt;br /&gt;
|birth_place = Devilfish, Minnesota&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
As her ‘public’ debut, she was seen making off with a diesel locomotive and three detached box cars and one flatcar worth of materials, roughly split evenly between steel, and wood, and copper, as well as a single tank car full of diesel. The small train made its way west out of devilfish’s stockyard and disappeared down the track.&lt;br /&gt;
&lt;br /&gt;
It is an open secret to the higher up rail union workers in the Devilfish area exactly who C.C. is, however she is also family to most of them. There are more than a few daughters named after her. So when the train crews are asked to describe what exactly happened to their trains, the rails, their shipments, or where C.C. went, they tend to be less than helpful, and if she ever needs a few extra hands for high paying jobs she knows where to look.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
* Civilian: Pricilla is a simple woman. At 5’11, she is tall, and built with corded muscles from her efforts to stay in shape as well as her work as a train mechanic/engineer. In her day to day life she tends to wear jeans, white muscle shirts, and a grey jumpsuit that covers her legs with the sleeves tied around her waist. She tends to keep her jet black hair cropped shortish with an undercut. Her hands are often greasy and dirty, but when she decides to clean up she has an air of quiet beauty. She has a large back/upper arm tattoo that depicts clockwork angel wings.&lt;br /&gt;
&lt;br /&gt;
* Costume: In costume Carnage Conductor wears a stylized Train Engineer outfit. Blue overalls that are more form fitting than usual. She wears heavy, black leather lace up boots that end at her knees. She wears thick leather gloves the go up to her elbows. Her top is a white, flowy silk button up shirt that is rolled up to her elbows as well. Around her neck is a red bandana. Upon her head is a blue and white cap that is made to look like a steamer’s smokestack with her personal logo on the front. Said logo looks like a pair of gears overlaid by a simple steamer. Her mask is a pair of welding goggles as well as a red, bandana-ish, mouth/nose covering. She also wears a large tool belt at all times.&lt;br /&gt;
&lt;br /&gt;
* Vehicles: All vehicles built to be a part of the C.C.R. (Carnage Conductor Railroad) project will, no matter their build or aesthetic, carry the same paint job. The vehicles are painted black with burgundy as the secondary color. Gold is used as the accent, filigree, and type print color. She adds a personal touch of classic painted filigree depicting rail lines in the shape of flowers. Every car will follow proper procedure as far as having the required rail codes painted on the sides as well as the company code and car number.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth Level&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
Priscilla owns, now that she paid off the mortgage, a nice sized family home she inherited from her parents. Due to her career, she ‘owns’ (read: is paying off the bank&#039;s loan for) a very small repair shop, turntable, and shuntyard. It has enough room for one locomotive in the shop and three short shunting lines for carriages that are to be repaired. Connects directly to BNSF Line and is located Directly South of Devil Track and just East of 435.&lt;br /&gt;
&lt;br /&gt;
* Cell Phone&lt;br /&gt;
&lt;br /&gt;
* Tool belt&lt;br /&gt;
&lt;br /&gt;
* Extendable baton&lt;br /&gt;
&lt;br /&gt;
* Pump-action shotgun (in the locomotive center console)&lt;br /&gt;
&lt;br /&gt;
* Large medkit (in the locomotive)&lt;br /&gt;
&lt;br /&gt;
* Large mobile tool station (in the mobile crane)&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&amp;lt;!-- ==== Name ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Cape Name]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      =--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== “Magnum Opus” C.C.R.X.-M.O. #10101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Based around the stolen AC4400CW Diesel locomotive #5700, this locomotive has been upgraded to the point where it is armored, and no longer bearing the BNSF paint job in favor of the C.C.R. project colors. It bears the logo CCRX #10101001 as well as the standard markings for horsepower, and tractive effort. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The MO is faster, stronger, and better armored than a standard diesel engine. Is able to clock in at 100 mph at no or light load. Capable of improved tractive effort compared to its original form up to 200k lbs. Provides power to the entirety of the train connected to it, though that energy is not unlimited. Capable of stopping from full speed in just five minutes on rail, and on a dime on treads.&lt;br /&gt;
&lt;br /&gt;
An electric battery has been added, capable of pulling a small train of a few cars for an hour before dying. This is an absolute emergency last option.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She hides her shotgun under the center console, a habit she took from her father.&lt;br /&gt;
&lt;br /&gt;
==== “Mobile Repair Station” C.C.R.X.-M.R.S. #11001001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A retrofitted flatcar, with an extendable crane on the back, as well as a small shed on one end. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The crane is capable, under its own very limited power, of moving itself, anchoring itself in place via hydraulic feet, switching to its treads, and lifting any of her cars back onto the track or off of the track. The crane is quicker than the usual railway cranes, capable of resetting a locomotive in ten minutes from a full derailment. The shed carries a veritable mobile workshop, not as extensive as her home shop, but capable of fixing all but the worst damage on the fly.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is fuel or power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Always kept directly behind the M.O. if she can help it.&lt;br /&gt;
&lt;br /&gt;
==== “All Terrain Transport Mover” C.C.R.X.-A.T.T.M. #20101 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Treads inset behind the wheel axles of all the cars that The Conductor has.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Over the course of an hour, the standard rail wheels are switched out for heavy steel treads that allow for movement over any terrain type that can support the weight of the train. Takes an hour to switch back to the standard wheels. When on treads the standard speed is cut by 75% due to increased friction and safety, but tighter turns are possible allowing for on road travel.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Last long as they are not damaged too heavily.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== “High Efficiency Spike Inset Launcher” C.C.R.X-H.E.S.I.L #30101001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A two-handed weapon with a large magazine and has a small spike protruding from the front. All industrial, metal, and hard angles. Painted black and burgundy. Makes a choo-choo sound that technically is the railgun resetting, but is mostly for fun.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The HESIL is capable of launching a seven inch railroad spike at extremely fast speeds, capable of pinning a track in place with one shot via a low power railgun inside of the gun. Is fairly low range, however, with the damage falling off quickly after a few meters.&lt;br /&gt;
&lt;br /&gt;
She is also capable of using special bolts that carry an electric charge, originally meant to weld the spike to the rail, but also capable of being used as an aoe shock weapon. When used in this way it creates a five foot circle of charge that shocks those within at near taser levels.&lt;br /&gt;
&lt;br /&gt;
Finally, it is also capable of protruding the spike without launching it, similar to how a jackhammer head moves, able to be used as an improvised fist weapon. Capable of breaking a 7 inch thick rail tie with a few swings. This damages the spike beyond the ability to fire and she must manually reload after doing so.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Capable of shooting 10 shots before reload.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She carries &lt;br /&gt;
&lt;br /&gt;
===Non Tech Large Equipment===&lt;br /&gt;
Seeing as there is no reason to make every single carriage CC uses into tinkertech (I.E. A box car with metal welded onto the outside isn&#039;t tinkertech, its a retrofitted boxcar), here is a section where I specify what mundane cars she has, modifications to them, as well as equipment kept within them. This list will expand with her aquiring more carriages or vehicles for her work.&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-F.T. (Fluid Tanker) #11002001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A repainted &#039;DOT 111A100W1&#039; Petrochemical Tank Car. Has A.T.T.M.s installed.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Full of Railroad Grade Diesel (34.5k US gallons/131k Liters)&lt;br /&gt;
&lt;br /&gt;
==== C.C.R.X.-L.H./C.H. (Loot Hauler/Crew Hauler) #10701001/10501001 ==== &lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/vjjm0m/priscilla_millianne_von_ulm_carnage_conductor/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Carnage Conductor]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =  A pair of retrofitted boxcars, covered in welded steel armor, and painted black. Under the side doors are wide ramps. Has A.T.T.Ms installed.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = A pair of simple armored cars, these carriages can withstand most hand-held weapons, up to and including grenades. Has doors on the ends to allow movement of the crew between cars easily. One car is purely for secure storage of weapons and booty, the other however has been converted to a sort of living area, with a few cots, sanitation devices, lockers, and a small kitchenette. &lt;br /&gt;
&lt;br /&gt;
The barracks, #10501001, is not meant for long term living, but better than nothing, and allows goons to stay close if she ever hired any. &lt;br /&gt;
&lt;br /&gt;
The one for storage, #10701001, is currently equipped with a crate of molotovs, beyonets, batons, and a single bolt action rifle, as well as a heavy vault inset into the wall on one side, capable of carrying a few wooden crates of supplies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides room for six to live &#039;comfortably&#039;&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Intimate knowledge on how to operate a wide variety of rail vehicles&lt;br /&gt;
&lt;br /&gt;
* Knows the local railways, old and new, inside and out&lt;br /&gt;
&lt;br /&gt;
* Adept at repairing trains, even without her tinker power&lt;br /&gt;
&lt;br /&gt;
* Public Speaking&lt;br /&gt;
&lt;br /&gt;
* Throwing improvised weapons&lt;br /&gt;
&lt;br /&gt;
* Carpentry&lt;br /&gt;
&lt;br /&gt;
* Improvised survival&lt;br /&gt;
&lt;br /&gt;
* Painting&lt;br /&gt;
&lt;br /&gt;
* Speaking a variation of German. Not truly &#039;proper&#039; but passable and full of slang terms&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Priscilla is a jovial, caring, hard-working soul. She cares about the poor and working class. She tells awful puns and cracks jokes almost nonstop. This joviality, however, stops when she sees abuse, especially abuse by those who have the funds and ability to make changes. Would happily throw a brick through a billionaire’s empty skull. She sees the rail workers in the Devilfish area as family and would happily die, or kill, for them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Single Natural, Waivered&lt;br /&gt;
&lt;br /&gt;
C.C. is a Tinker focused on building, upgrading, and maintaining any vehicle that could be considered a train or be necessary to the function of a train.&lt;br /&gt;
&lt;br /&gt;
She is also able to produce a few tools that allow her to work on tains or rail lines, but these are fairly limited in nature. Tools like rail spike launchers, basic exosuits for moving heavy parts, etc.&lt;br /&gt;
&lt;br /&gt;
As examples of what she can create, below are a few ideas that are possible&lt;br /&gt;
&lt;br /&gt;
* A carriage that lays hard light tracks to allow the train behind it to travel as it pleases&lt;br /&gt;
&lt;br /&gt;
* A drill that allows a tunnel to be dug in front of the train&lt;br /&gt;
&lt;br /&gt;
* Upgraded wheels that allow the carriage under it to levitate&lt;br /&gt;
&lt;br /&gt;
* A road based engine on treads allowing for all terrain travel&lt;br /&gt;
&lt;br /&gt;
* A car that can open a single, temporary portal once every 30 minutes allowing the train to pass to a far off place immediately.&lt;br /&gt;
&lt;br /&gt;
* A mine lift attached to a wire to continually haul full buckets of ore out of a pit.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Pricilla is a rail rat. Always has been. Her father was an engineer, her mother a signalman, and her family has worked for the railroads for generations. She had always been fascinated by the heavy machinery, the logistics of it all, how everything fits together. At the age of 16, with her parent’s help, she opened up her own repair garage near Devilfish where she would work under her father’s tutelage learning how to fix up trains.&lt;br /&gt;
&lt;br /&gt;
After her parents&#039; deaths, she was thankfully self-sustaining. Sadly, as she is technically a business owner, she is not able to hold a union card, but over time, she grows to be a respected figure to the union presence in the Devilfish area due to her familial connections to the rest of the RWU. At the age of 23 the BNSF company announces that they are going to be raising hours, while getting rid of many benefits. The Union immediately gets upset about this and talks start immediately. Priscilla is one of the non-union members to be pushing back on this, fighting doggedly for the workers, and the memories of her parents, to be respected.&lt;br /&gt;
&lt;br /&gt;
Priscilla fights and struggles for years, losing business from BNSF in the process, trying her best to make the company see reason. She starts to get threats of foreclosure on her business. She’s forever blackbooked to the rail companies. Yet she puts her everything into this fight. She feels it’s worth it. The rail workers rally around her, seeing the sacrifices she’s making, seeing how she hits her head against a brick wall over and over, looking for a way to make people see reason. At the age of 26 escalations eventually lead to threats of strikes turning to mobilization…all with Priscilla being one of the loudest voices in the crowd, standing arm in arm with her fellow workers. The Federal courts rule that their strike is illegal. BNSF starts hiring scabs. Pinkertons start to be seen in Devilfish Minnesota. Despite all this, Priscilla keeps to the front of the Picket, ready to fight tooth and nail for what she wants.&lt;br /&gt;
&lt;br /&gt;
All of her work proves for naught. When the Pinkertons arrive in town rumors suddenly start to spread about her family. The courts start investigating her and charges are laid against her for inciting unrest. At the start the union supports her, cries out for a mistrial, and tries to help. But as time goes on, public opinion shifts, the court rules against her, and so the union, despite their love for her and the closeness she has with the rail workers, asks her to stop striking with them for fear of public backlash. Without her, the union finally folds, and everything she sacrificed for nothing.&lt;br /&gt;
&lt;br /&gt;
Broke, a mountain of problems she can’t fix, and the memory of her family to the wider public in shambles, she finally breaks.&lt;br /&gt;
&lt;br /&gt;
Triggr&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7901</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7901"/>
		<updated>2022-07-03T02:34:32Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
| name = Acoustica&lt;br /&gt;
| civ_name = Shirley Fleach&lt;br /&gt;
| author = /u/Argerro&lt;br /&gt;
| alignment = Hero&lt;br /&gt;
| affiliation = Wards&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&lt;br /&gt;
&lt;br /&gt;
| class = {{cape/class|Tinker}}&lt;br /&gt;
| rep_notoriety = D&lt;br /&gt;
| rep_criminal = &lt;br /&gt;
| redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&lt;br /&gt;
| image = Acoustica.jpg&lt;br /&gt;
| birth_date = 8/24/2007&lt;br /&gt;
| birth_place = [[Devilfish]], Minnesota&lt;br /&gt;
&lt;br /&gt;
| height_ft = 5&lt;br /&gt;
| height_in = 0&lt;br /&gt;
| Pronouns  = She/Her&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
In costume, Acoustica is still a quiet, reserved, nervous hero. She has gotten into a few scrapes, and has even hit the 5 p.m. Devilfish News. She, along with her Ward partners, have started making waves in town. She was involved with the capture of the, at the time, unknown cape Phix in a case of mistaken identity. &lt;br /&gt;
&lt;br /&gt;
It is known that she is a Tinker capable of sound based technology and weaponry.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short, extremely curly, auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her, usually leading her to be slumped over, and making herself as small as possible. No matter what she is wearing she always has a pair of earbuds of her own design that act as regular earbuds, a secondary active hearing protection, and a one way connection to the PRT comms. They look like simple, if very expensive, wireless headphones.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor built in that covers only her most vital areas, fitted with several of her gidgets and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance. Its black and white, and has a black silk bow tie. She carries a baton that contains even more gadgets. Her ears are covered with a bulkier, more advanced active hearing protection. The mask she wears is reminiscent of the phantom’s in phantom of the opera with a black band-like visor that covers the eye that is uncovered by the mask. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth level: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Has a room at her mother&#039;s house, though she tends to stay in her shop if she can. Lives in the PHQ dorms as long as there is room for her.&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-PRT&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook from Phalanx&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
===Tinker Tech===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====  ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Image&#039;&#039;&#039;      =&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = &lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; =&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = &lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Soundboard Mk. 2.0 ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A bodysuit that looks similar to a conductors suit. All black and white, with optional silk bow tie. New body armor has been added to the point that it is bullet proof in key areas. Throughout the suit are hidden buttons and wire connections for suit tech. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This suit doesn’t do much on its own except connect every other piece of tech she has to wear. Much like a motherboard interface with her equipment and houses the onboard VI, Adagio. &lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Has built in hearing protection as well as a home for her onboard VI’s processing. See Adagio Mk. 1.0 for details on the VI.&lt;br /&gt;
&lt;br /&gt;
==== Vivace Sandals Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = These shoes let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher. Within the bottom of her boots are also sonic sensors. These sensors are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, Adagio, to create a rough seismic map of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range (~30ft radius on concrete), but combines with the opening act to have a longer range with clearer details.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as power is available.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
&lt;br /&gt;
==== Canon in Forte Mk. 1.2 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/ and https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Takes the form of what looks like a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired into her suit.  Slightly less bulky and with a cleaner machined look than her earlier model. When the Accuratezza Mk. 1.0 is attached it becomes more akin to a sawn-off shotgun with a large barrel.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
Capable of attaching the Accuratezza Mk. 1.0 to the front. This takes the Canon and makes the effects more long ranged (~50ft). Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = The Accuratezza takes a round to attach or remove.&lt;br /&gt;
&lt;br /&gt;
==== Opening Act Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A square housing that stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork as well as a very large speaker that’s about 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
&lt;br /&gt;
==== Armonioso Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Looks like a small disk, roughly the diameter of a tennis ball.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Lasts for 24 hours of continuous sound before the internal battery dies.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Fairly quick and easy to make, takes a few minutes to program a new sound but she has several on call at any time, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
&lt;br /&gt;
==== Forza con Eroico Mk. 0.7 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Attached to her suit is a set of high quality speakers that, when not on patrol, act as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out. These speakers are an armor system designed so that when something is coming within close range of Acoustica, and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers or their weapon away easily.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== Lasciare Suonare Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A black metal disk, roughly the size of a baseball.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = When thrown, they stick to a person. After a trigger command is sent from Acoustica’s suit they will activate, vibrating at a frequency that is close to the resonant frequency of human bone. This effectively acts as a very painful deterrent that is less than lethal, usually causing whomever it is caught on to collapse to the floor.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = They will continue to vibrate until Acoustic shuts them off or the power dies after an hour.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = She can carry 4 on her regular toolbelt.&lt;br /&gt;
&lt;br /&gt;
==== Fortissimissimo Plate Mk. 1.5 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     =https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Looks like a black hexagonal plate attached to whatever control system is commanding it.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The black plate, based off of the confiscated Sonic Screamer of Rockstar’s, projects a loud, powerful, and highly directed soundwave. Can be programmed with various frequencies, but the most common frequency that it would stay on is the resonant frequency of human bone, but bulletproof armor plates and steel are also available.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as it has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Is not portable, must be connected to a larger power network like a vehicle or building.&lt;br /&gt;
&lt;br /&gt;
==== Fugue con Sonore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = On the back of her suit, built to go around the powerpack, is a set of miniaturized Fortissimissimo Plate Mk. 1.5 as well as a few smaller ones hidden on the arms and legs. All of these plates are on gimballing arms.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The sound plating attached to the back, legs, and arms all act as a levitation module. Still fairly rough in how they work and it needs testing in the field, but this is based on the Rockstar Sonospheres’ levitation. This levitation allows her body to become lighter than air and move up to a jogging speed through the air without assistance.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as there is power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = When in use it cancels out any sound reception or projection tech attached to her suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tech Gifted to Others ===&lt;br /&gt;
&lt;br /&gt;
==== Deciso col Pugno Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for PHQ&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = When not deployed it looks like a standard ceiling camera. When deployed a group of six black Fortissimissimo plates surrounding the camera on a moving head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = When a security alert is activated anywhere in the PRT HQ the camera deploys and readies itself to actively defend against threats connected to the central security system as well as the Phalanx droid network. When deployed, it will signal for the droid network to scan for threats, and fire the sonic screamer plates at the threat. See Fortissimissimo Plate Mk. 1.5.&lt;br /&gt;
&lt;br /&gt;
Near every camera, inside the head of maintenance&#039;s office, the Protectorate Captain&#039;s Office, and the Director&#039;s office is a keypad that allows for a safe shutdown of individual or multiple camera turrets. Each of these keypads requires a specific password known only to the personnel meant to be inside the said offices, and five trusted maintenance personnel. The first incorrect passcode will result in a warning, the second failed attempt will lead to a security alert being activated, and the turrets deploying.&lt;br /&gt;
&lt;br /&gt;
In the event of an emergency, the Protectorate captain has a passcode for a voice activated shutoff.&lt;br /&gt;
&lt;br /&gt;
The standard mode for the plates is similar to that of an LRAD. Loud, targetted, and very miserable. With higher security alerts the more painful, and more harmful, frequencies will be deployed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = These will fire until they are destroyed or the threat is neutralized.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Connected to the PHQ power system and controlled by an AI provided by Phalanx’s. X10 in key chokepoints of the PHQ&lt;br /&gt;
&lt;br /&gt;
====Largamente Esultazione (Broad Exaltation) Mk. 1.0  ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for PRT&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A retrofitted van, plain black in color, but with a PRT logo on the side. Not standard issue. Looks like a regular transport van with thick heavy tires when not deployed. When deployed, a multi-headed Fortissimissimo Plate turret pops out of the top. The turret has three cameras, able to see in every direction, and it has twenty individual plates.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This van acts as a mobile turret, capable of covering a large area and handling a large number of individual enemies. It has room for a driver, a passenger, and one person in the back that controls the weapon system and acts as a final failsafe. The van has the vast majority of the unnecessary stuff removed in favor of welded armor plating and electrical networking for the weapon system. The turret has twenty individual screamer plates that are each controlled by the onboard VI from Phalanx. This allows the VI to utilize its IFF and target up to twenty individuals. Each plate is effective up to a block away and able to neutralize a target in a less than lethal way with the frequency of human bone. Capable of using more harmful frequencies, such as armor plating, and steel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = As long as the van has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = See Fortissimissimo Plate Mk. 1.5 for description on the plates.&lt;br /&gt;
&lt;br /&gt;
==== Vibrato con Amore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] fo [[Phalanx]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a high frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Without a power source it is still a sharp sword, but it will no longer vibrate. Connects to Phalanx’s suit power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Gift to Phalanx for services rendered&lt;br /&gt;
&lt;br /&gt;
==== Sempre Guerriero Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = Four small implants, one for each foot and ear, containing sensors for detecting sound waves. Once implanted, invisible.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Allows for a seismic sense from the feet that can ‘see’ for about 30 feet in any direction through solid surfaces. Denser surfaces are clearer than softer ones. (I.E. Titanium flooring would be very clear, sand would render the sense next to useless) The ear sensors allow for clearer, more powerful hearing, able to pickout a single person’s heartbeat from 20 feet away.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until the base suit is destroyed, can be maintained by Ammonite or Acoustica&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = See Anima con Appassionato Mk. 1.0&lt;br /&gt;
&lt;br /&gt;
==== Anima con Appassionato Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*Appearance&#039;&#039;&#039; = A set of four small speakers that can be affixed onto an outer suit for Ammonite.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until broken off of the armor it emplaced or destroyed, can be maintained by Acoustica or Ammonite.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = N/A&lt;br /&gt;
&lt;br /&gt;
==== Basso Continuo Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]] for [[Phalanx]] , [[Ammonite]], and [[Zipdash]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A clamp with a large speaker/receiver in the head.&lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = This device clamps onto the armor or body it is attached to. When activated, this device essentially listens for resonant frequencies or high vibrations, and when it detects such a frequency produces a sound with the same amplitude but inverted phase. This cancels out the harmful frequency, protecting what it is attached to.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = 12 hours, or as long as the power of whatever armor it is attached to lasts.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = x8 &lt;br /&gt;
&lt;br /&gt;
=== Gifted Tinker Tech ===&lt;br /&gt;
&lt;br /&gt;
==== Power Pack Mk.1 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Image&#039;&#039;&#039;      = https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = This is a chestplate, painted to match the coloring of Acoustica’s suit, that fits on with thick straps. The back has a bar going up the spine that glows to show the power currently in its capacitor banks. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
&lt;br /&gt;
==== Adagio Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source&#039;&#039;&#039;     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*&#039;&#039;&#039;Creator&#039;&#039;&#039;    = [[Acoustica]]&lt;br /&gt;
*&#039;&#039;&#039;Appearance&#039;&#039;&#039; = A black visor fitted into Acoustica’s half mask. &lt;br /&gt;
*&#039;&#039;&#039;Abilities&#039;&#039;&#039;  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF and has personal assistant functions.&lt;br /&gt;
*&#039;&#039;&#039;Duration&#039;&#039;&#039;   = Lasts as long as she has power.&lt;br /&gt;
*&#039;&#039;&#039;Notes&#039;&#039;&#039;      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and other Phalanx intelligences.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of theatrical production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of a decently trained adult when playing either the piano or violin, though she will refuse to do so if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&lt;br /&gt;
&lt;br /&gt;
The only time she ever really shows any initiative is when an authority figure is seen to be doing what she considers doubting her abilities. She loathes to be seen as defenseless, and even more-so as a child. Whenever someone she sees as an authority does so, she usually reacts badly by speaking out, acting irrationally, or getting annoyed.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Single, Natural&lt;br /&gt;
&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use, measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others. She has not realized that her specialization allows for other types of waves besides sound waves as sound and music is all she really knows.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all, like the two mutually exclusive functions of the Vivace Sandals. Some gadgets can work side by side and not interfere or support each other, like the Vivace Sandsls and Canon, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the Vivace Sandals’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the Wards.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7865</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7865"/>
		<updated>2022-06-24T07:54:58Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Farmatting, Editing for language, Stars So Much Formatting, Public Info, Getting rid of the tinker drop menues, Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
| name = Acoustica&lt;br /&gt;
| civ_name = Shirley Fleach&lt;br /&gt;
| author = /u/Argerro&lt;br /&gt;
| alignment = Hero&lt;br /&gt;
| affiliation = Wards&lt;br /&gt;
| status = Active&lt;br /&gt;
| location = Devilfish&lt;br /&gt;
&lt;br /&gt;
| class = {{cape/class|Tinker}}&lt;br /&gt;
| rep_notoriety = D&lt;br /&gt;
| rep_criminal = &lt;br /&gt;
| redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&lt;br /&gt;
| image = Acoustica.jpg&lt;br /&gt;
| birth_date = 8/24/2007&lt;br /&gt;
| birth_place = [[Devilfish]], Minnesota&lt;br /&gt;
&lt;br /&gt;
| height_ft = 5&lt;br /&gt;
| height_in = 0&lt;br /&gt;
| Pronouns  = She/Her&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
In costume, Acoustica is still a quiet, reserved, nervous hero. She has gotten into a few scrapes, and has even hit the 5 p.m. Devilfish News. She, along with her Ward partners, have started making waves in town. She was involved with the capture of the, at the time, unknown cape Phix in a case of mistaken identity. &lt;br /&gt;
&lt;br /&gt;
It is known that she is a Tinker capable of sound based technology and weaponry.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short, extremely curly, auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her, usually leading her to be slumped over, and making herself as small as possible. No matter what she is wearing she always has a pair of earbuds of her own design that act as regular earbuds, a secondary active hearing protection, and a one way connection to the PRT comms. They look like simple, if very expensive, wireless headphones.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor built in that covers only her most vital areas, fitted with several of her gidgets and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance. Its black and white, and has a black silk bow tie. She carries a baton that contains even more gadgets. Her ears are covered with a bulkier, more advanced active hearing protection. The mask she wears is reminiscent of the phantom’s in phantom of the opera with a black band-like visor that covers the eye that is uncovered by the mask. &lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&#039;&#039;Wealth level: 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Has a room at her mother&#039;s house, though she tends to stay in her shop if she can. Lives in the PHQ dorms as long as there is room for her.&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-PRT&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook from Phalanx&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
===Tinker Tech===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
====  ==== &lt;br /&gt;
&lt;br /&gt;
*Image      =&lt;br /&gt;
*Source     = &lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance =&lt;br /&gt;
*Abilities  = &lt;br /&gt;
*Duration   = &lt;br /&gt;
*Notes      = &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Soundboard Mk. 2.0 ====&lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = A bodysuit that looks similar to a conductors suit. All black and white, with optional silk bow tie. New body armor has been added to the point that it is bullet proof in key areas. Throughout the suit are hidden buttons and wire connections for suit tech. &lt;br /&gt;
*Abilities  = This suit doesn’t do much on its own except connect every other piece of tech she has to wear. Much like a motherboard interface with her equipment and houses the onboard VI, Adagio. &lt;br /&gt;
*Notes      = Has built in hearing protection as well as a home for her onboard VI’s processing. See Adagio Mk. 1.0 for details on the VI.&lt;br /&gt;
&lt;br /&gt;
==== Vivace Sandals Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
*Abilities  = These shoes let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher. Within the bottom of her boots are also sonic sensors. These sensors are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, Adagio, to create a rough seismic map of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range (~30ft radius on concrete), but combines with the opening act to have a longer range with clearer details.&lt;br /&gt;
*Duration   = As long as power is available.&lt;br /&gt;
*Notes      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
&lt;br /&gt;
==== Canon in Forte Mk. 1.2 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/ and https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = Takes the form of what looks like a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired into her suit.  Slightly less bulky and with a cleaner machined look than her earlier model. When the Accuratezza Mk. 1.0 is attached it becomes more akin to a sawn-off shotgun with a large barrel.&lt;br /&gt;
*Abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
Capable of attaching the Accuratezza Mk. 1.0 to the front. This takes the Canon and makes the effects more long ranged (~50ft). Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
&lt;br /&gt;
*Duration   = As long as it has power.&lt;br /&gt;
*Notes      = The Accuratezza takes a round to attach or remove.&lt;br /&gt;
&lt;br /&gt;
==== Opening Act Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = A square housing that stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork as well as a very large speaker that’s about 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
*Abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
*Duration   = As long as it has power.&lt;br /&gt;
*Notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
&lt;br /&gt;
==== Armonioso Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = Looks like a small disk, roughly the diameter of a tennis ball.&lt;br /&gt;
*Abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
*Duration   = Lasts for 24 hours of continuous sound before the internal battery dies.&lt;br /&gt;
*Notes      = Fairly quick and easy to make, takes a few minutes to program a new sound but she has several on call at any time, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
&lt;br /&gt;
==== Forza con Eroico Mk. 0.7 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
*Abilities  = Attached to her suit is a set of high quality speakers that, when not on patrol, act as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out. These speakers are an armor system designed so that when something is coming within close range of Acoustica, and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers or their weapon away easily.&lt;br /&gt;
*Duration   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
*Notes      = N/A&lt;br /&gt;
&lt;br /&gt;
==== Lasciare Suonare Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = A black metal disk, roughly the size of a baseball.&lt;br /&gt;
*Abilities  = When thrown, they stick to a person. After a trigger command is sent from Acoustica’s suit they will activate, vibrating at a frequency that is close to the resonant frequency of human bone. This effectively acts as a very painful deterrent that is less than lethal, usually causing whomever it is caught on to collapse to the floor.&lt;br /&gt;
*Duration   = They will continue to vibrate until Acoustic shuts them off or the power dies after an hour.&lt;br /&gt;
*Notes      = She can carry 4 on her regular toolbelt.&lt;br /&gt;
&lt;br /&gt;
==== Fortissimissimo Plate Mk. 1.5 ==== &lt;br /&gt;
&lt;br /&gt;
https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = Looks like a black hexagonal plate attached to whatever control system is commanding it.&lt;br /&gt;
*Abilities  = The black plate, based off of the confiscated Sonic Screamer of Rockstar’s, projects a loud, powerful, and highly directed soundwave. Can be programmed with various frequencies, but the most common frequency that it would stay on is the resonant frequency of human bone, but bulletproof armor plates and steel are also available.&lt;br /&gt;
*Duration   = As long as it has power.&lt;br /&gt;
*Notes      = Is not portable, must be connected to a larger power network like a vehicle or building.&lt;br /&gt;
&lt;br /&gt;
==== Fugue con Sonore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = On the back of her suit, built to go around the powerpack, is a set of miniaturized Fortissimissimo Plate Mk. 1.5 as well as a few smaller ones hidden on the arms and legs. All of these plates are on gimballing arms.&lt;br /&gt;
*Abilities  = The sound plating attached to the back, legs, and arms all act as a levitation module. Still fairly rough in how they work and it needs testing in the field, but this is based on the Rockstar Sonospheres’ levitation. This levitation allows her body to become lighter than air and move up to a jogging speed through the air without assistance.&lt;br /&gt;
*Duration   = As long as there is power.&lt;br /&gt;
*Notes      = When in use it cancels out any sound reception or projection tech attached to her suit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tech Gifted to Others ===&lt;br /&gt;
&lt;br /&gt;
==== Deciso col Pugno Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*Creator    = [[Acoustica]] for PHQ&lt;br /&gt;
*Appearance = When not deployed it looks like a standard ceiling camera. When deployed a group of six black Fortissimissimo plates surrounding the camera on a moving head.&lt;br /&gt;
*Abilities  = When a security alert is activated anywhere in the PRT HQ the camera deploys and readies itself to actively defend against threats connected to the central security system as well as the Phalanx droid network. When deployed, it will signal for the droid network to scan for threats, and fire the sonic screamer plates at the threat. See Fortissimissimo Plate Mk. 1.5.&lt;br /&gt;
&lt;br /&gt;
Near every camera, inside the head of maintenance&#039;s office, the Protectorate Captain&#039;s Office, and the Director&#039;s office is a keypad that allows for a safe shutdown of individual or multiple camera turrets. Each of these keypads requires a specific password known only to the personnel meant to be inside the said offices, and five trusted maintenance personnel. The first incorrect passcode will result in a warning, the second failed attempt will lead to a security alert being activated, and the turrets deploying.&lt;br /&gt;
&lt;br /&gt;
In the event of an emergency, the Protectorate captain has a passcode for a voice activated shutoff.&lt;br /&gt;
&lt;br /&gt;
The standard mode for the plates is similar to that of an LRAD. Loud, targetted, and very miserable. With higher security alerts the more painful, and more harmful, frequencies will be deployed.&lt;br /&gt;
&lt;br /&gt;
*Duration   = These will fire until they are destroyed or the threat is neutralized.&lt;br /&gt;
*Notes      = Connected to the PHQ power system and controlled by an AI provided by Phalanx’s. X10 in key chokepoints of the PHQ&lt;br /&gt;
&lt;br /&gt;
====Largamente Esultazione (Broad Exaltation) Mk. 1.0  ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*Creator    = [[Acoustica]] for PRT&lt;br /&gt;
*Appearance = A retrofitted van, plain black in color, but with a PRT logo on the side. Not standard issue. Looks like a regular transport van with thick heavy tires when not deployed. When deployed, a multi-headed Fortissimissimo Plate turret pops out of the top. The turret has three cameras, able to see in every direction, and it has twenty individual plates.&lt;br /&gt;
*Abilities  = This van acts as a mobile turret, capable of covering a large area and handling a large number of individual enemies. It has room for a driver, a passenger, and one person in the back that controls the weapon system and acts as a final failsafe. The van has the vast majority of the unnecessary stuff removed in favor of welded armor plating and electrical networking for the weapon system. The turret has twenty individual screamer plates that are each controlled by the onboard VI from Phalanx. This allows the VI to utilize its IFF and target up to twenty individuals. Each plate is effective up to a block away and able to neutralize a target in a less than lethal way with the frequency of human bone. Capable of using more harmful frequencies, such as armor plating, and steel.&lt;br /&gt;
&lt;br /&gt;
*Duration   = As long as the van has power.&lt;br /&gt;
*Notes      = See Fortissimissimo Plate Mk. 1.5 for description on the plates.&lt;br /&gt;
&lt;br /&gt;
==== Vibrato con Amore Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*Creator    = [[Acoustica]] fo [[Phalanx]]&lt;br /&gt;
*Appearance = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
*Abilities  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a high frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
*Duration   = Without a power source it is still a sharp sword, but it will no longer vibrate. Connects to Phalanx’s suit power.&lt;br /&gt;
*Notes      = Gift to Phalanx for services rendered&lt;br /&gt;
&lt;br /&gt;
==== Sempre Guerriero Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*Creator    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*Appearance = Four small implants, one for each foot and ear, containing sensors for detecting sound waves. Once implanted, invisible.&lt;br /&gt;
*Abilities  = Allows for a seismic sense from the feet that can ‘see’ for about 30 feet in any direction through solid surfaces. Denser surfaces are clearer than softer ones. (I.E. Titanium flooring would be very clear, sand would render the sense next to useless) The ear sensors allow for clearer, more powerful hearing, able to pickout a single person’s heartbeat from 20 feet away.&lt;br /&gt;
*Duration   = Until the base suit is destroyed, can be maintained by Ammonite or Acoustica&lt;br /&gt;
*Notes      = See Anima con Appassionato Mk. 1.0&lt;br /&gt;
&lt;br /&gt;
==== Anima con Appassionato Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
*Creator    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
*Appearance = A set of four small speakers that can be affixed onto an outer suit for Ammonite.&lt;br /&gt;
*Abilities  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.&lt;br /&gt;
*Duration   = Until broken off of the armor it emplaced or destroyed, can be maintained by Acoustica or Ammonite.&lt;br /&gt;
*Notes      = N/A&lt;br /&gt;
&lt;br /&gt;
==== Basso Continuo Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
*Creator    = [[Acoustica]] for [[Phalanx]] , [[Ammonite]], and [[Zipdash]]&lt;br /&gt;
*Appearance = A clamp with a large speaker/receiver in the head.&lt;br /&gt;
*Abilities  = This device clamps onto the armor or body it is attached to. When activated, this device essentially listens for resonant frequencies or high vibrations, and when it detects such a frequency produces a sound with the same amplitude but inverted phase. This cancels out the harmful frequency, protecting what it is attached to.&lt;br /&gt;
&lt;br /&gt;
*Duration   = 12 hours, or as long as the power of whatever armor it is attached to lasts.&lt;br /&gt;
*Notes      = x8 &lt;br /&gt;
&lt;br /&gt;
=== Gifted Tinker Tech ===&lt;br /&gt;
&lt;br /&gt;
==== Power Pack Mk.1 ==== &lt;br /&gt;
&lt;br /&gt;
*Image      = https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = This is a chestplate, painted to match the coloring of Acoustica’s suit, that fits on with thick straps. The back has a bar going up the spine that glows to show the power currently in its capacitor banks. &lt;br /&gt;
*Abilities  = Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
&lt;br /&gt;
*Duration   = Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
*Notes      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
&lt;br /&gt;
==== Adagio Mk. 1.0 ==== &lt;br /&gt;
&lt;br /&gt;
*Source     = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
*Creator    = [[Acoustica]]&lt;br /&gt;
*Appearance = A black visor fitted into Acoustica’s half mask. &lt;br /&gt;
*Abilities  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF and has personal assistant functions.&lt;br /&gt;
*Duration   = Lasts as long as she has power.&lt;br /&gt;
*Notes      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and other Phalanx intelligences.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of theatrical production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of a decently trained adult when playing either the piano or violin, though she will refuse to do so if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&lt;br /&gt;
&lt;br /&gt;
The only time she ever really shows any initiative is when an authority figure is seen to be doing what she considers doubting her abilities. She loathes to be seen as defenseless, and even more-so as a child. Whenever someone she sees as an authority does so, she usually reacts badly by speaking out, acting irrationally, or getting annoyed.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type:&#039;&#039; Single, Natural&lt;br /&gt;
&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use, measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others. She has not realized that her specialization allows for other types of waves besides sound waves as sound and music is all she really knows.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all, like the two mutually exclusive functions of the Vivace Sandals. Some gadgets can work side by side and not interfere or support each other, like the Vivace Sandsls and Canon, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the Vivace Sandals’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the Wards.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=7864</id>
		<title>Eismeister</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=7864"/>
		<updated>2022-06-24T07:39:06Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Formatting, Public info, Power clarifications, editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eismeister.jpg|alt=|thumb]]&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Eismeister&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Gabriel Achart &lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Independent&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Striker}}/{{cape/class|Mover}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qiq5fc/gabriel_achart_eismeister/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|birth_date = 03/22/1997&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
The news has noted Eismeister as violent, dangerous, and a decently powerful cryogenesis cape. Civilians are advised to not approach or interact with Eismeister. They report that he wears black armor, carries a two handed sword, and has not shown any concern for property value or others.&lt;br /&gt;
&lt;br /&gt;
Eismeister was connected to the Black Friday Cloverleaf disaster. An incident where the Cloverleaf Acres Mall was briefly turned into a horror labyrinthine butcher plant.&lt;br /&gt;
&lt;br /&gt;
Eismeister has been reported to have taken part in several higher level heists. Namely, he has nabbed a bag full of jewelry from a Bryn Mawr Jewlery Co., stolen a hundred pounds of ancient Persian silver artifacts from a museum truck, and to have been behind the theft of the crown of the Hawiian Royal family. The Hawaiian Royals, as well as the Musem of Devilfish, have collectively put out a generous bounty for its safe return as well as his arrest.&lt;br /&gt;
&lt;br /&gt;
A report from a local Catholic Orphanage states that a knight in a Snowmeiser costume gifted over fifty custom, handmade, diamon encrusted silver necklaces to the orphan children. No one had the heart to take them back for suspected stolen materials.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gabriel is an average, slightly athletic guy in his mid-twenties. His sense of style is quoted as being “jeans and grunge band shirts”. He always wears a pair of dark aviator sunglasses. His face looks as if he hadn&#039;t shaved properly in three weeks while living off coffee brewed with redbull. His shaggy brown hair falls to his shoulders, and, despite being in his mid-twenties, seems to have wrinkle and lines from heat, hard work, and stress. His nose is on the larger side and looks to have been broken multiple times in the past whilenever being set correctly before healing.&lt;br /&gt;
&lt;br /&gt;
Eismeister wears black plate armor in a late 15th century fluted gothic style. On the chest is a depiction of a cherry tree made of silver with diamonds as the blossoms. Under the plate is a mail hauberk, and a thick cotton gambeson. Everything is masterfully made and fits him like a second (and third and fourth) layer of skin. He carries a hand-and-a-half sword on his hip, single bladed and straight, (much like a messer) the hilt is adorned with more silver and blue diamonds, as well as the base of the fuller. The blade is a base of hardened high carbon steel, coated in a layer of silver over the spine and center. &lt;br /&gt;
&lt;br /&gt;
The picture is not accurate. It shows a knight in silver armor that is intermixes with wintercoats and pouches.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Wealth Level: 4&lt;br /&gt;
&lt;br /&gt;
A house he inherited from his parents in the suburbs. Has a backyard, and a small workshop. He only really needs to pay for utilities and insurance and he works as an artisan smith, where he has built a decent online following for his blade-craft, to do so.&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Set of Plate armor&lt;br /&gt;
&lt;br /&gt;
* A masterwork sword+scabbard (Single-bladed longsword. The back spine is hardened to work as a blunt weapon)&lt;br /&gt;
&lt;br /&gt;
* A set of ten thowing knives on his belt&lt;br /&gt;
&lt;br /&gt;
* A dagger hidden on the small of his back, under the backplate&lt;br /&gt;
&lt;br /&gt;
* A well-worn motorcycle&lt;br /&gt;
&lt;br /&gt;
* An at home medkit&lt;br /&gt;
&lt;br /&gt;
* Shop full of tools&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Stolen Loot===&lt;br /&gt;
&lt;br /&gt;
* A few pieces of Diamond jewelry (the rest used in a few projects)&lt;br /&gt;
&lt;br /&gt;
* 50lbs of Ancient Persian Silver Artifacts&lt;br /&gt;
&lt;br /&gt;
* The Royal Crown of Hawaii&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Decent swordsmith&lt;br /&gt;
&lt;br /&gt;
* Sub-par armor smith&lt;br /&gt;
&lt;br /&gt;
* Pretty good full contact fencer (has taken classes)&lt;br /&gt;
&lt;br /&gt;
* Plays Electric guitar&lt;br /&gt;
&lt;br /&gt;
* Took a first aid and CPR course&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Gabriel is…hurt. Closed off. After he triggered, he found that most things in life give him no joy or excitement anymore. So, he withdrew into himself. Now he is a very quiet and cold person out of costume and only ever feels anything when he dons his armor. He lives for the joy of contest. The struggle for life, for him, is the truest reason to keep living.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Trigger Type: Single, Natural&lt;br /&gt;
&lt;br /&gt;
Cryogenesis, Microcryokenesis&lt;br /&gt;
&lt;br /&gt;
Eismeister’s primary power is being very cold and eminating this freezing cold into the environment around him. His body is at a constant -200 C (-328 F), and he imparts this tempurature into the molecules around him. The longer something is in his vicinity, or even worse, touching him, the closer it gets to -200 C. If he stays in a poorly ventilated room for long enough, the air will start to cool as well. Objects follow normal rules of conductivity (i.e., metal cools faster than a gas, winter coats withstand his temps for a time, etc).&lt;br /&gt;
&lt;br /&gt;
Objects that are cooled to below freezing (0 C/32 F) can start to be manipulated by him, even if he did not freeze the object himself. The range on this manipulation is about 5 meters in a sphere around him. His manipulation works on the molecular scale. The less energy an atom has, the less interference that will be in his way, making it easier to control for him. He can order molecules to change density or positioning to influence their strength and toughness. He also is able to imbue any melee weapons he carries with enhanced power and sharpness. A sword at his tempureture limit of -200C will hit hard enough to knock a car over. &lt;br /&gt;
&lt;br /&gt;
The manipulation of freezing molecules is manton limited. Another cryogenesis cape can&#039;t have their heart stopped because he manipulated it. He is also unable to affect his body in any way.&lt;br /&gt;
&lt;br /&gt;
When running in a mostly straight line, and given enough time to pick up speed (a single round from a full stop), he can run up to 40 miles an hour, but doing so is very strenuous and will massivly draw up his weakness if he goes for too long.&lt;br /&gt;
&lt;br /&gt;
Eismeister does not get winded, per se. The more strenuous an activity is, the more signs of hypothermia show up. Symptoms of shivering, tiredness, slight confusion, fumbling hands, etc can occur. He can be in active combat and using his power for a few minutes before he shows any of these signs, but sprinting will start showing signs very quickly.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Gabriel was…a solitary child. He grew up in his mid-sized suburban house with his parents. His mother was doting and his father strict. His father was an old school craftsman and aimed to teach his somehow to be a proper man, while his mother got him his first guitar and vocal lessons. Outside of working in the shop and learning his music he didn’t do much. As he grew, he went on to pick up blacksmithing and became good enough that he could sell his blades for a profit.&lt;br /&gt;
&lt;br /&gt;
At the age of twenty-two him and his parents were doing some last-minute Christmas shopping late at night. They take what they think is a shortcut when a loud bang rings out and his father falls to the floor. A hand grabs him from behind as the first gunman grabs his mother demanding her valuables. She fumbled while handing them over and without hesitation they killed her as well. Turning to the still restrained and quietly sobbing Gabriel, they say “Welp…can’t leave any witnesses. Sorry kid.” Before pointing the gun at his head. In the frigid winter air, he wanted nothing more than to fight back, to be able to hurt them, and to be able to get away. Gabriel felt something stir from within him and in that moment he broke. Before they even fired a bullet he fell like a puppet with its strings cut. Moments later a siren rings out near the alley so the muggers pound pavement, leaving the traumatized boy to deal with the frigid cold all alone&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=7863</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=7863"/>
		<updated>2022-06-24T07:03:55Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Edited for formatting, correctness, public info, and limitations on power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer|}}/{{cape/class|Stranger|}}&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = 273F20CA-D33D-41B8-94D2-5423882788A5.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. On the other hand, her cape persona is something of a special case among the powered individuals of Devilfish. She seems to barely care for money, prestige, or power. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&lt;br /&gt;
Doppel, having been active for a year, has a bit of a presesnce around the DSU campus, as that is where she operates the majority of the time. When she is seen publicly it is usually as more of a good samaratin than hero that goes around punching bad guys. She helps old ladies cross the street, rescue cats from trees, the whole schtick. However, there has been a notable decrease in gang activity, as well as the harsher drug trade in the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps her blood type tattood, or in some cases etched, over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&lt;br /&gt;
&lt;br /&gt;
See Picture.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm believer in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra gear helps her as her power does not make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&lt;br /&gt;
* PRT Indie Radio&lt;br /&gt;
&lt;br /&gt;
* PRT Surplus Medkit&lt;br /&gt;
&lt;br /&gt;
* A sharp pocket knife&lt;br /&gt;
&lt;br /&gt;
* A 20ft length of paracord&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
* Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker (for a mundane human)&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia, in her heart of hearts, believes that doing the right thing for others is her purpose in life. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want if it isnt impeading others doing the same. She sees what she is and believes that she has been given the power, and responsibility, to do right by the little man that can’t help themselves. When against so many super baddies and government entities that wish to do them harm, everyone needs someone in their corner. This means that she usually, but not always, sides with the government insofar as working with the PRT.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form. She is able to do a full body shift in a couple of minutes. It takes her a few rounds to invoke major changes (skin density, size, etc), but can make minor changes in a round (Adding claws, sharper teeth, etc). Realistic means that she doens&#039;t need to be an exact replica of any one animal, but anything more weird than chimera is out fo the question. No horrors from the void.&lt;br /&gt;
&lt;br /&gt;
She does not create nor destroy any mass when shifting in any way (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. The absolute toughest that her skin can get is comparable to steel. However, when this dense, the chitin acts as armor plates with breaks and gaps (Lvl III on the Armor chart). She usually keeps her density close to thin kevlar (Lvl. IIA). This allows her a full range of movement as well as stab protection.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection...usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, she was showered with praise and loved. But this led to her not living for herself or finding out who she was. She was never really happy, never quite felt right in her own skin. At the age of sixteen Alan met someone who opened her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be &amp;quot;normal&amp;quot; with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Thesea&amp;diff=7501</id>
		<title>Thesea</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Thesea&amp;diff=7501"/>
		<updated>2022-04-29T09:10:51Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Thesea&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Nicky Ahmadi&lt;br /&gt;
|author      = /u/Shimme&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Furies&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Tinker}}&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Minneapolis Underground, MN, USA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bronzed skin tone, straight black hair pulled tight into a tight ponytail, very muscular and athletic build. Tall with an intelligent and good natured glint in her eyes.&lt;br /&gt;
&lt;br /&gt;
An intentionally bad ‘cape’ look: Pink plaid miniskirt, white button up shirt, black underwire, pink ski mask. Her nails are polished steel that come to a wicked point. Lots of tattoos of varying quality, a few pieces are in color but lots of them are solid ink or grayscaled and most of them are amateurish.&lt;br /&gt;
&lt;br /&gt;
Honestly looks like someone shoved a guerilla fighter into a porno’s idea of a sexy bank robber. Costume is intentionally a joke.&lt;br /&gt;
&lt;br /&gt;
Civilian appearance is much more reasonable, and sticks to practical clothing. Overalls and boots, warm coats and rain jackets. Outdoorsy stuff is normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Rust-bucket van with a small-block V8. Well maintained if inelegantly manufactured and very illegal fully automatic submachine gun (think the kind of things that got made in sheds by backyard inventors and submitted to governments during WW2, like an uzi, not unique but ‘craft-made’ ). A bunch of carpentry tools, some basic metalworking tools, cooking supplies, a couple fishing poles, trauma kit, tents and camping supplies, Go bag. Everything you’d need to survive alone and comfortably in the middle of nowhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = &lt;br /&gt;
|image      =&lt;br /&gt;
|url        = &lt;br /&gt;
|appearance =&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
|duration   = &lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = The Chain&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|appearance =  Circuitry/Programming.&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = Omnipresent with their creations, The Chain is less a single discreet piece of tinkertech and more a system of signals and receivers that allow for speed-of-thought communication between different drones, allowing them to feel the same senses and act as a single organism.&lt;br /&gt;
&lt;br /&gt;
|duration   = N/A&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Nails&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|appearance = A swarm of spindly four-legged mechanical beasts roughly the size of a chihuahua, the body is boxy and crude with the front end appearing as a gorey gash in the front from which rock-hard, sharp protrusions of keratin will emerge.&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = The nail’ of them is quite terrifying, able to grow out to a few feet and being as dense as bone. The ‘nail’’ is quite sharp will cut flesh without effort, like a sword or knife. These drones work equally well to block off areas with spikes of keratin to make an impromptu barrier, and as horrific little fuckers that will jump on you and shank you in the ankle.&lt;br /&gt;
&lt;br /&gt;
Can see and hear at a roughly human level.&lt;br /&gt;
&lt;br /&gt;
|duration   = N/A&lt;br /&gt;
|notes      = Her actual nails are replaced by simple surgical-grade steel, growing slowly like real nails would. Needs an angle grinder from time to time.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Jaws&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|appearance = A set of biomechanical jaws leads the front of a five feet long wormlike construction, with a hinged ‘mouth’ that’s wide enough to swallow a hunched over adult whole.&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = Largely a boring device, handy for the construction of underground rooms and tunnels. Has a strong sense of direction and a minor ‘tremorsense’ similar to how certain burrowing creatures can feel the pressure of footsteps nearby.&lt;br /&gt;
|duration   = N/A&lt;br /&gt;
|notes      = Her natural jawbone has been replaced with a metallic replacement bit. A bit tougher to break her jaw than normal, and on careful inspection her jawline sits oddly.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Skilled metal workshopping, first aid, community organizing, amateur carpentry, general handle on small-group logistics, small arms and small unit training, improvised weapons making. Tunnel-making, booby-trap setting, safety practices for working underground. Generally just good at being self-reliant, could be dropped in the woods and would have a log cabin built in a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Take no shit, stick up for what you believe in is right even if you get in trouble for it. Never compromise your morals. An affable fighter that has learned to keep her sense of humour when stuff gets really, really bad because if she’s freaking out how can she expect others to keep it together?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Takes organs from their own body and excises them into unique minions. Doing this leaves the actual cape &#039;&#039;more&#039;&#039; durable as they are removing vulnerabilities from their body. Losing a minion is a horrific loss to them. Minions may have a loose theme with their organ’s intended function.&lt;br /&gt;
&lt;br /&gt;
Organs are not typically replaceable.&lt;br /&gt;
&lt;br /&gt;
EG: Removes heart, places it in a minion that is a “relentless hunter”. They reroute their bodies cardiovascular systems and get significant resistances to bleeding/bruising/frostbite.&lt;br /&gt;
&lt;br /&gt;
Long term the power is seeking to make a sort of hive-mind body where each robot individually is just as much &#039;her&#039; as a finger is to a non-tinker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type&#039;&#039;: Coven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had been fighting for years, and was tired. Not physically, but emotionally, spiritually. From a young age she joined the fight, watched those she&#039;d come to love as comrades slowly whittle down in numbers from injury or death, become captured or become mentally a shell of themselves.&lt;br /&gt;
&lt;br /&gt;
Beneath the sun, beneath the graves, beneath the irradiated soil she toiled and fought and threw her entire being for a better Minneapolis against the Fascist. Eventually when all of the people she&#039;d once looked up to when she was new to the fight had been smashed like broken toys in this grinding war, she realized that everyone now looked up to her.&lt;br /&gt;
&lt;br /&gt;
Her prominence in these circles didn’t stop the bloodshed and losses, but now she felt responsible for them, and when another comrade fell to the meat grinder that the Minneapolis Tunnel System had become, it was like a bit of her died with them.&lt;br /&gt;
&lt;br /&gt;
As she felt herself reaching a breaking point she started trying to do whatever it is that she could to make this insanity stop.&lt;br /&gt;
&lt;br /&gt;
Eventually certain people came to bargain with her, and a deal was struck. She&#039;d be exiled from the city she had fought for, three favors would be owed, but she would be granted the power to affect the world around her in return.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Thesea&amp;diff=7500</id>
		<title>Thesea</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Thesea&amp;diff=7500"/>
		<updated>2022-04-29T09:10:09Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Thesea&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Nicky Ahmadi&lt;br /&gt;
|author      = /u/Shimme&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|affiliation = Furies&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Tinker}}&lt;br /&gt;
|rep_morality = 2&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Minneapolis Underground, MN, USA&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bronzed skin tone, straight black hair pulled tight into a tight ponytail, very muscular and athletic build. Tall with an intelligent and good natured glint in her eyes.&lt;br /&gt;
&lt;br /&gt;
An intentionally bad ‘cape’ look: Pink plaid miniskirt, white button up shirt, black underwire, pink ski mask. Her nails are polished steel that come to a wicked point. Lots of tattoos of varying quality, a few pieces are in color but lots of them are solid ink or grayscaled and most of them are amateurish.&lt;br /&gt;
&lt;br /&gt;
Honestly looks like someone shoved a guerilla fighter into a porno’s idea of a sexy bank robber. Costume is intentionally a joke.&lt;br /&gt;
&lt;br /&gt;
Civilian appearance is much more reasonable, and sticks to practical clothing. Overalls and boots, warm coats and rain jackets. Outdoorsy stuff is normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Rust-bucket van with a small-block V8. Well maintained if inelegantly manufactured and very illegal fully automatic submachine gun (think the kind of things that got made in sheds by backyard inventors and submitted to governments during WW2, like an uzi, not unique but ‘craft-made’ ). A bunch of carpentry tools, some basic metalworking tools, cooking supplies, a couple fishing poles, trauma kit, tents and camping supplies, Go bag. Everything you’d need to survive alone and comfortably in the middle of nowhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = &lt;br /&gt;
|image      =&lt;br /&gt;
|url        = &lt;br /&gt;
|appearance =&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
|duration   = &lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = The Chain&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|appearance =  Circuitry/Programming.&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = Omnipresent with their creations, The Chain is less a single discreet piece of tinkertech and more a system of signals and receivers that allow for speed-of-thought communication between different drones, allowing them to feel the same senses and act as a single organism.&lt;br /&gt;
&lt;br /&gt;
|duration   = N/A&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Nails&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|appearance = A swarm of spindly four-legged mechanical beasts roughly the size of a chihuahua, the body is boxy and crude with the front end appearing as a gorey gash in the front from which rock-hard, sharp protrusions of keratin will emerge.&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = The nail’ of them is quite terrifying, able to grow out to a few feet and being as dense as bone. The ‘nail’’ is quite sharp will cut flesh without effort, like a sword or knife. These drones work equally well to block off areas with spikes of keratin to make an impromptu barrier, and as horrific little fuckers that will jump on you and shank you in the ankle.&lt;br /&gt;
&lt;br /&gt;
Can see and hear at a roughly human level.&lt;br /&gt;
&lt;br /&gt;
|duration   = N/A&lt;br /&gt;
|notes      = Her actual nails are replaced by simple surgical-grade steel, growing slowly like real nails would. Needs an angle grinder from time to time.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Jaws&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/l06r8h/thesea/&lt;br /&gt;
|appearance = A set of biomechanical jaws leads the front of a five feet long wormlike construction, with a hinged ‘mouth’ that’s wide enough to swallow a hunched over adult whole.&lt;br /&gt;
|creator    = [[Thesea]]&lt;br /&gt;
|abilities  = Largely a boring device, handy for the construction of underground rooms and tunnels. Has a strong sense of direction and a minor ‘tremorsense’ similar to how certain burrowing creatures can feel the pressure of footsteps nearby.&lt;br /&gt;
|duration   = N/A&lt;br /&gt;
|notes      = Her natural jawbone has been replaced with a metallic replacement bit. A bit tougher to break her jaw than normal, and on careful inspection her jawline sits oddly.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Skilled metal workshopping, first aid, community organizing, amateur carpentry, general handle on small-group logistics, small arms and small unit training, improvised weapons making. Tunnel-making, booby-trap setting, safety practices for working underground. Generally just good at being self-reliant, could be dropped in the woods and would have a log cabin built in a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Take no shit, stick up for what you believe in is right even if you get in trouble for it. Never compromise your morals. An affable fighter that has learned to keep her sense of humour when stuff gets really, really bad because if she’s freaking out how can she expect others to keep it together?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Takes organs from their own body and excises them into unique minions. Doing this leaves the actual cape &#039;&#039;more&#039;&#039; durable as they are removing vulnerabilities from their body. Losing a minion is a horrific loss to them. Minions may have a loose theme with their organ’s intended function.&lt;br /&gt;
&lt;br /&gt;
Organs are not typically replaceable.&lt;br /&gt;
&lt;br /&gt;
EG: Removes heart, places it in a minion that is a “relentless hunter”. They reroute their bodies cardiovascular systems and get significant resistances to bleeding/bruising/frostbite.&lt;br /&gt;
&lt;br /&gt;
Long term the power is seeking to make a sort of hive-mind body where each robot individually is just as much &#039;her&#039; as a finger is to a non-tinker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger type&#039;&#039;: Coven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
She had been fighting for years, and was tired. Not physically, but emotionally, spiritually. From a young age she joined the fight, watched those she&#039;d come to love as comrades slowly whittle down in numbers from injury or death, become captured or become mentally a shell of themselves.&lt;br /&gt;
&lt;br /&gt;
Beneath the sun, beneath the graves, beneath the irradiated soil she toiled and fought and threw her entire being for a better Minneapolis against the Fascist. Eventually when all of the people she&#039;d once looked up to when she was new to the fight had been smashed like broken toys in this grinding war, she realized that everyone now looked up to her.&lt;br /&gt;
&lt;br /&gt;
Her prominence in these circles didn’t stop the bloodshed and losses, but now she felt responsible for them, and when another comrade fell to the meat grinder that the Minneapolis Tunnel System had become, it was like a bit of her died with them.&lt;br /&gt;
&lt;br /&gt;
As she felt herself reaching a breaking point she started trying to do whatever it is that she could to make this insanity stop.&lt;br /&gt;
&lt;br /&gt;
Eventually certain people came to bargain with her, and a deal was struck. She&#039;d be exiled from the city she had fought for, three favors would be owed, but she would be granted the power to affect the world around her in return.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7239</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7239"/>
		<updated>2022-03-31T07:07:16Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-prt&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Tazer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = &lt;br /&gt;
|image      =&lt;br /&gt;
|url        = &lt;br /&gt;
|appearance =&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
|duration   = &lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 2.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a conductors suit. All black and white, with optional silk bowtie. New body armor has been added to the point that it is bullet proof in key areas. Throughout the suit are hidden buttons and wire connections for suit tech. On the back, built to go around the powerpack, is a set of sound plating as well as a few smaller ones hidden on the arms and legs. All of these plates are on gimballing arms.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit doesn’t do much on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
&lt;br /&gt;
The sound plating now attached to the back, legs, and arms all act as a flight module. Still fairly rough in how they work and it needs testing in the field, but this is based on the Rockstar Sonospheres’ levitation. This levitation allows her body to become lighter than air and move up to a jogging speed through the air. When in use it cancels out any sound reception or projection tech attached to her suit.&lt;br /&gt;
|duration   = As long as she has power.&lt;br /&gt;
|notes      = Has built in hearing protection as well as a home for her onboard VI’s processing.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = With upgraded software, new and more efficient speakers, and more practice building with her power these boots now let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher.&lt;br /&gt;
&lt;br /&gt;
Also within the bottom of her boots are sonic sensors. These microphones are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, to create a rough seismic sense of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range, but combines with the opening act to have a longer range with more detail collected.&lt;br /&gt;
|duration   = 12 Hours of Seismic Sense, or 2 Hours of Sonic Projectors&lt;br /&gt;
|notes      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.2&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.  Slightly less bulky and with a cleaner machined look than her earlier model.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
This updated version is made with better speakers and more efficient wiring. It also has an added ability to accept an attachment for the modularity she wanted to try out. This gives it a larger shot count and the option of more powerful bursts.&lt;br /&gt;
|duration   = This upgrade ups the shot count from 25 to 50 when her batteries are at full power.&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Accuratezza Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = A large tube with a handle on the bottom. The back has an attachments that connects to the front of the Canon.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This takes the Canon and makes the effects more long ranged (~50ft), at the cost of double the power draw per shot and a more bulky weapon. Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
|duration   = ½’s the max shot count of the Canon.&lt;br /&gt;
|notes      = Takes a few seconds to attach or remove.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Armonioso Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Looks like a small disk, roughly the size of a tennis ball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
|duration   = Lasts for 30 minutes of continuous sound before the internal battery dies.&lt;br /&gt;
|notes      = Fairly quick and easy to make, takes a few minutes to program a new sound, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Forza con Eroico Mk.0.7&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This is an armor system designed so that when something is coming within close range of Acoustica and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers away easily.&lt;br /&gt;
|duration   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Lasciare Suonare&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
|appearance = A black metal disk, roughly the size of a baseball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = When thrown, they stick to a person. After a trigger command is sent from Acoustica’s suit they will activate vibrating at a frequency that is close to the resonant frequency of human bone. This effectively acts as a very painful deterrent that is less than lethal, usually causing whomever it is caught on to collapse to the floor.&lt;br /&gt;
|duration   = They will continue to vibrate until Acoustic shuts them off or the power dies after an hour.&lt;br /&gt;
|notes      = She can carry 4 on her regular toolbelt.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Fortissimissimo Plate Mk. 1.5&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
|appearance = Looks like a black hexagonal plate attached to whatever control system is commanding it.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = The black plate, based off of the confiscated Sonic Screamer of Rockstar’s, projects a loud, powerful, and highly directed soundwave. Can be programmed with various frequencies, but the most common freq. That it would stay on is the resonant frequency of human bone, but bulletproof armor plates and steel are also available.&lt;br /&gt;
|duration   = As long as it has power.&lt;br /&gt;
|notes      = Is not portable, must be connected to a larger power network like a vehicle or building.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gifted Tinkertech===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Power Pack Mk.1&lt;br /&gt;
|image      = &lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
|appearance =  https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
|creator    = [[Ammonite]] for [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
|duration   =  Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
|notes      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Adagio Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Goggles fitted into her half mask.&lt;br /&gt;
|creator    = [[Phalanx]] for [[Acoustica]]&lt;br /&gt;
|abilities  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF. Has personal assistant functions.&lt;br /&gt;
|duration   = Lasts as long as she has power.&lt;br /&gt;
|notes      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and othe Phalanx intelligences.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tech Gifted to Others===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vibrato con Amore Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Phalanx]]&lt;br /&gt;
|abilities  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
|duration   = Without a power source it is still a sharp sword, but it will no longer vibrate.&lt;br /&gt;
|notes      = Gift to Phalanx for services rendered&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Sempre Guerriero Mk 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
|appearance = Four small implants, one for each foot and ear, containing sensors for detecting sound waves. Once implanted, invisible.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
|abilities  = Allows for a seismic sense from the feet that can ‘see’ for about 30 feet in any direction through solid surfaces. Denser surfaces are clearer than softer ones. (I.E. Titanium flooring would be very clear, sand would be next to useless) The ear sensors allow for clearer, more powerful hearing, able to pickout a single person’s heartbeat from 20 feet away. They also connect to the Anima con Appassionato, to allow for an active radar-like ping in a certain direction.&lt;br /&gt;
|duration   = Until the base suit is destroyed, can be maintained by Ammonite or Acoustica&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Anima con Appassionato Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
|appearance = A set of four small speakers that can be affixed onto an outer suit for Ammonite.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
|abilities  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.&lt;br /&gt;
|duration   = Until stolen off of the armor it emplaced or destroyed, can be maintained by Acoustica or Ammonite.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Basso Continuo&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
|appearance = A clamp with a large speaker/receiver in the head. Made with elysium steel.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Phalanx]], [[Ammonite]], and [[Zipdash]]&lt;br /&gt;
|abilities  = This device clamps onto the armor or body it is attached to. When activated, this device essentially listens for resonant frequencies or high vibrations, and when it detects such a frequency produces a sound with the same amplitude but inverted phase. This cancels out the harmful frequency, protecting what it is attached to.&lt;br /&gt;
&lt;br /&gt;
Hardened against EMPs with an Elysian Steel casing.&lt;br /&gt;
|duration   = 12 hours, or as long as the power of whatever armor it is attached to lasts.&lt;br /&gt;
|notes      = x8&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Deciso col Pugno Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
|appearance = When not deployed it looks like a standard ceiling camera. When deployed a group of six black Fortissimissimo plates surrounding the camera on a moving head.&lt;br /&gt;
|creator    = [[Acoustica]] for the PHQ&lt;br /&gt;
|abilities  =  When a security alert is activated anywhere in the PRT HQ the camera deploys and readies itself to actively defend against threats connected to the central security system as well as the Phalanx droid network. When deployed, it will signal for the droid network to scan for threats, and fire the retrofitted sonic screamer plates at the threat.&lt;br /&gt;
&lt;br /&gt;
Hardened against EMPs with a Elysian steel casing.&lt;br /&gt;
&lt;br /&gt;
Near every camera, inside the head maintenance&#039;s office, the Protectorate Captain&#039;s Office, and the Director&#039;s office is a keypad that allows for a safe shutdown of individual of multiple camera turrets. Each of these keypads requires a specific password known only to the personnel meant to be inside the said offices, and five trusted maintenance personnel. The first incorrect passcode will result in a warning, the second failed attempt will lead to a security alert being activated, and the turrets deploying.&lt;br /&gt;
&lt;br /&gt;
In the event of an emergency, the Protectorate captain has a passcode for a voice activated shutoff.&lt;br /&gt;
&lt;br /&gt;
The standard mode for the plates is similar to that of an LRAD. Loud, targetted, and very miserable. With higher security alerts the more painful, and more harmful, frequencies will be deployed.&lt;br /&gt;
|duration   = These will fire until they are destroyed or the threat is neutralized.&lt;br /&gt;
|notes      = Connected to the PHQ power system and controlled by an AI provided by Phalanx’s. X10 in key chokepoints of the PHQ&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Largamente Esultazione (Broad Exaltation)&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tqwcgz/late_nights_and_stolen_tech_make_acostica_very/&lt;br /&gt;
|appearance = A retrofitted van, plain in color, but with a PRT logo on the side. Not standard issue. Looks like a regular transport van with thick heavy tires when not deployed. When deployed, a multi-headed sonic screamer turret pops out of the top. The turret has three camera’s in every direction, and it has twenty black Fortissimissimo plates.&lt;br /&gt;
|creator    = [[Acoustica]] for [[PRT]]&lt;br /&gt;
|abilities  = This van acts as a mobile turret or HUMVEE. It has room for a driver, a passenger, and there is room for one person in the back. The van has the vast majority of the unnecessary stuff removed in favor of armor plating and electrical networking for the weapon system. The turret has twenty individual screamer plates that are each controlled by the onboard VI from Phalanx. This allows the VI to utilize its IFF and target up to twenty individuals. Each plate is effective up to a block away and able to neutralize a target in a less than lethal way with the frequency of human bone.&lt;br /&gt;
&lt;br /&gt;
The engine of the van and the exposed turret are hardened against EMPs with an Elysian Steel casing.&lt;br /&gt;
|duration   = As long as the van has power.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Bailiff&amp;diff=7237</id>
		<title>Bailiff</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Bailiff&amp;diff=7237"/>
		<updated>2022-03-31T05:36:43Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Created page with &amp;quot;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {{...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Bailiff&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Ava Quintley&lt;br /&gt;
|pronouns = she/her&amp;lt;!-- she/her, he/him, they/them, etc... --&amp;gt;&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_REDDIT_NAME --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Protectorate &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Lore&lt;br /&gt;
|location = Portland&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Master}} {{cape/class|Brute}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/tegk3x/pdx20109167/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &lt;br /&gt;
[[File:Bailiff.png|thumb]]&lt;br /&gt;
&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 1985-12-15&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Portland, Oregon&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&amp;lt;!--=== Appearance ===--&amp;gt;&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Equipment and Resources ===--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- delete this section if unused. Example shown: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Skills and Specializations ===--&amp;gt;&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Ava is a brusque, short, closed off woman. Capable of great acts of kindness and charity, as well as great violence. See file PDX-2004-7592 for full report. Reccomendation- Field Operations&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Bailiff projects negative emotions (grief, guilt, cowardice,etc) to any mind within an area of around 30 feet. She is able to turn this off for certain individuals, but this is always active.&lt;br /&gt;
&lt;br /&gt;
For every person that is feeling the effects of this power she is psysically stronger, faster, and tougher.&lt;br /&gt;
&lt;br /&gt;
Along with this, she gained a remarkable toughness along with her primary power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Pre-Trigger:&lt;br /&gt;
&lt;br /&gt;
Ava Quintley joined the PRT OPS department at the age of 19 as a squaddie in the downtown Portland Office. Quickly raising through the ranks and showing remarkable proficiency as a squad heavy weapons specialist, she recived various accolades and was kept in the same squad, at her own request, for several years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
August 23, 2010 (PRT-SPEC-0158):&lt;br /&gt;
&lt;br /&gt;
Not being within the bubble led to Ava surviving the terrorist attack on the Portland Metro Area, however, her entire squad being within said attack led to her triggering on the spot. Being left as the only member of the OPS department in Portland, and now having powers, she immediately fast-tracked into the provisional Portland Protectorate to help deal with the fallout of the attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Following Months:&lt;br /&gt;
&lt;br /&gt;
Ava, who now carries the monicker of &#039;Bailiff&#039; acts as one of the key members of the Portland Protectorate. As the only member who is both from Portland, and was not from within the time anomaly, she carried herself to be a &amp;quot;hometown hero&amp;quot; to portray a better attitude to the public, at the behest of her Image department.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Bailiff.png&amp;diff=7236</id>
		<title>File:Bailiff.png</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Bailiff.png&amp;diff=7236"/>
		<updated>2022-03-31T05:35:46Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bailiff in armor&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=7024</id>
		<title>Eismeister</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=7024"/>
		<updated>2022-03-16T22:19:06Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eismeister.jpg|alt=|thumb]]&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Eismeister&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Gabriel Achart &lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Independent&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Striker}}/{{cape/class|Mover}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qiq5fc/gabriel_achart_eismeister/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 03/22/1997&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
Eismeister has been noted as taking part in serveral decently high level heists. Namely, he has nabbed a bag full of jewelry from a jewelry store, stolen a hundred pounds of ancient silver from a museum truuck, and most of all, he was connected to the Black Friday Cloverleaf disaster. The news has noted him as violent, dangerous, and a decently powerful cryogenesis cape. Civilians are advised to not approach or interact with Eismeister.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gabriel is an average, slightly athletic guy in his mid-twenties. He has a long mop of shaggy brown hair, with a larger nose and a permanent stubble. His sense of style is quoted as being “jeans and grunge band shirts”. He always wears a pair of dark aviator sunglasses.&lt;br /&gt;
&lt;br /&gt;
Eismeister wears black plate armor in late 15th century fluted gothic style. On the chest is a depiction of a cherry tree made of silver and diamonds. Under the plate is a mail hauberk, and a thick gambeson. Everything is masterfully made and fits him like a second (and third and fourth) layer of skin. He carries a sword on his hip, single bladed and straight, the hilt is adorned with more silver and blue diamonds, as well as the baseof the fuller. The blade is a base of hardened high carbon steel, coated in a layer of silver. &amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
A house he inherited from his parents in the suburbs. Has a backyard, and a small workshop. He only needs to pay utilities and insurance. He works as an artisan smith to keep up his livlihood.&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Set of Plate armor&lt;br /&gt;
*A masterwork sword+scabbard&lt;br /&gt;
*A well-worn motorcycle&lt;br /&gt;
*An at home medkit&lt;br /&gt;
*Shop full of tools&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wealth Level===&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent swordsmith&lt;br /&gt;
*Sub-par armor smith&lt;br /&gt;
*Pretty good full contact fencer (has taken classes)&lt;br /&gt;
*Plays Electric guitar&lt;br /&gt;
*Took a first aid and CPR course&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Gabriel is…hurt. Closed off. After he triggered, he found that most things in life give him no joy or excitement anymore. So, he withdrew into himself. Now he is a very quiet and cold person out of costume and only ever feels anything when he dons his armor. He lives for the joy of contest. The struggle for life, for him, is the truest reason to keep living.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Cryogenesis, Cold manipulation&lt;br /&gt;
&lt;br /&gt;
Eismeister’s primary power is turning the things he touches colder. His body is at a constant -200 C, and he imparts this tempurature into the molecules around him. The longer he holds something, the closer he gets to -200 C. If he stays in a poorly ventilated room for long enough, the air will start to cool as well. Objects follow normal rules of conductivity (i.e., metal cools faster than a gas, winter coats withstand his temps for a time, etc).&lt;br /&gt;
&lt;br /&gt;
Objects that are cooled can be manipulated by him, even if he did not freeze the object himself. The range on this manipulation is about 5 meters in a sphere around him. His manipulation acts similarly to telekenesis, but on the molecular scale. The less energy an atom has, the less interference that will be in his way,making it easier to control. He can order molecules to change density or positioning to influence their strength. He also imbues in any melee weapons he carries with enhanced power and sharpness. A sword at his temp. limit will hit hard enough to knock a car over.&lt;br /&gt;
&lt;br /&gt;
When running in a mostly straight line and given enough time to pick up speed , he can run up to 40 miles an hour, but doing so is very strenuous and will massivly draw up his weakness if he goes for too long.&lt;br /&gt;
&lt;br /&gt;
Eismeister does not get winded, per se. The more strenuous an activity is, the more signs of hypothermia show up. Symptoms of shivering, tiredness, slight confusion, fumbling hands, etc can occur. He can be in active combat and using his power for a good long while before he shows any of these signs, but sprinting will start showing signs very quickly.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trigger Type===&lt;br /&gt;
Single, Natural&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Gabriel was…a solitary child. He grew up in his mid-sized suburban house with his parents. His mother was doting and his father strict. His father was an old school craftsman and aimed to teach his somehow to be a proper man, while his mother got him his first guitar and vocal lessons. Outside of working in the shop and learning his music he didn’t do much. As he grew, he went on to pick up blacksmithing and became good enough that he could sell his blades for a profit.&lt;br /&gt;
&lt;br /&gt;
At the age of twenty-two him and his parents were doing some last-minute Christmas shopping late at night. They take what they think is a shortcut when a loud bang rings out and his father falls to the floor. A hand grabs him from behind as the first gunman grabs his mother demanding her valuables. She fumbled while handing them over and without hesitation they killed her as well. Turning to the still restrained and quietly sobbing Gabriel, they say “Welp…can’t leave any witnesses. Sorry kid.” Before pointing the gun at his head. In the frigid winter air, he wanted nothing more than to fight back, to be able to hurt them, and to be able to get away. Gabriel felt something stir from within him and in that moment he broke. Before they even fired a bullet he fell like a puppet with its strings cut. Moments later a siren rings out near the alley so the muggers pound pavement, leaving the traumatized boy to deal with the frigid cold all alone&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7016</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7016"/>
		<updated>2022-03-13T03:38:54Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-prt&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Tazer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = &lt;br /&gt;
|image      =&lt;br /&gt;
|url        = &lt;br /&gt;
|appearance =&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
|duration   = &lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 1.4&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
|duration   = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.&lt;br /&gt;
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = With upgraded software, new and more efficient speakers, and more practice building with her power these boots now let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher.&lt;br /&gt;
&lt;br /&gt;
Also within the bottom of her boots are sonic sensors. These microphones are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, to create a rough seismic sense of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range, but combines with the opening act to have a longer range with more detail collected.&lt;br /&gt;
|duration   = 12 Hours of Seismic Sense, or 2 Hours of Sonic Projectors&lt;br /&gt;
|notes      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.2&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.  Slightly less bulky and with a cleaner machined look than her earlier model.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
This updated version is made with better speakers and more efficient wiring. It also has an added ability to accept an attachment for the modularity she wanted to try out. This gives it a larger shot count and the option of more powerful bursts.&lt;br /&gt;
|duration   = This upgrade ups the shot count from 25 to 50 when her batteries are at full power.&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Accuratezza Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = A large tube with a handle on the bottom. The back has an attachments that connects to the front of the Canon.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This takes the Canon and makes the effects more long ranged (~50ft), at the cost of double the power draw per shot and a more bulky weapon. Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
|duration   = ½’s the max shot count of the Canon.&lt;br /&gt;
|notes      = Takes a few seconds to attach or remove.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Armonioso Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Looks like a small disk, roughly the size of a tennis ball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
|duration   = Lasts for 30 minutes of continuous sound before the internal battery dies.&lt;br /&gt;
|notes      = Fairly quick and easy to make, takes a few minutes to program a new sound, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Forza con Eroico Mk.0.7&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This is an armor system designed so that when something is coming within close range of Acoustica and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers away easily.&lt;br /&gt;
|duration   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gifted Tinkertech===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Power Pack Mk.1&lt;br /&gt;
|image      = &lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
|appearance =  https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
|creator    = [[Ammonite]] for [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
|duration   =  Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
|notes      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Adagio Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Goggles fitted into her half mask.&lt;br /&gt;
|creator    = [[Phalanx]] for [[Acoustica]]&lt;br /&gt;
|abilities  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF. Has personal assistant functions.&lt;br /&gt;
|duration   = Lasts as long as she has power.&lt;br /&gt;
|notes      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and othe Phalanx intelligences.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tech Gifted to Others===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vibrato con Amore Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Phalanx]]&lt;br /&gt;
|abilities  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
|duration   = Without a power source it is still a sharp sword, but it will no longer vibrate.&lt;br /&gt;
|notes      = Gift to Phalanx for services rendered&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Sempre Guerriero Mk 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
|appearance = Four small implants, one for each foot and ear, containing sensors for detecting sound waves. Once implanted, invisible.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
|abilities  = Allows for a seismic sense from the feet that can ‘see’ for about 30 feet in any direction through solid surfaces. Denser surfaces are clearer than softer ones. (I.E. Titanium flooring would be very clear, sand would be next to useless) The ear sensors allow for clearer, more powerful hearing, able to pickout a single person’s heartbeat from 20 feet away. They also connect to the Anima con Appassionato, to allow for an active radar-like ping in a certain direction.&lt;br /&gt;
|duration   = Until the base suit is destroyed, can be maintained by Ammonite or Acoustica&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Anima con Appassionato Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/tcvo1g/ears_armor_knees_and_toes/&lt;br /&gt;
|appearance = A set of four small speakers that can be affixed onto an outer suit for Ammonite.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Ammonite]]&lt;br /&gt;
|abilities  = This speaker can send out a powerful ‘ping’ in whatever direction it is facing. Doesn’t do any force damage, but if someone placed their ear in front of it tinnitus might be the result. This ping acts like radar or sonar, when it is sent out, the sensors in the feet and ears start listening for the specific sound of the returning ping. This gives Ammonite a long range, accurate sonar mapping in a single direction. While this is happening, the ear sensors aren’t able to listen to mundane chatter, limiting his hearing for a short period.&lt;br /&gt;
|duration   = Until stolen off of the armor it emplaced or destroyed, can be maintained by Acoustica or Ammonite.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7015</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7015"/>
		<updated>2022-03-13T01:14:39Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* Gifted Tinkertech */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-prt&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Tazer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = &lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance =&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
|duration   = &lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 1.4&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
|duration   = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.&lt;br /&gt;
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = With upgraded software, new and more efficient speakers, and more practice building with her power these boots now let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher.&lt;br /&gt;
&lt;br /&gt;
Also within the bottom of her boots are sonic sensors. These microphones are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, to create a rough seismic sense of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range, but combines with the opening act to have a longer range with more detail collected.&lt;br /&gt;
|duration   = 12 Hours of Seismic Sense, or 2 Hours of Sonic Projectors&lt;br /&gt;
|notes      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.2&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.  Slightly less bulky and with a cleaner machined look than her earlier model.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
This updated version is made with better speakers and more efficient wiring. It also has an added ability to accept an attachment for the modularity she wanted to try out. This gives it a larger shot count and the option of more powerful bursts.&lt;br /&gt;
|duration   = This upgrade ups the shot count from 25 to 50 when her batteries are at full power.&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Accuratezza Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = A large tube with a handle on the bottom. The back has an attachments that connects to the front of the Canon.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This takes the Canon and makes the effects more long ranged (~50ft), at the cost of double the power draw per shot and a more bulky weapon. Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
|duration   = ½’s the max shot count of the Canon.&lt;br /&gt;
|notes      = Takes a few seconds to attach or remove.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Armonioso Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Looks like a small disk, roughly the size of a tennis ball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
|duration   = Lasts for 30 minutes of continuous sound before the internal battery dies.&lt;br /&gt;
|notes      = Fairly quick and easy to make, takes a few minutes to program a new sound, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Forza con Eroico Mk.0.7&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This is an armor system designed so that when something is coming within close range of Acoustica and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers away easily.&lt;br /&gt;
|duration   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gifted Tinkertech===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Power Pack Mk.1&lt;br /&gt;
|image      = &lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
|appearance =  https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
|creator    = [[Ammonite]] for [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
|duration   =  Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
|notes      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Adagio Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Goggles fitted into her half mask.&lt;br /&gt;
|creator    = [[Phalanx]] for [[Acoustica]]&lt;br /&gt;
|abilities  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF. Has personal assistant functions.&lt;br /&gt;
|duration   = Lasts as long as she has power.&lt;br /&gt;
|notes      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and othe Phalanx intelligences.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tech Gifted to Others===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vibrato con Amore Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Phalanx]]&lt;br /&gt;
|abilities  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
|duration   = Without a power source it is still a sharp sword, but it will no longer vibrate.&lt;br /&gt;
|notes      = Gift to Phalanx for services rendered&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7014</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7014"/>
		<updated>2022-03-13T01:13:56Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* Equipment and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
* PRT radio&lt;br /&gt;
&lt;br /&gt;
* Zipties&lt;br /&gt;
&lt;br /&gt;
* Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
* Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
* Pepperspray&lt;br /&gt;
&lt;br /&gt;
* Bulletproof vest-prt&lt;br /&gt;
&lt;br /&gt;
* Grappling Hook&lt;br /&gt;
&lt;br /&gt;
* Gladius&lt;br /&gt;
&lt;br /&gt;
* Baton&lt;br /&gt;
&lt;br /&gt;
* Tazer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = &lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance =&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
|duration   = &lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 1.4&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
|duration   = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.&lt;br /&gt;
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = With upgraded software, new and more efficient speakers, and more practice building with her power these boots now let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher.&lt;br /&gt;
&lt;br /&gt;
Also within the bottom of her boots are sonic sensors. These microphones are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, to create a rough seismic sense of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range, but combines with the opening act to have a longer range with more detail collected.&lt;br /&gt;
|duration   = 12 Hours of Seismic Sense, or 2 Hours of Sonic Projectors&lt;br /&gt;
|notes      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.2&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.  Slightly less bulky and with a cleaner machined look than her earlier model.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
This updated version is made with better speakers and more efficient wiring. It also has an added ability to accept an attachment for the modularity she wanted to try out. This gives it a larger shot count and the option of more powerful bursts.&lt;br /&gt;
|duration   = This upgrade ups the shot count from 25 to 50 when her batteries are at full power.&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Accuratezza Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = A large tube with a handle on the bottom. The back has an attachments that connects to the front of the Canon.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This takes the Canon and makes the effects more long ranged (~50ft), at the cost of double the power draw per shot and a more bulky weapon. Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
|duration   = ½’s the max shot count of the Canon.&lt;br /&gt;
|notes      = Takes a few seconds to attach or remove.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Armonioso Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Looks like a small disk, roughly the size of a tennis ball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
|duration   = Lasts for 30 minutes of continuous sound before the internal battery dies.&lt;br /&gt;
|notes      = Fairly quick and easy to make, takes a few minutes to program a new sound, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Forza con Eroico Mk.0.7&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This is an armor system designed so that when something is coming within close range of Acoustica and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers away easily.&lt;br /&gt;
|duration   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gifted Tinkertech===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Power Pack Mk.1&lt;br /&gt;
|image      = &lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
|appearance =  https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
|creator    = [[Ammonite]] for [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
|duration   =  Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
|notes      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Adagio Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Goggles fitted into her half mask.&lt;br /&gt;
|creator    = [[Phalanx]] for [[Acoustica]]&lt;br /&gt;
|abilities  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF. Has personal assistant functions.&lt;br /&gt;
|duration   = Lasts as long as she has power.&lt;br /&gt;
|notes      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and othe Phalanx intelligences.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tech Gifted to Others===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vibrato con Amore Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Phalanx]]&lt;br /&gt;
|abilities  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
|duration   = Without a power source it is still a sharp sword, but it will no longer vibrate.&lt;br /&gt;
|notes      = Gift to Phalanx for services rendered&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7008</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7008"/>
		<updated>2022-03-12T00:27:14Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
• PRT radio&lt;br /&gt;
&lt;br /&gt;
• Zipties&lt;br /&gt;
&lt;br /&gt;
• Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
• Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
• Pepperspray&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = &lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance =&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
|duration   = &lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 1.4&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
|duration   = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.&lt;br /&gt;
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A more sleek version of her old footwear. Several sets of speakers point out of the bottom of the boots, with a clean, shiny exterior on top. They look similar to formal dress shoes, but lace up the ankles for better stability.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = With upgraded software, new and more efficient speakers, and more practice building with her power these boots now let her run up to lower levels of olympic sprinter speed. She can also fall from a three story building without breaking her bones and can even jump a little higher.&lt;br /&gt;
&lt;br /&gt;
Also within the bottom of her boots are sonic sensors. These microphones are able to pick up the sonic waves traveling through the ground. This allows her, along with her VI, to create a rough seismic sense of the area around her. The harder the material she is standing on, the better she can ‘see’. Fairly low range, but combines with the opening act to have a longer range with more detail collected.&lt;br /&gt;
|duration   = 12 Hours of Seismic Sense, or 2 Hours of Sonic Projectors&lt;br /&gt;
|notes      = The two modes, Seismic sense and seismic projection, are incompatible.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.2&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.  Slightly less bulky and with a cleaner machined look than her earlier model.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
This updated version is made with better speakers and more efficient wiring. It also has an added ability to accept an attachment for the modularity she wanted to try out. This gives it a larger shot count and the option of more powerful bursts.&lt;br /&gt;
|duration   = This upgrade ups the shot count from 25 to 50 when her batteries are at full power.&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Accuratezza Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = A large tube with a handle on the bottom. The back has an attachments that connects to the front of the Canon.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This takes the Canon and makes the effects more long ranged (~50ft), at the cost of double the power draw per shot and a more bulky weapon. Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
|duration   = ½’s the max shot count of the Canon.&lt;br /&gt;
|notes      = Takes a few seconds to attach or remove.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Armonioso Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Looks like a small disk, roughly the size of a tennis ball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
|duration   = Lasts for 30 minutes of continuous sound before the internal battery dies.&lt;br /&gt;
|notes      = Fairly quick and easy to make, takes a few minutes to program a new sound, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Forza con Eroico Mk.0.7&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Modification of the speakers already inset into the Soundboard armor system. They look more uniform, cover more of the body, and look more clean than the first iteration. There are also new additions of motion sensors here or there pointing in every direction.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This is an armor system designed so that when something is coming within close range of Acoustica and her VI doesn’t identify it as a friend, the speakers blast in the direction of approach, hopefully stopping whatever attack was coming towards her person. This blast is comparable to her Canon’s force as well as possessing its loudness, hopefully blasting attackers away easily.&lt;br /&gt;
|duration   = Can only work a few times per day before needing to recalibrate and cool down.&lt;br /&gt;
|notes      = &lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gifted Tinkertech===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Power Pack Mk.1&lt;br /&gt;
|image      = &lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
|appearance =  https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
|creator    = [[Ammonite]] for [[Acoustica]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
|duration   =  Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
|notes      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Adagio Mk.1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = Goggles fitted into her half mask.&lt;br /&gt;
|creator    = [[Phalanx]] for [[Acoustica]]&lt;br /&gt;
|abilities  = The goggles, though useful for interfacing, are not the tech. The VI inside them, provided by Phalanx, is the true gem. This VI is mostly a number cruncher made to take in the information from the seismic sensors in her shoes and create a 3 dimensional map of what her sandals can sense. Also provides a rudimentary IFF. Has personal assistant functions.&lt;br /&gt;
|duration   = Lasts as long as she has power.&lt;br /&gt;
|notes      = The avatar looks like a roman legionary with a wolf tail and ears. She has the ability to communicate with console and othe Phalanx intelligences.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Tech Gifted to Others===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vibrato con Amore Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t6a01a/swords_and_shoes_acoustica/&lt;br /&gt;
|appearance = A dull golden gladius that was ripped straight from Phalanx’s armory. Upon the hilt is a black metal case that goes around the hand, much like a rapier’s basket.&lt;br /&gt;
|creator    = [[Acoustica]] for [[Phalanx]]&lt;br /&gt;
|abilities  = The black case houses a sonic projector attached directly to the tang of the gladius, causing it to vibrate at a frequency. This vibration allows for much easier cutting, to the point that organic materials can be cut through like warm butter. Rings slightly when swung through the air.&lt;br /&gt;
|duration   = Without a power source it is still a sharp sword, but it will no longer vibrate.&lt;br /&gt;
|notes      = Gift to Phalanx for services rendered&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=7004</id>
		<title>Eismeister</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=7004"/>
		<updated>2022-03-09T22:53:44Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Changed the Faceclaim picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eismeister.jpg|alt=|thumb]]&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Eismeister&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Gabriel Achart &lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Independent&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Striker}}/{{cape/class|Mover}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qiq5fc/gabriel_achart_eismeister/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 03/22/1997&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
Eismeister has been noted as taking part in serveral decently high level heists. Namely, he has nabbed a bag full of jewelry from a jewelry store, stolen a hundred pounds of ancient silver from a museum truuck, and most of all, he was connected to the Black Friday Cloverleaf disaster. The news has noted him as violent, dangerous, and a decently powerful cryogenesis cape. Civilians are advised to not approach or interact with Eismeister.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gabriel is an average, slightly athletic guy in his mid-twenties. He has a long mop of shaggy brown hair, with a larger nose and a permanent stubble. His sense of style is quoted as being “jeans and grunge band shirts”. He always wears a pair of dark aviator sunglasses.&lt;br /&gt;
&lt;br /&gt;
Eismeister wears what looks to be homemade riveted chainmail armor, a fairly basic nasal helm with coif, and carries a well-crafted longsword. Everything has a black patina with a polished steel accent.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
A house he inherited from his parents in the suburbs. Has a backyard, and a small workshop. He only needs to pay utilities and insurance. He works as an artisan smith to keep up his livlihood.&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Set of Riveted Chain armor+ helmet&lt;br /&gt;
*A well-crafted longsword+scabbard&lt;br /&gt;
*A well-worn motorcycle&lt;br /&gt;
*An at home medkit&lt;br /&gt;
*Shop full of tools&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wealth Level===&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent swordsmith&lt;br /&gt;
*Sub-par armor smith&lt;br /&gt;
*Pretty good full contact fencer (has taken classes)&lt;br /&gt;
*Plays Electric guitar&lt;br /&gt;
*Took a first aid and CPR course&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Gabriel is…hurt. Closed off. After he triggered, he found that most things in life give him no joy or excitement anymore. So, he withdrew into himself. Now he is a very quiet and cold person out of costume and only ever feels anything when he dons his armor. He lives for the joy of contest. The struggle for life, for him, is the truest reason to keep living.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Cryogenesis, Cold manipulation&lt;br /&gt;
&lt;br /&gt;
Eismeister’s primary power is turning the things he touches colder. His body is at a constant -200 C, and he imparts this tempurature into the molecules around him. The longer he holds something, the closer he gets to -200 C. If he stays in a poorly ventilated room for long enough, the air will start to cool as well. Objects follow normal rules of conductivity (i.e., metal cools faster than a gas, winter coats withstand his temps for a time, etc).&lt;br /&gt;
&lt;br /&gt;
Objects that are cooled can be manipulated by him, even if he did not freeze the object himself. The range on this manipulation is about 5 meters in a sphere around him. His manipulation acts similarly to telekenesis, but on the molecular scale. The less energy an atom has, the less interference that will be in his way,making it easier to control. He can order molecules to change density or positioning to influence their strength. He also imbues in any melee weapons he carries with enhanced power and sharpness. A sword at his temp. limit will hit hard enough to knock a car over.&lt;br /&gt;
&lt;br /&gt;
When running in a mostly straight line and given enough time to pick up speed , he can run up to 40 miles an hour, but doing so is very strenuous and will massivly draw up his weakness if he goes for too long.&lt;br /&gt;
&lt;br /&gt;
Eismeister does not get winded, per se. The more strenuous an activity is, the more signs of hypothermia show up. Symptoms of shivering, tiredness, slight confusion, fumbling hands, etc can occur. He can be in active combat and using his power for a good long while before he shows any of these signs, but sprinting will start showing signs very quickly.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trigger Type===&lt;br /&gt;
Single, Natural&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Gabriel was…a solitary child. He grew up in his mid-sized suburban house with his parents. His mother was doting and his father strict. His father was an old school craftsman and aimed to teach his somehow to be a proper man, while his mother got him his first guitar and vocal lessons. Outside of working in the shop and learning his music he didn’t do much. As he grew, he went on to pick up blacksmithing and became good enough that he could sell his blades for a profit.&lt;br /&gt;
&lt;br /&gt;
At the age of twenty-two him and his parents were doing some last-minute Christmas shopping late at night. They take what they think is a shortcut when a loud bang rings out and his father falls to the floor. A hand grabs him from behind as the first gunman grabs his mother demanding her valuables. She fumbled while handing them over and without hesitation they killed her as well. Turning to the still restrained and quietly sobbing Gabriel, they say “Welp…can’t leave any witnesses. Sorry kid.” Before pointing the gun at his head. In the frigid winter air, he wanted nothing more than to fight back, to be able to hurt them, and to be able to get away. Gabriel felt something stir from within him and in that moment he broke. Before they even fired a bullet he fell like a puppet with its strings cut. Moments later a siren rings out near the alley so the muggers pound pavement, leaving the traumatized boy to deal with the frigid cold all alone&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Eismeister.jpg&amp;diff=7003</id>
		<title>File:Eismeister.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Eismeister.jpg&amp;diff=7003"/>
		<updated>2022-03-09T22:52:11Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Eismeister in Full Regalia&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7002</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=7002"/>
		<updated>2022-03-09T18:40:19Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = {{cape/class|Tinker}}&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
• PRT radio&lt;br /&gt;
&lt;br /&gt;
• Zipties&lt;br /&gt;
&lt;br /&gt;
• Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
• Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
• Pepperspray&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 1.4&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
|duration   = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.&lt;br /&gt;
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.0.6&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Clunky, wire covered amplifiers on her shoes with speakers pointing out of the bottom. Obviously unrefined.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  =  They each have a set of wave projectors and receivers and serve a dual purpose. If the projectors are on, she can take longer falls (up to twenty feet) without breaking stride, and run faster (on par with an adult track runner). If the receiver is working then she gains a sort of seismic sense of the ground around her, giving her a fuzzy view of the battleground within 30 feet.&lt;br /&gt;
|duration   = Suit power allows for 12 hours of seismic sense and 2 hours of the sonic projectors working.&lt;br /&gt;
|notes      = Permanently installed into the feet of her suit. The powers are mutually exclusive.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.2&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.  Slightly less bulky and with a cleaner machined look than her earlier model.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
This updated version is made with better speakers and more efficient wiring. It also has an added ability to accept an attachment for the modularity she wanted to try out. This gives it a larger shot count and the option of more powerful bursts.&lt;br /&gt;
|duration   = This upgrade ups the shot count from 25 to 50 when her batteries are at full power.&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Accuratezza Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = A large tube with a handle on the bottom. The back has an attachments that connects to the front of the Canon.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This takes the Canon and makes the effects more long ranged (~50ft), at the cost of double the power draw per shot and a more bulky weapon. Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
|duration   = ½’s the max shot count of the Canon.&lt;br /&gt;
|notes      = Takes a few seconds to attach or remove.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Armonioso Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Looks like a small disk, roughly the size of a tennis ball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
|duration   = Lasts for 30 minutes of continuous sound before the internal battery dies.&lt;br /&gt;
|notes      = Fairly quick and easy to make, takes a few minutes to program a new sound, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Gifted Tinkertech===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Power Pack Mk.1&lt;br /&gt;
|image      = &lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/t70n3s/turning_up_the_power/&lt;br /&gt;
|appearance =  https://i.pinimg.com/564x/72/92/d2/7292d2a33cff7c3e6c3b00707fa34fd8.jpg&lt;br /&gt;
|creator    = [[Ammonite]]&lt;br /&gt;
|abilities  = &lt;br /&gt;
Thermoelectric Power Generation: The pack takes heat from the environment, and which is circled through it through any future cooling systems, and uses it to generate power.&lt;br /&gt;
&lt;br /&gt;
Photovoltaic Power Generation: The pack generates power from ambient light. If extra power is needed, larger panels may be folded out from the back, though doing so will expose them to potential harm and somewhat compromise what defense the pack does provide.&lt;br /&gt;
&lt;br /&gt;
Crystalline Supercapacitor Bank: Stores the power generated by the back, or supplied to it from external sources. Should be able to store enough power to run Acoustica&#039;s suit and systems at moderate to high load for up to four hours, and at minimum to light load for 36 hours with absolutely no inputs, longer for moderate to high load, and indefinitely for minimum to light load if power generation systems are active. If breached, capacitors are designed to fail in such a way as to be non-hazardous, decomposing into a gritty sludge which will evaporate over time as opposed to exploding or dumping their charge into the surroundings.&lt;br /&gt;
&lt;br /&gt;
Modular Port System: The pack is designed to accept a large variety of inputs and outputs, and its overall design is meant to be easily modifiable.&lt;br /&gt;
|duration   =  Until lost or destroyed. Takes some maintenance from either Acoustica or Ammonite&lt;br /&gt;
|notes      = Provides some protection, though it&#039;s not designed specifically to do so. Should be able to take a few hits and get generally knocked around.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=6568</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=6568"/>
		<updated>2021-12-24T07:53:34Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Tinker&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
• PRT radio&lt;br /&gt;
&lt;br /&gt;
• Zipties&lt;br /&gt;
&lt;br /&gt;
• Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
• Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
• Pepperspray&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 1.4&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
|duration   = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.&lt;br /&gt;
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.0.6&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Clunky, wire covered amplifiers on her shoes with speakers pointing out of the bottom. Obviously unrefined.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  =  They each have a set of wave projectors and receivers and serve a dual purpose. If the projectors are on, she can take longer falls (up to twenty feet) without breaking stride, and run faster (on par with an adult track runner). If the receiver is working then she gains a sort of seismic sense of the ground around her, giving her a fuzzy view of the battleground within 30 feet.&lt;br /&gt;
|duration   = Suit power allows for 12 hours of seismic sense and 2 hours of the sonic projectors working.&lt;br /&gt;
|notes      = Permanently installed into the feet of her suit. The powers are mutually exclusive.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.2&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.  Slightly less bulky and with a cleaner machined look than her earlier model.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
&lt;br /&gt;
This updated version is made with better speakers and more efficient wiring. It also has an added ability to accept an attachment for the modularity she wanted to try out. This gives it a larger shot count and the option of more powerful bursts.&lt;br /&gt;
|duration   = This upgrade ups the shot count from 25 to 50 when her batteries are at full power.&lt;br /&gt;
|notes      = N/A&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Accuratezza Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = A large tube with a handle on the bottom. The back has an attachments that connects to the front of the Canon.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This takes the Canon and makes the effects more long ranged (~50ft), at the cost of double the power draw per shot and a more bulky weapon. Instead of a cone shaped blast like a shotgun, it fires in a more cylindrical (roughly the size of someone’s chest) directed blast of energy. Still very loud and able to knock a mundane human down, but not to the point of bursting eardrums. Makes the Canon less usable at close ranges.&lt;br /&gt;
|duration   = ½’s the max shot count of the Canon.&lt;br /&gt;
|notes      = Takes a few seconds to attach or remove.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Armonioso Mk.1&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/rh5m8q/updates_and_developments/&lt;br /&gt;
|appearance = Looks like a small disk, roughly the size of a tennis ball.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Can be programmed to produce any sounds that are up to as loud as a yell. When thrown they can stick to surfaces and be triggered with a button on the soundboard. Once triggered the programmed sound will play until the power button is pushed again.&lt;br /&gt;
|duration   = Lasts for 30 minutes of continuous sound before the internal battery dies.&lt;br /&gt;
|notes      = Fairly quick and easy to make, takes a few minutes to program a new sound, can hold up to 5 in Acie’s utility belt. Must be recharged to use after they die.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=6531</id>
		<title>Eismeister</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=6531"/>
		<updated>2021-12-20T02:38:58Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gabriel.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Eismeister&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Gabriel Achart &lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Independent&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Striker/Mover&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qiq5fc/gabriel_achart_eismeister/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 03/22/1997&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
Eismeister has been noted as taking part in serveral decently high level heists. Namely, he has nabbed a bag full of jewelry from a jewelry store, stolen a hundred pounds of ancient silver from a museum truuck, and most of all, he was connected to the Black Friday Cloverleaf disaster. The news has noted him as violent, dangerous, and a decently powerful cryogenesis cape. Civilians are advised to not approach or interact with Eismeister.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gabriel is an average, slightly athletic guy in his mid-twenties. He has a long mop of shaggy brown hair, with a larger nose and a permanent stubble. His sense of style is quoted as being “jeans and grunge band shirts”. He always wears a pair of dark aviator sunglasses.&lt;br /&gt;
&lt;br /&gt;
Eismeister wears what looks to be homemade riveted chainmail armor, a fairly basic nasal helm with coif, and carries a well-crafted longsword. Everything has a black patina with a polished steel accent.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
A house he inherited from his parents in the suburbs. Has a backyard, and a small workshop. He only needs to pay utilities and insurance. He works as an artisan smith to keep up his livlihood.&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Set of Riveted Chain armor+ helmet&lt;br /&gt;
*A well-crafted longsword+scabbard&lt;br /&gt;
*A well-worn motorcycle&lt;br /&gt;
*An at home medkit&lt;br /&gt;
*Shop full of tools&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wealth Level===&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent swordsmith&lt;br /&gt;
*Sub-par armor smith&lt;br /&gt;
*Pretty good full contact fencer (has taken classes)&lt;br /&gt;
*Plays Electric guitar&lt;br /&gt;
*Took a first aid and CPR course&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Gabriel is…hurt. Closed off. After he triggered, he found that most things in life give him no joy or excitement anymore. So, he withdrew into himself. Now he is a very quiet and cold person out of costume and only ever feels anything when he dons his armor. He lives for the joy of contest. The struggle for life, for him, is the truest reason to keep living.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Cryogenesis, Cold manipulation&lt;br /&gt;
&lt;br /&gt;
Eismeister’s primary power is turning the things he touches colder. His body is at a constant -200 C, and he imparts this tempurature into the molecules around him. The longer he holds something, the closer he gets to -200 C. If he stays in a poorly ventilated room for long enough, the air will start to cool as well. Objects follow normal rules of conductivity (i.e., metal cools faster than a gas, winter coats withstand his temps for a time, etc).&lt;br /&gt;
&lt;br /&gt;
Objects that are cooled can be manipulated by him, even if he did not freeze the object himself. The range on this manipulation is about 5 meters in a sphere around him. His manipulation acts similarly to telekenesis, but on the molecular scale. The less energy an atom has, the less interference that will be in his way,making it easier to control. He can order molecules to change density or positioning to influence their strength. He also imbues in any melee weapons he carries with enhanced power and sharpness. A sword at his temp. limit will hit hard enough to knock a car over.&lt;br /&gt;
&lt;br /&gt;
When running in a mostly straight line and given enough time to pick up speed , he can run up to 40 miles an hour, but doing so is very strenuous and will massivly draw up his weakness if he goes for too long.&lt;br /&gt;
&lt;br /&gt;
Eismeister does not get winded, per se. The more strenuous an activity is, the more signs of hypothermia show up. Symptoms of shivering, tiredness, slight confusion, fumbling hands, etc can occur. He can be in active combat and using his power for a good long while before he shows any of these signs, but sprinting will start showing signs very quickly.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trigger Type===&lt;br /&gt;
Single, Natural&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Gabriel was…a solitary child. He grew up in his mid-sized suburban house with his parents. His mother was doting and his father strict. His father was an old school craftsman and aimed to teach his somehow to be a proper man, while his mother got him his first guitar and vocal lessons. Outside of working in the shop and learning his music he didn’t do much. As he grew, he went on to pick up blacksmithing and became good enough that he could sell his blades for a profit.&lt;br /&gt;
&lt;br /&gt;
At the age of twenty-two him and his parents were doing some last-minute Christmas shopping late at night. They take what they think is a shortcut when a loud bang rings out and his father falls to the floor. A hand grabs him from behind as the first gunman grabs his mother demanding her valuables. She fumbled while handing them over and without hesitation they killed her as well. Turning to the still restrained and quietly sobbing Gabriel, they say “Welp…can’t leave any witnesses. Sorry kid.” Before pointing the gun at his head. In the frigid winter air, he wanted nothing more than to fight back, to be able to hurt them, and to be able to get away. Gabriel felt something stir from within him and in that moment he broke. Before they even fired a bullet he fell like a puppet with its strings cut. Moments later a siren rings out near the alley so the muggers pound pavement, leaving the traumatized boy to deal with the frigid cold all alone&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=6518</id>
		<title>Eismeister</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=6518"/>
		<updated>2021-12-17T05:32:20Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gabriel.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Eismeister&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Gabriel Achart &lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Independent&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Striker/Mover&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qiq5fc/gabriel_achart_eismeister/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 03/22/1997&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
Eismeister has been noted as taking part in serveral decently high level heists. Namely, he has nabbed a bag full of jewelry from a jewelry store, stolen a hundred pounds of ancient silver from a museum truuck, and most of all, he was connected to the Black Friday Cloverleaf disaster. The news has noted him as violent, dangerous, and a decently powerful cryogenesis cape. Civilians are advised to not approach or interact with Eismeister.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gabriel is an average, slightly athletic guy in his mid-twenties. He has a long mop of shaggy brown hair, with a larger nose and a permanent stubble. His sense of style is quoted as being “jeans and grunge band shirts”. He always wears a pair of dark aviator sunglasses.&lt;br /&gt;
&lt;br /&gt;
Eismeister wears what looks to be homemade riveted chainmail armor, a fairly basic nasal helm with coif, and carries a well-crafted longsword. Everything has a black patina with a polished steel accent.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
A house he inherited from his parents in the suburbs. Has a backyard, and a small workshop. He only needs to pay utilities and insurance. He works as an artisan smith to keep up his livlihood.&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Set of Riveted Chain armor+ helmet&lt;br /&gt;
*A well-crafted longsword+scabbard&lt;br /&gt;
*A well-worn motorcycle&lt;br /&gt;
*An at home medkit&lt;br /&gt;
*Shop full of tools&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wealth Level===&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent swordsmith&lt;br /&gt;
*Sub-par armor smith&lt;br /&gt;
*Pretty good full contact fencer (has taken classes)&lt;br /&gt;
*Plays Electric guitar&lt;br /&gt;
*Took a first aid and CPR course&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Gabriel is…hurt. Closed off. After he triggered, he found that most things in life give him no joy or excitement anymore. So, he withdrew into himself. Now he is a very quiet and cold person out of costume and only ever feels anything when he dons his armor. He lives for the joy of contest. The struggle for life, for him, is the truest reason to keep living.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Cryogenesis, Cold manipulation&lt;br /&gt;
&lt;br /&gt;
Eismeister’s primary power is turning the things he touches colder. His body is at a constant -200 C, and he imparts this tempurature into the molecules around him. The longer he holds something, the closer he gets to -200 C. If he stays in a poorly ventilated room for long enough, the air will start to cool as well. Objects follow normal rules of conductivity (i.e., metal cools faster than a gas, winter coats withstand his temps for a time, etc).&lt;br /&gt;
&lt;br /&gt;
Objects that are cooled can be manipulated by him, even if he did not freeze the object himself. The range on this manipulation is about 5 meters in a sphere around him. His manipulation acts similarly to telekenesis, but on the molecular scale. The less energy an atom has, the less interference that will be in his way,making it easier to control. He can order molecules to change density or positioning to influence their strength. He also imbues in any melee weapons he carries with enhanced power and sharpness. A sword at his temp. limit will hit hard enough to knock a car over.&lt;br /&gt;
&lt;br /&gt;
When running in a mostly straight line and given enough time to pick up speed , he can run up to 40 miles an hour, but doing so is very strenuous and will massivly draw up his weakness if he goes for too long.&lt;br /&gt;
&lt;br /&gt;
Eismeister does not get winded, per se. The more strenuous an activity is, the more signs of hypothermia show up. Symptoms of shivering, tiredness, slight confusion, fumbling hands, etc can occur. He can be in active combat and using his power for a good long while before he shows any of these signs, but sprinting will start showing signs very quickly.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trigger Type===&lt;br /&gt;
Single, Natural&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Gabriel was…a solitary child. He grew up in his mid-sized suburban house with his parents. His mother was doting and his father strict. His father was an old school craftsman and aimed to teach his somehow to be a proper man, while his mother got him his first guitar and vocal lessons. Outside of working in the shop and learning his music he didn’t do much. As he grew, he went on to pick up blacksmithing and became good enough that he could sell his blades for a profit.&lt;br /&gt;
&lt;br /&gt;
At the age of twenty-two him and his parents were doing some last-minute Christmas shopping late at night. They take what they think is a shortcut when a loud bang rings out and his father falls to the floor. A hand grabs him from behind as the first gunman grabs his mother demanding her valuables. She fumbled while handing them over and without hesitation they killed her as well. Turning to the still restrained and quietly sobbing Gabriel, they say “Welp…can’t leave any witnesses. Sorry kid.” Before pointing the gun at his head. In the frigid winter air, he wanted nothing more than to fight back, to be able to hurt them, and to be able to get away. Gabriel felt something stir from within him and in that moment he broke. Before they even fired a bullet he fell like a puppet with its strings cut. Moments later a siren rings out near the alley so the muggers pound pavement, leaving the traumatized boy to deal with the frigid cold all alone&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=6422</id>
		<title>Acoustica</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Acoustica&amp;diff=6422"/>
		<updated>2021-11-14T08:15:38Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Created page with &amp;quot; &amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Acoustica&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Shirley Fleach&lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Wards&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Tinker&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = 3&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qtjte4/acoustica/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = Maxresdefault.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 8/24/2007&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
If you asked anyone at Eagle Mountain High School who Shirley Fleach was, that person would probably snicker, unless the person you asked happened to be a teacher, administrator, or member of the “nerd” groups. However, those groups will describe Shirley as an animated, charming, and very active student, if a little goofy.&lt;br /&gt;
&lt;br /&gt;
As she is brand new to the Wards, she has just finished her onboarding process with the government oficials, and as such no press interviews have met with Acoustica yet. Her cape name has been released to the public officially, but even her team hasn&#039;t even met her yet.&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Shirley is a 5’ tall, thin teenage girl. She wears earth tone sweaters over button up shirts with big round glasses. She keeps her short auburn hair neat and medium length. She would not be considered ugly in an aesthetic way, but her lack of confidence overpowers every other facet of her.&lt;br /&gt;
&lt;br /&gt;
Acoustica wears her techsuit with simple armor over top, fitted with several of her gidgits and gizmos.If you look at it in the right way it looks vaguely similar to what a composer would wear to a performance.Its black and white, and has a bow tie. She carries a baton that contains more gidgits. The mask she wears is reminiscent of the phantom’s in phantom of the opera.&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
“Lives” with her mother, though she tends to stay in her shop if she can.&lt;br /&gt;
&lt;br /&gt;
Standard tinker budget&lt;br /&gt;
&lt;br /&gt;
• PRT radio&lt;br /&gt;
&lt;br /&gt;
• Zipties&lt;br /&gt;
&lt;br /&gt;
• Set of handcuffs&lt;br /&gt;
&lt;br /&gt;
• Travel tool-kit&lt;br /&gt;
&lt;br /&gt;
• Pepperspray&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Wealth level===&lt;br /&gt;
4&lt;br /&gt;
=== Tinkertech ===&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Soundboard Mk. 1.4&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance =  A bodysuit that looks similar to a suit. All black and white, with optional silk bowtie. Has some light armor in key areas, but has buttons and wire connections here or there for her suit tech.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This suit does very little on its own except connect every other piece of tech she has to wear. Much like a motherboard, it lets her power and interface with her equipment. Attached to her suit is a set of higher quality speakers that, when not on patrol acts as a boombox for the team, and, when on patrol, can act as amplifiers to any broad-range sounds she sends out.&lt;br /&gt;
|duration   = The powersource allows for up to sixteen hours of light use (recievers, processing, mundane speakers, etc) without any other gadgets using the power.&lt;br /&gt;
|notes      = Her suit, now with added armor plating, has received a decent upgrade from the image agents of the PRT, but the core is the same suit she made in her shop at home. Has built in active hearing protection and cpu that processes the data coming in from her receivers.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Vivace Sandals Mk.0.6&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Clunky, wire covered amplifiers on her shoes with speakers pointing out of the bottom. Obviously unrefined.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  =  They each have a set of wave projectors and receivers and serve a dual purpose. If the projectors are on, she can take longer falls (up to twenty feet) without breaking stride, and run faster (on par with an adult track runner). If the receiver is working then she gains a sort of seismic sense of the ground around her, giving her a fuzzy view of the battleground within 30 feet.&lt;br /&gt;
|duration   = Suit power allows for 12 hours of seismic sense and 2 hours of the sonic projectors working.&lt;br /&gt;
|notes      = Permanently installed into the feet of her suit. The powers are mutually exclusive.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
{{Equipment&lt;br /&gt;
|name       = Canon in Forte Mk. 1.13&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Takes the form of what looks lke a modern pistol with a blunderbuss muzzle. Has a large speaker inside the head, wired in to her suit.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = Similar to police agencies LRAD weapons around the world, this is a short range sound cannon that sends out a blast of sound energy in a cone shape directly in front of it. This blast is deep and booming and, though not loud enough to permanently damage peoples’ hearing, sends out enough force to stun someone and potentially knock them off their feet. Its operational range is 10 feet or less for the force wave, and the sound is nearly as loud as a flashbang.&lt;br /&gt;
|duration   = Eats through power quickly due to its relative inefficiency. You can get a good 25 blasts before it drains all of the suit battery power.&lt;br /&gt;
|notes      = Was built with the idea of modualarity, but Acoustica currently has no idea of how she is going to pull that off. This is her final defense weapon.&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}{{Equipment&lt;br /&gt;
|name       = Opening Act Mk. 1.0&lt;br /&gt;
|image      =&lt;br /&gt;
|url        = https://www.reddit.com/r/wormrp/comments/qtjte4/comment/hkk52yn/?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3&lt;br /&gt;
|appearance = Stands flush with a solid surface, with four feet in the corners. The center housing has a metal tuning fork looking item as well as a very large speaker. About 1 foot in diameter. Everything folds up so while moving it is only as large as the speaker head.&lt;br /&gt;
|creator    = [[Acoustica]]&lt;br /&gt;
|abilities  = This emplaced device pings any solid surface it&#039;s attached to, determines its resonant frequency, then blasts that frequency, liquefying/exploding the area around the device. It takes a few minutes for this entire process to occur, and when it finds the right frequency, is not quiet at all.&lt;br /&gt;
|duration   = The suit can give charge for a good 10 blasts. The ping is less power intensive and can be used for hours without showing much extra drain on the battery.&lt;br /&gt;
|notes      = This is primarily used to put holes in walls, but could potentially be used along with the Vivace Sandals to make a sort of ground penetrating sonar that goes for a very long distance (depends on the material, but standard concrete would be fairly detailed at up to 120 feet of range, steel would be very detailed for longer ranges)&lt;br /&gt;
|state = collapsed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==== ICARUS Biomechanical Flight Interface Mk 3 ====&lt;br /&gt;
&lt;br /&gt;
Persephone&#039;s signature creation, this set of metal, jet-powered wings can be seen most days and nights propelling her across the city.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Appearance&#039;&#039;: A pair of black metal bird-like wings, implanted into Persephone&#039;s back. Fully extended they measure ten feet wide. They are coated in a prismatic coating that shines in the sun, and underneath the black titanium feathers, a silvery support structure can be seen. Two jet engines the size of coke bottles are mounted at the base of her wings.&lt;br /&gt;
* &#039;&#039;Abilities (Wings)&#039;&#039;: The wings themselves are highly tactile, giving Perse full feedback and feelings (including pain). They&#039;re flexible enough to shield herself, and strong enough to take pistol bullets.&lt;br /&gt;
* &#039;&#039;Abilities (Engines)&#039;&#039;: Her twin jets are hybrid-fueled (similar to SABRE) engines) allowing operation at both low and high altitudes. At full chat and given enough room, she can approach transsonic speeds (although at this speed her turning radius is measured in miles). The jets have thrust vectoring; when combined with her wings&#039; flapping she can hover in place with the speed and maneuverability of a drone. Approximate acceleration in jet-mode is 25m/s&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;, in rocket mode she can get a max of 10G acceleration, but this is not sustainable.&lt;br /&gt;
&lt;br /&gt;
Chemical synthesis modules in her back produce Tinkertech jet and rocket fuel and store it for use in flight.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Though it is not a part of her power, she has a knack for electrical engineering and the back end of production such as camerawork, a bit of artistic design (though she is not great at it), and costume work.&lt;br /&gt;
&lt;br /&gt;
She has the technical skill of an average adult when playing either the piano or violin, though she will refuse to play it if she can get out of it.&lt;br /&gt;
&lt;br /&gt;
She took a self-defense class during her Ward onboarding process at her parent’s demand.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Shirley is the epitome of adorkable. She is quiet and reserved in “traditional” social functions, but when in her element, and around those she shares a connection with she cannot shut up. She will get hyper-fixated on a topic and will enthusiastically rant about said topic for hours if allowed. She is a little lonely, if she stops to think about it, but unless someone is persecuting her for her nature, she seems to be happy in the background. Musicals hold a special place in her heart, as does the chess club and robotics, but musicals especially. To the point where she would spend her life working on theatre productions if she could.&lt;br /&gt;
&lt;br /&gt;
She is not much different when in costume, but it is very obvious that when not around her team she happily will melt into the background while they take charge. Despite her powers, and being a part of the Wards, she’s still a mostly non-violent individual. When forced to fight she would dislike hurting someone to the absolute highest of her abilities, but if needs must she shall try and knock out whoever she is fighting against.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Acoustica is a tinker focused on wavelengths and frequencies with the specialization leaning heavily into harmonics, resonance, and wave interference. With her tech she can create tools that use,measure, and produce waves that affect the world around her. Because of the way her tech works, she has to combine gadgets carefully as not every wave reacts well with others.&lt;br /&gt;
&lt;br /&gt;
Some gadgets just cannot sync well with each other, like sound dampening and trying to heighten another sound, leading to massively decreased effects or even no effect at all. Some gadgets can work side by side and not interfere or support each other, like the Scootie Booties and SRADer, this is because they affect completely different areas. And finally, in a rare circumstance, two different gadgets work in harmony with each other, magnifying each other’s effects. The Opening Act matches well with the boots’ receivers allowing a much more detailed seismic map of an even larger area since it adds so much extra energy to the system.&lt;br /&gt;
&lt;br /&gt;
In practice this means that she can&#039;t use everything all at once and needs to strategize what tools will actually work well with each other in the heat of the moment.&lt;br /&gt;
&lt;br /&gt;
=== Trigger ===&lt;br /&gt;
Single, Natural&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Shirley had always loved classical music. Her entire life had her home filled to bursting with the gentle waves of the violin and the great crescendos of the grand piano in her parlor.Shirley’s mother had been a genius in the musical field, A true virtuoso of her craft with the violin and piano. She was set to become world famous with her daughter never wanting for a thing.&lt;br /&gt;
&lt;br /&gt;
Sadly, following a collision between her car and a bus, Shirley&#039;s mother lost her hearing of all but the absolute lowest of pitches. Shirley, 10 at the time, had to witness her brilliant shining star of a mother lose every passion left to her aside from Shirley herself. And seeing her mother break like that hurt. It hurt every part of her. She could no longer hear her mother pour her soul out on a stage, or spend long hours discussing the science of sound.&lt;br /&gt;
&lt;br /&gt;
Following a brief depressive period, her mother rose up to a manic high. Her new purpose in life was to live vicariously through her child. Suddenly, instead of playing with her robotic kits and the like, she would spend twelve hours a day studying the pursuit of musical perfection. Violin lessons, piano lessons, special tutors from the local college, and anything else you could imagine. Shirley, eager to see her mother happy again tried, damn did she try, for three and a half years, but violin doesn’t intrigue her, the piano has become the bane of her existence. The sounds that once gave her solace and a pure childlike joy are now hated, and every time Shirley was perceived to be doing worse than absolute perfection her mother would fall back into a depression. Faced with the choice of keeping up a charade for decades or seeing her mother wither away is what finally broke Shirley. TRIGGER&lt;br /&gt;
&lt;br /&gt;
Suddenly, all of the science behind the music she has been hearing made sense, and when asking herself how to get out of going back to violin practice, she had ideas of a violin that plays itself, or a hearing aid that lets her mother hear again so that she never had to touch a instrument again, or…or…&lt;br /&gt;
&lt;br /&gt;
Over the course of a month, she spent her nights building up her suit so that she could just…stop. Seeing the soundboard finished, she finally realizes what’s going on, and walks herself to city hall to apply for the wards.&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Acoustica.jpg&amp;diff=6421</id>
		<title>File:Acoustica.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Acoustica.jpg&amp;diff=6421"/>
		<updated>2021-11-14T07:53:04Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of girl with phantom of the opera makeup, mockup of Acoustica&#039;s look&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=6413</id>
		<title>Eismeister</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Eismeister&amp;diff=6413"/>
		<updated>2021-11-09T12:21:24Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Created page with &amp;quot;thumb &amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gabriel.jpg|thumb]]&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = Eismeister&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name = Gabriel Achart &lt;br /&gt;
|author = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment = Villain &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = Independent&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = Striker/Mover&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = F&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = https://www.reddit.com/r/wormrp/comments/qiq5fc/gabriel_achart_eismeister/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = 03/22/1997&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Devilfish, Minnesota&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gabriel is an average, slightly athletic guy in his mid-twenties. He has a long mop of shaggy brown hair, with a larger nose and a permanent stubble. His sense of style is quoted as being “jeans and grunge band shirts”. He always wears a pair of dark aviator sunglasses.&lt;br /&gt;
&lt;br /&gt;
Eismeister wears what looks to be homemade riveted chainmail armor, a fairly basic nasal helm with coif, and carries a well-crafted longsword. Everything has a black patina with a polished steel accent.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
A house he inherited from his parents in the suburbs. Has a backyard, and a small workshop. He only needs to pay utilities and insurance. He works as an artisan smith to keep up his livlihood.&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Set of Riveted Chain armor+ helmet&lt;br /&gt;
*A well-crafted longsword+scabbard&lt;br /&gt;
*A well-worn motorcycle&lt;br /&gt;
*An at home medkit&lt;br /&gt;
*Shop full of tools&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wealth Level===&lt;br /&gt;
4&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent swordsmith&lt;br /&gt;
*Sub-par armor smith&lt;br /&gt;
*Pretty good full contact fencer (has taken classes)&lt;br /&gt;
*Plays Electric guitar&lt;br /&gt;
*Took a first aid and CPR course&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Gabriel is…hurt. Closed off. After he triggered, he found that most things in life give him no joy or excitement anymore. So, he withdrew into himself. Now he is a very quiet and cold person out of costume and only ever feels anything when he dons his armor. He lives for the joy of contest. The struggle for life, for him, is the truest reason to keep living.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
Cryogenesis, Cold manipulation&lt;br /&gt;
&lt;br /&gt;
Eismeister’s primary power is turning the things he touches colder. His body is at a constant -200 C, and he imparts this tempurature into the molecules around him. The longer he holds something, the closer he gets to -200 C. If he stays in a poorly ventilated room for long enough, the air will start to cool as well. Objects follow normal rules of conductivity (i.e., metal cools faster than a gas, winter coats withstand his temps for a time, etc).&lt;br /&gt;
&lt;br /&gt;
Objects that are cooled can be manipulated by him, even if he did not freeze the object himself. The range on this manipulation is about 5 meters in a sphere around him. His manipulation acts similarly to telekenesis, but on the molecular scale. The less energy an atom has, the less interference that will be in his way,making it easier to control. He can order molecules to change density or positioning to influence their strength. He also imbues in any melee weapons he carries with enhanced power and sharpness. A sword at his temp. limit will hit hard enough to knock a car over.&lt;br /&gt;
&lt;br /&gt;
When running in a mostly straight line and given enough time to pick up speed , he can run up to 40 miles an hour, but doing so is very strenuous and will massivly draw up his weakness if he goes for too long.&lt;br /&gt;
&lt;br /&gt;
Eismeister does not get winded, per se. The more strenuous an activity is, the more signs of hypothermia show up. Symptoms of shivering, tiredness, slight confusion, fumbling hands, etc can occur. He can be in active combat and using his power for a good long while before he shows any of these signs, but sprinting will start showing signs very quickly.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Trigger Type===&lt;br /&gt;
Single, Natural&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Gabriel was…a solitary child. He grew up in his mid-sized suburban house with his parents. His mother was doting and his father strict. His father was an old school craftsman and aimed to teach his somehow to be a proper man, while his mother got him his first guitar and vocal lessons. Outside of working in the shop and learning his music he didn’t do much. As he grew, he went on to pick up blacksmithing and became good enough that he could sell his blades for a profit.&lt;br /&gt;
&lt;br /&gt;
At the age of twenty-two him and his parents were doing some last-minute Christmas shopping late at night. They take what they think is a shortcut when a loud bang rings out and his father falls to the floor. A hand grabs him from behind as the first gunman grabs his mother demanding her valuables. She fumbled while handing them over and without hesitation they killed her as well. Turning to the still restrained and quietly sobbing Gabriel, they say “Welp…can’t leave any witnesses. Sorry kid.” Before pointing the gun at his head. In the frigid winter air, he wanted nothing more than to fight back, to be able to hurt them, and to be able to get away. Gabriel felt something stir from within him and in that moment he broke. Before they even fired a bullet he fell like a puppet with its strings cut. Moments later a siren rings out near the alley so the muggers pound pavement, leaving the traumatized boy to deal with the frigid cold all alone&amp;lt;!-- self-explanatory --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Gabriel.jpg&amp;diff=6412</id>
		<title>File:Gabriel.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Gabriel.jpg&amp;diff=6412"/>
		<updated>2021-11-09T12:18:25Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gabriel during his calm before the fight.&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=6321</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=6321"/>
		<updated>2021-10-28T04:00:06Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Approved edits of equipment and wordflow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = NPC&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer|6}}/{{cape/class|Stranger|2}}&lt;br /&gt;
|rep_morality = 4&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = 273F20CA-D33D-41B8-94D2-5423882788A5.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. On the other hand, her cape persona is something of a special case among the powered individuals of Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps her blood type tattood over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm believer in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&lt;br /&gt;
* PRT Radio&lt;br /&gt;
&lt;br /&gt;
* PRT Medkit&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually doing so covertly and infiltrating places she can’t hack into to get the information she needs. She tends to do all of this alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt records. Seen as a hero to the people who have heard of her work, or those who had their student loan debt destroyed. She tends to crack into places to release people from their debtors or leak confidential information that she feels the public needs to know. &lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia, in her heart of hearts, believes that doing the right thing for others is her purpose in life. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want if it isnt impeading others doing the same. She sees what she is and believes that she has been given the power, and responsibility, to do right by the little man that can’t help themselves. When against so many super baddies and government entities that wish to do them harm, everyone needs someone in their corner.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. But this led to her not living for herself or finding out who she was. She was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be &amp;quot;normal&amp;quot; with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Devilfish&amp;diff=4550</id>
		<title>Devilfish</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Devilfish&amp;diff=4550"/>
		<updated>2020-12-27T07:49:57Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* Off the books */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox settlement&lt;br /&gt;
| name = Devilfish, Minnesota&lt;br /&gt;
| motto = &lt;br /&gt;
| official_name = City of Devilfish&lt;br /&gt;
| settlement_type = City&lt;br /&gt;
| subdivision_type = Country&lt;br /&gt;
| subdivision_type1 = State&lt;br /&gt;
| subdivision_type2 = County&lt;br /&gt;
| subdivision_name = United States&lt;br /&gt;
| subdivision_name1 = Minnesota&lt;br /&gt;
| subdivision_name2 = Cook County, Minnesota&lt;br /&gt;
| government_type = Commission&lt;br /&gt;
| leader_title = Mayor&lt;br /&gt;
| leader_name = Susan Gilliam&lt;br /&gt;
| leader_title1 = Commissioners&lt;br /&gt;
| leader_name1 = {{ublist|Henry Davis|Mary Schoen|Rodrigo Diaz|Lauren Moreau}}&lt;br /&gt;
| established_title = Founded&lt;br /&gt;
| established_date = 1861&lt;br /&gt;
| named_for = [[wikipedia:Northern Pike|Northern Pike]]&lt;br /&gt;
&amp;lt;!-- Area --&amp;gt;&lt;br /&gt;
| unit_pref = Imperial&lt;br /&gt;
| area_total_sq_mi = 220&lt;br /&gt;
&amp;lt;!-- Population --&amp;gt;&lt;br /&gt;
| population_as_of = 2019&lt;br /&gt;
| population = 115584&lt;br /&gt;
| population_urban = 254812&lt;br /&gt;
| population_demonym = Devilfishian&lt;br /&gt;
| timezone = [[wikipedia:Central Standard Time Zone|CST]]&lt;br /&gt;
| timezone_DST = [[wikipedia:Central Daylight Time|CDT]]&lt;br /&gt;
| postal_code_type = ZIP Codes&lt;br /&gt;
| postal_code = 55200-55299&lt;br /&gt;
| area_code_type = Area codes&lt;br /&gt;
| area_code = 218&lt;br /&gt;
| elevation_ft = 620&lt;br /&gt;
| elevation_max_ft = 2301&lt;br /&gt;
| elevation_min_ft = 601&lt;br /&gt;
| elevation_min_point = Lake Superior&lt;br /&gt;
| elevation_max_point = Eagle Mountain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devilfish&#039;&#039;&#039; is a city in the US state of Minnesota and the county seat of Cook County. Its metropolitan area comprises the third-largest in the state, after [[Minneapolis]] and (narrowly) [[Duluth]]. It is also the third-largest city on Lake Superior with a population of 252,447 in 2020.&lt;br /&gt;
&lt;br /&gt;
The city has a rich history of mining dating back to the 1800s, however changing economic times have left the city in a financial slump. While reclamation (and associated industries) continue in some limited fashion, tourism and agriculture are beginning to take a larger share of the city&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Devilfish&amp;quot; is a nickname for the Northern Pike, a fish common in the region, after which the city was named.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
First inhabited by the Ojibwe people, European civilization was not familiar with the area until the late 1600s, when French fur traders began settling in the area. Several small settlements were made, largely centered on logging and fishing.&lt;br /&gt;
&lt;br /&gt;
In 1854, the Grand Portage Indian Reservation was established as part of a treaty with the Ojibwe people. However, no less than twenty years later, significant copper reserves were found on and near the reservation land. The Grand Portage Mining Company, founded in 1876 by William J. Stannard, quickly established itself in the region.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Portage Mining Company ===&lt;br /&gt;
&lt;br /&gt;
Stannard, through a combination of tactics such as bribery and ballot stuffing, quickly established his company as a local monopoly. By the late 1800s, almost 70% of Devilfish&#039;s workforce was paid by the GPMC or one of its subsidiaries. As his power grew, Stannard even had large swathes of the Grand Portage Reservation annexed, leaving only a small chunk of land remaining.&lt;br /&gt;
&lt;br /&gt;
In the late 1800s, Devilfish was wracked by the so-called Union Wars, a series of conflicts lasting almost two decades between GMPC management and the Devilfish Brotherhood of Miners. Over 600 were killed in skirmishes between the workers and GMPC men, culminating in the Crescent Lake Massacre of 1899, when the National Guard was called in to evict striking DBM workers from a mine. Twenty were killed and another hundred injured, and after desperate negotiations mediated by the state, a tense stalemate has existed ever since.&lt;br /&gt;
&lt;br /&gt;
As demand for copper rapidly rose in the 20th century, mining in Devilfish rapidly transitioned from underground mining to open pits. The largest of which, Farquhar Mine, remained operating until 2003. A combination of tightening environmental regulations and an abundance of cheaper foreign copper lead to mine closures beginning in the 70s. GMPC eventually went bankrupt in 1988, resulting in thousands losing pensions and retirement funds. The EPA to date has designated twenty-seven different Superfund sites in Cook County alone, as the successors to the GPMC have so far declined to address the century of pollution the city faces.&lt;br /&gt;
&lt;br /&gt;
=== Changing Times ===&lt;br /&gt;
&lt;br /&gt;
As the rest of the world reeled from the advent of parahumanity, Devilfish found itself relatively isolated, as few members of the emerging &amp;quot;cape culture&amp;quot; found themselves attracted to the former economic powerhouse. PRT records suggest that there weren&#039;t even any capes in the region until the 1992 trigger of the villain [[Tyrannochorus]], although the common consensus is that those who triggered in Devilfish found better opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
However, as of 2019 a surge in parahuman activity has been seen in the Devilfish area, with the local [[Devilfish PRT|PRT field office]] reporting a startling rise in parahuman-involved crime. The cause of the spike seems unclear, but ongoing plans are being made to address it.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
===Commercial===&lt;br /&gt;
====Shopping====&lt;br /&gt;
&lt;br /&gt;
*High class goods and custom work can be bought and commissioned in Brewery Town. Expensive bars and restaurants frequented by local politicians are also found in this area.&lt;br /&gt;
*Middleclass goods can be found in Cloverleaf Acres Mall. Anything you would find in an average mall is here along with a blacksmith who will do custom off the books work.&lt;br /&gt;
&lt;br /&gt;
====Off the books====&lt;br /&gt;
&lt;br /&gt;
*Weapons can be bought from the &amp;quot;Collector&amp;quot; in the south end. Untraceable and high quality for triple the price.&lt;br /&gt;
*High quality custom costumes can be commissioned from &amp;quot;Eva&amp;quot; the tailor in Canary Hills. She is very witchy, and does good work for cash, favors, or rare gems. Will also do free work if you are interesting.&lt;br /&gt;
*Fencing can be done with &amp;quot;Heinrich&amp;quot; He will give you 30-75 cents on the dollar depending on how respectful you are, the heat of your stolen items, and if you are a repeat client. Can be found in a hidden basement in Brewery Town.&lt;br /&gt;
&lt;br /&gt;
====Banking====&lt;br /&gt;
&lt;br /&gt;
A special bank account can be opened at the First International Bank of Minnesota on the corner of Sunset and Sycamore. If you open an account you are obligated to respond to any robbery that occurs from a cape offender.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meta note:&#039;&#039; Any faction-specific locations will have a sidebar indicating the owner and mechanical details. This information may not be known in-character, please use your judgement.&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
==== City Hall ====&lt;br /&gt;
&lt;br /&gt;
==== Douglass Fender Federal Building ====&lt;br /&gt;
In 1890, a US Courthouse was erected here. However, in 1930 the structure was torched and razed by unemployed miners rioting. Six years later, as part of a {{wp|Works Progress Administration|WPA}} project, ground was broken at the site for the new &amp;quot;Northern Minnesota Courthouse and Federal Building&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The sixteen-story structure with its bronze spire was the tallest building in Devilfish until the completion of the [[#GPMC Center|GPMC Center]] in 1961. It stands as a magnificent example of the {{wp|Art Deco}} style which has been preserved to this day.&lt;br /&gt;
&lt;br /&gt;
In 1996 it was renamed to the Douglass A. Fender Federal Building and U.S. Courthouse, after a slain US Marshal who grew up in Devilfish. At that time it was also listed on the {{wp|National Register of Historic Places}}.&lt;br /&gt;
&lt;br /&gt;
After a spike in parahuman-related crime in mid-2019, the [[PRT]] began exploring site options for a new department headquarters. Options included buying one of several downtown structures, but eventually it was decided that the PRT would take over a portion of the first and second floors of the Federal Building. On July 9 2020, the department officially opened to little fanfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Floorplans (click to enlarge images)&amp;quot; widths=&amp;quot;480px&amp;quot; heights=&amp;quot;261px&amp;quot;&amp;gt;&lt;br /&gt;
File:Douglass Fender Federal Building floorplan.svg|Ground floor&lt;br /&gt;
File:Devilfish PRTHQ floorplan.svg|Devilfish PRTHQ (occupying the first and second floors)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cook County Courthouse ====&lt;br /&gt;
&lt;br /&gt;
=== Public Safety ===&lt;br /&gt;
&lt;br /&gt;
==== Devilfish Police Department Headquarters ====&lt;br /&gt;
The city’s police department has unfortunately suffered recent budget cuts, leading to a shortage of trained officers. After a shooting in 2015, all officers have been required to wear body cams.&lt;br /&gt;
&lt;br /&gt;
==== Fort Calamity ====&lt;br /&gt;
{{fuck around and find out}}&lt;br /&gt;
&lt;br /&gt;
This US Army base is located along the shores of Lake Superior, and the original 1800s-era post is preserved as a historic site, with public tours every weekday.&lt;br /&gt;
&lt;br /&gt;
==== Devilfish Air National Guard Base ====&lt;br /&gt;
{{fuck around and find out}}&lt;br /&gt;
&lt;br /&gt;
Located at Devilfish Airport, the 66th Fighter Wing provides air defense and air superiority for the region. They presently fly the F-15C/D Eagle. In addition, the US Coast Guard operates a helicopter detachment here, sharing facilities and resources.&lt;br /&gt;
&lt;br /&gt;
==== Protectorate/PRT Headquarters ====&lt;br /&gt;
&#039;&#039;see [[#Douglass Fender Federal Building]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Devilfish International Airport (DSH) ====&lt;br /&gt;
The main commercial airport of the city. Primarily served by feeder routes heading to Minneapolis or Chicago.&lt;br /&gt;
&lt;br /&gt;
==== Devil’s Track Seaplane Base (0G5) ====&lt;br /&gt;
Located on Devil’s Track Lake, this small airport is the core for general aviation traffic in the region. Contrary to its name, it features both a water runway and an asphalt strip along the shoreline.&lt;br /&gt;
&lt;br /&gt;
==== Imperial Street Station ====&lt;br /&gt;
The city&#039;s historic train station, located just east of downtown. Aside from Amtrak service, it&#039;s also the central hub to the city&#039;s light rail service.&lt;br /&gt;
&lt;br /&gt;
=== Hospitals ===&lt;br /&gt;
&lt;br /&gt;
====Mercy General Medical Center ====&lt;br /&gt;
The primary hospital in the region, located in the heart of downtown. It is a certified level II trauma center.&lt;br /&gt;
&lt;br /&gt;
==== Saint René Hospital ====&lt;br /&gt;
An alternative to Mercy General, and operates many satellite clinics in the more remote areas.&lt;br /&gt;
&lt;br /&gt;
==== Devilfish Health Center ====&lt;br /&gt;
Operated by the Indian Health Service, this small hospital provides medical care to the members of the Grand Portage Reservation.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
&lt;br /&gt;
==== Eagle Mountain High School ====&lt;br /&gt;
Home of the creatively-chosen Eagles, this high school is the largest in Devilfish, with 3500+ students. A leaked internal memo shows that teachers have recently been required to take the PRT’s Wards Educator Training Seminar.&lt;br /&gt;
&lt;br /&gt;
==== Divinity School ====&lt;br /&gt;
The local Christian combined school, this facility boasts the highest staff salary rates in the city, and a competitive sports program makes it a favorite for college scouts offering athletic scholarships.&lt;br /&gt;
&lt;br /&gt;
==== Devilfish State University ====&lt;br /&gt;
The city’s public university, well-known for its mining engineering and geology programs.&lt;br /&gt;
&lt;br /&gt;
==== Taylor College ====&lt;br /&gt;
Surrounding the shores of Taylor Lake, this community college recently started offering the city’s first PRT-accredited Parahuman Studies program.&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Blueberry Island Nuclear Power Station ====&lt;br /&gt;
{{fuck around and find out}}&lt;br /&gt;
&lt;br /&gt;
Commissioned in 1968, this facility on the shores of Lake Superior supplies all of the region’s power (with the surplus being exported). After a controversial accident in 1989 (a safety interlock failed during routine maintenance, resulting in two worker fatalities), it was taken over by the Department of Energy and is currently run under the Midwest Power Administration.&lt;br /&gt;
&lt;br /&gt;
==== Brule River Waste Treatment Plant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recreation ===&lt;br /&gt;
&lt;br /&gt;
==== Northshore Arena ====&lt;br /&gt;
Hockey is the big sport in the city, and this arena is where it all happens. Renovated in 2006, it’s home to the Devilfish Orediggers (and the ladies’ team, the Canaries).&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
==== The Pit ====&lt;br /&gt;
Officially known as Farquhar Mine, the Pit was at one time the largest operation of the Grand Portage Mining Company. It was closed in 2003 when it became too expensive to operate. Since then, it’s been slowly filling up with putrid brown water.&lt;br /&gt;
&lt;br /&gt;
==== Colville ====&lt;br /&gt;
A small tourist trap on the shores of Lake Superior, this tiny community is a time capsule back to the early 1900s. Features a candy store (with fresh fudge and taffy!), a narrow-gauge scenic railroad, and a daily shootout at high noon.&lt;br /&gt;
&lt;br /&gt;
=== Communities ===&lt;br /&gt;
&lt;br /&gt;
==== Pineland Colony ====&lt;br /&gt;
The local Hutterite colony, established in 1927. Since their Minister was fatally shot by a drunk farmer a few years back, they’ve become rather isolationist.&lt;br /&gt;
&lt;br /&gt;
==== Greenwood Lake Ranch ====&lt;br /&gt;
The Lowrys have a small little ranch a few miles out of town. Well-known for being troublemakers, they’re widely believed to be involved in regional organized crime.&lt;br /&gt;
&lt;br /&gt;
The ranch also boasts a small gravel airstrip (MN22), which seems to have a lot of traffic heading to and from Canada with transponders disabled.&lt;br /&gt;
&lt;br /&gt;
==== Grand Portage Indian Reservation ====&lt;br /&gt;
&lt;br /&gt;
While most of the tribal lands were annexed during the city’s copper boom, a few square miles of Native land occupy the northeastern chunk of the region. They operate a fairly-successful casino.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== GPMC Center ====&lt;br /&gt;
The former headquarters of the Grand Portage Mining Company, now a multi-use skyscraper with offices, apartments, and a department store.&lt;br /&gt;
&lt;br /&gt;
{{devilfish}}&lt;br /&gt;
{{location}}&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4547</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4547"/>
		<updated>2020-12-24T03:30:12Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* Equipment */ Was gifted a new medkit at endbringer event, and a radio when gained affiliation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer 6}}/{{cape/class|Stranger 2}}&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = 273F20CA-D33D-41B8-94D2-5423882788A5.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. Doppel, on the other hand, is something of a special case among capes in Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps several hard to see tattoos, namely the current date on her forearm, and her blood type over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm believer in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
*Long fixed blade tanto&lt;br /&gt;
&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* A 1911 with all identifying info filed off&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&lt;br /&gt;
* PRT Radio&lt;br /&gt;
&lt;br /&gt;
* PRT Medkit&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand, gunplay, and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually working covertly to infiltrate places she can’t hack into to get the information she needs. She tends to work alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt. Seen as a hero in certain circles who have heard of her work, or those who had student loan debt. Tends to crack into places to delete debt or release confidential information that she feels the public needs to know.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia believes in her heart in doing the right thing for others no matter what. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want as long as it doesn’t harm others. She sees what she is and believes that she has been given the power to do right by the little man that can’t help themselves when so many super baddies, regular corporate baddies, and government entities that wish to do them harm.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. He was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened his, or rather, her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be normal with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Devilfish&amp;diff=4506</id>
		<title>Devilfish</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Devilfish&amp;diff=4506"/>
		<updated>2020-12-21T09:11:14Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* Economy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox settlement&lt;br /&gt;
| name = Devilfish, Minnesota&lt;br /&gt;
| motto = &lt;br /&gt;
| official_name = City of Devilfish&lt;br /&gt;
| settlement_type = City&lt;br /&gt;
| subdivision_type = Country&lt;br /&gt;
| subdivision_type1 = State&lt;br /&gt;
| subdivision_type2 = County&lt;br /&gt;
| subdivision_name = United States&lt;br /&gt;
| subdivision_name1 = Minnesota&lt;br /&gt;
| subdivision_name2 = Cook County, Minnesota&lt;br /&gt;
| government_type = Commission&lt;br /&gt;
| leader_title = Mayor&lt;br /&gt;
| leader_name = Susan Gilliam&lt;br /&gt;
| leader_title1 = Commissioners&lt;br /&gt;
| leader_name1 = {{ublist|Henry Davis|Mary Schoen|Rodrigo Diaz|Lauren Moreau}}&lt;br /&gt;
| established_title = Founded&lt;br /&gt;
| established_date = 1861&lt;br /&gt;
| named_for = [[wikipedia:Northern Pike|Northern Pike]]&lt;br /&gt;
&amp;lt;!-- Area --&amp;gt;&lt;br /&gt;
| unit_pref = Imperial&lt;br /&gt;
| area_total_sq_mi = 220&lt;br /&gt;
&amp;lt;!-- Population --&amp;gt;&lt;br /&gt;
| population_as_of = 2019&lt;br /&gt;
| population = 115584&lt;br /&gt;
| population_urban = 254812&lt;br /&gt;
| population_demonym = Devilfishian&lt;br /&gt;
| timezone = [[wikipedia:Central Standard Time Zone|CST]]&lt;br /&gt;
| timezone_DST = [[wikipedia:Central Daylight Time|CDT]]&lt;br /&gt;
| postal_code_type = ZIP Codes&lt;br /&gt;
| postal_code = 55200-55299&lt;br /&gt;
| area_code_type = Area codes&lt;br /&gt;
| area_code = 218&lt;br /&gt;
| elevation_ft = 620&lt;br /&gt;
| elevation_max_ft = 2301&lt;br /&gt;
| elevation_min_ft = 601&lt;br /&gt;
| elevation_min_point = Lake Superior&lt;br /&gt;
| elevation_max_point = Eagle Mountain&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devilfish&#039;&#039;&#039; is a city in the US state of Minnesota and the county seat of Cook County. Its metropolitan area comprises the third-largest in the state, after [[Minneapolis]] and (narrowly) [[Duluth]]. It is also the third-largest city on Lake Superior with a population of 252,447 in 2020.&lt;br /&gt;
&lt;br /&gt;
The city has a rich history of mining dating back to the 1800s, however changing economic times have left the city in a financial slump. While reclamation (and associated industries) continue in some limited fashion, tourism and agriculture are beginning to take a larger share of the city&#039;s wealth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Devilfish&amp;quot; is a nickname for the Northern Pike, a fish common in the region, after which the city was named.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early History ===&lt;br /&gt;
&lt;br /&gt;
First inhabited by the Ojibwe people, European civilization was not familiar with the area until the late 1600s, when French fur traders began settling in the area. Several small settlements were made, largely centered on logging and fishing.&lt;br /&gt;
&lt;br /&gt;
In 1854, the Grand Portage Indian Reservation was established as part of a treaty with the Ojibwe people. However, no less than twenty years later, significant copper reserves were found on and near the reservation land. The Grand Portage Mining Company, founded in 1876 by William J. Stannard, quickly established itself in the region.&lt;br /&gt;
&lt;br /&gt;
=== The Grand Portage Mining Company ===&lt;br /&gt;
&lt;br /&gt;
Stannard, through a combination of tactics such as bribery and ballot stuffing, quickly established his company as a local monopoly. By the late 1800s, almost 70% of Devilfish&#039;s workforce was paid by the GPMC or one of its subsidiaries. As his power grew, Stannard even had large swathes of the Grand Portage Reservation annexed, leaving only a small chunk of land remaining.&lt;br /&gt;
&lt;br /&gt;
In the late 1800s, Devilfish was wracked by the so-called Union Wars, a series of conflicts lasting almost two decades between GMPC management and the Devilfish Brotherhood of Miners. Over 600 were killed in skirmishes between the workers and GMPC men, culminating in the Crescent Lake Massacre of 1899, when the National Guard was called in to evict striking DBM workers from a mine. Twenty were killed and another hundred injured, and after desperate negotiations mediated by the state, a tense stalemate has existed ever since.&lt;br /&gt;
&lt;br /&gt;
As demand for copper rapidly rose in the 20th century, mining in Devilfish rapidly transitioned from underground mining to open pits. The largest of which, Farquhar Mine, remained operating until 2003. A combination of tightening environmental regulations and an abundance of cheaper foreign copper lead to mine closures beginning in the 70s. GMPC eventually went bankrupt in 1988, resulting in thousands losing pensions and retirement funds. The EPA to date has designated twenty-seven different Superfund sites in Cook County alone, as the successors to the GPMC have so far declined to address the century of pollution the city faces.&lt;br /&gt;
&lt;br /&gt;
=== Changing Times ===&lt;br /&gt;
&lt;br /&gt;
As the rest of the world reeled from the advent of parahumanity, Devilfish found itself relatively isolated, as few members of the emerging &amp;quot;cape culture&amp;quot; found themselves attracted to the former economic powerhouse. PRT records suggest that there weren&#039;t even any capes in the region until the 1992 trigger of the villain [[Tyrannochorus]], although the common consensus is that those who triggered in Devilfish found better opportunities elsewhere.&lt;br /&gt;
&lt;br /&gt;
However, as of 2019 a surge in parahuman activity has been seen in the Devilfish area, with the local [[Devilfish PRT|PRT field office]] reporting a startling rise in parahuman-involved crime. The cause of the spike seems unclear, but ongoing plans are being made to address it.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
===Commercial===&lt;br /&gt;
====Shopping====&lt;br /&gt;
&lt;br /&gt;
*High class goods and custom work can be bought and commissioned in Brewery Town. Expensive bars and restaurants frequented by local politicians are also found in this area.&lt;br /&gt;
*Middleclass goods can be found in Cloverleaf Acres Mall. Anything you would find in an average mall is here along with a blacksmith who will do custom off the books work.&lt;br /&gt;
&lt;br /&gt;
====Off the books====&lt;br /&gt;
&lt;br /&gt;
*Weapons can be bought from the &amp;quot;Collector&amp;quot; in the south end. Untraceable and high quality for triple the price.&lt;br /&gt;
*High quality custom costumes can be commissioned from &amp;quot;Eva&amp;quot; the tailor in Canary Hills. She is very witchy, and does good work for cash, favors, or rare gems. Will also do free work if you are interesting.&lt;br /&gt;
*Fencing can be done with &amp;quot;Heinrich&amp;quot; He will give you 30-75 cents on the dollar depending on how respectful you are, the heat of your stolen items, and if you are a repeat client.&lt;br /&gt;
&lt;br /&gt;
====Banking====&lt;br /&gt;
&lt;br /&gt;
A special bank account can be opened at the First International Bank of Minnesota on the corner of Sunset and Sycamore. If you open an account you are obligated to respond to any robbery that occurs from a cape offender.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Meta note:&#039;&#039; Any faction-specific locations will have a sidebar indicating the owner and mechanical details. This information may not be known in-character, please use your judgement.&lt;br /&gt;
&lt;br /&gt;
=== Government ===&lt;br /&gt;
&lt;br /&gt;
==== City Hall ====&lt;br /&gt;
&lt;br /&gt;
==== Douglass Fender Federal Building ====&lt;br /&gt;
In 1890, a US Courthouse was erected here. However, in 1930 the structure was torched and razed by unemployed miners rioting. Six years later, as part of a {{wp|Works Progress Administration|WPA}} project, ground was broken at the site for the new &amp;quot;Northern Minnesota Courthouse and Federal Building&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The sixteen-story structure with its bronze spire was the tallest building in Devilfish until the completion of the [[#GPMC Center|GPMC Center]] in 1961. It stands as a magnificent example of the {{wp|Art Deco}} style which has been preserved to this day.&lt;br /&gt;
&lt;br /&gt;
In 1996 it was renamed to the Douglass A. Fender Federal Building and U.S. Courthouse, after a slain US Marshal who grew up in Devilfish. At that time it was also listed on the {{wp|National Register of Historic Places}}.&lt;br /&gt;
&lt;br /&gt;
After a spike in parahuman-related crime in mid-2019, the [[PRT]] began exploring site options for a new department headquarters. Options included buying one of several downtown structures, but eventually it was decided that the PRT would take over a portion of the first and second floors of the Federal Building. On July 9 2020, the department officially opened to little fanfare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Floorplans (click to enlarge images)&amp;quot; widths=&amp;quot;480px&amp;quot; heights=&amp;quot;261px&amp;quot;&amp;gt;&lt;br /&gt;
File:Douglass Fender Federal Building floorplan.svg|Ground floor&lt;br /&gt;
File:Devilfish PRTHQ floorplan.svg|Devilfish PRTHQ (occupying the first and second floors)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cook County Courthouse ====&lt;br /&gt;
&lt;br /&gt;
=== Public Safety ===&lt;br /&gt;
&lt;br /&gt;
==== Devilfish Police Department Headquarters ====&lt;br /&gt;
The city’s police department has unfortunately suffered recent budget cuts, leading to a shortage of trained officers. After a shooting in 2015, all officers have been required to wear body cams.&lt;br /&gt;
&lt;br /&gt;
==== Fort Calamity ====&lt;br /&gt;
{{fuck around and find out}}&lt;br /&gt;
&lt;br /&gt;
This US Army base is located along the shores of Lake Superior, and the original 1800s-era post is preserved as a historic site, with public tours every weekday.&lt;br /&gt;
&lt;br /&gt;
==== Devilfish Air National Guard Base ====&lt;br /&gt;
{{fuck around and find out}}&lt;br /&gt;
&lt;br /&gt;
Located at Devilfish Airport, the 66th Fighter Wing provides air defense and air superiority for the region. They presently fly the F-15C/D Eagle. In addition, the US Coast Guard operates a helicopter detachment here, sharing facilities and resources.&lt;br /&gt;
&lt;br /&gt;
==== Protectorate/PRT Headquarters ====&lt;br /&gt;
&#039;&#039;see [[#Douglass Fender Federal Building]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Transportation ===&lt;br /&gt;
&lt;br /&gt;
==== Devilfish International Airport (DSH) ====&lt;br /&gt;
The main commercial airport of the city. Primarily served by feeder routes heading to Minneapolis or Chicago.&lt;br /&gt;
&lt;br /&gt;
==== Devil’s Track Seaplane Base (0G5) ====&lt;br /&gt;
Located on Devil’s Track Lake, this small airport is the core for general aviation traffic in the region. Contrary to its name, it features both a water runway and an asphalt strip along the shoreline.&lt;br /&gt;
&lt;br /&gt;
==== Imperial Street Station ====&lt;br /&gt;
The city&#039;s historic train station, located just east of downtown. Aside from Amtrak service, it&#039;s also the central hub to the city&#039;s light rail service.&lt;br /&gt;
&lt;br /&gt;
=== Hospitals ===&lt;br /&gt;
&lt;br /&gt;
====Mercy General Medical Center ====&lt;br /&gt;
The primary hospital in the region, located in the heart of downtown. It is a certified level II trauma center.&lt;br /&gt;
&lt;br /&gt;
==== Saint René Hospital ====&lt;br /&gt;
An alternative to Mercy General, and operates many satellite clinics in the more remote areas.&lt;br /&gt;
&lt;br /&gt;
==== Devilfish Health Center ====&lt;br /&gt;
Operated by the Indian Health Service, this small hospital provides medical care to the members of the Grand Portage Reservation.&lt;br /&gt;
&lt;br /&gt;
=== Education ===&lt;br /&gt;
&lt;br /&gt;
==== Eagle Mountain High School ====&lt;br /&gt;
Home of the creatively-chosen Eagles, this high school is the largest in Devilfish, with 3500+ students. A leaked internal memo shows that teachers have recently been required to take the PRT’s Wards Educator Training Seminar.&lt;br /&gt;
&lt;br /&gt;
==== Divinity School ====&lt;br /&gt;
The local Christian combined school, this facility boasts the highest staff salary rates in the city, and a competitive sports program makes it a favorite for college scouts offering athletic scholarships.&lt;br /&gt;
&lt;br /&gt;
==== Devilfish State University ====&lt;br /&gt;
The city’s public university, well-known for its mining engineering and geology programs.&lt;br /&gt;
&lt;br /&gt;
==== Taylor College ====&lt;br /&gt;
Surrounding the shores of Taylor Lake, this community college recently started offering the city’s first PRT-accredited Parahuman Studies program.&lt;br /&gt;
&lt;br /&gt;
=== Utilities ===&lt;br /&gt;
&lt;br /&gt;
==== Blueberry Island Nuclear Power Station ====&lt;br /&gt;
{{fuck around and find out}}&lt;br /&gt;
&lt;br /&gt;
Commissioned in 1968, this facility on the shores of Lake Superior supplies all of the region’s power (with the surplus being exported). After a controversial accident in 1989 (a safety interlock failed during routine maintenance, resulting in two worker fatalities), it was taken over by the Department of Energy and is currently run under the Midwest Power Administration.&lt;br /&gt;
&lt;br /&gt;
==== Brule River Waste Treatment Plant ====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Recreation ===&lt;br /&gt;
&lt;br /&gt;
==== Northshore Arena ====&lt;br /&gt;
Hockey is the big sport in the city, and this arena is where it all happens. Renovated in 2006, it’s home to the Devilfish Orediggers (and the ladies’ team, the Canaries).&lt;br /&gt;
&lt;br /&gt;
=== Historical ===&lt;br /&gt;
&lt;br /&gt;
==== The Pit ====&lt;br /&gt;
Officially known as Farquhar Mine, the Pit was at one time the largest operation of the Grand Portage Mining Company. It was closed in 2003 when it became too expensive to operate. Since then, it’s been slowly filling up with putrid brown water.&lt;br /&gt;
&lt;br /&gt;
==== Colville ====&lt;br /&gt;
A small tourist trap on the shores of Lake Superior, this tiny community is a time capsule back to the early 1900s. Features a candy store (with fresh fudge and taffy!), a narrow-gauge scenic railroad, and a daily shootout at high noon.&lt;br /&gt;
&lt;br /&gt;
=== Communities ===&lt;br /&gt;
&lt;br /&gt;
==== Pineland Colony ====&lt;br /&gt;
The local Hutterite colony, established in 1927. Since their Minister was fatally shot by a drunk farmer a few years back, they’ve become rather isolationist.&lt;br /&gt;
&lt;br /&gt;
==== Greenwood Lake Ranch ====&lt;br /&gt;
The Lowrys have a small little ranch a few miles out of town. Well-known for being troublemakers, they’re widely believed to be involved in regional organized crime.&lt;br /&gt;
&lt;br /&gt;
The ranch also boasts a small gravel airstrip (MN22), which seems to have a lot of traffic heading to and from Canada with transponders disabled.&lt;br /&gt;
&lt;br /&gt;
==== Grand Portage Indian Reservation ====&lt;br /&gt;
&lt;br /&gt;
While most of the tribal lands were annexed during the city’s copper boom, a few square miles of Native land occupy the northeastern chunk of the region. They operate a fairly-successful casino.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== GPMC Center ====&lt;br /&gt;
The former headquarters of the Grand Portage Mining Company, now a multi-use skyscraper with offices, apartments, and a department store.&lt;br /&gt;
&lt;br /&gt;
{{devilfish}}&lt;br /&gt;
{{location}}&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4482</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4482"/>
		<updated>2020-12-18T16:55:14Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Changed character art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer 6}}/{{cape/class|Stranger 2}}&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = 273F20CA-D33D-41B8-94D2-5423882788A5.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. Doppel, on the other hand, is something of a special case among capes in Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps several hard to see tattoos, namely the current date on her forearm, and her blood type over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm believer in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
*Long fixed blade tanto&lt;br /&gt;
&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* A 1911 with all identifying info filed off&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand, gunplay, and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually working covertly to infiltrate places she can’t hack into to get the information she needs. She tends to work alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt. Seen as a hero in certain circles who have heard of her work, or those who had student loan debt. Tends to crack into places to delete debt or release confidential information that she feels the public needs to know.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia believes in her heart in doing the right thing for others no matter what. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want as long as it doesn’t harm others. She sees what she is and believes that she has been given the power to do right by the little man that can’t help themselves when so many super baddies, regular corporate baddies, and government entities that wish to do them harm.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. He was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened his, or rather, her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be normal with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:273F20CA-D33D-41B8-94D2-5423882788A5.jpg&amp;diff=4481</id>
		<title>File:273F20CA-D33D-41B8-94D2-5423882788A5.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:273F20CA-D33D-41B8-94D2-5423882788A5.jpg&amp;diff=4481"/>
		<updated>2020-12-18T16:53:50Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doppel in costume&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4457</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4457"/>
		<updated>2020-12-11T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;Argerro: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer 6}}/{{cape/class|Stranger 2}}&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. Doppel, on the other hand, is something of a special case among capes in Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps several hard to see tattoos, namely the current date on her forearm, and her blood type over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm believer in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
*Long fixed blade tanto&lt;br /&gt;
&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* A 1911 with all identifying info filed off&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand, gunplay, and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually working covertly to infiltrate places she can’t hack into to get the information she needs. She tends to work alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt. Seen as a hero in certain circles who have heard of her work, or those who had student loan debt. Tends to crack into places to delete debt or release confidential information that she feels the public needs to know.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia believes in her heart in doing the right thing for others no matter what. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want as long as it doesn’t harm others. She sees what she is and believes that she has been given the power to do right by the little man that can’t help themselves when so many super baddies, regular corporate baddies, and government entities that wish to do them harm.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. He was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened his, or rather, her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be normal with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4455</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4455"/>
		<updated>2020-12-10T10:36:05Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer 6}}/{{cape/class|Stranger 2}}&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. Doppel, on the other hand, is something of a special case among capes in Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps several hard to see tattoos, namely the current date on her forearm, and her blood type over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm beliver in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not b\make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
*Long fixed blade tanto&lt;br /&gt;
&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* A 1911 with all identifying info filed off&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand, gunplay, and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually working covertly to infiltrate places she can’t hack into to get the information she needs. She tends to work alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt. Seen as a hero in certain circles who have heard of her work, or those who had student loan debt. Tends to crack into places to delete debt or release confidential information that she feels the public needs to know.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia believes in her heart in doing the right thing for others no matter what. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want as long as it doesn’t harm others. She sees what she is and believes that she has been given the power to do right by the little man that can’t help themselves when so many super baddies, regular corporate baddies, and government entities that wish to do them harm.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. He was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened his, or rather, her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be normal with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4454</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4454"/>
		<updated>2020-12-10T10:35:04Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer 6}}/{{cape/class|Stranger 3}}&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. Doppel, on the other hand, is something of a special case among capes in Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps several hard to see tattoos, namely the current date on her forearm, and her blood type over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm beliver in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not b\make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
*Long fixed blade tanto&lt;br /&gt;
&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* A 1911 with all identifying info filed off&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand, gunplay, and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually working covertly to infiltrate places she can’t hack into to get the information she needs. She tends to work alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt. Seen as a hero in certain circles who have heard of her work, or those who had student loan debt. Tends to crack into places to delete debt or release confidential information that she feels the public needs to know.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia believes in her heart in doing the right thing for others no matter what. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want as long as it doesn’t harm others. She sees what she is and believes that she has been given the power to do right by the little man that can’t help themselves when so many super baddies, regular corporate baddies, and government entities that wish to do them harm.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. He was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened his, or rather, her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be normal with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4453</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4453"/>
		<updated>2020-12-10T10:29:46Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Changer 5}}/{{cape/class|Stranger 3}}&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. Doppel, on the other hand, is something of a special case among capes in Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps several hard to see tattoos, namely the current date on her forearm, and her blood type over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm beliver in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not b\make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
*Long fixed blade tanto&lt;br /&gt;
&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* A 1911 with all identifying info filed off&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand, gunplay, and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually working covertly to infiltrate places she can’t hack into to get the information she needs. She tends to work alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt. Seen as a hero in certain circles who have heard of her work, or those who had student loan debt. Tends to crack into places to delete debt or release confidential information that she feels the public needs to know.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia believes in her heart in doing the right thing for others no matter what. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want as long as it doesn’t harm others. She sees what she is and believes that she has been given the power to do right by the little man that can’t help themselves when so many super baddies, regular corporate baddies, and government entities that wish to do them harm.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. He was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened his, or rather, her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be normal with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4451</id>
		<title>Doppel</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Doppel&amp;diff=4451"/>
		<updated>2020-12-10T05:11:39Z</updated>

		<summary type="html">&lt;p&gt;Argerro: Created page with &amp;quot; &amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&amp;#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt; {...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Doppel&amp;lt;!-- cape name here --&amp;gt;&lt;br /&gt;
|alias       = Moonlit Sage&amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Atalia Lisbon&lt;br /&gt;
|author      = /u/Argerro&amp;lt;!-- /u/YOUR_NAME_HERE --&amp;gt;&lt;br /&gt;
|alignment   = Hero&amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt;&lt;br /&gt;
|affiliation = None&amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt;&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = Changer/Stranger&amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = 4&lt;br /&gt;
|rep_notoriety = E&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/k7pdxz/atalia_lisbondoppelmoonlit_sage/&amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image       = D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg&amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = 2001-05-02&amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Calhoun, Georgia&amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
Atalia is known as a quiet, yet brilliant CS major at DSU, so much so that the staff seem to want her to go onto get a Ph.D. there. Doppel, on the other hand, is something of a special case among capes in Devilfish. She seems to barely care for money, prestige, or power. When she is heard of, which is a very rare thing indeed, it is usually about her helping citizens against smaller time crooks, thugs, or capes. There have also been rumors of a new hacker in the corporate espionage scene based here in Devilfish, but there never seems to be any evidence of hacking or break ins aside from the stolen information being leaked to the web. Those that live near the DSU campus may have heard other rumors regarding large wild cats or wolves prowling the alleyways and streets of Devilfish. &lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every form: Every humanoid form she takes keeps several hard to see tattoos, namely the current date on her forearm, and her blood type over her heart.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia’s everyday form is that of a 5’7” bookish girl of average build. She has blue eyes, freckled cheeks, lower back length dark brown wavy hair, and can be seen to have some curves. Usually wearing long sweaters, has some pretty good fashion sense, and big round rimmed glasses.&lt;br /&gt;
&lt;br /&gt;
Cape: Technically she can take any build or form when she is working, but she favors a 5’10” athletic feminine form. Since she can change her clothes on the fly, her “suit” is her skin. She tends to make it look like a black, chitinous suit, with golden lines down the extremities and torso that all connect at the shoulder blades, and her face looks like a dark metal face mask, but moves like normal. This is, of course, all her skin and can change on the fly, but conversely, despite being slightly harder than normal human skin, still makes her take the damage directly to her body. Her utility belt holds her weapons, and tools. The clasp on the front is sturdy but quick to remove, just in case.&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
Atalia is a firm beliver in the &#039;have but not need&#039; ethos of combat. She carries backups for just about everything just in case. She feels that having the extra power helps her when her power does not b\make her a physical powerhouse like some other capes out there on the streets.&lt;br /&gt;
*Long fixed blade tanto&lt;br /&gt;
&lt;br /&gt;
* Telescopic baton&lt;br /&gt;
&lt;br /&gt;
* Taser&lt;br /&gt;
&lt;br /&gt;
* Vintage Handcuffs&lt;br /&gt;
&lt;br /&gt;
* A 1911 with all identifying info filed off&lt;br /&gt;
&lt;br /&gt;
* An easy release utility belt&lt;br /&gt;
&lt;br /&gt;
* Burner smartphone&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
  * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===Resources===&lt;br /&gt;
Atalia is relatively well off due to her side work, great scholarships, and lack of spending her money on anything. Why buy what she cant fit in her dorm and/or doesn&#039;t need? So what she does have tends to be very high quality and lasts a long time. She only really ever buys something that she finds she needs, or her old version broke. She is probably saving up for her own place to live, but why leave the campus if she doesn&#039;t have to?&lt;br /&gt;
*A single person dorm room at DSU&lt;br /&gt;
&lt;br /&gt;
* Personal affects (very high end computer, large variety of clothes, thousands of dollars in higher level textbooks for various tech fields, etc.)&lt;br /&gt;
&lt;br /&gt;
* Thrift shop violin + maintenance kit&lt;br /&gt;
&lt;br /&gt;
* Lockpicking set&lt;br /&gt;
&lt;br /&gt;
* A motorcycle with license (Kawasaki KLR 650)&lt;br /&gt;
&lt;br /&gt;
* The money she allows herself to spend from her scholarship refunds and from her side work as a hacker, professional voice actor, and vigilante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
*Decent at violin&lt;br /&gt;
&lt;br /&gt;
* Extremely talented coder/hacker&lt;br /&gt;
&lt;br /&gt;
* Well-practiced with costume makeup&lt;br /&gt;
&lt;br /&gt;
* Training to be proficient with combat (hand to hand, gunplay, and melee weapons) at the uni gym&lt;br /&gt;
&lt;br /&gt;
* Lockpicking&lt;br /&gt;
&lt;br /&gt;
* Staying awake for days at a time and still functioning&lt;br /&gt;
&lt;br /&gt;
* Able to comfortably move and fight at any size and shape she can manage&lt;br /&gt;
&lt;br /&gt;
* Lying/Acting&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Personas===&lt;br /&gt;
Though Atalia can change her form at will she has 3 main persona’s she adapts. Her civilian, cape, and hacker persona.&lt;br /&gt;
&lt;br /&gt;
Civilian: Atalia is a computer science student at DSU with a presidential scholarship and several other grants that pay her way. She is mostly unknown by all those except in the faculty but is well liked for her talents at least. Quiet and bookish, she spends a lot of time in her room coding, studying, practicing violin, and working as a voice actor over the internet for some easy money.&lt;br /&gt;
&lt;br /&gt;
Cape: Doppel is cocky, sarcastic, and theatrical when in a direct confrontation with people that know she is a cape. However whenever doing her ‘hero’ work she is usually working covertly to infiltrate places she can’t hack into to get the information she needs. She tends to work alone but isn’t against teaming up to face a threat. She occasionally mixes it up and actually just patrols in costume to help people in trouble.&lt;br /&gt;
&lt;br /&gt;
Hacker: Moonlit Sage is decently well known in grey hat circles online. For one, she allegedly was the solo operator who deleted, and subsequently burned, millions of dollars in student debt. Seen as a hero in certain circles who have heard of her work, or those who had student loan debt. Tends to crack into places to delete debt or release confidential information that she feels the public needs to know.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Atalia believes in her heart in doing the right thing for others no matter what. Her first and largest rule is ‘help others, do no harm’. After that she completely believes in a person’s autonomy to do what they want as long as it doesn’t harm others. She sees what she is and believes that she has been given the power to do right by the little man that can’t help themselves when so many super baddies, regular corporate baddies, and government entities that wish to do them harm.&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type&#039;&#039;: Natural Single&lt;br /&gt;
&lt;br /&gt;
Doppel can shapeshift into any realistic, four limbed, biological creature between the sizes of a mid-range dog and a very large man (about 8 feet tall and very heavy-set). She does not create nor destroy any mass when doing so (her mass is set and unchanging at 135 kg). However, she can change the density of any part of her body, allowing her to make her cape form have thicker, tougher skin that functions almost like chitinous armor. Her power’s biggest drawback of only allowing four limbed creatures has an upside, and that is she instinctively knows how to move and function no matter what she changes into. She has very fine control of her changes, from the coloration, density, fur presence, teeth/claw sharpness, etc. of her shifted form.&lt;br /&gt;
&lt;br /&gt;
As a secondary minor power, she is able to perfectly change her voice in any way she wants by shifting her mouth size, vocal cord dimensions, etc. This allows her to mimic someone, or something, perfectly as far as sound goes. Her acting ability allows her to manage the tone and inflection usually.&lt;br /&gt;
&lt;br /&gt;
As a tertiary minor power, it seems that, as long as she keeps her head down, people tend to ignore her when in an average human form. Its not impossible to be seen or remembered, and it has no affect on digital media like cameras, but if she is dressed like a janitor and carrying a mop, the corporate suits and security will tend to glance over her. This does not count if she draws attention to herself, has a non-human form, or would be considered an abnormal human (i.e., a 7-foot-tall man).&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Atalia had always been a bright kid, and later, logical person. Her name used to be Alan. Alan parents were kind enough but were both narcissists. If Alan behaved, and respected their wishes, he was showered with praise and loved. He was never really happy, never quite felt right in his own skin. At the age of sixteen Alan met someone who opened his, or rather, her eyes to the possibilities. Alan learned that she was trans. She finally felt happy, right even, that she could be normal and have normal feelings. She thought her parents would be supportive, they had always seemed nice and accepting, mostly because she never questioned them or misbehaved. She was wrong. The disowned her, said that she wasn’t their son, much less their daughter, and to disappear. And so she did. Soon she triggered, wanting nothing more than to be someone else, be ignored, and to be normal. She Kind of got all three of those, in a way. But she knows that she will never be normal with her powers.&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Extra===&lt;br /&gt;
Credit for character art goes to AzakaChi-RD-17&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg&amp;diff=4450</id>
		<title>File:D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:D9n3x2r-fd2b0c9e-9d28-4830-b536-2295079a6f1d.jpg&amp;diff=4450"/>
		<updated>2020-12-10T05:05:30Z</updated>

		<summary type="html">&lt;p&gt;Argerro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture of Doppel in &amp;quot;Costume&amp;quot;&lt;/div&gt;</summary>
		<author><name>Argerro</name></author>
	</entry>
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