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		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8429</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8429"/>
		<updated>2023-02-26T10:02:19Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}} {{cape/class|Mover}}&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Duluth&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
&lt;br /&gt;
Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
&lt;br /&gt;
She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Charcutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied/Reason&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Taser Touch&lt;br /&gt;
|Can release a roughly taser strength electric shock from their body.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/th0ulr/charcutie_decides_to_join_the_protectorate/ Charcutie Joins the Protectorate]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|[[Queen Bonk]]&lt;br /&gt;
|Portal Creation&lt;br /&gt;
|Create two portals within short line of sight, linked to each other or pre-existing portals  &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/ton75w/a_queen_needs_her_crown/ A queen needs her crown]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Quake]]&lt;br /&gt;
|Shockwave&lt;br /&gt;
|Generate a wave of force that travels briefly through air to knock back, or through surfaces to crack and damage them.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/uv9s5v/cutie_sighted_target_acquired/ Cutie Sighted Target Acquired]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Starstruck]]&lt;br /&gt;
|Stars&lt;br /&gt;
|Create a small floating light, with control over its movement and detonation. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Bombshell]]&lt;br /&gt;
|Shimmerbomb&lt;br /&gt;
|Imbue a nonliving object with sparkles, able to telekinetically control and detonate it. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Tire Fire&lt;br /&gt;
| Fires a bolt that pierces armor/shields, lightly hurts even when immune to pain, and makes the target tired and fatigued while making self well-rested and energized. &lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Bamboozle&lt;br /&gt;
|Creates a holographic decoy of self that repeats brief gestures/phrases on a loop. Lasts for half a minute. While hologram is deployed, self becomes invisible for the decoy&#039;s duration, reappearing on attack.&lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|[[Toyman]]&lt;br /&gt;
|Toyify&lt;br /&gt;
|Transform a material into a soft plastic replica of itself.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/y6agxt/breaking_the_bank/ Breaking the Bank]&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Blast Off]]&lt;br /&gt;
|Demoman&lt;br /&gt;
|Throw a sticky bomb X, set to go off after being hit with X more sticky bombs.&lt;br /&gt;
| [https://www.reddit.com/r/wormrp/comments/10o19gv/blasting_off_again/ Blasting off Again]&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|[[Aug]]&lt;br /&gt;
|Possession&lt;br /&gt;
|Enter and control a host body, leaving at own discretion. Able to selectively limit the host&#039;s control over own actions and powers. &lt;br /&gt;
| [https://www.reddit.com/r/wormrp/comments/10o19gv/blasting_off_again/ Blasting off Again]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8428</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8428"/>
		<updated>2023-02-26T10:01:44Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */ updated to include recent powers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}} {{cape/class|Mover}}&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Duluth&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
&lt;br /&gt;
Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
&lt;br /&gt;
She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Charcutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied/Reason&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Taser Touch&lt;br /&gt;
|Can release a roughly taser strength electric shock from their body.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/th0ulr/charcutie_decides_to_join_the_protectorate/ Charcutie Joins the Protectorate]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|[[Queen Bonk]]&lt;br /&gt;
|Portal Creation&lt;br /&gt;
|Create two portals within short line of sight, linked to each other or pre-existing portals  &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/ton75w/a_queen_needs_her_crown/ A queen needs her crown]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Quake]]&lt;br /&gt;
|Shockwave&lt;br /&gt;
|Generate a wave of force that travels briefly through air to knock back, or through surfaces to crack and damage them.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/uv9s5v/cutie_sighted_target_acquired/ Cutie Sighted Target Acquired]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Starstruck]]&lt;br /&gt;
|Stars&lt;br /&gt;
|Create a small floating light, with control over its movement and detonation. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Bombshell]]&lt;br /&gt;
|Shimmerbomb&lt;br /&gt;
|Imbue a nonliving object with sparkles, able to telekinetically control and detonate it. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Tire Fire&lt;br /&gt;
| Fires a bolt that pierces armor/shields, lightly hurts even when immune to pain, and makes the target tired and fatigued while making self well-rested and energized. &lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Bamboozle&lt;br /&gt;
|Creates a holographic decoy of self that repeats brief gestures/phrases on a loop. Lasts for half a minute. While hologram is deployed, self becomes invisible for the decoy&#039;s duration, reappearing on attack.&lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|[[Toyman]]&lt;br /&gt;
|Toyify&lt;br /&gt;
|Transform a material into a soft plastic replica of itself.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/y6agxt/breaking_the_bank/ Breaking the Bank]&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|[[Blast Off]]&lt;br /&gt;
|Demoman&lt;br /&gt;
|Throw a sticky bomb X, set to go off after being hit with X more sticky bombs.&lt;br /&gt;
| [https://www.reddit.com/r/wormrp/comments/10o19gv/blasting_off_again/]&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|[[Aug]]&lt;br /&gt;
|Possession&lt;br /&gt;
|Enter and control a host body, leaving at own discretion. Able to selectively limit the host&#039;s control over own actions and powers. &lt;br /&gt;
| [https://www.reddit.com/r/wormrp/comments/10o19gv/blasting_off_again/]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8363</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8363"/>
		<updated>2022-12-09T14:55:10Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}} {{cape/class|Mover}}&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Duluth&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
&lt;br /&gt;
Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
&lt;br /&gt;
She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Charcutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied/Reason&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Taser Touch&lt;br /&gt;
|Can release a roughly taser strength electric shock from their body.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/th0ulr/charcutie_decides_to_join_the_protectorate/ Charcutie Joins the Protectorate]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|[[Queen Bonk]]&lt;br /&gt;
|Portal Creation&lt;br /&gt;
|Create two portals within short line of sight, linked to each other or pre-existing portals  &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/ton75w/a_queen_needs_her_crown/ A queen needs her crown]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Quake]]&lt;br /&gt;
|Shockwave&lt;br /&gt;
|Generate a wave of force that travels briefly through air to knock back, or through surfaces to crack and damage them.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/uv9s5v/cutie_sighted_target_acquired/ Cutie Sighted Target Acquired]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Starstruck]]&lt;br /&gt;
|Stars&lt;br /&gt;
|Create a small floating light, with control over its movement and detonation. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Bombshell]]&lt;br /&gt;
|Shimmerbomb&lt;br /&gt;
|Imbue a nonliving object with sparkles, able to telekinetically control and detonate it. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Tire Fire&lt;br /&gt;
| Fires a bolt that pierces armor/shields, lightly hurts even when immune to pain, and makes the target tired and fatigued while making self well-rested and energized. &lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Bamboozle&lt;br /&gt;
|Creates a holographic decoy of self that repeats brief gestures/phrases on a loop. Lasts for half a minute. While hologram is deployed, self becomes invisible for the decoy&#039;s duration, reappearing on attack.&lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|[[Toyman]]&lt;br /&gt;
|Toyify&lt;br /&gt;
|Transform a material into a soft plastic replica of itself.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/y6agxt/breaking_the_bank/ Breaking the Bank]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8272</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8272"/>
		<updated>2022-10-17T13:35:05Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */ updated to add a category explaining non event power copyage, such as from Deadpan being in holding cells.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}} {{cape/class|Mover}}&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Duluth&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
&lt;br /&gt;
Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
&lt;br /&gt;
She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Charcutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied/Reason&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Taser Touch&lt;br /&gt;
|Can release a roughly taser strength electric shock from their body.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/th0ulr/charcutie_decides_to_join_the_protectorate/ Charcutie Joins the Protectorate]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|[[Queen Bonk]]&lt;br /&gt;
|Portal Creation&lt;br /&gt;
|Create two portals within short line of sight, linked to each other or pre-existing portals  &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/ton75w/a_queen_needs_her_crown/ A queen needs her crown]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Quake]]&lt;br /&gt;
|Shockwave&lt;br /&gt;
|Generate a wave of force that travels briefly through air to knock back, or through surfaces to crack and damage them.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/uv9s5v/cutie_sighted_target_acquired/ Cutie Sighted Target Acquired]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Starstruck]]&lt;br /&gt;
|Stars&lt;br /&gt;
|Create a small floating light, with control over its movement and detonation. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Bombshell]]&lt;br /&gt;
|Shimmerbomb&lt;br /&gt;
|Imbue a nonliving object with sparkles, able to telekinetically control and detonate it. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Tire Fire&lt;br /&gt;
| Fires a bolt that pierces armor/shields, lightly hurts even when immune to pain, and makes the target tired and fatigued while making self well-rested and energized. &lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Bamboozle&lt;br /&gt;
|Creates a holographic decoy of self that repeats brief gestures/phrases on a loop. Lasts for half a minute. While hologram is deployed, self becomes invisible for the decoy&#039;s duration, reappearing on attack.&lt;br /&gt;
| PRT Holding Cells&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8271</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8271"/>
		<updated>2022-10-17T13:33:43Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}} {{cape/class|Mover}}&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = Duluth&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&#039;&#039;Wealth Level:&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
&lt;br /&gt;
Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
&lt;br /&gt;
She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Charcutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Taser Touch&lt;br /&gt;
|Can release a roughly taser strength electric shock from their body.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/th0ulr/charcutie_decides_to_join_the_protectorate/ Charcutie Joins the Protectorate]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|[[Queen Bonk]]&lt;br /&gt;
|Portal Creation&lt;br /&gt;
|Create two portals within short line of sight, linked to each other or pre-existing portals  &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/ton75w/a_queen_needs_her_crown/ A queen needs her crown]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Quake]]&lt;br /&gt;
|Shockwave&lt;br /&gt;
|Generate a wave of force that travels briefly through air to knock back, or through surfaces to crack and damage them.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/uv9s5v/cutie_sighted_target_acquired/ Cutie Sighted Target Acquired]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Starstruck]]&lt;br /&gt;
|Stars&lt;br /&gt;
|Create a small floating light, with control over its movement and detonation. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Bombshell]]&lt;br /&gt;
|Shimmerbomb&lt;br /&gt;
|Imbue a nonliving object with sparkles, able to telekinetically control and detonate it. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Tire Fire&lt;br /&gt;
| Fires a bolt that pierces armor/shields, lightly hurts even when immune to pain, and makes the target tired and fatigued while making self well-rested and energized. &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|[[Deadpan]]&lt;br /&gt;
|Bamboozle&lt;br /&gt;
|Creates a holographic decoy of self that repeats brief gestures/phrases on a loop. Lasts for half a minute. While hologram is deployed, self becomes invisible for the decoy&#039;s duration, reappearing on attack.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8004</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=8004"/>
		<updated>2022-08-27T20:07:44Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: I NEED MORE POWERS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = B&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 6&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Taser Touch&lt;br /&gt;
|Can release a roughly taser strength electric shock from their body.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/th0ulr/charcutie_decides_to_join_the_protectorate/ Charcutie Joins the Protectorate]&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|[[Queen Bonk]]&lt;br /&gt;
|Portal Creation&lt;br /&gt;
|Create two portals within short line of sight, linked to each other or pre-existing portals  &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/ton75w/a_queen_needs_her_crown/ A queen needs her crown]&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|[[Quake]]&lt;br /&gt;
|Shockwave&lt;br /&gt;
|Generate a wave of force that travels briefly through air to knock back, or through surfaces to crack and damage them.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/uv9s5v/cutie_sighted_target_acquired/ Cutie Sighted Target Acquired]&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|[[Starstruck]]&lt;br /&gt;
|Stars&lt;br /&gt;
|Create a small floating light, with control over its movement and detonation. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|[[Bombshell]]&lt;br /&gt;
|Shimmerbomb&lt;br /&gt;
|Imbue a nonliving object with sparkles, able to telekinetically control and detonate it. &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/wysgbj/hollowpoint_smiles/ Hollowpoint Smiles]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7822</id>
		<title>Yokai</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7822"/>
		<updated>2022-06-09T08:21:47Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = &amp;lt;!-- cape name here --&amp;gt; Magical Girl Yokai&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt; Magical Girl Humility&lt;br /&gt;
|civ_name = Bridget &amp;quot;Burgess&amp;quot; Burgess&lt;br /&gt;
|pronouns = &amp;lt;!-- she/her, he/him, they/them, etc... --&amp;gt; she/they&lt;br /&gt;
|author = &amp;lt;!-- /u/YOUR_REDDIT_NAME (case sensitive) --&amp;gt; frustratedFreeboota&lt;br /&gt;
|alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt; Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- eg.: Thinker (Blaster, Shaker) --&amp;gt;&lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;MagicYokai.png&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = &amp;lt;!-- 2003-08-30 --&amp;gt; &lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
The Rainbow Paladins were a well-known lighthearted group of so-called &amp;quot;magical girl&amp;quot; heroes in Minneapolis. Things changed on a fateful night in March, when a fight with Jade Omen villains went terribly wrong, resulting in multiple fatalities. The group hasn&#039;t surfaced since fleeing the fight---and the authorities.&lt;br /&gt;
&lt;br /&gt;
Of the Paladins, Magical Girl Humility would be remembered for her prim and proper attitude and her fake British accent and her having turned into a rather horrific blob of mouths and tentacles during the team&#039;s fight with Jade Omen. TRUE Rainbow Paladins fans would remember a rather public meltdown on the team&#039;s social media well before March, with many of the posts deleted or hidden only after a damning amount of screenshots were taken detailing some very personal doubts and discomforts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
When mimicking herself, Burgess is a 5 foot woman with black eyes and short black hair in a pixie cut. She has a mole on her right cheek near her mouth, and wears a few simple black dot earrings. Her form is flat chested and simplistic, her skin almost flatly coloured beneath her blue knee length sleeveless dress. She wears a straw sunhat that resists any efforts to remove it, and a pair of navy blue rubber boots. Her teeth have an unsettling point to them, with more canines than she should have.&lt;br /&gt;
&lt;br /&gt;
When mimicking her costume, Burgess is a 5&#039;5&#039;&#039; woman with a small chest, dark green eyes, and messy short black hair and a blue witch&#039;s hat and magical girl costume, with a star shaped wand inextricably clutched in her left hand. Cuffed boots and gloves give it a witch in training sort of look, tying it in with the support caster role she&#039;d tried to play in her first attempt at being a cape.&lt;br /&gt;
&lt;br /&gt;
When adopting the Monster Mode version of her normal self or cape self, Burgess is a six foot five woman with homestuck grey skin marred with vivid red scars. Her eyes are a lurid green, and her teeth are sharklike and come in multiple rows, with a long rasp covered tongue darting out between them. She wears big boots with pointed heels and teeth that bite into her knees, and long clawed hands clutch at a massive bladed wand that she drags about like a morningstar.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Yokai relies exclusively on her powers, and has had one too many pieces of equipment get stuck inside her changer form for her to try and carry too much.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai has high school accreditations for English, Biology, Math, and Statistics. She is an unconfident driver, a confident jogger, an amateur LARPer, and has a certification for Stage Fighting that translates well to Cops and Robbers cape fights but poorly to fights to the death. &lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai’s demeanour is a shifting and evolving thing, with her power purposefully exaggerating aspects of her own perception of her behaviour, typically in ways to make her more outgoing and What started as “Prone to infodumping if you engage with her” became “Monologueing at a moment’s notice”, and other little behaviours like “keeping flowers” and “invading in Dark Souls” expanded into a full blown cultivated backyard and greenhouse and a consistent griefing attitude when playing games with others.&lt;br /&gt;
&lt;br /&gt;
In costume she now adopts a crass and mocking tone, like a fairytale witch with a mischievous laugh. Casting off her current disguise is her favourite part, allowing her an opportunity to drop pretence and begin taunting.0&lt;br /&gt;
&lt;br /&gt;
Yokai’s sexuality and gender have also become increasingly fluid, which she has been scapegoating her powers for. “It&#039;s because I’m continually mimicking other people” Yokai might be heard to say, whilst planning out an elaborate cosplay of one of the sillier haired JoJos.&lt;br /&gt;
&lt;br /&gt;
Yokai&#039;s tolerance for body horror is somewhat higher than usual (mostly since she&#039;s a bit horrible and squirmy herself) but she&#039;s very much still squeamish around burns and loud noises. Very much not a fan of sudden and persistent loud noises.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Trigger type: Single Natural Cluster Trigger (Changer Primary)&lt;br /&gt;
&lt;br /&gt;
Monstrosify! (Primary):&lt;br /&gt;
&lt;br /&gt;
Yokai is a perma-changer, able to turn into an exaggerated version and any roughly bipedal and humanoid. This includes humans (real or fictional), changer/breaker forms, c53s, master minions, or otherwise. She can take this even further by overcharging that exaggeration and becoming a monstrous and mutated version of her form.&lt;br /&gt;
&lt;br /&gt;
Her body is primarily a form of amorphous muscle tissue, with no bones or organs beyond an orange sized lump of brain matter that floats about where her stomach would be. Slashing and stabbing aren&#039;t a huge concern for her unless bits of her are hacked off entirely, or the stab manages to hit her core. Likewise blunt impacts aren&#039;t a huge concern unless taken to extremes, with crushing and tearing being more effective at bruising her/removing pieces. She is strong enough to lift and throw a car, and durable enough to survive being hit by one. Damaged body mass will decay and slough off eventually, before being regrown.&lt;br /&gt;
&lt;br /&gt;
Her forms all come with sets of &#039;clothing&#039; that are similarly exaggerated. These count as part of her as far as other powers are concerned. They are no more durable than the rest of her.&lt;br /&gt;
&lt;br /&gt;
Yokai has no true form, and turning back into herself is a matter of turning into an exaggerated version of the person she was pre-trigger.&lt;br /&gt;
&lt;br /&gt;
Human Forms take aspects of the person they are emulating&#039;s appearance and clothing and push them to the point of parody, whether this be by enlarging their hair, exaggerating their height, or making distinguishing features more or less noticeable, it ultimately achieves the same effect. Verbally she sounds like what she &#039;thinks&#039; the person sounds like, and is able to make apt impressions of their mannerisms. (With familiarity increasing accuracy) She can mimick any physical aspect of the person&#039;s appearance, but any additional limbs/heads etc are simply limp approximations. Changing into a Human Form is very quick, accompanied by a little poof of purplish smoke.&lt;br /&gt;
Monster Modes take this caricature aspect further, arming Yokai with thematically appropriate weapons and a series of animated mouths and jaws. Changing into a Monster Mode is slower than changing into a human form, and shows the Human Form distorting and stretching as it grows monstrous features it didn&#039;t otherwise possess. This form is usually much larger and heavier, and results in a roughly 50% increase to her strength and durability.&lt;br /&gt;
&lt;br /&gt;
Propagate! (Secondary from Vigor):&lt;br /&gt;
&lt;br /&gt;
Capable of spending a few seconds to sprout up to three unique golf-ball sized eyes from her palms. The eyes can then be thrown away to form the &#039;core&#039; for three unique master-minions, growing to a height of 5&#039;8 in a few seconds. These minions are humanoid and other than the eye in their head, are featureless. Each minion is about as strong as a fit male human.&lt;br /&gt;
&lt;br /&gt;
Their flesh has a Modelling Clay texture, but is more like tough meat in durability. They are slain only when the eye is destroyed or all limbs are detached from one another. Once a minion is slain the eye cannot be remade for an hour. Yokai can shape their appearance manually with her hands like clay.&lt;br /&gt;
&lt;br /&gt;
They follow verbal orders competently and can improvise to a limited degree to follow their given orders. They maintain memories between instances. Can be dismissed by either destruction, or by reabsorbing the eye into Yokai&#039;s palm.&lt;br /&gt;
&lt;br /&gt;
The minions start to disolve if they move more than 100 feet away from Yokai. When used in conjunction with Yokai&#039;s primary power, the minions manifest bits of clothing and/or accessories to match Yokai&#039;s current form since the shard considers them to be attached. Typically defaulting to a pair of cat ears and a collar to compliment her more witchy magical girl aesthetic. These differences are cosmetic, and cannot be used to give the minions extra limbs/weapons/armour.&lt;br /&gt;
&lt;br /&gt;
Blaze Baddie: Growing from a red eye and forming a red body, the Blaze baddie is a toasty 130 f. to the touch and can shoot shoot jets of oven/stove hot flame up to ten feet.&lt;br /&gt;
&lt;br /&gt;
Cryo Creep: The Cryo Creep grows from a blue eye and has a blue body. Its body is a cold 40 degrees f., and it can create sharpened icicles and solid balls of hail to throw at people.&lt;br /&gt;
&lt;br /&gt;
Steam Steward: The grey eye forms a lukeward 72 degree f. Body, grey in colour. It can blow gusts of room temp steam with enough force to propel small objects or shove people around.&lt;br /&gt;
&lt;br /&gt;
Ferocity! (Secondary from Mania): Establishing eye contact or physical contact allows Yokai to fire brief pulses of light from her eyes, inspiring brief adrenaline surges and instinctive primal &amp;quot;fight or flight&amp;quot; responses. Usage increasingly causes Yokai to feel the selfsame effects.&lt;br /&gt;
&lt;br /&gt;
Phantom Strikes! (Secondary from Zettai): While attacking a single target in melee range, Yokai&#039;s attacks are paired with a fake attack from an illusory Yokai, with the illusion splitting from Yokai as her attack begins and vanishing once Yokai hits/misses. Outside observers will only see one Yokai, while the target is unable to discern the reality of either Yokai, even if the two are overlapping with each other.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Poorly socialised through elementary and middle school, Yokai had started making a lot more effort to fit in for high school, but still managed to earn an unwanted reputation as a stick in the mud, obsessed with rules and regulations, never turning her homework in late, always waiting at the door five minutes before class started. It took her a while to make her first friend, and even then it was only because she’d been the only other girl who showed up to Botany Club. When the Rainbow Paladins formed Yokai doubled down again on trying to make herself presentable, with Magical Girl Humility winding up the prim and proper and posh Magical Girl.&lt;br /&gt;
&lt;br /&gt;
Bridget finally got herself set up on social media so she could join in on promoting the Rainbow Paladins, in what would prove to be a bad mood. The fight to mask herself in both her public and private identities would end up being the force that finally drove her to trigger, even in the midst of her bloodied and broken team. Now she’s even better at pretending to be someone she’s not!&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7821</id>
		<title>Yokai</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7821"/>
		<updated>2022-06-09T08:21:13Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = &amp;lt;!-- cape name here --&amp;gt; Magical Girl Yokai&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt; Magical Girl Humility&lt;br /&gt;
|civ_name = Bridget &amp;quot;Burgess&amp;quot; Burgess&lt;br /&gt;
|pronouns = &amp;lt;!-- she/her, he/him, they/them, etc... --&amp;gt; she/they&lt;br /&gt;
|author = &amp;lt;!-- /u/YOUR_REDDIT_NAME (case sensitive) --&amp;gt; frustratedFreeboota&lt;br /&gt;
|alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt; Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- eg.: Thinker (Blaster, Shaker) --&amp;gt;&lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;MagicYokai&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = &amp;lt;!-- 2003-08-30 --&amp;gt; &lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
The Rainbow Paladins were a well-known lighthearted group of so-called &amp;quot;magical girl&amp;quot; heroes in Minneapolis. Things changed on a fateful night in March, when a fight with Jade Omen villains went terribly wrong, resulting in multiple fatalities. The group hasn&#039;t surfaced since fleeing the fight---and the authorities.&lt;br /&gt;
&lt;br /&gt;
Of the Paladins, Magical Girl Humility would be remembered for her prim and proper attitude and her fake British accent and her having turned into a rather horrific blob of mouths and tentacles during the team&#039;s fight with Jade Omen. TRUE Rainbow Paladins fans would remember a rather public meltdown on the team&#039;s social media well before March, with many of the posts deleted or hidden only after a damning amount of screenshots were taken detailing some very personal doubts and discomforts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
When mimicking herself, Burgess is a 5 foot woman with black eyes and short black hair in a pixie cut. She has a mole on her right cheek near her mouth, and wears a few simple black dot earrings. Her form is flat chested and simplistic, her skin almost flatly coloured beneath her blue knee length sleeveless dress. She wears a straw sunhat that resists any efforts to remove it, and a pair of navy blue rubber boots. Her teeth have an unsettling point to them, with more canines than she should have.&lt;br /&gt;
&lt;br /&gt;
When mimicking her costume, Burgess is a 5&#039;5&#039;&#039; woman with a small chest, dark green eyes, and messy short black hair and a blue witch&#039;s hat and magical girl costume, with a star shaped wand inextricably clutched in her left hand. Cuffed boots and gloves give it a witch in training sort of look, tying it in with the support caster role she&#039;d tried to play in her first attempt at being a cape.&lt;br /&gt;
&lt;br /&gt;
When adopting the Monster Mode version of her normal self or cape self, Burgess is a six foot five woman with homestuck grey skin marred with vivid red scars. Her eyes are a lurid green, and her teeth are sharklike and come in multiple rows, with a long rasp covered tongue darting out between them. She wears big boots with pointed heels and teeth that bite into her knees, and long clawed hands clutch at a massive bladed wand that she drags about like a morningstar.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Yokai relies exclusively on her powers, and has had one too many pieces of equipment get stuck inside her changer form for her to try and carry too much.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai has high school accreditations for English, Biology, Math, and Statistics. She is an unconfident driver, a confident jogger, an amateur LARPer, and has a certification for Stage Fighting that translates well to Cops and Robbers cape fights but poorly to fights to the death. &lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai’s demeanour is a shifting and evolving thing, with her power purposefully exaggerating aspects of her own perception of her behaviour, typically in ways to make her more outgoing and What started as “Prone to infodumping if you engage with her” became “Monologueing at a moment’s notice”, and other little behaviours like “keeping flowers” and “invading in Dark Souls” expanded into a full blown cultivated backyard and greenhouse and a consistent griefing attitude when playing games with others.&lt;br /&gt;
&lt;br /&gt;
In costume she now adopts a crass and mocking tone, like a fairytale witch with a mischievous laugh. Casting off her current disguise is her favourite part, allowing her an opportunity to drop pretence and begin taunting.0&lt;br /&gt;
&lt;br /&gt;
Yokai’s sexuality and gender have also become increasingly fluid, which she has been scapegoating her powers for. “It&#039;s because I’m continually mimicking other people” Yokai might be heard to say, whilst planning out an elaborate cosplay of one of the sillier haired JoJos.&lt;br /&gt;
&lt;br /&gt;
Yokai&#039;s tolerance for body horror is somewhat higher than usual (mostly since she&#039;s a bit horrible and squirmy herself) but she&#039;s very much still squeamish around burns and loud noises. Very much not a fan of sudden and persistent loud noises.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Trigger type: Single Natural Cluster Trigger (Changer Primary)&lt;br /&gt;
&lt;br /&gt;
Monstrosify! (Primary):&lt;br /&gt;
&lt;br /&gt;
Yokai is a perma-changer, able to turn into an exaggerated version and any roughly bipedal and humanoid. This includes humans (real or fictional), changer/breaker forms, c53s, master minions, or otherwise. She can take this even further by overcharging that exaggeration and becoming a monstrous and mutated version of her form.&lt;br /&gt;
&lt;br /&gt;
Her body is primarily a form of amorphous muscle tissue, with no bones or organs beyond an orange sized lump of brain matter that floats about where her stomach would be. Slashing and stabbing aren&#039;t a huge concern for her unless bits of her are hacked off entirely, or the stab manages to hit her core. Likewise blunt impacts aren&#039;t a huge concern unless taken to extremes, with crushing and tearing being more effective at bruising her/removing pieces. She is strong enough to lift and throw a car, and durable enough to survive being hit by one. Damaged body mass will decay and slough off eventually, before being regrown.&lt;br /&gt;
&lt;br /&gt;
Her forms all come with sets of &#039;clothing&#039; that are similarly exaggerated. These count as part of her as far as other powers are concerned. They are no more durable than the rest of her.&lt;br /&gt;
&lt;br /&gt;
Yokai has no true form, and turning back into herself is a matter of turning into an exaggerated version of the person she was pre-trigger.&lt;br /&gt;
&lt;br /&gt;
Human Forms take aspects of the person they are emulating&#039;s appearance and clothing and push them to the point of parody, whether this be by enlarging their hair, exaggerating their height, or making distinguishing features more or less noticeable, it ultimately achieves the same effect. Verbally she sounds like what she &#039;thinks&#039; the person sounds like, and is able to make apt impressions of their mannerisms. (With familiarity increasing accuracy) She can mimick any physical aspect of the person&#039;s appearance, but any additional limbs/heads etc are simply limp approximations. Changing into a Human Form is very quick, accompanied by a little poof of purplish smoke.&lt;br /&gt;
Monster Modes take this caricature aspect further, arming Yokai with thematically appropriate weapons and a series of animated mouths and jaws. Changing into a Monster Mode is slower than changing into a human form, and shows the Human Form distorting and stretching as it grows monstrous features it didn&#039;t otherwise possess. This form is usually much larger and heavier, and results in a roughly 50% increase to her strength and durability.&lt;br /&gt;
&lt;br /&gt;
Propagate! (Secondary from Vigor):&lt;br /&gt;
&lt;br /&gt;
Capable of spending a few seconds to sprout up to three unique golf-ball sized eyes from her palms. The eyes can then be thrown away to form the &#039;core&#039; for three unique master-minions, growing to a height of 5&#039;8 in a few seconds. These minions are humanoid and other than the eye in their head, are featureless. Each minion is about as strong as a fit male human.&lt;br /&gt;
&lt;br /&gt;
Their flesh has a Modelling Clay texture, but is more like tough meat in durability. They are slain only when the eye is destroyed or all limbs are detached from one another. Once a minion is slain the eye cannot be remade for an hour. Yokai can shape their appearance manually with her hands like clay.&lt;br /&gt;
&lt;br /&gt;
They follow verbal orders competently and can improvise to a limited degree to follow their given orders. They maintain memories between instances. Can be dismissed by either destruction, or by reabsorbing the eye into Yokai&#039;s palm.&lt;br /&gt;
&lt;br /&gt;
The minions start to disolve if they move more than 100 feet away from Yokai. When used in conjunction with Yokai&#039;s primary power, the minions manifest bits of clothing and/or accessories to match Yokai&#039;s current form since the shard considers them to be attached. Typically defaulting to a pair of cat ears and a collar to compliment her more witchy magical girl aesthetic. These differences are cosmetic, and cannot be used to give the minions extra limbs/weapons/armour.&lt;br /&gt;
&lt;br /&gt;
Blaze Baddie: Growing from a red eye and forming a red body, the Blaze baddie is a toasty 130 f. to the touch and can shoot shoot jets of oven/stove hot flame up to ten feet.&lt;br /&gt;
&lt;br /&gt;
Cryo Creep: The Cryo Creep grows from a blue eye and has a blue body. Its body is a cold 40 degrees f., and it can create sharpened icicles and solid balls of hail to throw at people.&lt;br /&gt;
&lt;br /&gt;
Steam Steward: The grey eye forms a lukeward 72 degree f. Body, grey in colour. It can blow gusts of room temp steam with enough force to propel small objects or shove people around.&lt;br /&gt;
&lt;br /&gt;
Ferocity! (Secondary from Mania): Establishing eye contact or physical contact allows Yokai to fire brief pulses of light from her eyes, inspiring brief adrenaline surges and instinctive primal &amp;quot;fight or flight&amp;quot; responses. Usage increasingly causes Yokai to feel the selfsame effects.&lt;br /&gt;
&lt;br /&gt;
Phantom Strikes! (Secondary from Zettai): While attacking a single target in melee range, Yokai&#039;s attacks are paired with a fake attack from an illusory Yokai, with the illusion splitting from Yokai as her attack begins and vanishing once Yokai hits/misses. Outside observers will only see one Yokai, while the target is unable to discern the reality of either Yokai, even if the two are overlapping with each other.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Poorly socialised through elementary and middle school, Yokai had started making a lot more effort to fit in for high school, but still managed to earn an unwanted reputation as a stick in the mud, obsessed with rules and regulations, never turning her homework in late, always waiting at the door five minutes before class started. It took her a while to make her first friend, and even then it was only because she’d been the only other girl who showed up to Botany Club. When the Rainbow Paladins formed Yokai doubled down again on trying to make herself presentable, with Magical Girl Humility winding up the prim and proper and posh Magical Girl.&lt;br /&gt;
&lt;br /&gt;
Bridget finally got herself set up on social media so she could join in on promoting the Rainbow Paladins, in what would prove to be a bad mood. The fight to mask herself in both her public and private identities would end up being the force that finally drove her to trigger, even in the midst of her bloodied and broken team. Now she’s even better at pretending to be someone she’s not!&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7820</id>
		<title>Yokai</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7820"/>
		<updated>2022-06-09T08:20:45Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = &amp;lt;!-- cape name here --&amp;gt; Magical Girl Yokai&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt; Magical Girl Humility&lt;br /&gt;
|civ_name = Bridget &amp;quot;Burgess&amp;quot; Burgess&lt;br /&gt;
|pronouns = &amp;lt;!-- she/her, he/him, they/them, etc... --&amp;gt; she/they&lt;br /&gt;
|author = &amp;lt;!-- /u/YOUR_REDDIT_NAME (case sensitive) --&amp;gt; frustratedFreeboota&lt;br /&gt;
|alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt; Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- eg.: Thinker (Blaster, Shaker) --&amp;gt;&lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;Yokai&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = &amp;lt;!-- 2003-08-30 --&amp;gt; &lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
The Rainbow Paladins were a well-known lighthearted group of so-called &amp;quot;magical girl&amp;quot; heroes in Minneapolis. Things changed on a fateful night in March, when a fight with Jade Omen villains went terribly wrong, resulting in multiple fatalities. The group hasn&#039;t surfaced since fleeing the fight---and the authorities.&lt;br /&gt;
&lt;br /&gt;
Of the Paladins, Magical Girl Humility would be remembered for her prim and proper attitude and her fake British accent and her having turned into a rather horrific blob of mouths and tentacles during the team&#039;s fight with Jade Omen. TRUE Rainbow Paladins fans would remember a rather public meltdown on the team&#039;s social media well before March, with many of the posts deleted or hidden only after a damning amount of screenshots were taken detailing some very personal doubts and discomforts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
When mimicking herself, Burgess is a 5 foot woman with black eyes and short black hair in a pixie cut. She has a mole on her right cheek near her mouth, and wears a few simple black dot earrings. Her form is flat chested and simplistic, her skin almost flatly coloured beneath her blue knee length sleeveless dress. She wears a straw sunhat that resists any efforts to remove it, and a pair of navy blue rubber boots. Her teeth have an unsettling point to them, with more canines than she should have.&lt;br /&gt;
&lt;br /&gt;
When mimicking her costume, Burgess is a 5&#039;5&#039;&#039; woman with a small chest, dark green eyes, and messy short black hair and a blue witch&#039;s hat and magical girl costume, with a star shaped wand inextricably clutched in her left hand. Cuffed boots and gloves give it a witch in training sort of look, tying it in with the support caster role she&#039;d tried to play in her first attempt at being a cape.&lt;br /&gt;
&lt;br /&gt;
When adopting the Monster Mode version of her normal self or cape self, Burgess is a six foot five woman with homestuck grey skin marred with vivid red scars. Her eyes are a lurid green, and her teeth are sharklike and come in multiple rows, with a long rasp covered tongue darting out between them. She wears big boots with pointed heels and teeth that bite into her knees, and long clawed hands clutch at a massive bladed wand that she drags about like a morningstar.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Yokai relies exclusively on her powers, and has had one too many pieces of equipment get stuck inside her changer form for her to try and carry too much.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai has high school accreditations for English, Biology, Math, and Statistics. She is an unconfident driver, a confident jogger, an amateur LARPer, and has a certification for Stage Fighting that translates well to Cops and Robbers cape fights but poorly to fights to the death. &lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai’s demeanour is a shifting and evolving thing, with her power purposefully exaggerating aspects of her own perception of her behaviour, typically in ways to make her more outgoing and What started as “Prone to infodumping if you engage with her” became “Monologueing at a moment’s notice”, and other little behaviours like “keeping flowers” and “invading in Dark Souls” expanded into a full blown cultivated backyard and greenhouse and a consistent griefing attitude when playing games with others.&lt;br /&gt;
&lt;br /&gt;
In costume she now adopts a crass and mocking tone, like a fairytale witch with a mischievous laugh. Casting off her current disguise is her favourite part, allowing her an opportunity to drop pretence and begin taunting.0&lt;br /&gt;
&lt;br /&gt;
Yokai’s sexuality and gender have also become increasingly fluid, which she has been scapegoating her powers for. “It&#039;s because I’m continually mimicking other people” Yokai might be heard to say, whilst planning out an elaborate cosplay of one of the sillier haired JoJos.&lt;br /&gt;
&lt;br /&gt;
Yokai&#039;s tolerance for body horror is somewhat higher than usual (mostly since she&#039;s a bit horrible and squirmy herself) but she&#039;s very much still squeamish around burns and loud noises. Very much not a fan of sudden and persistent loud noises.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Trigger type: Single Natural Cluster Trigger (Changer Primary)&lt;br /&gt;
&lt;br /&gt;
Monstrosify! (Primary):&lt;br /&gt;
&lt;br /&gt;
Yokai is a perma-changer, able to turn into an exaggerated version and any roughly bipedal and humanoid. This includes humans (real or fictional), changer/breaker forms, c53s, master minions, or otherwise. She can take this even further by overcharging that exaggeration and becoming a monstrous and mutated version of her form.&lt;br /&gt;
&lt;br /&gt;
Her body is primarily a form of amorphous muscle tissue, with no bones or organs beyond an orange sized lump of brain matter that floats about where her stomach would be. Slashing and stabbing aren&#039;t a huge concern for her unless bits of her are hacked off entirely, or the stab manages to hit her core. Likewise blunt impacts aren&#039;t a huge concern unless taken to extremes, with crushing and tearing being more effective at bruising her/removing pieces. She is strong enough to lift and throw a car, and durable enough to survive being hit by one. Damaged body mass will decay and slough off eventually, before being regrown.&lt;br /&gt;
&lt;br /&gt;
Her forms all come with sets of &#039;clothing&#039; that are similarly exaggerated. These count as part of her as far as other powers are concerned. They are no more durable than the rest of her.&lt;br /&gt;
&lt;br /&gt;
Yokai has no true form, and turning back into herself is a matter of turning into an exaggerated version of the person she was pre-trigger.&lt;br /&gt;
&lt;br /&gt;
Human Forms take aspects of the person they are emulating&#039;s appearance and clothing and push them to the point of parody, whether this be by enlarging their hair, exaggerating their height, or making distinguishing features more or less noticeable, it ultimately achieves the same effect. Verbally she sounds like what she &#039;thinks&#039; the person sounds like, and is able to make apt impressions of their mannerisms. (With familiarity increasing accuracy) She can mimick any physical aspect of the person&#039;s appearance, but any additional limbs/heads etc are simply limp approximations. Changing into a Human Form is very quick, accompanied by a little poof of purplish smoke.&lt;br /&gt;
Monster Modes take this caricature aspect further, arming Yokai with thematically appropriate weapons and a series of animated mouths and jaws. Changing into a Monster Mode is slower than changing into a human form, and shows the Human Form distorting and stretching as it grows monstrous features it didn&#039;t otherwise possess. This form is usually much larger and heavier, and results in a roughly 50% increase to her strength and durability.&lt;br /&gt;
&lt;br /&gt;
Propagate! (Secondary from Vigor):&lt;br /&gt;
&lt;br /&gt;
Capable of spending a few seconds to sprout up to three unique golf-ball sized eyes from her palms. The eyes can then be thrown away to form the &#039;core&#039; for three unique master-minions, growing to a height of 5&#039;8 in a few seconds. These minions are humanoid and other than the eye in their head, are featureless. Each minion is about as strong as a fit male human.&lt;br /&gt;
&lt;br /&gt;
Their flesh has a Modelling Clay texture, but is more like tough meat in durability. They are slain only when the eye is destroyed or all limbs are detached from one another. Once a minion is slain the eye cannot be remade for an hour. Yokai can shape their appearance manually with her hands like clay.&lt;br /&gt;
&lt;br /&gt;
They follow verbal orders competently and can improvise to a limited degree to follow their given orders. They maintain memories between instances. Can be dismissed by either destruction, or by reabsorbing the eye into Yokai&#039;s palm.&lt;br /&gt;
&lt;br /&gt;
The minions start to disolve if they move more than 100 feet away from Yokai. When used in conjunction with Yokai&#039;s primary power, the minions manifest bits of clothing and/or accessories to match Yokai&#039;s current form since the shard considers them to be attached. Typically defaulting to a pair of cat ears and a collar to compliment her more witchy magical girl aesthetic. These differences are cosmetic, and cannot be used to give the minions extra limbs/weapons/armour.&lt;br /&gt;
&lt;br /&gt;
Blaze Baddie: Growing from a red eye and forming a red body, the Blaze baddie is a toasty 130 f. to the touch and can shoot shoot jets of oven/stove hot flame up to ten feet.&lt;br /&gt;
&lt;br /&gt;
Cryo Creep: The Cryo Creep grows from a blue eye and has a blue body. Its body is a cold 40 degrees f., and it can create sharpened icicles and solid balls of hail to throw at people.&lt;br /&gt;
&lt;br /&gt;
Steam Steward: The grey eye forms a lukeward 72 degree f. Body, grey in colour. It can blow gusts of room temp steam with enough force to propel small objects or shove people around.&lt;br /&gt;
&lt;br /&gt;
Ferocity! (Secondary from Mania): Establishing eye contact or physical contact allows Yokai to fire brief pulses of light from her eyes, inspiring brief adrenaline surges and instinctive primal &amp;quot;fight or flight&amp;quot; responses. Usage increasingly causes Yokai to feel the selfsame effects.&lt;br /&gt;
&lt;br /&gt;
Phantom Strikes! (Secondary from Zettai): While attacking a single target in melee range, Yokai&#039;s attacks are paired with a fake attack from an illusory Yokai, with the illusion splitting from Yokai as her attack begins and vanishing once Yokai hits/misses. Outside observers will only see one Yokai, while the target is unable to discern the reality of either Yokai, even if the two are overlapping with each other.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Poorly socialised through elementary and middle school, Yokai had started making a lot more effort to fit in for high school, but still managed to earn an unwanted reputation as a stick in the mud, obsessed with rules and regulations, never turning her homework in late, always waiting at the door five minutes before class started. It took her a while to make her first friend, and even then it was only because she’d been the only other girl who showed up to Botany Club. When the Rainbow Paladins formed Yokai doubled down again on trying to make herself presentable, with Magical Girl Humility winding up the prim and proper and posh Magical Girl.&lt;br /&gt;
&lt;br /&gt;
Bridget finally got herself set up on social media so she could join in on promoting the Rainbow Paladins, in what would prove to be a bad mood. The fight to mask herself in both her public and private identities would end up being the force that finally drove her to trigger, even in the midst of her bloodied and broken team. Now she’s even better at pretending to be someone she’s not!&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:MagicYokai.png&amp;diff=7819</id>
		<title>File:MagicYokai.png</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:MagicYokai.png&amp;diff=7819"/>
		<updated>2022-06-09T08:20:09Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Yokai&amp;#039;s cape form&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Yokai&#039;s cape form&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7817</id>
		<title>Yokai</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Yokai&amp;diff=7817"/>
		<updated>2022-06-09T08:17:04Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Established Yokai&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name = &amp;lt;!-- cape name here --&amp;gt; Magical Girl Yokai&lt;br /&gt;
|alias = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt; Magical Girl Humility&lt;br /&gt;
|civ_name = Bridget &amp;quot;Burgess&amp;quot; Burgess&lt;br /&gt;
|pronouns = &amp;lt;!-- she/her, he/him, they/them, etc... --&amp;gt; she/they&lt;br /&gt;
|author = &amp;lt;!-- /u/YOUR_REDDIT_NAME (case sensitive) --&amp;gt; frustratedFreeboota&lt;br /&gt;
|alignment = &amp;lt;!-- Hero, Villain, Mercenary, Rogue, None, Unknown --&amp;gt; Villain&lt;br /&gt;
|affiliation = &amp;lt;!-- Protectorate, Wards, None, Crypt Keepers, etc. full list here: https://wormrp.syl.ae/wiki/edit/Template:Cape/affiliation --&amp;gt; Painbow&lt;br /&gt;
|status = Active&lt;br /&gt;
|location = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class = &amp;lt;!-- eg.: Thinker (Blaster, Shaker) --&amp;gt;&lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional, --&amp;gt;&lt;br /&gt;
|redditlink = &amp;lt;!-- put a link to your reddit sheet, otherwise this will link to a reddit search page ex: https://www.reddit.com/r/wormrp/search?q=flair%3ACharacter+Persephone&amp;amp;sort=relevance&amp;amp;restrict_sr=on&amp;amp;t=all&amp;amp;include_over_18=on --&amp;gt;&lt;br /&gt;
|image = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date = &amp;lt;!-- 2003-08-30 --&amp;gt; &lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
The Rainbow Paladins were a well-known lighthearted group of so-called &amp;quot;magical girl&amp;quot; heroes in Minneapolis. Things changed on a fateful night in March, when a fight with Jade Omen villains went terribly wrong, resulting in multiple fatalities. The group hasn&#039;t surfaced since fleeing the fight---and the authorities.&lt;br /&gt;
&lt;br /&gt;
Of the Paladins, Magical Girl Humility would be remembered for her prim and proper attitude and her fake British accent and her having turned into a rather horrific blob of mouths and tentacles during the team&#039;s fight with Jade Omen. TRUE Rainbow Paladins fans would remember a rather public meltdown on the team&#039;s social media well before March, with many of the posts deleted or hidden only after a damning amount of screenshots were taken detailing some very personal doubts and discomforts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
 https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;!-- image example: [[File:PerseCostume.png|thumb|left|Perse&#039;s costume (Except in black, with silver accents, and no sleeves)]] --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put appearance here, cape and civ if applicable. --&amp;gt;&lt;br /&gt;
When mimicking herself, Burgess is a 5 foot woman with black eyes and short black hair in a pixie cut. She has a mole on her right cheek near her mouth, and wears a few simple black dot earrings. Her form is flat chested and simplistic, her skin almost flatly coloured beneath her blue knee length sleeveless dress. She wears a straw sunhat that resists any efforts to remove it, and a pair of navy blue rubber boots. Her teeth have an unsettling point to them, with more canines than she should have.&lt;br /&gt;
&lt;br /&gt;
When mimicking her costume, Burgess is a 5&#039;5&#039;&#039; woman with a small chest, dark green eyes, and messy short black hair and a blue witch&#039;s hat and magical girl costume, with a star shaped wand inextricably clutched in her left hand. Cuffed boots and gloves give it a witch in training sort of look, tying it in with the support caster role she&#039;d tried to play in her first attempt at being a cape.&lt;br /&gt;
&lt;br /&gt;
When adopting the Monster Mode version of her normal self or cape self, Burgess is a six foot five woman with homestuck grey skin marred with vivid red scars. Her eyes are a lurid green, and her teeth are sharklike and come in multiple rows, with a long rasp covered tongue darting out between them. She wears big boots with pointed heels and teeth that bite into her knees, and long clawed hands clutch at a massive bladed wand that she drags about like a morningstar.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&amp;lt;!-- Equipment and resources. You can do a list like so: --&amp;gt;&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
* list item&lt;br /&gt;
* list item&lt;br /&gt;
 * list subitem&lt;br /&gt;
* list item&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
Yokai relies exclusively on her powers, and has had one too many pieces of equipment get stuck inside her changer form for her to try and carry too much.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai has high school accreditations for English, Biology, Math, and Statistics. She is an unconfident driver, a confident jogger, an amateur LARPer, and has a certification for Stage Fighting that translates well to Cops and Robbers cape fights but poorly to fights to the death. &lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Yokai’s demeanour is a shifting and evolving thing, with her power purposefully exaggerating aspects of her own perception of her behaviour, typically in ways to make her more outgoing and What started as “Prone to infodumping if you engage with her” became “Monologueing at a moment’s notice”, and other little behaviours like “keeping flowers” and “invading in Dark Souls” expanded into a full blown cultivated backyard and greenhouse and a consistent griefing attitude when playing games with others.&lt;br /&gt;
&lt;br /&gt;
In costume she now adopts a crass and mocking tone, like a fairytale witch with a mischievous laugh. Casting off her current disguise is her favourite part, allowing her an opportunity to drop pretence and begin taunting.0&lt;br /&gt;
&lt;br /&gt;
Yokai’s sexuality and gender have also become increasingly fluid, which she has been scapegoating her powers for. “It&#039;s because I’m continually mimicking other people” Yokai might be heard to say, whilst planning out an elaborate cosplay of one of the sillier haired JoJos.&lt;br /&gt;
&lt;br /&gt;
Yokai&#039;s tolerance for body horror is somewhat higher than usual (mostly since she&#039;s a bit horrible and squirmy herself) but she&#039;s very much still squeamish around burns and loud noises. Very much not a fan of sudden and persistent loud noises.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Trigger type: Single Natural Cluster Trigger (Changer Primary)&lt;br /&gt;
&lt;br /&gt;
Monstrosify! (Primary):&lt;br /&gt;
&lt;br /&gt;
Yokai is a perma-changer, able to turn into an exaggerated version and any roughly bipedal and humanoid. This includes humans (real or fictional), changer/breaker forms, c53s, master minions, or otherwise. She can take this even further by overcharging that exaggeration and becoming a monstrous and mutated version of her form.&lt;br /&gt;
&lt;br /&gt;
Her body is primarily a form of amorphous muscle tissue, with no bones or organs beyond an orange sized lump of brain matter that floats about where her stomach would be. Slashing and stabbing aren&#039;t a huge concern for her unless bits of her are hacked off entirely, or the stab manages to hit her core. Likewise blunt impacts aren&#039;t a huge concern unless taken to extremes, with crushing and tearing being more effective at bruising her/removing pieces. She is strong enough to lift and throw a car, and durable enough to survive being hit by one. Damaged body mass will decay and slough off eventually, before being regrown.&lt;br /&gt;
&lt;br /&gt;
Her forms all come with sets of &#039;clothing&#039; that are similarly exaggerated. These count as part of her as far as other powers are concerned. They are no more durable than the rest of her.&lt;br /&gt;
&lt;br /&gt;
Yokai has no true form, and turning back into herself is a matter of turning into an exaggerated version of the person she was pre-trigger.&lt;br /&gt;
&lt;br /&gt;
Human Forms take aspects of the person they are emulating&#039;s appearance and clothing and push them to the point of parody, whether this be by enlarging their hair, exaggerating their height, or making distinguishing features more or less noticeable, it ultimately achieves the same effect. Verbally she sounds like what she &#039;thinks&#039; the person sounds like, and is able to make apt impressions of their mannerisms. (With familiarity increasing accuracy) She can mimick any physical aspect of the person&#039;s appearance, but any additional limbs/heads etc are simply limp approximations. Changing into a Human Form is very quick, accompanied by a little poof of purplish smoke.&lt;br /&gt;
Monster Modes take this caricature aspect further, arming Yokai with thematically appropriate weapons and a series of animated mouths and jaws. Changing into a Monster Mode is slower than changing into a human form, and shows the Human Form distorting and stretching as it grows monstrous features it didn&#039;t otherwise possess. This form is usually much larger and heavier, and results in a roughly 50% increase to her strength and durability.&lt;br /&gt;
&lt;br /&gt;
Propagate! (Secondary from Vigor):&lt;br /&gt;
&lt;br /&gt;
Capable of spending a few seconds to sprout up to three unique golf-ball sized eyes from her palms. The eyes can then be thrown away to form the &#039;core&#039; for three unique master-minions, growing to a height of 5&#039;8 in a few seconds. These minions are humanoid and other than the eye in their head, are featureless. Each minion is about as strong as a fit male human.&lt;br /&gt;
&lt;br /&gt;
Their flesh has a Modelling Clay texture, but is more like tough meat in durability. They are slain only when the eye is destroyed or all limbs are detached from one another. Once a minion is slain the eye cannot be remade for an hour. Yokai can shape their appearance manually with her hands like clay.&lt;br /&gt;
&lt;br /&gt;
They follow verbal orders competently and can improvise to a limited degree to follow their given orders. They maintain memories between instances. Can be dismissed by either destruction, or by reabsorbing the eye into Yokai&#039;s palm.&lt;br /&gt;
&lt;br /&gt;
The minions start to disolve if they move more than 100 feet away from Yokai. When used in conjunction with Yokai&#039;s primary power, the minions manifest bits of clothing and/or accessories to match Yokai&#039;s current form since the shard considers them to be attached. Typically defaulting to a pair of cat ears and a collar to compliment her more witchy magical girl aesthetic. These differences are cosmetic, and cannot be used to give the minions extra limbs/weapons/armour.&lt;br /&gt;
&lt;br /&gt;
Blaze Baddie: Growing from a red eye and forming a red body, the Blaze baddie is a toasty 130 f. to the touch and can shoot shoot jets of oven/stove hot flame up to ten feet.&lt;br /&gt;
&lt;br /&gt;
Cryo Creep: The Cryo Creep grows from a blue eye and has a blue body. Its body is a cold 40 degrees f., and it can create sharpened icicles and solid balls of hail to throw at people.&lt;br /&gt;
&lt;br /&gt;
Steam Steward: The grey eye forms a lukeward 72 degree f. Body, grey in colour. It can blow gusts of room temp steam with enough force to propel small objects or shove people around.&lt;br /&gt;
&lt;br /&gt;
Ferocity! (Secondary from Mania): Establishing eye contact or physical contact allows Yokai to fire brief pulses of light from her eyes, inspiring brief adrenaline surges and instinctive primal &amp;quot;fight or flight&amp;quot; responses. Usage increasingly causes Yokai to feel the selfsame effects.&lt;br /&gt;
&lt;br /&gt;
Phantom Strikes! (Secondary from Zettai): While attacking a single target in melee range, Yokai&#039;s attacks are paired with a fake attack from an illusory Yokai, with the illusion splitting from Yokai as her attack begins and vanishing once Yokai hits/misses. Outside observers will only see one Yokai, while the target is unable to discern the reality of either Yokai, even if the two are overlapping with each other.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
&amp;lt;!-- self-explanatory --&amp;gt;&lt;br /&gt;
Poorly socialised through elementary and middle school, Yokai had started making a lot more effort to fit in for high school, but still managed to earn an unwanted reputation as a stick in the mud, obsessed with rules and regulations, never turning her homework in late, always waiting at the door five minutes before class started. It took her a while to make her first friend, and even then it was only because she’d been the only other girl who showed up to Botany Club. When the Rainbow Paladins formed Yokai doubled down again on trying to make herself presentable, with Magical Girl Humility winding up the prim and proper and posh Magical Girl.&lt;br /&gt;
&lt;br /&gt;
Bridget finally got herself set up on social media so she could join in on promoting the Rainbow Paladins, in what would prove to be a bad mood. The fight to mask herself in both her public and private identities would end up being the force that finally drove her to trigger, even in the midst of her bloodied and broken team. Now she’s even better at pretending to be someone she’s not!&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7474</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7474"/>
		<updated>2022-04-26T07:35:35Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 6&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| &lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/th0ulr/charcutie_decides_to_join_the_protectorate/ Charcutie Joins the Protectorate]&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|[[Queen Bonk]]&lt;br /&gt;
|Portal Creation&lt;br /&gt;
|Create two portals within short line of sight, linked to each other or pre-existing portals  &lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/ton75w/a_queen_needs_her_crown/ A queen needs her crown]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7229</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7229"/>
		<updated>2022-03-30T07:17:12Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 6&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| &lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Disguise Self&lt;br /&gt;
|Generate an illusion around self to mimic a person&#039;s appearance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7228</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7228"/>
		<updated>2022-03-30T07:13:38Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Updated to reflect the change to Charcutie&amp;#039;s Cum Bucket Theft. Charcutie now has her own Buckets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Mask: Black balaclava with a zipper over the mouth, to be opened when she wants to speak.&lt;br /&gt;
&lt;br /&gt;
Costume: Classic 50&#039;s americana waitress uniform in blue and white stripes, with a little touch of padded armour to the skirt and a few disguised pockets for her equipment.   Her protectorate badge is pinned to the front of a white apron.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 6&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a comfortable and spacious apartment in the heart of Devilfish using her Protectorate income. It is decorated with little touches of classic Americana.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs. &lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* singular powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies do not draw from the same reserves/ammo supply/super meter as the cape she is copying from, and is assumed to always use a power at full charge. She is subject to the same upper limits on power generated constructs as the capes she is copying from.&lt;br /&gt;
&lt;br /&gt;
If Charcutie creates clones of herself or has clones made of her that are able to use her powers, these clones and Charcutie all have to share the same platter, though an additional random power will be drawn for each Charcutie beyond the first.&lt;br /&gt;
&lt;br /&gt;
Charcutie&#039;s copies of powers don&#039;t come with any Manton protections, and don&#039;t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power, then you&#039;re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her personal gravity treats that surface as down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| &lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Juke&lt;br /&gt;
|Short range teleport that doesn&#039;t require Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Blink&lt;br /&gt;
|Long range teleport that requires Line of Sight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|Electric Touch&lt;br /&gt;
|Taser someone on touch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|Toggle feeling pain on or off&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|Rewind Touch&lt;br /&gt;
| Relive and steal the memories of up to 24 hours of a person&#039;s life, reversing any changes to them in that time. Use on objects for up to a week&#039;s worth of rewinding, but &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|[[Black Dove]]&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|[[Unity]]&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|[[Zeitgeist]]&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|[[Refraction]]&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7200</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7200"/>
		<updated>2022-03-29T11:09:21Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Start of Charcutie&amp;#039;s protectorate changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = Protectorate&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed protectorate hero. A former independent hero with a poor track record for her fights, Charcutie is power copying Trump with an ever expanding list of copied powers from which to draw her powers. If she could actually choose what she got she could very well be unstoppable one day, &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread. PRT Encrypted Cellphone PRT Encrypted Laptop PRT Encrypted headset/earbud Comms. Police Truncheon Baton First Aid Kit Zipties and Handcuffs&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| &lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create &lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|[[Bluescreen]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Bluescreen&lt;br /&gt;
|Electric Touch&lt;br /&gt;
|Taser someone on touch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Aces High]]&lt;br /&gt;
|Activate my Pain Receptors&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Retcon]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Black Dove&lt;br /&gt;
|Pocket Dimension&lt;br /&gt;
|Hide or retrieve an object from a pocket dimension. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Unity&lt;br /&gt;
|Wound Manipulation&lt;br /&gt;
|Speed up a wound to heal it, or reverse a fresh scar into a wound&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Zeitgeist&lt;br /&gt;
|Past Self Clone&lt;br /&gt;
|Generate a translucent duplicate that replays your movement exact movements, from up to an hour ago.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Zeitgeist&lt;br /&gt;
|Replace Clone&lt;br /&gt;
|Teleport to a clone/illusion/duplicate that you&#039;ve made&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Refraction&lt;br /&gt;
|Beam to place&lt;br /&gt;
|Turn into a beam of light/electricity and zip along a straight line to the target location. Bounce off of mirrored surfaces &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Refraction&lt;br /&gt;
|Emotion Clones&lt;br /&gt;
|Split off a portion of your personality into a super strong clone with Refraction&#039;s beam power. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|Refraction&lt;br /&gt;
|Emotional touch&lt;br /&gt;
|Amplify one of a person&#039;s emotions on touch &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7030</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7030"/>
		<updated>2022-03-18T12:52:31Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed independent hero. A power copying Trump with an expanding random list of copied powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Clone Creation&lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| RGB Nails&lt;br /&gt;
| Change the glow colour of your nails/eyes/&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Night Howler]]&lt;br /&gt;
| Bear Mode&lt;br /&gt;
| Transform into a roughly canine-ursine changer form, about the size of a grizzly bear, with enhanced strength/durability/climbing&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7029</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7029"/>
		<updated>2022-03-18T12:19:16Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Current Powers List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed independent hero. A power copying Trump with an expanding random list of copied powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! Dice Roll&lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Clone Creation&lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Create Weapon&lt;br /&gt;
| Draw material from the environment to create a weapon&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Transfer Wound&lt;br /&gt;
| Remove an instance of damage from one person/object and transfer it to another person by touch, or turn it into a status effect that can be transferred to others&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Shield&lt;br /&gt;
| Bubble yourself to block an instance of damage&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| [[Nyoom]]&lt;br /&gt;
| Walk Wall Make Shield&lt;br /&gt;
| Intangibly zip through a surface, picking up a full body suit of armour made out of whatever substance you just passed through&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7028</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=7028"/>
		<updated>2022-03-18T12:01:50Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed independent hero. A power copying Trump with an expanding random list of copied powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Current Powers List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! &lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Clone Creation&lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6909</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6909"/>
		<updated>2022-02-10T23:31:09Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed independent hero. A power copying Trump with an expanding random list of copied powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! &lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| [[Celestial Wind]]&lt;br /&gt;
| Clone Creation&lt;br /&gt;
| Create a duplicate of a target person in range, with any physical powers granted by their breaker/changer forms AND one of Celestial Wind&#039;s minor powers to boot (flight/shield/craft weapon/transfer wound)&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/s57klw/devilfish_railroad_mob_claim// Devilfish Railroad]&lt;br /&gt;
|&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6420</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6420"/>
		<updated>2021-11-13T07:36:52Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed independent hero. A power copying Trump with an expanding random list of copied powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! &lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Eismeister]]&lt;br /&gt;
| Nudge Cold Stuff&lt;br /&gt;
| Move some cold stuff around a bit. Honestly, one of those powers that works better over time.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qs89n3/a_fresh_bag_of_eis/ A Fresh Bag of Eis]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6303</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6303"/>
		<updated>2021-10-27T11:38:07Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Added Mad Dog&amp;#039;s power to the chart.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed independent hero. A power copying Trump with an expanding random list of copied powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! &lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| [[Mad Dog]]&lt;br /&gt;
| Form of Dogball&lt;br /&gt;
| Transform into/out of being a wet and furry mass of dog parts, gaining durability but suffering seizures after heavy damage.&lt;br /&gt;
| [https://old.reddit.com/r/wormrp/comments/qekc0g/charcuties_first_patrol/?ref=share&amp;amp;ref_source=link Charcutie&#039;s first patrol!]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6302</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=6302"/>
		<updated>2021-10-27T11:32:34Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = {{cape/class|Trump}}&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
|flair tag = Charcutie&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is a waitress themed independent hero. A power copying Trump with an expanding random list of copied powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; |&lt;br /&gt;
! &lt;br /&gt;
! Copied From&lt;br /&gt;
! Power&lt;br /&gt;
! Quick Description&lt;br /&gt;
! Event-Copied&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Electric Touch&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| Create Needles&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Childlike Minions&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Summon Eyeball&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Fireball&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5997</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5997"/>
		<updated>2021-09-28T13:43:40Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5996</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5996"/>
		<updated>2021-09-28T13:43:30Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5995</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5995"/>
		<updated>2021-09-28T13:43:17Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5994</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5994"/>
		<updated>2021-09-28T13:43:00Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5993</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5993"/>
		<updated>2021-09-28T13:42:46Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates, needle, red thread.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5992</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5992"/>
		<updated>2021-09-28T13:42:27Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5991</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5991"/>
		<updated>2021-09-28T13:41:59Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5990</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5990"/>
		<updated>2021-09-28T13:41:33Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Mentality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
== Mentality ==&lt;br /&gt;
&lt;br /&gt;
If curiosity killed the cat, Charley would poke the cat with a stick instead of looking out to make sure Curiosity isn’t still lurking around. She tends to hyper focus on what currently has her attention, with other tasks or larger objectives falling by the wayside. This has led to her picking up a number of hobbies, failing to beat the learning curve, and feeling awful for not being good at them.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5989</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5989"/>
		<updated>2021-09-28T13:40:25Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
== Mentality ==&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
| Wealth Level: 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5988</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5988"/>
		<updated>2021-09-28T13:39:23Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;5%&amp;quot;| ## Mentality&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
| ## Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wealth Level:&#039;&#039; 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5987</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5987"/>
		<updated>2021-09-28T13:38:48Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;5%&amp;quot;| ## Mentality&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
| ## Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wealth Level:&#039;&#039; 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5986</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5986"/>
		<updated>2021-09-28T13:38:04Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;5%&amp;quot;| ## Mentality&lt;br /&gt;
|-&lt;br /&gt;
| ## Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wealth Level:&#039;&#039; 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5984</id>
		<title>Charcutie</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Charcutie&amp;diff=5984"/>
		<updated>2021-09-28T13:35:05Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Added wiki page!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. That means IF YOU PUT SOMETHING INSIDE THESE WEIRD TAGS IT WILL DO NOTHING :lolmad: --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = Charcutie, the Charcuterie Broad&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Charley Francesca Kantor&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|alignment   = Hero&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
|location    = Devilfish&amp;lt;!-- leave as Devilfish unless they are somewhere else. If you dont know where they are put &amp;quot;Unknown&amp;quot;&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Please don&#039;t put numbers here if you&#039;re unsure. Instead, ask a Wiki Nerd for help --&amp;gt;&lt;br /&gt;
|class         = cape/class|Trump&lt;br /&gt;
|rep_morality  = 1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://old.reddit.com/r/wormrp/comments/px3jps/charcutie_the_charcuterie_broad&lt;br /&gt;
|image       = &amp;lt;!-- upload a file, and put the name here without the File: prefix --&amp;gt;&lt;br /&gt;
|caption     = &amp;lt;!-- description of the pic --&amp;gt;&lt;br /&gt;
|birth_date  = &amp;lt;!-- 2001-09-17 --&amp;gt;&lt;br /&gt;
|birth_place = &amp;lt;!-- Oslo, Norway --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Charcutie is an independent hero and waitress themed power copying Trump with an expanding toolbox of powers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
if you want to copy-paste from reddit, use the following link to convert reddit to Mediawiki format:&lt;br /&gt;
  https://pandoc.org/try/?text=&amp;amp;from=markdown&amp;amp;to=mediawiki&lt;br /&gt;
&lt;br /&gt;
Note that it doesn&#039;t handle giant blurbs, so you may have to feed it a piece at a time.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
&lt;br /&gt;
Five foot tall, with long curly red hair, green eyes, and the perpetually tired expression of someone that should be napping right now.&lt;br /&gt;
&lt;br /&gt;
Costume: Blue knee length dress with a white apron (her uniform from an old job), worn with a pair of roller skates and a black medical mask with a closed zipper printed on it.&lt;br /&gt;
&lt;br /&gt;
Rainy day costume: Yellow anorak with red galoshes. A ten foot length of chain is hung over her shoulders like a catholic stole, with a thick wooden cutting board dangling from each end. Black balaclava to hide her face beneath her spooky bright yellow hood.&lt;br /&gt;
&lt;br /&gt;
Winter costume: Blue parka with faux fur, with boots and mittens in a slightly different shade of blue. Black balaclava with a zipper on the mouth that she opens if she has to speak.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;5%&amp;quot;| ## Mentality&lt;br /&gt;
|-&lt;br /&gt;
| ## Resources&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Wealth Level:&#039;&#039; 3&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie rents a meh quality apartment, and saves money by commuting to work on a skateboard.&lt;br /&gt;
|-&lt;br /&gt;
| Charcutie also has a live-in butler of sorts, Simon. Simon is a creature made of a pile of loose clothes that didn’t fit anymore, animated using a power that Charcutie copied. He brings her food or beer from the kitchen, lives in the closet, and is thrown in a washing machine once a month.&lt;br /&gt;
|-&lt;br /&gt;
| She owns several dresses, two sets of roller skates, a field hockey stick, a roller hockey stick, a sewing machine, a laptop, a smartphone, and her secret pay-as-you-go cape phone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
Burner phone, lockpick, roller skates&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;5%&amp;quot;| ## Skills&lt;br /&gt;
|-&lt;br /&gt;
| Competent at roller derby, skilled at roller skating and roller hockey, amateur at field hockey, amateur ice skater, amateur lockpick, amateur escapologist, and amateur skateboarder. She is also alright at sewing, though she never got good enough to make her own cosplays like she wanted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trigger Type:&#039;&#039; Single Natural Trigger:&lt;br /&gt;
&lt;br /&gt;
Chacutie has two unrelated powers&lt;br /&gt;
&lt;br /&gt;
Combo Platter: Charcutie can gather a sampling of the powers of everyone currently within line of sight of her. When she does, she obtains a “platter” of single-use copies of a power for every cape present, as well as a copy of a random power she has previously used. For every cape that Charcutie can’t copy a power from, Charcutie gets another random power from the list.&lt;br /&gt;
&lt;br /&gt;
A platter, even an empty one, will last until Charcutie orders a new one. Creating a new platter will cause her to lose all the copies she hasn’t used yet.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies draw from the same reserves/ammo supply/super meter as the cape she is copying, and are subject to the same limits as the cape she’s copying from.&lt;br /&gt;
&lt;br /&gt;
Charcutie’s copies powers don’t come with Manton protections, and don’t bypass Manton protections when aimed back at their original owners. (If you are immune to your own power then you’re immune to her using her copy of your power on you)&lt;br /&gt;
&lt;br /&gt;
There are some powers that Charcutie can’t obtain a copy of, generally this will be because they aren’t really something that you can just use once. The rule of thumb would be that she can copy something a cape can do, but not something that they are.&lt;br /&gt;
&lt;br /&gt;
Things she can copy:&lt;br /&gt;
&lt;br /&gt;
* Blaster powers&lt;br /&gt;
* Shaker powers&lt;br /&gt;
* Striker powers&lt;br /&gt;
* teleports/dashes&lt;br /&gt;
* one of someone’s breaker form’s powers&lt;br /&gt;
* changer powers&lt;br /&gt;
* powers currently on cooldown (cooldowns won’t carry between copies if she has multiple copies of the power or obtains a new copy)&lt;br /&gt;
&lt;br /&gt;
Things she can’t copy:&lt;br /&gt;
&lt;br /&gt;
* any power that is always on&lt;br /&gt;
* any powers that a cape can’t currently access&lt;br /&gt;
* any tinker power&lt;br /&gt;
* any thinker power&lt;br /&gt;
* any trump power&lt;br /&gt;
* flight&lt;br /&gt;
* the power to turn into a breaker form&lt;br /&gt;
* powers from a non-active breaker state&lt;br /&gt;
* powers from the absent half of a case 70&lt;br /&gt;
* purely biological powers from changer states/case 53s&lt;br /&gt;
* powered constructs/minions&lt;br /&gt;
&lt;br /&gt;
Andflight: Charcutie can also hover at a speed comparable to a brisk walk. She can land on any surface, including walls and ceilings, after which her gravity applies down for her and her clothes. (If she’s wearing a hat and is standing on the ceiling, her hat won’t fall off.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&lt;br /&gt;
Having gone for a walk, Charcutie encounters Sister (Eleanor) Stigmata and Mewl. Surprised by the environment around her turning into a hellscape and by the appearance of a demon, Charcutie activates her power and requests a platter.&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a power from her list of copied powers. A random number generator gives her a blaster power.&lt;br /&gt;
# Charcutie gets a copy of a power from Eleanor. Eleanor has two powers, her shaker effect and her striker power. The shaker effect is always on, so Charcutie can’t copy it. This means Charcutie gets a copy of Eleanor’s striker power, a healing/reparative effect that forces demonic and gothic changes on the repaired material. Charcutie knows what this power does, including the drawback. She might even guess that Mewl looks like a demon because of something to do with this power.&lt;br /&gt;
# Charcutie gets a copy of a power from Mewl. Mewl has a thinker power, so that doesn’t count. But Mewl is a grab bag cape with three powers, so Charcutie gets a random power from the remaining two. Either she gets a copy of Mewl’s self healing, or she gets a copy of Mewl’s teleport. Flipping a coin, Charcutie’s player gets tails and obtains a copy of Mewl’s teleport. She also knows that Mewl’s teleport can only be used when people aren’t looking, making her a little wary about letting Mewl out of her sight.&lt;br /&gt;
&lt;br /&gt;
Combat begins when Charcutie spends uses the blaster power to attack a scary looking cat demon. Mewl spends their turn retaliating by throwing an axe at Charcutie. Eleanor spends a turn trying to ask what the hell is going on, and combat manages to calm down. The axe managed to wound Charcutie, and Eleanor offers to heal it, but Charcutie wants to maybe have this healing power another time and decides to use it herself to fix her wound, obtaining a few spooky demon scales on her arm.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a new fighter approaches. Charcutie wants to learn Mewl’s power for her list, but she is worried about the danger and decides to grab a fresh round of powers. (It also might help her get a sense for what this mysterious newcomer can do.).&lt;br /&gt;
&lt;br /&gt;
# Charcutie gets a copy of a random power from her list. Using Eleanor’s power added it to the list, and the random number generator gives Charcutie a copy of Eleanor’s power.&lt;br /&gt;
# Charcutie gets a copy of Eleanor’s striker power. Now two of her slots are the same defensive power.&lt;br /&gt;
# Charcutie gets tails again, with a copy of Mewl’s teleport&lt;br /&gt;
# Charcutie can’t copy a power from the new fighter. She doesn’t know why she couldn’t copy it, she just gets another random power from the list. The random number generator has chosen violence today, and gives Charcutie a third charge of Eleanor’s power. This is her life now.&lt;br /&gt;
&lt;br /&gt;
== ## Backstory ==&lt;br /&gt;
&lt;br /&gt;
Though a fan of detective and crime media, Charley’s ambitions didn’t quite match her ability, saddling her with a lot of student debt for not a lot of forensics degree. By the time she triggered she’d been working retail for two years, hoping to maybe save up and psych herself up for another go at getting some qualifications and a better job than waitressing. She was caught in the middle of a five way capefight between the former team members of the Femptolethal Five, whose attempt to re-enact Reservoir dogs before a heist and get along outside of costume failed spectacularly.&lt;br /&gt;
&lt;br /&gt;
Cape life was hopefully going to be an escape from waitressing but after stopping a mugging while wearing her work uniform Charley decided to stick with waitress as a theme for her costume. Her summer one, at least.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Copied Powers Table ==&lt;br /&gt;
&lt;br /&gt;
List of powers Charcutie can draw from when rolling for a random power.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Number&lt;br /&gt;
!width=&amp;quot;16%&amp;quot;| Copied From&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Description&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;| Event-Copied&lt;br /&gt;
!width=&amp;quot;22%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Die-ode (NPC)&lt;br /&gt;
| Striker power that delivers an electric shock, briefly powering or disabling an electrical device&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Cactus (NPC)&lt;br /&gt;
| LOS Shaker power that creates spikes on a five foot circle on any nonliving surface&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Dunce Box (NPC)&lt;br /&gt;
| Striker/master power that animates materials in the environment to create a child-sized lumpy creature that can follow simple orders. Will repeat whatever you say to it, and cry if you touch it.&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Ziltoid (NPC)&lt;br /&gt;
| Master power that summons a basketball sized ominous floating eyeball through which Ziltoid can see and fire his blaster powers (Lasts a day, pops when touched)&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Batgirl (NPC)&lt;br /&gt;
| Creates a baseball sized blob of fire that ignites dry and flammable materials&lt;br /&gt;
| Trigger Event&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3465</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3465"/>
		<updated>2020-04-02T09:19:27Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: /* Equipment and Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|height_cm   = 602&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|nickname    = Giddy, Kitty&lt;br /&gt;
|nationality = British&lt;br /&gt;
|image         = MewlDapper.jpg&lt;br /&gt;
|image caption = Gender Mewtral&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality = -3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 04/09/96&lt;br /&gt;
|birth_place = Warwick, England&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = {{Unbulleted list|Natalie Jaeger / Leanne Sidhe|Eleanor Gold / Sister Stigmata}}&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
&lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A member of the tribunal of hounds, this nonbinary villain was issued with an arrest warrant for attempted murder after a brief lived spree of vigilante justice. Known for the ability to teleport, and that their teleportation requires line of sight to be broken in order to function. Prefers heavy bladed weapons and ambushes.&lt;br /&gt;
&lt;br /&gt;
Part of a brief lived romance with the hero turned villain [[Kasherim]], seen publicly dating them in their villain guise. Recent alterations by [[Fiber]] have seen Mewl acquire cosmetic alterations, namely reshaped ears and a surgically added tail to appear more catlike.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne, with a modest chest. Their hair covers their ears but their surgically added tail is plain to see trailing out from behind them.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume varies. &lt;br /&gt;
&lt;br /&gt;
Costume 1 consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
[[File:Mewl.png|thumb|right|Mewl&#039;s Summer Costume.]]&lt;br /&gt;
&lt;br /&gt;
Costume 2 has an eyeless mask worn over the face, with a black dress shirt worn with red trousers and vest top. No utility belt is used with this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl lives with retired villainess Leanan Sidhe, and is permitted cautious access to her significant funds, though Mewl prefers using cheaper equipment. To keep themselves busy they&#039;ve taken a minor office role in one of the business&#039;s Sidhe owned, using it mostly to fill the day and get them out of the house.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint.&lt;br /&gt;
&lt;br /&gt;
Their typical loadout is just safety boots, and a battleaxe they bought themselves as a treat for their anniversary with Sidhe. The rest is only when they&#039;re preparing ahead of a fight.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained in ropeplay and knot tying. They’re proficient in securing people and objects and rigging hoists. Basic acrobatics and athletics. Accurate and able with a throwing axe and fighting with hatchets, but not on the same level as a professional. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and were formerly their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Time with the Tribunal of Hounds and starting to medically transition softened them somewhat, and now the violence they enjoyed as a cape is more of a once every few months thing. They&#039;ve started to take an interest in transhumanism, and are interested by any cape able to offer a change of their body more severe than tattoos and piercings.&lt;br /&gt;
&lt;br /&gt;
Mewl is a giggling fiend, giving people almost glimpses before moving out of range again. They imitate a horror movie villain, indeed they had tried their hand at being one while starting out as a cape. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them. &lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and would normally never risk their life to save another person, though they&#039;d get really worried and have to stop themselves from leaping in if it was Sidhe.&lt;br /&gt;
&lt;br /&gt;
Gideon is a somewhat outgoing flirt. Camp in manners and dress. They’re asexual but don’t let that be a barrier to pursuit of romance or interactions with others. Talk of sex or sport bores them greatly. That said, offers of pets or punishment will put them back a little and tend to extract a blush. They’re far too young to be retired and while away their time finding things to amuse them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this through walls and doors&lt;br /&gt;
*&lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mewl.png&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3464</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3464"/>
		<updated>2020-04-02T08:56:12Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|height_cm   = 602&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|nickname    = Giddy, Kitty&lt;br /&gt;
|nationality = British&lt;br /&gt;
|image         = MewlDapper.jpg&lt;br /&gt;
|image caption = Gender Mewtral&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality = -3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 04/09/96&lt;br /&gt;
|birth_place = Warwick, England&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|partners        = {{Unbulleted list|Natalie Jaeger / Leanne Sidhe|Eleanor Gold / Sister Stigmata}}&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
&lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A member of the tribunal of hounds, this nonbinary villain was issued with an arrest warrant for attempted murder after a brief lived spree of vigilante justice. Known for the ability to teleport, and that their teleportation requires line of sight to be broken in order to function. Prefers heavy bladed weapons and ambushes.&lt;br /&gt;
&lt;br /&gt;
Part of a brief lived romance with the hero turned villain [[Kasherim]], seen publicly dating them in their villain guise. Recent alterations by [[Fiber]] have seen Mewl acquire cosmetic alterations, namely reshaped ears and a surgically added tail to appear more catlike.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne, with a modest chest. Their hair covers their ears but their surgically added tail is plain to see trailing out from behind them.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume varies. &lt;br /&gt;
&lt;br /&gt;
Costume 1 consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
[[File:Mewl.png|thumb|right|Mewl&#039;s Summer Costume.]]&lt;br /&gt;
&lt;br /&gt;
Costume 2 has an eyeless mask worn over the face, with a black dress shirt worn with red trousers and vest top. No utility belt is used with this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl lives with retired villainess Leanan Sidhe, and is permitted cautious access to her significant funds, though Mewl prefers using cheaper equipment. To keep themselves busy they&#039;ve taken a minor office role in one of the business&#039;s Sidhe owned, using it mostly to fill the day and get them out of the house.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint. At home, for special occasions, they have a rather sturdy battleaxe , only used for special occasions.&lt;br /&gt;
&lt;br /&gt;
Their typical loadout is just safety boots, and a battleaxe they bought themselves as a treat for their anniversary with Sidhe. The rest is only when they&#039;re preparing ahead of a fight.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained in ropeplay and knot tying. They’re proficient in securing people and objects and rigging hoists. Basic acrobatics and athletics. Accurate and able with a throwing axe and fighting with hatchets, but not on the same level as a professional. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and were formerly their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Time with the Tribunal of Hounds and starting to medically transition softened them somewhat, and now the violence they enjoyed as a cape is more of a once every few months thing. They&#039;ve started to take an interest in transhumanism, and are interested by any cape able to offer a change of their body more severe than tattoos and piercings.&lt;br /&gt;
&lt;br /&gt;
Mewl is a giggling fiend, giving people almost glimpses before moving out of range again. They imitate a horror movie villain, indeed they had tried their hand at being one while starting out as a cape. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them. &lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and would normally never risk their life to save another person, though they&#039;d get really worried and have to stop themselves from leaping in if it was Sidhe.&lt;br /&gt;
&lt;br /&gt;
Gideon is a somewhat outgoing flirt. Camp in manners and dress. They’re asexual but don’t let that be a barrier to pursuit of romance or interactions with others. Talk of sex or sport bores them greatly. That said, offers of pets or punishment will put them back a little and tend to extract a blush. They’re far too young to be retired and while away their time finding things to amuse them.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this through walls and doors&lt;br /&gt;
*&lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mewl.png&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Plasticine&amp;diff=3405</id>
		<title>Plasticine</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Plasticine&amp;diff=3405"/>
		<updated>2020-03-17T07:47:14Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TEXT WITHIN THESE ARE COMMENTS. Comments don&#039;t display anywhere or do anything. --&amp;gt;&lt;br /&gt;
{{cape&lt;br /&gt;
|name        = &amp;lt;!-- Plasticine --&amp;gt;&lt;br /&gt;
|alias       = &amp;lt;!-- if they go by another name, put it here or leave blank --&amp;gt;&lt;br /&gt;
|civ_name    = Mera Warren&lt;br /&gt;
|author      =  /u/frustratedFreeboota&lt;br /&gt;
|alignment   =  Rogue &lt;br /&gt;
|affiliation = None&lt;br /&gt;
|status      = Active&lt;br /&gt;
&amp;lt;!-- everything above this comment is required. ask if you need help! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This section to be filled out at the direction of mods only. --&amp;gt;&lt;br /&gt;
|class         = &amp;lt;!-- {{cape/class|Tinker}} ({{cape/class|Blaster|5}}, {{cape/class|Mover|4}}) --&amp;gt;&lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = C&lt;br /&gt;
|rep_criminal  = ?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- everything below this is optional,  --&amp;gt;&lt;br /&gt;
|redditlink  = https://www.reddit.com/r/wormrp/comments/dl0krs/plasticine/&lt;br /&gt;
|image       = Plasticine.PNG&lt;br /&gt;
|caption     = The girl on the right dressed as the guy on the left.&lt;br /&gt;
|birth_date  = 1997-10-30&lt;br /&gt;
|birth_place = Milwaukee, Wisconsin&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Additional options exist, see Template:Cape for documentation --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Put your basic character overview and public information here. --&amp;gt;&lt;br /&gt;
&amp;quot;Oh shit, Plasticine? They&#039;ve got some pictures on liveleaks that&#039;ll make you sick.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You probably haven&#039;t heard of her unless you follow underground parahuman fighting rings online, but there&#039;s a few body mod blogs that have a selfie with her showing off some extreme but temporary changes.&lt;br /&gt;
&lt;br /&gt;
Anyone that searches her name online will find her social media with she/he/they/any pronouns listed on the bio, and a link to her OTHER social media profile, which is marked NSFW and has a profile picture of her fursona.&lt;br /&gt;
&lt;br /&gt;
Anyone able to access PRT files has access to a psychiatric profile and detailed powers testing. (The powers tester later being fired for allowing excessive cruelty towards a sheep)&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
A six foot woman with a died red short mohawk. Built like a woman&#039;s rugby player, dressed in tank tops to expose her arms, maximise skin contact. Wears big jackets that she can dramatically throw off. Street wear is black denim jackets and jeans. Her low tier costume for fights and such is adding a muzzle and a russian army greatcoat. Her high tier show off to other capes costume is a taxidermied mix of a hyena and a crocodile turned into a fur coat with a little onesie sort of hoodie with scaled sleeves and a crocodile tail hanging off the back. Its a fursuit made with her power.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
Carries one can of pepper spray in the outer pocket of her coat, a burner phone in her trouser pocket, and smart phone in her coat pocket.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
Amateur Sculpter/Potter.&lt;br /&gt;
Streetboxer.&lt;br /&gt;
Former Doom speedrunner, was able to play and follow Quake.&lt;br /&gt;
Does Obstacle Courses and endurance runs when they come up as events, but never competively.&lt;br /&gt;
Has taken a few courses on tattoo artistry and piercing.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
Friendly but controlling, with a love of power over other people physically and attention wise. Tends to go in for a lot of hugs, shoulder bumps, high fives, even if people have already flinched away from her once. Into the cape life for the money.&lt;br /&gt;
&lt;br /&gt;
Excitable and more personable online. Frequently types in *hugs* and *uwu*, moves in a few Furry circles. Her sona is a hyena/crocodile/dog chimera with an elaborate egyptian backstory that she will tell you about if you aren&#039;t careful.&lt;br /&gt;
&lt;br /&gt;
Trans-inclusive bisexual, hasn&#039;t ever been able to keep a partner for long due to the intimacy issues and complications raised by her power.&lt;br /&gt;
&lt;br /&gt;
Squeamish at suspenseful horror movies, excessive gore, scenes of parental abuse in films.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
What&#039;s it do? When touching them with her skin, Plasticine treats other living or dead bodies as though they were made of a sort of weak and malleable dough, regardless of how tough they were before. If she&#039;s got gloves on or is using a weapon, there&#039;s no difference in how she interacts with people, but otherwise any pressure she applies to people will start to reshape them.&lt;br /&gt;
&lt;br /&gt;
How&#039;s that work? Poking someone will leave a little hole in them. With a bit of leverage she can tear off a hand, and with a punch she can leave a fist shaped dent in someone&#039;s face. Being punched by people still hurts, Plasticine&#039;s power only applies when she is initiating the impact. The people behave as normal towards other people and biologically they&#039;re the same, just moved around a lot. She can remove part of this clay from someone and add it to someone else, swapping body parts, heads, etc. Its still made of human, just a vague sort of malleable human.&lt;br /&gt;
&lt;br /&gt;
How long does it last? People stay changed for 8 hours and then slowly shift back to their original shape over the next 24 hours. Using her power on a body that was already affected by her power an hour or more ago doubles the remaining duration. She hits you again an hour later and the remaining 7 hours until it starts to change back is doubled to 14 hours. An hour later and 13 hours becomes 26 hours. Once that time is up, its another 24 hours of everything moving back into position, painlessly but awkwardly and discomforting.&lt;br /&gt;
&lt;br /&gt;
Can it kill? Not with internal injuries or blood clots or any awkward complications, the body just functions for the duration of the power. Even after the power wears off, any body parts that were taken away and weren&#039;t put back in time will be scarred over like an old wound. Plasticine can&#039;t kill you with her power, you&#039;ll stay alive unless she suffocates you by taking away/sealing up your mouth and nose, and that would take a few punches to the face or a bit of sculpting. Injuries and swapped body parts and added mass won&#039;t have any side effects until the power wears off. In the event of separated body parts, this means that a limb that was removed can be reattached and will be fine, but if it stays detached then it will be permanently severed after 24 hours so you&#039;d have to stitch it back on or something. Sufficient deformation of someone&#039;s eyes/ears/nose will stifle that sense as surely as a blocked nose/plugged ear/gag.&lt;br /&gt;
&lt;br /&gt;
What counts as a body? Animal skins and furs, bones, animals, people. Clothes made out of materials other than cotton or fur won&#039;t be affected but still carry the effect, if she can punch someone in a fur coat then it&#039;ll leave a dent, if she punches someone&#039;s armour then it won&#039;t do anything/will do less, depends how much the person underneath would normally be affected by a punch.&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Daughter of a failed boxer, pushed from an early age into competition. There were rumours that her father&#039;s training veered into abuse but noone thought anything of it until the neighbours complained of noise. Cops found him alive but mouthless, his hands and feet bent at awkward angles. She was arrested attempting to leave the city by plane, coming quietly. The local PRT strongly implied they would have her tried for assault if she hadn&#039;t signed up for the nearest Wards to Wisconsin. She was nearly 18 and after a few months of counselling and image meetings that couldn&#039;t make heads or tails of her power she left to make a living on her own, using the brief pay from her time in the Wards to move to the West Coast.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=THEM!&amp;diff=3404</id>
		<title>THEM!</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=THEM!&amp;diff=3404"/>
		<updated>2020-03-17T07:46:56Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = THEM!&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Vladimir Novak&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = &amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Etrata2.jpg&lt;br /&gt;
|image caption = Like this, but precisely 60 foot tall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = -1&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal  = -&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 03/03/2002&lt;br /&gt;
|birth_place = Green Bay, Wisconsin &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A low stakes villain in a big way, unwilling and incapable of committing too much damage despite the terror that is a 60 foot insect themed enby.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Six foot and awkward looking gangly young adult, with a touch of acne and a haircut a wee bit mature for them. Their &lt;br /&gt;
costume is a Purple and Yellow armless bodysuit worn with a pair of elbow length grey fingerless gloves, jackboots, and either a domino mask or a mask shaped rather like an ant&#039;s head with human looking eyes and pincers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Born the child of &amp;quot;Fifty Foot Woman!&amp;quot;, an immigrant from the Czech republic, single mother, and five foot golden age villainess who could grow to fifty feet in height who used to clash with the Protectorate across two decades of B list villainy and slightly skimpy outfits, THEM! had a few oedipal and freudian issues compounded by a dislike of their own body. Diagnosed with dysphoria and electing to transition, THEM! triggered in an awkward public outing at an outdeer beer party in the middle of an already awkward second puberty, gaining the power to grow to up to ten times their height.&lt;br /&gt;
&lt;br /&gt;
Attending Ashton University when they actually need to show up to a lecture for business studies, THEM! has prepared themself for a career in petty villainy.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Low stakes spectacle villain, willing to play by the rules and drop the ball to make sure the heroes win in the hopes they&#039;ll reciprocate and won&#039;t try too hard to take them down in return. Pun based sense of humour, where Word Play is the be all and end all of comedy.&lt;br /&gt;
&lt;br /&gt;
A few childhood dalliances with Verruccas and other infections has worked away at a lot of THEM!&#039;s hesistance to cut into their own skin and their tolerance for the awkward sort of little pains they might get from small cuts and scratches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
First aid training. Former field Hockey player. Trained in a bit of Bartitsu for street defence, giving them an advantage against people what haven&#039;t trained in proper martial arts and allowing them to use an umbrella or hockey stick as an effective enough weapon.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
THEM! has no powers or differences from anyone else at their normal size. Using their power, THEM! can rapidly grow to a height of roughly sixty feet or shrink back to a minimum of 6 feet at will. This growth/shrinking is at a rate of 6 feet of growth or shrinking per second for a total of 9 seconds to reach full/empty size, with only the maximum and minimum heights allowed. There is no stopping in between, and they&#039;ll keep growing if knocked out midway through. THEM! remains at their current height if knocked unconscious. While big, THEM! is able to lift and move objects as if they had the same density for the reduced volume that they have relative to THEM! Example, a giant brick would seem to weigh the same to THEM! as a regular brick would to THEM! when THEM! is normal sized. At most they can safely lift about two and a half metric tons of weight (2500kg) held close to the body and at waist height. Their strength behaves weirdly when it comes to damaging structures, with objects behaving as if they were made of the same material only smaller. Trying to destroy a building by kicking it will hurt THEM! as if they just kicked a brick wall at normal size. Stepping on a boulder is the equivalent of stepping on a pebble. THEM! also moves slower, travelling at a maximum of 30 miles per hour at their maximum height.&lt;br /&gt;
&lt;br /&gt;
While in this state, THEM! takes damage proportional to their new size. Their skin and clothing can be damaged as normal, but the things damaging them are much smaller. A sword can only cut so deep, bullets are like splinters and tend to stop a little sooner due to the thicker meat and such in the way. Electrical shocks, burns, and what have you are still rather effective.&lt;br /&gt;
&lt;br /&gt;
Shrinking and growing will include anything they&#039;re wearing and holding, though the affected things will immediately shrink back to normal if they are cut off/fall off/are extracted. A bullet that was inside them and shrunk will grow back to normal size as soon as it is outside of their body, and a hair that falls off their head won&#039;t be a giant hair. A bullet fired from a giant gun would make a big flash but just be a normal sized bullet. The magnetic and conductive properties of anything made big with them are unchanged, they can&#039;t make giant and powerful magnets and they can&#039;t just light a really big torch and use it to burn things.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=3403</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=3403"/>
		<updated>2020-03-17T07:42:27Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Amber &amp;lt;!-- Cape name, or if noncape their civ name --&amp;gt;&lt;br /&gt;
|author      = /u/frustratedFreeboota &amp;lt;!-- The author&#039;s reddit name --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- civ name if known --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active &amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Villain &amp;lt;!-- Unknown, Hero, Villain, Mercenary, Rogue --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Unknown, None, Wards, Protectorate, or a gang/group name. Contact keira if your group name isn&#039;t linking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Gorg.png&amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = A snaggletoothed sort. &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality = -2&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_place = Ashton&lt;br /&gt;
|birth_date = 04/07/2000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.56&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Former sewer queen, Amber led a brief reign of terror blocking storm drains and stealing from grocery stores. A hideous case 53 and vagrant.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Five foot two, with a pale green complexion. Her &amp;quot;hair&amp;quot; consists of eight arms, green with orange stripes, independently capable of movement but only slowly. (If her tentacles are cut/torn off they grow back over the course of a month.) Her neck is thick with muscles that serve to balance the additional mass. Her skin is vaguely reptilian, more like the belly of a lizard than its scales. Ugly features from poor eating/lack of hygiene, with a few patches where skin looks like its being shed. Her teeth grow through and between her upper and lower lip in a permanent toothy grin.&lt;br /&gt;
&lt;br /&gt;
Civies: A plain white tank top and pair of shredded jeans. Heavy metal T-shirts and second hand trousers.&lt;br /&gt;
&lt;br /&gt;
Costume: a vest and coat made from fabric that&#039;s had her power applied to it. It looks like a rough sort of coat made from crocodile skin or charcoal, and comes with matching trousers.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* &lt;br /&gt;
* Katana&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Minor gymnastic ability. Can perform a pullup, a cartwheel, etc.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Capricious, with certain words and phrases reminding her of her old life and triggering sudden kinship or anger. Haughty, proud of her appearance despite how far she&#039;s fallen. Some days she&#039;ll be willing to accept guests, other times she&#039;ll seal herself away through the use of her power, locking herself away in her &amp;quot;room&amp;quot; and listening to her radio.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
By opening her nyctating membrane (her eyes open a second time, sideways, with the little people eyelids peeling back to show two scary orange glowing ones. A small and faintly visible (can&#039;t be seen in daylight, can at night/in the dark) beam will mark a patch of &amp;quot;nonliving&amp;quot; (including Worn clothing, prosthetics, glasses, and contact lenses) material. (smaller as you grow nearer to her, but no larger than two circular metres at no further a distance than one hundred and fifty metres as the crow flies, the maximum range starting at her feet and ending at a horizontal distance of a hundred and fifty metres from where she is standing)&lt;br /&gt;
&lt;br /&gt;
Marked patches will have a sort of slimy mold sprout on them, a vivid amber in colouration. This mold is sticky and can&#039;t be shaken off, though it can be peeled off with little effort, coming off in one big piece.&lt;br /&gt;
&lt;br /&gt;
Once she closes her nyctating membranes an effect spreads. The first bit of mold to grow is immediately effected, and the last bits are effected ten seconds after the first thing regardless of how long she spent marking things. &lt;br /&gt;
&lt;br /&gt;
This effect causes the mold to grow over the course of five seconds, swelling into a series of hexagonal &amp;quot;scales&amp;quot; that vary in size between 1 and 10 centimetres cubed, clinging to whatever they grew from with a force that reacts to internal efforts to displace it (Brutes flexing won&#039;t break it off. They&#039;ll have to tear/scrape/smash it off) The Scales are durable, but will shatter with force similar to a blow from a sledgehammer. The outside edge of the Scales in a given patch is weak enough to be pulled off one at a time by human hand. The Scales are very lightweight, and will not hinder people. The side of the Scale that was attached to something is vaguely sticky, wet, and organic looking, but can&#039;t attach to anything else once peeled off. The side of the Scale facing outwards is grey and dry, resembling charcoal. Over the course of two days worth of sunlight or one day unattached from the surface it grew from, a Scale will crumble into a white powery ash.&lt;br /&gt;
&lt;br /&gt;
Blindness will not affect her power, so long as her eyes are intact enough they&#039;ll send out the little orange light. Any of Amber&#039;s eyes can, if removed, be used as an ingredient for some sort of tinkertech laser that recreates her power. If Amber has been left blind/powerless for more than a fortnight (two weeks), her body will change to accommodate this, with her hair tentacles changing over the course of a further week into independently blinking eyestalks that can use her power.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3369</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3369"/>
		<updated>2020-03-12T08:33:26Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|height_cm   = 602&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|nickname    = Giddy, Kitty&lt;br /&gt;
|partner     = Leanan Sidhe&lt;br /&gt;
|nationality = British&lt;br /&gt;
|image         = MewlDapper.jpg&lt;br /&gt;
|image caption = Gender Mewtral&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality = -3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 04/09/96&lt;br /&gt;
|birth_place = Warwick, England&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = Natalie Jaeger/Leanen Sidhe&lt;br /&gt;
|spouses         = &lt;br /&gt;
&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = Eleanor Gold/{Sister Stigmata}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
&lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A member of the tribunal of hounds, this nonbinary villain was issued with an arrest warrant for attempted murder after a brief lived spree of vigilante justice. Known for the ability to teleport, and that their teleportation requires line of sight to be broken in order to function. Prefers heavy bladed weapons and ambushes.&lt;br /&gt;
&lt;br /&gt;
Part of a brief lived romance with the hero turned villain [[Kasherim]], seen publicly dating them in their villain guise. Recent alterations by [[Fiber]] have seen Mewl acquire cosmetic alterations, namely reshaped ears and a surgically added tail to appear more catlike.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne, with a modest chest. Their hair covers their ears but their surgically added tail is plain to see trailing out from behind them.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume varies. &lt;br /&gt;
&lt;br /&gt;
Costume 1 consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
[[File:Mewl.png|thumb|right|Mewl&#039;s Summer Costume.]]&lt;br /&gt;
&lt;br /&gt;
Costume 2 has an eyeless mask worn over the face, with a black dress shirt worn with red trousers and vest top. No utility belt is used with this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl lives with retired villainess Leanan Sidhe, and is permitted cautious access to her significant funds, though Mewl prefers using cheaper equipment. To keep themselves busy they&#039;ve taken a minor office role in one of the business&#039;s Sidhe owned, using it mostly to fill the day and get them out of the house.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint. At home, for special occasions, they have a rather sturdy battleaxe they bought themselves as a treat for their anniversary, only used for special occasions.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained themself to hit a stationary target with a thrown object. They are very bad at hitting moving targets, and tend to overestimate how fast people move. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and were formerly their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Mewl once wanted to gain a reputation by scaring/harassing people, and heroes made excellent targets. Time with the Tribunal of Hounds and starting to medically transition softened them somewhat, and now the violence they enjoyed as a cape is more of a once every few months thing. They&#039;ve started to take an interest in transhumanism, and are interested by any cape able to offer a change of their body more sever than tattoos and piercings.&lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and would normally never risk their life to save another person, though they&#039;d get really worried and have to stop themselves from leaping in if it was Sidhe.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this through walls and doors&lt;br /&gt;
*&lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mewl.png&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3368</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3368"/>
		<updated>2020-03-11T19:54:28Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|height_cm   = 602&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|nickname    = Giddy, Kitty&lt;br /&gt;
|partner     = Leanan Sidhe&lt;br /&gt;
|nationality = British&lt;br /&gt;
|image         = MewlDapper.jpg&lt;br /&gt;
|image caption = Gender Mewtral&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality = -3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 04/09/96&lt;br /&gt;
|birth_place = Warwick, England&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = Natalie Jaeger/Leanen Sidhe&lt;br /&gt;
|spouses         = &lt;br /&gt;
&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = Eleanor Gold/{Sister Stigmata}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
&lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A member of the tribunal of hounds, this nonbinary villain was issued with an arrest warrant for attempted murder after a brief lived spree of vigilante justice. Known for the ability to teleport, and that their teleportation requires line of sight to be broken in order to function. Prefers heavy bladed weapons and ambushes.&lt;br /&gt;
&lt;br /&gt;
Part of a brief lived romance with the hero turned villain [[Kasherim]], seen publicly dating them in their villain guise. Recent alterations by [[Fiber]] have seen Mewl acquire cosmetic alterations, namely reshaped ears and a surgically added tail to appear more catlike.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne, with a modest chest. Their hair covers their ears but their surgically added tail is plain to see trailing out from behind them.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume varies. &lt;br /&gt;
&lt;br /&gt;
Costume 1 consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
Costume 2 has an eyeless mask worn over the face, with a black dress shirt worn with red trousers and vest top. No utility belt is used with this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl lives with retired villainess Leanan Sidhe, and is permitted cautious access to her significant funds, though Mewl prefers using cheaper equipment. To keep themselves busy they&#039;ve taken a minor office role in one of the business&#039;s Sidhe owned, using it mostly to fill the day and get them out of the house.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint. At home, for special occasions, they have a rather sturdy battleaxe they bought themselves as a treat for their anniversary, only used for special occasions.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained themself to hit a stationary target with a thrown object. They are very bad at hitting moving targets, and tend to overestimate how fast people move. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and were formerly their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Mewl once wanted to gain a reputation by scaring/harassing people, and heroes made excellent targets. Time with the Tribunal of Hounds and starting to medically transition softened them somewhat, and now the violence they enjoyed as a cape is more of a once every few months thing. They&#039;ve started to take an interest in transhumanism, and are interested by any cape able to offer a change of their body more sever than tattoos and piercings.&lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and would normally never risk their life to save another person, though they&#039;d get really worried and have to stop themselves from leaping in if it was Sidhe.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this through walls and doors&lt;br /&gt;
*&lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mewl.png&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3367</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3367"/>
		<updated>2020-03-11T19:53:50Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|height_cm   = 602&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|nickname    = Giddy, Kitty&lt;br /&gt;
|partner     = Leanan Sidhe&lt;br /&gt;
|nationality = British&lt;br /&gt;
|image         = MewlDapper.jpg&lt;br /&gt;
|image caption = Summer costume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality = -3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 04/09/96&lt;br /&gt;
|birth_place = Warwick, England&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = Natalie Jaeger/Leanen Sidhe&lt;br /&gt;
|spouses         = &lt;br /&gt;
&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = Eleanor Gold/{Sister Stigmata}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
&lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A member of the tribunal of hounds, this nonbinary villain was issued with an arrest warrant for attempted murder after a brief lived spree of vigilante justice. Known for the ability to teleport, and that their teleportation requires line of sight to be broken in order to function. Prefers heavy bladed weapons and ambushes.&lt;br /&gt;
&lt;br /&gt;
Part of a brief lived romance with the hero turned villain [[Kasherim]], seen publicly dating them in their villain guise. Recent alterations by [[Fiber]] have seen Mewl acquire cosmetic alterations, namely reshaped ears and a surgically added tail to appear more catlike.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne, with a modest chest. Their hair covers their ears but their surgically added tail is plain to see trailing out from behind them.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume varies. &lt;br /&gt;
&lt;br /&gt;
Costume 1 consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
Costume 2 has an eyeless mask worn over the face, with a black dress shirt worn with red trousers and vest top. No utility belt is used with this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl lives with retired villainess Leanan Sidhe, and is permitted cautious access to her significant funds, though Mewl prefers using cheaper equipment. To keep themselves busy they&#039;ve taken a minor office role in one of the business&#039;s Sidhe owned, using it mostly to fill the day and get them out of the house.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint. At home, for special occasions, they have a rather sturdy battleaxe they bought themselves as a treat for their anniversary, only used for special occasions.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained themself to hit a stationary target with a thrown object. They are very bad at hitting moving targets, and tend to overestimate how fast people move. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and were formerly their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Mewl once wanted to gain a reputation by scaring/harassing people, and heroes made excellent targets. Time with the Tribunal of Hounds and starting to medically transition softened them somewhat, and now the violence they enjoyed as a cape is more of a once every few months thing. They&#039;ve started to take an interest in transhumanism, and are interested by any cape able to offer a change of their body more sever than tattoos and piercings.&lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and would normally never risk their life to save another person, though they&#039;d get really worried and have to stop themselves from leaping in if it was Sidhe.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this through walls and doors&lt;br /&gt;
*&lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mewl.png&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:MewlDapper.jpg&amp;diff=3366</id>
		<title>File:MewlDapper.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:MewlDapper.jpg&amp;diff=3366"/>
		<updated>2020-03-11T19:51:15Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Mewl in a red suit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Mewl in a red suit&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=THEM!&amp;diff=3365</id>
		<title>THEM!</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=THEM!&amp;diff=3365"/>
		<updated>2020-03-11T12:39:06Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = THEM!&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Vladimir Novak&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = &amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Etrata2.jpg&lt;br /&gt;
|image caption = Like this, but precisely 60 foot tall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 03/03/2002&lt;br /&gt;
|birth_place = Green Bay, Wisconsin &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A low stakes villain in a big way, unwilling and incapable of committing too much damage despite the terror that is a 60 foot insect themed enby.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Six foot and awkward looking gangly young adult, with a touch of acne and a haircut a wee bit mature for them. Their &lt;br /&gt;
costume is a Purple and Yellow armless bodysuit worn with a pair of elbow length grey fingerless gloves, jackboots, and either a domino mask or a mask shaped rather like an ant&#039;s head with human looking eyes and pincers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Born the child of &amp;quot;Fifty Foot Woman!&amp;quot;, an immigrant from the Czech republic, single mother, and five foot golden age villainess who could grow to fifty feet in height who used to clash with the Protectorate across two decades of B list villainy and slightly skimpy outfits, THEM! had a few oedipal and freudian issues compounded by a dislike of their own body. Diagnosed with dysphoria and electing to transition, THEM! triggered in an awkward public outing at an outdeer beer party in the middle of an already awkward second puberty, gaining the power to grow to up to ten times their height.&lt;br /&gt;
&lt;br /&gt;
Attending Ashton University when they actually need to show up to a lecture for business studies, THEM! has prepared themself for a career in petty villainy.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Low stakes spectacle villain, willing to play by the rules and drop the ball to make sure the heroes win in the hopes they&#039;ll reciprocate and won&#039;t try too hard to take them down in return. Pun based sense of humour, where Word Play is the be all and end all of comedy.&lt;br /&gt;
&lt;br /&gt;
A few childhood dalliances with Verruccas and other infections has worked away at a lot of THEM!&#039;s hesistance to cut into their own skin and their tolerance for the awkward sort of little pains they might get from small cuts and scratches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
First aid training. Former field Hockey player. Trained in a bit of Bartitsu for street defence, giving them an advantage against people what haven&#039;t trained in proper martial arts and allowing them to use an umbrella or hockey stick as an effective enough weapon.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
THEM! has no powers or differences from anyone else at their normal size. Using their power, THEM! can rapidly grow to a height of roughly sixty feet or shrink back to a minimum of 6 feet at will. This growth/shrinking is at a rate of 6 feet of growth or shrinking per second for a total of 9 seconds to reach full/empty size, with only the maximum and minimum heights allowed. There is no stopping in between, and they&#039;ll keep growing if knocked out midway through. THEM! remains at their current height if knocked unconscious. While big, THEM! is able to lift and move objects as if they had the same density for the reduced volume that they have relative to THEM! Example, a giant brick would seem to weigh the same to THEM! as a regular brick would to THEM! when THEM! is normal sized. At most they can safely lift about two and a half metric tons of weight (2500kg) held close to the body and at waist height. Their strength behaves weirdly when it comes to damaging structures, with objects behaving as if they were made of the same material only smaller. Trying to destroy a building by kicking it will hurt THEM! as if they just kicked a brick wall at normal size. Stepping on a boulder is the equivalent of stepping on a pebble. THEM! also moves slower, travelling at a maximum of 30 miles per hour at their maximum height.&lt;br /&gt;
&lt;br /&gt;
While in this state, THEM! takes damage proportional to their new size. Their skin and clothing can be damaged as normal, but the things damaging them are much smaller. A sword can only cut so deep, bullets are like splinters and tend to stop a little sooner due to the thicker meat and such in the way. Electrical shocks, burns, and what have you are still rather effective.&lt;br /&gt;
&lt;br /&gt;
Shrinking and growing will include anything they&#039;re wearing and holding, though the affected things will immediately shrink back to normal if they are cut off/fall off/are extracted. A bullet that was inside them and shrunk will grow back to normal size as soon as it is outside of their body, and a hair that falls off their head won&#039;t be a giant hair. A bullet fired from a giant gun would make a big flash but just be a normal sized bullet. The magnetic and conductive properties of anything made big with them are unchanged, they can&#039;t make giant and powerful magnets and they can&#039;t just light a really big torch and use it to burn things.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=THEM!&amp;diff=3364</id>
		<title>THEM!</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=THEM!&amp;diff=3364"/>
		<updated>2020-03-11T12:29:29Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = THEM!&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Vladimir Novak&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = &amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Mercenary&lt;br /&gt;
|affiliation = None&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Etrata2.png&lt;br /&gt;
|image caption = Like this, but precisely 60 foot tall.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality  = &lt;br /&gt;
|rep_notoriety = &lt;br /&gt;
|rep_criminal  = &lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 03/03/2002&lt;br /&gt;
|birth_place = Green Bay, Wisconsin &lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
|height_cm = &lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A low stakes villain in a big way, unwilling and incapable of committing too much damage despite the terror that is a 60 foot insect themed enby.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Six foot and awkward looking gangly young adult, with a touch of acne and a haircut a wee bit mature for them. Their &lt;br /&gt;
costume is a Purple and Yellow armless bodysuit worn with a pair of elbow length grey fingerless gloves, jackboots, and either a domino mask or a mask shaped rather like an ant&#039;s head with human looking eyes and pincers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Backstory ===&lt;br /&gt;
Born the child of &amp;quot;Fifty Foot Woman!&amp;quot;, an immigrant from the Czech republic, single mother, and five foot golden age villainess who could grow to fifty feet in height who used to clash with the Protectorate across two decades of B list villainy and slightly skimpy outfits, THEM! had a few oedipal and freudian issues compounded by a dislike of their own body. Diagnosed with dysphoria and electing to transition, THEM! triggered in an awkward public outing at an outdeer beer party in the middle of an already awkward second puberty, gaining the power to grow to up to ten times their height.&lt;br /&gt;
&lt;br /&gt;
Attending Ashton University when they actually need to show up to a lecture for business studies, THEM! has prepared themself for a career in petty villainy.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Low stakes spectacle villain, willing to play by the rules and drop the ball to make sure the heroes win in the hopes they&#039;ll reciprocate and won&#039;t try too hard to take them down in return. Pun based sense of humour, where Word Play is the be all and end all of comedy.&lt;br /&gt;
&lt;br /&gt;
A few childhood dalliances with Verruccas and other infections has worked away at a lot of THEM!&#039;s hesistance to cut into their own skin and their tolerance for the awkward sort of little pains they might get from small cuts and scratches.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
First aid training. Former field Hockey player. Trained in a bit of Bartitsu for street defence, giving them an advantage against people what haven&#039;t trained in proper martial arts and allowing them to use an umbrella or hockey stick as an effective enough weapon.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
THEM! has no powers or differences from anyone else at their normal size. Using their power, THEM! can rapidly grow to a height of roughly sixty feet or shrink back to a minimum of 6 feet at will. This growth/shrinking is at a rate of 6 feet of growth or shrinking per second for a total of 9 seconds to reach full/empty size, with only the maximum and minimum heights allowed. There is no stopping in between, and they&#039;ll keep growing if knocked out midway through. THEM! remains at their current height if knocked unconscious. While big, THEM! is able to lift and move objects as if they had the same density for the reduced volume that they have relative to THEM! Example, a giant brick would seem to weigh the same to THEM! as a regular brick would to THEM! when THEM! is normal sized. At most they can safely lift about two and a half metric tons of weight (2500kg) held close to the body and at waist height. Their strength behaves weirdly when it comes to damaging structures, with objects behaving as if they were made of the same material only smaller. Trying to destroy a building by kicking it will hurt THEM! as if they just kicked a brick wall at normal size. Stepping on a boulder is the equivalent of stepping on a pebble. THEM! also moves slower, travelling at a maximum of 30 miles per hour at their maximum height.&lt;br /&gt;
&lt;br /&gt;
While in this state, THEM! takes damage proportional to their new size. Their skin and clothing can be damaged as normal, but the things damaging them are much smaller. A sword can only cut so deep, bullets are like splinters and tend to stop a little sooner due to the thicker meat and such in the way. Electrical shocks, burns, and what have you are still rather effective.&lt;br /&gt;
&lt;br /&gt;
Shrinking and growing will include anything they&#039;re wearing and holding, though the affected things will immediately shrink back to normal if they are cut off/fall off/are extracted. A bullet that was inside them and shrunk will grow back to normal size as soon as it is outside of their body, and a hair that falls off their head won&#039;t be a giant hair. A bullet fired from a giant gun would make a big flash but just be a normal sized bullet. The magnetic and conductive properties of anything made big with them are unchanged, they can&#039;t make giant and powerful magnets and they can&#039;t just light a really big torch and use it to burn things.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=File:Etrata2.jpg&amp;diff=3363</id>
		<title>File:Etrata2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=File:Etrata2.jpg&amp;diff=3363"/>
		<updated>2020-03-11T12:27:07Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: Art for THEM! faceclaim.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Art for THEM! faceclaim.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=3362</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=3362"/>
		<updated>2020-03-11T12:24:34Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Amber &amp;lt;!-- Cape name, or if noncape their civ name --&amp;gt;&lt;br /&gt;
|author      = /u/frustratedFreeboota &amp;lt;!-- The author&#039;s reddit name --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- civ name if known --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active &amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Villain &amp;lt;!-- Unknown, Hero, Villain, Mercenary, Rogue --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Unknown, None, Wards, Protectorate, or a gang/group name. Contact keira if your group name isn&#039;t linking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Gorg.png&amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = A snaggletoothed sort. &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_place = Ashton&lt;br /&gt;
|birth_date = 04/07/2000&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.56&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Former sewer queen, Amber led a brief reign of terror blocking storm drains and stealing from grocery stores. A hideous case 53 and vagrant.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Five foot two, with a pale green complexion. Their &amp;quot;hair&amp;quot; consists of eight arms, green with orange stripes, independently capable of movement but only slowly. (If her tentacles are cut/torn off they grow back over the course of a month.) Her neck is thick with muscles that serve to balance the additional mass. Her skin is vaguely reptilian, more like the belly of a lizard than its scales. Ugly features from poor eating/lack of hygiene, with a few patches where skin looks like its being shed. Her teeth grow through and between her upper and lower lip in a permanent toothy grin.&lt;br /&gt;
&lt;br /&gt;
Civies: A plain white tank top and pair of shredded jeans. Heavy metal T-shirts and second hand trousers.&lt;br /&gt;
&lt;br /&gt;
Costume: a vest and coat made from fabric that&#039;s had her power applied to it. It looks like a rough sort of coat made from crocodile skin or charcoal, and comes with matching trousers.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* &lt;br /&gt;
* Katana&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Minor gymnastic ability. Can perform a pullup, a cartwheel, etc.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Capricious, with certain words and phrases reminding her of her old life and triggering sudden kinship or anger. Haughty, proud of her appearance despite how far she&#039;s fallen. Some days she&#039;ll be willing to accept guests, other times she&#039;ll seal herself away through the use of her power, locking herself away in her &amp;quot;room&amp;quot; and listening to her radio.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
By opening her nyctating membrane (her eyes open a second time, sideways, with the little people eyelids peeling back to show two scary orange glowing ones. A small and faintly visible (can&#039;t be seen in daylight, can at night/in the dark) beam will mark a patch of &amp;quot;nonliving&amp;quot; (including Worn clothing, prosthetics, glasses, and contact lenses) material. (smaller as you grow nearer to her, but no larger than two circular metres at no further a distance than one hundred and fifty metres as the crow flies, the maximum range starting at her feet and ending at a horizontal distance of a hundred and fifty metres from where she is standing)&lt;br /&gt;
&lt;br /&gt;
Marked patches will have a sort of slimy mold sprout on them, a vivid amber in colouration. This mold is sticky and can&#039;t be shaken off, though it can be peeled off with little effort, coming off in one big piece.&lt;br /&gt;
&lt;br /&gt;
Once she closes her nyctating membranes an effect spreads. The first bit of mold to grow is immediately effected, and the last bits are effected ten seconds after the first thing regardless of how long she spent marking things. &lt;br /&gt;
&lt;br /&gt;
This effect causes the mold to grow over the course of five seconds, swelling into a series of hexagonal &amp;quot;scales&amp;quot; that vary in size between 1 and 10 centimetres cubed, clinging to whatever they grew from with a force that reacts to internal efforts to displace it (Brutes flexing won&#039;t break it off. They&#039;ll have to tear/scrape/smash it off) The Scales are durable, but will shatter with force similar to a blow from a sledgehammer. The outside edge of the Scales in a given patch is weak enough to be pulled off one at a time by human hand. The Scales are very lightweight, and will not hinder people. The side of the Scale that was attached to something is vaguely sticky, wet, and organic looking, but can&#039;t attach to anything else once peeled off. The side of the Scale facing outwards is grey and dry, resembling charcoal. Over the course of two days worth of sunlight or one day unattached from the surface it grew from, a Scale will crumble into a white powery ash.&lt;br /&gt;
&lt;br /&gt;
Blindness will not affect her power, so long as her eyes are intact enough they&#039;ll send out the little orange light. Any of Amber&#039;s eyes can, if removed, be used as an ingredient for some sort of tinkertech laser that recreates her power. If Amber has been left blind/powerless for more than a fortnight (two weeks), her body will change to accommodate this, with her hair tentacles changing over the course of a further week into independently blinking eyestalks that can use her power.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=3361</id>
		<title>Amber</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Amber&amp;diff=3361"/>
		<updated>2020-03-11T12:24:03Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Amber &amp;lt;!-- Cape name, or if noncape their civ name --&amp;gt;&lt;br /&gt;
|author      = /u/frustratedFreeboota &amp;lt;!-- The author&#039;s reddit name --&amp;gt;&lt;br /&gt;
|civ_name    = &amp;lt;!-- civ name if known --&amp;gt;&lt;br /&gt;
|noncape     = &amp;lt;!-- if character is not a cape, put YES here --&amp;gt;&lt;br /&gt;
|status      = Active &amp;lt;!-- choose one of: Active, Deceased, Lore, NPC, Draft --&amp;gt;&lt;br /&gt;
|alignment   = Villain &amp;lt;!-- Unknown, Hero, Villain, Mercenary, Rogue --&amp;gt;&lt;br /&gt;
|affiliation = None &amp;lt;!-- Unknown, None, Wards, Protectorate, or a gang/group name. Contact keira if your group name isn&#039;t linking. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
|image         = Gorg.png&amp;lt;!-- if you have art or a faceclaim, put it here. Don&#039;t include the File: prefix (ie. just &amp;quot;Persephone.jpg&amp;quot;) --&amp;gt;&lt;br /&gt;
|image caption = A snaggletoothed sort. &amp;lt;!-- blurb that appears below the pic --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_place = Ashton&lt;br /&gt;
|birth_date = 04/07/00&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = 1.56&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
|nationality = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = &lt;br /&gt;
|spouses         = &lt;br /&gt;
|partner         = &lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
|nickname    = &lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Former sewer queen, Amber led a brief reign of terror blocking storm drains and stealing from grocery stores. A hideous case 53 and vagrant.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Five foot two, with a pale green complexion. Their &amp;quot;hair&amp;quot; consists of eight arms, green with orange stripes, independently capable of movement but only slowly. (If her tentacles are cut/torn off they grow back over the course of a month.) Her neck is thick with muscles that serve to balance the additional mass. Her skin is vaguely reptilian, more like the belly of a lizard than its scales. Ugly features from poor eating/lack of hygiene, with a few patches where skin looks like its being shed. Her teeth grow through and between her upper and lower lip in a permanent toothy grin.&lt;br /&gt;
&lt;br /&gt;
Civies: A plain white tank top and pair of shredded jeans. Heavy metal T-shirts and second hand trousers.&lt;br /&gt;
&lt;br /&gt;
Costume: a vest and coat made from fabric that&#039;s had her power applied to it. It looks like a rough sort of coat made from crocodile skin or charcoal, and comes with matching trousers.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
* Crowbar&lt;br /&gt;
* &lt;br /&gt;
* Katana&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Minor gymnastic ability. Can perform a pullup, a cartwheel, etc.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Capricious, with certain words and phrases reminding her of her old life and triggering sudden kinship or anger. Haughty, proud of her appearance despite how far she&#039;s fallen. Some days she&#039;ll be willing to accept guests, other times she&#039;ll seal herself away through the use of her power, locking herself away in her &amp;quot;room&amp;quot; and listening to her radio.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&lt;br /&gt;
By opening her nyctating membrane (her eyes open a second time, sideways, with the little people eyelids peeling back to show two scary orange glowing ones. A small and faintly visible (can&#039;t be seen in daylight, can at night/in the dark) beam will mark a patch of &amp;quot;nonliving&amp;quot; (including Worn clothing, prosthetics, glasses, and contact lenses) material. (smaller as you grow nearer to her, but no larger than two circular metres at no further a distance than one hundred and fifty metres as the crow flies, the maximum range starting at her feet and ending at a horizontal distance of a hundred and fifty metres from where she is standing)&lt;br /&gt;
&lt;br /&gt;
Marked patches will have a sort of slimy mold sprout on them, a vivid amber in colouration. This mold is sticky and can&#039;t be shaken off, though it can be peeled off with little effort, coming off in one big piece.&lt;br /&gt;
&lt;br /&gt;
Once she closes her nyctating membranes an effect spreads. The first bit of mold to grow is immediately effected, and the last bits are effected ten seconds after the first thing regardless of how long she spent marking things. &lt;br /&gt;
&lt;br /&gt;
This effect causes the mold to grow over the course of five seconds, swelling into a series of hexagonal &amp;quot;scales&amp;quot; that vary in size between 1 and 10 centimetres cubed, clinging to whatever they grew from with a force that reacts to internal efforts to displace it (Brutes flexing won&#039;t break it off. They&#039;ll have to tear/scrape/smash it off) The Scales are durable, but will shatter with force similar to a blow from a sledgehammer. The outside edge of the Scales in a given patch is weak enough to be pulled off one at a time by human hand. The Scales are very lightweight, and will not hinder people. The side of the Scale that was attached to something is vaguely sticky, wet, and organic looking, but can&#039;t attach to anything else once peeled off. The side of the Scale facing outwards is grey and dry, resembling charcoal. Over the course of two days worth of sunlight or one day unattached from the surface it grew from, a Scale will crumble into a white powery ash.&lt;br /&gt;
&lt;br /&gt;
Blindness will not affect her power, so long as her eyes are intact enough they&#039;ll send out the little orange light. Any of Amber&#039;s eyes can, if removed, be used as an ingredient for some sort of tinkertech laser that recreates her power. If Amber has been left blind/powerless for more than a fortnight (two weeks), her body will change to accommodate this, with her hair tentacles changing over the course of a further week into independently blinking eyestalks that can use her power.&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
	<entry>
		<id>https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3360</id>
		<title>Mewl</title>
		<link rel="alternate" type="text/html" href="https://wormrpwiki.maidtech.net/w/index.php?title=Mewl&amp;diff=3360"/>
		<updated>2020-03-11T12:19:30Z</updated>

		<summary type="html">&lt;p&gt;AGorgon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cape&lt;br /&gt;
&amp;lt;!-- this section is required --&amp;gt;&lt;br /&gt;
|name        = Mewl&lt;br /&gt;
|author      = /u/frustratedFreeboota&lt;br /&gt;
|civ_name    = Gideon Ettin&lt;br /&gt;
|status      = Active&lt;br /&gt;
|alignment   = Villain&lt;br /&gt;
|height_cm   = 602&lt;br /&gt;
|affiliation = None&lt;br /&gt;
|nickname    = Giddy, Kitty&lt;br /&gt;
|partner     = Leanan Sidhe&lt;br /&gt;
|nationality = British&lt;br /&gt;
|image         = Mewl.png&lt;br /&gt;
|image caption = Summer costume.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- not required, use if you have a faceclaim --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave blank unless told otherwise by a mod. don&#039;t make up shit here unless you are staff. --&amp;gt;&lt;br /&gt;
|class         = &lt;br /&gt;
|rep_morality = -3&lt;br /&gt;
|rep_notoriety = D&lt;br /&gt;
|rep_criminal = +&lt;br /&gt;
|wealth        = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, use as needed --&amp;gt;&lt;br /&gt;
|birth_date  = 04/09/96&lt;br /&gt;
|birth_place = Warwick, England&lt;br /&gt;
|death_date  = &lt;br /&gt;
|death_place = &lt;br /&gt;
|death cause = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- don&#039;t mix up imperial and metric, it wont end well. optional --&amp;gt;&lt;br /&gt;
|height_m  = &lt;br /&gt;
&lt;br /&gt;
|height_ft = &lt;br /&gt;
|height_in = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- pick one. optional --&amp;gt;&lt;br /&gt;
|weight_kg = &lt;br /&gt;
|weight_st = &lt;br /&gt;
|weight_lb = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|residence   = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional, only use one --&amp;gt;&lt;br /&gt;
|spouse          = Natalie Jaeger/Leanen Sidhe&lt;br /&gt;
|spouses         = &lt;br /&gt;
&lt;br /&gt;
|domesticpartner = &lt;br /&gt;
|partners        = Eleanor Gold/{Sister Stigmata}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional. use |parents OR the other two --&amp;gt;&lt;br /&gt;
|parents  = &lt;br /&gt;
|father   = &lt;br /&gt;
|mother   = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- optional --&amp;gt;&lt;br /&gt;
|children  = &lt;br /&gt;
|relatives = &lt;br /&gt;
|family    = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- bonus name stuff, use as needed. These may not all appear but will be tagged appropriately if filled in --&amp;gt;&lt;br /&gt;
|birthname   = &lt;br /&gt;
|othername   = &lt;br /&gt;
&lt;br /&gt;
|alias       = &lt;br /&gt;
|callsign    = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
A member of the tribunal of hounds, this nonbinary villain was issued with an arrest warrant for attempted murder after a brief lived spree of vigilante justice. Known for the ability to teleport, and that their teleportation requires line of sight to be broken in order to function. Prefers heavy bladed weapons and ambushes.&lt;br /&gt;
&lt;br /&gt;
Part of a brief lived romance with the hero turned villain [[Kasherim]], seen publicly dating them in their villain guise. Recent alterations by [[Fiber]] have seen Mewl acquire cosmetic alterations, namely reshaped ears and a surgically added tail to appear more catlike.&lt;br /&gt;
&lt;br /&gt;
== Character Sheet ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&lt;br /&gt;
Civilian: Gideon wears their blond hair in a ponytail, with the sleeves of their long blue shirt covering a few scratches and burns on their arms. They don&#039;t wear a tie, but keep their shirts buttoned all the way to the top. Their features are plain but androgyne, with a modest chest. Their hair covers their ears but their surgically added tail is plain to see trailing out from behind them.&lt;br /&gt;
&lt;br /&gt;
Cape: Mewl wears their blonde hair down, draped over their shoulders and back. Their costume varies. &lt;br /&gt;
&lt;br /&gt;
Costume 1 consists of a lavender/lilac office shirt, the top button undone and the sleeves rolled up to the elbow. They wear pale brown safety gloves, with safety boots in a matching brown. Their mask is that of a white cat with pink pipe cleaners for the whiskers, worn over the upper half of their face and obscuring their nose while leaving their mouth free to smile. A half skirt made from leather belts covers the various holsters they use to carry their hatchets. A pair of black suspenders keep their trousers up and support the belts and holsters.&lt;br /&gt;
&lt;br /&gt;
Costume 2 has an eyeless mask worn over the face, with a black dress shirt worn with red trousers and vest top. No utility belt is used with this.&lt;br /&gt;
&lt;br /&gt;
=== Equipment and Resources ===&lt;br /&gt;
&lt;br /&gt;
Mewl lives with retired villainess Leanan Sidhe, and is permitted cautious access to her significant funds, though Mewl prefers using cheaper equipment. To keep themselves busy they&#039;ve taken a minor office role in one of the business&#039;s Sidhe owned, using it mostly to fill the day and get them out of the house.&lt;br /&gt;
&lt;br /&gt;
A 10 metre length of rope, a pair of safety gloves, a pair of safety boots, and seven small hatchets. A can of neon green glow in the dark spray paint. At home, for special occasions, they have a rather sturdy battleaxe they bought themselves as a treat for their anniversary, only used for special occasions.&lt;br /&gt;
&lt;br /&gt;
=== Skills and Specializations ===&lt;br /&gt;
&lt;br /&gt;
Mewl has trained themself to hit a stationary target with a thrown object. They are very bad at hitting moving targets, and tend to overestimate how fast people move. Mewl has trained themself to climb and vault most things their height, and to jog but not run whilst weighed down with their amunition and gear. They know a few sailor&#039;s knots, but nothing sophisticated. They have training in safely lifting and transporting heavy loads, as well as health and safety, and were formerly their office&#039;s designated first aider.&lt;br /&gt;
&lt;br /&gt;
=== Mentality ===&lt;br /&gt;
&lt;br /&gt;
Mewl is somewhat personable. They enjoy giving people a glimpse before moving out of range, immitating a horror movie villain while still playing up the ridiculousness of their costume and gimmick. If someone engages them in conversation they&#039;ll play along, and the idea of someone being as into the potential camp of capery amuses them. Mewl won&#039;t cut kick someone while they&#039;re down. They loathe fighting someone who is injured, preferring people to run, and often giving people a head start in order to keep things interesting. They go for nonlethal blows when swinging, and aim to leave cuts in places where a fellow cape might be able to hide them.&lt;br /&gt;
&lt;br /&gt;
Mewl once wanted to gain a reputation by scaring/harassing people, and heroes made excellent targets. Time with the Tribunal of Hounds and starting to medically transition softened them somewhat, and now the violence they enjoyed as a cape is more of a once every few months thing. They&#039;ve started to take an interest in transhumanism, and are interested by any cape able to offer a change of their body more sever than tattoos and piercings.&lt;br /&gt;
&lt;br /&gt;
Mewl is a coward, willing to run and hide if they think they can&#039;t get the upper hand, and would normally never risk their life to save another person, though they&#039;d get really worried and have to stop themselves from leaping in if it was Sidhe.&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
&#039;&#039;Trigger Type: Multi-trigger&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Feng Shui ====&lt;br /&gt;
Thinker power, allowing Mewl an instinctive understanding of their surroundings once they&#039;ve seen it. They will notice subtle changes, and have an understanding of lines of sight&lt;br /&gt;
&lt;br /&gt;
* Won&#039;t notice hidden traps if things are back in their right place.&lt;br /&gt;
* &lt;br /&gt;
* Knows how to put things back in their right place when laying traps.&lt;br /&gt;
* &lt;br /&gt;
* Can&#039;t get lost in a Walmart/Ikea&lt;br /&gt;
* &lt;br /&gt;
* Can retrace their path easily&lt;br /&gt;
&lt;br /&gt;
==== Catnap ====&lt;br /&gt;
When Meal falls unconscious or suffers severe trauma they enter a deathlike state and gain a charge. This charge triggers when they are no longer being watched by human eyes to grant a brief spurt of healing, regaining the ability to do this when they next go to sleep. Going down a second time before they go to sleep will stick. They are seemingly unaffected by weapons lodged in them before the healing surge, even axes buried in their side, and will need to remove them to allow the wound to heal.&lt;br /&gt;
&lt;br /&gt;
* Bullets to the head, holes through their chest, losing their heart or brain etc will still kill Mewl outright&lt;br /&gt;
* &lt;br /&gt;
* It takes more than just blinking, people have to be actively looking elsewhere&lt;br /&gt;
* &lt;br /&gt;
* Stand around watching their body for an hour and the charge triggers even if they&#039;re being watched&lt;br /&gt;
* &lt;br /&gt;
* This deathlike state is indistinguishable from death&lt;br /&gt;
* &lt;br /&gt;
* Damage taken while in their deathlike state will not be healed&lt;br /&gt;
* &lt;br /&gt;
* Lost limbs take multiple successive sleeps to heal&lt;br /&gt;
* &lt;br /&gt;
* This does work while they&#039;re on camera&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing will trigger when they go to sleep, even if they healed before going to sleep&lt;br /&gt;
* &lt;br /&gt;
* But not if a power puts them to sleep&lt;br /&gt;
* &lt;br /&gt;
* Mewl&#039;s healing can&#039;t trigger while they are asleep&lt;br /&gt;
&lt;br /&gt;
==== Woosh ====&lt;br /&gt;
At a distance of 30 to a hundred feet from a person or camera, if Mewl is about to be spotted, Mewl can teleport a distance of ten feet, with an audible rush of air accompanying this movement.&lt;br /&gt;
&lt;br /&gt;
* Mewl cannot do this while someone else is watching&lt;br /&gt;
* &lt;br /&gt;
* Mewl can do this through walls and doors&lt;br /&gt;
*&lt;br /&gt;
* Mewl can do this while a camera is watching&lt;br /&gt;
* &lt;br /&gt;
* Animals don&#039;t count, even if powers are involved&lt;/div&gt;</summary>
		<author><name>AGorgon</name></author>
	</entry>
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